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Naomi 2, DAMN

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azel

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Sep 22, 2000, 3:00:00 AM9/22/00
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Damn does the naomi 2 sound sweet, 10 million poly's a second! wow.
Virtua Fighter X also sound's sweet, Seeing as the arcade version of Virtua
Fighter 3 didn't even use 2 million poly's a second VF X should look almost
real, Since sega said the next VF game would be as big a step over 3 as 3 was
over 2.

A DC port of VF X could be no where near perfect though, I wonder if sega would
even try to port it?

----------------------------------------------------
"Ore ga kowai no ka?" - Iori Yagami
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Phillip Roncoroni

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Sep 22, 2000, 3:00:00 AM9/22/00
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"azel" <azel...@aol.complex> wrote in message
news:20000922145152...@ng-fc1.aol.com...

> Damn does the naomi 2 sound sweet, 10 million poly's a second! wow.
> Virtua Fighter X also sound's sweet, Seeing as the arcade version of
Virtua
> Fighter 3 didn't even use 2 million poly's a second VF X should look
almost
> real, Since sega said the next VF game would be as big a step over 3 as 3
was
> over 2.
>
> A DC port of VF X could be no where near perfect though, I wonder if sega
would
> even try to port it?
>

Considering Naomi 2 is basically two Naomi 1's on one board with double the
memory and T&L, it would be possible to port to DC. The board is even
backward compatible, so perhaps the code would be compatible with DC.

Converting a first gen. Naomi 2 game to the DC which AM2 obviously knows it
inside and out considering Shenmue shouldn't have that big of a loss in
quality. Nobody thought the Saturn could handle VF2 but AM2 proved them
wrong.

Perfect port? No way. Very close port? Sure.

But I don't understand why Sega doesn't just have VF4 on Naomi 1. VF is
their only million + seller in Japan. So why plan it for a new Arcade board
where a perfect DC port isn't possible? Does Sega think? I mean, they should
release it on Naomi 1, and then 3 months later release it on DC with network
options and new features.

--

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Bill g8z

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Sep 22, 2000, 3:00:00 AM9/22/00
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What u say is true. I dont understand why they even released the
naomi2 board so soon. Are there other competing boards out there more
powerful and as flexible as naomi? Its kinda amazing the many diff
kinds of games made on the board - from racing to fighting.

Hopefully games made with naomi2 board is easily ported to DC with
great grafix which are close to the arcades. IMHO, sega prob should
have introduced naomi2 in 2002, unless their are better boards than
naomi out now. Is the PS2 arcade board better than naomi or
something?

Joe Ottoson

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Sep 22, 2000, 3:00:00 AM9/22/00
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In article <M3Oy5.12022$u6.3...@typhoon1.ba-dsg.net>,
"Phillip Roncoroni" <goo...@bellatlantic.net> wrote:

> But I don't understand why Sega doesn't just have VF4 on Naomi
1. VF is
> their only million + seller in Japan. So why plan it for a new
Arcade board
> where a perfect DC port isn't possible? Does Sega think? I
mean, they should
> release it on Naomi 1, and then 3 months later release it on DC
with network
> options and new features.

Well, VF has always been more Sega's tech demo/flagship title to
really send off some new piece of hardware. It also fits in with Yu's
model of wanting each VF to be a major leap ahead of the last one
in terms of graphics, physics etc.

(I just hope they don't utterly sell out and trhow in garbage like a
tag mode...)


Sent via Deja.com http://www.deja.com/
Before you buy.

DUKEFETT

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Sep 22, 2000, 3:00:00 AM9/22/00
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>Is the PS2 arcade board better than naomi or
>something?

Yeah, the ps2 arcade board is more powerful than a naomi because it's basically
a ps2, and the naomi is basically a dc.

azel

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Sep 22, 2000, 3:00:00 AM9/22/00
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>Yeah, the ps2 arcade board is more powerful than a naomi because it's
>basically
>a ps2, and the naomi is basically a dc.
>

Well If the PS 2 arcade board has crappy anti alaising like the PS 2 does I
would say games on Naomi will look better, Even though the PS 2 board may push
a few more poly's.

However the Naomi 2 clearly crushes the PS 2 and the PS 2 aracde board

Omarichu

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Sep 22, 2000, 3:00:00 AM9/22/00
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>
>Well If the PS 2 arcade board has crappy anti alaising like the PS 2 does I
>would say games on Naomi will look better,

The PS2 doesn't have crappy anti-aliasing no matter how much you wish it so
during your hourly masturbation sessions with the house cat.

---

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republic for which it snows, one nation, under snow, indi-snow-ible, with
liberty and justice for snow." Man reading patriotic plaque immediately
following a snowstorm.

dejam...@my-deja.com

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Sep 22, 2000, 3:00:00 AM9/22/00
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In article <20000922145152...@ng-fc1.aol.com>,

azel...@aol.complex (azel) wrote:
> Damn does the naomi 2 sound sweet, 10 million poly's a second! wow.

Well, you can see it in action here:

http://dreamcast.ign.com/news/25366.html

I recommend the Wild Riders video. Beautiful (if confusing) stuff.
Thank God that Sega has some style. There is also a video of Club Kart
and Virtua Striker 3.............. *cough*

It's too bad that it's being introduced so early, though. This is a
sure sign of fewer arcade to DC ports in the future. Speaking of,
where the hell is Jambo Safari? Hasn't anyone else played this game?
Hopefully, SOA is just biding it's time and waiting for a more calm
release schedule.

Microbe

Bill g8z

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Sep 22, 2000, 3:00:00 AM9/22/00
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Yeah maybe they also want to persuade namco to use naomi2 for
soul calibur 2...esp if its easier to develop on than PS2's board.


azel wrote:
>
> Well If the PS 2 arcade board has crappy anti alaising like the PS 2 does I

Phillip Roncoroni

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Sep 22, 2000, 3:00:00 AM9/22/00
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<dejam...@my-deja.com> wrote in message
news:8qghe2$rnl$1...@nnrp1.deja.com...

Well SOJ never ported it, so it doesn't have to deal with SOA.

My guess is that they felt the game didn't have enough replay value...

--

GoodCow =)
- "BillyComic" on AIM
- Chu Chu Rocket Name: "GoodCow"
- Chu Chu Rocket Puzzle Room: G-00 (GoodCow) (Easy puzzles)
- Chu Chu Rocket Puzzle Room: G-00 (GoodCow2) (Mostly easy puzzles, some
tricky. Puzzle three is mighty tricky though)
- Dreamcast E-Mail Address: p_ron...@yahoo.com (Game saves, etc.)

--------------------------------------------------------------------------
Billy's Comics - http://www.geocities.com/billycomic/
- Finally back from hiatus...
9/18/2000 - Jet Set Radio Billy (Fan Art)

*Discontinued for now*
Phil's LiveJournal:
http://www.livejournal.com/users/goodcow/
--------------------------------------------------------------------------

> Microbe

azel

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Sep 22, 2000, 3:00:00 AM9/22/00
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>Well SOJ never ported it, so it doesn't have to deal with SOA.
>
>My guess is that they felt the game didn't have enough replay value...
>
>--
>
>GoodCow =)

true, It was a cool game, But definetly one that shouldn't leave the arcade,
Once you beat it that was pretty much it, And the game wasn't all that long
anyways.

Phillip Roncoroni

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Sep 22, 2000, 3:00:00 AM9/22/00
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"azel" <azel...@aol.complex> wrote in message
news:20000922173851...@ng-mg1.aol.com...

> >Well SOJ never ported it, so it doesn't have to deal with SOA.
> >
> >My guess is that they felt the game didn't have enough replay value...
> >
> >--
> >
> >GoodCow =)
>
> true, It was a cool game, But definetly one that shouldn't leave the
arcade,
> Once you beat it that was pretty much it, And the game wasn't all that
long
> anyways.
>

I'd buy it though... :)

If they can port Virtua Cop 2, they can port a Sonic Team game on the same
hardware as the DC...

Perhaps a value priced game? $29.99? $19.99?

--

GoodCow =)
- "BillyComic" on AIM
- Chu Chu Rocket Name: "GoodCow"
- Chu Chu Rocket Puzzle Room: G-00 (GoodCow) (Easy puzzles)
- Chu Chu Rocket Puzzle Room: G-00 (GoodCow2) (Mostly easy puzzles, some
tricky. Puzzle three is mighty tricky though)
- Dreamcast E-Mail Address: p_ron...@yahoo.com (Game saves, etc.)

--------------------------------------------------------------------------
Billy's Comics - http://www.geocities.com/billycomic/
- Finally back from hiatus...
9/18/2000 - Jet Set Radio Billy (Fan Art)

*Discontinued for now*
Phil's LiveJournal:
http://www.livejournal.com/users/goodcow/
--------------------------------------------------------------------------

> ----------------------------------------------------

Ben Turner

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Sep 22, 2000, 3:00:00 AM9/22/00
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In article <M3Oy5.12022$u6.3...@typhoon1.ba-dsg.net>,
"Phillip Roncoroni" <goo...@bellatlantic.net> wrote:
> But I don't understand why Sega doesn't just have VF4 on Naomi 1. VF
is
> their only million + seller in Japan. So why plan it for a new Arcade
board
> where a perfect DC port isn't possible? Does Sega think? I mean, they
should
> release it on Naomi 1, and then 3 months later release it on DC with
network
> options and new features.

Well, they kind of had the chance to do that w/ the Model 3-based VF3,
and we all know how underwhelming that port turned out. *shrug*

BenT
-------------------------------
"I am a shooting GOD!"
-Sanson

Dave Oldridge

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Sep 22, 2000, 3:00:00 AM9/22/00
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Ben Turner wrote:

> In article <M3Oy5.12022$u6.3...@typhoon1.ba-dsg.net>,
> "Phillip Roncoroni" <goo...@bellatlantic.net> wrote:
> > But I don't understand why Sega doesn't just have VF4 on Naomi 1. VF
> is
> > their only million + seller in Japan. So why plan it for a new Arcade
> board
> > where a perfect DC port isn't possible? Does Sega think? I mean, they
> should
> > release it on Naomi 1, and then 3 months later release it on DC with
> network
> > options and new features.
>
> Well, they kind of had the chance to do that w/ the Model 3-based VF3,
> and we all know how underwhelming that port turned out. *shrug*

VF3:TB was a port of an AM2 game by Genki, from the Model 3 board to
the incompatible DC hardware, and was done over six months with incomplete
development kits. While it's no Dead or Alive 2 in graphics, it's a pretty
good port even before you look at the other factors.


azel

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Sep 22, 2000, 9:45:09 PM9/22/00
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>daveol...@comnet.ca
>While it's no Dead or Alive 2 in graphics, it's a pretty
>good port even before you look at the other factors.

True, What most people don't realize is that VF 3 TB pushes the MOST poly's out
of ANY DC fighter out now, Yes even more than Soul Calibur and DOA 2.

VF 3 has FULL 3-D backround's, Unlike soul calibur. Little things like the eyes
in VF 3 are polygonal, In Soul Calibur they are just pixes.

Soul Calibur and DOA 2 just have more flash...

Ethan Hammond

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Sep 23, 2000, 3:00:00 AM9/23/00
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azel wrote:
>
> >daveol...@comnet.ca
> >While it's no Dead or Alive 2 in graphics, it's a pretty
> >good port even before you look at the other factors.
>
> True, What most people don't realize is that VF 3 TB pushes the MOST poly's out
> of ANY DC fighter out now, Yes even more than Soul Calibur and DOA 2.
>
> VF 3 has FULL 3-D backround's, Unlike soul calibur. Little things like the eyes
> in VF 3 are polygonal, In Soul Calibur they are just pixes.
>
> Soul Calibur and DOA 2 just have more flash...

Too bad Virtua Fighter characters have about as much charisma
as those in SF3. Give me Tina or Taki over any VF character
anyday. However I loved VF1 because it was the first polygon
game I ever saw.

--
All Purpose Cultural Randomness
http://www.angelfire.com/tx/apcr/index.html

Joe Ottoson

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Sep 23, 2000, 3:00:00 AM9/23/00
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In article <39CC52...@worldnet.att.net>,
Ethan Hammond <esha...@worldnet.att.net> wrote:
> azel wrote:
> >
> > >daveol...@comnet.ca

>
> > VF 3 has FULL 3-D backround's, Unlike soul calibur. Little
things like the eyes
> > in VF 3 are polygonal, In Soul Calibur they are just pixes.
> >
> > Soul Calibur and DOA 2 just have more flash...
>
> Too bad Virtua Fighter characters have about as much charisma
> as those in SF3. Give me Tina or Taki over any VF character
> anyday.

And yet you like the designs of the Dark Stalkers series? (Brrr) ;)

However I loved VF1 because it was the first polygon
> game I ever saw.

Here I liked it because of how it played...

Michael R. Baraniecki

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Sep 23, 2000, 3:00:00 AM9/23/00
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jaot...@fortlewis.edu (Joe Ottoson) wrote in
<8qj36i$jlq$1...@nnrp1.deja.com>:

>Here I liked it because of how it played...

Joe, you should know better than to say that in here. :)


--

-Mike

Michael R. Baraniecki
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Space Ghost sounds and Videogame MIDIs
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Michael R. Baraniecki

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Sep 23, 2000, 3:00:00 AM9/23/00
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esha...@worldnet.att.net (Ethan Hammond) wrote in
<39CC52...@worldnet.att.net>:

>Too bad Virtua Fighter characters have about as much charisma
>as those in SF3. Give me Tina or Taki over any VF character

>anyday. However I loved VF1 because it was the first polygon
>game I ever saw.

VF3 doesn't have hit-sparks or motion blur like the more popular fighting
games, but it has my favorite engine. Since fighting games in general are
geared more towards 2 players, story should matter less. VF3 is what it
is... it's a fighting *game*, and doesn't pretend to be any more.

Admittedly, though, Sega could at least throw in some sort of semblance
of a background for the characters. Even without backgrounds, I find them
more appealing than SF3's characters. It's almost like with some of the
new characters they tried to cross SF2 characters with Darkstalkers
characters, and it just didn't work. The game is really cool, though.

Game Otaku

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Sep 23, 2000, 3:00:00 AM9/23/00
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I disagree with what was said regarding VF4 on the Naomi. The game is not out
yet first of all, and no shots have even been shown, which means it will be
some time away. VF has never been about home ports, it's always been about
showcasing the most advanced graphics ever seen for it's time. Obviously, that
won't be the case if VF4 is on Naomi. Also, Sega never releases a VF until at
least a year or two (or three) after its arcade release. By the time Sega's
next system comes out, VF4 will have been out for at least a year, and I'm sure
a much more accurate conversion (than what we would get on the DC) will be
possible for a timely port just in time for their new system launch (hopefully
there will be a new Sega console). The timing of VF4's release is like that of
the VF3 debacle, regarding a Saturn version and a simultaneous Katana/DC
version. Looking back, thank GOD they didn't do a Saturn port of that game,
and I'm sure when we see VF4 we'll be saying the same thing regarding a DC
port.
Game Otaku
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Joe Ottoson

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Sep 24, 2000, 3:00:00 AM9/24/00
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In article <8FB8B9059uni...@news-server.mgfairfax.rr.com>,

uni...@netcom.com (Michael R. Baraniecki) wrote:
> jaot...@fortlewis.edu (Joe Ottoson) wrote in
> <8qj36i$jlq$1...@nnrp1.deja.com>:
>
> >Here I liked it because of how it played...
>
> Joe, you should know better than to say that in here. :)

Argh. I keep forgetting. ;)

Ethan Hammond

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Sep 24, 2000, 3:00:00 AM9/24/00
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Joe Ottoson wrote:
>
> In article <39CC52...@worldnet.att.net>,
> Ethan Hammond <esha...@worldnet.att.net> wrote:
> > azel wrote:
> > >
> > > >daveol...@comnet.ca
> >
> > > VF 3 has FULL 3-D backround's, Unlike soul calibur. Little
> things like the eyes
> > > in VF 3 are polygonal, In Soul Calibur they are just pixes.
> > >
> > > Soul Calibur and DOA 2 just have more flash...

I don't play Soul Calibur much anymore, but I do play DOA2 because
not only does it have flash but...
DOA2 also has the might fisherman's buster, the amazing standing
moonsault, and the raging phoneix splash. And let us not forget
the magnificiant powerbomb. Oh yes and the super giant swing.
Yes that should cover all the characters I care about in DOA2. :)

> > Too bad Virtua Fighter characters have about as much charisma
> > as those in SF3. Give me Tina or Taki over any VF character
> > anyday.
>

> And yet you like the designs of the Dark Stalkers series? (Brrr) ;)

Truth be told I only like Felicia and Morrigan, but I was having too
much fun with that other thread to stop. But none of them compare
to Cammy!!



> However I loved VF1 because it was the first polygon
> > game I ever saw.
>

> Here I liked it because of how it played...

I like how it plays too, but no one will play it with me because
they all find it boring and it is really no fun to play a fighting
game by myself. They need charismatic character to go along
with the good fighting engine. Akira is the man though.

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