My very personal opinion about some of the games that have been cited in
this thread (i.e. the opinion is based on my experience only: probably I
didn't really understand some of all of the games).
A football-playing _simulation_ game in strict sense would mean something
like controlling just one and the same player for the whole match. Some
games tried it, I've never seen it really working.
In a very broad sense, Kick Off 2 simulates playing as one player, Sensible
World of soccer playing as a team, since:
- Mastering KO2's dribbling and shooting makes you feel something like a
footballer mastering the same skills feels (I take someone else's word for
it, I never came close to mastering KO2!).
- Controlling individual SWOS controls - above all passing - is so easy that
you can watch where the other players are, anticipate what you'll do when
you'll pass to them and so control them, and at the same time anticipate
what the opponent players will do. You really think about the team, not the
single player. Easy example: when you play SWOS you feel like Liverpool
would feel yesterday
http://www.youtube.com/watch?v=7PtA-nFAeVg
if the Liverpool team was a single organism.
I cited feelings in both cases: it isn't an accident, both games (in
different ways, of course) bring you in the "zone".
Pro Evolution Soccer and FIFA have great graphics, but playing doesn't give
you feelings like the ones described above.
Subbuteo doesn't simulate anything, indeed it isn't related to football in
any way. I see it as a very interesting and fun variation on billiards.
--
Cheers
milivella