A DC port of VF X could be no where near perfect though, I wonder if sega would
even try to port it?
----------------------------------------------------
"Ore ga kowai no ka?" - Iori Yagami
Immortality? http://www.alexchiu.com/clickthru.cgi?id=shuramix
Considering Naomi 2 is basically two Naomi 1's on one board with double the
memory and T&L, it would be possible to port to DC. The board is even
backward compatible, so perhaps the code would be compatible with DC.
Converting a first gen. Naomi 2 game to the DC which AM2 obviously knows it
inside and out considering Shenmue shouldn't have that big of a loss in
quality. Nobody thought the Saturn could handle VF2 but AM2 proved them
wrong.
Perfect port? No way. Very close port? Sure.
But I don't understand why Sega doesn't just have VF4 on Naomi 1. VF is
their only million + seller in Japan. So why plan it for a new Arcade board
where a perfect DC port isn't possible? Does Sega think? I mean, they should
release it on Naomi 1, and then 3 months later release it on DC with network
options and new features.
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- Finally back from hiatus...
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Hopefully games made with naomi2 board is easily ported to DC with
great grafix which are close to the arcades. IMHO, sega prob should
have introduced naomi2 in 2002, unless their are better boards than
naomi out now. Is the PS2 arcade board better than naomi or
something?
> But I don't understand why Sega doesn't just have VF4 on Naomi
1. VF is
> their only million + seller in Japan. So why plan it for a new
Arcade board
> where a perfect DC port isn't possible? Does Sega think? I
mean, they should
> release it on Naomi 1, and then 3 months later release it on DC
with network
> options and new features.
Well, VF has always been more Sega's tech demo/flagship title to
really send off some new piece of hardware. It also fits in with Yu's
model of wanting each VF to be a major leap ahead of the last one
in terms of graphics, physics etc.
(I just hope they don't utterly sell out and trhow in garbage like a
tag mode...)
Sent via Deja.com http://www.deja.com/
Before you buy.
Yeah, the ps2 arcade board is more powerful than a naomi because it's basically
a ps2, and the naomi is basically a dc.
Well If the PS 2 arcade board has crappy anti alaising like the PS 2 does I
would say games on Naomi will look better, Even though the PS 2 board may push
a few more poly's.
However the Naomi 2 clearly crushes the PS 2 and the PS 2 aracde board
The PS2 doesn't have crappy anti-aliasing no matter how much you wish it so
during your hourly masturbation sessions with the house cat.
---
"I pledge allegiance to the snow of the United snow of America. And to the
republic for which it snows, one nation, under snow, indi-snow-ible, with
liberty and justice for snow." Man reading patriotic plaque immediately
following a snowstorm.
Well, you can see it in action here:
http://dreamcast.ign.com/news/25366.html
I recommend the Wild Riders video. Beautiful (if confusing) stuff.
Thank God that Sega has some style. There is also a video of Club Kart
and Virtua Striker 3.............. *cough*
It's too bad that it's being introduced so early, though. This is a
sure sign of fewer arcade to DC ports in the future. Speaking of,
where the hell is Jambo Safari? Hasn't anyone else played this game?
Hopefully, SOA is just biding it's time and waiting for a more calm
release schedule.
Microbe
azel wrote:
>
> Well If the PS 2 arcade board has crappy anti alaising like the PS 2 does I
Well SOJ never ported it, so it doesn't have to deal with SOA.
My guess is that they felt the game didn't have enough replay value...
--
GoodCow =)
- "BillyComic" on AIM
- Chu Chu Rocket Name: "GoodCow"
- Chu Chu Rocket Puzzle Room: G-00 (GoodCow) (Easy puzzles)
- Chu Chu Rocket Puzzle Room: G-00 (GoodCow2) (Mostly easy puzzles, some
tricky. Puzzle three is mighty tricky though)
- Dreamcast E-Mail Address: p_ron...@yahoo.com (Game saves, etc.)
--------------------------------------------------------------------------
Billy's Comics - http://www.geocities.com/billycomic/
- Finally back from hiatus...
9/18/2000 - Jet Set Radio Billy (Fan Art)
*Discontinued for now*
Phil's LiveJournal:
http://www.livejournal.com/users/goodcow/
--------------------------------------------------------------------------
> Microbe
true, It was a cool game, But definetly one that shouldn't leave the arcade,
Once you beat it that was pretty much it, And the game wasn't all that long
anyways.
I'd buy it though... :)
If they can port Virtua Cop 2, they can port a Sonic Team game on the same
hardware as the DC...
Perhaps a value priced game? $29.99? $19.99?
--
GoodCow =)
- "BillyComic" on AIM
- Chu Chu Rocket Name: "GoodCow"
- Chu Chu Rocket Puzzle Room: G-00 (GoodCow) (Easy puzzles)
- Chu Chu Rocket Puzzle Room: G-00 (GoodCow2) (Mostly easy puzzles, some
tricky. Puzzle three is mighty tricky though)
- Dreamcast E-Mail Address: p_ron...@yahoo.com (Game saves, etc.)
--------------------------------------------------------------------------
Billy's Comics - http://www.geocities.com/billycomic/
- Finally back from hiatus...
9/18/2000 - Jet Set Radio Billy (Fan Art)
*Discontinued for now*
Phil's LiveJournal:
http://www.livejournal.com/users/goodcow/
--------------------------------------------------------------------------
> ----------------------------------------------------
Well, they kind of had the chance to do that w/ the Model 3-based VF3,
and we all know how underwhelming that port turned out. *shrug*
BenT
-------------------------------
"I am a shooting GOD!"
-Sanson
> In article <M3Oy5.12022$u6.3...@typhoon1.ba-dsg.net>,
> "Phillip Roncoroni" <goo...@bellatlantic.net> wrote:
> > But I don't understand why Sega doesn't just have VF4 on Naomi 1. VF
> is
> > their only million + seller in Japan. So why plan it for a new Arcade
> board
> > where a perfect DC port isn't possible? Does Sega think? I mean, they
> should
> > release it on Naomi 1, and then 3 months later release it on DC with
> network
> > options and new features.
>
> Well, they kind of had the chance to do that w/ the Model 3-based VF3,
> and we all know how underwhelming that port turned out. *shrug*
VF3:TB was a port of an AM2 game by Genki, from the Model 3 board to
the incompatible DC hardware, and was done over six months with incomplete
development kits. While it's no Dead or Alive 2 in graphics, it's a pretty
good port even before you look at the other factors.
True, What most people don't realize is that VF 3 TB pushes the MOST poly's out
of ANY DC fighter out now, Yes even more than Soul Calibur and DOA 2.
VF 3 has FULL 3-D backround's, Unlike soul calibur. Little things like the eyes
in VF 3 are polygonal, In Soul Calibur they are just pixes.
Soul Calibur and DOA 2 just have more flash...
Too bad Virtua Fighter characters have about as much charisma
as those in SF3. Give me Tina or Taki over any VF character
anyday. However I loved VF1 because it was the first polygon
game I ever saw.
--
All Purpose Cultural Randomness
http://www.angelfire.com/tx/apcr/index.html
And yet you like the designs of the Dark Stalkers series? (Brrr) ;)
However I loved VF1 because it was the first polygon
> game I ever saw.
Here I liked it because of how it played...
>Here I liked it because of how it played...
Joe, you should know better than to say that in here. :)
--
-Mike
Michael R. Baraniecki
uni...@netcom.com
http://www.geocities.com/prowl
Space Ghost sounds and Videogame MIDIs
- Voted #1 by those asked which site they never want to see again
>Too bad Virtua Fighter characters have about as much charisma
>as those in SF3. Give me Tina or Taki over any VF character
>anyday. However I loved VF1 because it was the first polygon
>game I ever saw.
VF3 doesn't have hit-sparks or motion blur like the more popular fighting
games, but it has my favorite engine. Since fighting games in general are
geared more towards 2 players, story should matter less. VF3 is what it
is... it's a fighting *game*, and doesn't pretend to be any more.
Admittedly, though, Sega could at least throw in some sort of semblance
of a background for the characters. Even without backgrounds, I find them
more appealing than SF3's characters. It's almost like with some of the
new characters they tried to cross SF2 characters with Darkstalkers
characters, and it just didn't work. The game is really cool, though.
Argh. I keep forgetting. ;)
I don't play Soul Calibur much anymore, but I do play DOA2 because
not only does it have flash but...
DOA2 also has the might fisherman's buster, the amazing standing
moonsault, and the raging phoneix splash. And let us not forget
the magnificiant powerbomb. Oh yes and the super giant swing.
Yes that should cover all the characters I care about in DOA2. :)
> > Too bad Virtua Fighter characters have about as much charisma
> > as those in SF3. Give me Tina or Taki over any VF character
> > anyday.
>
> And yet you like the designs of the Dark Stalkers series? (Brrr) ;)
Truth be told I only like Felicia and Morrigan, but I was having too
much fun with that other thread to stop. But none of them compare
to Cammy!!
> However I loved VF1 because it was the first polygon
> > game I ever saw.
>
> Here I liked it because of how it played...
I like how it plays too, but no one will play it with me because
they all find it boring and it is really no fun to play a fighting
game by myself. They need charismatic character to go along
with the good fighting engine. Akira is the man though.