Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Coin-Ops-A-Poppin'!!! (formerly KLOV!!!)

48 views
Skip to first unread message

Jeff Hansen

unread,
Mar 21, 1990, 4:04:39 PM3/21/90
to

Coin-Ops-A-Poppin' II: Electric Boogaloo

After tallying the massive amounts of entries for a new name for KLOV, I
threw out both mail messages and decided on "Coin-Ops-A-Poppin'," the name of
an old pinball game (mutated a bit).
I've been asked by a few people why I'm compiling this list. Hmmmmmm.
Frankly, I DON'T KNOW.
Every time I think I've found every RunningJumpingShootingGuy arcade game
in existence, I find an arcade that has 20 more. Two weekends ago, I found what
must be RJSG Arcade HQ - guns, death, more guns, Ninjas, bombs, turtles, more
death. Kind of makes one yearn for the old days. Black and white displays!
40 by 40 (or whatever) resolution!
Below are game entry parameter examples for the list, which follows this
posting.

Ninja FallinBlox [x<y/z '39, 3D, Pinball, Vector, Laser, BnW, 17P, 2900 pro]
The first laserdisc vector pinball game! You (represented by blocks)
catch stuff (represented by blocks) until your arms (more blocks) are
full, you can't see (lack of blocks), and bump into a Ninja-type person
(represented by Cher).

x<y Company x licensed the game from company y.
y/z Game created jointly between y and z, or unknown licensing agreement.
3D Three-D graphics. My criteria for this feature is the musical question:
"Does the game have to do any type of 3D computation?" I'm going to
stiff on this parameter a lot, because I haven't seen all these very
crazy games!
Pinball Actually a pinball/video game hybrid.
Vector Vector graphics.
Laser Laser disc images used for background (Star Fire) or entire game
(Dragon's Lair).
BnW Black 'n White screen. I've stretched the definition a bit, because
certain vector games are color, but just one color - like Tailgunner
(blue), Battlezone (green), and Red Baron (blue). Maybe these are
color plastic overlays that I haven't noticed. Maybe not.
2P, 4P Simultaneous play for two players, four players, etc.
# pro Number of games produced.

I'll get rid of the three Homeboy Dan Level 5 "coin-op systems" in this post:

Super Select System [Arcadia]
An arcade cabinet with an Amiga inside. Some of the games are improved
home versions (hot dog!). Six selections on each machine.

PlayChoice [Nintendo '88, 2P]
An arcade cabinet with a Nintendo inside! Also PlayChoice CounterTop
(with joysticks that appear amazingly fragile considering the locations
of most of these models: bars). Up to ten games. Give it a quarter and
get three _big_ minutes of playing time. Hotdogletmeatitwhatabargin!

TurboGrafix-16 [United Amusements<NEC '90]
An arcade cabinet...with a TurboGrafix-16 inside! Hot Doggies!

NOTE: After perusing this list, I would like to hear your suggestions, comments,
etc. Also, if you have anything to add, please do!

Send all additions/deletions/<x>tions to: han...@cs.wmich.edu (Bounces? Post!).
jeffhansen |||Seize the Duck Magazine|||12 issue subscription: $7.50
han...@cs.wmich.edu |||P.O. Box 124 ||| 1 issue sample: $ .75
...uunet!sharkey! |||Kalamazoo, MI 49005 |||We're looking for humorous
wmichgw!wmu-cs!hansen|||--We're fun n' stuff!--|||writers/artists! Write me!

Jeff Hansen

unread,
Mar 21, 1990, 4:14:25 PM3/21/90
to

[----------------------------------------------------------------------------]
[ Coin-Ops-A-Poppin' March 1990 ]
[ ]
[ Original list compiled by Mike Hughey, with extensive mods by Jeff Hansen ]
[ and tons of people on USENET (I weighed 'em!). ]
[----------------------------------------------------------------------------]

Action Fighter [Sega]
Similar to Spy Hunter. Motorcycle/car combo.
The Adventures of Major Havoc [Atari, Vector]
Sideways roller control and a button. Astronaut floats through mazes.
Aeroboto [Williams]
Man/robot who can fly.
AfterBurner [Sega '87, 3D]
Cockpit. Jet flight simulator. Steering yoke shakes violently during
crash!
AfterBurner II [Sega, 3D]
Airwolf [Hokkadio/United Amusement '87]
A-Jax [Konami]
Aladdin [Atari]
Storybook game; spell out letters "ALADDIN" to go to next screen.
Alien Syndrome [Sega, 2P]
Shoot-em-up with top-view pseudo-3D graphics. Pick up kids.
All-American Football [Leland '89, 4P]
Alpha Mission []
Contruct-your-ship game.
Alpine Ski [Taito]
Actual skis with some cabinets.
Altered Beast [Sega '88]
Big, fancy graphics - kill alien, mutating creatures.
American Football [Tecmo '87]
Amidar [Stern<Konami]
Paint boxes in grid while avoiding four or five enemies a'la Pac-Man.
Anti-Aircraft [Atari]
Apache 3 [Tatsumi]
Similar to Thunderblade.
APB [Atari]
Hand out speeding tickets, pull over reckless drivers, etc. Speech:
"Sure could use a donut," "Car 54 return to station," "Who, me?"
"Hey you, pull over," etc.
Aqua Jack [Taito]
Arabian [Atari '83]
Arcade Driver [Atari]
Arch Rivals [Midway]
Area 88 [Capcom, 2P]
The Japanese version of U.N. Squadron.
Arkanoid [Taito]
Breakout-type game with monsters, special features. Sequel: Revenge of
Doh.
Armor Attack [Cinematronics, BnW, Vector, 2P]
Plastic overlay. Shoot helicopters and tanks from a jeep.
Armored Car [Stern]
Total scrolling screen.
Assault [Atari<Namco '88]
Tank shoot-em-up. Graphics scroll to meet you, twisting at any angle.
Asuka 'N' Asuka [Taito]
Two, two, TWO Asukas in one!
Asteroids [Atari '79, Vector, BnW, 70000 pro]
Destroy asteroids, spaceships.
Asteroids Deluxe [Atari, Vector, BnW]
Mirrored-in screen. Harder version of Asteroids. Rotating asteroids.
Astro Blaster [Sega<Gremlin]
An n-event game where n > 30. Space shoot-em-up. Limited ship energy.
Speech: "Astro Blaster!" "Fuel status marginal/critical," etc.
Astro Fighter [Sega<Gremlin]
Five-event game. Prequel: Astro Blaster.
Astron Belt [Sega '83, Laser]
First laserdisc game.
Atari Baseball [Atari, BnW]
Mirrored-in screen.
Football [Atari '78, BnW, 2P]
The first trackball game. Trackball-controlled quarterback or receiver
and one defender.
Atomic Castle [LDCS '84, Laser]
Avalanche [Atari, BnW]
Catch falling rocks in progressively-smaller paddles.
Avengers [Capcom]
Baby Pac-Man [Midway, Pinball]
Earn energizers, fruit, and super-speed in shortened pinball portion.
Bad Dudes vs. Dragon Ninja [Data East '88, 2P]
Chop-socky. These dudes are BAD!
Badlands [Centuri/Konami, Laser]
Apparently one-button control.
Badlands [Atari '89, 2P]
Sprint racing gone BAD! Eight track layouts. Conversion kit.
BagMan [Stern]
Convict stealing gold from mines.
Bandito [Exidy]
Bank Panic [Midway]
Baseball Season II []
Basketball [Atari, 2P, BnW]
Trackball control.
BattleTech [ESP Productions '89, 8P, 3D]
Two monitors, networked cockpits, communication with teammates via
radio. First BattleTech center was scheduled to open March 1990 in
Chicago.
Battlewings []
Battlezone [Atari, BnW, Vector, 3D, 75000 pro]
First-person viewing. Your tank against other tanks, missiles, flying
saucers. No hidden-line removal. U.S. Army ordered specially-modified
version to train troops on.
Barracuda [Coinex]
Rip-off of Pac-Man.
Bazooka [, BnW]
Swivel-type bazooka. Orange screen. Shoot tanks, trucks, motorcycles.
Avoid ambulances and people carrying stretchers. One-player version
called U.N. Command.
Beast Busters [SNK '90]
Bega's Battle [Data East, Laser]
Japanese animation. Bega's a robot who has to collect super-powered
humans to fight alien invaders.
Berzerk [Stern]
You try to go through rooms avoiding enemy robots and their fire, and
"Evil Otto" - a evil smiley face that bounces after you if you dawdle.
Speech: "Coin detected in pocket," "Intruder alert," "Stop the
intruder."
Big Event Golf [Taito]
Big Run [Jaleco '90]
Bionic Commando [Capcom]
Has bionic arm that stretches and lets him grab things from afar/swing
like Tarzan.
Birdie King [Taito]
Golf.
Birdie King 2 [Monroe]
Black Tiger [Capcom]
Death-themed.
Black Widow [Atari, Vector]
Conversion of Gravitar. You're a spider, killing other bugs.
Blasted [Midway, 2P]
You are situated in one building, moving from room to room to shoot
directly across at the other building where your friend/opponent is.
Hit the alien's "light-bulbs" without injuring innocent civilians.
Blaster [Williams]
Go through twenty waves of various formats, including a time tunnel,
vampire bats, etc. until reaching Paradise. Prequel: Robotron 2084.
Blasteroids [Atari, 2P, 3D]
Must go through different sectors, blasting asteroids and picking up
energy, then warping out. Prequel: Asteroids.
Blades of Steel [Konami '87]
Hockey game with fighting.
Block Out [Cal Games '90, 3D]
Tetris with a BONUS dimension - the dimension of DEPTH.
Blue Print [Midway]
Use a blue print to construct a machine before time runs out.
Blue Shark []
You're a shark, merrily chomping divers.
Body Slam [Sega<Sun]
Women's wrestling.
Bomb Jack [Tehkan]
Bomb Jack flies around picking up things and avoiding bombs.
Boot Hill [Midway, 2P, BnW]
Mirrored-in screen. Prequel: Gun Fight.
Boomer Rang'r [Data East]
Bosconian [Midway<Namco '81]
Space Rally-X! Bases scattered in a large area, destroyed by taking out
all six turrets or by firing a shot up the middle while it's open.
Speech: "Battle stations!" "Alert! Alert!" "Condition Red!"
Bottom of the Ninth [Konami, 2P]
Boxing Bugs [Cinematronics, Vector]
The SKILL of boxing combined with the KILL of bugs.
Bowling Alley [Midway '78, BnW]
Trackball.
Breakout [Atari '76]
Designed by Steve Jobs. Use a paddle to knock bricks out of a wall.
BreakThru [Data East '86]
Cockpit.
Bubble Bobble [Taito, 2P]
Cute dragons shoot bubbles at bad guys. Jump on bubbles to kill bad
guys, get points.
Bubbles [Williams]
Soap bubble runs around a sink, cleaning off dirt, gunk and ants.
Buck Rogers and the Planet of Zoom [Sega, 3D]
Cockpit.
Buggy Challenge [Data East]
Bull's Eye [Sega '88]
Bump 'n' Jump [Midway, 3D]
Hit cars to knock them out of the race. Can also jump.
BurgerTime [Midway<Data East]
Ladder-climbing game in which the goal is to make hamburgers by walking
over various hamburger parts until assembled.
Buster Bros. [Capcom, 2P]
Shoot bouncing balloons.
Cabal [Fabtek<TAD '88, 2P]
Trackball. Death-themed.
Calypso []
Canyon Bomber [Atari, 2P, BnW]
Clear out a rock-filled canyon by dropping bombs from planes.
Capcom Bowling [Capcom '88]
Carnival [Exidy]
Carnival shooting gallery. Can toggle music by shooting a musical note.
Castlevania [Konami]
Run through Dracula's castle.
Caveman [Gottlieb, Pinball]
Pac-Man clone video game near backglass.
Centipede [Atari '81]
Trackball. First video game programmed by a woman. Shoot centipedes a
piece at a time.
Challenger []
Button shifts you from floor to ceiling.
Champion Baseball [Sega]
Champion Baseball II [Sega]
Championship Sprint [Atari, 2P]
Change Lanes [Taito '83]
Chase H.Q. [Taito '88, 3D]
Driving game.
Cheyenne [Exidy]
Part of the Exidy Alliterative Shooting Series. Western format.
Chiller [Exidy]
Part of the Exidy Alliterative Shooting Series. Execution/torture/body-
part themed; _very_ disgusting/gory.
China Gate [Kitcorp/Romstar '88]
Chinese Hero [Kitcorp]
Choplifter [Midway '82]
Cockpit. Helicopter used to rescue people behind enemy lines.
Originally a home computer game by Broderbund.
Circus [Exidy]
Paddle. Pair of clowns bounce off teeter-totter to pop balloons.
Circus Charlie [Midway]
Six-event game: riding lion through rings, walking tightrope, etc.
Chopper I [SNK '88]
Clash Road [Status]
Bicycle race with a vicious twist - knock opponents down, etc.
Cliff Hanger [Stern, Laser]
Japanese-type animation from the French. Specific storyline. Game
gives hints whenever you die.
Cloak & Dagger [Atari, 5000 pro]
Conversion kit for four Williams' games: Defender, Stargate, Joust,
and Robotron. Spy defuse-a-bomb-motif game; tie-in with movie of same
name.
Cobra Command [Data East, Laser]
Japanese-type animation. Copter shoot-em-up with six different
locations. Another version of this game was later released with
computer-generated graphics instead of laserdisc.
Cocoon [Williams(?)]
Colony 7 []
Shoot-em-up. Protect city/energy field.
Combat [Exidy]
Part of the Exidy Alliterative Shooting Series.
Commando [Data East]
Death-themed.
Compugraph Foto [Atari]
Computer Space [Nutting Associates '72, 1500 pro, BnW]
Fiberglass cabinet. The first video game - ever! A clone of Spacewar,
a PDP-11 computer game created in 1962 by MIT student Steve Russell.
Congo Bongo [Sega]
Journey through a jungle.
Congorilla []
The black-market version of Donkey Kong, and much better. Bizarre
ladder construction, higher resolution.
Continental Circus [Taito, 3D]
Flicker-glasses driving game.
Continental Circuit [Taito]
Fancy driving game.
Contra [Konami, 2P]
Death-themed. Varying points of view. Sequel: Super Contra.
Cops 'n Robbers [Atari]
Cosmic Avenger [Universal]
Cosmic Chasm [Cinematronics '83]
Cosmic Encounter [Midway, BnW]
Color plastic overlay. Steering yoke. Death Star trench game. Bad.
Crackdown [Sega]
Crackshot [Exidy]
Part of the Exidy Alliterative Shooting Series.
Crash [, BnW]
Car "eats" dots around a square track, drone car drives opposite way.
Crash 'n Score [Atari]
Crater Raider [Midway, 3D]
Dodge in and out of craters trying to capture flags. Peculiar view.
Crazy Climber [Nichibutsu/Taito]
Two joysticks. Climb up the outside of skyscrapers. Evil doctors drop
flowerpots at you, signs fall, windows close, etc. Speech: "Ouch!"
Crime City [Taito]
Crime Fighters [Konami '89, 4P]
Street-fighting.
Crossbow [Exidy]
The first of the Exidy Alliterative Shooting Series.
Speech: "AAAAIIGGGGHHHHHH!!!!!" "WuuuhhHHHHHHHHH!!!"
Crossfire [Atari]
Crowns Golf [SNK<Kitkorp '84]
Crowns Golf in Hawaii [Sega<Kitkorp]
Cute golf.
Crystal Castles [Atari, 3D]
Glowing trackball control. Bear picks up jewels. Many warp areas.
Cube Quest [, 3D, Laser]
3D video overlayed on laserdisc graphics.
Cyberball [Atari '88]
Futuristic football with cyborg players. Sequel: Tournament Cyberball
2072.
Dangar []
Based on Voltron - after getting three ship parts, you transform into
a really powerful robot. Similar to Xevious.
Danger Zone [Cinematronics '86]
Plane shoot-em-up with bizarre pivoting screen on a universal joint.
Darius [Taito]
Sideways Scramble-like shoot-em-up using a projection system to make
the playfield three screens wide.
Dark Adventure [Konami]
Cross between Gauntlet and Indiana Jones.
Dark Planet [Stern, 3D]
Poor attempt at 3-D. Had a fake lunar landscape in front of game.
Dead Angle [Fabtek<Seibu Kaihatsu Inc '88]
Aim gun with the target sight. See through your on-screen character.
Death Race 2000 [Exidy '76, 2P, BnW]
Go around running over people with your car. One of the most
controversial games of all time - it was eventually pulled from the
market. Earlier version (possibly playtest-only) was called Pedestrian.
Sequel: Super Death Chase.
Deep Scan []
Select between space game, and sub-hunt game.
Defender [Williams '80]
Fly around destroying aliens and protecting your astronauts on the
surface of the planet. Sequel: Stargate.
Deluxe Space Invaders [Midway<Taito '81, BnW]
Color plastic overlay. Features doubling inavders when shot.
Demolition Derby [Midway, 4P]
Drive around a dirt track smashing other cars to bits. Reverse gear.
Depthcharge [Gremlin]
Drop depth charges on subs while avoiding their missiles.
Destroyer [Atari]
Drop depth charges on subs while avoiding their missiles.
Devastators [Konami '89, 3D]
Head-first death-themed game.
Devil Zone [Nichibutsu]
Dig-Dug [Atari<Namco]
Pumpin', pumpin', pumpin'!!! Dig tunnels underground, use an air pump
to pump/blow up enemies. Or drop rocks on 'em. The lyrical 255th
round finds you with a Pooka on your head before game play begins.
Dirtbike [Atari]
Dirt Fox [Namco]
Discs of Tron [Midway, 3D]
Generally in booth form. Battle against enemy "programs" using discs,
much as in the movie. Speech.
Dodgem [Atari]
Domino Man [Midway]
Try to set up a chain of dominos so you can knock them down (pointless,
isn't it?). Maneuver pedestrians so they don't ruin your work.
Dominos [Atari]
Donkey Kong [Nintendo '81]
Four-event game - introduction of the omnipresent Mario character.
Try to rescue the "girl" from Donkey Kong. Barrel jumping, rivet
popping, elevator hopping, and cement-avoiding is necessary.
Donkey Kong Jr. [Nintendo '82]
This sequel involves a role reversal - try to rescue the American
public, I mean Donkey Kong, from Mario. Another four-event game.
There's also a two-player technique to allow one player to play forever.
Donkey Kong III [Nintendo]
Four-event game. As the gardener, you use a sprayer to try to drive
off insects and such.
Do Run-Run [Universal]
Prequel: Mr. Do.
Double Dragon [Taito, 2P]
Street fighting game. Can recover weapons from enemies and use them
yourself.
Double Dragon II: The Revenge [Technos<Romstar '88, 2P]
Double Dribble [Konami]
Uninteresting basketball game.
Dr. Pong [Atari]
Dragon Breed [Irem '89, 2P, 3D]
Semi-sequel to R-Type. You ride a dragon using the beast as
offense/defense. Can whip his tail around you for protection.
Dragon's Lair [Cinematronics '83, Laser]
A four-way joystick and a button control the sequence of events.
Animation from Ex-Disney animator Don Bluth. Excellent attract mode
with cheesy announcer.
Dragon Spirit []
Similar to Xevious.
Drag Race [Atari, 2P, BnW]
Dungeons & Dragons(?) []
Dynamite Duke [Fabtek]
Dynamite Dux [Sega]
These dux are DYNAMITE!
Eagle [Centuri]
Similar to Moon Cresta.
'88 Games [Konami '88, 2P]
Track and Field ripoff.
Elevator Action [Taito]
Spy must go from top of enemy embassy to bottom, collecting secret
documents along the way. Simple game and graphics, lots of fun for
some obscure reason.
Elimination [Kee Games '73, 4P]
Pong-like table-model game, and Kee's first video game.
Eliminator [Sega]
Try to drive bad guys into the Eliminator or shoot down the
Eliminator's entrance.
Empire City 1931 [Romstar]
Empire Strikes Back [Atari, Vector]
Conversion kit for Star Wars. Weak game in comparison.
The End [Stern]
Enduro Racer [Sega, 3D]
Front view race game, similar to Hang On.
Escape from the Planet of the Robot Monsters [Atari '89]
Speech.
ESWAT [Sega, 2P]
From shoot-em-up to street-fight.
Exerion [Taito<Jaleco, 3D]
Similar to Galaxian.
Exterminator [Gottlieb '89]
COULD this be the sequel to Reactor? COULD it?
Eyes [Rock-Ola]
Fantasy [Rock-Ola]
Cute game with really bizarre graphics and music.
Fast Freddie [Atari]
Fighting Hawk [Taito]
Prequel: Flying Shark.
Final Blow [Taito/Romstar]
Boxing.
Final Fight [Capcom '90]
Boxing. This is the LAST fighting video game ever to be MADE!!! Right?
Final Lap [Atari<Tengen<Namco '88, 2P]
Cockpit. Screen for each person; networking up to four units (eight
people).
The Final Round [Konami '89, 2P]
Boxing.
Firefox [Atari '83, Laser]
Cockpit, head-phone jack. One of the first laserdisc games and so far,
the only laserdisc game from Atari. Based upon the movie.
Fire Truck [Atari, 2P, BnW]
Two steering wheels; one person sits (cab), one stands (hook & ladder).
Drive a firetruck through suburban streets avoiding stuff in road,
crashing. Had fun siren and bell buttons. One-player version called
Smokey Joe.
Flashpoint [Sega]
Flicky []
Help Mama bird recover her chicks while watching out for nasty cats.
Flying Shark [Taito]
Sequel: Flying Hawk.
Flying Tiger [Taito]
F-1 [Atari]
F-1 Dream [Romstar]
Food Fight [Atari]
Instant replay feature.
Forgotten Worlds [Capcom '88]
Forumla K [Kee '74, BnW]
Copy of Trak 10.
Fourtrax [Atari/Namco '89, 2P]
ATV sit-down (motorcycle). Screen for each person; networking up to
four units (eight people).
Frenzy [Atari]
Frenzy [Stern]
Walls can be shot out in this game, etc. Prequel: Berzerk.
Frogger [Sega<Gremlin '81]
Try to get a frog across a road and a stream. The music will not leave
my brain...ever.
Front Line [Taito]
Joystick and click wheel fire. Precursor to slew of death-themed games.
Maneuver a soldier and tank through enemy lines and get to the end.
Crude graphics.
Future Spy [Midway]
World war setting.
Galaga [Midway<Namco '81]
Allows capture of a ship to give double firepower. Prequel: Galaxian.
Galaga '88 [Atari '88]
Galaga III [Midway]
Galaxian [Midway<Namco '80, 50000 pro]
Space Invaders hybrid with diving aliens. First color machine.
Galaxy Force [Sega]
Rotating cockpit.
Galaxy Force II [Sega '89]
Galaxy Ranger [Sega/Midway, Laser]
Gang Wars [SNK]
Gaplus [Midway]
Allows capture of more than one extra ship. Prequel: Galaga.
Gauntlet [Atari '85, 4P]
Sort of a graphics version of Dungeons & Dragons.
Speech: "Wizard is about to die," "Warrior shot the food," etc.
Gauntlet II [Atari, 4P]
Contains assorted secret rooms. Speech.
Gemini Wings [Tecmo]
Ghosts 'n Goblins [Taito]
Knight must fight demons and ghosts in order to rescue the princess.
Ghouls 'n Ghosts [Capcom '88]
Descent into Hell. Terrific art of huge demons. Prequel: Ghosts 'n
Goblins.
Gladiator [Taito]
Big graphics.
Goal To Go [Stern '83, Laser]
Goalie Ghost [Sente]
Gold Medalist [Romstar]
Track and Field-type game.
Golden Axe [Sega]
Adventure game.
Golf [Atari]
GondoMania [Data East]
Screen scrolls down.
The Goonies [Nintendo]
Adventure climbing game.
Gorf [Midway '81]
A five-stage game including Space Invaders and Galaxian. Rather fancy
joystick. Fire a shot, and your previous one dissappears ("Quark
laser")! Speech: "Gribble flub gurbor-plag Gorrrffff bop bop bop."
Gotcha [Atari]
Pong-Like.
Gradius [Konami]
Also appeared as Nemesis.
Gradius III [Konami '90]
Grand Champion [Taito]
Similar to Monaco GP. Finish in top three of race to continue.
Granny and the Gators [Midway, Pinball]
Shortened pinball-video combination. Three buttons for video portion
(paddle left/right, shoot various gud).
Gran Trak 20 [Atari '74, 2P, BnW]
Gravitar [Atari]
Fly around planet. Features tractor beams and anti-gravity.
Great Guns [Stern]
Gridiron Fight [Tecmo '85, 2P]
Football.
Guerilla War [Tradewest<SNK '87, 2P]
Guided Missile [, 2P]
Guide missiles to hit various goo on their way down.
Gun Fight [Midway, 2P, BnW]
Gun controls, yellow screen. Midway's first game. Sequel: Boot Hill.
Gunsmoke [Romstar<Capcom '85]
You control a bounty hunter/sheriff who is going to get his reward
for getting baddies (dead or alive).
Guzzler [Centuri '83]
Maze game. Bubbly guy vs. fireballs.
Gyruss [Centuri, 3D]
Uses rock version of Bach's "Toccata and Fugue in D Minor" as
soundtrack. Circular motion variation on Galaxian.
Halley's Comet []
Shoot-em-up similar to Nemesis/Gradius.
Hang On [Sega '85, 3D]
Sit-down. Motorcycle race game. Sequel: Super Hang On.
Hard Drivin' [Atari '89, 3D]
Cockpit. Excellent driving simulator. Speed track and stunt track.
Saves exact course manueverings of best player so you can compete
against his "phantom." Instant replay of crashes.
Hat Trick [Midway<Sente '84, 2P]
One-on-one hockey (each team gets a goalie and a player).
Haunted Castle [Konami]
Head On [Gremlin]
Similar to Crash.
Heavy Barrel [Data East<Tradewest '88, 2P]
Death-themed. Must infiltrate an island and shoot your way to various
machine parts. Assemble the parts to build the "heavy barrel", some
sort of super gun - supposed to be good for you.
Hit 'n Miss [Exidy]
Holey Moley [Tai]
Nine-button "whack-a-mole." Sign me up!
Hot Chase []
Similar to Roadblasters, but in a Porsche. Better graphics.
Hot Rod [Sega]
Like Super Sprint you build up the car, but you get money depending on
how you finish in each race.
Hypersports [Centuri<Konami, 2P]
New set of sports. Fun out-of-breath sound: "kipperkipperkipper."
Prequel: Track and Field.
Ikari Warriors [Tradewest<SNK '86]
Rotating joystick control. Death-themed.
Ikari Warriors III [SNK]
Huge blown-up version of Ikari. Same resolution, bigger pixels.
Image Fight [Irem]
Indiana Jones and the Temple of Doom [Atari/Lucasfilm '85]
Indy [Atari, BnW]
Indy 500 [Atari, BnW]
Indy 800 [Atari '75, 8P]
Inferno [Williams, 3D]
Sort of like a 3-D Wizard of Wor.
Inter Stellar Fantasy [Funai, Laser]
Computer-generated superpositions. A really bizarre game.
I, Robot [Atari, 3D]
The first real-time generated 3D solid graphics game. Also included a
non-game graphics drawing option.
Iron Horse [Konami]
Jack the Giant Killer [Cinematronics '82]
Jack must climb beanstalk, get harp from giant.
Jail Break [Konami]
Stop the prison escapees. Shoot the bad guys, rescue hostages.
Jaws [Atari, 2P, BnW]
Dive for loot, but watch out for those pixel-thirsty sharks.
Jet Fighter [Kee '74]
John Elway's Team Quarterback [Leland '88, 4P]
Journey [Midway '83]
Members of the 70's rock group Journey go on a Tron-like adventure.
Journey IS pure video game satisfaction!
Joust [Williams, 2P]
Ride on bird attempting to hit enemies with lance higher than theirs.
Original game allowed indefinite play if you sat on the lower ledge
letting pterodactycls run into your lance.
Joust II - Survival of the Fittest [Williams, 2P]
Various minor additions to the game.
JumpBug [Rock-Ola]
Manuever your super VW Bug through a number of scenes (which included
a town with clouds and a pyramid with a geyser) by jumping over and
firing at enemies.
Jump Cycle [Atari, BnW]
Plastic overlays. Jump line of buses, do wheelies.
Jungle Hunt [Taito]
Same as Jungle King, but with slightly better graphics. Jungle King
became Jungle Hunt after a lawsuit threat by the Estate of Edgar Rice
Burroughs.
Jungle King [Taito]
Jungle exploration; four different sections.
Jr. Pac-Man [Midway '83]
Pac-Man's kid goes on his own. Sideways-scrolling maze, galloping
prizes that destroy energizers (there are six), and the usual business
with the ghosts.
Juno First [Konami '83]
Shoot-em-up.
Kageki [Romstar '88]
Kangaroo [Atari]
Another cute graphics game with four screens. Rather infamous for
poorly-executed graphics (many bugs).
Karate Champ [Data East]
Could be first chop-socky game. Complex combinations of movements
with two joysticks.
Karate Master [Data East, 2P]
Karnov [Data East]
Fire-breathing fat bald Russian wanders through landscape in search of
adventure and fun.
Kick [Midway]
Same as KickMan.
Kicker [Konami]
KickMan [Midway '81]
Trackball. Man on a unicycle catchs balloons, Pac-Mans and ghosts,
but not bombs.
Kid Niki: Radical Ninja [Data East]
Similar to Golden Boy.
King and Balloon []
Speech: "Help!" "Bye-bye!"
KLAX [Atari '89, 2P]
Catch colored tiles with paddle, flip them into same-colored stacks.
Konami GT [Konami, 3D]
Driving game.
Kozmik Krooz'r [Midway, '83]
Co-released with Wacko but much rarer. Shoot-em-up.
Krull [Mylstar/Gottlieb]
Based on the movie. A five-event game.
Kuri Kinton [Taito]
Chop-socky.
Kung Fu Master [Data East]
Chop-socky.
Ladybug [Universal]
Interesting Pac-Man variant which uses revolving doors to modify the
maze. Free credits earning potential.
Laguna Racer [Midway, BnW]
Laser Grand Prix [Taito '83, Laser]
The Laser Shuffle [, Laser]
Last Duel [Capcom '88]
Space shoot-em-up with screen scrolling to you.
Last Mission [Data East]
Multi-direction scrolling space shoot-em-up; various power pills to
give extra abilities.
Lee Trevino's Fighting Golf [SNK '88]
Legend of Hero Tonma [Irem '89, 2P]
The Legend of Kage [Taito]
Another Ninja-fighting game. Interesting twist: Kage is a female Ninja
hero.
Legion [Nichibutsu]
LeMans [Atari '76]
Liberator [Atari '81]
A nuclear war game with a rotating globe and ICBM launchers located at
the four corners of the screen. Sort of a Missile Command extension
(space-based nukes!).
Life Force [Konami '86, 2P]
Prequel: Nemesis.
Lock n' Chase [Sega '83]
Pac-Man/Mousetrap variant in which you can lock doors behind pursuers.
Lock-On [Data East<Tatsumi '86]
Flying/dogfight game.
Locomotion [Centuri '82]
"Eight's puzzle" with a moving train.
Looping [Venture Line '82]
Bach two-part invention ("the little virtuoso piece") as the soundtrack.
Maneuver a plane through obstacles.
Lost Tomb [Stern '83]
Explore a pyramid top to bottom with an Indiana Jones-type character.
Had "bargain" sales at the end of each level where you could buy 500
whips for a quarter and such.
Lunar Lander [Atari '79, BnW, Vector]
Thrust handle and rotate buttons. Atari's first vector video game,
produced at the same time as Asteroids. Try to land a ship on the moon.
Copy of PDP-11 computer game of the same name.
Lunar Rescue [Taito]
Leave mother ship, land on landing pad while avoiding asteroids. Pick
up astronauts, and go back up to mother ship while avoiding UFOs.
M.A.C.H. III [Mylstar '83, Laser]
Realistic air force shoot-em-up.
Mad Planets [Gottlieb '83]
Joystick and rotating knob. Flying spaceship must shoot down "living
planets" out to get you.
Magmax [Nichibutsu]
Mah Jongg Summer Story [Video System '89]
The Main Event [Konami '88, 4P]
Wrestling game, with tag-team option.
Make Trax [Williams]
You are a paint roller out to cover the floors of a maze. Critters
come out and spoil your nice work -- nail 'em.
Mania Challenge [Memetron<Taito, 2P]
Wrestling. Speech.
Mappy [Midway]
Policeman mouse must bust up burgular cats. Run and jump (trampolines!)
through a multiple-story house, getting the stolen loot.
Marble Madness [Atari '84, 2P]
Six-event trackball game in which you roll a marble through a maze.
Fun "wacky stage" in which "everything you know is wrong." Excellent
concept and background ambience.
Mario Bros. [Nintendo '83, 2P]
Mario and his homeboy brother Luigi avoid stuff.
Marvin's Maze [SNK, 3D]
Pac-Man type game.
Mat Mania [Memetron]
Wrestling.
Max RPM [Midway]
Mazer Blazer [Williams]
Mechanized Attack [SNK, 2P]
Gun control.
Megazone [Konami<Kosuka '83]
Mermaid [Rock-Ola '83]
Metalhawk [Namco]
Helicopter.
Midnight Assistance [Data East '89, 2P]
Millipede [Atari '84, 2P]
Trackball. Prequel: Centipede.
Missile Command [Atari '80]
Trackball. Fire from three different bases to protect cities from a
nuclear attack.
Mission: XX []
Jet fighter Xevious-type game.
Mr. Do [Universal]
Game vaguely similar to Dig-Dug. Free credit availability.
Mr. Do [Electron]
Same concept as Universal's Mr. Do, but revamped and better graphics.
Mr. Do's Castle [Universal]
Sequel to Mr. Do with only character in common. Knock out blocks in
the floor to trap and kill monsters.
Mr. Do's Wild Ride [Universal]
Roller-coaster theme.
Mr. Heli [Irem]
Ms. Pac-Man [Midway '81]
Similar to Pac-Man, but with no memorizable patterns.
Monaco GP [Sega]
Cockpit. Overhead view. First one with a tunnel.
Monster Bash [Sega '82]
Monte Carlo [Atari]
Driving game.
Moon Cresta [Mitsubishi]
Space shoot-em-up, one of the earliest. Your ship has three parts,
survive long enough and you can dock them together for more firepower.
Sequel: Terra Cresta.
Moon Patrol [Williams]
Buggy on the moon jumps over craters/runaway boulders, shoots at
enemies.
Moon Shuttle [Nichibutsu]
Astronauts are stranded on the moon. Fly a shuttle down, dodge
asteroids, pick them up, dodge the same asteroids, and get them home.
Moon Wars [Stern]
Motorace USA [Williams]
Motorcycle racing across America. Overhead views, get gas on the way
and jump over the rivers.
Mousetrap [Exidy]
Joystick, three buttons. Another Pac-Man copy. Mouse desires cheese,
shuns cats. Change the maze shape by opening/closing doors.
Munch Mobile [SNK<Centuri '83]
Four-way joystick and left-right joystick for car's goodie-grabbing
arms. Overhead view.
MX5000 []
My Hero [Sega]
Cheap cute game.
Mystic Marathon [Williams]
Run a marathon race against six other characters; far-out graphics.
Naughty Boy []
NARC [Williams '88, 4P]
Williams re-entry into the arcade. Amazingly high resolution and color.
You are fighting against the drug syndicate. Doesn't wimp out with the
gore. Terrific digitizations.
Nemesis [Konami]
Also appeared as Gradius.
N. Y. Captor [Taito]
New York, New York []
BAD Japanese import. Similar to Galaxians. Speech: digitized Japanese
voice.
The New Zealand Story [Taito]
You're Joey Kiwi, out to rescue your buddies from the evil Wally Walrus.
NFL Football [Midway, Laser]
Game using real NFL footage.
Nibbler [Rock-Ola]
Pac-Man clone.
Night Driver [Atari '76]
Drive sports car at night.
Night Stocker [Midway<Sente]
Drive car at night, grab crystals, shoot spaceships with light gun.
Night Striker [Taito]
Cockpit.
Nile Flyer(?) [Atari]
Was this ever put into production?
1942 [Capcom '84]
Airplane flying game, similar to Xevious.
1943: The Battle of Midway [Capcom '87, 2P]
Ninja Emaki [Nichibutsu]
Cheap shoot-em-up.
Ninja Gaiden [Tecmo '88, 2P]
You're a Ninja green thumb, tending to your little plants and such,
protecting your veggies from evil dragon-like...oh - nevermind.
The Ninja Warriors [Romstar<Taito]
Chop-socky.
N-Sub []
OffRoad [Leland, 3P]
Race ORV's. Similar to Super Sprint.
Omega Race [Midway, BnW, Vector]
Fly ship around a rectangular track. Bounce off the walls whilst
shooting various enemies.
Operation Thunderbolt [Taito, 2P]
Gun controls. Rescue a hostage plane from terrorists. Prequel:
Operation Wolf.
Operation Wolf [Taito '87]
Death-themed.
Orbit [Atari, 2P, BnW]
Tons of Missile-Command-type buttons on oddly-angled surface. Raster
rip-off of Space Wars.
Outlaw [Atari, BnW]
Quickest draw (you against on-screen figure); gun in holster.
OutRun [Sega '86, 3D]
Modern driving game; features a shaking steering wheel (or a sitdown
version with complete moving car shell) and a radio with station select.
Pac Land [Midway]
Based on Pac-Man and the Pac-Man TV cartoon. Move Pac-Man through his
home town. Cartoon-like graphics.
Pac-Man [Midway '80]
The single most popular game of all time. Pac-Man eats dots, avoiding
ghosts. Bugs include: ability to travel through ghosts and infamous
"half-screen" split on the 256th board.
Pac-Man '88 [Midway '88]
Pac-Mania [Atari<Namco '87, 3D]
Modern version of Pac-Man; 3D maze with the ability to jump over
enemies.
Pac-Man Plus [Midway]
Modifier chip for Pac-Man. New goodies to eat, new twists like
invisible mazes.
Paperboy [Atari '85, 3D]
Bike handlebar control. Deliver newspapers to homes without causing
property damage -- unless they're not subscribers.
Passing Shot [Sega]
Tennis.
Pengo [Sega<Gremlin '82]
Penguin pushes ice blocks to CRUSH insanely cute Sno-bees. One of the
earliest games to give bonuses based on how fast you play. Sequel:
Pingo.
Pepper II [Exidy '82]
Similar to Amidar.
Peter Packrat [Atari '84]
P-47 [Jaleco '88, 2P]
Left-to-right scrolling phantom fighter destruction.
Phoenix [Centuri<Amstar '80]
Spaceship shoot-em-up against killer birds from space.
Pinball Action [Tehkan '86]
Typical pinball controls, with two "nudge" buttons. Advance to new
playfields by knocking down targets. Was I playing this while asleep?
Pin Pong [Atari]
Pingo [Sega]
Prequel: Pengo.
Pioneer Balloon [Rock-Ola]
Pirate Pete [Taito]
Jungle King...Jungle Hunt...Pirate Pete!
The Pit [Centuri<Konami]
Small graphics; run around collecting jewels.
Pleiades [Midway]
Space shoot-em-up. Defend a moon base, fight killer birds, destroy the
mother ship, and fly back to station.
Plotting ['89, 2P]
You're a glob, stacking blocks in some kind of order.
Pole Position [Atari<Namco '82, 3D]
Cockpit. Horizon-driving game. Speech: "Prepare to qualify."
Pole Position II [Atari, 3D]
Conversion kit for Pole Position. Cockpit. Four tracks to choose from.
Pong [Atari '72, BnW, 8000 pro]
Atari's first game.
Pong Doubles [Atari '73, BnW, 2P]
Ponpoko [Venture Line<Sigma '82]
Looked like BurgerTime, but the hell if I was going to play it.
Pooyan [Stern]
Three little pigs in a video game. Shoot arrows to stop the wolves from
biting you and your brothers.
Popeye [Nintendo]
Catch Olive's hearts/notes/help, while dodging Bluto and the Sea Hag.
Grab spinach for temporary invulnerability.
Pop Flamer [Stern '83]
Pot Shot [Atari '88]
Powerdrift [Sega '88]
Power Drive [Midway]
P. O. W. Prisoners of War [SNK '88, 2P]
Left-to-right scrolling chop-socky.
Pro Quarterback [Konami]
Psychic Five []
Running jumping game; scrolling.
Psycho Soldier []
Death-themed. Speech: Japanese female singer belting out a tune about
blowing up your enemies with mighty force.
Punch Out [Nintendo '83, 3D]
Boxing game pits you against large 3D opponents. Speech: "Uppercut!
Uppercut!" "Left hook. Left hook." "Knock him out!"
Pursuit [Atari]
Pyros [Taito '87]
Cute game. Shop between levels to buy better weapons.
Q*bert [Gottlieb, 3D]
Cabinet has electro-mechanical thumper mechanism. Convert blocks to
proper color by jumping on them. Speech: "Aaaaaahhh!"
Q*bert's Qubes [Mylstar, 3D]
Qix [Taito, 2P]
Draw boxes on the screen, but don't get zapped by the flying Qix.
Simple, but addicting.
Quadrapong [Atari '73, 4P]
Copy of Elimination.
Quantum [Atari, Vector]
Trackball. Based loosely upon quantum physics. Game where you loop
the enemies with your trail to destroy them. As the levels progress,
the decay rate on the trail gets faster and faster. Actually quite fun.
Quarterback [Leland '87, 2P]
Quartet [Sega<Sun '86, 4P]
Space game, a ripoff of Gauntlet.
Quartet 2 [Sega<Sun, 4P]
Quasar(?) [, Vector]
Lasso items for points.
Quiz Show [Atari]
Qwak! [Atari]
Rifle in holster.
Rabbit Punch [Taito]
You're a flying rabbit fighting for his life in outer space.
Radarscope [Nintendo]
Radical Radial [Nichibutsu '82]
You're a tire, doing tire-like stuff tires tend to do.
Rally Bike [Taito '88]
Rally-X [Midway '80]
Off-road Bosconian! Drive a buggy on an overhead scrolling maze. Grab
flags, avoid collisions with rocks, and other buggies. Fun smoke screen
noise: "poofpoofpoof."
Rampage [Midway '86, 3P]
You're a monster stompin' and a-smashin' through cities. Watch out for
Army forces and other city-type dangers.
Rastan [Taito '87]
Barbarian goes on adventure.
Reactor [Gottlieb '82]
Trackball game with terrific soundtrack.
The Real Ghostbusters [Data East '87]
Rear Guard [Exidy, Vector]
You are the turret gunner for a space-ship.
Red Alert [Irem]
Avoid MIRV.
Red Baron [Atari, BnW, Vector, 3D]
Cockpit. Dogfight.
Renegade [Taito]
Rescue [Stern '83, 3D]
Helicopter game with Robotron-style joysticks.
Return of the Jedi [Atari]
Raster sequel to Star Wars and Empire Strikes Back. Four different
adventures, all involving flying up a scrolling screen and shooting/
dodging things.
Revenge of Doh [Taito]
Prequel: Arkanoid.
Ripoff [Cinematronics, 2P, BnW, Vector]
Protect your fuel pods from invading enemies. Unlimited lives, game
ends when all your pods are gone. Intense game-play/background noise.
River Patrol [Kersten]
Drive your boat down a river while patrolling for stuff.
Roadblasters [Atari '87, 3D]
Futuristic driving game, shoot cars and other obstacles. Watch out
for dwindling fuel and return fire. For some reason, women like
this game a lot. 50 levels.
Road Runner [Atari]
Based on the cartoon. Run around, eat birdseed, and watch for the
coyote's tricks from ACME corp.
Robocop [Data East<Ocean '88]
Based on the movie character. Death-themed. Speech.
Robotron 2084 [Williams '82, 20000 pro]
Two joysticks. You against hundreds of others.
Rocket Race [Rock-Ola '83]
Rolling Thunder [Atari<Namco]
Root Beer Tapper [Midway]
Dispense root beer to masses of patrons. Originally called Tapper,
and endorsed by Budweiser.
Rough Ranger [Sharp Image<Capcom]
R-Type [Nintendo '87]
Scrolling spaceship combat game.
R-Type II [Irem '90]
Rush 'n Attack [Konami]
Invade the Communist Russian stronghold and free the POWs.
Rygar [Tecmo '86]
Barbarian rampage adventure.
Sarge [Midway]
Satan's Hollow [Midway]
Spaceship vs. the prince of darkness. Build a bridge, avoid demons.
SCI [Taito '90]
Scramble [Stern]
Guns, bombs, fuel, and scrolling screen. Sequel: Super Cobra.
Scramble Spirits []
Sea Wolf [Midway '75, 10000 pro]
Periscope control. Early sub-hunt game. Endearingly obnoxious speed
boat noise.
Sea Wolf II [Midway, 2P]
Sebring [Atari]
Section Z [Capcom]
Progressive scrolling shoot-em-up, similar to R-Type, except each
section is based upon a letter, up to "Z."
720 [Atari, 3D]
Skateboarding game. Speech: "Skate or DIE!"
Shadow Dancer [Sega '90]
Prequel: Shinobi.
Shadow Warrior [Tecmo]
Chop-socky.
Shark Attack [, 2P]
Dive for treasure. Skulls indicate level number.
Shinobi [Sega '87]
Ninja vs. street mobsters. Ninja magic and Uzis (tough choice).
Sequel: Shadow Dancer.
Shooting Gallery []
Shooting Master [Sega '85]
Shootout [Data East]
Showdown [Exidy '88]
Sidearms [Capcom]
Seicross []
Motorcycle riding - grab buddies and supplies.
The Shanghai Kid [Memetron<Data East '85]
Kick boxing.
SilkWorm [Tecmo '88, 2P]
Fly/ride in a helicopter/jeep over a landscape of enemies. Terrific
graphics.
Sinbad 7(?) []
Was this ever put into production?
Sinistar [Williams '82]
Spaceship mines rocks for crystals ("Sinibombs"). Use Sinibombs against
the Sinistar, a killer death-mask. SiniAWESOME!
Speech: "Beware, I live!" "Run, coward, run!" "I hunger," "I am
Sinistar," "GRARRRRRRRR!"
Skate or Die []
Pirate copy of 720.
Skull & Crossbones [Atari '90]
You're a pirate. There are other pirates that aren't you. Sensing
this, they attack.
Sky Adventure [SNK]
Sky Diver [Atari]
Sky Raider [Atari, BnW]
Jet pilot mission to bomb planes, oil refineries and other various
military-industrial structures.
Sky Rider []
Sky Shark [Romstar<Taito '83, 2P]
Sky Soldiers [Romstar '88]
Slither [GDI]
Trackball-driven snake-fighting game.
Sly Spy [Data East]
Smokey Joe [Atari, BnW]
One-player version of Fire Truck.
Snack Attack [Midway<Sente]
Snake Pit [Sente '84]
Trackball control. Sente's first entry into the games market. Whip
the snakes in the pit so you can escape to another pit with more snakes.
Soccer [Atari]
Solar Fox [Midway]
Spaceship flies through grid collecting cubes.
Solar Quest [Cinematronics]
Solar War [Atari]
Solar Warrior [Memetron]
Son Son []
Two, two, TWO sons in one!
Space Ace [Cinematronics '83, Laser]
Space hero rescues scantily-clad helpless space heroine. Ace turns
into wimp and into superman back and forth...
Space Duel [Atari '81, Vector, 2P]
Ships can be hooked together or separated. Weird-looking asteroids
(cubes, swirls, hexagons, etc).
Space Dungeon [Taito]
Robotron-style joysticks. Sixty-four room 8x8 dungeon.
Space Firebird [Sega<Gremlin]
Another space combat game. Similar to Moon Cresta and Galaxian, but
preceded them by several years.
Space Fury [Sega '81, Vector]
Build-your-ship game. Speech: "Ah, another creature for my amusement.
Prepare for battle!"
Space Harrier [Sega]
Sit-down. Flying kid wields big guns against assorted space villians.
Nice music.
Space Hawk [Cinematronics]
Space Invaders [Taito<Midway '78, BnW, 350000 pro (world)]
Color plastic overlay. The video game emerges as a concept; caused
coin shortage in Japan until yen suppy was quadrupled. Space Invaders
arcades opened in Japan.
Space Odyssey []
Shoot-em-up with side-view/top-view. Shoot various things, avoid black
holes.
Space Panic [Universal]
Run through a space station. Dig holes to trap aliens, smash them with
your little shovel. Oxygen (time) limit. A laff riot, as all
Universal games are. Sequel: Zero Hour.
Space Race [Atari '73]
Pong-like.
Space Tactics [Sega]
Cockpit. Homely "side laser" screen effects.
Space Wars [Cinematronics '78, 2P, BnW, Vector]
First vector video game, and still one of the best. One of a few games
_requiring_ two players (see Orbit, Gunfight, Boot Hill). Many player-
selected options.
Space Zap [Midway, BnW]
Color plastic overlay, Four-button control. This game says to me "Take
me home and beat me senseless with a crowbar." I hear you, Space Zap.
Spectar [Exidy]
Prequel: Targ.
Speed Buggy [Data East]
Five-course selection. Jump ramps, drive on two wheels, get flags.
Speed Freak [, BnW, Vector]
Avoid crudely-drawn cows, cars, nasty curves.
Spiker [Midway<Sente]
Volleyball game.
Splatter House [Tecmo/Sharp/Namco '88, 2P]
Death-themed.
Sprint [Atari '75]
Sprint 2 [Atari '76, 2P, BnW]
Overhead racing game, similar to Indy 500.
Sprint 8 [Atari, 8P]
Made from converted Tank 8 electronics. Limited edition.
Spy Hunter [Midway '83]
Cockpit. Drive an armored and armed car/boat against enemies. Avoid
blasting uninvolved motorists, watch for ice slicks and hydrofoils.
Spy Hunter II [Midway, 2P]
Two screens. World's _lamest_ sequel. Bluk. Ptui!
Star Base Omega ['88]
Star Castle [Cinematronics, BnW, Vector]
Color plastic overlay. Shoot out the walls surrounding the space
cannon, then dodge the killer shots while trying to hit it.
Star Fire [Exidy, Laser]
Cockpit view. Shoot tie-fighters/star destroyer.
Star Force [Tehkan]
Space shoot-em-up similar to Last Mission.
Stargate [Williams '81]
Prequel: Defender.
Star Hawk [Cinematronics]
Star Rider [Williams, Laser]
Motorcycle seat. Motorcycle vs. four drones. Drive a motorcycle set
against futuristic scenes.
Starship I [Atari '77, BnW]
The first of the cockpit space games. Steering yoke with firing stud
on the top of one of the handles which gave you some lateral control,
also could tilt it up/down or push it in/out for altitude control.
Timed game.
Star Trek [Sega, Vector]
Fly the Enterprise against assorted enemies and dangers. Watch out for
depleting fuel, phaser, and shield energy. Speech: "Be the captain of
the Starship Enterprise!"
Star Wars [Atari '83, Vector, 3D]
Three-event game based on the movie. Terrific space-flying game against
the Death Star.
Steeple Chase [Atari]
Stocker [Sente]
Storming Party []
Vertically-scrolling death-themed game. Hop in vechicles for better
firepower/protection.
Stratavox [Taito]
Try to keep aliens from stealing your ten astronauts. Speech: "Lucky,
Lucky, Lucky...we'll be back" and "Help me."
Street Fighter [Capcom]
Street Football [Midway<Sente]
Football without stadiums or crowds. Watch for manholes and cars.
Street Smart [SNK '89, 2P]
Strider [Capcom '89]
Defy gravity as you walk over the city roof tops.
Strike Zone Baseball [Leland '88, 2P]
S.T.U.N. Runner [Atari '89, 3D]
Cockpit. Futuristic driving game. T-shirt offer.
Subroc-3D [Sega<Gremlin '82, 3D]
Cockpit, viewfinder. Failed attempt at true 3-D game. Submarine/boat
tackles flying and sailing enemies in day or night.
Subs [Atari, 2P, BnW]
Stand-up submarine warfare game using two aesthetically-correct radar
screens, positioned at a ninety-degree angle.
Superbug [Atari]
Superman [Taito]
SuperPong [Atari '73]
Super Basketball [Konami]
Super Breakout [Atari]
Advanced version of Breakout. Multiple balls in hidden pockets, etc.
Super Cobra [Stern]
A quarter-pumper. Prequel: Scramble.
Super Contra [Konami]
Prequel: Contra.
Super Death Chase [Exidy, 2P, BnW]
Chase skeletons and a bonus ghost. Prequel: Death Race 2000.
Super Dodge Ball [Leland]
Super Flipper [Chicago Coin '75, BnW]
Plastic overlay. Video pinball with Pong resolution!
Super Galaxian [Midway]
Fast; many aliens diving at once.
Super Hang On [Sega, 3D]
Similar to Enduro Racer. Prequel: Hang On.
Super Mario Bros. [Nintendo]
Mario/Luigi travels through eight "worlds" in order to rescue Princess
Toadstool (whatta regal babe!). Lots of secrets and warps. The
machine's BigMazeLotsaItemsRunnin'Jumpin'Shootin'Guy co-processor
eventually became the heart of a very popular home video game system.
Super Monaco GP [Sega, 3D]
Cockpit. Steering wheel shakes violently during crash!
Super OffRoad [Leland]
Super Pac-Man [Midway<Namco]
Pac-Man meets comic books. Eat key to open doors, enter doors to eat
fruit. Eat super power pellets to move really fast and break doors.
Super Punch Out [Nintendo]
Prequel: Punch Out.
Super Ranger []
Sequel: Rolling Thunder(?).
Super Speed Race [Williams]
Long cars.
Super Sprint [Atari '86, 3P]
Race game. Optimize your car between rounds.
Super Volleyball [Video System '89]
Super Zaxxon [Sega '82, 3D]
Battle space dragon at the end. Prequel: Zaxxon.
Surround [Atari, 2P, BnW]
Control a dot leaving a trail - don't smash into it.
Tac Scan [Sega]
Tag Team Wrestling [Technos<Data East '84]
Wrestling.
Tailgunner [Cinematronics, BnW, Vector, 3D]
Cockpit. Act as tailgunner for a spaceship.
Tailgunner 2 [Cinematronics, Vector]
Taito Volleyball [Taito]
Tank [Atari '75, 2P]
First put out by Kee Games, then copied when Kee merged with Atari.
Tank II [Atari]
Tank 8 [Atari, 8P]
Four-on-four team battles or free-for-all.
Tanks [Kee Games '74, 2P]
The first tank game.
Tapper [Midway '84]
Dispense beer to customers. See Root Beer Tapper.
Targ [Exidy]
Collect dots in grid maze while avoiding lethal targ ships. Sequel:
Spectar.
Tecmo Bowl [Tecmo '87]
Tecmo Bowl II [Tecmo]
Teenage Mutant Ninja Turtles [Konami<Romstar '89, 4P]
Tempest [Atari '80, Vector, 3D]
Shoot enemies climbing up space tunnels. Various "bugs" exist in the
game that can be produced depending on last two digits of score if it's
over 180,000.
10-Yard Fight [Taito<Irem]
Football game.
Terra Cresta [Sega<Gremlin]
Xevious-type game, shoot things on the ground. Prequel: Moon Cresta.
Terra Force [Nichibutsu]
Tetris [Atari '89, 2P]
Conversion kit. The Russian game comes to the arcade. Try to keep
your growing pile of falling blocks from reaching the top.
Tetris [Sega '89]
In Japan only.
Time Scanner [Sega]
Thayer's Quest [RDI, Laser]
Keyboard controls.
Thief [Pacific Novelty]
Three Stooges [Mylstar]
Throw pies at each other, try to find hidden keys in each room.
Thundercade [Romstar '88]
A screen-scrolls-to-you character shoot-out like Time Soldiers.
Thunder Blade [Sega, 3D]
Helicopter flying combat game.
Tiger-Heli []
Screen-scrolling tank shoot-em-up.
Tiger Road [Romstar<Capcom]
Oriental adventure with an axe-swinging character.
Timber [Midway]
Chop down trees, balance on logs for points.
Time Pilot [Atari]
Time Pilot [Konami<Centuri]
Fly through time zones and shoot assorted aircraft.
Time Pilot '84 [Konami<Centuri '84]
You're stuck in the future with lock-on missiles, improved graphics,
and enemies!
Time Soldiers [Romstar<SNK '87, 2P]
Go through time to rescue your comrades.
The Tin Star [Taito]
Wild West shootout; similar to Front Line. Click wheel fire.
TKO Boxing [Data East '87]
Tokio []
Xevious-type game: American bombing raid on Toyko from Japanese point
of view.
Toobin' [Atari '88, 2P]
Five-button control. Float down a river in your inner tube. Throw
cans at targets, watch out for sharp branches and stuff. Contest.
Top Gunner [Konami]
Top Shooter [Taito '88]
Top Speed [Romstar, 3D]
Driving game; "feature" is nitro boost for fast speed.
Tornado Baseball [Midway, BnW]
Touchdown Fever [SNK '87, 2P]
Touch-Me [Atari]
Tournament Arkanoid [Taito<Romstar]
Tournament Cyberball 2072 [Atari, 4P]
Two screens. Future football with exploding players!
Tournament Table [Atari]
Trak 10 [Atari '74]
Track and Field [Centuri<Konami, 2P]
Olympic events.
Trick Shot [Sente]
Triple Hunt [Atari]
Trojan [Capcom]
Tron [Midway]
Control stick and rotating knob. Four-event game, based on the movie.
Music straight from the soundtrack (Wendy Carlos) of the movie.
Truxton []
Scramble-like game.
Tunnel Hunt [Centuri<Atari '82]
Fly through a tunnel as fast as possible, picking up speed as you go.
Turbo [Sega '81]
Horizon-driving game. Came in super-small stand-up version, and cockpit
version. Early racing game against a bunch of different scenes.
Turbo OutRun [Sega]
Race across the USA in your Turbo-Charged F40.
Turkey Shoot [Williams '84]
Gun-type controls. Shoot the mutated turkeys in the city before they
nail you.
Turtles [Stern]
Similar to Pac-Man. Find the baby turtles and bring them home.
Tutankham [Stern<Konami '82]
Raid King Tut's tomb. Sideways-shooting only.
Twin Cobra [Romstar<Taito '87, 2P]
Twin Eagle [Taito '88]
Twin Racer [Kee '74, 2P, BnW]
Copy of Gran Trak 20.
Two Game Module [Atari]
Two, two, TWO games in one!
Two Tigers [Midway '84, 2P]
Original controls were changed to knob and buttons after players
couldn't stand the original. Sink the enemy ships by bombing them or
shooting airplanes onto their decks.
Tube Chase [Atari]
TX1 [Atari<Namco '83, 3D]
Cockpit. Three big screens for a panoramic view. Prequel: Pole
Position II.
UFO Invasion []
Really wild game with a combination of projected video graphics and
real stuff underneath.
Ultra Tank [Atari]
U.N. Command [, 2P, BnW]
Swivel-type bazookas. Orange screen. Shoot tanks, trucks, motorcycles.
Avoid ambulances and people carrying stretchers. One-player version
called Bazooka.
U.N. Squadron [Capcom]
Scramble-type game based on Japanese "Area 88" anime. Called Area 88
in Japan.
Up'n Down [Midway<Sega '84]
Car race; can jump over on-coming traffic.
Us Vs. Them [Mylstar]
Vanguard [Centuri]
Nine/ten (?) stage game. Fly ship through tunnels, shoot four ways at
once, get indestructible force fields.
Vanguard II [SNK<Centuri]
Seemed to have nothing to do with the original.
Venture [Exidy]
You play Wink (what a name) who wanders through dungeons. Enter rooms,
shoot the enemies inside, and get the treasure they're guarding. Unique
puzzle for each room, and "Evil Otto"-like character.
Vs. Baseball [Nintendo, 2P]
Vs. Castlevania [Nintendo, 2P]
Vs. Duck Hunt [Nintendo '85, 2P]
Gun control.
Vs. Excitebike [Nintendo]
Vs. Golf [Nintendo]
Gun control.
Vs. The Goonies [Nintendo]
Vs. Gumshoe [Nintendo]
Vs. Hogan's Alley [Nintendo '85]
Gun control.
Vs. RBI [Nintendo<Atari<Tengen]
Vs. Slalom [Nintendo<Rare '86]
Skis to stand on.
Vs. Tennis [Nintendo, 2P]
Vs. TKO Boxing [Nintendo<Data East]
Vs. Top Gun [Nintendo<Konami]
Vertigo [Exidy]
Victory [Exidy]
Victory Road [Tradewest<SNK '86, 2P]
Rambos meet mystical magic-type gunk. Prequel: Ikari Warriors.
Video Pinball [Atari]
Mirrored-in plastic playfield. With tilt (the jutting edge of the
console could be shaken up and down), and free credit for a high score
or match.
Vigilante [Data East<Irem '88]
Vindicators [Atari, 2P]
T-Shirt offer. Souped-up tank game.
Viper [Leland '88]
Vorfeed [Taito]
Vulgus [Konami]
V'Ball [Taito '88, 4P]
Wacko [Midway '83]
Trackball and joystick. Fly your UFO and zap the mismatched alien
body parts back together. Tilted cabinet.
Warlords [Atari, 4P]
Paddle control. Bounce a fireball into the walls of other players'
castles, and kill them with a good strike. Vaguely based on Breakout.
Excellent.
Warp Warp [Rock-Ola]
Two, two, TWO warps in one! One you shoot in, one you fire in!
Walter Payton Football [Sega]
Warriors [Cinematronics, 2P, BnW, Vector]
Two joysticks for each player, mirrored-in landscape. Knight fights!
War of the Worlds [Cinematronics, Vector]
Based on H. G. Wells movie. Kill tripods, etc.
WEC Le Mans [Konami]
Whack [Midway]
Wheels Runner []
Clone of Atari's Super Sprint.
Who Dunit [Exidy '88]
Wild Western [Taito]
Click wheel fire.
Willow [Capcom]
Winning Run [Namco]
Grand Prix racing with Hard Drivin' graphics.
Winning Run Suzuka Grand Prix [Namco]
Named after famous race course in Japan.
Witch's Way(?) []
Was this ever put into production?
Wizard of Wor [Midway '81, 2P]
Wander through the maze and kill the monsters or the other player.
World Cup [Atari]
World Series - The Season [Cinematronics '85]
Baseball; spring-loaded joystick to be used as bat.
World Stadium '89 [Taito '89]
Wonderboy [Sega]
Scroller with a cartoon character kid.
Wonderboy III : Monster Lair [Sega]
Was there a Wonderboy II? Do we really care?
WWF Super Stars [Technos]
Wrestling.
Xenophobe [Midway, 3P]
Clear infested space stations of aliens.
Xevious [Atari<Namco '82]
Scrolling space shoot-em-up. Lots of secrets, and great graphics.
Xybots [Atari '87, 2P, 3D]
Rotating joystick. Excellent graphics and well-implemented.
Yie Ar Kung Fu [Konami]
Eleven levels of chop-socky.
Zaxxon [Sega<Gremlin '82, 3D]
Three-event diagonally-scrolling shoot-em-up.
Zero Hour [Universal]
Prequel: Space Panic.
Zero Wing [Williams]
Zoar []
Zookeeper [Taito '83]
Build a wall around the zoo and catch the escaping animals. Two stages.
Incredibly annoying sounds.
Zwackery [Midway]
Rotary control with pull up/push down capability. Wizardry-type game.
Semi-cute.
ZZYZZYXX []

0 new messages