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Why did Treasure leave Konami?

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Dean Siren

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Mar 9, 1998, 3:00:00 AM3/9/98
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The game developer Treasure has made a lot of great hits, such as Gunstar
Heroes, Guardian Heroes and Mischief Makers, among other things. Before
they were an independent developer, they were part of Konami, making many of
the Castlevania and Ninja Turtles games, and all of the Contra games. In
late 1992, they broke off, leaving Konami with only half of their
development power, which is why so few good games have come from Konami
since then. Why did Treasure leave Konami?


Joseph M Leonard

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Mar 9, 1998, 3:00:00 AM3/9/98
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Dean Siren (sir...@iu.net) wrote:
: The game developer Treasure has made a lot of great hits, such as Gunstar


From what I hear, they had "creative differences". So many of the
workers split off to form their own company. I'd be bored to making
Contra and Castlevania, over, and over, and over, and over, and over, and
over ;)--

-maD bombeR...
his crusades against conventional
capitalization continues...

glo...@gte.net

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Mar 9, 1998, 3:00:00 AM3/9/98
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In article <EJYM.838$h31.3...@news1.atlantic.net>,

sir...@iu.net (Dean Siren) wrote:
>
> The game developer Treasure has made a lot of great hits, such as Gunstar
> Heroes, Guardian Heroes and Mischief Makers, among other things. Before
> they were an independent developer, they were part of Konami, making many of
> the Castlevania and Ninja Turtles games, and all of the Contra games. In
> late 1992, they broke off, leaving Konami with only half of their
> development power, which is why so few good games have come from Konami
> since then. Why did Treasure leave Konami?

I'm not sure, but I think they left because of developmental
differences. Konami wanted one thing, they wanted another, so
they took off and formed Treasure(good for them!).

Gloworm

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Quang Lai

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Mar 10, 1998, 3:00:00 AM3/10/98
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In article <EJYM.838$h31.3...@news1.atlantic.net>,

Dean Siren <sir...@iu.net> wrote:
>The game developer Treasure has made a lot of great hits, such as Gunstar
>Heroes, Guardian Heroes and Mischief Makers, among other things. Before
>they were an independent developer, they were part of Konami, making many of
>the Castlevania and Ninja Turtles games, and all of the Contra games. In
>late 1992, they broke off, leaving Konami with only half of their
>development power, which is why so few good games have come from Konami
>since then. Why did Treasure leave Konami?
>

I heard (read) that it was because they were sick of making sequels (to
Contra, Castlevania, etc), adn so they jumped shipped. Notice how
Treasure doesn't have any sequels (there goes GH2...).

--
Quang Lai http://www.interlog.com/~tripwire/

Grey - Digital Target

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Mar 10, 1998, 3:00:00 AM3/10/98
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In addition to their tiring of making sequels and whatnot, I'd
heard that at the time they really got tired of coding for the SFC/SNES
hardware, which compared to the rather straight forward to code for and
popular 68000 and Z-80 processors held in the Megadrive/Genesis, was very
obtuse.

At any rate - supposedly they have since written games for
Konami... I believe that the Contra Hard Corps game for the
Megadrive/Genesis was made by Treasure for Konami, but perhaps I'm
mistaken.

I honestly would like to know more information on the formation
of Treasure myself, but it's been a while since it happened and I don't
recall any details too well.

-Grey
Digital Target
grey/at/netcom.com

Mark & Michelle Wood

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Mar 10, 1998, 3:00:00 AM3/10/98
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glo...@gte.net wrote

> I'm not sure, but I think they left because of developmental
> differences. Konami wanted one thing, they wanted another, so
> they took off and formed Treasure(good for them!).

I think they left so that they could work on original games. Prior to
that, they were stuck with porting games or doing sequels. Also, I think
they preferred working with the Genesis hardware to that of the SNES.

Skid


epsilon-four

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Mar 10, 1998, 3:00:00 AM3/10/98
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You're correct for the most part. I do have a couple old issues of
GameFan dating from 1994 where the head of Treasure talks about the
reasons why they left Konami and such. These interviews are actually
pretty insightful, even though they were in GameFan. ;)

As for Treasure making Contra Hard Corps... probably not. It was
probably made by the same team that made Castlevania Bloodlines, though.

--
epsilon-four
email may be adressed to epsilon4-at-earthlink.net

"if you wanna be immortal, you gotta have something to trade in..."
- j. g. thirlwell

glo...@gte.net

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Mar 10, 1998, 3:00:00 AM3/10/98
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> I think they left so that they could work on original games. Prior to
> that, they were stuck with porting games or doing sequels. Also, I think
> they preferred working with the Genesis hardware to that of the SNES.

Who doesn't? I'm sorry, that was bad...... ;)

Dean Siren

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Mar 10, 1998, 3:00:00 AM3/10/98
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> In addition to their tiring of making sequels and whatnot, I'd
>heard that at the time they really got tired of coding for the SFC/SNES
>hardware, which compared to the rather straight forward to code for and
>popular 68000 and Z-80 processors held in the Megadrive/Genesis, was very
>obtuse.

If they thought SFC/SNES coding was obtuse, then why did they make games for
Saturn, which was even worse in that regard?


Dean Siren

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Mar 10, 1998, 3:00:00 AM3/10/98
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> I do have a couple old issues of GameFan dating from 1994 where the head
> of Treasure talks about the reasons why they left Konami and such. These
> interviews are actually pretty insightful, even though they were in
> GameFan.

Could you retype the interview here for those of us who haven't read it?


Sujith Kalathiveetil

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Mar 11, 1998, 3:00:00 AM3/11/98
to Dean Siren

On Mon, 9 Mar 1998, Dean Siren wrote:

> The game developer Treasure has made a lot of great hits, such as Gunstar
> Heroes, Guardian Heroes and Mischief Makers, among other things. Before
> they were an independent developer, they were part of Konami, making many of
> the Castlevania and Ninja Turtles games, and all of the Contra games. In
> late 1992, they broke off, leaving Konami with only half of their
> development power, which is why so few good games have come from Konami
> since then. Why did Treasure leave Konami?
>
>
>

While everything you say is mostly true, and Konami did go through a kind
of long dry period, I don't think it's fair to say few good games have
have come from Konami since then. Spectacular games like Castlevania:
SOTN, Suikoden, and Vandal Hearts speak otherwise.


epsilon-four

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Mar 11, 1998, 3:00:00 AM3/11/98
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In article <m1jN.9$Tk5.1...@news1.atlantic.net>, sir...@iu.net (Dean
Siren) wrote:

Hmm... I just finished typing it up, and the interview is quite long. How
about I post it on a web site? I could have it up very soon.

Grey - Digital Target

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Mar 11, 1998, 3:00:00 AM3/11/98
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epsilon-four (raid.kills.s...@somewhere.net) wrote:

: Hmm... I just finished typing it up, and the interview is quite long. How


: about I post it on a web site? I could have it up very soon.

Posting it to a web site would be fine - but could you maybe post
it here as well? Cutting and pasting shouldn't be too difficult I hope
(well, unless you're going through an OpenVMS/DCL proxy which gives out
buffer overflow errors all the time... damn it all).

-Grey
Digital Target
grey/at/netcom.com

epsilon-four

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Mar 11, 1998, 3:00:00 AM3/11/98
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Hehee... okay, I just posted it (the article Treasure Interview w/Game
Fan, October 1993). I just wasn't sure at first, but I realised that I've
seen spam here that makes the interview look like a short paragraph....

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