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Gunstar Heroes for Saturn????

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Ed Brown

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Nov 9, 1998, 3:00:00 AM11/9/98
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I have never owned a Sega console until I snagged a cheap Saturn on eBay
recently. I was wondering if they ever made a Gunstar Heroes game (either a
upgraded remake, a sequel, and a -very- similar title) for the Sat. One of my
old roomates had it for the Genny and it was awesome!! I can play imports on my
sat so if there is only a Japanese version that's cool. Any info appreciated,

Jason
--
--------------------------------------------------------
A government powerful enough to give you everything you
want is also powerful enough to take everything you have
--------------------------------------------------------


Benjamin

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Nov 9, 1998, 3:00:00 AM11/9/98
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Ed Brown wrote:

Sadly, no Gunstar Heroes sequel was ever made for the Saturn. However, Treasure,
the good folks who made the greatest game on Earth, did make the somewhat "similar"
Guardian Heroes, which is easily one of the best Saturn games in my opinion. You
NEED to buy this game. Whereas Gunstar Heroes was a shooting platform game,
Guardian Heroes is a side scrolling fighting game. Both games ooze the creativity
and non-stop action that Treasure's games are known for. This game is _fun_, and
you can go here to see some reviews of this Saturn "sequel" or "prequel":

http://www.sega-saturn.com/saturn/software/gh.htm

Treasure has also made Silhouette Mirage and Radiant Silvergun, both seemingly
chock full 'o action though I've only played the former. Whereas Guardian Heroes
saw a US release, the above two are only available on Saturn as imports.
Supposedly, Working Designs is porting Silhouette Mirage (don't know anything about
it) for the US PSX.

It's great that you have a Saturn, and you'll probably love Guardian Heroes. It is
a great game. However, do yourself a favor and pick up a Genesis and Gunstar
Heroes. You won't regret it.

Benjamin


Raymond McKeithen II

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Nov 10, 1998, 3:00:00 AM11/10/98
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Ed Brown wrote in message <3647d...@news.pacifier.com>...

>I have never owned a Sega console until I snagged a cheap Saturn on eBay
>recently. I was wondering if they ever made a Gunstar Heroes game (either a
>upgraded remake, a sequel, and a -very- similar title) for the Sat. One of
my
>old roomates had it for the Genny and it was awesome!! I can play imports
on my
>sat so if there is only a Japanese version that's cool. Any info
appreciated,
>
No actual sequel (something Treasure doens't like to do). I can't think of a
similar Saturn game either.

The closest I can think of is the import Gunner's Heaven on the PSX...

I guess the closest Saturn game would be the SNK game Metal Slug, though
it's much slower paced than Gunstar Heroes (why I don't like MS, it's boring
to me, but many love it, so you might too). MS requires the 1M Ram cart to
play, like most SNK games (maybe it works with the 4M as well, not sure).

remove 2 nospam's for email...
Raymond

Raymond McKeithen II

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Nov 10, 1998, 3:00:00 AM11/10/98
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Benjamin wrote in message <3647D9A4...@tmbg.org>...

>
>Treasure has also made Silhouette Mirage and Radiant Silvergun, both
seemingly
>chock full 'o action though I've only played the former. Whereas Guardian
Heroes
>saw a US release, the above two are only available on Saturn as imports.
>Supposedly, Working Designs is porting Silhouette Mirage (don't know
anything about
>it) for the US PSX.
>
C'mon Benjamin, you *need* Radiant Silvergun. You *want* it. You *know* you
do...

SM was released for the PSX (under the title "Silhouette Mirage:
Reprogrammed Hope") in Japan by Treasure, though someone else did the
conversion for them. That, in itself, is a scary thought. I believe it's
supposed to have an extra level or boss. That's all I know about it...

Michael Mr. Groovy Toole

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Nov 10, 1998, 3:00:00 AM11/10/98
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In article <v9R12.1162$8T2.1...@newshog.newsread.com>, "Raymond

McKeithen II" <nospamr...@nospamjas.net> wrote:
> SM was released for the PSX (under the title "Silhouette Mirage:
> Reprogrammed Hope") in Japan by Treasure, though someone else did the
> conversion for them. That, in itself, is a scary thought. I believe it's
> supposed to have an extra level or boss. That's all I know about it...

I have "Silhouette Mirage: Reprogrammed Hope". The port is quite good
as far as I can tell (only seen screenshots of SS version)-- there's
slowdown in a couple of spots, but other than that, the graphics are nice
and crisp and the game is fast.

Plus, it cost $15.00 from those crazy irresponsible Buy-Rite people. I
couldn't resist.
--
michael "mr. groovy" toole ------> chie...@animejump.com
Anime Jump WWW magazine. Go here: www.animejump.com
"You can take your Stars, and you can take your Bucks,
And you can shove 'em up your ass-- 'cause your coffee sucks!"
--Skavoovie & the Epitones

Benjamin

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Nov 10, 1998, 3:00:00 AM11/10/98
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Raymond McKeithen II wrote:

> Benjamin wrote in message <3647D9A4...@tmbg.org>...
> >
> >Treasure has also made Silhouette Mirage and Radiant Silvergun, both
> seemingly
> >chock full 'o action though I've only played the former. Whereas Guardian
> Heroes
> >saw a US release, the above two are only available on Saturn as imports.
> >Supposedly, Working Designs is porting Silhouette Mirage (don't know
> anything about
> >it) for the US PSX.
> >
> C'mon Benjamin, you *need* Radiant Silvergun. You *want* it. You *know* you
> do...

Must... kill.... must... kill... wait! No! :^) Of course, I know that I want
and need it, but in these days of cheap Saturn games, it's just so difficult
for me to consider spending $50 on a game (even if it's Treasure). That, and I
can't afford it right now, nevermind the fact that I just went ahead and bought
Mr. Bones again. hehe I know... I should have put those dollars in my Radiant
Silvergun jar. hehe Perhaps I'll drop a few Christmas present hints, assuming I
actually get any this year...

> SM was released for the PSX (under the title "Silhouette Mirage:
> Reprogrammed Hope") in Japan by Treasure, though someone else did the
> conversion for them. That, in itself, is a scary thought. I believe it's
> supposed to have an extra level or boss. That's all I know about it...
>

> remove 2 nospam's for email...
> Raymond

Well, I believe it does have an extra level, but the Saturn version's long
enough as it is. With the PSX's typical 2-D inferiority and the outside
conversion status of the game, I've never really bothered with it. Plus, it
helps not owning a Playstation. :^) Honestly, the last thing Silhouette Mirage
needs is another level or boss... even with "cheating" the game is far too
long/difficult for my tastes. The only thing I'm curious about is Working
Designs translation job; that is, whether or not the story and dialogue
was/will be butchered as usual.

Benjamin


SR Dominguez

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Nov 10, 1998, 3:00:00 AM11/10/98
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Benjamin <benj...@tmbg.org> wrote:
> Sadly, no Gunstar Heroes sequel was ever made for the Saturn. However, Treasure,
> the good folks who made the greatest game on Earth, did make the somewhat "similar"
> Guardian Heroes, which is easily one of the best Saturn games in my opinion. You
> NEED to buy this game. Whereas Gunstar Heroes was a shooting platform game,
> Guardian Heroes is a side scrolling fighting game. Both games ooze the creativity
> and non-stop action that Treasure's games are known for. This game is _fun_, and
> you can go here to see some reviews of this Saturn "sequel" or "prequel":

Try Princess Crown instead. You can't affect the plot, but it's far less
messy and the graphics have to be seen to be believed.

"I didn't lose my mind, it was mine to give away."
-Robbie Williams, No Regrets
Simon Rafael Dominguez (u5...@ugd.keele.ac.uk)

Raymond McKeithen II

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Nov 10, 1998, 3:00:00 AM11/10/98
to

Benjamin wrote in message <3647EFA0...@tmbg.org>...

>
>Must... kill.... must... kill... wait! No! :^) Of course, I know that I
want
>and need it, but in these days of cheap Saturn games, it's just so
difficult
>for me to consider spending $50 on a game (even if it's Treasure). That,
and I
>can't afford it right now, nevermind the fact that I just went ahead and
bought
>Mr. Bones again. hehe I know... I should have put those dollars in my
Radiant
>Silvergun jar. hehe Perhaps I'll drop a few Christmas present hints,
assuming I
>actually get any this year...
>
Heh. Yes, just remember that one awesome $50 game is worth far more than 5 x
$10 mediocre games... :)

>> SM was released for the PSX (under the title "Silhouette Mirage:
>> Reprogrammed Hope") in Japan by Treasure, though someone else did the
>> conversion for them. That, in itself, is a scary thought. I believe it's
>> supposed to have an extra level or boss. That's all I know about it...
>

>Well, I believe it does have an extra level, but the Saturn version's long
>enough as it is. With the PSX's typical 2-D inferiority and the outside
>conversion status of the game, I've never really bothered with it. Plus, it
>helps not owning a Playstation. :^) Honestly, the last thing Silhouette
Mirage
>needs is another level or boss... even with "cheating" the game is far too
>long/difficult for my tastes. The only thing I'm curious about is Working
>Designs translation job; that is, whether or not the story and dialogue
>was/will be butchered as usual.
>

Agreed, and I don't have a PS either (as I seem to point out 100 times a day
now ;) ...I was just trying to add to the info. I read a review that
compared the two versions

For me, a big part of the ambiance of this game is the audio experience,
especially the "computer voices". No doubt anyone's translation is gonna
screw that up, at least to a purist like me.

I haven't played it lately, but as you probably recall, I haven't finished
it either. I guess I should try again after I found that "cheat" code I gave
you... Still, I love the game. :)

Raymond McKeithen II

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Nov 10, 1998, 3:00:00 AM11/10/98
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SR Dominguez wrote in message <7294nl$75b$3...@cfs2.kis.keele.ac.uk>...

>Benjamin <benj...@tmbg.org> wrote:
>> Sadly, no Gunstar Heroes sequel was ever made for the Saturn. However,
Treasure,
>> the good folks who made the greatest game on Earth, did make the somewhat
"similar"
>> Guardian Heroes, which is easily one of the best Saturn games in my
opinion. You
>> NEED to buy this game. Whereas Gunstar Heroes was a shooting platform
game,
>> Guardian Heroes is a side scrolling fighting game. Both games ooze the
creativity
>> and non-stop action that Treasure's games are known for. This game is
_fun_, and
>> you can go here to see some reviews of this Saturn "sequel" or "prequel":
>
>Try Princess Crown instead. You can't affect the plot, but it's far less
>messy and the graphics have to be seen to be believed.
>
Yes! While I'm not sure it's in any way comparable to Gunstar Heroes,
Princess Crown is fabulous.

I'm one of the /few/ here that doesn't like Guardian Heroes, apparently. I
won't go into the gory details again (unless someone asks)...

Raymond McKeithen II

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Nov 10, 1998, 3:00:00 AM11/10/98
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Raymond McKeithen II wrote in message ...
>

>Agreed, and I don't have a PS either (as I seem to point out 100 times a
day
>now ;) ...I was just trying to add to the info. I read a review that
>compared the two versions
>

I must've drifted off there, I was going to say I couldn't remember where
that review was...

Benjamin

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Nov 10, 1998, 3:00:00 AM11/10/98
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Raymond McKeithen II wrote:

> SR Dominguez wrote in message <7294nl$75b$3...@cfs2.kis.keele.ac.uk>...
> >Benjamin <benj...@tmbg.org> wrote:
> >> Sadly, no Gunstar Heroes sequel was ever made for the Saturn. However,
> Treasure,
> >> the good folks who made the greatest game on Earth, did make the somewhat
> "similar"
> >> Guardian Heroes, which is easily one of the best Saturn games in my
> opinion. You
> >> NEED to buy this game. Whereas Gunstar Heroes was a shooting platform
> game,
> >> Guardian Heroes is a side scrolling fighting game. Both games ooze the
> creativity
> >> and non-stop action that Treasure's games are known for. This game is
> _fun_, and
> >> you can go here to see some reviews of this Saturn "sequel" or "prequel":
> >
> >Try Princess Crown instead. You can't affect the plot, but it's far less
> >messy and the graphics have to be seen to be believed.
> >
> Yes! While I'm not sure it's in any way comparable to Gunstar Heroes,
> Princess Crown is fabulous.

But then Princess Crown isn't _anything_ like Gunstar Heroes. Personally, I was
a bit disappointed with Princess Crown. After hearing all the great reviews
about the games graphics, I find the lack of multiple moving backgrounds,
"warping" floors, etc. make the game look too stiff albeit incredibly well
drawn. Combat, initially inventive and fun, becomes tedious to a certain extent,
since it more or less involves the same repetition of maneuvers to defeat the
enemy. I would recommend the game for Street Fighter and/or Zelda 2 fans, but
never as Gunstar Heroes replacement.

> I'm one of the /few/ here that doesn't like Guardian Heroes, apparently. I
> won't go into the gory details again (unless someone asks)...

> remove 2 nospam's for email...
> Raymond

I believe you had a problem with the game's execution of three separate fighting
planes and an over abundance of action...?

Benjamin

Raymond McKeithen II

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Nov 10, 1998, 3:00:00 AM11/10/98
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Benjamin wrote in message <36484F02...@tmbg.org>...

>Raymond McKeithen II wrote:
>
>> SR Dominguez wrote in message <7294nl$75b$3...@cfs2.kis.keele.ac.uk>...
>> >
>> >Try Princess Crown instead. You can't affect the plot, but it's far less
>> >messy and the graphics have to be seen to be believed.
>> >
>> Yes! While I'm not sure it's in any way comparable to Gunstar Heroes,
>> Princess Crown is fabulous.
>
>But then Princess Crown isn't _anything_ like Gunstar Heroes. Personally, I
was
>a bit disappointed with Princess Crown. After hearing all the great reviews
>about the games graphics, I find the lack of multiple moving backgrounds,
>"warping" floors, etc. make the game look too stiff albeit incredibly well
>drawn. Combat, initially inventive and fun, becomes tedious to a certain
extent,
>since it more or less involves the same repetition of maneuvers to defeat
the
>enemy. I would recommend the game for Street Fighter and/or Zelda 2 fans,
but
>never as Gunstar Heroes replacement.
>
Yes, as I said, it's nothing to do with Gunstar. I think what happened was
the progression Gunstar-->Guardian Heroes-->Princess Crown, which makes a
little more sense (though maybe not much...)


I still think the best GH "replacement" is the PS game Gunner's Heaven (one
of the /very/ few PS games I miss...).

>> I'm one of the /few/ here that doesn't like Guardian Heroes, apparently.
I
>> won't go into the gory details again (unless someone asks)...
>

>I believe you had a problem with the game's execution of three separate
fighting
>planes and an over abundance of action...?
>

Yeah, pretty much it, and the way you can get caught in a repetitive pattern
of death with many bosses if you make a single mistake; i.e. you're knocked
down, and you're hit again as you get up before you can block, repeat until
dead.

The three planes as a /concept/ doesn't bother me, but the execution of it
here does.

I also really hate the pixellated mess that is the graphics. It's ugly, and
it often makes it incredibly hard to tell what the heck you're doing...

I don't even consider the multiplayer free-for-all (what some love) because
I never had the opportunity to play it. I only consider that an extra,
anyway, because it's not what the game is about.

SR Dominguez

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Nov 11, 1998, 3:00:00 AM11/11/98
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Raymond McKeithen II <nospamr...@nospamjas.net> wrote:
> >
> Yes! While I'm not sure it's in any way comparable to Gunstar Heroes,
> Princess Crown is fabulous.

I was comparing it to Guardian Heroes.

Raymond McKeithen II

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Nov 11, 1998, 3:00:00 AM11/11/98
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SR Dominguez wrote in message <72csgb$qfe$1...@cfs2.kis.keele.ac.uk>...

>Raymond McKeithen II <nospamr...@nospamjas.net> wrote:
>> >
>> Yes! While I'm not sure it's in any way comparable to Gunstar Heroes,
>> Princess Crown is fabulous.
>
>I was comparing it to Guardian Heroes.
>
Yes, I know, I know. :)

We're just getting completely away from what the OP asked about... ^_^;

Joshua Kaufman

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Nov 11, 1998, 3:00:00 AM11/11/98
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sickla...@my-dejanews.com wrote:
>
> In article <ufV12.1186$8T2.2...@newshog.newsread.com>,

> "Raymond McKeithen II" <nospamr...@nospamjas.net> wrote:
>
> > I'm one of the /few/ here that doesn't like Guardian Heroes, apparently. I
> > won't go into the gory details again (unless someone asks)...
> >
> > remove 2 nospam's for email...
> > Raymond
> >
> >
>
> I wasn't too hip on Guardian Heroes. It does have very nice graphics, >though.

Me too. Everyone says it's fun and great and all, but I find it slow and
boring. And the graphics could be better....

> Also, I think Mischief Makers (Yuke Yuke Troublemakers) is a pretty weak
> Treasure game, too.

This OTOH, from what little I played of it, I liked. I'm definatly
getting if I can find it at a reasonable price.

-Joshua
--

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Raymond McKeithen II

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Nov 11, 1998, 3:00:00 AM11/11/98
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sickla...@my-dejanews.com wrote in message
<72dic6$rv4$1...@nnrp1.dejanews.com>...

>In article <ufV12.1186$8T2.2...@newshog.newsread.com>,
> "Raymond McKeithen II" <nospamr...@nospamjas.net> wrote:
>
>> I'm one of the /few/ here that doesn't like Guardian Heroes, apparently.
I
>> won't go into the gory details again (unless someone asks)...
>>
>
>I wasn't too hip on Guardian Heroes. It does have very nice graphics,
though.
>Also, I think Mischief Makers (Yuke Yuke Troublemakers) is a pretty weak
>Treasure game, too.
>
>jeff
>
I like Yuke Yuke (one of the few N64 games I like), but not many people seem
to. Actually IMO it has the opposite situation from Guardian Heroes; that is
a cool game that no one likes (YYT) versus a very flawed game that
"everyone" loves anyway (Guardian Heroes)... YYT did get a grudgingly
positive review in Next Generation, which is amazing for a 2D game in that
magazine...

Personally, I think the pixellated mess that is the graphics in Guardian
Heroes is not 'nice graphics' at all... The backgrounds aren't bad, but all
the sprites are terrible. I'd far rather have good sprites and mediocre
backgrounds (which you typically can't really look at while you play,
anyway).

Benjamin

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Nov 11, 1998, 3:00:00 AM11/11/98
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Raymond McKeithen II wrote:

> Personally, I think the pixellated mess that is the graphics in Guardian
> Heroes is not 'nice graphics' at all... The backgrounds aren't bad, but all
> the sprites are terrible. I'd far rather have good sprites and mediocre
> backgrounds (which you typically can't really look at while you play,
> anyway).

<RANT ON>

Who's the graphics whore now!? :^)

Seriously, though, you don't think the sprites in Guardian Heroes are good? I'd
agree that they get _very_ pixellated when the camera zooms in a la Grandia et
al, which I know you hate, but I think you're being a bit too harsh on the game.
Actually, I almost like the pixellation. It gives me the feeling that the game
is just _that_ explosive, that the graphics are literally taking over the
screen. Would you admit to liking the character designs and artwork at the very
least? Surely, you must like some aspect of the game *cough cough Nicole cough
cough*...? hehe Still, the "pixellated mess" doesn't occur _that_ often, and you
can certainly tone it down by simply avoiding the fighting place closest to the
screen, which would also narrow down the amount of planes to two, "solving" that
other problem you have with the game.

<RANT OFF>

Benjamin


Raymond McKeithen II

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Nov 11, 1998, 3:00:00 AM11/11/98
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Benjamin wrote in message <364A5E3B...@tmbg.org>...

>Raymond McKeithen II wrote:
>
>> Personally, I think the pixellated mess that is the graphics in Guardian
>> Heroes is not 'nice graphics' at all... The backgrounds aren't bad, but
all
>> the sprites are terrible. I'd far rather have good sprites and mediocre
>> backgrounds (which you typically can't really look at while you play,
>> anyway).
>
><RANT ON>
>
>Who's the graphics whore now!? :^)
>
Heh. I'm just a 'graphics tart' (I want great graphics in addition to
gameplay) the true 'whores' don't care about the gameplay, just the
graphics. :^)

>Seriously, though, you don't think the sprites in Guardian Heroes are good?
I'd
>agree that they get _very_ pixellated when the camera zooms in a la Grandia
et
>al, which I know you hate, but I think you're being a bit too harsh on the
game.

Perhaps a bit harsh, yes. Probably in reaction to the near-universal
'love-fest' the game gets otherwise. There is something a little odd about
the sprites even without zooming, however. Even in the middle plane, they
don't look quite like they're at 'original size' (most noticable on the
outlines). Perhaps this is only noticable on RGB; one of those cases where
the 'blurring' of video input may actually help matters.

>Actually, I almost like the pixellation. It gives me the feeling that the
game
>is just _that_ explosive, that the graphics are literally taking over the
>screen. Would you admit to liking the character designs and artwork at the
very
>least? Surely, you must like some aspect of the game *cough cough Nicole
cough
>cough*...? hehe

Heh. I like that, Benjamin, your memory is as good as (probably better than)
mine. ^_^

Yes, the character design is nice, and Nicole's a real cutie. Starting with
this game, this seems to be Treasure's 'standard' character design now; Yuke
Yuke's Maria looks similar, as do the characters in RS. Only Silhouette
Mirage got its own, bizarre (but still cool) character design. [Am I the
only person who thinks Shaina looks like she could be Nights' girlfriend?]

>Still, the "pixellated mess" doesn't occur _that_ often, and you
>can certainly tone it down by simply avoiding the fighting place closest to
the
>screen, which would also narrow down the amount of planes to two, "solving"
that
>other problem you have with the game.
>

True, the true "pix mess" is when a lot of things are in the front plane, or
big explosions are such are going on (and this is when we get the "chaos"
problem when you lose yourself). However, as I mentioned above, there's some
pixelation/something going on all the time. Perhaps the character graphics
were compressed to take up less memory (like certain PS games), I don't know
what it is...

Benjamin

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Nov 11, 1998, 3:00:00 AM11/11/98
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Raymond McKeithen II wrote:

Well, I keep my television's contrast turned all the way down precisely because
of said "'blurring.'" Games (especially Saturn FMV) look so much better that
way; it smoothes out all the rough edges and such. Whether or not Guardian
Heroes' graphics are "fixed" with my settings, I don't know...<snip>

> Yes, the character design is nice, and Nicole's a real cutie. Starting with
> this game, this seems to be Treasure's 'standard' character design now; Yuke
> Yuke's Maria looks similar, as do the characters in RS. Only Silhouette
> Mirage got its own, bizarre (but still cool) character design. [Am I the
> only person who thinks Shaina looks like she could be Nights' girlfriend?]

Yes. :^) Correct me if I'm wrong, but NiGHTS is neither male nor female? I
thought NiGHTS basically embodied the courage of the kids and was portrayed in
such as way as to allow NiGHTS to pass as both sexes.

<snip>

Benjamin


sickla...@my-dejanews.com

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Nov 12, 1998, 3:00:00 AM11/12/98
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In article <ufV12.1186$8T2.2...@newshog.newsread.com>,
"Raymond McKeithen II" <nospamr...@nospamjas.net> wrote:

> I'm one of the /few/ here that doesn't like Guardian Heroes, apparently. I
> won't go into the gory details again (unless someone asks)...
>

> remove 2 nospam's for email...
> Raymond
>
>

I wasn't too hip on Guardian Heroes. It does have very nice graphics, though.


Also, I think Mischief Makers (Yuke Yuke Troublemakers) is a pretty weak
Treasure game, too.


jeff

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Michael Mr. Groovy Toole

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Nov 12, 1998, 3:00:00 AM11/12/98
to
In article <uAu22.1863$8T2.3...@newshog.newsread.com>, "Raymond

McKeithen II" <nospamr...@nospamjas.net> wrote:
> Yes, the character design is nice, and Nicole's a real cutie. Starting with
> this game, this seems to be Treasure's 'standard' character design now; Yuke
> Yuke's Maria looks similar, as do the characters in RS. Only Silhouette
> Mirage got its own, bizarre (but still cool) character design. [Am I the
> only person who thinks Shaina looks like she could be Nights' girlfriend?]

I -love- the character design in Silhouette Mirage. To me, it's a big
part of what makes the game enjoyable... especially those crazy bosses.
As for Shaina, well... all I can think of is the way she'd mop the floor
with Nights.

Raymond McKeithen II

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Nov 12, 1998, 3:00:00 AM11/12/98
to

Benjamin wrote in message <364A91EB...@tmbg.org>...

>Raymond McKeithen II wrote:
>
>> Benjamin wrote in message <364A5E3B...@tmbg.org>...

>>


>> >Seriously, though, you don't think the sprites in Guardian Heroes are
good?
>> I'd
>> >agree that they get _very_ pixellated when the camera zooms in a la
Grandia
>> et
>> >al, which I know you hate, but I think you're being a bit too harsh on
the
>> game.
>>
>> Perhaps a bit harsh, yes. Probably in reaction to the near-universal
>> 'love-fest' the game gets otherwise. There is something a little odd
about
>> the sprites even without zooming, however. Even in the middle plane, they
>> don't look quite like they're at 'original size' (most noticable on the
>> outlines). Perhaps this is only noticable on RGB; one of those cases
where
>> the 'blurring' of video input may actually help matters.
>
>Well, I keep my television's contrast turned all the way down precisely
because
>of said "'blurring.'" Games (especially Saturn FMV) look so much better
that
>way; it smoothes out all the rough edges and such. Whether or not Guardian
>Heroes' graphics are "fixed" with my settings, I don't know...<snip>
>

True, it helps Saturn FMV (especially Cinepak). That's a price I have to pay
to get the extra detail otherwise.

>> Yes, the character design is nice, and Nicole's a real cutie. Starting
with
>> this game, this seems to be Treasure's 'standard' character design now;
Yuke
>> Yuke's Maria looks similar, as do the characters in RS. Only Silhouette
>> Mirage got its own, bizarre (but still cool) character design. [Am I the
>> only person who thinks Shaina looks like she could be Nights'
girlfriend?]
>

>Yes. :^) Correct me if I'm wrong, but NiGHTS is neither male nor female? I
>thought NiGHTS basically embodied the courage of the kids and was portrayed
in
>such as way as to allow NiGHTS to pass as both sexes.
>

Apparently, but I didn't know that when I first saw the pictures of Nights
and Shaina...

You know, I think that's one of the reasons I don't find Nights appealing as
a character; it's not only "sexless", it doesn't seem to have any
personality either... I guess that's the point too, but Elliot's and Claris'
personalities don't seem that endearing either IMO...

remove 2 nospam's for email...
Raymond

...now that you've brought it up...I want Nicole in her own game.. ^_^

Benjamin

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Nov 12, 1998, 3:00:00 AM11/12/98
to
Raymond McKeithen II wrote:

> <snip>


>
> >> Yes, the character design is nice, and Nicole's a real cutie. Starting
> with
> >> this game, this seems to be Treasure's 'standard' character design now;
> Yuke
> >> Yuke's Maria looks similar, as do the characters in RS. Only Silhouette
> >> Mirage got its own, bizarre (but still cool) character design. [Am I the
> >> only person who thinks Shaina looks like she could be Nights'
> girlfriend?]
> >
> >Yes. :^) Correct me if I'm wrong, but NiGHTS is neither male nor female? I
> >thought NiGHTS basically embodied the courage of the kids and was portrayed
> in
> >such as way as to allow NiGHTS to pass as both sexes.
> >
> Apparently, but I didn't know that when I first saw the pictures of Nights
> and Shaina...
>
> You know, I think that's one of the reasons I don't find Nights appealing as
> a character; it's not only "sexless", it doesn't seem to have any
> personality either... I guess that's the point too, but Elliot's and Claris'
> personalities don't seem that endearing either IMO...

Well, I love NiGHTS as a character design along with the game, but I would agree
that NiGHTS, Claris, and Elliot have cat manure for brains and personality. The
game isn't really set up to allow for an endearing story line line, though, so I
think this is excusable, at least for me. (I'm separating the NiGHTS' theme,
which I like, from the seemingly nonexistent story line).

> remove 2 nospam's for email...
> Raymond
>
> ...now that you've brought it up...I want Nicole in her own game.. ^_^

But what type of game would you want to see her in, knowing that Treasure
doesn't make sequels? As you've pointed out, Treasure seems to have "cloned"
Nicole in other games, so they obviously like her design or something enough to
mimic it in other characters. Honestly, I really can't picture what _kind_ of
game they can do next without borrowing from a previous title of theirs, unless
it's to redefine FMV games... which could be interesting to put someone like
Nicole in, though I'm sure you're hoping for something along the lines of a 2-D
platform game.

Benjamin


GUNSTAR24

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Nov 12, 1998, 3:00:00 AM11/12/98
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Guardian Heroes graphics are good enough for me. The lighting, animation, and
the colors are perfect. I would rate Guardian Heroes as one of the top 5 games
in my 32-bit gaming years. As far as Gunstar coming to Saturn or Dreamcast,
that would be the end all. Just look at my screen name.

Yasu

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Nov 12, 1998, 3:00:00 AM11/12/98
to

>I like Yuke Yuke (one of the few N64 games I like), but not many people seem
>to. Actually IMO it has the opposite situation from Guardian Heroes; that is
>a cool game that no one likes (YYT) versus a very flawed game that
>"everyone" loves anyway (Guardian Heroes)... YYT did get a grudgingly
>positive review in Next Generation, which is amazing for a 2D game in that
>magazine...

I also like YYT(from the brief period of playing at Best Buy stores ^_^; )
and I definitely liked it better than Guardian Heroes. I also am wondering
why everyone else likes GH.

>Personally, I think the pixellated mess that is the graphics in Guardian
>Heroes is not 'nice graphics' at all... The backgrounds aren't bad, but all
>the sprites are terrible. I'd far rather have good sprites and mediocre
>backgrounds (which you typically can't really look at while you play,
>anyway).

When I first saw GH, I seriously thought the Sega CD could have done a
comparible job. The graphics looked so horribly pixelly, I couldn't imagine
people liking it. But then most everyone else proves me wrong... -_-;

Yasu
Replace nospam with yana to email.

Joshua Kaufman

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Nov 12, 1998, 3:00:00 AM11/12/98
to
Yasu wrote:
>
> >I like Yuke Yuke (one of the few N64 games I like), but not many people seem
> >to. Actually IMO it has the opposite situation from Guardian Heroes; that is
> >a cool game that no one likes (YYT) versus a very flawed game that
> >"everyone" loves anyway (Guardian Heroes)... YYT did get a grudgingly
> >positive review in Next Generation, which is amazing for a 2D game in that
> >magazine...
>
> I also like YYT(from the brief period of playing at Best Buy stores ^_^; )
> and I definitely liked it better than Guardian Heroes. I also am wondering
> why everyone else likes GH.
>

I'd like to know too. From what little I played of it, YYT has a
certain....elegance...to it. The same thing is in Radient Silvergun.
Guardian Heros, bad graphics be dammed, seems forced. I'm not sure if
I'm playing Final Fight, Magic Sword or Soul Balde (a very shallow game
in its own right I might add). But this really isn't a good thing, as it
just feels slow, the Rpg elements don't make things more interesting
(unlike in games like Sotn ot MM Legends), and the controls are pretty
slopp. Yes, the game has a coupel of neat features, like the multiple
plains and the 6 player mode (which I of course have never seen), but
overall, I find it not "all that".

> >Personally, I think the pixellated mess that is the graphics in Guardian
> >Heroes is not 'nice graphics' at all... The backgrounds aren't bad, but all
> >the sprites are terrible. I'd far rather have good sprites and mediocre
> >backgrounds (which you typically can't really look at while you play,
> >anyway).
>
> When I first saw GH, I seriously thought the Sega CD could have done a
> comparible job. The graphics looked so horribly pixelly, I couldn't imagine
> people liking it. But then most everyone else proves me wrong... -_-;

Well, the sprites themselves don't bother me (I've servived through
Xenogears, pixilation city), but the backrounds seem like they should be
in 2d when they are 3d. Almost as bad as Sailor Moon SS on PSX....

Ken Ohki

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Nov 12, 1998, 3:00:00 AM11/12/98
to
>I like Yuke Yuke (one of the few N64 games I like), but not many people seem
>>to. Actually IMO it has the opposite situation from Guardian Heroes; that is
>>a cool game that no one likes (YYT) versus a very flawed game that
>>"everyone" loves anyway (Guardian Heroes)... YYT did get a grudgingly
>>positive review in Next Generation, which is amazing for a 2D game in that
>>magazine...
>
>I also like YYT(from the brief period of playing at Best Buy stores ^_^; )
>and I definitely liked it better than Guardian Heroes. I also am wondering
>why everyone else likes GH.

I can't say, I played YYT once, and that was evry brief. I will however get the
game when I get another N64 and find the copy cheap, anyone know if import YYT
is better than Mischeif Makers? I like G Heroes...because to me it's fun. I
like fighting games, RPG's and shooters. G Heroes is like a fighting game and a
RPG, covers 2 genre's. I won't say it's my favorite game anymore....barely play
it like I used to....but it's still pretty good in my opinion. Note, I don't
play story mode much, I have 4-5 friends over and we have some wild battle's on
battle mode, with alot of human players it's alot better...in my opinion.

>>Personally, I think the pixellated mess that is the graphics in Guardian
>>Heroes is not 'nice graphics' at all... The backgrounds aren't bad, but all
>>the sprites are terrible. I'd far rather have good sprites and mediocre
>>backgrounds (which you typically can't really look at while you play,
>>anyway).
>
>When I first saw GH, I seriously thought the Sega CD could have done a
>comparible job. The graphics looked so horribly pixelly, I couldn't imagine
>people liking it. But then most everyone else proves me wrong... -_-;

Well...awile ago I might've brought up a long argument...but like I said I
don't play it much anymore...I doubt I'll play it much in the future...but it
was REALLY fun while it lasted (now to get a good sig line...hmm...for now this
one works...)


"Magic always prevails over guys who jump around with swords" -Kannon from
Guardian Heroes (Sega Saturn)

AOL Instant Message- "Ken Ohki"
ICQ #- 10761752

Raymond McKeithen II

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Nov 12, 1998, 3:00:00 AM11/12/98
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Michael "Mr. Groovy" Toole wrote in message ...

>
> I -love- the character design in Silhouette Mirage. To me, it's a big
>part of what makes the game enjoyable... especially those crazy bosses.
>As for Shaina, well... all I can think of is the way she'd mop the floor
>with Nights.
>--
The design is certainly unique, even for Treasure.

Mopping. Yes, probably literally. She'd grab Nights with that hair of hers,
and use Nights as a mop... ;)

Raymond McKeithen II

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Nov 12, 1998, 3:00:00 AM11/12/98
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Benjamin wrote in message <364A98F4...@tmbg.org>...

>Raymond McKeithen II wrote:
>
>Well, I love NiGHTS as a character design along with the game, but I would
agree
>that NiGHTS, Claris, and Elliot have cat manure for brains and personality.
The
>game isn't really set up to allow for an endearing story line line, though,
so I
>think this is excusable, at least for me. (I'm separating the NiGHTS'
theme,
>which I like, from the seemingly nonexistent story line).
>

Agreed, though I don't personally like the game...perhaps the next version
if they do that.

>>
>> ...now that you've brought it up...I want Nicole in her own game.. ^_^
>
>But what type of game would you want to see her in, knowing that Treasure
>doesn't make sequels? As you've pointed out, Treasure seems to have
"cloned"
>Nicole in other games, so they obviously like her design or something
enough to
>mimic it in other characters. Honestly, I really can't picture what _kind_
of
>game they can do next without borrowing from a previous title of theirs,
unless
>it's to redefine FMV games... which could be interesting to put someone
like
>Nicole in, though I'm sure you're hoping for something along the lines of a
2-D
>platform game.
>

Interesting points, and they're probably not going to truly re-use
characters any more than they're going to do sequels. However, I don't think
not doing sequels is going to rule out not doing more than one game per
genre (if so, they're running out of genres, though they haven't tried 3D
yet. While I don't want to see them leave 3D, maybe it will take them to
finally make that 3D platformer that completely works. Might also be
interesting to see them do a "2D game in 3D world" game, like Pandemonium;
in a sense, this is what they did with RS since all the bosses are
polygons.). Since Treasure is a Naomi licensee, I suspect their next game
will be an arcade game then released on Dreamcast (they must've liked the
money they made from arcade RS); which rules out some categories, although
it's not what I want to see, maybe they'll try another fighter (first being
YuYu Hashiko).

Anyway, what would probably be nice with Nicole would be 1) a 2D platformer
as you said, or 2) some sort of action-RPG. Her attacks already suit her to
such, and the sort of "non-violent" nature of most of her attacks would make
it somewhat unique. [Getting your enemies with 'happy faces'...heh.]

Raymond McKeithen II

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Nov 12, 1998, 3:00:00 AM11/12/98
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Ken Ohki wrote in message <19981112151134...@ng115.aol.com>...

>
>I can't say, I played YYT once, and that was evry brief. I will however get
the
>game when I get another N64 and find the copy cheap, anyone know if import
YYT
>is better than Mischeif Makers?

I don't know what the differences are (if any). I got the import just to be
sure, and get the better cover art. On their sale page, NCS still lists the
import at $19 (though it's $49 on the other page, so ask if you're
interested)...that's where I got it. I will add that the import has a nice
little card that graphically shows how you do the myriad of moves so
figuring that out isn't a problem.

>I like G Heroes...because to me it's fun. I
>like fighting games, RPG's and shooters. G Heroes is like a fighting game
and a
>RPG, covers 2 genre's. I won't say it's my favorite game anymore....barely
play
>it like I used to....but it's still pretty good in my opinion. Note, I
don't
>play story mode much, I have 4-5 friends over and we have some wild
battle's on
>battle mode, with alot of human players it's alot better...in my opinion.
>

As I pointed out originally I wasn't really considering Battle Mode, which I
never got to play anyway.


>(now to get a good sig line...hmm...for now this
>one works...)
>
>"Magic always prevails over guys who jump around with swords" -Kannon from
>Guardian Heroes (Sega Saturn)
>

Heh, I like it. Although probably not what literally meant, I always
envision a guy jumping around crazily like he's on a pogo stick...

Raymond McKeithen II

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Nov 12, 1998, 3:00:00 AM11/12/98
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Joshua Kaufman wrote in message <364B2A...@email.uc.edu>...

>Yasu wrote:
>>
>> >I like Yuke Yuke (one of the few N64 games I like), but not many people
seem
>> >to. Actually IMO it has the opposite situation from Guardian Heroes;
that is
>> >a cool game that no one likes (YYT) versus a very flawed game that
>> >"everyone" loves anyway (Guardian Heroes)... YYT did get a grudgingly
>> >positive review in Next Generation, which is amazing for a 2D game in
that
>> >magazine...
>>
>> I also like YYT(from the brief period of playing at Best Buy stores
^_^; )
>> and I definitely liked it better than Guardian Heroes. I also am
wondering
>> why everyone else likes GH.
>>
>
>I'd like to know too. From what little I played of it, YYT has a
>certain....elegance...to it. The same thing is in Radient Silvergun.
>Guardian Heros, bad graphics be dammed, seems forced. I'm not sure if
>I'm playing Final Fight, Magic Sword or Soul Balde (a very shallow game
>in its own right I might add). But this really isn't a good thing, as it
>just feels slow, the Rpg elements don't make things more interesting
>(unlike in games like Sotn ot MM Legends), and the controls are pretty
>slopp. Yes, the game has a coupel of neat features, like the multiple
>plains and the 6 player mode (which I of course have never seen), but
>overall, I find it not "all that".
>

Hehe, so I'm not alone after all. In many ways, Guardian Heroes doesn't feel
like it was truly developed by Treasure, compared to their other games. It
/doesn't/ have that 'elegance' (I like that word). It also seems that this
was a rare case where the hardware couldn't quite do what they wanted/needed
it to (or they couldn't make it). Normally, Treasure seems to work within
whatever can be done (and do things no one else can), but not here; it's
like they pushed a little too hard, with less than perfect results.

>> >Personally, I think the pixellated mess that is the graphics in Guardian
>> >Heroes is not 'nice graphics' at all... The backgrounds aren't bad, but
all
>> >the sprites are terrible. I'd far rather have good sprites and mediocre
>> >backgrounds (which you typically can't really look at while you play,
>> >anyway).
>>
>> When I first saw GH, I seriously thought the Sega CD could have done a
>> comparible job. The graphics looked so horribly pixelly, I couldn't
imagine
>> people liking it. But then most everyone else proves me wrong... -_-;
>

Heh.

>Well, the sprites themselves don't bother me (I've servived through
>Xenogears, pixilation city), but the backrounds seem like they should be
>in 2d when they are 3d. Almost as bad as Sailor Moon SS on PSX....
>

Not having played Xenogears, but did they do my 'pet peeve'; i.e. scale in
and out on sprite based characters (like Grandia and Shining Force 3)? What
the heck's up with that?

sickla...@my-dejanews.com

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Nov 13, 1998, 3:00:00 AM11/13/98
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In article <364A50...@email.uc.edu>,
Joshua Kaufman <kauf...@email.uc.edu> wrote:

> > Also, I think Mischief Makers (Yuke Yuke Troublemakers) is a pretty weak
> > Treasure game, too.
>

> This OTOH, from what little I played of it, I liked. I'm definatly
> getting if I can find it at a reasonable price.
>

I bought it about a month or two ago for $20 new at EB (and it really was
new, I inspected it very closely for fingerprints). It's definitely worth
that much!

I'm still working on this game, so my opinion could still change. I just find
it too hard. At least I could finish Gunstar and Guardian Heroes!

Paul J Chi

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Nov 14, 1998, 3:00:00 AM11/14/98
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In article <PbI22.2014$8T2.3...@newshog.newsread.com>, "Raymond
McKeithen II" <nospamr...@nospamjas.net> wrote:

> Anyway, what would probably be nice with Nicole would be 1) a 2D platformer
> as you said, or 2) some sort of action-RPG. Her attacks already suit her to
> such, and the sort of "non-violent" nature of most of her attacks would make
> it somewhat unique. [Getting your enemies with 'happy faces'...heh.]
>

> remove 2 nospam's for email...
> Raymond

Has Treasure done a fighter? Maybe they could do one with characters from
all their games, like KOF. Nicole could keep all her moves that way. Then
again, I don't know if fighters are Treasure's style. Just a thought.

Raymond McKeithen II

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Nov 14, 1998, 3:00:00 AM11/14/98
to

Paul J Chi wrote in message ...

That's a reasonable idea too.

Treasure has made one fighter, Yu Yu Hashiko on the MegaDrive, a 4-player
fighting game. I've never seen it, but some who have say it's similar (but
more developed as a fighter) to 6-p mode in Guardian Heroes.

Nicole's style would make her an interesting fighting game character. A
KoF-type collection from Treasure could be very interesting with her,
Shaina, the Gunstar Heroes guys, etc...

Darrius Joiner

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Nov 18, 1998, 3:00:00 AM11/18/98
to
I like GH because it's just damn fun. :) I don't know why but it has nice music and
soiund effects and I love multi-player games. Going up levels using skills and
magic, I guess this is all carry over from my old role playing days (AD&D, Shadow
Run, etc.). The game works for me. YYT is OK. I guess the main reason I don't like
it is that GAmefan did like this 6 page spread on this title, raving hot the N64
could do awesome 2D effects, and how the game was amazing, etc. I get it home and
it's a bunch of pre-rendered sprites (which DKC really made me sick of, trendy
technique of the month), so-so character designs, and alright gameplay. It wasn't
everything it was hyped up to be. I liked it for while and then just lost interest.
I still have it and got pretty far but the game just didn't have the staying power
of Gunstar Heroes, GH, Alien Soldier, or even Dynamite Heady. I keep it because
it's Treasure and I may regret trading or selling it. With all this talk about it I
MAY give it another chance. But the standard N64 controller SUCKS for this game!!

Ken Ohki wrote:

> I can't say, I played YYT once, and that was evry brief. I will however get the
> game when I get another N64 and find the copy cheap, anyone know if import YYT

> is better than Mischeif Makers? I like G Heroes...because to me it's fun. I


> like fighting games, RPG's and shooters. G Heroes is like a fighting game and a
> RPG, covers 2 genre's. I won't say it's my favorite game anymore....barely play
> it like I used to....but it's still pretty good in my opinion. Note, I don't
> play story mode much, I have 4-5 friends over and we have some wild battle's on
> battle mode, with alot of human players it's alot better...in my opinion.
>

> Well...awile ago I might've brought up a long argument...but like I said I
> don't play it much anymore...I doubt I'll play it much in the future...but it

> was REALLY fun while it lasted (now to get a good sig line...hmm...for now this


> one works...)
>
> "Magic always prevails over guys who jump around with swords" -Kannon from
> Guardian Heroes (Sega Saturn)
>

Raymond McKeithen II

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Nov 18, 1998, 3:00:00 AM11/18/98
to

Darrius Joiner wrote in message <36539EF3...@juno.com>...

>I like GH because it's just damn fun. :) I don't know why but it has nice
music and
>soiund effects and I love multi-player games. Going up levels using skills
and
>magic, I guess this is all carry over from my old role playing days (AD&D,
Shadow
>Run, etc.). The game works for me.

In my usual griping about Guardian Heroes, I forgot to mention that I /do/
like the soundtrack.

YYT is OK. I guess the main reason I don't like
>it is that GAmefan did like this 6 page spread on this title, raving hot
the N64
>could do awesome 2D effects, and how the game was amazing, etc. I get it
home and
>it's a bunch of pre-rendered sprites (which DKC really made me sick of,
trendy
>technique of the month), so-so character designs, and alright gameplay. It
wasn't
>everything it was hyped up to be. I liked it for while and then just lost
interest.
>I still have it and got pretty far but the game just didn't have the
staying power
>of Gunstar Heroes, GH, Alien Soldier, or even Dynamite Heady. I keep it
because
>it's Treasure and I may regret trading or selling it. With all this talk
about it I
>MAY give it another chance. But the standard N64 controller SUCKS for this
game!!
>

That's another good reason to /never/ read GameFan. Halverson's "2D
drooling" (and understand, I love 2D) is just as bad as H. West's "Voodoo
drooling". Either one tends to sour you on any appreciation you might have
had otherwise. Of course, since GF's no longer published, that problem's
gone, though I'd bet the same problems will be in Gamer's Republic, if they
aren't already there (I've only seen one issue, no one here gets it...).

And, I agree that this game shows that the N64 is /not/ a 2D powerhouse. I
think, as usual, that Treasure made good use of the hardware, and worked
appropriately within the limits (and perhaps exceeded them). The fact that
the game has very little parallax says a lot about the 2D capabilities of
the N64 IMO. Since this is Treasure, I'm pretty sure they did most all they
could do (and no one else has done better, or even as well from what I've
seen, in 2D). I don't think any of this hurts the game, and the very
colorful sprites and backgrounds are a nice touch probably not possible on
other current systems; I'm just saying I think it shows the
strengths/weaknesses of the system when it comes to 2D.

You need a joystick. :)

Not to start another controller argument, but, I really despise the
"Nintendo-style" plus-sign directional pad. I don't like controllers in
general, but I /really/ hate this design.

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