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A unique, seemingly simple practice drill that accurately checks out (and improves) your "touch" on the cue ball and the consistency of your stroke.

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ernie

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Jan 11, 2012, 2:13:23 PM1/11/12
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Till you try it, it looks to be far easier than it actually is --
depending on the present quality and repeatability of your touch and
stroke.

Anyway it’s a cleverly conceived practice tool, and having tried it
now for a few long sessions I agree with the originator/demonstrator
that (given patience and a high threshold for becoming bored easily),
it would indeed incrementally benefit anyone’s game -- especially
finesse games like 14.1 where touch and speed control are critical to
accurate positioning. Here’s the 6-minute video demonstration:

http://www.youtube.com/watch?v=zpjR6JRYCkg&feature=related

I like that it has three built-in immediate measurement/feedback
components:

-- How precisely did you pull back dead-on-line?

-- Did you manage to re-position back to the setup line if rails were
needed to do so?

-- How long a series did you accomplish before you actually missed the
setup ball because of the rail control and speed control difficulties
arising when trying to return the cue ball to the setup line (after
getting way out of line).

I managed series of 19, 35, 29, and 41 over my initial sessions. It
turns out that you get annoyed with yourself with getting
progressively out of line and you inevitably bear down more and focus
on every aspect of your touch and stroke.

A pretty enlightening drill and IMHO worth repeating from time to
time.

Ernie

Billy Bob

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Jan 11, 2012, 7:26:03 PM1/11/12
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"ernie" wrote in message
>
> http://www.youtube.com/watch?v=zpjR6JRYCkg&feature=related
>

I stopped watching just as soon as he "tapped" the ball into the
table...

ernie

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Jan 11, 2012, 10:12:45 PM1/11/12
to
--------------------------------------------------------------------------
Cute one, BB but realistically it would be unreasonable to discount
the value of the concept or his advice as to the drill's practicality
based on that alone -- certainly you'd know enough not to do that as
firmly, if you tapped it at all. It's likely that he owns the table
and was either nervous or overly-amped because he knew it was being
recorded and would soon be seen on a widely viewed video site.

But different strokes for different folks . . . quite literally in
this case.

Ernie

John Black

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Jan 11, 2012, 11:33:48 PM1/11/12
to
In article <77738e81-a32d-40c2-9190-96d21cabd9f3
@f1g2000yqi.googlegroups.com>, ernesto-s...@usa.net says...
>
> Till you try it, it looks to be far easier than it actually is --
> depending on the present quality and repeatability of your touch and
> stroke.
>
> Anyway it?s a cleverly conceived practice tool, and having tried it
> now for a few long sessions I agree with the originator/demonstrator
> that (given patience and a high threshold for becoming bored easily),
> it would indeed incrementally benefit anyone?s game -- especially
> finesse games like 14.1 where touch and speed control are critical to
> accurate positioning. Here?s the 6-minute video demonstration:
>
> http://www.youtube.com/watch?v=zpjR6JRYCkg&feature=related
>
> I like that it has three built-in immediate measurement/feedback
> components:
>
> -- How precisely did you pull back dead-on-line?
>
> -- Did you manage to re-position back to the setup line if rails were
> needed to do so?
>
> -- How long a series did you accomplish before you actually missed the
> setup ball because of the rail control and speed control difficulties
> arising when trying to return the cue ball to the setup line (after
> getting way out of line).
>
> I managed series of 19, 35, 29, and 41 over my initial sessions. It
> turns out that you get annoyed with yourself with getting
> progressively out of line and you inevitably bear down more and focus
> on every aspect of your touch and stroke.
>
> A pretty enlightening drill and IMHO worth repeating from time to
> time.

Definitely a worthy exercise.

John Black

Ron Shepard

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Jan 12, 2012, 1:07:34 PM1/12/12
to
In article <MPG.29781ea7e...@news.eternal-september.org>,
Yes, this is a drill I've described here in RSB several times in the
past. However, I don't think the important part necessarily is
repeating the soft draw shot. There are 7 ways to play position,
and your practice session should include all of them.

Also, if you cut the ball 10 degrees to one side, then the cue ball
will draw back about 25 degrees to the other side (with a good pure
draw hit). That video says that it is 10 degrees. That factor of
2.5 is actually one of the important things that you learn from this
drill.

$.02 -Ron Shepard

John Black

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Jan 12, 2012, 2:47:48 PM1/12/12
to
In article <ron-shepard-D09E...@news60.forteinc.com>, ron-
she...@NOSPAM.comcast.net says...
> Yes, this is a drill I've described here in RSB several times in the
> past. However, I don't think the important part necessarily is
> repeating the soft draw shot. There are 7 ways to play position,
> and your practice session should include all of them.
>
> Also, if you cut the ball 10 degrees to one side, then the cue ball
> will draw back about 25 degrees to the other side (with a good pure
> draw hit). That video says that it is 10 degrees. That factor of
> 2.5 is actually one of the important things that you learn from this
> drill.

What is this 2.5 factor all about? I must have been out sick that day.

John Black

Bradley Robertson

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Jan 12, 2012, 8:02:25 PM1/12/12
to
On 1/12/2012 10:07 AM, Ron Shepard wrote:
There are 7 ways to play position,
> and your practice session should include all of them.

I am curious Ron, are you referring to 7 basic english applied to the
cue ball, or cue ball routes?

Brad

Ron Shepard

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Jan 13, 2012, 2:25:15 AM1/13/12
to
In article <MPG.2978f4e13...@news.eternal-september.org>,
It is problem 4.23 in APAPP. The same factor of 2.5 occurs for
natural roll topspin for small cut angles (the equation is given in
problem 4.15).

$.02 -Ron Shepard

Ron Shepard

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Jan 13, 2012, 2:46:35 AM1/13/12
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In article <5aklc3....@whidbey.net>,
The cue ball routes. This was diagramed once upon a time on the Wei
table archives, but I don't think those still exist.

1. soft draw.
2. draw back off the side cushion.
3. topspin off the end cushion.
4. topspin two rails off the end and near side cushions.
5. topspin off the far side cushion.
6. topspin two rails off the end and far side cushion.
7. topspin three rails off the far side cushion, end cushion, and
near side cushion.

Most of these shots will involve some sidespin, but the type and
amount depend on where the cue ball is positioned. For example,
route 4 usually requires a little outside sidespin, but when the cue
ball is near the center of the table you can hit it with either no
sidespin or sometimes even with a little inside sidespin.

The cue ball stays near one end of the table in all of these shots.
I don't include any around-the-table shots off the opposite end
cushion in this drill. If you do include them, there are a few more
paths (four or five, depending on how wild you want to get).

Also, it is a good idea to switch pockets and do this drill from
both sides of the table. I find there is a big difference for me
because I can reach all the shots easily on one side, but not the
other.

$.02 -Ron Shepard

Bernie Cosell

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Jan 13, 2012, 4:13:59 PM1/13/12
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Ron Shepard <ron-s...@NOSPAM.comcast.net> wrote:

} It is problem 4.23 in APAPP.

APAPP?? /b\

--
Bernie Cosell Fantasy Farm Fibers
ber...@fantasyfarm.com Pearisburg, VA
--> Too many people, too few sheep <--
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