http://www.dailyradar.com/features/game_feature_page_745_1.html
Yeowzer, that looks nice. The article addresses most of the questions
I had about Bleemcast except one:
Does Bleemcast improve the load time of psx games?
Peter Bott
My understanding is that it can't. Some PSX games are dependent on the
PSX's slow loading, racing games that stream track data for example.
Then again... The DC has GOBS more RAM than the PSX, so it could
theoretically load some of that data ahead of time into RAM...
--
-David
But wouldn't there have to be code inside the game to do that?
--
Chu Chu Online: Amperion
VOOT Online: Amperion (when it comes out)
Virtual Tennis Online: Amperion (when that comes out)
Any other DC online game: Amperion (duh)
> Does Bleemcast improve the load time of psx games?
My guess would be yes. Since you've got a faster drive, it should be
able to make use of it. I've tried out the VGS PSX emulator for the Mac,
and when using that, it automatically sped up loading, making use of my
24x drive. A bigger question would be if you can toggle increased load
speed, since the PS2 has proved some older PSX games don't like an
increase in load time.
^_^ shidoshi
Anime Editor, GameFan Magazine
http://relief-goddess.org
Each game will be individually tweaked to optimum performance(Bleem's call
on that).
We won't have that much to tweak with Bleem at all on DC.
Schmev
"Shidoshi Naga" <shid...@relief-goddess.org> wrote in message
news:shidoshi-537A1C.13274117052000@news...
>I think it may speed up load time on some games and some games will not.
>
>Each game will be individually tweaked to optimum performance(Bleem's call
>on that).
>
>We won't have that much to tweak with Bleem at all on DC.
That's a real good point there. One of the main advantages consoles
have always had over the PC is the lack of need for the end user to
tweak any settings. Everything's been tweaked by the developer
already because there's only one piece of hardware involved.
It's going to be really interesting to see how this all pans out. If
the memory card and controller peripherals become a reality, I can see
myself bringing home a DC at the end of June.
Peter Bott
<snip>
>It's going to be really interesting to see how this all pans out. If
>the memory card and controller peripherals become a reality, I can
see
>myself bringing home a DC at the end of June.
<snip>
Yeah, me too. I've been leaning towards getting a DC because I really
loved World Series Baseball on the Saturn, and this, if it works
well, will make the decision a lot easier...
The fact that Bleem! for PC reduces load time makes your message false.
-Joshua
--
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For lots of great video game items, all it takes is one click:
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Current coupons: 35961LQYH -- $10 off $30 (new customers only)
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> NonDeskript wrote:
> >
> > On Wed, 17 May 2000 16:18:02 GMT, Peter Bott wrote:
> >
> > > I just finished reading the article at:
> > >
> > > http://www.dailyradar.com/features/game_feature_page_745_1.html
> > >
> > > Yeowzer, that looks nice. The article addresses most of the questions
> > > I had about Bleemcast except one:
> > >
> > > Does Bleemcast improve the load time of psx games?
> >
> > My understanding is that it can't. Some PSX games are dependent on the
> > PSX's slow loading, racing games that stream track data for example.
> >
> > Then again... The DC has GOBS more RAM than the PSX, so it could
> > theoretically load some of that data ahead of time into RAM...
> >
>
> The fact that Bleem! for PC reduces load time makes your message false.
Well, wouldn't be the first time I was wrong ;) So not only can bleem!
make the games LOOK better than Sony, but can make them load faster
too... LOL Sure makes those brilliant engineers at Sony look good,
doesn't it... No wonder they're trying to stop bleem! Must be pretty
damned embarassing to have a couple of guys with no insider knowledge do
your system better than you can LOL
--
-David
I doubt they're losing too much sleep over it since their hardware resources
are much more limited than that of a PC or Dreamcast.
What system were you using? I use CVGS on MacOS and the load time feels like
plain old PSX for both CD loading and memory card loading. I use an iMac rev D
with OS 8.6 and 96 MB of RAM.
> What system were you using? I use CVGS on MacOS and the load time feels
> like plain old PSX for both CD loading and memory card loading. I use an
> iMac rev D with OS 8.6 and 96 MB of RAM
The one time I tried it, I was using my G3 Minitower with its 24x
CD-ROM. I tried the game Persona, and the load times were FAR better. It
might only improve for certain games, or that option might not be in
more recent verisons, I'm not sure.
--
GoodCow =)
- "BillyComic" on AIM
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Brandon Fisher <bran...@concentric.net> wrote in message
news:8fv7cn$d...@chronicle.concentric.net...
Peter Bott wrote:
> I just finished reading the article at:
>
> http://www.dailyradar.com/features/game_feature_page_745_1.html
>
> Yeowzer, that looks nice. The article addresses most of the questions
> I had about Bleemcast except one:
>
> Does Bleemcast improve the load time of psx games?
>
> Peter Bott
--
--------------------------------
http://www.geocities.com/ps2arena
--------------------------------
How many people here own Dreamcasts and have NEVER owned a PlayStation?
Seems to me most people have owned a PSX at one time or another. I've got
two of 'em, and I love Sega.
-SuperWaterConvoy
--
"Konnichi wa, SupaWataConvoy desu!"
in article 3923B2B4...@bt.com, Darren Jacques at darren....@bt.com
wrote on 5/18/00 2:07 AM:
I owned an import but got rid of it and sold the games, something like 4
years ago, and haven't looked back. So I don't guess that's quite "never"
but it pretty much seems that way to me, I hardly remember even playing the
system by now.
Then again, I have no interest in bleem for DC either.
--
Raymond
remove "suchiepai" for email
I will certainly pick up MGS, FFT, and Grandia as soon as they're
compatible with bleemcast.
Brian
www.sega-dreams.com
And I don't think bleemcast can do much for the battle 2d
bitmaps...?
Grandia was kinda u-g-l-y on the PSX :) still a good game, but
the Saturn version was bit more polished.
* Sent from RemarQ http://www.remarq.com The Internet's Discussion Network *
The fastest and easiest way to search and participate in Usenet - Free!
> I owned an import but got rid of it and sold the games, something like 4
> years ago, and haven't looked back. So I don't guess that's quite "never"
> but it pretty much seems that way to me, I hardly remember even playing the
> system by now.
>
> Then again, I have no interest in bleem for DC either.
Exactly, which is why I doubt bleemcast! will detract from DC software
sales at all, and why I don't think that bleemcast! or the PS2's PSX
compatability is going to be a major selling point for either system.
People who WANT to play PSX games can get a PSX, cheap. They will pay at
the most $100 for a new one and substantially less for a used one. If you
don't own a PSX yet, then you probably aren't really interested in it. A
few people may be attracted to PSX games by bleemcast!, but not a
substantial enough number for it to even register on the radar.
--
-David
The whole idea behind backward compatibily is that it will allow
users will older games to continue playing these games while at
the same time having the opportunity to purchase enhanced games.
The reason I think bleemcast will be a succes is because it will
allow users to play sony games on their dream while enhacing
them at the same time. Just read all the posts. Even the online
gaming magazines and review sites are amazed and excited. I
think your missing the point. The people who would buy bleamcast
are the same people who want to have a next gen system but are(a)
waiting for PS2 to come out. (B)Dreamcast owners that want to
get rid of their psx. (C)PC gamers who are expanding to consoles
and want the best of both worlds now!
> The whole idea behind backward compatibily is that it will allow
> users will older games to continue playing these games while at
> the same time having the opportunity to purchase enhanced games.
> The reason I think bleemcast will be a succes is because it will
> allow users to play sony games on their dream while enhacing
> them at the same time. Just read all the posts. Even the online
> gaming magazines and review sites are amazed and excited. I
> think your missing the point. The people who would buy bleamcast
> are the same people who want to have a next gen system but are(a)
> waiting for PS2 to come out. (B)Dreamcast owners that want to
> get rid of their psx. (C)PC gamers who are expanding to consoles
> and want the best of both worlds now!
I think you're missing what I'm saying. I'm not saying that bleemcast!
won't be a succesful product. I wholeheartedly believe that it will be.
I'm saying that its not going to have that great of an effect on software
sales, like some people are saying. I bet that it might cause a few
people to buy a couple of titles, but overall its going to be people who
already have PSX's using it to play there games in a more attractive
mode.
--
-David
> with bleemcast coming out it will be interesting so see how many sega fan
> boys buy the s/w and play some of the killer psx games that they would not
> have normally played, like FF, MGS
>
Most DC owners already have a PSX. I think you're misperceiving the
gaming habits of Sega "fanboys"...
Oh, and here's a link:
http://www.dailyradar.com/features/game_feature_page_745_1.html
In article <DbIU4.845$Ve2....@typhoon1.ba-dsg.net>, "Phillip
Roncoroni" <goo...@bellatlantic.net> wrote:
> I think he means PSX games on a PS2... they should look better and load
> quicker on PS2, he means.
>
The way I see it is that where Dreamcast owners that don't own a PlayStation
used to say "Man! A great game out on the PSX! Is it coming to Dreamcast?"
now they can say "Cool! A great game out on the PSX! I hope Bleemcast
supports the game so I can play it on my Dreamcast!"
Hmm... if Bleem! ends up supporting almost the entire PSX library, and a
bunch of the import PSX games as well, then that means... that combined with
the GD-ROM games, Dreamcast could potentially have the largest software
lineup of all four Next-Gen systems... and it'd be even bigger on a modded
Dreamcast to include all the import DC games.
WOW.
I own a DC, and have never owned a Playstation. I will buy bleem!
(think I've posted this somewhere here before) even if just to support
the cool work they've done. ie, whether I end up playing any games with
it or not. *shrug* It's only $20/pack.
And for the record, I have played some psx games at friends' houses, but
the only game I've spent any repeated amount of time with was Gran
Turismo... we always ended up playing capcom games on the saturn, or
4-player games on n64's (good old goldeneye and wrestling!)
-Kevin
Bleemcast expands pirating options, it doesn't limit them at all. The
Dreamcast is currently un-pirated, so Bleemcast represents a serious
increase in the piracy available to the Dreamcast game console.
Can a Dreamcast owner get a modded PSX for the $20 MSRP of Bleemcast?
Nope, that's not very likely.
Can a modded PSX be pirated for free like a Bleemcast CD will be?
Nope. What, you think pirates BUY software? Silly rabbit, Bleemcast
is for pirates!
Would a $99 PSX and a PAR be a better option than a $20 ($0 if pirated)
Bleemcast CD for a pirate?
No, because software piracy is typically a crime of opportunity.
Bleemcast is a provider of that opportunity. That's what it's for,
and that's what it does.
> Sure there are always going to be new pirates coming along but as
> limited as Bleem is it won't be the impetus for them to pirate. A modded
> PSX is a much better option and costs about the same.
Costs about the same as $0? That's what a pirated version of Bleemcast
will be. Even at $20, that's only 1/5 of what a PSX costs.
> > Even a personal library of 200 legit PSX titles will only have 10 games
> > playable, at that rate. That's pretty useless to any legit gamer, imho.
> >
> > Who's going to spend $20 to pretty up 1 in 20 games, when the S-video
> > cable did the SAME THING for the SAME PRICE to EVERY game and sold like
> > crap? Very few people. Bleemcast is for pirates, silly rabbit.
>
> It would be 1 in 20 if they were taking a random sampling of games. They
> aren't. They are taking the most popular games. So the chance that a
> large part of your PSX library will be covered by the 4 packs is quite
> high. And are you sure that the PSX has 2000 US titles? I seem to recall
> a lower figure then that.
I've got 200 PSX titles in my living room, and I know I don't have 1/10
of the available library. 2000 titles is a low-ball figure.
Nice bit of a Freudian slip you made, BTW. "They are *taking* the most
popular games", that's what YOU said. That's exactly what they're doing,
too, they are TAKING what is not theirs to take.
Like most Pirates, the Bleem! team is mainly interested in stealing the
good stuff. Even so, most personal PSX collections aren't anywhere near
200 titles, or even close to 20 titles, so who the heck is this Bleemcast
being sold to? Pirates? Maybe?
> >
> > Of course, the pirate has a nice shopping list for his favorite HK or
> > CD-r dealer listed right on the Bleempak package.
>
> If they already have a favorite HK or CD-r dealer then having Bleemcast
> isn't going to make them pirate more. They have already pirated. Now
> their pirated games will look better.
Piracy is a crime of opportunity. Bleemcast is a provider of that
opportunity. There would have been almost no piracy on the PSX if not
for the opportunity provided by mod chips.
Bleemcast is an enabler of further piracy.
> > Ironically, it's likely to be the first app ever widely pirated for DC.
> > It doesn't have the protection inherent in being a GD-ROM itself, and
> > its core audience is software pirates. Bleem! is hurting everyone,
> > even themselves, by doing this and they're too stupid (and greedy) to
> > see it. HK dealers are going to be in the gravy, they'll be throwing
> > in a (pirated) Bleemcast HK with every order of more than 10 HK silvers.
>
> Well even if what you say is true, which I don't think it is, Bleem can
> make cash of the controller and adaptors.
No kidding, why else do such a stupid thing? Do you think that the $20
Bleemcast MSRP is a fair price? The retail version for PC is $30, and
it's less work to produce. Bleem! is eating a loss on purpose, in
expectations of making it up on the side in piracy-related products.
> I have never pirated a game nor do I plan to yet I plan to buy Bleem.
Bad Idea.
> Why? Because I like the idea of giving some of my old games new life. If
> anything this will help Sony sell more software as people buy up older
> games to try out on Bleem. The percentage of pirating will stay the same
> as it is now. Why would it increase?
Why would piracy increase? One word, buddy.
OPPORTUNITY.
--
Eppur si muove... "and yet it does move"... Galileo,
after recanting his assertion of the Earth's motion.
More precisely, the chances of finding piracy copies available of the games are
good.
> > Even a personal library of 200 legit PSX titles will only have 10 games
> > playable, at that rate. That's pretty useless to any legit gamer, imho.
>
> Oh, so you wanna talk numbers? I see your numbers are BS, but I'll play along.
> If Bleemcast improves 10 games (really more, but we'll assume most of the
> supported games are total crap) for $20 to the degree of those screen shots,
> that's $2 a game. Pretty damn incredible for the improvements it offers.
Bleem! did nothing to deserve those $2. They stole that money.
> > Who's going to spend $20 to pretty up 1 in 20 games, when the S-video
> > cable did the SAME THING for the SAME PRICE to EVERY game and sold like
> > crap?
>
> WAhahahaahahaaaaaaaa....
>
> Now I KNOW you're a troll. Comparing A/V connections to PSX/DC hardware.
It's a valid comparison, and it shows how little people really care about
improved graphics.
> You no longer deserve my attention.
>
> <Plonk>
Good riddance, pro-piracy coward.
"Charles Doane" <gdo...@primenet.com> wrote in message
news:3927BFAF...@primenet.com...
> Paladin wrote:
> >
> > Charles Doane wrote:
> >
> > > Dual-system DC and PSX owners? They can already play PSX games
anytime,
> > > so they're going to spend the money to pretty up games they've already
> > > played? Nope.
> >
> > Yup. Exactly why most people want it.
>
> Most people want it to pirate games. That's what it's for, and that's
> what it does. It's so limited in the number of titles supported (100?)
> that it's practically useless for anything BUT piracy. It only covers
> 5% or less of the Sony library, so the buyer of it only has a 1 in 20
> chance of any given game already owned being on the Bleempak.
For starters, let us remember that each of the packs is going to contain
100 hand picked titles. You can reduce the size of just about anyones
library just by throwing out all the crap titles that either didn't sell or
people
severely regretted buying afterwards. (Irritating Stick, anyone? :P)
Considering that a pirate is going to want all the available titles, we're
talking
$20 x 4 plus the Import pack so we're at $100 so far. Nobody in their right
mind
(but everyone in yours) is going to spend that kind of money when for just a
little
bit more, they can buy a full-blown PSX and the modchip to go with it. Now
they
have access to every titles Sony has put out. Or, unless Sony decided to
change
the protection on the PS2 (which if they had, it doesn't work either..) they
can
just buy one of those because it won't be long before the chip folks find a
way
past Sony's "it's dead Jim!" lame copy protection they're using.
> Even a personal library of 200 legit PSX titles will only have 10 games
> playable, at that rate. That's pretty useless to any legit gamer, imho.
That all boils down to how the packs are arranged and what Joe X has in
his library.. If Joe X has managed to buy a lot of the crap games, chances
are probably slimmer than 10 playable games. Ah, but this is all speculation
since no one has seen a list of what's going to be on the different packs
yet.
Someone intent on pirating playstation games isn't going to stick with a
product
like Bleemcast which limits them to a fraction of the psx library when the
real thing
costs a mere $100 and chips cost next to nothing. Since all they're going to
do is
pirate them, why are they going to limit themselves on what they can play?
> Who's going to spend $20 to pretty up 1 in 20 games, when the S-video
> cable did the SAME THING for the SAME PRICE to EVERY game and sold like
> crap? Very few people. Bleemcast is for pirates, silly rabbit.
This has got to be the stupidest comparison I've EVER seen. (For the folks
playing along at home who might not know, this $20 "enhancement" makes the
slightly
fuzzy and highly pixelated composite output and refines that to a crisp and
highly
pixelated S-Video ouput.) Care to tell the rest of us how you've come to the
conclusion
that an improved clarity in picture accomplishes the same thing as
outputting the game
at a higher resolution?
Why don't you head over to one of the PC gaming newsgroups and laugh at
all those fools who are spending money on newer video cards so they can play
their
games at a higher resolution when all they really needed to do is buy a
better
monitor cable. (Bwahahahahahaha.)
> Of course, the pirate has a nice shopping list for his favorite HK or
> CD-r dealer listed right on the Bleempak package.
Which is just a fraction of what the guy who actually went out and bought
a PSX can buy from the same dealer.
> Ironically, it's likely to be the first app ever widely pirated for DC.
> It doesn't have the protection inherent in being a GD-ROM itself, and
> its core audience is software pirates. Bleem! is hurting everyone,
> even themselves, by doing this and they're too stupid (and greedy) to
> see it. HK dealers are going to be in the gravy, they'll be throwing
> in a (pirated) Bleemcast HK with every order of more than 10 HK silvers.
Where has it been reported that Bleemcast is not going to be on a GD-Rom?
Seriously, that would be an interesting read. It would be interested to know
if
the Dreamcast can even BOOT a non GD-Rom. If this were the case, I think
the HK manufacturers would be able to read a GD-Rom in and burn it to a
standard silver.. Flooding the market with dreamcast silvers.
Isn't it nice and convenient that you failed to mention that Sony
themselves
have already made it clear to the Bleem folks that any attempt to include
the checks for copy protection will lead to a lawsuit. The only people
Sony have to blame is themselves. There are various papers floating
around the internet that will explain to anyone who cares to read
how the psx's protection scheme works. The only people who think that
the protection is still a secret is Sony.
You really should thank Sony. If it wasn't for them, your argument would be
completely baseless.
-X
That would make it useless for piracy too, of course, but then I don't
really expect you to make sense any more...
> Piracy is a crime of opportunity. Bleemcast is a provider of that
> opportunity. There would have been almost no piracy on the PSX if not
> for the opportunity provided by mod chips.
Or the opportunity provided by early PSX's like yours...
-ZFP
Sent via Deja.com http://www.deja.com/
Before you buy.
<< What possible demographics can this Bleemcast thing have? >>
You forgot about:
Techies that like the latest stuff and wouldn't mind re-playing some of their
favorite PSX games with updated graphics.
-Mrk
Schmev
"Mark" <mrkgr...@aol.comnospam> wrote in message
news:20000522104534...@nso-cg.aol.com...
- S c o t t W o z n i a k
**********************************************************
Check out my Videogame Want / Trade list here:
http://members.aol.com/swozniak/page1.html
**********************************************************
<< Most people want it to pirate games.>>
Could you post a link to the exaustive survey that backs this 'fact' up?
<<It's so limited in the number of titles supported (100?) that it's
practically useless for anything BUT piracy.>>
400 at release, with more to come.
<<It only covers 5% or less of the Sony library, so the buyer of it only has a
1 in 20 chance of any given game already owned being on the Bleempak.>>
400 * 20 = 8,000. There are not 8,000 PSX games. There are 736 reviewed on IGN
(non-imports), so 400 of 736 is 54%. Try again.
<<Even a personal library of 200 legit PSX titles will only have 10 games
playable, at that rate. That's pretty useless to any legit gamer, imho.>>
Or possibly all 200, all depending on which games.
-Mrk
<< No kidding, why else do such a stupid thing? Do you think that the $20
Bleemcast MSRP is a fair price? The retail version for PC is $30, and
it's less work to produce. Bleem! is eating a loss on purpose, in
expectations of making it up on the side in piracy-related products. >>
The $20 DC version has only about 1/4 of the functionality of the PC version,
in order to get the full functionality of the PC version you have to buy all
four paks, at a total of $80, plus any additional paks that come out, since you
can download upgrades to the PC program for free.
-Mrk
<< when the S-video
> > cable did the SAME THING for the SAME PRICE to EVERY game and sold like
> > crap?
>
> WAhahahaahahaaaaaaaa....
>
> Now I KNOW you're a troll. Comparing A/V connections to PSX/DC hardware.
It's a valid comparison, and it shows how little people really care about
improved graphics.
>>
This also completely ignores the fact that in order to make use of the S-video
the user has to have an S-video capable TV. Something that is difficult to find
for less then $300.
-Mrk
"Crossbones" <fxb...@nospam.home.com> wrote in message
news:7JaW4.60098$55.4...@news1.sttls1.wa.home.com...
>
> Where has it been reported that Bleemcast is not going to be on a GD-Rom?
Bleem themselves have emphatically stated this. Read the IGNDC interview.
Since it's not licensed, there's no way it *can* be on a GD...
Piracy is a crime of opportunity, it only happens when dishonest people
get an easy way to do it.
> > Piracy is a crime of opportunity. Bleemcast is a provider of that
> > opportunity. There would have been almost no piracy on the PSX if not
> > for the opportunity provided by mod chips.
>
> Or the opportunity provided by early PSX's like yours...
That PSX is in good hands (mine). It's not getting used for piracy in
any way. It's much better for a machine like that to be in my
possession than in the hands of someone of lesser moral fiber.
<snip>
> > Most people want it to pirate games. That's what it's for, and that's
> > what it does. It's so limited in the number of titles supported (100?)
> > that it's practically useless for anything BUT piracy. It only covers
> > 5% or less of the Sony library, so the buyer of it only has a 1 in 20
> > chance of any given game already owned being on the Bleempak.
>
> For starters, let us remember that each of the packs is going to contain
> 100 hand picked titles. You can reduce the size of just about anyones
> library just by throwing out all the crap titles that either didn't sell or
> people
> severely regretted buying afterwards. (Irritating Stick, anyone? :P)
Hand picked? That's a bunch of baloney, the Bleem! team doesn't even
play PSX games. It says in black-and-white, under "Compatibility"
at http://207.71.8.31/compat.html#Anchor-4256 "we rely on our users for
help". In other words, they're pathetic, they leech off of Sony AND
their own users. They're PC gamers, and they couldn't hand-pick a good
console game with both hands and a tour guide.
> Considering that a pirate is going to want all the available titles, we're
> talking
> $20 x 4 plus the Import pack so we're at $100 so far. Nobody in their right
> mind
> (but everyone in yours) is going to spend that kind of money when for just a
> little
> bit more, they can buy a full-blown PSX and the modchip to go with it. Now
> they
> have access to every titles Sony has put out. Or, unless Sony decided to
> change
> the protection on the PS2 (which if they had, it doesn't work either..) they
> can
> just buy one of those because it won't be long before the chip folks find a
> way
> past Sony's "it's dead Jim!" lame copy protection they're using.
They're pirates, they don't buy software if they don't have to, and they
don't have to buy Bleemcast. It's just as piratable as the PSX games it
emulates are. Total cost at $1 per CD-r of Bleemcast = $5. Less than a
modchip, and much less than a PSX.
> > Even a personal library of 200 legit PSX titles will only have 10 games
> > playable, at that rate. That's pretty useless to any legit gamer, imho.
>
> That all boils down to how the packs are arranged and what Joe X has in
> his library.. If Joe X has managed to buy a lot of the crap games, chances
> are probably slimmer than 10 playable games. Ah, but this is all speculation
> since no one has seen a list of what's going to be on the different packs
> yet.
One guy's crap game is another's treasure. Besides, it's a pretty safe
assumption that games with 2D won't be helped very much by polygon effects.
> Someone intent on pirating playstation games isn't going to stick with a
> product
> like Bleemcast which limits them to a fraction of the psx library when the
> real thing
> costs a mere $100 and chips cost next to nothing. Since all they're going to
> do is
> pirate them, why are they going to limit themselves on what they can play?
>
> > Who's going to spend $20 to pretty up 1 in 20 games, when the S-video
> > cable did the SAME THING for the SAME PRICE to EVERY game and sold like
> > crap? Very few people. Bleemcast is for pirates, silly rabbit.
>
> This has got to be the stupidest comparison I've EVER seen. (For the folks
> playing along at home who might not know, this $20 "enhancement" makes the
> slightly
> fuzzy and highly pixelated composite output and refines that to a crisp and
> highly
> pixelated S-Video ouput.) Care to tell the rest of us how you've come to the
> conclusion
> that an improved clarity in picture accomplishes the same thing as
> outputting the game
> at a higher resolution?
It's the same desired result, that of achieving a better picture.
It's a method which has been available for years, but it's not all that
popular because there aren't that many people who are *that* serious
about increasing the picture quality.
> Why don't you head over to one of the PC gaming newsgroups and laugh at
> all those fools who are spending money on newer video cards so they can play
> their
> games at a higher resolution when all they really needed to do is buy a
> better
> monitor cable. (Bwahahahahahaha.)
I laugh at them for playing PC games in the first place.
I have no desire to go to a PC gaming newsgroup, I don't play PC games
and I don't want the lobotomy it would take to be able to believe they
were any good.
> > Of course, the pirate has a nice shopping list for his favorite HK or
> > CD-r dealer listed right on the Bleempak package.
>
> Which is just a fraction of what the guy who actually went out and bought
> a PSX can buy from the same dealer.
The same dealer can sell him an HK of Bleemcast.
> > Ironically, it's likely to be the first app ever widely pirated for DC.
> > It doesn't have the protection inherent in being a GD-ROM itself, and
> > its core audience is software pirates. Bleem! is hurting everyone,
> > even themselves, by doing this and they're too stupid (and greedy) to
> > see it. HK dealers are going to be in the gravy, they'll be throwing
> > in a (pirated) Bleemcast HK with every order of more than 10 HK silvers.
>
> Where has it been reported that Bleemcast is not going to be on a GD-Rom?
> Seriously, that would be an interesting read. It would be interested to know
> if
> the Dreamcast can even BOOT a non GD-Rom. If this were the case, I think
> the HK manufacturers would be able to read a GD-Rom in and burn it to a
> standard silver.. Flooding the market with dreamcast silvers.
It uses a back door called "mil-CD".
http://www.mcvnow.com/servlets/Article?articleId=2468&art_articleId=2468
There's your interesting read.
> Isn't it nice and convenient that you failed to mention that Sony
> themselves
> have already made it clear to the Bleem folks that any attempt to include
> the checks for copy protection will lead to a lawsuit. The only people
> Sony have to blame is themselves. There are various papers floating
> around the internet that will explain to anyone who cares to read
> how the psx's protection scheme works. The only people who think that
> the protection is still a secret is Sony.
Sony just filed ANOTHER lawsuit against Bleem! on the 19th of May.
Bleem! isn't avoiding lawsuits at all.
http://psx.ign.com/news/19817.html
Way to go, SONY!! Sue their pants off!
Sony is under no obligation to help Bleem! in any way, any more than a
robbery victim is obligated to point out all of the valuables in his
possession to his robber.
> You really should thank Sony. If it wasn't for them, your argument would be
> completely baseless.
I thank Sony a lot. They've done a lot more for videogaming than
Bleem! ever dreamed of accomplishing.
> They're pirates, they don't buy software if they don't have
to, and they don't have to buy Bleemcast. It's just as piratable
> as the PSX games it emulates are. Total cost at $1 per CD-r of
Bleemcast = $5. Less than a modchip, and much less than a
> PSX.
ok, so what do they do with their $5 bleemcasts? Sit there and
pray it will sprout into a game console? You (conveniently)
left out the fact that these so-called pirates need to buy a
$200 console first. What? Piracy is a "crime of opportunity"?
Since when is dishing out $200 for a dreamcast cheaper than
getting a modded PSX? By your own logic and MANY past
claims, a pirate would never own a DC since it's currently
unpiratable.
You yourself stated bleemcast's graphic improvements are
irrelevant, when the PSX S-vid cable did the same job
(snicker.) You yourself also stated bleemcast will run 1/10th
the PSX library (snicker again, sorry can't help it.) Let's see,
you also claimed a pirated set of bleemcast would cost $5.
Let's see here...
modded PSX, (from $55 to $110.) S-Video cable ($20)--- total $75
to $130
Plays every single PSX game ever made in pirated format and
looks very nice.
dreamcast ($140 to $200), pirated bleemcast set ($5)--- total
$145 to $205.
Plays 1/10th of the PSX library in pirated format and looks
equally as nice (remember I'm using your claims here)
By your very own logic (ha! sorry, I really am trying not to
laugh), bleemcast is not an "opportunity" at all, it's by far the
more expensive route for pirating PSX games.
--
--
--
--
Matt -- mgreer[at]artic.edu
game trade list: www.switchouse.com --- username: tortoise
You don't have to buy any version, anyone dishonest enough to pirate games
isn't likely to have much aversion to also pirating Bleemcast.
That's why Bleem! is chasing after the hardware aspects, because they
know they'll get pirated, but even pirates need to buy controllers.
S-video tv's aren't that hard to find, I have two of them. I wouldn't buy
a set that didn't have S-video for the main reason that I do like crisp,
clear video. It makes little to no sense to worry about improving the
resolution if the display can't handle it.
Bleem! themselves pointed it out when they confirmed that they'd be
supporting CD-r.
> <<It's so limited in the number of titles supported (100?) that it's
> practically useless for anything BUT piracy.>>
>
> 400 at release, with more to come.
100 at a time, over the course of several months, barring any delays,
lost lawsuits, court injunctions or bankruptcy.
> <<It only covers 5% or less of the Sony library, so the buyer of it only has a
> 1 in 20 chance of any given game already owned being on the Bleempak.>>
>
> 400 * 20 = 8,000. There are not 8,000 PSX games. There are 736 reviewed on IGN
> (non-imports), so 400 of 736 is 54%. Try again.
Bleem! themselves admit there are thousands on their own web page.
> <<Even a personal library of 200 legit PSX titles will only have 10 games
> playable, at that rate. That's pretty useless to any legit gamer, imho.>>
>
> Or possibly all 200, all depending on which games.
Sure, a pirate will know exactly which 200 games to copy or buy HK's of.
You were the one going on about how Piracy was OVER in Y2K. Looks like you
were wrong again. I notice you stopped your mantra of "I am never wrong"
What happened? Fall off the wagon?
> Nope. What, you think pirates BUY software? Silly rabbit, Bleemcast
> is for pirates!
>
This seems to be your new mantra. You're so hilarious.
> I've got 200 PSX titles in my living room, and I know I don't have 1/10
> of the available library. 2000 titles is a low-ball figure.
>
How many of those 2000 are any good, though?
> 200 titles, or even close to 20 titles, so who the heck is this Bleemcast
> being sold to? Pirates? Maybe?
>
This is always funny. the 'Maybe?' bit. What's that about? What, you're
not sure? Maybe? Maybe?
> > I have never pirated a game nor do I plan to yet I plan to buy Bleem.
>
> Bad Idea.
>
What, that he's never pirated a game? That's a bad idea? Maybe? It's a
bad idea to eat food you find in the sofa. It's up to him to decide if
buying Bleemcast is a bad idea or not.
> Eppur si muove... "and yet it does move"... Galileo,
> after recanting his assertion of the cheeto as Doane tries to grab it.
Pirates want everything FREE first, more than they want the latest and the
greatest. That's why the Emu-pirate ROM sites exist with old Atari 2600,
Genesis, SNES, and other games. Pirates are opportunistic sorts, and they
take what they can carry, any time.
> You're not going to be able
> to play brand new domestic/import titles on Bleemcast and since it won't play
> everything (like older obscure titles) there just isn't much there for pirates
> to be interested in it. A brand new PSX w/ mod chip can be had for $120 which
> plays EVERYTHING, including this week's brand new releases. For those who
> pirate, they'll stick with what gives them the widest options, which would be a
> modded PSX.
No, they'll stick with the cheapest options, which would be a pirated version
of Bleemcast. Pirates want free or as cheap as possible.
> The Bleemcast is going to appeal to people who want to play their
> past favorite PSX titles with improved graphic quality. Charles' comparison
> of PSX games running on a Dreamcast being the same as using S-video on a PSX
> should show you how ridiculous he is. S-video will make the picture clearer,
> but it doesn't up the resolution or clean up the textures the way Bleemcast
> will.
You're assuming that Bleemcast will even work. Doubtful.
> There are plenty of people who will pay to play their PSX favorites
> with improved graphics on the Dreamcast, and it has nothing to do with piracy.
Bleem! doesn't own those games to be "improving" them by any means.
<snip>
--
Eppur si muove... "and yet it does move"... Galileo,
after recanting his assertion of the Earth's motion.
Dreamcasts are free with the ISP rebate. There's no $200 console
involved here at all. I conveniently left out nothing, you're
the one who didn't think this through.
> Since when is dishing out $200 for a dreamcast cheaper than
> getting a modded PSX? By your own logic and MANY past
> claims, a pirate would never own a DC since it's currently
> unpiratable.
Yes they would, since it's currently free.
> You yourself stated bleemcast's graphic improvements are
> irrelevant, when the PSX S-vid cable did the same job
> (snicker.) You yourself also stated bleemcast will run 1/10th
> the PSX library (snicker again, sorry can't help it.) Let's see,
> you also claimed a pirated set of bleemcast would cost $5.
>
> Let's see here...
>
> modded PSX, (from $55 to $110.) S-Video cable ($20)--- total $75
> to $130
> Plays every single PSX game ever made in pirated format and
> looks very nice.
>
> dreamcast ($140 to $200), pirated bleemcast set ($5)--- total
> $145 to $205.
> Plays 1/10th of the PSX library in pirated format and looks
> equally as nice (remember I'm using your claims here)
Except for the total being $5, which is a mere 7% of the cost
of a modded PSX and gets 1/10 of the ability for the trouble.
Dreamcasts are free with the ISP rebate.
> By your very own logic (ha! sorry, I really am trying not to
> laugh), bleemcast is not an "opportunity" at all, it's by far the
> more expensive route for pirating PSX games.
It's by far the cheapest.
*** Piracy is a crime of opportunity, it only happens when dishonest people
get an easy way to do it. ***
Anybody that's going to pirate PSX games is already doing it on a modded PSX.
Bleemcast isn't appealing to pirates because it doesn't play everything and it
doesn't play the latest games. Bleemcast isn't making it appealing for
anybody to pirate that wouldn't do it already. It's a nice product for people
(like me) that would like to play their favorite PSX games enhanced. That's
all.
*** That PSX is in good hands (mine). It's not getting used for piracy in
any way. It's much better for a machine like that to be in my
possession than in the hands of someone of lesser moral fiber. ***
This is coming from somebody that draws guns on homeless people, claims sex is
pointless, and has pictures of himself giving the middle finger on the
internet. Yes, I'd say your moral fiber is stronger than burlap.
*** Hand picked? That's a bunch of baloney, the Bleem! team doesn't even
play PSX games. It says in black-and-white, under "Compatibility"
at http://207.71.8.31/compat.html#Anchor-4256 "we rely on our users for
help". In other words, they're pathetic, they leech off of Sony AND
their own users. They're PC gamers, and they couldn't hand-pick a good
console game with both hands and a tour guide. ***
Where do you get the idea that the Bleem team doesn't play PSX games? I love
how you snipped just enough of their text to suit your bullshit. What it says
is "Whenever possible, we test the games ourselves. But with thousands of
games out there (many are tough to find in the U.S.), we rely on our users for
help." It sure sounds to me like they play PSX games. How can you say
they "leech" just because they're looking for user input to make their product
better? You're so full of shit, man.
*** It's the same desired result, that of achieving a better picture.
It's a method which has been available for years, but it's not all that
popular because there aren't that many people who are *that* serious
about increasing the picture quality. ***
It's not the same as "achieving a better picture." Bleem raises the
resolution and makes the textures better. Are you that dense? You could
have the best equipment in the world for outputting your PSX's picture but it's
not going to make the textures less pixellized or the resolution any higher.
In fact, raw PSX games start looking *worse* when the picture is too good
because of the low-res textures and minimal resolution. You're just deranged.
I'm convinced of it.
mega
Charles Doane wrote:
>
> You're assuming that Bleemcast will even work. Doubtful.
>
> Eppur si muove... "and yet it does move"... Galileo,
You have to commit to a sub-par ISP for several years, though. The DC
isn't 'free' at all, not even close.
[snip]
> Yes they would, since it's currently free.
See above.
[snip]
> Except for the total being $5, which is a mere 7% of the cost
> of a modded PSX and gets 1/10 of the ability for the trouble.
> Dreamcasts are free with the ISP rebate.
See above.
Charles Doane wrote:
>
> Dreamcasts are free with the ISP rebate. There's no $200 console
> involved here at all. I conveniently left out nothing, you're
> the one who didn't think this through.
While you conviently forgot the fact that the "free" DC entails signing
on to an ISP for 2 years at 22 dollars a month. I think he thought it
out a lot more than you did. A modded PSX is still the way to go for any
would be pirate. I really can't see how you are trying to argue the
point. It's pretty obvious.
mega
What, you think a pirate wouldn't lie and sign up under a fake name?
Pirates do happen to be thieves, after all.
They take PSX games and put them on other systems, they don't play PSX
games at all. They leech off of the work that Sony's done and take it
to use on systems they'd rather play, namely the PC and Dreamcast.
Then, they don't even play those games, they go begging their users to
do what little R&D there is in their plagiarism for them.
> *** It's the same desired result, that of achieving a better picture.
> It's a method which has been available for years, but it's not all that
> popular because there aren't that many people who are *that* serious
> about increasing the picture quality. ***
>
> It's not the same as "achieving a better picture." Bleem raises the
> resolution and makes the textures better.
Only on games which Bleem! feels like plagiarizing.
Besides, raising the resolution on a display that can't handle it is a
fool's errand, and Bleem! doesn't touch the textures, it just adds
special effects to them. It spoils the artist's concept of the
videogame to do that, and Bleem! has no right to plagiarize and
change the work of others.
> Are you that dense? You could have the best equipment in the world
> for outputting your PSX's picture but it's
> not going to make the textures less pixellized or the resolution any higher.
The resolution is optimized for what the game's creators saw as best for
that game. As for pixellizing, Bleem's not going to be doing anything
about that, as that's a problem with 2D, not polygons. The PSX has internal
2D hardware abilities superior to the Dreamcast's (the DC has NONE).
> In fact, raw PSX games start looking *worse* when the picture is too good
> because of the low-res textures and minimal resolution.
Not if you know what you're doing with your A/V equipment, it doesn't.
You're one of those people who cranks up the sharpness thinking it
improves the display, aren't you?
A couple of hints:
The TV doesn't have "resolution" as you're used to thinking of it, it's
an ANALOG signal, not a digital one. The picture info is Amplitude
Modulation (single sideband, actually) and "resolution" doesn't carry
over accurately. That's why you don't see DVD players advertising
"640 x 480", because TV's don't work that way. Most DVD players don't
even go over 525 lines because most TV's wouldn't be able to display
it anyway.
If you're seeing pixels and lo-res textures, get someone who knows
what they're doing to adjust your set, or sit farther back from the
screen. It's not a PC monitor, and if you try to use a TV like one,
Bleem! won't be helping you very much.
> The resolution is optimized for what the game's creators saw as best for
> that game. As for pixellizing, Bleem's not going to be doing anything
> about that, as that's a problem with 2D, not polygons. The PSX has internal
> 2D hardware abilities superior to the Dreamcast's (the DC has NONE).
I guess thats why SFA3 and MvC are soooooo much better on the PSX, right?
And I guess thats why Capcom is desinging 2-d arcade games on the Naomi,
essentially the same machine as the DC, right?
> The TV doesn't have "resolution" as you're used to thinking of it, it's
> an ANALOG signal, not a digital one. The picture info is Amplitude
> Modulation (single sideband, actually) and "resolution" doesn't carry
> over accurately. That's why you don't see DVD players advertising
> "640 x 480", because TV's don't work that way. Most DVD players don't
> even go over 525 lines because most TV's wouldn't be able to display
> it anyway.
>
> If you're seeing pixels and lo-res textures, get someone who knows
> what they're doing to adjust your set, or sit farther back from the
> screen. It's not a PC monitor, and if you try to use a TV like one,
> Bleem! won't be helping you very much.
Of course, if you have a DC hooked up to a 21" VGA monitor that makes
your point moot, doesn't it?
--
-David
LOL So a pirate WON'T spend around $100 for a used modded PSX to play
pirated PSX games, but that same pirate WOULD spend $200 for a DC + $20+
for a controller? I thought you said pirates were cheap, Chucky... Do you
not realize how ridiculous you sound?
--
-David
Seriously, how old are you? The way you debate you can't be that old.
Either that or English is your second language. If you are anywhere near
high school age join the debate team and learn how to argue a point. It
will serve you better then what you are doing now (making stuff up to
try and prove a point). Think it out before you speak.
mega
Charles Doane wrote:
>
>
> What, you think a pirate wouldn't lie and sign up under a fake name?
> Pirates do happen to be thieves, after all.
>
Something that you're missing here, Chucky, is that the improvements
bleem! offers don't require buying a new TV that supports S-Video. You
CANNOT compare the level of improvement of rf vs s-video to the level of
psx vs bleemcast. Have you not looked at the pictures yet? Because you
certainly seem to have NO idea what the hell you're talking about.
--
-David
And you don't think they would have to give an address for the rebate
check? And you don't think that Sega would notice when their credit card
number comes back as stolen and would then not send them the $ or system
and probably notify the authorities? Do you even bother to use your brain
before you post?
--
-David
Unfortunately, that never stops Charles.
What Sony deal? I was talking about a SEGA deal, you ought to pay a bit
more attention. So, you've never heard of using a credit card that
didn't belong to you? These pirates are thieves, and that's exactly the
sort of thing they do. Especially as most people with morals that low
tend to be kids who know that nothing will happen to them even if they
do get caught.
> Seriously, how old are you? The way you debate you can't be that old.
I'm 36 years old.
> Either that or English is your second language.
My English is better than what you've demonstrated thus far.
> If you are anywhere near
> high school age join the debate team and learn how to argue a point.
Usenet's more fun than High School. It's got the same level of
immaturity but without all of the homework.
> It will serve you better then what you are doing now (making stuff up to
> try and prove a point). Think it out before you speak.
Who's making stuff up? Bleem! is mainly for piracy, that's what it
is and that's what it does. That's why it plays CD-r in all of it's
forms, whether it's PC or DC. It's a piracy tool.
Actually, I've looked at those pictures, and my PSX games have NEVER
looked that bad to me. Did they purposefully find the worst shots they
could for the PSX versions?
-ZFP
These are thieves, not rocket scientists. The people who post the
pyramid schemes give out their addresses too, and they're involved
in a mail fraud activity.
> And you don't think that Sega would notice when their credit card
> number comes back as stolen and would then not send them the $ or system
> and probably notify the authorities? Do you even bother to use your brain
> before you post?
They've already got the system, and if Sega doesn't send them the rebate,
there's no crime which "the authorities" would be interested in anyway.
I don't sound ridiculous at all, the issue is a simple one of availability.
Go on a shopping trip, make several stops, try Babbages, Toys R Us, EB,
Funco, and Best Buy. Try to get a clerk to sell you a modded PSX.
Not gonna happen.
Now, try that with a Dreamcast. You can score one at ANY of those places.
Little Johnny can ask for (and get) a Dreamcast from Gramma and Granpa,
but that's a lot more difficult to do for a modded PSX.
Modded PSXes are not just sitting around on retail store shelves, but
Dreamcasts certainly are. They're available, and they even have
warranties.
Crimes (like piracy) consist of opportunity and motive. If there is
motive but no opportunity, crime doesn't happen. If there is
opportunity but no motive, again, crime doesn't happen. It takes
both, and what Bleemcast is doing increases piracy opportunities
many times over, while doing nothing to diminish motive.
> > > What, you think a pirate wouldn't lie and sign up under a fake name?
> > > Pirates do happen to be thieves, after all.
> >
> > And you don't think they would have to give an address for the rebate
> > check?
>
> These are thieves, not rocket scientists. The people who post the
> pyramid schemes give out their addresses too, and they're involved
> in a mail fraud activity.
Uh huh. And while posting a pyramid scheme is illegal, its also not very
pro-active, and a lot of people will do it not realizing how illegal it
is.
This, OTOH, is obviously illegal and the aggrieved party (Sega) has a LOT
of money to ensure that the perp goes to jail.
> > And you don't think that Sega would notice when their credit card
> > number comes back as stolen and would then not send them the $ or system
> > and probably notify the authorities? Do you even bother to use your brain
> > before you post?
>
> They've already got the system, and if Sega doesn't send them the rebate,
> there's no crime which "the authorities" would be interested in anyway.
And if Sega doesn't send the rebate, then the pirate is out the $200 for
the system.
Hell, why wouldn't the pirate just use the stolen credit card to ORDER A
MODDED PSX ONLINE??? Then they could play all the games, instead of the
few hundred that the bleemcast supports.
--
-David
I've seen the screenshots at http://dreamcast.ign.com/news/19710.html,
and I'm particularly unimpressed. That's not a big improvement at all,
and besides, it's Ridge Racer Type 4, the cars in motion are moving
at speeds of nearly 200 MPH, and you don't see it sitting that still
that often in the game.
If you do, you have no business playing a race game.
That particular game is one I play with the exclusive JogCon controller,
something I doubt that Bleemcast is going to manage supporting.
There's a lot more to a game than purty graphics, there's controllers,
game control, sound, and platform stability (no game crashes!).
A screenshot shows none of the above.
Yup, I read it. There are some issues surrounding this that makes a person
wonder
though. First off it reads that they received no "official" support. Doesn't
say that they've
received no support at all, just nothing official.
Another point worth mentioning is that at this point, no one else has
figured out a way to
make a bootable cdr. Sure, supposedly the Hitmen released a demo on cdr, but
the only
shots they show of it are shots of a blurry AVI... They also mention
something about someone
needing to change a few internal settings of the Dreamcast in order to get
the cdr to run.
Seems to me that if some low-key hardware hackers can pull off something
like that, how
come we see no HK's that are bootable (with or without special hardware)? If
Skywalker
can do it without being officially bankrolled, why not some Chinese firm
with more cash
(and more money to be gained in the process.)
There's nothing saying that the Bleem people haven't got something set up
with Sega for
producing the the Bleemcast cd's. They could probably manufacture the discs
while still
maintaining that Bleem is a unlicensed product.
Ah, but this is all speculation..
-X
<SNIP>
Doane, I'll make this simple enough that even you can understand it:
You do not know what you are talking about.
You are an idiot.
Shut the hell up until you do learn what you are talking about and can
cease to be an idiot.
--
-David
> Joe Ottoson wrote:
> >
> > In article
> > <058FE280DF9C21A6.B807BD60...@lp.airnews.net>,
> > NonDeskript <ten...@knuf.rd> wrote:
> >
> > > Charles Doane wrote:
> > > > S-video tv's aren't that hard to find, I have two of them. I wouldn't
> > > > buy
> > > > a set that didn't have S-video for the main reason that I do like crisp,
> > > > clear video. It makes little to no sense to worry about improving the
> > > > resolution if the display can't handle it.
> > >
> > > Something that you're missing here, Chucky, is that the improvements
> > > bleem! offers don't require buying a new TV that supports S-Video. You
> > > CANNOT compare the level of improvement of rf vs s-video to the level of
> > > psx vs bleemcast. Have you not looked at the pictures yet? Because you
> > > certainly seem to have NO idea what the hell you're talking about.
> >
> > Unfortunately, that never stops Charles.
>
> I'm like the Energizer bunny!
I have a saying about the Energizer Bunny too...
Except I'm not as cute. I'm not as pink.
> But I can sure bang away on a drum and annoy people.
Much like the "now loading" monkey on the Neo CD.
I'm like the Energizer bunny! Except I'm not as cute. I'm not as pink.
But I can sure bang away on a drum and annoy people.
--
See? He knows what 'thus' means. He's gooood.
> > If you are anywhere near
> > high school age join the debate team and learn how to argue a point.
>
> Usenet's more fun than High School. It's got the same level of
> immaturity but without all of the homework.
>
Plus, Doane only gets verbally abused in here as opposed to the daily
beatings he received in high school.
> --
> Eppur si muove... "and yet it does move"... Galileo,
> after recanting his assertion of Doane being rolled down the stairs in a
trash can by his classmates.
> Dreamcasts are free with the ISP rebate. There's no $200 console
> involved here at all. I conveniently left out nothing, you're
> the one who didn't think this through.
>
If that's your idea of free then you're dumber than I thought.
> > Since when is dishing out $200 for a dreamcast cheaper than
> > getting a modded PSX? By your own logic and MANY past
> > claims, a pirate would never own a DC since it's currently
> > unpiratable.
>
> Yes they would, since it's currently free.
>
No it's not.
> Dreamcasts are free with the ISP rebate.
>
With the rebate. You're still paying for it, possibly more than the
original $200 in the long run. It's not free, genius.
> Eppur si muove... "and yet it does move"... Galileo,
> after recanting his assertion of the mouse running off with the cheeto.
Well, you're lying again, but I still think the PSX shots look worse
than any actual PSX game I've ever played, and that makes me
suspicious...
> There's a lot more to a game than purty graphics, there's controllers,
> game control, sound, and platform stability (no game crashes!).
> A screenshot shows none of the above.
Since the graphics are the only thing that changes on Bleem, screenshots
are all you need.
I'm starting to think that SFA3 actually *is* better on the PSX (I own both
versions), and the PlayStation version has the superior audio quality, no
question. The DC has the "Dramatic Battle", which is good fun, but it
doesn't make the game stand head and shoulders above the PSX version.
PSX-only owners aren't missing out on a whole heck of a lot if all they've
got is the PSX version of the game. MvC was sort of pointless on the PSX,
as the whole POINT of any of the Capcom Vs. series is the tag team ability,
which the PSX really can't support. I like Xmen Vs. Street Fighter on the
Saturn the best of any Vs. series game so far.
> > The TV doesn't have "resolution" as you're used to thinking of it, it's
> > an ANALOG signal, not a digital one. The picture info is Amplitude
> > Modulation (single sideband, actually) and "resolution" doesn't carry
> > over accurately. That's why you don't see DVD players advertising
> > "640 x 480", because TV's don't work that way. Most DVD players don't
> > even go over 525 lines because most TV's wouldn't be able to display
> > it anyway.
> >
> > If you're seeing pixels and lo-res textures, get someone who knows
> > what they're doing to adjust your set, or sit farther back from the
> > screen. It's not a PC monitor, and if you try to use a TV like one,
> > Bleem! won't be helping you very much.
>
> Of course, if you have a DC hooked up to a 21" VGA monitor that makes
> your point moot, doesn't it?
Some people were complaining about needing S-video TV's, and now you
suggest using a $500 VGA monitor? Besides, 21" is kinda small, isn't
it? What's the point of that? That's the size of a bedroom TV.
Get back from the display, relax a bit. Use the VGA monitor for the
word processing it was built to do and leave the entertainment to the
entertainment electronics like televisions.
--
Eppur si muove... "and yet it does move"... Galileo,
after recanting his assertion of the Earth's motion.
It'll never happen. Him ceasing to be an idiot, I mean. The dude thinks he
knows every-f'ing-thing in the world, and tries his hardest to prove it.
It's pretty funny, actually. The Galileo sig really cracks me up. "If I
use this here smart-sounin' sig then people will think -I'm- smart!
Uh-hyuk..."
Meanwhile, Galileo would be disgusted by Doane's antics.
Arguments are about ideas, not functionality. The idea presented by
Bleemcast is wrong.
http://dreamcast.ign.com/news/19710.html
Do you recognize this game that the screenshots are of? That's
"Ridge Racer Type 4", a NAMCO title. It's being ported to the
Dreamcast by Bleem!, in a virtual hijacking of the property.
You see, Namco happens to publish on the Dreamcast. Have you
heard of "Soul Calibur"? That one was their title too, and
it's still the top fighter available for the DC platform by
almost anyone's reckoning (DOA2 was a nice try, but not quite).
The DC, at the moment, does not have an arcade racer in R4's
class. Could there be profit in porting it to the Dreamcast?
Bleem! obviously thinks so.
What if Namco thinks so too? Bleem! has just screwed Namco over.
Whose game is it? It's Namco's, it says so right on the title screen.
So, what right has Bleem! got to port it to ANYTHING?
My answer is NONE.
Someday, there might be some competent programmers to try what the
boobies at Bleem! are trying, and they might do better at it. That's
what needs to be prevented, and it's why I wish Sony all the luck
in the world with their lawsuit against those people.
Actually, if money meant people go to jail, the whole Bleem! episode would
be long over, with the Bleem! jerks getting lots and lots of iron in their
lives.
> > > And you don't think that Sega would notice when their credit card
> > > number comes back as stolen and would then not send them the $ or system
> > > and probably notify the authorities? Do you even bother to use your brain
> > > before you post?
> >
> > They've already got the system, and if Sega doesn't send them the rebate,
> > there's no crime which "the authorities" would be interested in anyway.
>
> And if Sega doesn't send the rebate, then the pirate is out the $200 for
> the system.
AAAWWW, poor Pirate. Whatever will he steal to make up for the loss?
> Hell, why wouldn't the pirate just use the stolen credit card to ORDER A
> MODDED PSX ONLINE??? Then they could play all the games, instead of the
> few hundred that the bleemcast supports.
It's easier and less risky to use a stolen credit card at a major retailer,
one which sells Dreamcasts, but not modded PSXes.
Seek help, man!
I'm not the only one that has noticed either.
Good luck with your future therapy.
Schmev
"Charles Doane" <gdo...@primenet.com> wrote in message
news:392A66FE...@primenet.com...
Nice dodge.
> Doane, I'll make this simple enough that even you can understand it:
>
> You do not know what you are talking about.
Then you should have been able to refute the point instead of dodging
it.
> You are an idiot.
Then your excuse is all that much more vacuous.
> Shut the hell up until you do learn what you are talking about and can
> cease to be an idiot.
Look again at the point you avoided.
***********************
I don't sound ridiculous at all, the issue is a simple one of availability.
Go on a shopping trip, make several stops, try Babbages, Toys R Us, EB,
Funco, and Best Buy. Try to get a clerk to sell you a modded PSX.
Not gonna happen.
Now, try that with a Dreamcast. You can score one at ANY of those places.
***********************
What is so off-the wall or "idiot" about pointing out that DC's are a
bit more available than modded PSXes are? Nothing, you just ducked for
cover and avoided the point, making ad-hominem attacks all the way.
Shut up? What, and let an ad-hominem attack claim a victory? No, I
don't think so. Address the point or give up.
Actually, you've pretty much already given up.
So, what's easier to find? Dreamcast or modded PSX? I can buy a DC in
less than an hour, while that's just not possible with a modded PSX.
Availability, and opportunity for piracy, that's what Bleem! is all about.
Your claims are so full of contradictions it's absurd. You claim
pirates don't want to spend money, then claim they'll buy a DC, Bleem,
and controller instead of an old/used or modded PSX. You critisize it
for it's limited compatability(400 games?), yet point out that average
gamers don't own very many games in the first place. You claim it
doesn't work/works poorly, yet continue to insist it is a tool for
piracy. In short, you've describe pirates as lazy, cheap people with
large game collections, yet claim they're going to seek out an imperfect
emulator for an expensive system that's only compatible with a few
games? You then claim it will be useless to legit gamers with smaller
collections who are more likely to own the handful of games it
does emulate?
LOL! You're as dumb as ever, Doane.
Anyone reading this thread will have one...
> Besides, 21" is kinda small, isn't it?
Not when you take into account the higher resolution.
> Use the VGA monitor for the word processing it was built to do and
> leave the entertainment to the entertainment electronics like
> televisions.
What if he actually LIKES the sort of sharpness and clarity only a
high-res monitor can provide?
It's a videogame newsgroup, in case you haven't noticed. There's not much
reality to be had here. Reality is the antithesis of videogaming.
REALA is the enemy, haven't you played NiGHTs?
> Seek help, man!
Elliot and Claire are kinda busy.
> I'm not the only one that has noticed either.
How very observant.
> Good luck with your future therapy.
I don't believe in therapy, it's a waste of time. I don't ever listen to
anybody anyway. I want my tombstone to read just like most of my report
cards in school did: "Does not play well with others".
<< > This also completely ignores the fact that in order to make use of the
S-video
> the user has to have an S-video capable TV. Something that is difficult to
find
> for less then $300.
S-video tv's aren't that hard to find, I have two of them. I wouldn't buy
a set that didn't have S-video for the main reason that I do like crisp,
clear video. It makes little to no sense to worry about improving the
resolution if the display can't handle it. >>
And how much did each of those two S-video capable TVs cost you?
-Mrk
<< Mark wrote:
>
> In article <3929294F...@primenet.com>, Charles Doane
> <gdo...@primenet.com> wrote:
>
> << No kidding, why else do such a stupid thing? Do you think that the $20
> Bleemcast MSRP is a fair price? The retail version for PC is $30, and
> it's less work to produce. Bleem! is eating a loss on purpose, in
> expectations of making it up on the side in piracy-related products. >>
>
> The $20 DC version has only about 1/4 of the functionality of the PC version,
> in order to get the full functionality of the PC version you have to buy all
> four paks, at a total of $80, plus any additional paks that come out, since
you
> can download upgrades to the PC program for free.
You don't have to buy any version, anyone dishonest enough to pirate games
isn't likely to have much aversion to also pirating Bleemcast.
That's why Bleem! is chasing after the hardware aspects, because they
know they'll get pirated, but even pirates need to buy controllers.
>>
Why not just steel a playstation, seems even easier yet, and then you can mod
it yourself with stolen parts from Radio Shack and instructions downloaded from
the internet.
So now you've changed your story from Bleem eating a loss on purpose to saying
that it'll be pirated anyway. Golly! Just like the PSX has been modded anyway.
Just like the N64 has been copied anyway. Just like people have stolen
Dreamcasts. Just like people taking advantage of generous return policies
effectively 'rent games for nothing.'
Some people are going to steal, no matter what is done to stop them. However,
it is a very small number and is neither the main purpose of Bleem, nor does
Bleem make it any easier then other methods.
-Mrk
<< Mark wrote:
>
> In article <3927BFAF...@primenet.com>, Charles Doane
> <gdo...@primenet.com> wrote:
>
> << Most people want it to pirate games.>>
>
> Could you post a link to the exaustive survey that backs this 'fact' up?
Bleem! themselves pointed it out when they confirmed that they'd be
supporting CD-r.>>
Could you please post a link to the exaustive survey that says "Most people
want [bleem/bleemcast] to pirate games"?
<<> <<It's so limited in the number of titles supported (100?) that it's
> practically useless for anything BUT piracy.>>
>
> 400 at release, with more to come.
100 at a time, over the course of several months, barring any delays,
lost lawsuits, court injunctions or bankruptcy.>>
I thought they were starting with the release of four bleempacks, with more to
come, in June. As for delays - they happen. They have yet to loose a lawsuit so
that's just hyperbole.
<<> <<It only covers 5% or less of the Sony library, so the buyer of it only
has a
> 1 in 20 chance of any given game already owned being on the Bleempak.>>
>
> 400 * 20 = 8,000. There are not 8,000 PSX games. There are 736 reviewed on
IGN
> (non-imports), so 400 of 736 is 54%. Try again.
Bleem! themselves admit there are thousands on their own web page.>>
Where? Please supply URL and quote. I am unable to find any claim of
'thousands.' They list 1,037 in their database, and a lot of those are PAL and
Japan only releases. We're talking North American Here.
><< <<Even a personal library of 200 legit PSX titles will only have 10 games
> playable, at that rate. That's pretty useless to any legit gamer, imho.>>
>
> Or possibly all 200, all depending on which games.
Sure, a pirate will know exactly which 200 games to copy or buy HK's of. >>
And somebody who has held on to their favorite 200 games are very likely to
have them all playable. Or get them in the bargin bin, since almost all of the
games are pretty old.
Especially since the full compatibility list includes: Ace Combat 2, adidas
Power Soccer 98, Aquanaut's Holiday, Arcade's Greatest Hits: Atari Collection
1, Asterix, Backstreet Billiards, Barbi Race & Ride, Bass Landing, Batman
Forever: The Arcade Game, Battle Arena Toshinden, Battle Arena Toshinden 2,
Battle Arena Toshinden 3, Beast Wars Transformers, Big Ol` Bass: Fisherman's
Bait 2, BioFreaks, Blast Chamber, Blast Radius, Bloody Roar, Bogey Dead 6,
Bomberman Wars, Bomberman World, Bravo Air Race, Brigandine, Broken Sword: The
Shadow of the Templars, Brunswick Circuit Pro Bowling, Brunswick Circuit Pro
Bowling 2, Bubble Bobble also featuring Rainbow Islands, Bubsy 3D, Bugs Bunny
LostIn Time, Bushido Blade, Bushido Blade 2, Bust-a-Move 2: Arcade Edition,
Bust-a-Move 4, Bust-a-Move '99, Caesars Palace II, Capcom Generation 4,
Cardinal Syn, Castlevania: Symphony of the Night, Centipede, Chessmaster II,
Chocobo Racing, Chocobo's Dungeon 2, Clock Tower, Colin McRae Rally, Command &
Conquer, Command & Conquer: Red Alert, Command & Conquer: Red Alert:
Retaliation, Contra: Legacy of War, Cool Boarders 2, Cool Boarders 3 (Greatest
Hits), Cool Boarders: Extreme Snowboarding, Courier Crisis, Crash Bandicoot,
Crash Bandicoot 2: Cortex Strikes Back, Crash Bandicoot: Warped, Crime Killer,
Critical Depth, Croc: Legend of the Gobbos, Crusader: No Remorse, Crypt Killer,
Darklight Conflict, Darkstalkers 3, Darkstalkers: The Night Warriors, Dead in
the Water, Dead or Alive, Diablo, Disney's Hercules, Disney's Hercules Action
Game, Disruptor, Doom, Dragon Seeds, DragonHeart Fire & Steel, Duke Nukem: Time
to Kill, Dynasty Warriors, Echo Night, Elemental Gear Bolt, Eliminator,
Epidemic, EvilZone, Excalibur 2555 A.D., Family Game Pack, FIFA: Road To World
Cup '98, Fifth Element, Fighting Force 2, Final Doom, Final Fantasy 7, Floating
Runner, Forsaken, Frank Thomas Big Hurt Baseball, Freestyle Boardin '99,
Frogger, G.Darius, Gallop Racer, Game of Life, Geom Cube, Gex: Enter The Gecko,
Ghost in the Shell, Glover, Golden Nugget, Gran Turismo, Grand Theft Auto,
Grand Theft Auto 2, Guilty Gear, Hexen, Incredible Hulk, Intelligent Qube,
International Superstar Soccer Pro '98, Invasion from Beyond, Iron Man/X-O
Manowar: In Heavy Metal, Jeremy McGrath Super Cross '98, Jersey Devil,
Juggernaut, Jumping Flash! 2, K-1 Revenge, K-1: The Arena Fighters, Kensei
Sacred Fist, Killer Loop, Killing Zone, Kingsley's Adventure, Klonoa: Door to
Phantomile, Konami Arcade Classics, Legacy of Kain: Soul Reaver, Lemmings & Oh
No! More Lemmings, Lost World: Jurassic Park, Machine Head, Machine Hunter,
Magic: the Gathering - Battlemage, Marvel Super Heroes, Marvel Super Heroes vs.
Street Fighter, MediEvil, MegaMan Legends, MegaManX 4, Metal Gear Solid: VR
Missions, MLB '99, Monoco Grand Prix, Monopoly, Mortal Kombat 4, Mortal Kombat
Mythologies: Sub-Zero, Moto Racer 2, Motor Toon Grand Prix, Nagano Winter
Olympics '98, Namco Museum Vol. 3, Namco Museum Vol. 4, Nanotek Warrior, NBA
Hangtime, NBA In the Zone, NBA In the Zone 2, NBA Live '98, NBA ShootOut, NBA
ShootOut `97, Nectaris: Military Madness, Need for Speed II, Need for Speed
III: Hot Pursuit, Next Tetris, NHL '97, NHL Blades of Steel 2000, NHL Face Off
'97, NHL Powerplay '96, Nightmare Creatures, Ninja: Shadow of Darkness, Nuclear
Strike, Ogre Battle, Omega Boost, One, OverBlood, Pac-Man World 20th
Anniversary, Pandemonium 2, Pandemonium!, Parasite Eve, Peak Performance,
Perfect Weapon, Persona, Philosoma, Point Blank, Point Blank 2, Porsche
Challenge, PowerSlave, Project Overkill, Psybadek, Punky Skunk, Q-bert, Rally
Cross 2, Rampage 2: Universal Tour, Rampage: World Tour, Rascal, RayStorm,
Reel Fishing, ReLoaded, Resident Evil 2, Resident Evil 2: Dual Shock Version,
Resident Evil 3 Nemesis, Re-Volt, Ridge Racer, Risk, Riven: The Sequel to Myst,
Road Rash, Robo Pit, Robotron X, Roll Away, Romance of the Three Kingdoms IV:
Wall of Fire, Rushdown, S.C.A.R.S., Scrabble, Sentient, Sentinel Returns, Shell
Shock, Skeleton Warriors, Slam 'N Jam '96, Small Soldiers, Spawn The Eternal,
Spice World, Spyro the Dragon, Star Gladiator, Star Wars: Masters of Teras
Kasi, Steel Reign, Street Fighter Alpha 3, Street Fighter Alpha: Warriors
Dreams, Street Fighter EX plus Alpha, Street Sk8er, Strike Point, Swagman,
Tactics Ogre, Tales of Destiny, Tarzan, Tecmo Stackers, Tekken 3, Tempest X3,
Tenchu: Stealth Assassin, Test Drive Off-Road, Test Drive Off-Road 3, Time
Crisis, Tokyo Highway Battle, Tomb Raider, Tomb Raider (Greatest Hits), Top
Gun: Fire At Will, TrapGunner, Tunnel B1, Twisted Metal 2, Twisted Metal 4,
Ultimate 8 Ball, Unholy War, Vegas Games 2000, VMX Racing, VR Baseball '97,
Vs., Warhammer: Dark Omen, Warpath Jurassic Park, Warzone 2100, WCW Nitro,
WCW/NWO Thunder, Wreckin Crew, Wu-Tang: Shaolin Style, WWF Attitude, WWF
Warzone, WWF Wrestlemania: The Arcade Game, Xena: Warrior Princess, X-Men vs.
Street Fighter and X-Men: Children of the Atom.
Note NO Armored Core, NO Colony Wars, NO Jet Moto, NO GT2, NO Metal Gear Solid
(just the VR missions disc), NO NFS: High Stakes, NO NFS: Porsche Unleashed, NO
NFS: V-Rally, NO 2000 sports games (except Blades of Steel), NO Oddworld, NO
Quake II, No Ridge Racer (except the first), NO R-type, NO Silent Hill, NO Sled
Storm, Speed Racer, NO Jedi Power Battle, NO Spyro 2, NO Syphon Filter, NO
Syphon Filter 2, NO Medal of Honor, NO Wipeout and NO Xenogears; not exactly a
pirate's wet dream.
-Mrk
I would have to say that S-Video TV's are not a luxury.. Heck, I have
one with component input for DVD that wasn't all that expensive. Most
27" TV's and above come with S-Video these days.
I actually would like to play a few older games on Bleemcast.
> > > > Yup. Exactly why most people want it.
> > >
> > > Most people want it to pirate games. That's what it's for, and
that's
> > > what it does.
You know this for a fact? Most people, did you do a scientific study
to figure out how many people would make up the most people group? And
I thought that purpose of Bleemcast was to allow DC owners to play
their PSX games with enhanced graphics. That doesn't sound like piracy
to me.
It's so limited in the number of titles supported (100?)
> > > that it's practically useless for anything BUT piracy.
That would be 100 PER BLEEMPACK. Four will be released by the end of
the summer with another possibly after for imports. Still doesn't
sound useless to me, nor does it sound like piracy.
It only covers
> > > 5% or less of the Sony library, so the buyer of it only has a 1
in 20
> > > chance of any given game already owned being on the Bleempak.
Why don't you wait until all four packs are released and then see what
games you have and what compatibilty you'll have with those packs.
>
> More precisely, the chances of finding piracy copies available of the
games are
> good.
Blah, blah, blah.....
>
> > > Even a personal library of 200 legit PSX titles will only have 10
games
> > > playable, at that rate. That's pretty useless to any legit
gamer, imho.
YOUR opinion.
> Bleem! did nothing to deserve those $2. They stole that money.
They stole that money? How?
>
> > > Who's going to spend $20 to pretty up 1 in 20 games, when the S-
video
> > > cable did the SAME THING for the SAME PRICE to EVERY game and
sold like
> > > crap?
S-Video does not do the same thing as Bleemcast will.
> It's a valid comparison, and it shows how little people really care
about
> improved graphics.
>
Uhm, read the above statement again.
--
Ant- 98 Black SC2 "Sakura"
This space for rent - Only $19.95 a month.
Once the signal goes to the TV it's analog, but at some point in the
PSX it's fully digital with a digital resolution. That internal
digital image is run through a D2A converter and you get your analog
TV signal.
: If you're seeing pixels and lo-res textures, get someone who knows
: what they're doing to adjust your set, or sit farther back from the
: screen. It's not a PC monitor, and if you try to use a TV like one,
: Bleem! won't be helping you very much.
The PSX might render graphics in 320x240 mode rather than 640x480 to
speed it up. That 320x240 image is run through a D2A converter and
you get your TV signal. If Bleemcast! can run the graphics at a
640x480 mode, including decent antialiasing, then convert that digital
signal to the TV signal, there will be a great improvement. If you
say an atialiased 640x480 image converted to NTSC will not have much
improvement over a aliased 320x240 image converted to NTSC, then my
opinion of you is even lower.
I use my TV as a PC monitor all the time. I have a video card that
converts the digital PC resolutions to NTSC. True enough, Bleem!
won't help you use your TV as a PC monitor. You need hardware for
that. However, Bleemcast! and your DC will be able to produce a
much nicer NTSC image than your PSX. Unless of course you prefere
pixelated, low resolution graphics to antialised high resolution
graphics.
John-
jma...@lucent.com
True. They don't have a right to port the title to anything. They
didn't port it. They wrote an emulator allowing the SAME code to
run on a different machine. Did they change Nameco's game at all?
NO. They did absolutely nothing to it at all.
Yes, the emulator does a better job of running the code, but that
doesn't change the code itself. It's like saying that if I bought
a PSX before there was a third party S-Video cable available, when
I bought that cable Nameco was ripped off because it improved the
graphics. What about if I bought an official Sony S-Video cable?
Would that still be ripping off Nameco? I'm not sure of the
licensing agreements between Nameco and Sony for their games, but
it would surprise me greatly if Nameco gave Sony the right to
modify their code.
John-
jma...@lucent.com
Charles Doane wrote:
>
>
> What Sony deal? I was talking about a SEGA deal, you ought to pay a bit
> more attention. So, you've never heard of using a credit card that
> didn't belong to you? These pirates are thieves, and that's exactly the
> sort of thing they do. Especially as most people with morals that low
> tend to be kids who know that nothing will happen to them even if they
> do get caught.
Sega deal. You know what I meant. Tell me you never made a mistake while
ryping a message out late in the evening when you are tired. Copying
games is a huge leap from CC fraud. It's like saying that if I drink
alchohol I probably shoot up on herion.
>
> > Seriously, how old are you? The way you debate you can't be that old.
>
> I'm 36 years old.
You don't show it in you're writing. Some of the kids in there teens
around here are better at grasping logica then you are.
>
> > Either that or English is your second language.
>
> My English is better than what you've demonstrated thus far.
Highly debatable. Even so your arguing skills leave much to be desired.
Jumping to wild conclusions and making stuff up to make a point are NOT
ways to hold a debate.
>
> > If you are anywhere near
> > high school age join the debate team and learn how to argue a point.
>
> Usenet's more fun than High School. It's got the same level of
> immaturity but without all of the homework.
>
> > It will serve you better then what you are doing now (making stuff up to
> > try and prove a point). Think it out before you speak.
>
> Who's making stuff up? Bleem! is mainly for piracy, that's what it
> is and that's what it does. That's why it plays CD-r in all of it's
> forms, whether it's PC or DC. It's a piracy tool.
By your logic the PSX unit is also a pirating tool. It's easy to mod.
It'll play all the games CD-Rs. It's half the cost of a dreamcast
(unless they are willing to commit CC fraud). It affords the pirate a
lot more opportunity to pirate then the DC and Bleem ever will. Bleem
isn't about pirated games anymore then owning a PSX console is.
mega
<< In article <392A28BF...@primenet.com>,
gdo...@primenet.com wrote:
> Dreamcasts are free with the ISP rebate.
You have to commit to a sub-par ISP for several years, though. The DC
isn't 'free' at all, not even close. >>
Sub-par? Howso?
-Mrk
<< No, they'll stick with the cheapest options, which would be a pirated
version
of Bleemcast. Pirates want free or as cheap as possible. >>
Nope, a pirated copy of Bleemcast still requires a DC. AND at least a
connection to someone that can burn CDs.
-Mrk
<< Dreamcasts are free with the ISP rebate. There's no $200 console
involved here at all. I conveniently left out nothing, you're
the one who didn't think this through. >>
No, they are $21.95/mo over 4 years, try again.
-Mrk
<< mega wrote:
>
> Charles Doane wrote:
>
> >
> > Dreamcasts are free with the ISP rebate. There's no $200 console
> > involved here at all. I conveniently left out nothing, you're
> > the one who didn't think this through.
>
> While you conviently forgot the fact that the "free" DC entails signing
> on to an ISP for 2 years at 22 dollars a month. I think he thought it
> out a lot more than you did. A modded PSX is still the way to go for any
> would be pirate. I really can't see how you are trying to argue the
> point. It's pretty obvious.
>
What, you think a pirate wouldn't lie and sign up under a fake name?
Pirates do happen to be thieves, after all. >>
What, you think Sega will send out a check for $200 before confirming the
credit card?
-Mrk
Mine didn't. 27" GE for just over $200, and all it has is coax in. Nor did any
of the other sub-$300 24"+ TVs that I looked at have S-video. How much did you
pay for your's?
-Mrk
>So now you've changed your story from Bleem eating a loss on purpose to saying
>that it'll be pirated anyway. Golly!
There is one outstanding flaw I notice in Doane's arguement:
How do you pirate a GD-ROM? Unless I'm mistaken, we don't seem
to have a viable way to do that yet. If Bleemcast is produced on
GD, then the arguement that it will be pirated along with PSX titles
is invalidated as well.
*** Your claims are so full of contradictions it's absurd. You claim
pirates don't want to spend money, then claim they'll buy a DC, Bleem,
and controller instead of an old/used or modded PSX. You critisize it
for it's limited compatability(400 games?), yet point out that average
gamers don't own very many games in the first place. You claim it
doesn't work/works poorly, yet continue to insist it is a tool for
piracy. In short, you've describe pirates as lazy, cheap people with
large game collections, yet claim they're going to seek out an imperfect
emulator for an expensive system that's only compatible with a few
games? You then claim it will be useless to legit gamers with smaller
collections who are more likely to own the handful of games it
does emulate?
LOL! You're as dumb as ever, Doane. ***
LOL! Great post, Neo! You picked that apart with the precision of a
surgeon. :)
- S c o t t W o z n i a k
**********************************************************
Check out my Videogame Want / Trade list here:
http://members.aol.com/swozniak/page1.html
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> Schmev wrote:
> >
> > If it's possible, you are further removed from reality than only 9 months
> > ago.
>
> It's a videogame newsgroup, in case you haven't noticed. There's not much
> reality to be had here. Reality is the antithesis of videogaming.
> REALA is the enemy, haven't you played NiGHTs?
Yep, it's apparent you've completely stopped trying.
> Actually, if money meant people go to jail, the whole Bleem! episode would
> be long over, with the Bleem! jerks getting lots and lots of iron in their
> lives.
Heh heh, this thread has been pretty funny. A good chuckle. On the one
hand, a single person spewing out constant information in a
diatribe. Unfortunately, that information is constantly changing. Make
up your mind as to what you are arguing with...
Secondly, why is it again that Bleem is illegal? I want YOUR take. You
claim that the sole purpose of bleem is to promote piracy. Okay, I'll
take that idea. Where is your proof? What is your justification?
I like what Bleem! has done (at least for the PC). I can now play a very
select few PSX games using modern technology, and modern graphic
processing. But, I am not a pirate. I have purchased all of my games,
and yet I use Bleem!. But you said that people ONLY use Bleem! as a tool
for piracy. I guess I disproved your argument by counterexample..
> > > They've already got the system, and if Sega doesn't send them the rebate,
> > > there's no crime which "the authorities" would be interested in anyway.
Actually, last time I checked, Credit Card Fraud is a pretty ugly
prosecutable crime... :)
> > And if Sega doesn't send the rebate, then the pirate is out the $200 for
> > the system.
> AAAWWW, poor Pirate. Whatever will he steal to make up for the loss?
I don't understand your line of arguing. You first claimed that a
dreamcast is "free" (with rebate from an ISP). When it was pointed out
that the rebate will cost the pirate significantly more than 200 dollars
(2 years@22 bucks a month is 528 dollars). Then you said that the pirate
can send a "fake id". Unfortunately, the pirate wouldn't be able to
actually receive the rebate in the mail then, so the pirate is still out
200 dollars. You then claimed that the pirate would use a stolen credit
card to make the ISP arrangement. That argument again breaks down, cause
Credit Card Companies just love to crack down on people who steal from
their own customers (surprisingly, they do like to catch people doing
that). That argument having been shot down, you then claimed that the
pirate could just purchase the DC in a retail store for the 200 with a
stolen credit card. Well, fair enough. If all pirates were also credit
card thieves, then I guess you win.
> > Hell, why wouldn't the pirate just use the stolen credit card to ORDER A
> > MODDED PSX ONLINE??? Then they could play all the games, instead of the
> > few hundred that the bleemcast supports.
> It's easier and less risky to use a stolen credit card at a major retailer,
> one which sells Dreamcasts, but not modded PSXes.
No, it's just about as risky.
I still can't quite follow your line of reasoning... Perhaps I am a
little slow, but please explain your entire argument again...?
Why is bleem a bad thing?
Why is it illegal? (Give SPECIFIC laws which are violated, and how
Bleem! violates those laws)
Why is it easier to buy a DC then get Bleem! then pirate all those games
that are supported by Bleem! rather than just getting a modded PSX in the
first place?
Explain how it cheaper to do the DC+BC route rather than modPSX route.
Do you honestly believe that you have to be brain-dead to play PC games,
or at least require some sort of lobotomy? (follow up: Do you really
think that games look better on PSX's (or DC for that matter) than on
PC's? Do you really think that all PC games "suck"?)
How does the S-Video aftermarket cable PSX made make the same improvements
that BleemCast would do?
(in reality, most polygonal action games look worse, simply because the
pixellated textures look that much more pixellated in a sharper (higher
resolution) display. Lower resolution kinda gives a pseudo linear
filtering effect The only thing that looks better are 2-D graphics, and
text).
Do you know what those improvements are? (sorry, I pointed out most of
them above, but give me your explanation).
Do you know what S-Video actually is?
Do you honestly believe that clearly displayed and pixellated polygonal
graphics are nicer than bi/tri linear filtered polygonal graphics?
Explain to me again why all pirates steal credit cards, and give specific
proof?
Is everyone that thinks your arguments need some serious strengthening to
hold water a pirate?
How old are you really? (I have heard "36", but I honestly can't believe
that someone older than 18 could possibly not have any grasp of proper
arguing/debating. Argument by assertion does NOT prove a point. You
can't assert that Bleem! = piracy without proof/evidence).
Please give real answers to these questions. I am waiting for your
responses. Argument by assertion isn't particularly useful here.
--
Jon
I think what Doane wants is to become one with a video game :)
-Joshua
--
AOL-IM: TerraEpon ICQ: 5404138
For lots of great video game items, all it takes is one click:
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Then you have exactly one honest opportunity available to you. You
wait for the games to come to the Dreamcast by their creator's hands.
> > > > > Yup. Exactly why most people want it.
> > > >
> > > > Most people want it to pirate games. That's what it's for, and
> that's
> > > > what it does.
>
> You know this for a fact? Most people, did you do a scientific study
> to figure out how many people would make up the most people group? And
> I thought that purpose of Bleemcast was to allow DC owners to play
> their PSX games with enhanced graphics. That doesn't sound like piracy
> to me.
It is piracy.
Piracy: (noun) 1: Robbery on the high seas: also: an act resembling such
robbery. 2: the unauthorized use of another's production or invention.
(Thanks, Webster!)
Is Bleem! authorized to use the games which they are bending to their
own profits? If not (and the answer is "not"), then they are, by the
very dictionary definition, commiting PIRACY.
> It's so limited in the number of titles supported (100?)
> > > > that it's practically useless for anything BUT piracy.
>
> That would be 100 PER BLEEMPACK. Four will be released by the end of
> the summer with another possibly after for imports. Still doesn't
> sound useless to me, nor does it sound like piracy.
It's extraordinarily useless, and it is very much piracy.
The only non-pirates who could even use the thing already own a PSX.
> It only covers
> > > > 5% or less of the Sony library, so the buyer of it only has a 1
> in 20
> > > > chance of any given game already owned being on the Bleempak.
>
> Why don't you wait until all four packs are released and then see what
> games you have and what compatibilty you'll have with those packs.
I ain't buying one. I don't support piracy, not ever.
<snip>
> > Bleem! did nothing to deserve those $2. They stole that money.
>
> They stole that money? How?
They hijacked intellectual properties which they had no rights to and
bent their purpose for their own profiteering.
<snip>