Sega ticks off Working Designs..Sega screws up again

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David Borrowman

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Jun 22, 1997, 3:00:00 AM6/22/97
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Well, I just read how Sega was not giving space to any of it's third
party companies at E3 as they have in the past. One of the 3rd party
companies that had always relied on Sega for providing floor space was
none other than Sega's #1 3rd party publisher, Working Designs. Working
Designs wasn't notified of this until shortly before the show, and had
no space to show it's latest products. Apparently, WD was a little
miffed and went behind SOA's back to SOJ, and asked them to force SOA's
hand a little bit. SOA was not very happy with this turn of events, so
seeing how they now had to provide WD with floorspace, they gave them a
nice little corner with little traffic.

During the show, WD has quietly stated they are now looking into
converting PSX RPGs in addition to their SPAZ PSX titles. You would
think that SOA would look after WD very closely with all the support WD
has given them over the years. I guess not.

Marty Chinn

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Jun 23, 1997, 3:00:00 AM6/23/97
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What wasn't mentioned, and I'm surprised, is that WD is not making
anymore titles after Lunar. So its now AO, MKRE, and then Lunar. That's
it. That means no Grandia, no Thunderforce, no Lunar EB.


David Borrowman (DBo...@ix.netcom.com) wrote:
: Well, I just read how Sega was not giving space to any of it's third

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Mike S Reynolds

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Jun 23, 1997, 3:00:00 AM6/23/97
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In article <vidsourcE...@netcom.com>,

Marty Chinn <vids...@netcom.com> wrote:
>What wasn't mentioned, and I'm surprised, is that WD is not making
>anymore titles after Lunar. So its now AO, MKRE, and then Lunar. That's
>it. That means no Grandia, no Thunderforce, no Lunar EB.

Are you sure about that? Not that I'm surprised about it, as everyone else
is dropping Sega but I have a hard time believing that Imagine would pass
up a story like that.

If it is true, I think Vic owes us an explanation, at the very least.

Mike Reynolds


James

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Jun 23, 1997, 3:00:00 AM6/23/97
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> Well to my understanding, this is straight from Vic's mouth. The E3 thing
> was more or less the final straw, but there were other reasons. Such as
> problems with Thunderforce in dealing with Sega and so forth.

Did Sega promise WD space in their booth in the first place? Nothing
I've read explicitly states this, and it is an important question.
Should WD should be complaining, anyway? Remember, they are a
Playstation publisher now, so why should Sega devote some of their booth
to a company showing games for a competing system? This is just a
question -- I don't know if Raystorm was on display. Who should be the
ones complaining, Sega or Working Designs?

I like Working Designs as much as anyone, and I hate to see them leave.
I guess they don't care for their Sega fans much. You don't make games
for the hardware company, but rather for who purchases them. The games
they are bringing over (and rumored games) for PSX don't interest me, so
they've lost my business for the time being. Considering the diluted
software market for PSX, WD probably won't be selling as many titles,
especially if they release more Shining Wisdom-quality games.

--James

Marty Chinn

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Jun 24, 1997, 3:00:00 AM6/24/97
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Mike S Reynolds (m...@cs.buffalo.edu) wrote:
: In article <vidsourcE...@netcom.com>,

Well to my understanding, this is straight from Vic's mouth. The E3 thing

was more or less the final straw, but there were other reasons. Such as
problems with Thunderforce in dealing with Sega and so forth.

: Mike Reynolds

Robert Schmitz

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Jun 24, 1997, 3:00:00 AM6/24/97
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In article <33AF5C...@umn.edu>, mohr...@umn.edu wrote:

> I like Working Designs as much as anyone, and I hate to see them leave.
> I guess they don't care for their Sega fans much. You don't make games
> for the hardware company, but rather for who purchases them. The games
> they are bringing over (and rumored games) for PSX don't interest me, so
> they've lost my business for the time being. Considering the diluted
> software market for PSX, WD probably won't be selling as many titles,
> especially if they release more Shining Wisdom-quality games.

Let's face it - the Saturn is dying. Hell even Sega knows this (they
displayed the Genesis at E3 - lots of them!!!). WD is a company like any
other, they're in it for the money. I know if I ran the company, and
probably if you did as well, I'd probably make the same decision: that
being it's time to jump ship.

I welcome WD on the PSX. You say yourself they do not make games for the
hardware company but for the fans. Well don't berate them for leaving the
Saturn in favour for the PSX and more importantly, serving the greater
group of fans. Think about it.

Also keep in mind that WD has already released more Saturn games than they
ever did Sega-CD and in a shorter time. I don't recall any such gnashing
of teeth when they abaondoned that system ;)

Of course my personal belief is that they become Gameboy developers! But
since NOA may be bringing Pocket Monster over anyway (one of the best RPGs
ever!!!) that may be moot.

Watch for an Albert Odyssey US review on my website this weekend.

robert

--
Robert Schmitz
www.macconnect.com/~robert - Personal homepage
www.macconnect.com/~robert/sforth.spml - Shining Forth RPG site

Castellan

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Jun 24, 1997, 3:00:00 AM6/24/97
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James <mohr...@umn.edu> writes:


>Did Sega promise WD space in their booth in the first place? Nothing
>I've read explicitly states this, and it is an important question.
>Should WD should be complaining, anyway? Remember, they are a
>Playstation publisher now, so why should Sega devote some of their booth
>to a company showing games for a competing system? This is just a
>question -- I don't know if Raystorm was on display. Who should be the
>ones complaining, Sega or Working Designs?

I would think that for such a major event as E3, questions of allocated
space would've been worked out well in advance. It would be poor business on
Vic's behalf were he to simply *assume* that SoA was going to give him space,
and I doubt he'd be quite as pissed if SoA *hadn't* promised him space
earlier.
BTW, _Raystorm_ was shown at Sony's booth - there were never any plans
to show it at Sega's booth.

>I like Working Designs as much as anyone, and I hate to see them leave.
>I guess they don't care for their Sega fans much. You don't make games
>for the hardware company, but rather for who purchases them.

It's hard to bring games to these fans if the company who makes the
hardware won't support you. Remember, the games WD makes have to be approved
and printed by SoA, and that could only result in more delays, trials,
and disappointments for Vic and crew as a miffed SoA makes this unnecessarily
difficult. I'm very certain Vic (although I don't speak for him) would like
to continue supporting the Saturn, but if SoA is only going to cause him
grief and headaches, he's better off taking his business elsewhere. He's
only human, despite what some fans might believe, and the typically quirky
laudations of his Sega Saturn fanbase may not be enough to keep on board the
rapidly-capsizing SoA ship this time around.

>they are bringing over (and rumored games) for PSX don't interest me, so
>they've lost my business for the time being. Considering the diluted
>software market for PSX, WD probably won't be selling as many titles,
>especially if they release more Shining Wisdom-quality games.

Don't be so certain. _Raystorm_ has quite a few reservations at my
local _Software Etc_, and if mediocre RPGs like _Suikoden_ can dominate the
Top Ten sales charts, then so might other "_Shining Wisdom_-quality" RPGs.


--- ---
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Victor Ireland

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Jun 24, 1997, 3:00:00 AM6/24/97
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>
>Did Sega promise WD space in their booth in the first place? Nothing
>I've read explicitly states this, and it is an important question.
>Should WD should be complaining, anyway?

We have had space in every SEGA booth since LUNAR. This past year (in
November '96, when we had our chance to rent space in the main hall), we
considered doing our own booth, but decided to stay in SEGA's for "one
more year". What a mistake! In April '97, 6 weeks before the show, SoA
suddenly called us to inform that the space we were promised the year
before was not going to be available. At that point, there was NO way to
get our own booth space, and it was the height of cheese for them to even
TRY to pull te rug out on us at that point. But, I suppose they had the
interim laugh, since they put us in Siberia after SoJ made them give us
space. Unfortunately, I won't have the actual last laugh, since it will
be quite sad to see Saturn bite it at the hands of SoA's current
completely inept management.

DBTH - Vic


Victor Ireland

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Jun 24, 1997, 3:00:00 AM6/24/97
to

Jorge Aquino

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Jun 24, 1997, 3:00:00 AM6/24/97
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On 24 Jun 1997, Victor Ireland wrote:

> Date: 24 JUN 1997 18:12:35 GMT
> From: Victor Ireland <SMR...@prodigy.com>
> Newgroups: rec.games.video.sega
> Subject: Re: Sega ticks off Working Designs..Sega screws up again

Thanks for verifying the info. for us. and for the fine work you did
for SEGA.You will be sorely missed by many.

As for me I bid, SoA my bitter farewell. I will take my gaming dollars
elsewhere.


Have a nice day.
Jorge Aquino


Paul Summerhill

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Jun 25, 1997, 3:00:00 AM6/25/97
to

In article <5op2mj$d...@newssvr01-int.news.prodigy.com>, SMR...@prodigy.com
(Victor Ireland) wrote:

> >
> >Did Sega promise WD space in their booth in the first place? Nothing
> >I've read explicitly states this, and it is an important question.
> >Should WD should be complaining, anyway?
>
> We have had space in every SEGA booth since LUNAR. This past year (in
> November '96, when we had our chance to rent space in the main hall), we
> considered doing our own booth, but decided to stay in SEGA's for "one
> more year". What a mistake! In April '97, 6 weeks before the show, SoA
> suddenly called us to inform that the space we were promised the year
> before was not going to be available. At that point, there was NO way to
> get our own booth space, and it was the height of cheese for them to even
> TRY to pull te rug out on us at that point. But, I suppose they had the
> interim laugh, since they put us in Siberia after SoJ made them give us
> space. Unfortunately, I won't have the actual last laugh, since it will
> be quite sad to see Saturn bite it at the hands of SoA's current
> completely inept management.

Vic, I beg you to reconsider. I love your games, absolutely love them.
Please I don't want to have to suffer because of SoA's mistake.

--
Sega Saturn (33 games) & Sony Playstation (4 games) & Nintendo 64 (0 games)
Favorite Games of All Time:
NiGHTS - Virtua Fighter - Tomb Raider
Sega Arcade Games

Devilot

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Jun 25, 1997, 3:00:00 AM6/25/97
to Victor Ireland

Victor Ireland wrote:
>
> >
> >Did Sega promise WD space in their booth in the first place? Nothing
> >I've read explicitly states this, and it is an important question.
> >Should WD should be complaining, anyway?
>
> We have had space in every SEGA booth since LUNAR. This past year (in
> November '96, when we had our chance to rent space in the main hall), we
> considered doing our own booth, but decided to stay in SEGA's for "one
> more year". What a mistake! In April '97, 6 weeks before the show, SoA
> suddenly called us to inform that the space we were promised the year
> before was not going to be available. At that point, there was NO way to
> get our own booth space, and it was the height of cheese for them to even
> TRY to pull te rug out on us at that point. But, I suppose they had the
> interim laugh, since they put us in Siberia after SoJ made them give us
> space. Unfortunately, I won't have the actual last laugh, since it will
> be quite sad to see Saturn bite it at the hands of SoA's current
> completely inept management.
>
> DBTH - Vic

This is an extremely unfortunate turn of events. What I supposed was to
be the Sega Saturn's somewhat triumphant comeback has become its death
knell. With Working Designs leaving SoA, RPG fans (such as myself) are
feeling more than a little bummed. Of course, though we may not see
Lunar: Eternal Blue on the Saturn here in the US, there is a silver
lining to this cloud. If Working Designs is going to focus its
publishing into PSX titles, could you please tell me what titles you are
considering bringing over here? Even the most tentative of lists would
be wonderful...and have you thought of 'dating sims' such as Tokimeki
Memorial? If you thought RPGs were an unusual genre...:)

Victor Ireland

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Jun 25, 1997, 3:00:00 AM6/25/97
to

>Did Sega promise WD space in their booth in the first place? Nothing
>I've read explicitly states this, and it is an important question.

Yes, last year. But the new "regime" at SEGA decided to withdraw the
offer about 6 weeks before the show. Nothing short of a slap in the face.
But, that was trivial compared to the shock of seeing the crap space
they gave us when SoJ FORCED them to keep their promises. Especially
when they had PRIME space out front devoted to tons of has-been Genesis
stuff that NO one was interested in, AND a whole area devoted to GXTV's
that, again, pretty much sat unattended. 1/4 of that space would have
been plenty for us. And, it's not like we got the space FREE! We had to
pay through the NOSE for it, well above the charge we would have paid to
rent space from the show organizers ourselves.

DBTH - Vic

ru...@arnett.com

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Jun 25, 1997, 3:00:00 AM6/25/97
to

In article <5op2p7$2v...@newssvr01-int.news.prodigy.com>,

SMR...@prodigy.com (Victor Ireland) wrote:
>
> >
> >Did Sega promise WD space in their booth in the first place? Nothing
> >I've read explicitly states this, and it is an important question.
> >Should WD should be complaining, anyway?
>
> We have had space in every SEGA booth since LUNAR. This past year (in
> November '96, when we had our chance to rent space in the main hall), we
> considered doing our own booth, but decided to stay in SEGA's for "one
> more year". What a mistake! In April '97, 6 weeks before the show, SoA
> suddenly called us to inform that the space we were promised the year
> before was not going to be available. At that point, there was NO way to
> get our own booth space, and it was the height of cheese for them to even
> TRY to pull te rug out on us at that point. But, I suppose they had the
> interim laugh, since they put us in Siberia after SoJ made them give us
> space. Unfortunately, I won't have the actual last laugh, since it will
> be quite sad to see Saturn bite it at the hands of SoA's current
> completely inept management.
>
> DBTH - Vic

True, SoA has shown poor management in the recent past, but it now seems
as if they are starting to get their act together. They are showing the
Saturn is on the way out, but with the five-star software policy they
aren't going to let it go quietly. Come Christmas 1998, Sega will have
all but phased out the Saturn, sadly enough. I speculate this may have
something to do with the sudden cold shoulder to WD. Here are my reasons:

- WD, although one of the greatest software companies on the planet, has
suffered from frequent delays. WD has been late in delivering product in
all three of their Saturn releases, by as much as six months. SoA may
have thought more delays in future WD titles may mean manufacturing and
distributing titles for a system it will have phased out six months
prior.

- SoA may have thought WD didn't fit within its five-star software
policy. Look at the five-star genres so far: RPGs (Shining, Panzer
Dragoon), Sports, Adventure, Arcade. Of these, I think SoA doesn't see
titles like its Ages compilation or strategy games like Iron Storm II a
part of this. I think they are trying to get as many in-your-face titles
as possible, and quite frankly WDs lineup isn't very stellar to the
masses. Sure Albert Odessey, Rayearth and Lunar are great games, they
just aren't much better than the lot of SNES RPGS. And Lunar is still a
Mega Drive game, 32-bit or not. Not that I wouldn't welcome it, because I
do. There was also some talk of SoA not cooperating with WD on the
Thunderforce games. SoA has never welcomed 2D or flat shooters into the
US market, so why now? Sega probably saw the future lineup of
WD-announced and potential titles, like Thunderforce V, and decided they
wouldn't be worth extending the life-cycle of the Saturn.

- Vic said he received the call from SoA in April of 1997. Hmmm, isn't
this when WD announced it would be porting Playstation titles? I think
SoA gave WD a lot of resources in the past and would probably feel burned
that one of its favorite third-parties had defected to the rival, and
current market-leading, console.

But in defense of Vic and WD, why couldn't SoA free up some of those
Genesis terminals and move in AO, Lunar, or Rayearth? At least to display
videos of those titles...No, I don't quite understand SoA's motivation on
this. I'm sure that there is much more to the story than anyone has said
so far, so I hate to speculate. But I'm sure it's more than the Goliath
smasing David story we've all been hearing. No, SoA won't talk but Vic
will and I would love to hear the story, or as much as he can legally
reveal.

Jeremy
------------------------------------------------------------------
Jeremy Rutz
Project Leader, Arnett Health Plans
Lafayette, IN USA

E-MAIL: ru...@arnett.com

*****
"The opinions expressed in this message are my own personal views
and do not reflect the official views of Arnett Health Plans"
*****

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S. Ives

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Jun 25, 1997, 3:00:00 AM6/25/97
to

SoA is kind of an embarrassment. And I thought the 32x was a bad
thing. SoJ needs to get some of their people into SoA to straighten
'em out. One VG store I go to hasn't got JACK for the Saturn, except
for used stuff and 1-2 new titles. Looking at the Sony PS shelf you
see LOADS of stuff.
What SoA did was pretty crappy.
If the Saturn does bite it, I'll be grieving big time. When it comes
time for the Dural, SoA has got to get some better management. Dural
looks like it'll be great- 12 or 16 MBytes of RAM AFAIK and the 3Dfx
chips. Unlike SoA, SoJ is cool. It's sad that the Saturn's support
isn't quite what it used to be. I've heard stuff about SoA not
sharing their tricks with the developers and understand the
frustration. I see Williams developing mainly for PSX, then putting
out the Saturn versions months later. Just now, Saturn got Arcade
Greatest Hits Atari Collection- which PSX has had for MONTHS.

On 24 Jun 1997 18:12:35 GMT, SMR...@prodigy.com (Victor Ireland)
spoke forth:

>>
>>Did Sega promise WD space in their booth in the first place? Nothing
>>I've read explicitly states this, and it is an important question.
>>Should WD should be complaining, anyway?
>
>We have had space in every SEGA booth since LUNAR. This past year (in
>November '96, when we had our chance to rent space in the main hall), we
>considered doing our own booth, but decided to stay in SEGA's for "one
>more year". What a mistake! In April '97, 6 weeks before the show, SoA
>suddenly called us to inform that the space we were promised the year
>before was not going to be available. At that point, there was NO way to
>get our own booth space, and it was the height of cheese for them to even
>TRY to pull te rug out on us at that point. But, I suppose they had the
>interim laugh, since they put us in Siberia after SoJ made them give us
>space. Unfortunately, I won't have the actual last laugh, since it will
>be quite sad to see Saturn bite it at the hands of SoA's current
>completely inept management.
>
>DBTH - Vic
>
>
>
>
>
>
>
>
>

TTFN! 2TheLimit
In my e-mail address everything after the "@" is
encoded in ROT-13, so apply ROT-13 to it to reply via
e-mail.

S. Ives

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Jun 25, 1997, 3:00:00 AM6/25/97
to

SoA screwed up there by not welcoming 2d shooters.
SoA's attitude may well tank the system if they don't clean it up.
This five-star policy stinks IYAM.
SoA: Get rid of Stolar now!


On Wed, 25 Jun 1997 09:24:19 -0600, ru...@arnett.com spoke forth:

TTFN! 2TheLimit

Mike S Reynolds

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Jun 25, 1997, 3:00:00 AM6/25/97
to

In article <5ooj6v$o1p$1...@independence.ecn.ou.edu>,

Castellan <dou...@mailhost.ecn.uoknor.edu> wrote:
>
> Don't be so certain. _Raystorm_ has quite a few reservations at my
>local _Software Etc_, and if mediocre RPGs like _Suikoden_ can dominate the
>Top Ten sales charts, then so might other "_Shining Wisdom_-quality" RPGs.

Well despite Suikoden's mediocrity it was still light years better than
Shining Wisdom. I'm not sure what RPGs exactly WD will be able to port. The
majority of good RPGs for PS seem to get picked up for a US release, even a
relatively-weak game like Ogre Battle is ported. And anything they do
manage to port will have to compete with the likes of FF7, etc.

WD making RPGs for PS will be a different situation than them making games
for Sega systems. With Sega, they had a great relationship with Gamearts and
could port pretty much any of their titles that they wanted. They also had a
good relationship with SoJ and could port any of their rpgs that SoA passed
on. Furthermore, their only real competition in the RPG department was SoA,
which is laughable.

Now on PS there is no Gamearts. SCEJ won't let WD have their games. WD
titles must compete with the likes of Square, Atlus, Konami, and SCEA
(which unlike SoA is shaping up to be a formidable force in the RPG
genre). Hell, Working Designs has to compete with these companies just to
get the rights to a game to port stateside, as any of them (well maybe not
Konami but definatley SCEA and Atlus) will likely be interested in porting
whatever good rpgs pop up in Japan.

I'm not saying WD won't port anything, I just don't believe we'll be getting
Lunar quality titles. And I seriously doubt they'll find anything to port
on PS that's capable of carrying Grandia's jock strap.

Mike Reynolds


Poom Nukulkij

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Jun 25, 1997, 3:00:00 AM6/25/97
to

In article <8672482...@dejanews.com>

ru...@arnett.com writes:

>- SoA may have thought WD didn't fit within its five-star software
>policy. Look at the five-star genres so far: RPGs (Shining, Panzer
>Dragoon), Sports, Adventure, Arcade. Of these, I think SoA doesn't see
>titles like its Ages compilation or strategy games like Iron Storm II a
>part of this. I think they are trying to get as many in-your-face titles
>as possible, and quite frankly WDs lineup isn't very stellar to the
>masses. Sure Albert Odessey, Rayearth and Lunar are great games, they
>just aren't much better than the lot of SNES RPGS. And Lunar is still a
>Mega Drive game, 32-bit or not. Not that I wouldn't welcome it, because I
>do. There was also some talk of SoA not cooperating with WD on the
>Thunderforce games. SoA has never welcomed 2D or flat shooters into the
>US market, so why now? Sega probably saw the future lineup of
>WD-announced and potential titles, like Thunderforce V, and decided they
>wouldn't be worth extending the life-cycle of the Saturn.

This is pretty twisted reasoning. Even if Sega's own support for the Saturn
is all but gone by the end of 1998, what the heck's wrong with letting a third
party release games? If this line of reasoning was correct, we'd never have
played Lunar:EB or Eternal Champions CD, two great games for the SegaCD. Just
because the Genesis isn't Sega's main focus anymore, that doesn't mean ALL
game support has to end right there.

And about WD's games not being "five-star"? If WD's games aren't, then there's
not a single third-party out there that is. Sure, WD has some less than
spectacular titles like Shining Wisdom (IMO), but literally everything they
had planned is above and beyond what other companies are offering. If this
was Sega's intent (I doubt it), they might as well have buried the Saturn
after releasing only their first party games.

Poom!

Kaneda

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Jun 26, 1997, 3:00:00 AM6/26/97
to

> Also keep in mind that WD has already released more Saturn games than they
> ever did Sega-CD and in a shorter time. I don't recall any such gnashing
> of teeth when they abaondoned that system ;)

WD released 4 Sega CD games. Lunar, Lunar:EB, Vay, and Popful Mail.
They have released 4 Saturn games, SW, Iron Storm, Dragon Force,
counting the upcoming AO. The only reason there wasn't much outcry when
they stopped Sega CD development was because everyone was already
looking forward to Saturn ports, as it was already out in Japan; there
weren't really any games for Mega CD that people wanted ported over; and
the Saturn has more of a life left now than the Sega CD ever had at the
time WD stopped bringing over Mega CD games.

Kaneda

"Am I truly insane, or am I in fact the sanest one of all?" ~ WD

Kaneda

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Jun 26, 1997, 3:00:00 AM6/26/97
to

> Also keep in mind that WD has already released more Saturn games than they
> ever did Sega-CD and in a shorter time. I don't recall any such gnashing
> of teeth when they abaondoned that system ;)

WD released 4 Sega CD games. Lunar, Lunar:EB, Vay, and Popful Mail.
They have released 4 Saturn games, SW, Iron Storm, Dragon Force,
counting the upcoming AO. The only reason there wasn't much outcry when
they stopped Sega CD development was because everyone was already
looking forward to Saturn ports, as it was already out in Japan; there
weren't really any games for Mega CD that people wanted ported over; and
the Saturn has more of a life left now than the Sega CD ever had at the

time WD stopped bringing over Sega CD games.

have clue--will travel

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Jun 26, 1997, 3:00:00 AM6/26/97
to

In article <33B217...@geocities.com>, Kaneda <ka...@geocities.com> wrote:
>> Also keep in mind that WD has already released more Saturn games than they
>> ever did Sega-CD and in a shorter time. I don't recall any such gnashing
>> of teeth when they abaondoned that system ;)

That's because by the time Lunar: EB and Popful Mail came out, everyone
else had already abandoned the Sega CD.

When you're the last one to release anything of quality for a system,
you get praise, not grumbles.

Odd how that may be repeating itself with the Saturn, no?

jeff. doubting that the 3rd time'll be the charm


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Michael P Collins

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Jun 27, 1997, 3:00:00 AM6/27/97
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v...@unix2.netaxs.com (have clue--will travel) writes:
> In article <33B217...@geocities.com>, Kaneda <ka...@geocities.com> wrote:
> >> Also keep in mind that WD has already released more Saturn games than they
> >> ever did Sega-CD and in a shorter time. I don't recall any such gnashing
> >> of teeth when they abaondoned that system ;)
>
> That's because by the time Lunar: EB and Popful Mail came out, everyone
> else had already abandoned the Sega CD.
>
> When you're the last one to release anything of quality for a system,
> you get praise, not grumbles.
>
> Odd how that may be repeating itself with the Saturn, no?
>

The thing that amazes me about WD is they've built a consistent fan
following, despite the fact that they've been producing for the TG-16
and the Sega CD. It'd be thrilling to see them move onto the more
successful platform and do well.

Michael Collins, mc...@andrew.cmu.edu
(who will send out resumes to anyone who asks for 'em, and needs a mythologist)

Mike S Reynolds

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Jun 27, 1997, 3:00:00 AM6/27/97
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In article <5otq55$b...@defender.lm.com>,
Seymont <sey...@telerama.lm.com> wrote:
>
> Don't count on it. Rumblings from Vic seem to indicate that
>they're bringing Lunar to the PS (I assume he's talking about the PS; the
>N64 doesn't seem too likely). I find this a little weird, since they've
>never re-coded anything for a different platform before, but apparently
>VI thinks it'll be doable.

No no no, Vic said the next Lunar game probably won't be on Saturn. He's
been saying that for quite awhile, long before this E3 mess. What this
most likely means is that Lunar 3 will be on the next generation of
systems, probably Dural. AFAIK Gamearts has absolutely nothing in
development for Playstation.

Mike Reynolds


Solomon

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Jun 27, 1997, 3:00:00 AM6/27/97
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> > DBTH - Vic
> >
> Thanks for verifying the info. for us. and for the fine work you did
> for SEGA.You will be sorely missed by many.
>
> As for me I bid, SoA my bitter farewell. I will take my gaming dollars
> elsewhere.
>
> Have a nice day.
> Jorge Aquino
>

What are you people so pissed about? I love WD games and all, but lets
face it, Lunar TSSS would probably have been one of the last Saturn games
they did anyway. It'll take them til the middle of 98 to get the damn
game out and by that time Sega will be getting close to putting out the
new system. What a bunch of freakin whiners! Saturn has been out 2
years now and they've made what, 3 games(AO still isn't out so that
doesn't count)?? Besides, WD just said no more games on SATURN, so
hopefully they will still publish for Sega's next system.
-Sol

David Borrowman

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Jun 28, 1997, 3:00:00 AM6/28/97
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Victor Ireland wrote:
>
> >
> >Did Sega promise WD space in their booth in the first place? Nothing
> >I've read explicitly states this, and it is an important question.
> >Should WD should be complaining, anyway?
>
> We have had space in every SEGA booth since LUNAR. This past year (in
> November '96, when we had our chance to rent space in the main hall), we
> considered doing our own booth, but decided to stay in SEGA's for "one
> more year". What a mistake! In April '97, 6 weeks before the show, SoA
> suddenly called us to inform that the space we were promised the year
> before was not going to be available. At that point, there was NO way to
> get our own booth space, and it was the height of cheese for them to even
> TRY to pull te rug out on us at that point. But, I suppose they had the
> interim laugh, since they put us in Siberia after SoJ made them give us
> space. Unfortunately, I won't have the actual last laugh, since it will
> be quite sad to see Saturn bite it at the hands of SoA's current
> completely inept management.
>
> DBTH - Vic

Just a note to let you know the dedicated WD fans will follow you
wherever you go, be it the PSX, N64 or whatever. I personally feel WD
games will always be worth buying, regardless of what system it is on.
I have been planning on buying a PSX anyways for some time (Wild Arms,
FF7) and PSX WD games could only be another benefit for me.

Down with SOA!!!!

Long live Working Designs and Vic!!!!

Message has been deleted

Doot

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Jun 29, 1997, 3:00:00 AM6/29/97
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S. Ives wrote:
>
> SoA screwed up there by not welcoming 2d shooters.
> SoA's attitude may well tank the system if they don't clean it up.
> This five-star policy stinks IYAM.
> SoA: Get rid of Stolar now!
>

I remember when I actually cared about my Playstation and Sony had a
similar plan. 3d=good, 2d=crap, lets give Capcom a hard time about
publishing Mega Man so everyone knows that we don't know what the hell
makes a good game. I just noticed every one of the big three has done
something stupid with their "next gen system" but I'm not sure who did
the dumbest thing. I do know SoA has probably done more, at least the
other two are doing well in the US.


> On Wed, 25 Jun 1997 09:24:19 -0600, ru...@arnett.com spoke forth:

> >- SoA may have thought WD didn't fit within its five-star software
> >policy. Look at the five-star genres so far: RPGs (Shining, Panzer
> >Dragoon), Sports, Adventure, Arcade. Of these, I think SoA doesn't see
> >titles like its Ages compilation or strategy games like Iron Storm II a
> >part of this. I think they are trying to get as many in-your-face titles
> >as possible, and quite frankly WDs lineup isn't very stellar to the
> >masses. Sure Albert Odessey, Rayearth and Lunar are great games, they
> >just aren't much better than the lot of SNES RPGS. And Lunar is still a
> >Mega Drive game, 32-bit or not. Not that I wouldn't welcome it, because I
> >do. There was also some talk of SoA not cooperating with WD on the
> >Thunderforce games. SoA has never welcomed 2D or flat shooters into the
> >US market, so why now? Sega probably saw the future lineup of
> >WD-announced and potential titles, like Thunderforce V, and decided they
> >wouldn't be worth extending the life-cycle of the Saturn.
> >

steven

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Jun 29, 1997, 3:00:00 AM6/29/97
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> Game Arts probably _doesn't_ have anything in development for the
> PS, but that's neither here nor there. WD hasn't done porting in the
> past, but it's not as if it's impossible for them. As for the Dural, I've
> heard that said before, and I just don't understand the logic. Vic is not
> pissed at the Saturn. The Saturn is a hunk of plastic, silicon, and
> metal, and pretty much incapable of offending anyone. The beef is between
> WD and _SOA_, and my guess would be that WD will not be working with Sega
> in any way for as long as Weasel Fodder is at the wheel.

but you forget.. part of WD's problem is with Sega's (lack of) marketing
of the saturn. who knows what will happen with the next system? (not
that i am too optimistia about them changing their ways, but here's
hoping...)

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