Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Genesis-vs-Snes Comparison page updated!

1 view
Skip to first unread message

Scott H

unread,
May 25, 2006, 7:49:47 PM5/25/06
to
I've just completed a screenshot comparison of Blackthorne for the
Super Nintendo and Genesis 32X. The comparison is interesting as the
32X game is the only one I've seen so far to display over 256 colors in
game! The SNES version only displays 85 colors in game, and even less
in cinema screens. That difference combined with the resolution jump
from 256x224 to 320x224, the half again larger sprites and nothing
actually missing from the 32X game makes an entirely different picture
than I knew previously. Blackthorne 32X is one of the most technically
impressive 32X, and 16-bit era, games with all of this considered.
This comparison got me to thinking about how many action games on
SNES even hit the 150 colors on screen mark, so I did more comparison
pages for the PCEngine and SNES games Valis IV and and the infamous
Dracula X Chi No Rondo, as well as the Genesis and Turbo CD versions of
Valis III.
These comparisons were also interesting, because each game when
ported to the SNES lost most to all cinema scenes, while Valis IV saw no
improvement to the graphics or colors and Dracula X has totally
rewritten backgrounds and much higher color counts. Meanwhile, Valis
III on the Genesis has most of the cutscenes intact, features a slightly
lower color count (66 vs 47 simultaneous) but has nearly double the
parallax of the PC Engine original or the two later SNES conversions.
There has been a long standing assumption out there on the
Internet that 68000 code took up more memory than code written for the
SNES's custom CPU. This has been asserted as an advantage for SNES
developers and SNES games, but always without evidence to back it up.
Meanwhile, Genesis Valis III and SNES Blackthorne and Valis IV are 8
Megabit games while SNES Dracula X is 16Megabits and Blackthorne on the
32X is 24 Megabits. All of the PC Engine games were CD-ROM games that
had to load each level into the Super System Card's 2 Megabits of RAM.
So, while it's difficult to translate this data into any kind of
advantage for the Genesis hardware or software, it is impossible to use
it to support any "code weight" argument for the SNES.

All of the new comparison pages are at:
http://www.gamepilgrimage.com/TheSegaGenesis.htm

http://www.gamepilgrimage.com/->Comparisons->Genesis-vs-SNES


--
Scott

http://www.gamepilgrimage.com

Scott H

unread,
May 29, 2006, 11:32:06 PM5/29/06
to
Scott H wrote:
> These comparisons were also interesting, because each game when
> ported to the SNES lost most to all cinema scenes, while Valis IV saw no
> improvement to the graphics or colors and Dracula X has totally
> rewritten backgrounds and much higher color counts. Meanwhile, Valis
> III on the Genesis has most of the cutscenes intact, features a slightly
> lower color count (66 vs 47 simultaneous) but has nearly double the
> parallax of the PC Engine original or the two later SNES conversions.
>
> All of the new comparison pages are at:
> http://www.gamepilgrimage.com/TheSegaGenesis.htm
>
> http://www.gamepilgrimage.com/->Comparisons->Genesis-vs-SNES
>
>

I updated the Valis III page with the soundtracks for both the Turbo CD
and the Genesis games in mp3 format. One of my favorite soundtracks of
all time, and they both sound great!

--
Scott

http://www.gamepilgrimage.com

Terrence Briggs

unread,
May 30, 2006, 10:38:56 PM5/30/06
to

Scott H wrote:

<snip>

> I updated the Valis III page with the soundtracks for both the Turbo CD
> and the Genesis games in mp3 format. One of my favorite soundtracks of
> all time, and they both sound great!

Does the Turbo CD-ROM have Redbook audio music tracks? Stick it in
your CD-ROM drive to find out!

You knew I was gonna ask that ;)

Terrence Briggs, updating the Redbook Game Music FAQ, as always
Peace to you...

Scott H

unread,
May 30, 2006, 11:09:30 PM5/30/06
to

Yes it does. I think all Turbo CD games do since the ones online have
ISOs and MP3s or OGG files separate.


--
Scott

http://www.gamepilgrimage.com

Azel

unread,
Jun 2, 2006, 7:53:20 AM6/2/06
to
you have no idea how much this means to me. my dear old friend and i
loved Valis III soundtrack since forever and always wanted to have the
soundtrack. in fact, when we'd get together even now we occasionally
find ourselves popping in Valis III and a few others just to hear
soundtracks. ... if you can find the genesis Gemfire and Romance of the
Three Kingdoms 2 soundtrack on mp3 i know somebody who'd be so happy as
to bake you a cake in appreciation. :D

Scott H

unread,
Jun 2, 2006, 1:36:54 PM6/2/06
to

Do those two games have sound tests? If they do, I'd be happy to record
it all and post it.


--
Scott

http://www.gamepilgrimage.com

BelPowerslave

unread,
Jun 2, 2006, 4:11:49 PM6/2/06
to
> you have no idea how much this means to me. my dear old friend and i
> loved Valis III soundtrack since forever and always wanted to have the
> soundtrack. in fact, when we'd get together even now we occasionally
> find ourselves popping in Valis III and a few others just to hear
> soundtracks. ... if you can find the genesis Gemfire and Romance of the
> Three Kingdoms 2 soundtrack on mp3 i know somebody who'd be so happy as
> to bake you a cake in appreciation. :D

Though not in MP3(you can convert them though, using something like
Audio Overload):

http://project2612.org/details.php?id=264

http://project2612.org/details.php?id=261

http://www.bannister.org/software/ao.htm

Bel

Scott H

unread,
Jun 2, 2006, 6:35:12 PM6/2/06
to

I'll have to see how well that works, gym files have never played
perfectly for me. These Valis III files were done using GENs and it's
YM2xxx enhanced mode, which sounds much more like the Genesis sound
chip coming out of say the Sega CD or X'Eye than emulators or gym files
usually sound.

LocalH

unread,
Jun 3, 2006, 4:02:37 PM6/3/06
to
Scott H wrote:
> I'll have to see how well that works, gym files have never played
> perfectly for me. These Valis III files were done using GENs and it's
> YM2xxx enhanced mode, which sounds much more like the Genesis sound
> chip coming out of say the Sega CD or X'Eye than emulators or gym files
> usually sound.
>
Those aren't GYMs, they're VGMs. Much more accurate than GYM.
0 new messages