Hi everyone,
I'm trying to create a multiplayer point & click game using recast, colyseus and babylon.js and running into a problem:
Navmesh works fine in single player, the player moves and avoids obstacles.
When a new player arrives, everything works fine before the other player moves.
But after the new player moves, its position on the navmesh is not updated in the remote client, and the other player avoids not the actual player mesh, but the position where the mesh was when it was instantiated.
I probably have to update the navmesh when the player's position changes, but couldn't find a way to do so.
Any pointers?
Cheers
Mengü