001: 1; stairs; go up; 12345
002: 1; stairs; go down; 54321
003: 1; top; repeat; 55555
004: 1; alternate; bottom then top; 15243
005: 1; go up; repetition; 1 22 333 4444 55555
006: 1,2; reshuffle; count up; 51234
007: 1; any switch; repeat; 1 11 111 1111 11111
008: 1; ten presses; two each; 11 22 33 44 55
009: 1,2; 1 color; mix; take middle of color pair; ...
010: 1,2; choose 1; center; pick middle color of each triple; GRRO ...?
011: 1,2; follow; adjacent buttons; up or down from key pressed, with wrap;
132212
012: 1,2; twice; repeated color; press the repeated color in each set of 5
013: 1,2; sandwich; in between; press number between, with wrap from 5 to 1
014: 1,2; gold; rainbow; press spoken colors in rainbow order, ROYGB; 51342
015: 1,2; match; some numbers; hear "1" through "5" and press that key quick
016: 1; choose 2; alternate; 12121 (any 2 keys can be used to alternate)
017: 1,2; incomplete; missing color; pick 5th (missing) color for each 4-set
018: 1,2; new order; alphabetical; order colors alphabetically; 31452
019: 1,2; above; add 1; 34512
020: 1,2; scale; low to high; 31452
021: 1,2; 1 to 5; press after number; ..."1" 1 ..."2" 2 ..."3" 3 ...
022: 1,2; 3 buttons; reverse order; reorder numbers large to small
023: 1,2; 1 word; mysteriously; order syllables to say word; 31524
024; 1,2; target color; number equals presses; "G,3" = press G 3 times, ...
025; 1,2; tree bottom; root; square root of spoken number; 51342
026; 1,2; stutter; repeated number; same number spoken twice, press it quick
027: 1,2; match; note; 1-5 keys = low to high notes, match; ... (hard for
me)
028: 1,2; count; count up; color + number = next key (wrap 5 to 1)
029: 1; up start(?); cycle through; 12345 23451 34512 45123 51234
030: 1,2; follow leader; match each; press key after spoken color/number
031: 1; palindrome; mirror image; 15 51 55 15 51
032: 1,2; wait; 1 before go; press color/digit before "go" just after "go"
033: 1,2; cry uncle; hold down; 12345, hold down each until "uncle", release
034: 1,2; in between; subtract; press abs("<a>" - "<b>")
035: 1,2; patience; wait before pressing; 2,5,8,11,14 sec delay before press
036: 1,2; list position; where in list; 1-5 list position of R,O,Y,G,B
037: 1,2; match; follow leader; match 1,2,3,4,5 sequence of tones (hard for
me), recorded 5 tones on computer and matched manually tone for tone,
took ~1/2 hour
038: 1,2; cards; blackjack; key 1-5 adds 1-5 to total, 55515 5 times (5
21's)
039: 1,2; song; lamb; Mary Had A Little Lamb; 14253
040: 1,2; watch; time; press 1,2,3,4,5 after valid 12-hour (not 24-) times
041: 1,2; move it; faster; press announced key color, fast
042: 1,2; powers; of 2; press "1" key (any key?) after hearing 2^n
043: 1,2; planets; distance; Mercury, Venus, Earth, Mars, Jupiter; 31245
044: 1,2; growing; in size; Mercury, Mars, Venus, Earth, Jupiter; 35142
045: 3; dark; then light; puzzle senses dark/light, alternate, cool...
046: 1,3; dark; turn off lights; dark, light, 1, dark, light, 2, ... 5
047: 1,2,3; 2 steps; light then button; simple, follow what it says
048: 1,2; follow; reverse; repeat notes in reverse; 5 15 415 2415 32415
049: 1,3; ?)button, then light; ?)light = button; 1 dark/light, 2 dark/light
2 times, 3 dark/light 3 times, ...
050: 1,2,3; dark & light; white is light; press key by color or white=light,
black=dark
051: 1,2,3; light switch; press number again; 11 2-dark-2-light 33
4-dark-4-light 55
052: 2,3; think light; on and off; "switch" => toggle light/dark, ignore
others
053: 1,2,3; all choices; think light; no buttons, black=off=dark,
white=on=light, switch = toggle light/dark, follow commands. (Strategy
Tool "1" an error? No button pushing.)
054: 2,3; dark to choose; alphabetical; dark-light after Earth, Jupiter,
Mars, Mercury, Venus
055: 2,3; either or; odd is dark; light/dark after even/odd number
056: 1,2,3; dark to choose; find the sum; push buttons to find a+b, then
dark-light
057: 1,2; smaller; word length; 1-leader 3-enter 4-each 2-add 5-of
058: 1,2; first; color is target; <color x>...<color x>, then press
x-colored
button
059: 1,2,3; song; (d)ark = high note; row your boat, 11123 32345 ddd555
333222 54321
060: 1,2; factor; all that divide; 1-5, 87:1,3 5:1,5 78:1,2,3 31:1 49:1 ...
061: 1,2,3; button multiply; dark to subract 6; 16=4*4 39=(5*5-6-6)*3
44=(2*4*5-6-6-6)*2 ...
062: 4; tilt; roll it; roll puzzle slowly clockwise viewed from right
063: 4; small circle; roll it; lay down bl, br, bot (5 times)
064: 4; top side; all different; lay down all 4 sides, then top (upside
down)
065: 4; summersault; literal; rotate CW from front-right, 5 times
066: 4; full or partial side; alternate bottom; lay down fr, bot; repeat...
067: 2,4; side; on bottom; put named side down
068: 3,4; two flip; think switch and box; flip upside-down, dark-light, rpt
069: 1,2,4; current side; top; 1 <named side up> 1, 2 <nsu> 2, 3 <nsu> 3,
...
070: 1,2,3,4; dark is hand; turn cover press;
right foot red = front-right down, light, red button
twister right hand red = twist w/right hand, dark, press red
right hand green = f-r down, dark, press green
left foot orange = f-l down, light, press orange
right foot blue = f-r down, light, blue
twister right hand orange = rotate fru corner cw, dark, orange
... (couldn't find what seemed like consistent rules, but above cases
worked)
071: 1,4; match; match side and button; down-side fr=4 fl=3 br=1 bl=2 top=5
072: 2,4; 1 through 5; put on top; fl=1 fr=2 br=3 bl=4 top=5
073: 2,4; think dice; numbers up; 3=br 5=bot 1=fl 4=bl 2=fr
- one die, not dice, and opposite sides of a die add to 7 unlike here
- I added stickers labeling sides as per this puzzle -- same convention
used later.
074: 1,2,4; up; high to low; Soprano=br Alto=bl Tenor=fr Baritone=bot
Bass=fl
075: 1,3,4; press turn cover; 1 to 5; (dl<n>=dark-light n times; listed side
goes up; side numbers correspond to those in puzzle 073) 1-fl-dl1
2-fr-dl2 3-br-dl3 4-bl-dl4 5-bot-dl5 (Hint "cover" means maybe the
focus
should be on the DOWN side instead of the UP side -- keep in mind for
future puzzles.) Score 463 through 075.
076: 1,2,4; buttons choose; prime is right; for each not-top side up, a
number is given. One number in each set of 5 is prime. When the
prime-side is up, press 1. Repeat but press 2. Then ...3 ...4 ...5.
077: 2,4; scale; ascending steps; make upside 4-bl 5-bot 1-fl 2-fr 3-br
(score 472)
- Score "four hundred AND seventy two" is improper -- shouldn't say
AND.
- To here 12/29, after 6-10 hours with game.
078: 1,2,4; match; first note; Press any key and get the all-important
target
note. (I recorded it for easy playback and comparison in the future.)
Key 1 lights. Press key 2 and get a start note. Go to the target note
by
stepping the start note up n times (fl face up) or down n times (fr
face
up). When the target note sounds, leave face fl or fr up, and press
key
2 again (done with phase 2). This lights key 3. Continue... My
winning
round in detail:
- press 1, get note 4 (target), key 1 lights
- press 2, get note 5
- fr up, steps down 1 from note 5 to note 4 (target)
- press 2 (done), key 2 lights (progress)
- press 3, get note 2 (new starting note)
- fl up 2x, get note 4 (target)
- press 3 (done), key 3 lights (progress)
- press 4, get note 3 (new starting note)
- fl up, to step from note 3 to 4 (target)
- press 4 (done), key 4 lights (progress)
- press 5, get note 1 (new starting note)
- fl up 3x, to move from note 1 to 4 (target)
- press 5 (done), key 5 lights (WIN!)
079: 1,2,4; missing; press missing color; Put each of the 4 sides and bot
up.
This names 5 colors, but one is duplicated and one is missing. Press
the missing color. Repeat 4 more times.
080: 2,3,4; each side is 1 to 5; on-off count; Push any key, hear "shuffle".
Try each side plus bot facing up. One will say a number from 1 to 5.
Orient top up and in a dark room, shine a flashlight on (hear "whoop")
then off (hear "umph") that number of times. Repeat whole process 4
more times.
081: 2,4; shh; tilt to stop; top up, wait for all 5 tones, low to high;
bot up (KEY: highest tone is missing), wait for 4 low to high tones;
bl up, wait for 3 low to high tones; br up, wait for 2 low to high
tones; fr up, hear lowest tone; fl up, WIN
082: 1,2,4; rotate changes numbers; 1 through 5 with 1 button; fl up to top
up cycles through the following key sets, so one solution would be
to use key 5 only to sound "1" through "5" by doing (5 = push key 5,
r = fl up, top up): 5rr5rrrr5rr5r5
voiced number: 1 2 3 4 5
52431
14523
35142
21354
43215
083: 1,2,3; light triples; count 1 to 5; in dark room (L = light-dark), do
1 L 2 1 L 4 5. L triples the value voiced by each key, and redefines
the key as the LS digit of the 3*n value:
14765 (pressing key 1 says "1")
32185 (pressing keys 2 1 say "2" "3")
96345 (pressing keys 4 5 say "4" "5")
084: 1,2; not numerical; alphabetical; five four one three two = 54132
085: 1,5; 2 buttons; together; 1&2 together, 5 times
086: 1,5; together; consecutive pairs; 1&2 2&3 3&4 4&5 5&1
087: 1,4,5; 1 to 5; rotate up; press (hold) 1, fl up, release, press 2,
bot up, release, press 3, br up, release, press 4, top up, release,
press 5, fr up, release
088: 3,4,5; while dark; rotate; make light-to-dark transition, then make
upside = fl bot fr top fr
089: 1,3,4,5; 5 to 1; rotate while dark; in a dark room (<p|l><n> =
<press|release><key n>, found by trial and error -- pattern not
apparent
to me...):
p5, fr up, fl up (key 1 lights), r5
p4, fr up, top up (key 2 lights), r4
p3, fl up, bot up (key 3 lights), r3
p2, br up, bl up (key 4 lights), r2
p1, top up, fr up (WIN) r1
090: 1,5; 4 buttons; all but mixed one; 4 per press, leaving out 1 2 3 4 5
091: 1,3,4,5; all choices; 2 or 3 together; pairs/triples of Strategy Tools:
p1 p2 (key 1 lights) r1 r2 (Stategies 1,5)
dark-light, fl up (key 2 lights) 3,4
p5, top up (key 3 lights), r5 4,5
p5, dark (key 4 lights), r5, light 3,5
dark, p1, fl up (win) 3,5,4
092: 1,2; spell backward; alphabetical; cry, Jupiter, each, buttons,
shuffle;
ehrsy = 53241
093: 1,2,3,4,5; match number; dark or rotate while pressing; light, top up,
and the 5 keys add 1 2 3 4 5 to total; dark, they add 10 20 30 40 50;
dark + rotate, and they add 100 200 300 400 500 to the total; start
from light and top up before each term being added to the sum; 6 key
presses max; add up to the target number, 5 times
094: 1,2,3,4,5; 1 button triples plus 1; 2 buttons divide if even; The first
button pressed provides a starting value of 1 2 3 4 or 5, or 10 20 30
40
50 if dark, or 100 200 300 400 500 if dark-light + rotate. Then
ANY button does 3*x+1 and (if total so far is even), ANY two buttons
divide by 2.
25=3*8+1 8=(3*5+1)/2 (51 1&2 1, or 50/2 -> dark 5 1&2)
148=3*49+1 49=3*16+1, 16=3*5+1 (5111)
553=3*184+1 184=3*61+1 61=3*20+1 (dark 2111)
70=3*23+1 23=(3*61+1)/2/2/2 61=3*20+1 (dark 211 1&2 1&2 1&2 1)
226=(3*301+1)/2/2 301=3*100+1 (dark-light rotate 1 1 1 1&2 1&2)
095: 1,2,3,4,5; multiply; enter product; use earlier methods to enter large
numbers (return to light and top up after each entry):
6x4x3 = 72 (dark 5 dark 2 2)
1x6x1 = 6 (5 1)
8x6x4 = 192 (dark rotate 1 dark 5 dark 4 2)
3x4x7 = 84 ...
2x7x3 = 42 ...
096: 1; answer changes; cycle through; start where previous set ends;
51234 45123 34512 23451 12345
097: 1,2; two meanings for buttons; alternate digit and operation;
operations
1 through 5 are + * - / =, no precedence (i.e. 5*5+5*5 = 150, not 50).
53 = 5*5*2+3 (5 2 5 2 2 1 3 5)
67 = 4*4*4+3 (4 2 4 2 4 1 3 5)
59 = 4*4*4-5 (4 2 4 2 4 3 5 5)
15 = 3*5 (3 2 5 5)
62 = 4*4*4-2 (4 2 4 2 4 3 2 5)
098: 1,2,5; chessboard; press together; x,y pairs, buttons do x- x+ y- y+
(key 5 clicks, does nothing?)
1,1 -> 7,2 (2&4 22222)
1,1 -> 8,4 (2&4 2&4 2&4 <4,4> 2222)
1,1 -> 4,3 (2&4 2&4 2)
1,1 -> 1,5 (4444)
1,1 -> 5,6 (2&4 2&4 2&4 2&4 4)
099: 1,2; make map of board; grid with walls; Draw 5 8x8 grids, numbered
left to right along the bottom 1 to 8, and bottom to top along the left
1 to 8. Coordinates are x,y = horizontal,vertical. Listen carefully
to target position, since it doesn't seem to be repeatable. Buttons
move until a wall is hit in directions 1)left 2)right 3)down 4)up
5)unused. Move around the grid keeping track of walls, and get to the
destination. Do so 5 times (5 different "mazes".)
1,1 -> 5,2 via 42423
4,7 -> 3,1 via 423131423
1,8 -> 2,5 via 23131324
4,5 -> 2,7 via 3142414
2,2 -> 6,7 via 242413
100: 1,2; 1 to 4 on compass; distance based on starting square; Direction is
the same as puzzle 99 -- 1)left 2)right 3)down 4)up 5)unused. Keep a
grid like that below, with "-" meaning unexplored, "<n>" meaning a move
from this cell in this direction results in a move of n cells, and "x"
meaning "fail". I found this:
- - - - -
5 - - - - - - - - 2 -
- - - - 2
x x x x x
4 x 4 - 2 x*x 2 x 3 x
x 2 x 2 3
x - 1 x x
3 x*3 - 2 - 1 3*x 4*x
x - 1 x x
- 2 2 1 3
2 - 2 - 2 - 2 1 1 3 x
- x - 1 -
3 3 2 2 2
1 x 3 x 3 2 2 2 x 2 x
x x x x x
1 2 3 4 5
So the solution steps are:
1,1 -> 1,3 via 241
1,1 -> 3,1 via 2121
1,1 -> 4,2 via 42132
1,1 -> 5,5 via 2143224
1,1 -> 3,5 via 21432241
* Notice 1,3 4,3 5,3 and 3,4 should be avoided unless they are
target cells, since further progress from them is impossible.