On Fri, 4 Nov 2016 19:14:13 -0700 (PDT), Earl Browder
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earl.bro...@gmail.com> wrote:
>On Friday, 4 November 2016 20:29:08 UTC-4, nate wrote:
>> On Friday, November 4, 2016 at 3:42:52 PM UTC-4, Earl Browder wrote:
>> ...[snipped down to:]....
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>> > And if you believe that the Constitution is a living document, then what anything means definitively is even less settled. Words that might have meant one thing at the outset of the Republic can mean something else today and something entirely different tomorrow.
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>> ....[sznipppzt to save some more poor electrons]....
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>> Earl, are you familiar with the game of Nomic?
https://en.wikipedia.org/wiki/Nomic
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>No, I've never heard of this game before. Of course, at a theoretical level, I would think that the Constitution affords similar opportunities for rule-changing. The Constitution provides an amending process and therefore there's nothing in the Constitution that can't be changed. So long as amendment proposers can put together the two-thirds vote needed in both houses of Congress and the three-quarters of the state legislatures needed, everything is potentially up for grabs.
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>Repeal freedom of religion--sure. Repeal freedom of speech--why not? Replace the unitary president with an executive council, abolish the Senate, abolish the Supreme Court, get rid of the states and replace them with administrative units under the federal government--all possible. Indeed, the Constitution even has a provision whereby a new constitutional convention could be convened and write an entirely new constitution, completely different from the current one.
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>Fortunately, under the Constitution, no one player can unilaterally change the rules whenever it's his or her turn. A pretty broad consensus of the population would be needed to make even the most minute change in the text of the Constitution--and in practical terms, that makes the "US Government Game" considerably more stable than the game of Nomic--maybe even excessively stable.
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>> Another interesting foray into these sorts of things is the British game Mornington Crescent.
https://en.wikipedia.org/wiki/Mornington_Crescent_(game)
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>> Fascinating stuff.
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>I recall that in college, a friend and I would play a kind of physical analogue to Mornington Crescent. We would sit at a cafeteria table and start moving the various objects on the table around (sugar packets, salt and pepper shakers, silverware, ashtrays (which tells you how old I am). With each move, the player would announce its name ("Double Sugar," "Salt Spill," "Super Fork" as though these were long established terms for our moves. At some point, my friend or I might take a pen out of our pocket, place it on top of the spoon and announce "Parker Play." At some point in this "game"--perhaps five or ten minutes into it--someone would make a final move and yell "Finland." Then we'd go get lunch.
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>We'd actually sometimes draw a few observers with this imaginary game, and have people trying to figure out the rules we were playing by and what Finland had to do with anything.
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