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Hasbro Nemesis Factor Solutions (all 100)

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Rick Nungester

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Jan 1, 2002, 11:11:40 PM1/1/02
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Hasbro Nemesis Factor Solutions, by Rick Nungester
==================================================
- View what follows with a fixed-width font, like Courier.
- Puzzles 1-34 were done Christmas Eve evening, score 245.
- Puzzle 100 was completed January 1, 2002, score 608.
- I took both hints at the start of each puzzle.
- Strategy Tools (use <x> to solve the puzzle)
- 1: buttons
- 2: listen
- 3: light/dark
- 4: orientation
- 5: button pairs, or do something while a button is down
- Key: Puzzle; Strategy Tools; Hint 1; Hint 2; Notes
- Sides: fl=front-left, fr=front-right, bl=back-left, br=back-right,
bot=bottom, top=top

001: 1; stairs; go up; 12345
002: 1; stairs; go down; 54321
003: 1; top; repeat; 55555
004: 1; alternate; bottom then top; 15243
005: 1; go up; repetition; 1 22 333 4444 55555
006: 1,2; reshuffle; count up; 51234
007: 1; any switch; repeat; 1 11 111 1111 11111
008: 1; ten presses; two each; 11 22 33 44 55
009: 1,2; 1 color; mix; take middle of color pair; ...
010: 1,2; choose 1; center; pick middle color of each triple; GRRO ...?
011: 1,2; follow; adjacent buttons; up or down from key pressed, with wrap;
132212
012: 1,2; twice; repeated color; press the repeated color in each set of 5
013: 1,2; sandwich; in between; press number between, with wrap from 5 to 1
014: 1,2; gold; rainbow; press spoken colors in rainbow order, ROYGB; 51342
015: 1,2; match; some numbers; hear "1" through "5" and press that key quick
016: 1; choose 2; alternate; 12121 (any 2 keys can be used to alternate)
017: 1,2; incomplete; missing color; pick 5th (missing) color for each 4-set
018: 1,2; new order; alphabetical; order colors alphabetically; 31452
019: 1,2; above; add 1; 34512
020: 1,2; scale; low to high; 31452
021: 1,2; 1 to 5; press after number; ..."1" 1 ..."2" 2 ..."3" 3 ...
022: 1,2; 3 buttons; reverse order; reorder numbers large to small
023: 1,2; 1 word; mysteriously; order syllables to say word; 31524
024; 1,2; target color; number equals presses; "G,3" = press G 3 times, ...
025; 1,2; tree bottom; root; square root of spoken number; 51342
026; 1,2; stutter; repeated number; same number spoken twice, press it quick
027: 1,2; match; note; 1-5 keys = low to high notes, match; ... (hard for
me)
028: 1,2; count; count up; color + number = next key (wrap 5 to 1)
029: 1; up start(?); cycle through; 12345 23451 34512 45123 51234
030: 1,2; follow leader; match each; press key after spoken color/number
031: 1; palindrome; mirror image; 15 51 55 15 51
032: 1,2; wait; 1 before go; press color/digit before "go" just after "go"
033: 1,2; cry uncle; hold down; 12345, hold down each until "uncle", release
034: 1,2; in between; subtract; press abs("<a>" - "<b>")
035: 1,2; patience; wait before pressing; 2,5,8,11,14 sec delay before press
036: 1,2; list position; where in list; 1-5 list position of R,O,Y,G,B
037: 1,2; match; follow leader; match 1,2,3,4,5 sequence of tones (hard for
me), recorded 5 tones on computer and matched manually tone for tone,
took ~1/2 hour
038: 1,2; cards; blackjack; key 1-5 adds 1-5 to total, 55515 5 times (5
21's)
039: 1,2; song; lamb; Mary Had A Little Lamb; 14253
040: 1,2; watch; time; press 1,2,3,4,5 after valid 12-hour (not 24-) times
041: 1,2; move it; faster; press announced key color, fast
042: 1,2; powers; of 2; press "1" key (any key?) after hearing 2^n
043: 1,2; planets; distance; Mercury, Venus, Earth, Mars, Jupiter; 31245
044: 1,2; growing; in size; Mercury, Mars, Venus, Earth, Jupiter; 35142
045: 3; dark; then light; puzzle senses dark/light, alternate, cool...
046: 1,3; dark; turn off lights; dark, light, 1, dark, light, 2, ... 5
047: 1,2,3; 2 steps; light then button; simple, follow what it says
048: 1,2; follow; reverse; repeat notes in reverse; 5 15 415 2415 32415
049: 1,3; ?)button, then light; ?)light = button; 1 dark/light, 2 dark/light
2 times, 3 dark/light 3 times, ...
050: 1,2,3; dark & light; white is light; press key by color or white=light,
black=dark
051: 1,2,3; light switch; press number again; 11 2-dark-2-light 33
4-dark-4-light 55
052: 2,3; think light; on and off; "switch" => toggle light/dark, ignore
others
053: 1,2,3; all choices; think light; no buttons, black=off=dark,
white=on=light, switch = toggle light/dark, follow commands. (Strategy
Tool "1" an error? No button pushing.)
054: 2,3; dark to choose; alphabetical; dark-light after Earth, Jupiter,
Mars, Mercury, Venus
055: 2,3; either or; odd is dark; light/dark after even/odd number
056: 1,2,3; dark to choose; find the sum; push buttons to find a+b, then
dark-light
057: 1,2; smaller; word length; 1-leader 3-enter 4-each 2-add 5-of
058: 1,2; first; color is target; <color x>...<color x>, then press
x-colored
button
059: 1,2,3; song; (d)ark = high note; row your boat, 11123 32345 ddd555
333222 54321
060: 1,2; factor; all that divide; 1-5, 87:1,3 5:1,5 78:1,2,3 31:1 49:1 ...
061: 1,2,3; button multiply; dark to subract 6; 16=4*4 39=(5*5-6-6)*3
44=(2*4*5-6-6-6)*2 ...
062: 4; tilt; roll it; roll puzzle slowly clockwise viewed from right
063: 4; small circle; roll it; lay down bl, br, bot (5 times)
064: 4; top side; all different; lay down all 4 sides, then top (upside
down)
065: 4; summersault; literal; rotate CW from front-right, 5 times
066: 4; full or partial side; alternate bottom; lay down fr, bot; repeat...
067: 2,4; side; on bottom; put named side down
068: 3,4; two flip; think switch and box; flip upside-down, dark-light, rpt
069: 1,2,4; current side; top; 1 <named side up> 1, 2 <nsu> 2, 3 <nsu> 3,
...
070: 1,2,3,4; dark is hand; turn cover press;
right foot red = front-right down, light, red button
twister right hand red = twist w/right hand, dark, press red
right hand green = f-r down, dark, press green
left foot orange = f-l down, light, press orange
right foot blue = f-r down, light, blue
twister right hand orange = rotate fru corner cw, dark, orange
... (couldn't find what seemed like consistent rules, but above cases
worked)
071: 1,4; match; match side and button; down-side fr=4 fl=3 br=1 bl=2 top=5
072: 2,4; 1 through 5; put on top; fl=1 fr=2 br=3 bl=4 top=5
073: 2,4; think dice; numbers up; 3=br 5=bot 1=fl 4=bl 2=fr
- one die, not dice, and opposite sides of a die add to 7 unlike here
- I added stickers labeling sides as per this puzzle -- same convention
used later.
074: 1,2,4; up; high to low; Soprano=br Alto=bl Tenor=fr Baritone=bot
Bass=fl
075: 1,3,4; press turn cover; 1 to 5; (dl<n>=dark-light n times; listed side
goes up; side numbers correspond to those in puzzle 073) 1-fl-dl1
2-fr-dl2 3-br-dl3 4-bl-dl4 5-bot-dl5 (Hint "cover" means maybe the
focus
should be on the DOWN side instead of the UP side -- keep in mind for
future puzzles.) Score 463 through 075.
076: 1,2,4; buttons choose; prime is right; for each not-top side up, a
number is given. One number in each set of 5 is prime. When the
prime-side is up, press 1. Repeat but press 2. Then ...3 ...4 ...5.
077: 2,4; scale; ascending steps; make upside 4-bl 5-bot 1-fl 2-fr 3-br
(score 472)
- Score "four hundred AND seventy two" is improper -- shouldn't say
AND.
- To here 12/29, after 6-10 hours with game.
078: 1,2,4; match; first note; Press any key and get the all-important
target
note. (I recorded it for easy playback and comparison in the future.)
Key 1 lights. Press key 2 and get a start note. Go to the target note
by
stepping the start note up n times (fl face up) or down n times (fr
face
up). When the target note sounds, leave face fl or fr up, and press
key
2 again (done with phase 2). This lights key 3. Continue... My
winning
round in detail:
- press 1, get note 4 (target), key 1 lights
- press 2, get note 5
- fr up, steps down 1 from note 5 to note 4 (target)
- press 2 (done), key 2 lights (progress)
- press 3, get note 2 (new starting note)
- fl up 2x, get note 4 (target)
- press 3 (done), key 3 lights (progress)
- press 4, get note 3 (new starting note)
- fl up, to step from note 3 to 4 (target)
- press 4 (done), key 4 lights (progress)
- press 5, get note 1 (new starting note)
- fl up 3x, to move from note 1 to 4 (target)
- press 5 (done), key 5 lights (WIN!)
079: 1,2,4; missing; press missing color; Put each of the 4 sides and bot
up.
This names 5 colors, but one is duplicated and one is missing. Press
the missing color. Repeat 4 more times.
080: 2,3,4; each side is 1 to 5; on-off count; Push any key, hear "shuffle".
Try each side plus bot facing up. One will say a number from 1 to 5.
Orient top up and in a dark room, shine a flashlight on (hear "whoop")
then off (hear "umph") that number of times. Repeat whole process 4
more times.
081: 2,4; shh; tilt to stop; top up, wait for all 5 tones, low to high;
bot up (KEY: highest tone is missing), wait for 4 low to high tones;
bl up, wait for 3 low to high tones; br up, wait for 2 low to high
tones; fr up, hear lowest tone; fl up, WIN
082: 1,2,4; rotate changes numbers; 1 through 5 with 1 button; fl up to top
up cycles through the following key sets, so one solution would be
to use key 5 only to sound "1" through "5" by doing (5 = push key 5,
r = fl up, top up): 5rr5rrrr5rr5r5
voiced number: 1 2 3 4 5
52431
14523
35142
21354
43215
083: 1,2,3; light triples; count 1 to 5; in dark room (L = light-dark), do
1 L 2 1 L 4 5. L triples the value voiced by each key, and redefines
the key as the LS digit of the 3*n value:
14765 (pressing key 1 says "1")
32185 (pressing keys 2 1 say "2" "3")
96345 (pressing keys 4 5 say "4" "5")
084: 1,2; not numerical; alphabetical; five four one three two = 54132
085: 1,5; 2 buttons; together; 1&2 together, 5 times
086: 1,5; together; consecutive pairs; 1&2 2&3 3&4 4&5 5&1
087: 1,4,5; 1 to 5; rotate up; press (hold) 1, fl up, release, press 2,
bot up, release, press 3, br up, release, press 4, top up, release,
press 5, fr up, release
088: 3,4,5; while dark; rotate; make light-to-dark transition, then make
upside = fl bot fr top fr
089: 1,3,4,5; 5 to 1; rotate while dark; in a dark room (<p|l><n> =
<press|release><key n>, found by trial and error -- pattern not
apparent
to me...):
p5, fr up, fl up (key 1 lights), r5
p4, fr up, top up (key 2 lights), r4
p3, fl up, bot up (key 3 lights), r3
p2, br up, bl up (key 4 lights), r2
p1, top up, fr up (WIN) r1
090: 1,5; 4 buttons; all but mixed one; 4 per press, leaving out 1 2 3 4 5
091: 1,3,4,5; all choices; 2 or 3 together; pairs/triples of Strategy Tools:
p1 p2 (key 1 lights) r1 r2 (Stategies 1,5)
dark-light, fl up (key 2 lights) 3,4
p5, top up (key 3 lights), r5 4,5
p5, dark (key 4 lights), r5, light 3,5
dark, p1, fl up (win) 3,5,4
092: 1,2; spell backward; alphabetical; cry, Jupiter, each, buttons,
shuffle;
ehrsy = 53241
093: 1,2,3,4,5; match number; dark or rotate while pressing; light, top up,
and the 5 keys add 1 2 3 4 5 to total; dark, they add 10 20 30 40 50;
dark + rotate, and they add 100 200 300 400 500 to the total; start
from light and top up before each term being added to the sum; 6 key
presses max; add up to the target number, 5 times
094: 1,2,3,4,5; 1 button triples plus 1; 2 buttons divide if even; The first
button pressed provides a starting value of 1 2 3 4 or 5, or 10 20 30
40
50 if dark, or 100 200 300 400 500 if dark-light + rotate. Then
ANY button does 3*x+1 and (if total so far is even), ANY two buttons
divide by 2.
25=3*8+1 8=(3*5+1)/2 (51 1&2 1, or 50/2 -> dark 5 1&2)
148=3*49+1 49=3*16+1, 16=3*5+1 (5111)
553=3*184+1 184=3*61+1 61=3*20+1 (dark 2111)
70=3*23+1 23=(3*61+1)/2/2/2 61=3*20+1 (dark 211 1&2 1&2 1&2 1)
226=(3*301+1)/2/2 301=3*100+1 (dark-light rotate 1 1 1 1&2 1&2)
095: 1,2,3,4,5; multiply; enter product; use earlier methods to enter large
numbers (return to light and top up after each entry):
6x4x3 = 72 (dark 5 dark 2 2)
1x6x1 = 6 (5 1)
8x6x4 = 192 (dark rotate 1 dark 5 dark 4 2)
3x4x7 = 84 ...
2x7x3 = 42 ...
096: 1; answer changes; cycle through; start where previous set ends;
51234 45123 34512 23451 12345
097: 1,2; two meanings for buttons; alternate digit and operation;
operations
1 through 5 are + * - / =, no precedence (i.e. 5*5+5*5 = 150, not 50).
53 = 5*5*2+3 (5 2 5 2 2 1 3 5)
67 = 4*4*4+3 (4 2 4 2 4 1 3 5)
59 = 4*4*4-5 (4 2 4 2 4 3 5 5)
15 = 3*5 (3 2 5 5)
62 = 4*4*4-2 (4 2 4 2 4 3 2 5)
098: 1,2,5; chessboard; press together; x,y pairs, buttons do x- x+ y- y+
(key 5 clicks, does nothing?)
1,1 -> 7,2 (2&4 22222)
1,1 -> 8,4 (2&4 2&4 2&4 <4,4> 2222)
1,1 -> 4,3 (2&4 2&4 2)
1,1 -> 1,5 (4444)
1,1 -> 5,6 (2&4 2&4 2&4 2&4 4)
099: 1,2; make map of board; grid with walls; Draw 5 8x8 grids, numbered
left to right along the bottom 1 to 8, and bottom to top along the left
1 to 8. Coordinates are x,y = horizontal,vertical. Listen carefully
to target position, since it doesn't seem to be repeatable. Buttons
move until a wall is hit in directions 1)left 2)right 3)down 4)up
5)unused. Move around the grid keeping track of walls, and get to the
destination. Do so 5 times (5 different "mazes".)
1,1 -> 5,2 via 42423
4,7 -> 3,1 via 423131423
1,8 -> 2,5 via 23131324
4,5 -> 2,7 via 3142414
2,2 -> 6,7 via 242413
100: 1,2; 1 to 4 on compass; distance based on starting square; Direction is
the same as puzzle 99 -- 1)left 2)right 3)down 4)up 5)unused. Keep a
grid like that below, with "-" meaning unexplored, "<n>" meaning a move
from this cell in this direction results in a move of n cells, and "x"
meaning "fail". I found this:
- - - - -
5 - - - - - - - - 2 -
- - - - 2

x x x x x
4 x 4 - 2 x*x 2 x 3 x
x 2 x 2 3

x - 1 x x
3 x*3 - 2 - 1 3*x 4*x
x - 1 x x

- 2 2 1 3
2 - 2 - 2 - 2 1 1 3 x
- x - 1 -

3 3 2 2 2
1 x 3 x 3 2 2 2 x 2 x
x x x x x

1 2 3 4 5

So the solution steps are:
1,1 -> 1,3 via 241
1,1 -> 3,1 via 2121
1,1 -> 4,2 via 42132
1,1 -> 5,5 via 2143224
1,1 -> 3,5 via 21432241

* Notice 1,3 4,3 5,3 and 3,4 should be avoided unless they are
target cells, since further progress from them is impossible.


whenwil...@gmail.com

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Mar 23, 2017, 1:23:40 AM3/23/17
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Awesome! Do you want me to post a reply with my notes added to yours? My first time through I wrote down my own notes only using a youtube video on a few of them (like puzzle 70 and 100)But I have gone back through the puzzle a couple of times and added to my own notes on the more confusing puzzles. I have been using yours for puzzles like 59 (row row row your boat) and 39 (mary had a little lamb) since its easier to just use yours since the solution is already typed up. But For some of your notes (I have been checking mine against yours) your notes are confusing. That is why I am offering to type up my notes.

Kerr Mudd-John

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Mar 24, 2017, 8:27:33 AM3/24/17
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Go for it! But then try looking at the article's date.

--
Bah, and indeed, Humbug

alia...@gmail.com

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Aug 31, 2017, 9:56:16 PM8/31/17
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Hi, glad to know that there are at least a few more people in the world still playing with this thing. We have one "cube" stuck on level 70 and the second "cube" we've just got is on level 37 (trying to solve this for the past hour, all tones sound the same to me). Cheers!

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