1. On punts, when the field flips 180 degrees, there is a pause
for about half a second in which the ball is frozen in midair. This
did not happen in Madden '92. It is possible that my particular
cartridge or Genesis has a glitch somewhere, but I doubt it. This
lack of continuity on punts is pretty annoying.
2. I was shocked to read in the manual that John Madden himself
did not give the players their ratings. Apparently it is some Madden
relatives who got this enviable job. I somehow felt at peace thinking
that John Madden, in his infinite football wisdom, was behind each
players' rating. Now that I know he isn't, I can legitimately
criticize whoever rated Rod Woodson as having only an eight in speed.
It just doen't feel like "John Madden" football anymore now that I know
who actually rated the players.
Madden '93 tip: Be the Bears from 1985, and when on defense, be Mike
Singletary, the guy is a beast. When on offense, hand off to Walter
Payton; he runs better than Barry Sanders and Thurman Thomas combined.
Yes, it's true, you aren't dreaming this up.
>Madden '93 tip: Be the Bears from 1985, and when on defense, be Mike
>Singletary, the guy is a beast. When on offense, hand off to Walter
>Payton; he runs better than Barry Sanders and Thurman Thomas combined.
My tip: Be Washington from the '92 season and choose #55 on defense,
he simply cannot be stopped. I can usually keep someone to ~1 yd per
carry with him in the backfield. You can also pound the other guy's
QB when you get back there. Don't call the nickel defense, it sucks,
and the opponent will always complete his pass even if you call nickel
cover. That should be fixed.
1. Too many fumbles. Destroys the continuity of the game.
2. Punt return setup has too few blockers. Everybody on the team except
two little girly-blockers goes after the kicker. Thus, I can't get a decent
return unless I'm playing somebody super-slow.
3. The All-Madden and All-Madden Greats aren't really that much better than
a well-balanced team. I was having better success with '92 teams than with
his A-M's and A-M-G's. I wonder if that's intentional...
4. Computer opponents rarely get breakaway passes. I suppose this is better
for you, but it would be nice to get antsy over being burned on a long play
by the computer.
More as I discover it.
_ __ __ __ __ _ _ __ __ _
_ | _ \ Stan T2 Wen we...@midway.uchicago.edu
_ | _ __ __ / chi...@minds.bsd.uchicago.edu
_ | _ __ __ __ _ "I think it was his eye, cold and blue like a vulture's."
I disagree, I usually play with nickel, double se as my main defensive
play and I can hold most computer teams to under 100 yards total in a
5min quarter game.
One problem I noted is that the madden greats and '92 teams stats are
really wierd. the madden '92 qb. does not exist, ie his stats are not
the same for any of the teams qbs - same goes for several other
positions! Also some positions list a guy who is worse in every stat
than another current player! very wierd.
-=|=- -=|=- -=|=- -=|=- -=|=-
First of all, I am a little bit annoyed by the slight delay that occurs when
you punt the ball. This bug was not present in the previous versions, so I
wonder how it ever cropped up.
My main concern is with the passing game. On some occasions, when you pass
to a receiver, you are unable to control him while the ball is in the air,
no matter how many times you press the B button to select him. Again, this
bug was not present in previous versions. Also, when you throw a pass into
the endzone, the screen stops following the flight of the ball as soon as
the ball crosses the plane of the endzone. This makes it very difficult to
complete a touchdown pass to the back of the endzone. Strangely enough,
this phenomenon does not occur when you review the same play with the instant
Another interesting bug lets you call a no-huddle offense in between quarters
and change-of-possessions that sometimes catches the defense off-guard, if not
totally off the field!
When the same team plays against itself, the home team always receives the
first kickoff, regardless of the outcome of the coin toss.
In addition, the game still lets you get up after a tackle and move to the
place in between the hashmarks where you want the ball to be spotted for the
Besides having to get used to the split-screen play calling (which seems to
be a gimmick, in my opinion), I find Madden '93 to be a decent improvement
over its predecessors, while leaving enough room for Madden '94 to build on.
I agree, I have had the original madden, and madden 92 and in
many ways I think this is the WORST of the three (but it is a
great series of games). The graphics are no better than 92,
there is slowdown, there are many other small bugs, some of
which Eric mentioned, but there are others, like when they
measure to see if there is a first down, and then they measure
again. They seem to have removed the injuries as far as I can
tell (you hardly ever saw them in 92 but at least they were
occasionally there). Well, I've learned my lesson, if and when
they come out with madden 94 I am going to take a good, hard,
critical look at it before I decide to buy. The madden name is no
Wow, seems like this may not be the game to buy if you already own Madden '92.
I know I'm *very* glad I rented NHLPA Hockey '93. There were definite
improvements over the original NHL Hockey, but I beat the thing on a two day
rental, and some of the things I expected to be fixed/updated, were not,
prompting me to wait for NHL/NHLPA Hockey '94 and to send a letter with my
request of what the game still lacks. I hope I can rent both Montana & Madden
'93 before I buy. Madden '93 sounds like a BIG disappointmnt for Madden '92
owners, a game I still play with great regularity.
I have SNES and Madden '93 (imho) is a vast improvement over '92.
There are game and player stats at halftime and at the end of the game,
tackling, running, and passing is also easier. Also, there are quite
a few more plays to choose from both defensively and offensively.
There is a bit of a slowdown during punts when the ball is in the air
but it doesn't affect game play at all. The split screen with defense
at the top and offense on the bottom is better imho because there is
less possiblity of seeing your opponents play selection. Not that we
don't look anyway :) but having them separated is a good thing.
Player taunting is also new. When your defense is on the field and
the offense is still choosing the next play, you can take one of your
defensive men and beat up on the offense. Just be sure to get back
on your side of the line! Also, notice that when the offense does not
complete a 3rd down or is sacked a defensive player will rub it in by
pointing at the ground or butting heads with another defensive player.
Bob Pietkivitch | "Moon, my long lost friend, is smiling from above."
rj...@ihspa.att.com | -- Genesis, Stagnation 1970
Just as an opposing viewpoint, I would disagree with Brian's opinion.
I found Madden '93 to be a great improvement. It doesn't have any slowdown
at all, except for the mentioned problem during the punts, and may have a
few small bugs (none of which I have seen). It does have injuries and the
graphics are better in the sense of additional moves and scenes. I found that
the defenses were a lot better (the computer) and you couldn't do some of the
cheap things you did before, such as throwing the long pass a lot into coverage
and catching it (more apt to get an interception if you do it now) or when
running always using the "lean forward" button to crash into a defender, which
will now cause an occasional fumble if you dive for yardage and get crunched.
In other words, I find it a little more realistic in that sense. It also has
more complete statistics, including cumulative playoff statistics, which I
found interesting. And, the best thing of all was the inclusion of the
All-Time teams. That in itself made it worth it to me. Getting to play the
72 Dolphins and prove once and for all that they are the greatest ever :-)
made me feel good :-) :-). Anyway, Madden '93 should NOT be considered
a disappointment for Madden '92 owners. It is NOT a great improvement, but
were are talking about a great game already. I also found NHLPA to be better
than NHL, though again, not by any great leaps and bounds. I just found it
played smoother, quicker, and was more responsive (if you can believe that)
than the first.
David T. Meeks || "New shadows tugging at the corner of his eye
VMark Software, Inc. || Jostling for attention as the sunlight flares
uvmark!da...@merk.com || Through a curtains tear, shuffling its beams
davem%uvm...@merk.com || As if in nervous anticipation of another day"
I still think this game is terrible. There are so many players on the field
that controling them is near impossible. The only way to play offense is to
let the computer do all the plays for you.
It's still there....by quarterback keeps getting taken out.
'Some girls you want to go out with, some you just want to bag' -Rebecca
* Jeff Schreiber *********** __ While people are dreaming of flying, ***
* aka - "Spectre" ********* / /__ Birds are dreaming of Rollerblading! ***
* j...@kepler.unh.edu ******* /____/ They can only take my Rollerblades when ***
* j_sch...@unhh.unh.edu * 00000 they pry them off my cold, dead feet!!! ***
* My opinions are mine and only mine. I don't care *
* if they are wrong and you can't have them anyway! *