By now and worldwide, many people can manage to solve the famous 3x3x3
Rubik's Cube. However, most of them learned to do so either from
friends, books, or the Internet. Personally, I feel it is very
difficult to figure it out by oneself. So I am wondering what
percentage of the people who can solve it now actually worked it out
independently, i.e., without external help of any sort. If you don't
have the statistics, can you make just a wild guess?
Thank you for reading!
--Roland
I certainly didn't (being an inductive rather than a deductive
thinker), but I remember two 'masters' in the games club 'Fanatic' at
the University of Twente, Enschede, the Netherlands.
One is Mark Waterman. You can google info about him. Here's a wiki
article in which he is mentioned:
http://en.wikibooks.org/wiki/How_to_solve_the_Rubik%27s_Cube
And this one may be helpful to:
http://www.rubikscube.info/
Then there's Guus Razoux Schultz, who was living in Enschede too:
http://www.google.nl/search?hl=nl&source=hp&q=%22Guus+Razoux+Schultz%22+rubik&btnG=Google+zoeken&aq=f&aqi=&aql=&oq=&gs_rfai=
He won the Dutch open 2009 ex aequo with Erik Akkersdijk, so he's
still 'active'.
> Hello, Everyone:
Hello!
You're welcome!
>
The only way I've discovered to solve one of those infernal things is
to disassemble it (which isn't that hard to do) and reassemble in the
proper order.
Some people peel the little colored squares and stick them on other
blocks, but that can't be done very many times, as the stickum
deteriorates. ;-)
Cheers!
Rich
> The only way I've discovered to solve one of those infernal things is
> to disassemble it (which isn't that hard to do) and reassemble in the
> proper order.
It took me two weeks to solve the cube, independently, drawing sketches in a
notebook for algorithms, decades ago when it was first a craze. I think if
I'd not overanalyzed it and instead just fucked around with it mindlessly, I
would have solved it a lot quicker.
> Some people peel the little colored squares and stick them on other
> blocks, but that can't be done very many times, as the stickum
> deteriorates. ;-)
Oh why would somebody do that?
The work around I use is to mess it up and solve it to that point
until it coincidentally doesn't need the algorithm that I didn't
manage to work out. I got bored of it after some time, but I imagine
I'll pick one back up and maybe work out the last part if someone else
I know raises an interest in it.
I'm rather new to abstract appreciation and newer even to design, but
I imagine there are some parallels here.
To impress the kids, of course! ;-)
Cheers!
Rich
> I worked out a few algorithms, and now am missing one vital one. I
> can solve it every time to the point where there are only 2 adjacent
> cubes which need to be swapped.
That's exactly what happened to me - almost. After a few days I had
everything I needed except one algorithm. It wasn't two cubes next to each
other, though it was like 25 years ago so I don't remember exactly. I think
it was completely opposite corners, but I'm not sure.
Anyway, most of the two weeks was spent figuring out the one needed
algorithm which I finally did.
> The work around I use is to mess it up and solve it to that point
> until it coincidentally doesn't need the algorithm that I didn't
> manage to work out. I got bored of it after some time, but I imagine
> I'll pick one back up and maybe work out the last part if someone else
> I know raises an interest in it.
I think you can get it, if you got everything else but that. In my case I
really had to throw myself into it.
> I'm rather new to abstract appreciation and newer even to design, but
> I imagine there are some parallels here.
I believe designing a game is very much like solving a puzzle. You have to
find a solution to the problem of creating an equitable rule set. One
that's simple, etc., etc., etc. - all the constraints you impose on yourself
in creating the problem.
> On Dec 1, 10:26 pm, christian <christ...@mindsports.nl> wrote:
>
> > You obviously cannot distinguish between a puzzle and a problem.
>
> Likewise; but then, as Stark Mere is a very substantial one of both,
> perhaps you can be forgiven in this case at least...
I'm a puzzle, Bill, because every so often I put on my orange hunting hat
and bag some big game. Something you've never managed to do. Not even
once.
I'm a problem, Bill, because you're a poser and I'm calling you out.
> I'm a puzzle, Bill, because every so often I put on my orange hunting hat
> and bag some big game.
What an ego!
> I'm a problem, Bill, because you're a poser and I'm calling you out.
<yawn>
> On Dec 2, 6:42 am, markste...@gmail.com wrote:
>
> > I'm a puzzle, Bill, because every so often I put on my orange
> > hunting hat and bag some big game.
>
> What an ego!
Why is that egotistical, Bill? I'm an abstract game designer discussing my
accomplishments, quite naturally, here in rec.games.abstract.
I don't want to put words in your mouth, Bill, but I think even you
grudgingly conceded that Atoll is a great game, said concession being made
here in rec.games.abstract. A game related discussion between you and me,
of all things, in rec.games.abstract.
Sometimes I put on my orange hunting hat and I don't bag big game.
Satisfied? Holy shit you're touchy!!
The first cube I handled was in the back seat of a car and I got quite
car sick looking at it with awe
then finally found a source to buy them and managed to get it out in
30 mins
However on my next try I found my repertoire was missing a double edge
flip which I had not foreseen
It took some time after that to find that algorithm.
But then I had my own algorithm
I still have not looked at a book and managed to get my method down
below 2 minutes - but it is entirely my own.
I still reckon that it is the best puzzle ever invented.
And I take pride in the fact that my algorithm - perhaps not a great
one - will solve any puzzle - and it is MINE
BobJ