Cheers,
Pete,
England.
I copied this from some list or newsgroup a long time ago -
can't remember which one. It's from Andy Sperandeo, editor of
Model Railroader magazine. I hope I'm OK in re-posting this as
long as I'm giving proper credit. Hope it helps.
-----------------------------------------------------------------
Here's the eight-car game: Each tail track for the runaround,
the spur, and the side of the runaround away from the switchback
is designated as a spot for two cars, with a different type at
each spot. Looking at the plan with the switchback away from
you, the normal operator's position, the spots might be --left
tail, reefers --spur, boxcars --runaround, hoppers --right tail,
tank cars.
The engine starts on the switchback to the left of the turnout
to the second Timesaver, with the last two cars brought out
(which may be of any type) coupled to the left of the engine.
The remaining six cars are all at their designated spots by car
type. There are two folded paper tabs to designate which cars
are to be brought out, i.e., placed on the left end of the
switchback beyond the engine's starting point. The operator gets
to place one on any one of the cars at their designated spots.
If you're playing the betting game, the high guesser gets to
place the second tab, and the stopwatch starts as soon as the
second tab is placed.
For convention play, usually the person running the contest
places the second tab. The operator must bring out the outbound
cars, replace the cars that started on the switchback at their
designated spots by car type, and leave or replace all other
cars at their designated spots. The clock is stopped when the
engine returns to the starting point with the two outbound cars
to its left and all other cars in their designated places.
To play with fewer cars, the spots remain the same, but simply
subtract cars, leaving at least one for each car-type spot. To
play the two-Timesaver game, start with all cars at their type
spots -- five or six per side will be plenty. The operators must
pick up the designated outbound cars on each side (now each one
must be a different type), interchange them to the other
operator across the diagonal interchange track (which is
electrically dead between the uncouplers so engines cannot
cross), and place the incoming cars to each side at their type
spots. The clock stops when the last engine returns to its
starting point with all cars at their designated spots on both
Timesavers.
Good luck, Andy Sperandeo MODEL RAILROADER
* Sent from RemarQ http://www.remarq.com The Internet's Discussion Network *
The fastest and easiest way to search and participate in Usenet - Free!
Tom Jones III
"LARRY020" <larr...@aol.com> wrote in message
news:20000209233548...@ng-cl1.aol.com...
> Don't forget to add one minute to your time each time you run thru a
closed
> switch. I did that a few times the first time I tried that "game."
>
> The original Timesaver is still in use. See it, and let it frustrate you,
> during the quarterly meets of the Coast Division of the Pacific Coast
Region of
> the NMRA. The next meet will be on the first Sunday of March. Fremont,
CA,
> IIRC.
>
>
> Larry, from Pinole, CA
Baker couplers, you have to push a lever to uncouple the cars. Climax engines
run nice, and slow. The "throttle" is a toggle switch.
<go stop go>
This helps keeps things simple.
Larry, from Pinole, CA
Rick
We have that at the club. It is running on the old 386 machine.
Larry, from Pinole, CA
I found this for N scale:
http://www.urbaneagle.com/data/timesaverN.gif
The designer is an active model railroader. He displayed a great trolley
layout at a recent regional NMRA meet.
Maurice
LARRY020 <larr...@aol.com> wrote in message
news:20000210225258...@ng-bg1.aol.com...
Don
Speedfreez wrote:
> The is an older DOS game called RR Switch that emulates Timesaver , keeps
> score. I have a copy of it on a old floppy somewhere...... Have not seen it in
> eons
>
> Rick
Dave
in Kansas
There was an article in MR 20 or 25 yezars ago called "One Of My Towns
Is A Timesaver"
Jeff Scarbrough Proud Charter Member Athens, Georgia
CEO and Section Gang, Piedmont and Southern Railroad
http://serr.railfan.net http://www.mindspring.net/~rslau/ngm/
http://semra.railfan.net
UNCLE
YESTERDAY WAS
TODAY IS
TOMORROW WILL BE
http://www.accurail.com/tm.exe?opt=S&cmdtext=timesaver
jeff