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recastnavigation
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Support and discussion group for Recast and Detour
https://github.com/
recastnavigation/
recastnavigation
If reporting an issue or requesting a feature, please do so using GitHub issues, following our contribution guidelines - you'll get a much faster response that way!
https://github.com/
recastnavigation/
recastnavigation/issues
https://github.com/
recastnavigation/
recastnavigation/blob/master/
CONTRIBUTING.md
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Maxwell175
May 22
Example streaming Tiles
Hello, It seems that there is a way to dynamically stream in Tiles into a NavMesh, but I cannot seem
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Example streaming Tiles
Hello, It seems that there is a way to dynamically stream in Tiles into a NavMesh, but I cannot seem
May 22
Silouane
Apr 7
Problem with dtNavMeshQuery::findNearestPoly
Hello, I seem to have a problem with findNearestPoly which gives me a nearestPt (when displaying it,
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Problem with dtNavMeshQuery::findNearestPoly
Hello, I seem to have a problem with findNearestPoly which gives me a nearestPt (when displaying it,
Apr 7
lhhts...@gmail.com
2
Apr 3
Is there a max tile size limit for dtTileCache?
And there is not even any error log? On Saturday, April 2, 2022 at 11:03:57 PM UTC-7 lhhts...@gmail.
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Is there a max tile size limit for dtTileCache?
And there is not even any error log? On Saturday, April 2, 2022 at 11:03:57 PM UTC-7 lhhts...@gmail.
Apr 3
GlassBeaver
8/8/21
Split large triangles
Hi, is there a way to limit the maximum size of triangles that doesn't involve lowering the tile
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Split large triangles
Hi, is there a way to limit the maximum size of triangles that doesn't involve lowering the tile
8/8/21
Work Life Balance Brian
7/30/21
Any idea to modify recast for generate mesh on the wall/90 degree geometry
Right now I have a spider style ai monster. and it has the ability to navigation in the level. I know
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Any idea to modify recast for generate mesh on the wall/90 degree geometry
Right now I have a spider style ai monster. and it has the ability to navigation in the level. I know
7/30/21
Eric Eisaman
,
Evgeny Adamenkov
3
6/25/21
memory layout of .bin file
Thank you Evgeny! Have a great day. On Thursday, June 24, 2021 at 11:52:51 PM UTC-4 evgen...@gmail.
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memory layout of .bin file
Thank you Evgeny! Have a great day. On Thursday, June 24, 2021 at 11:52:51 PM UTC-4 evgen...@gmail.
6/25/21
lhhts...@gmail.com
,
Evgeny Adamenkov
2
6/15/21
How to only use Detour lib for my own custom generated meshes?
Hi, In general, https://github.com/recastnavigation/recastnavigation explicitly says "You can
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How to only use Detour lib for my own custom generated meshes?
Hi, In general, https://github.com/recastnavigation/recastnavigation explicitly says "You can
6/15/21
Octavius Ace
3
4/27/21
DetourCrowd returns positions vertically offset from rendered mesh surface
From the benefit of others, an update on point 2 : After debugging the detourcrowd update function,
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DetourCrowd returns positions vertically offset from rendered mesh surface
From the benefit of others, an update on point 2 : After debugging the detourcrowd update function,
4/27/21
Lee Chee Keong
2
4/23/21
Area cost in "Test NavmeshTool" vs DetourCrowd
On Friday, 23 April 2021 at 19:15:21 UTC+8 Lee Chee Keong wrote: Hi, I ma newbie to Recast. I changed
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Area cost in "Test NavmeshTool" vs DetourCrowd
On Friday, 23 April 2021 at 19:15:21 UTC+8 Lee Chee Keong wrote: Hi, I ma newbie to Recast. I changed
4/23/21
GlassBeaver
, …
yb z
10
3/10/21
Fastest way to exclude/re-include rectangular areas at runtme
The Origin Plane The Result I Want。 perfectly. thanks 在2021年3月10日星期三 UTC+8 下午1:41:26<yb z> 写道:
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Fastest way to exclude/re-include rectangular areas at runtme
The Origin Plane The Result I Want。 perfectly. thanks 在2021年3月10日星期三 UTC+8 下午1:41:26<yb z> 写道:
3/10/21
naempir...@gmail.com
,
PaulS
3
3/9/21
Need ideas how to implement ability to swim.
Of course, my idea (above) also assumes you have normal terrains that have no overhangs and stuff
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Need ideas how to implement ability to swim.
Of course, my idea (above) also assumes you have normal terrains that have no overhangs and stuff
3/9/21
Arne De Jonghe
2
2/24/21
Most efficient way for agents to follow other agents?
I figured it out I think. To get an agent's current PolyRef do: const dtPathCorridor *corridor =
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Most efficient way for agents to follow other agents?
I figured it out I think. To get an agent's current PolyRef do: const dtPathCorridor *corridor =
2/24/21
lhhts...@gmail.com
2/14/21
Any examples to build the NavMesh on my own and only use Detour lib separately?
Hi, I have some very specific requirements for my nav mesh. And it is mainly 2D with lots of other
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Any examples to build the NavMesh on my own and only use Detour lib separately?
Hi, I have some very specific requirements for my nav mesh. And it is mainly 2D with lots of other
2/14/21
John Smith
,
Evgeny Adamenkov
3
2/9/21
How to generate the sln of RecastDemo in Windows? There isn't Premake5 2019 file in RecastDemo folder
Addition: just download premake5 into the folder containing premake.lua and type in cmd window (in
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How to generate the sln of RecastDemo in Windows? There isn't Premake5 2019 file in RecastDemo folder
Addition: just download premake5 into the folder containing premake.lua and type in cmd window (in
2/9/21
lgulich
, …
Mikko Mononen
4
2/5/21
Article from AiGameDev.com
Thanks for the help, this is already really helpful! memo...@gmail.com schrieb am Mittwoch, 3.
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Article from AiGameDev.com
Thanks for the help, this is already really helpful! memo...@gmail.com schrieb am Mittwoch, 3.
2/5/21
charlesj...@gmail.com
,
Evgeny Adamenkov
2
12/17/20
Bug in rcFilterLedgeSpans causing voxels along walls to be filtered too?
> Line 144 checks the abs of the span differences and compares it to walkableClimb. This will
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Bug in rcFilterLedgeSpans causing voxels along walls to be filtered too?
> Line 144 checks the abs of the span differences and compares it to walkableClimb. This will
12/17/20
Russell Boley
,
Jakob Botsch Nielsen
3
12/5/20
Recast Demo: Cannot open include file: 'SDL.h' no such file or directory
Thank you Jakob! yep it looks like that was an important step. And also putting it into the directory
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Recast Demo: Cannot open include file: 'SDL.h' no such file or directory
Thank you Jakob! yep it looks like that was an important step. And also putting it into the directory
12/5/20
Arne De Jonghe
, …
Paul S
6
11/19/20
How to handle large terrain meshes?
Awesome!! I'm glad that worked out for you! A column-based approach...that's interesting. My
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How to handle large terrain meshes?
Awesome!! I'm glad that worked out for you! A column-based approach...that's interesting. My
11/19/20
Chuand Zhao
,
Mikko Mononen
4
10/26/20
why rcBuildPolyMesh need remove vertex with the flag RC_BORDER_VERTEX?
That's correct. Link count and precision too. When the edges do not match on opposing ends,
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why rcBuildPolyMesh need remove vertex with the flag RC_BORDER_VERTEX?
That's correct. Link count and precision too. When the edges do not match on opposing ends,
10/26/20
Sergey Lapin
10/5/20
using navmesh in procedural environments
Hi, all! I have an unlimited procedural environment which is generated around the player. Potentially
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using navmesh in procedural environments
Hi, all! I have an unlimited procedural environment which is generated around the player. Potentially
10/5/20
panosla...@gmail.com
10/5/20
Ways of decreasing navmesh file size
Hello, I would like to bring up this old topic once again, maybe once for all. Due to having a huge
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Ways of decreasing navmesh file size
Hello, I would like to bring up this old topic once again, maybe once for all. Due to having a huge
10/5/20
Omega Skies
, …
Mikko Mononen
7
9/30/20
Modifying recast for spherical surface
I was expecting ground AI, but I dont know what type of game you're working on and what type of
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Modifying recast for spherical surface
I was expecting ground AI, but I dont know what type of game you're working on and what type of
9/30/20
YoungUn Yu
,
Mikko Mononen
4
9/23/20
How to get raycast hit position??
Hi I get the hit position. dtVlerp(hitpos, startpos, endpos, t). buf I try findpath(startpos, hitpos)
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How to get raycast hit position??
Hi I get the hit position. dtVlerp(hitpos, startpos, endpos, t). buf I try findpath(startpos, hitpos)
9/23/20
Pan Papik
,
Mikko Mononen
7
7/16/20
Higher Value in rcConfig walkableRadius Creates Long, Thin Triangles
You mean the triangles I provide to Recast, right? So, I need nicer triangles representing my
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Higher Value in rcConfig walkableRadius Creates Long, Thin Triangles
You mean the triangles I provide to Recast, right? So, I need nicer triangles representing my
7/16/20
Rolf
7/10/20
change tile salt bits
Hi all, I am hitting the limit of number of tiles I can use. Yes. I could use a DT_POLYREF64 and that
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change tile salt bits
Hi all, I am hitting the limit of number of tiles I can use. Yes. I could use a DT_POLYREF64 and that
7/10/20
Nick Block
6/28/20
Trouble with DetourCrowd basics
Hi I'm having trouble implementing a minimal detour crowd demo, the docs and samples are a little
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Trouble with DetourCrowd basics
Hi I'm having trouble implementing a minimal detour crowd demo, the docs and samples are a little
6/28/20
Bogey
, …
Bill Bierman
4
5/31/20
Deleting unreachable polys from navmesh
Thanks very much for the input both Mikko & Bill. That's a great starting point! I'll
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Deleting unreachable polys from navmesh
Thanks very much for the input both Mikko & Bill. That's a great starting point! I'll
5/31/20
Liao Akilar
5/21/20
My Hierarchy Recastnavigation demo
Showcase, My Hierarchy Recastnavigation.
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My Hierarchy Recastnavigation demo
Showcase, My Hierarchy Recastnavigation.
5/21/20
Pan Papik
,
Jakob Botsch Nielsen
5
5/18/20
Changing search heuristic scale (DT_OUT_OF_NODES )
Gosh... Yeah, that was the whole point of changing the node index type... Thank you for pointing out
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Changing search heuristic scale (DT_OUT_OF_NODES )
Gosh... Yeah, that was the whole point of changing the node index type... Thank you for pointing out
5/18/20
Burak Polat
5/16/20
Aircraft Navigation
Hello, I am looking into collision avoidance and crowd behavior for my game which primarily concerns
unread,
Aircraft Navigation
Hello, I am looking into collision avoidance and crowd behavior for my game which primarily concerns
5/16/20