I'm excited to see these stats in action. The initial
learning curve will be steep as we discover by doing. In
other words, I wonder how much our opinions on stats will
change once we start actually getting stats to study.
My four ideas:
1) Consider how stats are grouped for presentation. To me,
stats are less effective given one at a time and better as a
basket of related stats. For example, here might be some
good ways to present combinations of stats that tell us a
fair amount at once:
Overall simple
-# points: #O points (w/ % team scores), #D points (w/% team
scores), +/-(we instantly see how many points total, how
much they are O vs D, and then we get a better sense of the
+\- as we can simultaneously see if they are mostly O or D
and see their O v D effectiveness). This would look like
this:
P7, O5(75%), D2(25%), +2 or with a header bar and then
stats
P: O(%) /D(%), +-
7: 5(75%)/2(0%), +2
Overall expanded:
-# points: #O points (% scored), #D points (% scored),
Throws, completion %, goals thrown, goals caught, total Ds.
If I'm only going to get one line of stats, I think I want
the one above (funny, that is 10, as requested). It would
look like
P: O(%) /D(%), T, C%, GT, GC, D
7: 5(75%)/2(0%), 31, 94%, 2, 1, 3.
Throwing
-Throws, completion %, goals thrown, assists. (We could
calculate, or at least get a sense, of turnover rate and
scoring efficiency while getting, to me, all the current key
thrower stats) Looks like this:
31T, 94%, 2GT, 1A or with head bar
T, %, GT, A
31, 94, 2, 1
Cutting
-Receptions, reception %, goals caught Look like:
9R, 100%, 1GC or
R, %, GC
9, 100, 1
Defense
-Opponent touches, off-mark Ds, marking Ds, goals conceded:
24OT, 2D, 1MD, 2GC or
OT, D, MD, GC
24, 2, 1, 2
2) Positions. We might be more interested in different
chunks of stats for different general positions. Obviously,
all ultimate players have the same rules and therefore the
same appropriate stats (unlike football), but I might care
more about a handler's throwing stats, cutter's receiving,
and D player's D. Indeed, we all throw, cut, and play D,
but maybe it would make more sense, if there is streaming
coverage of a game for example, to show a bar of stats under
a player that reflects what we care about most.
-Handler: throws, completion %, goals thrown, assists (see
above)
-Cutter: receptions, reception %, goals caught (see above)
-Defender: marking Ds, off-mark Ds, opponent touches, goals
conceded
3) Too many stats. OK, not a problem for the internet/those
interested, but a possible issue for general presentations.
In other words, there are stats galore for baseball, and you
can look them all up online. Awesome. But when watching a
game, they keep it simple. I think most people would rather
stick to H, R, HR, and AVG than OBS+ and GDP. For that
reason I say, keep it simple, stupid, for general
presentation. I think it would be great to look up breaks
attempted/complete, hucks attempted/completed (forgetting
about the subjective nature of these decisions), but if I'm
watching ultimate on the web, I'd rather just see: throws,
completion %, goals thrown. That, I think, willl give me a
good sense already of a handler's effectiveness. And yes,
tennis give backhand/forehand stats, which could be good for
ulty, but I'd stop at backhand/forehand/other or it gets to
be a long list.
4) If you record "discs picked up" (which I like - shows who
the dead disc handler is), why not collect "pulls received"
or even "pulls received/points started on O" to get you a %
of times player takes the pull?