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Would this be the source of the seemingly absent areas? I'll try increasing the voxel resolution as recommended. I assume the areas should show up as distinct triangles in the navmesh debug render?
Hi Mikko, thanks for replying so quickly. Currently my characters are 0.8m diameter and the mesh voxel size is 1m.
Would this be the source of the seemingly absent areas? I'll try increasing the voxel resolution as recommended. I assume the areas should show up as distinct triangles in the navmesh debug render?
Increasing the voxel resolution sorted it out - I can clearly see the roads being marked out as different triangles, and route-finding is now being influenced by the lower-cost areas. Thanks!
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