" Code Veronica Complete"?
So Capcom is admitting the first one was incomplete? Whats going on
here? I think maybe the Better Business Beureau needs to take a look
at Capcom's business practices.
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I see your point, and I agree with it... But this is no different than
home video and DVD publishing. You release a version for the general
public, then you release a limited edition with special features for the
collectors with disposable income. Then you put your product on
moratorium, creating an artifical scarcity and an artificial demand. Then
you release the product again in different packaging, and sell even more.
This is the method by which Disney Home Video stays in business, BTW. It's
not illegal, but it causes more redundant sales. As long as consumers
hunger to be entertained continuously, but in the same way, then this sort
of business model will continue to exist. Only a bummer if you don't stand
to gain from it...
-KKC, who isn't as much of a consumer as he used to be. No more plastic
robot toys, comic books, or car repair components for me. From here on
out, it's strictly video games and Chinese food. :)
--
Latin music is art. However, raising primates to play Latin music |
is a crime. Every state and province has domestic animal laws that |
apply to raising primates. Violation of these laws may result | kendrick
in fines. Sega does not condone raising primates in any form. | @io.com
I think the real question is why they make their RE games platform exclusive
at any point. They just end up porting every single one anyway.
--
Simpsons Quote #5
Homer: Don't you hate pants?
So they're adding content instead of just doing a straight port? The
bastards! They should be ashamed!
-ZFP
>" Code Veronica Complete"?
>
>So Capcom is admitting the first one was incomplete? Whats going on
>here? I think maybe the Better Business Beureau needs to take a look
>at Capcom's business practices.
Umm, this is a new game. Code Veronica Complete is the sequel to Code
Veronica. It's the 5th RE game, not just a remake of RECV.
Actually, just to add to what I already said, it's just called
"Veronica Complete".
--
hyouden no hikyuu : tomuraigassen
>>> " Code Veronica Complete"?
>> Umm, this is a new game.
> RE:CV Complete is what RE directors cut was to RE.
how 'bout if there's *no* new or revamped or "re-cut" RE games anymore?
god, talk about milking a franchise...aside from new form-fitting costumes
for the lady protagonists, and nastier creature designs, what's left?
Code Veronica complete comes with a DVD, I believe.
http://www.d-direct.ne.jp/shop/pc/camp/bio_vero.asp?mscssid=F76KlKESW0SR2JVC001PQXRK6TWXlJFP
translated by http://babel.altavista.com/
= " #ffffff " > biohazard cord/code: Bello Ni mosquito complete edition
" campaign introduction " Biohazard cord/code: History itself of
biohazard we present the biohazard 5th anniversary
commemoration disk " Wesker report " which is condensed to the DVD1 is
reserved Bello Ni mosquito complete edition " as a benefit to the person
who. (First-come order, quantity becomes
limitation.)
As for content of DVD...
With the former superior of the protagonist crith of the Bello Ni
mosquito, as an existence of puzzle has appeared the alb which - To *
Wesker past even inside the game the S.T.A.R.S. of 5
years And it keeps introducing the flow of the world of the biohazard
which centers the umbrella with report type, the " Wesker report " and,
interview to the developer and premium image
collection et cetera of cherishing, it has become contents of the
completeness such as compilation into one book of 5th anniversaries
just.
" Biohazard cord/code: Bello Ni
mosquito complete edition " game introduction
It becomes complete, " the cord/code: The Bello Ni mosquito " finally
appearance!
The protagonist crith " of biology 1 ", the sibling of the protagonist
クレア " of biology 2 " the current work which appears as a W
protagonist. " 1 " the " Bello Ni mosquito, " it focuses in the
story " of 2 " faces to further big development....
* Story
With the T virus where the bad umbrella discharges, ruin it converted
the town „É©„ÇØ„ɺ„É*„Ç*„É܄ǣ„ɺ of the American Nakanishi section.
Searching the older brother of whereabouts obscurity, it was
perplexed to the „É©„ÇØ„ɺ„É*„Ç*„É܄ǣ„ɺ and Leone „ÇØ„ɨ„Ç¢ * lead
field and newly appointed Officer who are packed * S * Kennedy escaped
from the town narrowly, but it was not the case that everything ends
with that...
3 months later...
Chasing the older brother, as for クレア * lead field barely the
手掛かり, the credit ア which is opposite on the basis of to Europe
while the searching over there fell to the hand of some person, was
transported to the orphan island of the stopping sea...
* Until recently the difference with the edition?
Event addition
The event where Wesker is related is added substantially.
Modeling modification
The „ǵ„Éñ„Ç*„É£„É©„ÇØ„Çø„ɺ„Ç*„É܄ǣ„ɺ„Éñ„É* * Burnside's who appears
from opening of the story extending through final stage modeling became
modification.
(C) CAPCOM CO and the
LTD. 2000, 2001 ALL RIGHTS RESERVED.
Name name
Biohazard cord/code:
Bello Ni mosquito complete edition
Genre
Survival fear
Departure sale day
March 22nd of 2001
(wood) schedule
Value case
5,800 Yen (classified
by tax)
Manufacturer
(Inc.) „Ç´„Éó„Ç*„É*
" Biohazard cord/code: Bello Ni
mosquito complete edition " will be reserved!
* Reservation acceptance period: January 11th of 2001 (wood)? March
15th of 2001
(wood)
NOW
PRINTING
Selling price: 5,220 Yen (classified by tax)
(Price: 5,800 Yen)
Bonus point: 300 point
* The bonus point adds after the payment
verifying.
-Tom
No, its just like Capcom does with every other RE game. They release
a second version after a little while. Except for maybe RE3 since
it was pretty lame.
--
All Purpose Cultural Randomness
http://www.angelfire.com/tx/apcr/index.html
> So Capcom is admitting the first one was incomplete? Whats going on
> here? I think maybe the Better Business Beureau needs to take a look
> at Capcom's business practices.
Oh good God...
.............
@shidoshi
http://relief-goddess.org
Silent Hill 2 - 07:Months / ??:Days
Things said about Shidoshi:
"You're crossing that line from normal, everyday villainy to cartoonish
super-villainy." -the Well-Suited Punk
"I rather be an idiot than the fag that you are, ooh the PSOne is
soooocuuuute...barf..." - internet troll
"Ryo Shidoshi, Defender of Kittens, Villainy, and Flowerpots everywhere."
- Charles Doane
> " Code Veronica Complete"?
>
> So Capcom is admitting the first one was incomplete? Whats going on
> here? I think maybe the Better Business Beureau needs to take a look
> at Capcom's business practices.
In case you haven't noticed: Capcom, 989 Studios, and Core Design are the
two companies most guilty of using a style of software engineering that
takes the old product and refines it continuously, ie. "software recycling"
instead of the "waterfall" model used by every other game maker.
For many computer applications, recycling works just fine, since you can
take an existing product and build on it rather than reinventing the wheel
every time. But for games, where we expect every new game to be
significantly different in terms of graphics/gameplay/etc. the recycling
model just doesn't work. The series where recycling is used (Capcom's Mega
Man and Resident Evil series, Core Designs's Tomb Raider series, 989
Studios's Twisted Metal and Cool Boarders series, Sega did this with the
original Sonic the Hedgehog trilogy, etc.) tends to alienate gamers after a
while after each "new" game ends up being a slightly tweaked version of the
last game.
Nick Zitzmann
ICQ: 22305512
"And even though we have the advanced hardware and equipment now and the CG
and the sound quality is very good, the people are forgetting about fun,
which is what people really need. Of course, it would be better to have high
quality music and graphics, but we need to make sure that the users enjoy
the game and I think that some of the producers are ignoring that."
- Nobuo Uematsu, Final Fantasy music composer, on game design
Best,
--Imad "(e)magius" Hussain
or is it just "emagius" now?
_____________________________________________________________________
"He who laughs last is usually the dumbest kid on the block." -- John
Lennon, _Skywriting_By_Word_of_Mouth_
_____________________________________________________________________
Best,
--Imad "(e)magius" Hussain
or is it just "emagius" now?
_____________________________________________________________________
"He who laughs last is usually the dumbest kid on the block." -- John
Lennon, _Skywriting_By_Word_of_Mouth_
_____________________________________________________________________
And Tecmo with 6 versions of DOA2.
2 for the Japanese PS2
1 for DC in Eurpoe
1 for DC in USA
1 for PS2 in USA
and 1 for DC in Japan
They are also releasing Wesker's Report on DVD with the DC version of C:VC.
It's limited edition, and only available with pre-orders, AFAIK. This is in
Japan, I should mention.
Hey, expect this to be followed by Code Veronica Complete Turbo, and
Super Code Veronica Complete Turbo. The first one will let you play as
the final boss in the game.
- Richard Hutnik :-P
--
Visit DocReason's Strategy HQ for free games, reviews, and
support and opponent finding for obscure/orphan games at:
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Ethan Hammond wrote:
>
> And Tecmo with 6 versions of DOA2.
> 2 for the Japanese PS2
> 1 for DC in Eurpoe
> 1 for DC in USA
> 1 for PS2 in USA
> and 1 for DC in Japan
All within one year no less.
> model just doesn't work. The series where recycling is used (Capcom's Mega
> Man and Resident Evil series
Hmm. The three first RE games were all very similar, but each one had some
new features and refinements to make each a better game. I wouldn't lump
in Code Veronica with those games. Sure, it controls the same, and does
have some similarities to previous titles. Still, a lot of it felt
different enough. Plus, I'd say that with a title like RE, is isn't until
now, when Capcom has access to systems with some real power behind them,
the power to create full 3D worlds, that the possibilities of the RE
series are finally able to be realized. If, from this point, Capcom does
little to push the series, then there is call for bitching.
> Core Designs's Tomb Raider series
This I'll certainly give you.
> Cool Boarders series
Ah... huh? The first two were made by a Japanese company, UEP. For CB3,
989 took over the series in the US. From what I've been told, CB3 has a
very different feel and play style than the first two.
The problem is, most gamers don't REALLY want change. Sure, we say we do,
but we don't. When a company drastically changed a game for a sequel, we
tend to yell and scream, "What did you do to our beloved game?!?" More of
the same is, quite often, exactly what we actually want deep inside.
Street Fighter Alpha 1-3 weren't a whole lot different, but that was
because they weren't supposed to be. The sequels were meant to refine the
game, add in a few new elements, and "freshen" the older game up a bit. If
you want a drastically different game, you go play a different game, like
SF3 or King of Fighters or whatever.
I think the argument to be made is not how much the company changes and
modifies the game for sequels, but how much they improve the technical
aspects. For example, Core kept using the same, tired old engine for Tomb
Raider, which looked especially bad when another game from Eidos, Soul
Reaver, had an engine on the same machine that trambled all over TR's
engine. The fact that core didn't work to improve the engine and graphics
is what really brought down the later TR games, IMHO, not necessarily the
lack of new innovation to the game. Of course, there are ways that they
could have improved the game and taken it in new directions without
ruining the spirit of the game - I'm not saying that there isn't.