http://209.213.100.47/sega-news/article.cfm?news_id=1428
--
CraigB-007---- Rock'n in cyberspace.
> Go to the link below to read some very interesting thoughts from developers
> about the PSX2 and the DC...
>
> http://209.213.100.47/sega-news/article.cfm?news_id=1428
it's always nice to occasionally find the signal in the noise...
of course, this doesn't mean i don't want a PS2 next to my DC. :)
/=----------------=\|/=------------------------------------------------=\
| Justin Pierce | "this place stinks of evil...and gym socks! |
| japi...@uiuc.edu | - haohmaru, samurai shodown IV |
\=----------------=/|\=---------------=< NO TALK CCSO >=---------------=/
>Go to the link below to read some very interesting thoughts from developers
>about the PSX2 and the DC...
Sega-news?? ;)
But anyways, there's something I don't understand in there. With the
PS2 you may do everything that that can be done with existing systems
and then "some". So why is all the power in the PS2 a "problem"? If a
developer don't know how to use all the power of the PS2, then they
dont have to. No-one forces them to either...
Games like f.ex. bust-a-move don't have to use curved surfaces and
wind calculations..:) As many others are pointing out; a good game is
not all about gfxs, but a mixture of that and gameplay. This is a good
and rather obvious recipe for game-development on all systems BTW.
I sincerely hope that Sega (and Nintendo) survives the PS2, and
strongly so. It sure would be a sad gaming world without any of them.
I want all "3" strong and competitive.
It's interesting times indeed - once again...
Bjoern K Myskja
"If you don't like it, go to Russia." - Homer Simpson
>
>I sincerely hope that Sega (and Nintendo) survives the PS2, and
>strongly so. It sure would be a sad gaming world without any of them.
>I want all "3" strong and competitive.
>
I don't think that will be a problem. Both Sega and Nintendo have
properties or franchises which will sell systems: Sonic, VF, Nights,
Mario, Zelda, etc.
And remember that Sony has a larger installed base despite a
technologically inferior system than Nintendo. Of course, the difference
between an N64 and a PSX isn't nearly as great as the difference between
PSX2 and anything else which has been announced so far...
>On Wed, 03 Mar 1999 20:59:18 GMT, "CraigB-007"
><fben...@tampabay.rr.com> wrote:
>
>>Go to the link below to read some very interesting thoughts from developers
>>about the PSX2 and the DC...
>
>Sega-news?? ;)
>
>But anyways, there's something I don't understand in there. With the
>PS2 you may do everything that that can be done with existing systems
>and then "some". So why is all the power in the PS2 a "problem"? If a
>developer don't know how to use all the power of the PS2, then they
>dont have to. No-one forces them to either...
>Games like f.ex. bust-a-move don't have to use curved surfaces and
>wind calculations..:) As many others are pointing out; a good game is
>not all about gfxs, but a mixture of that and gameplay. This is a good
>and rather obvious recipe for game-development on all systems BTW.
that's not the point. look at it this way: you have two fighting
games: something from namco and something from you. namco has
expertise beyond your wildest dreams and, in the same amount of time
that it takes you to develop your game, namco is able to do something
truly amazing. amazing to the point that you couldn't do it if you
tried, simply because namco's staff is of higher quality (imagine, if
you will, namco simply decides that it's current CG movie staff will
do the GFX for their games). the proposed problem here is that their
games will look not just a little better to the consumer, but a LOT
better. enough to impact sales significantly. and that would be what
people are worried about. those five companies that are capable of
pushing the PS2 hardware to it's limits are also capable of making
everyone else look like the generic bleach alternative.
-
replace the "spam" with "uiuc" for e-mail. :P
/=----------------=\|/=------------------------------------------------=\
| Justin Pierce | The Soul Calibur Network |
| win...@spam.edu | http://www.luminpro.com/soulcalibur |
\=----------------=/|\=------------=< SCN Combo Project >=-------------=/
: http://209.213.100.47/sega-news/article.cfm?news_id=1428
Hmm a sega news site? A site that has inaccurate sales figures of the DC?
A site with a gross generalization saying some companies weren't happy?
Let's wait until Next Generation does their typical, let's see what the
companies think, interview and then we'll see. I find it hard to believe
companies sat there while being shown this new piece of hardware that, oh
my god, we're screwed. Plus you need pick a side in your argument. Is it
too powerful, not that much more powerful, or complete BS? You shift
around all three arguments.
: --
: CraigB-007---- Rock'n in cyberspace.
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Marty Chinn <vids...@netcom.com> wrote in article
<vidsourcF...@netcom.com>...
> CraigB-007 (fben...@tampabay.rr.com) wrote:
> : Go to the link below to read some very interesting thoughts from
developers
> : about the PSX2 and the DC...
>
> : http://209.213.100.47/sega-news/article.cfm?news_id=1428
>
> Hmm a sega news site? A site that has inaccurate sales figures of the DC?
Did I say it was the Bible or something? I said it was an interesting
article. Nothing more nothing less.
> A site with a gross generalization saying some companies weren't happy?
> Let's wait until Next Generation does their typical, let's see what the
> companies think, interview and then we'll see. I find it hard to believe
> companies sat there while being shown this new piece of hardware that, oh
> my god, we're screwed.
Again, I *only* said it was interesting. Take the article for what it's
worth.
> Plus you need pick a side in your argument. Is it
> too powerful, not that much more powerful, or complete BS? You shift
> around all three arguments.
Actually my opinion of the PSX2 is as follows:
On paper it looks very impressive. Judging solely by the *demos* available
on the net, it looked remarkably like the DC. Whether more impressive demos
will surface soon or not remains to be seen. Judging by those demos though,
I was expecting more.
As far as "complete BS". Yes, I think the specs are fabricated just a tad.
Come on, what systems pre-launch specs weren't Marty?
I think the performance of the PSX2 will be very impressive indeed but, it
will not be to the extent of what some of the online mags would lead you to
believe. Sure it will probably be more powerful than the DC but, I
personally don't feel that the gap in performance will turn out to be as
large as everyone is expecting. I could end up being right, I could end up
being wrong. In the end this is *just* my opinion.
I don't think I "shift" around all three arguments at all. I just found the
article interesting and you jumped all over it. If it was posted on IGNPSX
or some other Sony friendly sight would the article carry any more validity
in your eyes?
Besides, I plan on buying *both* systems in the long run anyway. Providing
that good games come out for these new systems in addition to eye candy.
Justin Pierce wrote:
> On Wed, 03 Mar 1999 22:38:17 GMT, b...@bkm.nu (Bjoern K Myskja) wrote:
>
> >On Wed, 03 Mar 1999 20:59:18 GMT, "CraigB-007"
> ><fben...@tampabay.rr.com> wrote:
> [snip]that's not the point. look at it this way: you have two fighting
> games: something from namco and something from you. namco has
> expertise beyond your wildest dreams and, in the same amount of time
> that it takes you to develop your game, namco is able to do something
> truly amazing. amazing to the point that you couldn't do it if you
> tried, simply because namco's staff is of higher quality (imagine, if
> you will, namco simply decides that it's current CG movie staff will
> do the GFX for their games). the proposed problem here is that their
> games will look not just a little better to the consumer, but a LOT
> better. enough to impact sales significantly. and that would be what
> people are worried about. those five companies that are capable of
> pushing the PS2 hardware to it's limits are also capable of making
> everyone else look like the generic bleach alternative.
Just to ad further, if you look at current software development trends the
development cost and time has increased dramatically. Top quality Games take 12
mth+, and Millions + to develop, how many developers can afford that? In order to
recoup costs they need to have 1 million + sellers, how many games do that? Which
companies are producing those games? It's the top 5 companies mentioned.
With the "proposed" power on offer people expect something similar from their
games and only a handful of companies can actually deliver, where does that leave
the rest? Fighting for "scraps" ... that kind of market makes for poor gaming.