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Shining Force 3: Penn?

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Runestar

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Aug 25, 1998, 3:00:00 AM8/25/98
to
I have promoted Penn to Emperor Penguin but he's still lame. Does he promote
again or get any better? And why does he still have half the shell stuck to
him? :P At least Dezango (sp?), whom I renamed Gamera ;), turned into something
kinda awesome. I gave Penn the Elbesem Orb so he can at least do some damage
and have been levelling all my second-stringers at the battle after Flagard and
before Lookover.

Dawn


Constant23

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Aug 25, 1998, 3:00:00 AM8/25/98
to
he gets a lot better. but you have to work on him. have him use the skull ring
as an item (i think it's bolt spell) until he's strong enough. also, use
"attack up" on him.

joe

for my complete faq/walkthrough, visit
www.gamefaqs.com


"They were identical... IDENTICAL!!!"

John Ricciardi

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Aug 25, 1998, 3:00:00 AM8/25/98
to
What level is your Penn at? Mine was at level 26 when I beat the game, and
he seemed just as strong as anyone else. (He wasn't particularly stronger
than anyone, but he was hardly a wimp, either.)

-John

Runestar wrote in message <6rulse$gkh$1...@camel21.mindspring.com>...

MICHAEL A MORSE

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Aug 26, 1998, 3:00:00 AM8/26/98
to
penn can become really strong...in fact i took him with my "A" group to the
last battle and he did more damage than anyone with his penn kick, penn
spit, and penn dynamo....he actually killed the main bad guy as well

so power him up cuz he's real helpful


John E Larkspur

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Aug 26, 1998, 3:00:00 AM8/26/98
to
Runestar (rune...@nopotted.mindspring) wrote:
: I have promoted Penn to Emperor Penguin but he's still lame. Does he promote
: again or get any better? And why does he still have half the shell stuck to
: him? :P At least Dezango (sp?), whom I renamed Gamera ;), turned into something
: kinda awesome. I gave Penn the Elbesem Orb so he can at least do some damage
: and have been levelling all my second-stringers at the battle after Flagard and
: before Lookover.

People will tell you he's great if you power him up. Don't buy it.
Yes, you can make him competent, but Penn is basically a monk without spells
or weapons. He has minimum range movement, no long distance attack power
(unless you give him a spell ring), and no special affect attacks. In
everything else he's about average. Shove him on your second team and
just pack him full of heal items for the one battle you have to use him.
He's so completely non-threatening that I've never had an enemy attack
him when another choice was available.


Lark

Runestar

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Aug 26, 1998, 3:00:00 AM8/26/98
to
In article <mqME1.98$s75.3...@elnws01.ce.mediaone.net>,
jricc...@mediaone.net says...

>
>What level is your Penn at? Mine was at level 26 when I beat the game, and
>he seemed just as strong as anyone else. (He wasn't particularly stronger
>than anyone, but he was hardly a wimp, either.)
>
>-John
>

He's level 6 promoted. His basic attack still does only 1 damage. His Penn Kick
does about 8 damage :P...We just just defeated Fiale and are about to start the
wall.


guy...@usa.net

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Aug 27, 1998, 3:00:00 AM8/27/98
to
On 26 Aug 1998 20:42:19 GMT, rune...@nopotted.mindspring (Runestar)
wrote:

That's odd? What level was he at when you promoted him? Except for
the main character you should wait as long a possible before promoting
character in a Shining Force game. This causes them to increase in
the first few levels of their new rank quickly. Some charaters(esp.
in the SF1)temporaily loose some stats after a promo. until they go up
a few levels.


Fernando Morales

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Aug 27, 1998, 3:00:00 AM8/27/98
to
Who's "Dezango?"
--
Cold is little more than molecular inactivity....

Nathan Stehle

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Aug 27, 1998, 3:00:00 AM8/27/98
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----------


>On 26 Aug 1998 20:42:19 GMT, rune...@nopotted.mindspring (Runestar)
>wrote:
>
>>In article <mqME1.98$s75.3...@elnws01.ce.mediaone.net>,
>>jricc...@mediaone.net says...
>>>
>>>What level is your Penn at? Mine was at level 26 when I beat the game, and
>>>he seemed just as strong as anyone else. (He wasn't particularly stronger
>>>than anyone, but he was hardly a wimp, either.)
>>

>>He's level 6 promoted. His basic attack still does only 1 damage. His Penn Kick
>>does about 8 damage :P...We just just defeated Fiale and are about to start the
>>wall.
>
>That's odd? What level was he at when you promoted him? Except for
>the main character you should wait as long a possible before promoting
>character in a Shining Force game. This causes them to increase in
>the first few levels of their new rank quickly. Some charaters(esp.
>in the SF1)temporaily loose some stats after a promo. until they go up
>a few levels.

For SF1 and SF2 that is true. But for SF3, their stats actually go up, so
promotion is fine right at level 10. It actually makes the game more
bearable. That's what made the first two SF games a touch annoying.

Nathan Stehle

Runestar

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Aug 28, 1998, 3:00:00 AM8/28/98
to
In article <35E523...@idt.net>, fmor...@idt.net says...

>
>Who's "Dezango?"
>--
>Cold is little more than molecular inactivity....


He was the pseudo-mascot cutesy animal in Shining Force 2, I believe. I have a
hard time keeping my SFs straight :) After levelling him up and promoting him,
he was able to breathe fire and generally kick butt ;) Penn on the other hand
is a disappointment.

Dawn

PS For the person who asked, I promoted everyone at level 10 when I realized
a) they didn't go down in stats like in previous SFs and b) they didn't have
any "secret" promotions, like the knight->Pegasus Knight with the wing type
thing.


Kamihara

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Aug 28, 1998, 3:00:00 AM8/28/98
to
Hey, where did you see the promotional trailer for SF 3 scenario 3? As
far as I know, it's not going to be released until Sept. (Japan...) so I
don't think anyone's played it so far -- sounds interesting though...

Kamihara

Fernando Morales

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Aug 28, 1998, 3:00:00 AM8/28/98
to

Yeah... I remember the little turtle dude... he became a wicked-powerful
attacker. :-) Penn, however, is not worth the disc space he takes up.
Emperor Penguin my eye... heh

Kendrick Kerwin Chua

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Aug 29, 1998, 3:00:00 AM8/29/98
to
In article <6s7eo7$j2p$1...@camel19.mindspring.com>,

Runestar <rune...@nopotted.mindspring> wrote:
>
>PS For the person who asked, I promoted everyone at level 10 when I realized
>a) they didn't go down in stats like in previous SFs and b) they didn't have
>any "secret" promotions, like the knight->Pegasus Knight with the wing type


Spoilers ahoy. Read ahead at your own risk.


Doobedoobedoo...


I just saw the promotional trailer for SF3 Chapter 3 and was very
interested to see aforementioned Pegasus Knights in battle alongside
Julian, as well as Masquarin featured as a returning character. However,
what made it most interesting for me was that it appears that Mas and
another spellcaster seemed to be combining a spell attack, a la Phantasy
Star IV. Can anybody who's played the third chapter confirm this
suspicion? Just curious.

-KKC, shared Noon's action speech with a friend tonight who found it
endlessly amusing, and worth the interminable wait through four rounds of
no enemies close by on the waterfall. :)

--
"And in the mirror there's a model's face,
And what she says and does is nothing but fake,
You've got me playing this part, you've broken my heart!" - KOR
Kendrick Kerwin Chua- kend...@io.com

Kendrick Kerwin Chua

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Aug 29, 1998, 3:00:00 AM8/29/98
to

The Sega of Japan webpage has the trailer in AVI and MOV formats available
somewhere on their website. They were kind enough to share it with some
American media. As much as I hate to advertise web pages over Usenet, you
can check out http://www.seganet.com/news/082898b.html for the trailer.

-KKC, remembers that there were rumors that SF3 chapter 3 wouldn't even
come out in Japan, and wonders what evil we must commit in Sega's name to
arrange for an American release...

Runestar

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Sep 10, 1998, 3:00:00 AM9/10/98
to
In article <6s7p66$sj0$1...@hiram.io.com>, kend...@dillinger.io.com says...

>
>In article <6s7eo7$j2p$1...@camel19.mindspring.com>,
>Runestar <rune...@nopotted.mindspring> wrote:
>>
>>PS For the person who asked, I promoted everyone at level 10 when I realized
>>a) they didn't go down in stats like in previous SFs and b) they didn't have
>>any "secret" promotions, like the knight->Pegasus Knight with the wing type
>
>
>Spoilers ahoy. Read ahead at your own risk.
>
>
>
>
>Doobedoobedoo...
>
>
>
>
>
>
>
>
>
>
>I just saw the promotional trailer for SF3 Chapter 3 and was very
>interested to see aforementioned Pegasus Knights in battle alongside
>Julian, as well as Masquarin featured as a returning character. However,
>what made it most interesting for me was that it appears that Mas and
>another spellcaster seemed to be combining a spell attack, a la Phantasy
>Star IV. Can anybody who's played the third chapter confirm this
>suspicion? Just curious.
>
>-KKC, shared Noon's action speech with a friend tonight who found it
>endlessly amusing, and worth the interminable wait through four rounds of
>no enemies close by on the waterfall. :)
>

I actually used Noon and Masquirin as a double-team a lot. They go on
successive rounds more or less and cover the same area. They got so good at
this that they became the first pair of "soulmates" in my game. I think I've
figured out part of why Noon sounds so goofy though: he's lisping ;) He sounds
like "Now bear my artic blath!" All misspellings intentional in an effort to be
silly :) Also the sing-songiness didn't help :)
I have indeed finally finished though. My total time came to 50:02 with 0
losses (I reset a LOT) and all secret characters. My highest level character
was Grace at level 21 or 22 (I can't remember). Penn got to a grand total of
level 17. He's pretty average still. The assessment of a monk without powers
is fairly close. He and Justin (the useless centaur archer) became good buddies
since neither could manage to kill anyone on his own :P Hagane was also a
friend of Penn's for a similar reason.

Dawn


Brian Langenberger

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Sep 10, 1998, 3:00:00 AM9/10/98
to
Runestar (rune...@nopotted.mindspring) wrote:
<snip>

: >Spoilers ahoy. Read ahead at your own risk.
: >
: >
: >
: >
: >Doobedoobedoo...
: >
: >
: >
: >
: >
: >
: >
: >
: >
: >

<snip>

: I actually used Noon and Masquirin as a double-team a lot. They go on

: successive rounds more or less and cover the same area. They got so good at
: this that they became the first pair of "soulmates" in my game.

Noon tends to die a lot in my game. Both he and Masquirin often lie
around the edges of combat, hoping my foes will cluster nicely for the
best spell effect. And monsters tend to go after spellcasters a lot - and
since I'm a bit more careful with Masquirin - so Noon often winds up a
casualty.

: I think I've

: figured out part of why Noon sounds so goofy though: he's lisping ;) He sounds
: like "Now bear my artic blath!" All misspellings intentional in an effort to be
: silly :) Also the sing-songiness didn't help :)

Noon and Big Gay Al from South Park could have a show together.
(not that there's anything wrong with that :)

: I have indeed finally finished though. My total time came to 50:02 with 0
: losses (I reset a LOT) and all secret characters.

I'm not quite finished, but I'm surprised just how many hours I've put
into this one already. It's quite an addicting game.

: My highest level character was Grace at level 21 or 22 (I can't remember).

I'm almost certain Dantares will be my highest level character. He and
Cybel swoop in with holy weapons and can do some serious damage. They're
my perfect "soulmate" team.

: Penn got to a grand total of

: level 17. He's pretty average still. The assessment of a monk without powers
: is fairly close.

Never got Penn. Not much desire to either after all the descriptions :)

: He and Justin (the useless centaur archer) became good buddies

: since neither could manage to kill anyone on his own :P Hagane was also a
: friend of Penn's for a similar reason.

I get a fair amount of use out of Justin. He gets to combat fairly
quickly and a good bow gives him just enough "oomph" to finish off
weakened foes. I use a Justin/Hayward combo to pick off straggler foes
that get behind my lines of combat. Or to finish off boss monsters just a
little faster. And the two are irreplacable against flying foes like
those dammed wyverns.

It's Eldar that I got NO use out of whatsoever. Her one skill was getting
killed in two hits instead of one in order to give my useful characters
time to attack. I couldn't wait to get her out of my lineup :)

John E Larkspur

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Sep 10, 1998, 3:00:00 AM9/10/98
to
Brian Langenberger (br...@biosci.cbs.umn.edu) wrote:
: Runestar (rune...@nopotted.mindspring) wrote:
: : >Spoilers ahoy. Read ahead at your own risk.

Very mild spoilers.

: : I actually used Noon and Masquirin as a double-team a lot. They go on

: : successive rounds more or less and cover the same area. They got so good at
: : this that they became the first pair of "soulmates" in my game.

Grr, I never once had any soulmates during my entire game. They all
just barely trust each other at best.

: Noon tends to die a lot in my game. Both he and Masquirin often lie


: around the edges of combat, hoping my foes will cluster nicely for the
: best spell effect. And monsters tend to go after spellcasters a lot - and
: since I'm a bit more careful with Masquirin - so Noon often winds up a
: casualty.

By "edges" do you mean you flank the opponent with them? Sounds like
suicide. I usually just let them hang out there while picking off the
stragglers/scouts one-by-one, then tuck them behind the first line wall
when I'm ready to take on the main group.

: : I have indeed finally finished though. My total time came to 50:02 with 0

: : losses (I reset a LOT) and all secret characters.

: I'm not quite finished, but I'm surprised just how many hours I've put
: into this one already. It's quite an addicting game.

Agreed, I fully intend to replay mine once I become less busy and
polish off some newer games.

: : My highest level character was Grace at level 21 or 22 (I can't remember).

Mine was Irene at something ludicrous like 27 or even 29. Next
highest was only 24.

: I'm almost certain Dantares will be my highest level character. He and


: Cybel swoop in with holy weapons and can do some serious damage. They're
: my perfect "soulmate" team.

Interesting. Dantares carried my team in the beginning, but all the
horsies started to fade towards the end of the game. Lousy defense and
mediocre damage. Maybe the problem is that I had them using spears too
much. Will try partisan and lance more next time.
The gladiators and monks pretty much dominated my team. Cybel was
quickly relegated to the 2nd squad with Justin. The only reason I keep
Dantares on the 1st team is that it seems silly for him to keep talking
to me before and during the battle without actually fighting in it.

: : Penn got to a grand total of

: : level 17. He's pretty average still. The assessment of a monk without powers
: : is fairly close.

: Never got Penn. Not much desire to either after all the descriptions :)

He's fun to have in your HQ. One of the better voice actors :P

: It's Eldar that I got NO use out of whatsoever. Her one skill was getting


: killed in two hits instead of one in order to give my useful characters
: time to attack. I couldn't wait to get her out of my lineup :)

I made the mistake of making Eldar use wings instead of swords. Once
Julian leaves, Eldar pretty much becomes the only swordsman besides the
main guy, and that's important if you tangle with axemen. Plus there's
just more and cheaper magic swords/rapiers than wings. Eldar's problem
is that it's too tempting to send her out front or to places without much
backup or cover. The birdmen really should have at least 7 moves, it's
kind of silly to have a ninja run faster than the birds fly.


Lark


Runestar

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Sep 11, 1998, 3:00:00 AM9/11/98
to
In article <6t9c26$r7t$1...@news1.tc.umn.edu>, br...@biosci.cbs.umn.edu says...
>
>Runestar (rune...@nopotted.mindspring) wrote:
><snip>

>
>: >Spoilers ahoy. Read ahead at your own risk.
>: >
>: >
>: >
>: >
>: >Doobedoobedoo...
>: >
>: >
>: >
>: >
>: >
>: >
>: >
>: >
>: >
>: >
>
><snip>

>
>: I actually used Noon and Masquirin as a double-team a lot. They go on
>: successive rounds more or less and cover the same area. They got so good at
>: this that they became the first pair of "soulmates" in my game.
>
>Noon tends to die a lot in my game. Both he and Masquirin often lie
>around the edges of combat, hoping my foes will cluster nicely for the
>best spell effect. And monsters tend to go after spellcasters a lot - and
>since I'm a bit more careful with Masquirin - so Noon often winds up a
>casualty.
>

Wouldn't have anything to do with trying to get him killed eh? ;) But
seriously, I usually used the main guy (I renamed him to Parn) as bait to draw
in bad guys then let 'em have it. ;) Sometimes I used Hayward or Grace for this
since they seem to be favorite targets. Grace kept the Life Ring and she and
Hayward both had huge defenses. Then again so did all my magic users. Now if
only I could've got Cybel's defense higher...

>: I think I've
>: figured out part of why Noon sounds so goofy though: he's lisping ;) He
sounds
>
>: like "Now bear my artic blath!" All misspellings intentional in an effort to
b
>e
>: silly :) Also the sing-songiness didn't help :)
>
>Noon and Big Gay Al from South Park could have a show together.
>(not that there's anything wrong with that :)


Indeed indeed...but at least I narrowed it down to why it sounded so silly :)

>
>: I have indeed finally finished though. My total time came to 50:02 with 0
>: losses (I reset a LOT) and all secret characters.
>
>I'm not quite finished, but I'm surprised just how many hours I've put
>into this one already. It's quite an addicting game.
>

Yeppers! I'm really bad about finishing games. Call it a psychological fault.
But I really did work hard to finish this one. Even going through some battles
10 or more times to level ppl up sufficiently. That battle with Braff was a
good one to level on.


>: My highest level character was Grace at level 21 or 22 (I can't remember).
>

>I'm almost certain Dantares will be my highest level character. He and
>Cybel swoop in with holy weapons and can do some serious damage. They're
>my perfect "soulmate" team.
>

Well since Cybel kept getting her arse handed to her, she never was in the
running. Grace developed quite a few friendships tho ;)


>: Penn got to a grand total of
>: level 17. He's pretty average still. The assessment of a monk without powers
>: is fairly close.
>
>Never got Penn. Not much desire to either after all the descriptions :)


Awww but he's so...happy!

>
>: He and Justin (the useless centaur archer) became good buddies
>: since neither could manage to kill anyone on his own :P Hagane was also a
>: friend of Penn's for a similar reason.
>
>I get a fair amount of use out of Justin. He gets to combat fairly
>quickly and a good bow gives him just enough "oomph" to finish off
>weakened foes. I use a Justin/Hayward combo to pick off straggler foes
>that get behind my lines of combat. Or to finish off boss monsters just a
>little faster. And the two are irreplacable against flying foes like
>those dammed wyverns.
>

Actually, Eldar usually took those guys out single-handedly. Sometimes she just
one's interest then led the wyvern back to the mages...


>It's Eldar that I got NO use out of whatsoever. Her one skill was getting
>killed in two hits instead of one in order to give my useful characters
>time to attack. I couldn't wait to get her out of my lineup :)


LOL! I used to have that same problem. Then after she got promoted and with the
Sonic Wing, she got gradually better and better. In the last battle, she played
tag with one of the blue dragons. If he hadn't used the frost breath, she
woulda got him. Her thing was she did her specials fairly often in my game,
especially Hyper Boom (the sonic wing's special attack) and Bloody Spin.

Dawn


Runestar

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Sep 11, 1998, 3:00:00 AM9/11/98
to
In article <jlarkEz...@netcom.com>, jl...@netcom.com says...

>
>Brian Langenberger (br...@biosci.cbs.umn.edu) wrote:
>: Runestar (rune...@nopotted.mindspring) wrote:
>: : >Spoilers ahoy. Read ahead at your own risk.
>
> Very mild spoilers.
>
>: : I actually used Noon and Masquirin as a double-team a lot. They go on
>: : successive rounds more or less and cover the same area. They got so good
at
>: : this that they became the first pair of "soulmates" in my game.
>
> Grr, I never once had any soulmates during my entire game. They all
>just barely trust each other at best.

Did you have ppl die a lot? I reset every time *anyone* died, just because of
the friendship thingy. In other Shining Force games, it would've been, "Oh
well, another one to resurrect when we get back to town". In this one, it was,
"Oh geez now look what I have to start over working them together!"


>
>: Noon tends to die a lot in my game. Both he and Masquirin often lie


>: around the edges of combat, hoping my foes will cluster nicely for the
>: best spell effect. And monsters tend to go after spellcasters a lot - and
>: since I'm a bit more careful with Masquirin - so Noon often winds up a
>: casualty.
>

> By "edges" do you mean you flank the opponent with them? Sounds like
>suicide. I usually just let them hang out there while picking off the
>stragglers/scouts one-by-one, then tuck them behind the first line wall
>when I'm ready to take on the main group.

nodnod sounds good to me...I also equipped them with mucho defenses so if
archer/bow types went after them, they were barely fazed.

<snip>


>: : My highest level character was Grace at level 21 or 22 (I can't remember).

>
> Mine was Irene at something ludicrous like 27 or even 29. Next
>highest was only 24.
>

>: I'm almost certain Dantares will be my highest level character. He and


>: Cybel swoop in with holy weapons and can do some serious damage. They're
>: my perfect "soulmate" team.
>

> Interesting. Dantares carried my team in the beginning, but all the
>horsies started to fade towards the end of the game. Lousy defense and
>mediocre damage. Maybe the problem is that I had them using spears too
>much. Will try partisan and lance more next time.
> The gladiators and monks pretty much dominated my team. Cybel was
>quickly relegated to the 2nd squad with Justin. The only reason I keep
>Dantares on the 1st team is that it seems silly for him to keep talking
>to me before and during the battle without actually fighting in it.


My problem was most of the later battles were on rough terrain, negating the
centaurs' movement range. I left everyone with their default weapons usually.
Dantares kept his lance and Cybel kept her halberd. It took a long time for the
gladiators to catch up. Kahn the monk never did do very well. Only his last
special, Conquer King, did any real damage. Ratchet got to be good fun too.
Love his voice!

<snip>

> I made the mistake of making Eldar use wings instead of swords. Once
>Julian leaves, Eldar pretty much becomes the only swordsman besides the
>main guy, and that's important if you tangle with axemen. Plus there's
>just more and cheaper magic swords/rapiers than wings. Eldar's problem
>is that it's too tempting to send her out front or to places without much
>backup or cover. The birdmen really should have at least 7 moves, it's
>kind of silly to have a ninja run faster than the birds fly.
>
>
>Lark

Actually I thought the really funny part was that someone with such low
defenses (the ninjas) and not too great offense should be able to move so far.
I think the ninjas and Frank both move the greatest amount. Personally I had a
blast with Eldar after I pumped her up a bit. She used the mithril weapon Sonic
Wing to great effect. For awhile, she was the highest level character I had. If
we'd had more birdpeople early on, the character of the game would've changed
completely. As it was, Eldar's effectiveness was often hampered by her need to
wait for backup forces until she got high enough level to take out threats on
her own. Afterwards, she was often sitting in the air way ahead of everyone,
waiting for them to catchup for the final assault on whatever boss they were
fighting.

Dawn


Chuck No2

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Sep 11, 1998, 3:00:00 AM9/11/98
to
My first time through I beat it in about 30 hours, but my guys weren't too
strong and the highest friendship was Trusted between Chuck (Synbios, I always
name the main guys after myself. And since it was me, and I thought Mas was
cute...)

This time around though, I've gained levels fast by playing through the same
battle till all my guys are only getting 1 EXP. Either way, I had Synbios and
Mas up to soulmates by the time I left Saraband. It's taking longer to beat it
but it's kinda more fun slaughtering enemies instead of always panicking and
worrying about my guys falling!

Brian Langenberger

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Sep 11, 1998, 3:00:00 AM9/11/98
to
Runestar (rune...@nopotted.mindspring) wrote:
: In article <jlarkEz...@netcom.com>, jl...@netcom.com says...

: >
: >Brian Langenberger (br...@biosci.cbs.umn.edu) wrote:
: >: Runestar (rune...@nopotted.mindspring) wrote:
: >: : >Spoilers ahoy. Read ahead at your own risk.
: >
: > Very mild spoilers.
: >
: >: : I actually used Noon and Masquirin as a double-team a lot. They go on
: >: : successive rounds more or less and cover the same area. They got so good
: at
: >: : this that they became the first pair of "soulmates" in my game.
: >
: > Grr, I never once had any soulmates during my entire game. They all
: >just barely trust each other at best.

: Did you have ppl die a lot? I reset every time *anyone* died, just because of
: the friendship thingy. In other Shining Force games, it would've been, "Oh
: well, another one to resurrect when we get back to town". In this one, it was,
: "Oh geez now look what I have to start over working them together!"

I have ppl die on a fairly regular basis. If half my party is dead and
I've barely fazed the enemy lines, then I feel stupid and hit the reset
button. But if most of my characters are okay and gotten some serious
leveling-up - and then poor Synbios gets picked off by some lame
sneak-attack - then often I'll just accept the loss, keep the levels, and
go back into the fray.

In my latest battle, it all came down to Synbios, Masquirin, the enemy
boss and one lame enemy knight. I didn't have the heart to reset after
pulling that one out by the skin of my teeth.

: >
: >: Noon tends to die a lot in my game. Both he and Masquirin often lie


: >: around the edges of combat, hoping my foes will cluster nicely for the
: >: best spell effect. And monsters tend to go after spellcasters a lot - and
: >: since I'm a bit more careful with Masquirin - so Noon often winds up a
: >: casualty.
: >
: > By "edges" do you mean you flank the opponent with them? Sounds like
: >suicide. I usually just let them hang out there while picking off the
: >stragglers/scouts one-by-one, then tuck them behind the first line wall
: >when I'm ready to take on the main group.

My spellcasters never get in front of the fighters. Instead, I stick them
behind my main wall of fighters to the left and right, so when my enemies
start clustering together to attack, my spellcasters can dive into the
empty spaces and do some serious roasting/freezing. But there's always
some jerk who sneaks around to the back and starts pounding on Noon.

<snip>

: > Interesting. Dantares carried my team in the beginning, but all the

: >horsies started to fade towards the end of the game. Lousy defense and
: >mediocre damage. Maybe the problem is that I had them using spears too
: >much. Will try partisan and lance more next time.

I've left my horsies with their default weapons, improved to the "holy"
variety. The regenerating hit points ease their dependence on healers and
do the most hand-to-hand damage of my whole team. They're the (pardon the
pun) workhorses of my army.

: > The gladiators and monks pretty much dominated my team. Cybel was

: >quickly relegated to the 2nd squad with Justin. The only reason I keep
: >Dantares on the 1st team is that it seems silly for him to keep talking
: >to me before and during the battle without actually fighting in it.

: My problem was most of the later battles were on rough terrain, negating the
: centaurs' movement range. I left everyone with their default weapons usually.
: Dantares kept his lance and Cybel kept her halberd. It took a long time for the
: gladiators to catch up. Kahn the monk never did do very well. Only his last
: special, Conquer King, did any real damage. Ratchet got to be good fun too.
: Love his voice!

I love my monks, but I don't fight with them much. They tend to get
targeted, and their healing is too valuable to be lost. But, their
hit points let them get closer than Grace could survive in a messy fray.
So, they wind up in corners healing my better fighters.

: <snip>

: > I made the mistake of making Eldar use wings instead of swords. Once
: >Julian leaves, Eldar pretty much becomes the only swordsman besides the
: >main guy, and that's important if you tangle with axemen.

Ahh, Julian. I *tried* to use him as much as possible, but whenever I did
my enemies would pounce all over him! Heck, they'd even pass up an easy
hit on Masquirin just to take that guy out. It was frustrating to see him
drop so often.

: >Plus there's

: >just more and cheaper magic swords/rapiers than wings. Eldar's problem
: >is that it's too tempting to send her out front or to places without much
: >backup or cover. The birdmen really should have at least 7 moves, it's
: >kind of silly to have a ninja run faster than the birds fly.

: Actually I thought the really funny part was that someone with such low

: defenses (the ninjas) and not too great offense should be able to move so far.
: I think the ninjas and Frank both move the greatest amount. Personally I had a
: blast with Eldar after I pumped her up a bit. She used the mithril weapon Sonic
: Wing to great effect. For awhile, she was the highest level character I had. If
: we'd had more birdpeople early on, the character of the game would've changed
: completely. As it was, Eldar's effectiveness was often hampered by her need to
: wait for backup forces until she got high enough level to take out threats on
: her own. Afterwards, she was often sitting in the air way ahead of everyone,
: waiting for them to catchup for the final assault on whatever boss they were
: fighting.

I'll have to try better with Eldar on my next time through. I love how
her and Frank the Werewolf look. But with Eldar, I got sick of the 2-3
points of damage she'd do per attack. So Frank was a nice replacement in
my game.

I look forward to finding everyone the second time I play this great game.
I have a feeling that once I get done with my current game, I'll start a
new game immediately just like I did with PDS. It's just too fun! :)

Aerith Gainsborough

unread,
Sep 12, 1998, 3:00:00 AM9/12/98
to
Actually, I have not finished it yet. BUT I will probably make all of
ya'll sick to your stomachs. ^_^ I am spending lots of time building up
EVERYBODY's special attacks with all weapons as high as they will go! It
may interest you, for example, to find that Frank's skills are quite
different from Irene and Kahn's. And Kahn with a glove will say FOUR
differents "SA" snippets if the glove he is equipped with has that
fourth attack (Magna or Pretty Glove..^_^)

Also I seem to be spending alot of time getting BEST weapons (with SA,
spells or BOTH) from mithril. Like the Lance with Death Charce and the
Ark Halberd(which is a MIGHTY handy, nearly indestructable weapon, I
might add).

All my characters have LEVEL FOUR main spells (Ie, freeze, spark,
blaze, heal, aura, etc.) and my highest right now is Grace, Aura lv four
will give you exp and its so easy to use, expecially when you have a MP
recovering accesory on her. All have all SAs for all weapons, except
for.. Obright and Fynnding (if that is how you spell it, I just got
him.) And they all LOVE eachother so very much. ^_^ I found it
interesting that "Soulmate" is really more of a Japanese close
relationship than the English Ideal. (IE:"Hayward and Obright aren't IN
LOVE MOM! They are beer buddies! HONEST! ") Best place so far I have
found to build up the weapon skills is in Ancient Shrine. You know, the
optional battles? I just love enemies who keep re-appearing. "Sides, it
gives you a chance to make them all stronger for the two-sided battle
that lies ahead.

I think I should beat this game before I decide not to. It's really
quite pretty, and I don't think I want to see the end...^_^ I could
_always_ start a new file tho.

~Aerith/Masqurin.

Masq...@hotmail.com


Nathan Stehle

unread,
Sep 12, 1998, 3:00:00 AM9/12/98
to

----------
In article <6tb8vk$4ov$1...@news1.tc.umn.edu>, br...@biosci.cbs.umn.edu (Brian
Langenberger) wrote:

>I have ppl die on a fairly regular basis. If half my party is dead and
>I've barely fazed the enemy lines, then I feel stupid and hit the reset
>button. But if most of my characters are okay and gotten some serious
>leveling-up - and then poor Synbios gets picked off by some lame
>sneak-attack - then often I'll just accept the loss, keep the levels, and
>go back into the fray.

The first go around, I had a couple people die, but unless it
was Synbios, resetting was never done. Unless the force was tagged
badly, which happened once in awhile. If it was Synbios, never did
I continue. Maybe it's because I am a tightwad and didn't want to
lose the money. And it matters when you begin to make mithril items
en masse. After most of the party had mithril items, then it would
not matter that much.

>In my latest battle, it all came down to Synbios, Masquirin, the enemy
>boss and one lame enemy knight. I didn't have the heart to reset after
>pulling that one out by the skin of my teeth.

I hear you. When a battle is nearly complete, and the boss is quite
nearly erradicated, it hurts to have to reset. But now, after playing
a second time (just started) I have learned quite a bit and am applying
it. I really would like to get the partnerships up there.

>My spellcasters never get in front of the fighters. Instead, I stick them
>behind my main wall of fighters to the left and right, so when my enemies
>start clustering together to attack, my spellcasters can dive into the
>empty spaces and do some serious roasting/freezing. But there's always
>some jerk who sneaks around to the back and starts pounding on Noon.

They do seem to like to pick on Noon. And it most certainly doesn't
help that he has the lowest hp's in the the party. It's help if he had
some better spells. And even more, his magic is not as strong as
Masquirin's. Maybe if I could increase that a little more, I'd have
a more favorable opinion of him. For example, Masquirin's Spark level 2
does a few hp's more damage than Noon's. Still, having two magic users
with solid spells is nice, so I keep him. But, when Masquirin's levels
start sailing up, her attack isn't too shabby, at least not until the
last few battles. Her specials are solid too. Not on the level of Synbios
or Dantares, but good nonetheless.

>I've left my horsies with their default weapons, improved to the "holy"
>variety. The regenerating hit points ease their dependence on healers and
>do the most hand-to-hand damage of my whole team. They're the (pardon the
>pun) workhorses of my army.

What do you mean by default? But the holy items are nice. Of course,
I became greedy, and wanted Dantares to have the best attack, so he had
the Dragon Lance at the end. Cybel for me never did much. She's a little
worse in the attack department, but here defense is abysmal, at least if
you want to use her as a spearhead attack force.

>I love my monks, but I don't fight with them much. They tend to get
>targeted, and their healing is too valuable to be lost. But, their
>hit points let them get closer than Grace could survive in a messy fray.
>So, they wind up in corners healing my better fighters.

Horst is good enough, but not great. Just a slight notch below Obright in
terms of attack , defense and hp's. He became a second squad member. He
would have a stuck if he had better mobility. With my monk, Irene rocked.
Her specials (esp. Bruce fist which causes the enemy to be charmed and
attack their own forces) are extremely powerful. But their healing abilites
did keep me from attacking too much with them. But if they pop off a
special
attack, they are decent enough. And, their defenses are solid, so they
could
absorb a little damage. That is partly due to the fact that their levels
keep spirialing when they need to heal all the time. Grace 9for me) became
quite the tank. Her defense was good, and I forget what she was equipped
with at the end of the game. Her hit points were high, she could heal,
and if she got a special, could kill an enemy instantly. Of course, most
of the time she was healing and curing.

>Ahh, Julian. I *tried* to use him as much as possible, but whenever I did
>my enemies would pounce all over him! Heck, they'd even pass up an easy
>hit on Masquirin just to take that guy out. It was frustrating to see him
>drop so often.

Julian's defense was horrible. And it's not worth investing too much in him
as a result. He did manage to pop off some powerful specials frequently
enough.

>I'll have to try better with Eldar on my next time through. I love how
>her and Frank the Werewolf look. But with Eldar, I got sick of the 2-3
>points of damage she'd do per attack. So Frank was a nice replacement in
>my game.

Eldar is frustrating at first. Her wings just don't cut it. Raising
the counter chance percentage/number is not worht it. Counters are great
when they happen, but their rarity is too high. Even when some of the party
members had items that increased the counter, the counter rate really wasn't
there. My approach is kill the enemy, and kill them quickly. When Eldar
starts using swords, however, her attack is much better. Give her some
good weapons and accessories, and she is in business. And when she uses
swords, her number of special attacks is good as well as the frequency. You
just need to keep in mind that you cannot string her out on her own. This
applies to all the Shining Force games and flyers. Some of the flyers
in the earlier games were even weaker. But their range and high attack made
them nice to have a around. With Eldar and the party in general towards the
end of the game, it really helps to use the support spell. Eldar's defense
is downright good after having support cast on her. Couple that with the
healthy frequency of her getting a special attack, and you have an
invlaubel party member.

>I look forward to finding everyone the second time I play this great game.
>I have a feeling that once I get done with my current game, I'll start a
>new game immediately just like I did with PDS. It's just too fun! :)

Sinc I got caught up in other games (like Diablo for my Mac), I never played
much of PDS. Hoever, it is next on my list, after I beat Shining Force III
again. Shining Force III is such a blast to play.

Any news on the seond two scenarios coming to the US? If so, then I'll wait
on importing However, since there are guides out on the websites, even
though it's in Japanese, I will get them. Having the story hang is awful.
And, pictures are worth a thousand words, right?

Nathan Stehle

Chuck No2

unread,
Sep 13, 1998, 3:00:00 AM9/13/98
to
Actually, if you get Mas soul mates with Julien and Synbios, then have them by
her when she attacks, she'll do great. It's even better when you do that with
Dan .

Runestar

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Sep 13, 1998, 3:00:00 AM9/13/98
to
In article <7549-35F...@newsd-132.iap.bryant.webtv.net>, Aer...@webtv.net
says...

>
>Actually, I have not finished it yet. BUT I will probably make all of
>ya'll sick to your stomachs. ^_^ I am spending lots of time building up
>EVERYBODY's special attacks with all weapons as high as they will go! It
>may interest you, for example, to find that Frank's skills are quite
>different from Irene and Kahn's. And Kahn with a glove will say FOUR
>differents "SA" snippets if the glove he is equipped with has that
>fourth attack (Magna or Pretty Glove..^_^)


I just spent a lot of time levelling everyone so they'd be equal levels
usually.

>
>Also I seem to be spending alot of time getting BEST weapons (with SA,
>spells or BOTH) from mithril. Like the Lance with Death Charce and the
>Ark Halberd(which is a MIGHTY handy, nearly indestructable weapon, I
>might add).


*embarassed* I got both those on the first try. That's what Dantares and Cybel
use. Too bad Cybel doesn't seem to want to use the lightning much. Then again,
she's not real good about using any of her specials regularly, unlike Dantares
or Eldar.

>
>All my characters have LEVEL FOUR main spells (Ie, freeze, spark,
>blaze, heal, aura, etc.) and my highest right now is Grace, Aura lv four
>will give you exp and its so easy to use, expecially when you have a MP
>recovering accesory on her.


Grace got level 4 Aura right at the end. By then, it wasn't really necessary.
Everyone else had their level 4's. We used the Hope Light to recover MPs at the
very end.

All have all SAs for all weapons, except
>for.. Obright and Fynnding (if that is how you spell it, I just got
>him.) And they all LOVE eachother so very much. ^_^ I found it
>interesting that "Soulmate" is really more of a Japanese close
>relationship than the English Ideal. (IE:"Hayward and Obright aren't IN
>LOVE MOM! They are beer buddies! HONEST! ") Best place so far I have
>found to build up the weapon skills is in Ancient Shrine. You know, the
>optional battles? I just love enemies who keep re-appearing. "Sides, it
>gives you a chance to make them all stronger for the two-sided battle
>that lies ahead.
>

I used the Shrine to catch up my 'reserve' squad. They ended up overshooting a
bit and being higher level than the main squad. :)

Snarf

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Sep 16, 1998, 3:00:00 AM9/16/98
to
Wow! I just had to say a few words on the behalf of Eldar, after seeing
all of the Eldar-bashing.

First of all this was my 2nd time through the game. I went a little nuts
this time because I was compiling info on all the weapons (that'll be a
separate post).

Eldar starts out slow, and can have a hard time if you don't feed her a
few kills at the beginning. Things turn around for her when she gets the
silver wing. As long as (as was said) you don't bend to the temptation of
sending her out as a one-bird wrecking crew because she's so mobile, she
does fine. She needs to avoid fighting certain enemies when using the
wing though...silver knights and bow knights are a problem.

Later on when she gets the Silk Wing (regeneration!) she rules. Also,
she does great if you concentrate on swords and give her the Shiva Sword,
but to be honest, her attack gets nearly as good with wings, and the
regen and defense and counter make up for the difference IMHO.

Eldar is IMPORTANT to keep because she can attack enemies in places no
one else can reach--and can open chests no one else can reach. This
is really useful against the final bosses.

The centaurs do suffer at mid-high level because of their defense, but
you can counter that using white ring or artemis pin (for Cybel). Give
them the Ultra Lance and Ark halberd and they do fine. Also, it is
important to have Synbios friend-up with one of them, because he is
usually the focus of enemy attacks, and lowering enemy critical chances
is incredibly important.

I have to pick Fynnding as my favorite character, closely followed by
Frank. Both are death machines with style. I give Frank the speed
pepper beacuse he needs to get up close and personal.

FYI I ended this time by putting the evil prince under -100 HP. He
was left at 1 HP after Dantares gave him some Rune Spear in the face,
then I had Masquirin use Tiamat 2 with Noon and Murasame (at Soulmate
and Trusted) helping...if it was programmed in I'm sure he would have
just exploded :)

-Snarf

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