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This brings up a question I've had -- is synchro really all that useful
for Force mags? What about IQ? I've been concentrating on raising
my mag's def & mind for a while, and as a result my synchro is in the
10-15% range, but I really haven't noticed any difference between that
and the (previous) 120%+ synchro I had. I assume it has something to
do with how often and how quickly you can fire off photon blasts; since
I've got other problems if I start taking physical abuse, I've mostly
been using the mag to boost my stats.
Oh, and it seems I'm at a point where the only item that'll raise every
stat (or, alternately, won't lower anything) is Star Atomizers. Do
Stars ever start getting sold in the shop in town? I'm definitely not
there yet -- Sol Atomizers are still a rarity, even.
-Joe
Morty on Ariel, usually
> This brings up a question I've had -- is synchro really all that useful
> for Force mags? What about IQ?
Well, I'm still not sure... but from what I've been told, supposedly
that stuff affects things like if your Mag automatically casts spells on
you to help you out, what new special attacks it learns, etc. I'd try to
keep it in sync and balanced no matter what kind of player you are.
.............
@shidoshi
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S.Knight <we...@concentric.net> wrote in message
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"Joe Navratil" <navr...@dslnorthwest.net> wrote in message
news:slrn983e43....@endymion.hyperion...
Thanks-- great tip! On a related note, my MAG is currently at about level
32-- but whenever I feed it stuff, it gains in some attributes, but LOSES
others. Will having a higher sync affect that? I don't want the thing to
level DOWN.
--
Mike "Mr. Groovy" Toole [Heinrich 664 on Phantasy Star Online.]
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Webzine, isn't it?
As near as I can tell, synchro makes your Mag take action when you
encounter danger, and IQ makes it take the right action. For example, if
you're surrounded by a bunch of enemies and your HP gets reduced to about
ten points or so, a Mag with high synchro will execute a non-controlled
technique, as opposed to a photon blast. If his IQ is high, then he will
correctly heal you by casting Resta. If his IQ is low, he may end up
casting Jellen, thinking that the correct action is to lower the enemies'
attack strength.
I've noticed that Ranger characters tend to develop their Mags early...
You get level five and level six Rangers who already have Mags with 75
percent synchro which are split in two. Since Rangers can't use
techniques, I imagine that this is an important defensive tool to have
available.
This is all just random guesses, so any evidence for or against them is
surely welcome. Hope this was helpful.
-KKC, who hasn't watched any Iron Chef since he started playing PSO, which
worries him just a little bit...
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Heh, one I can actually answer.
From what I've seen, you can't actually *lose* levels with a mag. If you
happen to feed it a lot of something that lowers a given attribute,
you'll just go to having 0-5% of the bar filled but stay at the same
level. As a result, if you want to work on a given attribute or two, it
doesn't seem to be too dangerous to find the food that augments that bar
or two, feed it until you're happy with the level, and then move on.
Has anyone actually started keeping a list of what food affects what
attributes in what mag-level ranges? It didn't occur to me to do so until
about thirty seconds ago.
-Joe
I am trying to be very conscientious about developing my mag. But I
gotta tell you, it can be hard to do when your with a fast moving
group of players. I am getting to where I can do it while we are on
the run to the next location, but a lot of times I end up bumping into
walls and such. I'm sure the other players think I am a real klutz.
I have started to notice that the better players are spending time
feeding their mags.
One small clarification, Human Rangers can use techniques (I am one).
Although they probably suck compared to the forces. When I am with
the right group of people and have the luxury to experiment I am going
to start using them (I do currently heal (Resta?) every so once in a
while when I am low on monomates. So maybe I can become a Force in
training, before starting out as an actual low level Force with my
next character.
Tracy
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"Kendrick Kerwin Chua" <kend...@fnord.io.com> wrote in message
news:Bzlg6.327229$IP1.10...@news1.giganews.com...
pm
Also, I am not sure what I did, but within a short period of time my
mags intelligence jumped from about 35 to 120. This was during the
period that my group beat the Cave Worm boss, not sure if that had
anything to do with it. We had a pretty powerful Force with us, but
he can't raise others intelligence can he?
Tracy
>Latin music is art. However, raising primates to play Latin music is a
>crime. Every state and province has domestic animal laws that apply to
>raising primates. Violation of these laws may result in fines. Sega does
>not condone raising primates in any form.
What's the best way to indicate that this the greatest sig ever and that
I'm ROTFLMAO without resorting to cheesy superlatives, acronyms and mild
obscenities?
Oh, what the hell. GREATEST SIG EVER!!
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homicidal flying fish."
-Shyna Nera Shyna, Silhouette Mirage
>I have started to notice that the better players are spending time
>feeding their mags.
Even more then that, the Japanese have already discovered an excellent
way to use Mags to build up new characters.
-Quatoria
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faith does not prove anything.
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Shameless Plug - Visit www.hardnews.org for even more of Q's unpaid ranting.
<snerp>
> One small clarification, Human Rangers can use techniques (I am one).
> Although they probably suck compared to the forces. When I am with
> the right group of people and have the luxury to experiment I am going
> to start using them (I do currently heal (Resta?) every so once in a
> while when I am low on monomates. So maybe I can become a Force in
> training, before starting out as an actual low level Force with my
> next character.
>
> Tracy
He meant androids. I use an android ranger (the only "cute girl" among the
rangers), and as such I can't use any techniques aside from what my Mag (or
whatever its name is now) casts. I don't necessarily think rangers have an
easier time with mags, though. I know as an android, I don't have any use
whatsoever for TP replenishing items, meaning it gets converted to instant
mag food. Otherwise, I've notice that the "best" items swap -- once
antiparalysis increased every stat by huge margins; now it does nothing and
appears to have been replaced by antidote as my Mag's food of choice.
Two rangers are androids, which probably leads to the confusion. Only one
hunter is an android; none of the forces are for obvious reasons.
<snerp>
Benjamin
D'oh! You're right, human Rangers CAN use techniques. I just haven't
played a human Ranger yet and I assumed that the Technique limitation
applied to the whole class, not just the race. Thanks for clearing that
up.
Incidentally, does anybody know if there's an upper limit to the levels of
techniques that human characters can use? My human Hunter has got some
pretty high level techniques all of a sudden, but I seemed to have topped
out, in that my MST score won't go much higher. I'm hoping that this
plateau is just because of my weird Mag development, but that hope is not
so high. Better work on a Force character next.
-KKC, who wonders what to do with a Disaber's Right Arm item. It's got a
tool icon, but I can't eat it, feed it to my Mag or equip it. What gives?
I did but gave up. The effect changes depending on your mag's current
form and other factors like past diet and such. I seem to be going in
circles though. most of it's attributes are at 10-15 but dexterity is
almost at 30. Synchro and IQ are both near max. Weirdest thing that
happened was it turned from a Kama into something else and then back
into a Kama.
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Heh, thanks. I originally started off with this line of reasoning... If
Sega is worried enough about kids imitating grafitti artists that they
feel they need to add a disclaimer to Jet Grind Radio, why don't they add
a disclaimer to the beginning of Skies of Arcadia? Will Sega get sued if
some kid out there rigs a boat, hires a crew, and sails around plundering
the ships of the rich to feed the poor? Then I realized that the term
"piracy" would be in the wrong context when applied to a software company,
so I came up with the Samba de Amigo reference instead.
On that note, has anybody seen the disclaimer card that comes attached to
the rear-view mirror in the new Toyota Celica? The gist is that while the
car is capable of speeds up to 120 mph, Toyota doesn't claim any
responsibility for drivers caught violating the speed limit or local
traffic laws. How paranoid is that?
-KKC, who expects to have to sign a waiver every time he expresses his
opinion these days...
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Latin music is art. However, raising primates to play Latin music |
is a crime. Every state and province has domestic animal laws that |
apply to raising primates. Violation of these laws may result | kendrick
in fines. Sega does not condone raising primates in any form. | @io.com
>-KKC, who wonders what to do with a Disaber's Right Arm item. It's got a
>tool icon, but I can't eat it, feed it to my Mag or equip it. What gives?
It sounds like a unit to me. If you look at your armor/frame it
should have a "Slot" property. You can equip "units" to the slot if
it is greater than zero. My PsyArmor (or whatever its called) has
(Slot = 1) which means I can only have 1 unit (currently using one
that boosts my HP by 10 - not sure what the Right Arm unit does). I
chatted with a guy who currently had 4 slots on his armor.
Check the store or your inventory and see if there are any armor/frame
with slot greater than zero and equip this if you want (if it is worth
the price).
Tracy (Traken)
Not that I have PSO yet, but how's this method work?
--
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>Quatoria <quat...@NOSPAMbellsouth.net> wrote:
>>Tracy Kennison <kennison...@goodnet.com> wrote:
>>>I have started to notice that the better players are spending time
>>>feeding their mags.
>>
>>Even more then that, the Japanese have already discovered an excellent
>>way to use Mags to build up new characters.
>
> Not that I have PSO yet, but how's this method work?
I was playing a normal level game with my 2nd character a week or so
ago, and I noticed that all the low level characters had incredibly
high ranking mags. I wondered about this, and then it clicked that
they were using high-or-max level mags to twink their new characters.
The mags have no level requirements for use, and give massive stat
boosts (particularly at that level), so it's the equivalent of your
1st level character starting out with 10 or 20th level stats.
Significant boost.
I think I will eventually do this. I will also have him hold some of
my better stuff for me, so the new character can use (of course it
wouldn't be able to use a lot of the stuff because of class and level
issues.
Tracy (Traken)
Undoubtedly the Force has better attributes that boost the power. But
if a RAmar focuses on building those same attributes through Mag food
and such, I would guess they can become reasonably powerful. Guess I
will have to start paying more attention to this when teamed with a
similiar level Force.
I am also a RAmar who is a force wannabe. I am really just now
starting to use some of the techniques. My highest is a Fire level 4,
my lightning is currently only a 2. I am mostly using the healing a
support stuff right now.
Tracy (Traken)
nul...@hotmail.com (Nullman) wrote:
>I have a level 30 Ramar, and I am still getting new level spells.
>Like level 5 lighting, I got the big Ice Circle spell. I revive,
>throw defend and ATP+ spells for my mates. :) I am a Force wannabe!
>I was originally going to start a Force, but I wanted cool guns. So I
>thought Ramar would be perfect for me, and so far it has been. But,
>when I stop getting new magic I am going to start a force.
As a RAmar do you tend to fight up close, or more from the perimeter.
I personally seem to be more effective from the perimeter, not having
to move around as much or spend time healing.
Tracy (Traken)
nul...@hotmail.com (Nullman) wrote:
>I have a whole lot of techiques and I'm a Ranger. I think hunters
>can't use magic.
>
>Anyway, Synchro also helps boost your photon when you get hit by
>enemies. I never had 100% photon when my Synchro was 0. But now that
>it's above 100 I get them fairly often if I get hit frequently.
>
>
Don't worry about that. Just focus on one attribute at a time (specifically
whichever one you need most at the time).
-Aristotle@Threshold
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Most mag foods for my mag usually decrease either the Sync or the IQ.
So I typically work on one attribute (such as DEF) and the once it
levels up I switch to another food to bring my Sync or IQ back up to
their max (120 and 200). I then repeat the cycle, maybe selecting a
different attribute next time. The Moon Atomizers I feed my mag to
bring the Sync back up also raise the MIND attribute, so as a side
benefit my MST is getting pretty high for a RAmar giving me access to
a lot of spells.
I Don't worry about the decrease in the various attribute items (DEF,
DEX, MIND, etc) having their bars decrease, since they never actually
lose a level, the bar just goes back to the start. When you are ready
to focus on that one it will build up quickly again.
Tracy (Traken)
I hadn't really thought about this defense level difference, but it
certainly makes sense and is as it should be. I did kinda wander why
my defense attribute numbers were so low in comparison to the other
attributes. And my best defense building mag foods advance the bar
slowly, so I have to feed him a lot to advance it a level. I do equip
a defense enhancing unit on my armor that boosts it by 10, Last time
i checked though my defense number was just under 100 (I am currently
a level 27).
Its been a long time since I have found a better armor than the two
slot armor I currently have equipped (something I found in the store
at about level 17), and I have been looking in the store and field
checking the overall stats against mine. I have found better armor,
but with only one or no slots, and my overall stats would go down.
I do usually cast a defense enhancing technique (forgot the name) if
I am running around in a crowded monster filled room (like the mines
and ruins) which helps some. If I do this in the forest on normal,
most of the monsters can't even inflict any damage.
Tracy (Traken)
nul...@hotmail.com (Nullman) wrote:
>Much more so on the perimeter here as well with my Ramar. We don't
>have the greatest defensive power. More so than a force, but nothing
>like the hunters. And now that I've started my Force I am wondering
>if I should be a hunter instead so I can get up close to the monsters
>for a different perspective on the game. But, I do want that cool
>nulcear bomb blast spell that the Forces have. I am not sure what it
>is. But, it makes the coolest sound of all the spells and weapons,
>IMHO anyways.
>
Loving the Reverse and telepipe techs though, saving me mucho mesata.
Tracy (Traken)
nul...@hotmail.com (Nullman) wrote:
>I'm not sure how we fair vs a force at the same class. I just know
>that I still getting spells left and right. I just got the teleport
>and reverse spells. No more need for Moon Atomizer (except my MAG's
>MIND loves them) or teleports. Allowing you to carry more treasure.
>:) My newest ice circle spell is pretty stong now. I can often
>freeze my enemies with one shot then start shooting them. :) And,
>I've been finding lots of mono and digrinders, so my canon is now a
>+11 I believe, which rocks!
I haven't seen the cannon yet. I am primarily using various rails and
shots. Love the shot in the mines and ruins, especially online when
in a group.
Wow +11. I have been spreading my grinders around amongst various
weapons. I would definitely want to really trust my group to use a
+11. I have started coming across more of these guys who pop in at
the last minute and steal stuff. I am usually with a group that I
fully trust 2 or 3 of the guys, but it is always that 4th one who pops
in at the end. So far I haven't been burned, but I have had several
teammates burned.
Tracy (Traken)
> Whoops forgot to ask. How can you tell how high a weapon will go? If
> you reach the max and try to apply a mono or digrinder is it wasted
> and lost? or does it tell you allowing you to use it on a different
> weapon instead?
You just won't be able to use the grinder. I was able to boost my rare,
special weapon (can't remember the name) handgun to +9 and then I just
couldn't use any more grinders.
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Although, if your weapon can only have one more "point" upgraded on it, and
you use a Di- or Trigrinder, then you will "waste" the added points of the
grinder, because it will only add 1.
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As for gear, the only thing you wont be able to use is high level armors, as
they are level dependent, everything else can be used if you have the right
stats on your mag(high dex for a ranger, pow for hunter etc)
-Buddh
"Nullman" <nul...@hotmail.com> wrote in message
news:3a871a9c....@enews.newsguy.com...
> Thats right. It's a bit of a pain too as the new character wont thave
> that other players card. But, me and another guy did it. We both
> created 2 new characters and gave them items and $$ that way.