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Vitural On.2....why is it good?

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Nafai23

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Feb 22, 2000, 3:00:00 AM2/22/00
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Is this a game that has very limited appeal.........

Is it just a quake type game(meaning first person) with complicated moves and
difficult control.

I have read many reviews where they say its not for everyone but they never
explain that comment.
Any thoughts..........

ara...@mail.utexas.edu

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Feb 22, 2000, 3:00:00 AM2/22/00
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It's a fighter. I can't speak for VO2, but I'm sure it's pretty
similiar to VO which I have for the Saturn.

This game owes it's life to the arcades. In the arcade cabinet you
have two joysticks you use to control your mech as you fight. So it
controls much like a lightning fast tank game, where you push up on
one control and down on the other to turn, push both sticks towards
each other to jump ( I think), tap both sticks to the right to strafe
right, etc.

The engine is very cool in the you fight in full 3d. You are placed
in an arena just like most fighting games, but then you can jump, and
fire in the air, or move around the arena in any direction, hide
behind objects etc.

It has a pretty sharp learning curve and I think a lot of traditional
fighter players get turned off to it's different control sceme. It's
especially bad when the control sceme gets shrunk down to a
controller, where some of the action buttons must be used for
movement.

Overall, I liked the first one, even though I was never very good at
it, if nothing else than it was a very innovative game that brought
something new to the playing field unlike your standard Street Basher
XXIIV now with 5 more moving sprites in the background.

Brandon

Joe Ottoson

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Feb 22, 2000, 3:00:00 AM2/22/00
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In article <20000222102735...@ng-cv1.aol.com>, Nafai23
<naf...@aol.com> wrote:

> Is this a game that has very limited appeal.........

No...

> Is it just a quake type game(meaning first person) with complicated moves and
> difficult control.

No....

EvaUnit02

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Feb 22, 2000, 3:00:00 AM2/22/00
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It's got giant robots...what more can you ask for?

-Eva


mar...@my-deja.com

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Feb 22, 2000, 3:00:00 AM2/22/00
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In article <20000222102735...@ng-cv1.aol.com>,

naf...@aol.com (Nafai23) wrote:
> Is this a game that has very limited appeal.........

That it does. If you've never played it before, or haven't seen much of the
game, it is qiute a bit different from your Tekken or Street Fighter games.
The big difference is in the control. Uping two seperate joysticks, with a
dash and attack button on each stick is a far cry from a Joystick and six
buttons. I guess you could compare learning VO to the first time you picked
up Street Fighter, and tried to get a dragon punch to work.

It's a big difference. Using two sticks to move a giant robot. Even the
attack system is different. You have two buttons on each stick. The button
on top of each stick is for dashing. This causes your robot to run, as
opposed to walking in the direction you move the stick. (Forward, backward,
left,right, and also the 4 diagonals for each)

The other button on the joystick is for firing your weapons. There is a
Right Trigger Weapon, a Left Trigger Weapon, and if you press both triggers
on the two sticks, you get a Center Weapon. Each weapon is completely
different, and has different effects. In Virtual On Oratorio Tangram (Or
Virtual On 2... We all just call it VOOT) They also let you mix the turbo
buttons into the weapon buttons to get new different weapons. Let's say you
press the left trigger, and the left turbo buttons at the same time. You
would get a more powerful attack with different atributes. This increased the
total number of weapons, and attacks to choose from making more options for
attack to people who know the game, while also making it more complicated to
people whom haven't.

> Is it just a quake type game(meaning first person) with complicated moves and
> difficult control.

The game plays NOTHING like Quake. There are no power ups, or teleports, or
springs, etc. you battle one on one in a arena with sometimes many. or
sometimes few obstacles. I feel it plays the way a "true" 3-D fighter
should. Move in any direction, not limited to a "side-step."

> I have read many reviews where they say its not for everyone but they never
> explain that comment.
> Any thoughts..........

Yes the game is not for everyone. A lot of people try to play it, but seeing
as there are few people that play it (and play it well) Most people just get
frustrated in dashing right and left, and shooting weapons. They don't even
play it enough to understand that there is a complex close combat system, the
ability to change direction in your dash, jump, air dash, or use the extra
turbo weapons as well. And I'm only scratching the surface of the game here.
I could go on for another hour or two about crouch attacks, watari dashing,
circle slicing, quick-stepping blocking, guard-reversals, special moves for
each mech (or Virtualoid) jump cancels, etc. That's just a little taste of
why it's not for everyone. You have to really like it, get into it, learn
the controls, and play against other people who like the game and know how to
play.

I also advise that you NOT attempt to play the game with the Dreamcast
control pad. You MUST have the twin sticks to play this game. The
controller has no way to re-create the experience you get when playing with
the sticks. (It would go to show why the sticks sold almost on a 1 game, one
stick ratio in Japan.) That, and it just makes the game that much more
frustrating.

I've been playing VO for the past 4 years, and I'll take it over Street
Fighter ot Tekken any day. that might be because I never could fully grasp
the combos or moves of those games, but it's also because the basis of
controlling a huge robot, and trying to destroy another one just really suits
me. ^_^

Maybe it's all that anime I watch...
Hope that helps...

-Specky
RVR 87-Specineff


Sent via Deja.com http://www.deja.com/
Before you buy.

tripw...@my-deja.com

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Feb 22, 2000, 3:00:00 AM2/22/00
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In article <88v2a6$ldk$1...@nnrp1.deja.com>,
mar...@my-deja.com wrote:

> That it does. If you've never played it before, or haven't seen much
of the
> game, it is qiute a bit different from your Tekken or Street Fighter
games.
> The big difference is in the control. Uping two seperate joysticks,
with a
> dash and attack button on each stick is a far cry from a Joystick and
six
> buttons. I guess you could compare learning VO to the first time you
picked
> up Street Fighter, and tried to get a dragon punch to work.

Although the control system is a tad different, my friend and I feel
that the twin stick scheme works really well, and is very intuitive.
I think a general interest in mech games would help as well.

I'm still disappointed in the stage design of VOOT - some are great, but
I felt most of them were pertty boring and uninspired. I would like to
see less flat (metallic) stages w/ rectangular obstacles, and more of
the cavern like stage.

> Yes the game is not for everyone. A lot of people try to play it, but
seeing
> as there are few people that play it (and play it well) Most people
just get
> frustrated in dashing right and left, and shooting weapons. They
don't even
> play it enough to understand that there is a complex close combat
system, the
> ability to change direction in your dash, jump, air dash, or use the
extra
> turbo weapons as well.

I think this is definitely true - VOOT may be unrewarding as one player,
as the CPU tend to be relatively easy and pattern based. However, if
you are fortunate enough to have a VOOT community (4+ people into VOOT),
it is a blast to play competitively.

> I also advise that you NOT attempt to play the game with the Dreamcast
> control pad. You MUST have the twin sticks to play this game.
The
> controller has no way to re-create the experience you get when playing
with
> the sticks. (It would go to show why the sticks sold almost on a 1
game, one
> stick ratio in Japan.) That, and it just makes the game that
much more
> frustrating.

Still waiting for my twinsticks. <sigh>

I don't think it is fair to compare SF, Tekken and VF games to VOOT, as
they are quite different from each other.

--
Vincent K. Armas
"Hell has no washrooms; you have been forewarned."

mar...@my-deja.com

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Feb 23, 2000, 3:00:00 AM2/23/00
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>
> I don't think it is fair to compare SF, Tekken and VF games to VOOT, as
> they are quite different from each other.
>
True, True, But let it be known, I'm not trying to compare the game itself,
just the fact that when Capcom first released a one on one fighting game
which required not only button presses, but joystick motions as well, it broke
a lot of ground, and forced everyone to look at fighters in a new light. They
basically invented a new style of game. I feel VO does this as well....
Each of these games *is* in it's own arena, but the basis is still the same.
One on one fighting.

Two Joysticks is just a big jump as opposed to playing with the standard
fighter joysticks, thus taking away the ease of transition... Why VOOT
never got popular in America, (I feel) was that not a lot of the target
demographic couldn't quite grasp that transition.

-Specky

Romar Armas

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Feb 23, 2000, 3:00:00 AM2/23/00
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<mar...@my-deja.com> wrote in message news:8919is$76v$1...@nnrp1.deja.com...

> Two Joysticks is just a big jump as opposed to playing with the standard
> fighter joysticks, thus taking away the ease of transition... Why VOOT
> never got popular in America, (I feel) was that not a lot of the target
> demographic couldn't quite grasp that transition.


I think the main reason for VOOT never taking off is the price. I think it
was pretty hefty to get a side by side machine. Model 3 step 2 is very
pricey! However, Sega is releasing a new version on NAOMI!!!!!!!!!!

This is great because it's a lot cheaper and maybe it WILL be released
in NA Arcades!! (I can only hope!)

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