: guy and a girl. You'll have a basic water weapon which you can use to put
: out fires, and you not only have a jump, but a double jump which makes
: jumping to platforms a lot more interesting. There is definately a lot of
: potential in this game, and I'm eagerly awaiting it. Its very early but
: if they get the camera problems fixed up, which they have plenty of time
: to do, it should turn out pretty well.
i'm curious about the way the flames are portrayed. from the quicktime and
images i have seen, they look like 2D sprites and appear a bit pixelly
(whereas the rest of the surfaces look absolutely flawless). do they
regenerate in a random fashion dynamically, or are they like flat bits of
graphics which just sit around and run through their animations?
i guess Sonic Team could put some of the algorythms, from Nights which
changed the BGM, to use here! even better would be if they could write
a routine for the fire that directly incorporated ideas of fractal theory
in the process of generating the game graphics. *that* would be awesome,
and truly capture the essence of why we find flames so captivating to
watch..
at the moment Burning Rangers bears some similarity to Dracula 64, especially
with the falling floor section! and Sega could well trump Konami if they
get the game out this year. here's hoping for a 2 player NetLink
co-operative mode, for that would be the shit..
[flaky]
Sig
Marty Chinn <vids...@netcom.com> wrote in article
<vidsourc...@netcom.com>...
> Its very early but
> if they get the camera problems fixed up, which they have plenty of time
> to do, it should turn out pretty well.
> --
>
----------------------------------------------------------------------------
: Well you can't really make that judge final until the Golden version of
: Burning Rangers is shown. Remember, It's only 20% to 40% complete and it
: already looks great!
Well yeah... he stated that in his previous post, that they have plenty of
time to improve it. They will...
As for my impressions, I've only seen pics/movies, but it looks very nice
from what I've seen. No, it's not the 'bombshell' that I expected, but
it's still a nice suprise.
Personally, I would've liked a NiGHTS 2, but since I haven't played this
game I can't pass judgment on it yet. Graphically, it looks like the best
thing I've ever seen the Saturn put out.
Looking forward to it,
--
-Mike
Michael R. Baraniecki
uni...@netcom.com
http://www.geocities.com/TimesSquare/6470
Saturn Reviews and Videogame MIDIs
: Sig
No if you compare the two to Burning Rangers, Burning Rangers is more of
a problem. While Mario 64 had its problem at times, for the most part it
did a pretty good job. In Burning Rangers, sometimes its completely
shifting to an awakward view.
--
------------------------------------------------------------------------------
Well you can't really make that judge final until the Golden version of
Burning Rangers is shown. Remember, It's only 20% to 40% complete and it
already looks great!
-Dave "BlackFox"
"Hype Smyp, where's may Game!"
: As for my impressions, I've only seen pics/movies, but it looks very nice
: from what I've seen. No, it's not the 'bombshell' that I expected, but
: it's still a nice suprise.
: Personally, I would've liked a NiGHTS 2, but since I haven't played this
: game I can't pass judgment on it yet. Graphically, it looks like the best
: thing I've ever seen the Saturn put out.
I noticed that the EGM people have been slagging it already.
jon
jon m <jona...@jona.demon.co.uk> wrote in article
<970914141...@jona.demon.co.uk>...