Now that I got your attention, I want to know when this system is coming out.
I also want any details about it, even the price that is coming out.
Does any body know if it will be active matrix?
Is the screen bigger than the Turbo Express?
Will it be compatible with the Game Gear games?
Any details will help.
Thank you for your time,
-R&R
This is *very* bad netiquette 'R&R'. Since many of the issues you pose have
been answered just prior to this I suggest reading previous posts.
I would have repeated the answers, but I don't care for your subject line.
People will read and respond to your posts, the last thing we need though is
another person posting fake release info (not that it wasn't obvious to me
as it won't be out for months yet).
Aimee recently posted a press release, that's really all the info available
and I think it's available at the Sega Web page.
>**Well, its a portable Genesis. It's not something worth your money
>since the support for the genesis is greatly declining (UNlike the SNES
>:))
eh? I don't own a SNES or a Megadrive (sorry, Genesis), but currently
in the European console games chart there are 2 GB games, 2 SNES games
and 6 Megadrive games.
-----
J. Caris m...@pavilion.co.uk
**Well, its a portable Genesis. It's not something worth your money
>**Well, its a portable Genesis. It's not something worth your money
>since the support for the genesis is greatly declining (UNlike the SNES
>:))
Yeah, all those companies making Game Gear games will just throw
up their hands and quit the business instead of shifting to the Genesis
development kits that they already own...right...
Or better yet, they'll see red and switch to the Virtual Boy.
Get real, Vegatwits.
- Jer
"Now therefore kill every male among the little ones, and kill every woman
that hath known a man by lying with him. But all the women children that have
not known a man by lying with him, keep alive for yourselves."
- Numbers 31:17-18, the "Lord" speaking to Moses
-Anoop G.
>Remember Turbo Express ? That was a portable Turbo
>Graphix 16, which played the SAME games. When the TG16 died, so did the
>T-Express.
The TG-16 never got going in this country because it was
underpowered and it never developed a good software base. The T-Express
was released too soon after the TG-16, it could only play the game cards
(not the whole game base), and it was too expensive. Of course it died.
The situation with the Nomad is different.
>Why would anyone develop for the Nomad if they stopped developing for the
>Genesis?
Because they already have the development kits, they know the
machine, and the Nomad can do more than any other color portable on the
market...not to mention the fact that it will instantly have the largest
software base of any portable system.
>Plus, at around $200, the Nomad will sell poorly.
And the Virtual Boy won't? Get real. The price will come down
with time, and the Nomad should eventually take over the portable
market. The Virtual Boy certainly doesn't pose a threat...you have to
put it on a table to use it...technically portable, but not usable in
transit.
>Atleast the VB will games that will be their OWN.
Yeah, like Mario Tennis and Super 3-D Mario in Fungus Land.
Great. I'll take 100+ excellent games out of a 600+ game base over 10
mediocre (but exclusive!) games any day of the week. You can also play
two-player games with one Nomad unit...can't do that with the Virtual Boy
(or any other portable, for that matter).
>Every been to BlockBuster lately? I have to 2 BB's here, and both carry
>5-6 Virtual Boy's.
I wouldn't normally trash someone on grammar and spelling, but
just look at that last sentence...
>They are ALWAYS checked out, ulike the 32X (remember that?).
>That's another thing, the 32X was $160, and is dying out...FAST.
>I haven't heard about the 32X in months! Face it, Sega only cares about
>releasing hardware, but when it comes to software...ZERO!
I've never used a 32X, so I can't comment.
>Master System - Died due to lack of GOOD software
The Master System had a wealth of good software, but it was
marketed very poorly. The 3D glasses were fantastic...and they produced
a COLOR image, unlike the lovely reds of the VB.
>Genesis - The ONLY good Sega system (But, the SNES has equal if not
> more software, and came out a year or two later)
The Genesis has a better percentage of good games than the SNES
ever will. That's all that matters, especially when they have a
comparably sized game base.
>GameGear - Fairly supported (the GameBoy has a MUCH bigger library)
The GameBoy came first, so that makes sense. Hell, I bought a
GameBoy when it was new, because I couldn't afford a Lynx. I sold it a
month later because I was supremely dissatisfied with the unit and the
games.
>SegaCD - Lack of Software (good software)...died
Never used one, can't comment.
>32X - Dying due to lack of Software period! Good or bad
If the public rejects the pricey consoles, the 32X could be
Sega's ace in the hole. If the public shells out the cash, Sega can
always dump the 32X.
>Saturn - Also doing poorly due to lack of software (only 6-7 in 3
> months)
It's been in a limited pre-release until today...cut it some
slack. Developers were shooting for the September 2 launch, and Sega
launched early. I'm surprised that they have as many games available as
they do.
>Nomad - Has the Genesis's EXACT games
That's the benefit...I don't understand why you can't see that.
What about people who have never owned a Genesis? The Nomad will have a
huge base of software for them to choose from, and all new development
will use the machine to its full extent, because the programmers are
already completely familiar with it.
>*Why would anyone pay $180-$200 for a portable genesis? Just to play it
>anywhere?
From out of the darkness, a neuron fires...
>BTW, it requires SIX AA batteries which ONLY last three hours. Which
>means that a A/C Adpater will be needed.
I'm sure that there will be a rechargeable battery pack of some
kind with longer life. In the meantime, you're getting plenty of bang
for your buck, because you're getting the best quality and selection of
games for any portable machine...for a slightly smaller amount of time.
*The game cards were the games...there wasn't any carts. Besides, the
point is, that people will not spend MORE for something that's old.
The Nomad is OLD technology, nothing new. So what exactly are we paying
for?
>
>>Why would anyone develop for the Nomad if they stopped developing for
the
>>Genesis?
>
> Because they already have the development kits, they know the
>machine, and the Nomad can do more than any other color portable on
the
>market...
*The Nomad is a Genesis in a small box. If developers STOP making
Genesis games (which ARE Nomad's games), then how can you possibly
think that more people will make games for the Nomad? Why wouldn't they
just continue to make Genesis games?
> The Master System had a wealth of good software, but it was
>marketed very poorly. The 3D glasses were fantastic...and they
produced a COLOR image, unlike the lovely reds of the VB.
*Is that why the 3D glasses were SO popular?
> The Genesis has a better percentage of good games than the SNES
>ever will. That's all that matters, especially when they have a
>comparably sized game base.
*That's garbage, tell me any Genesis game that will compare to:
Chrono Trigger
Killer Instinct
DKC or DKC2
Yoshi's Island
Those games EASILY beat any Genesis game, wasn't DKC the fastest
selling game of all time? 7.5 million....hmmm...that's ALOT!
> If the public rejects the pricey consoles, the 32X could be
>Sega's ace in the hole. If the public shells out the cash, Sega can
>always dump the 32X.
*With thousands and thousands of people reserving PSX's, that is
unlikely to happen.
> It's been in a limited pre-release until today...cut it some
>slack. Developers were shooting for the September 2 launch, and Sega
>launched early. I'm surprised that they have as many games available
as
>they do.
*The Saturn-day thing was DEAD, May 11th was the launch date. Limited
release? Funny, every store here still has several left. Just call:
1-800-SEE-Saturn, they'll tell you that Saturn's OFFICIAL debut was on
May 11th.
>>Nomad - Has the Genesis's EXACT games
>
> That's the benefit...I don't understand why you can't see that.
>What about people who have never owned a Genesis?
*People who don't own a Genesis by now, won't get $100+ one.
>The Nomad will have a
>huge base of software for them to choose from, and all new development
>will use the machine to its full extent, because the programmers are
>already completely familiar with it.
*What are you talking about? ALL NEW development?! NO developer is
working on Nomad games, Nomad games DO NOT exist. Nomad plays Genesis
games, so if you want to play your Nomad, you'll need to buy a Genesis
game (NOT a Nomad game). Remember the Nomad isn't new in ANY way, it's
simply a Small genesis (like the CDX). BTW, the CDX was a portable
Genesis and CD that sold for $300...yet it's sold VERY BAD. So what
makes you so sure that people will buy a protable Genesis for $200? If
people didn't think the idea of a portable genesis was good then...they
won't now.
Remember- Nomad play Genesis games ONLY, so when Genesis games die
out...Nomad games will too. It's very simple.
>*The game cards were the games...there wasn't any carts. Besides, the
>point is, that people will not spend MORE for something that's old.
No, the point is that the TG-16 flopped in this country, so the
overpriced portable version obviously followed suit. The cards couldn't
hold enough information to allow games with any depth, and the CD
attachment came too late (if at all, in this country) and cost too much
to make a difference. The T-Express couldn't have used the CD's anyway,
so it was stillborn.
>The Nomad is OLD technology, nothing new. So what exactly are we paying
>for?
The ability to play 600+ games anywhere we want, 1 player or 2,
on the most powerful portable game system that will be available anytime
soon.
>*The Nomad is a Genesis in a small box. If developers STOP making
>Genesis games (which ARE Nomad's games), then how can you possibly
>think that more people will make games for the Nomad? Why wouldn't they
>just continue to make Genesis games?
Obviously the Nomad games would work just fine on a Genesis, but
the new games would be geared to the Nomad instead. Art would be
designed to minimize motion blur and make the best use of the colors on
the LCD screen, instead of catering to the TV-based market. There'd
probably be less incentive to make 2-player games, too, since most Nomad
users would play 1-player.
Basically, console development would move to the next-gen
consoles, and the Genesis development would change its focus to the Nomad
(though the games could still be used in a Genesis).
>*Is that why the 3D glasses were SO popular?
They've sold more than the Virtual Boy has...and probably more
than it ever will.
>*That's garbage, tell me any Genesis game that will compare to:
>Chrono Trigger
Haven't seen it, can't comment.
>Killer Instinct
Arcade version was eye candy and nothing else, SNES version is
understandably inferior in some ways, so it's even worse. Try playing a
real fighting game sometime, like the Street Fighter or Virtua Fighter
series, or Mortal Kombat II. I've also heard good things about the
Samurai Shodown series, but I haven't played any of those.
>DKC or DKC2
Short, repetitive eye candy...fast becoming a Nintendo
trademark. Give me an average-looking, remotely interesting game any day.
>Yoshi's Island
Haven't seen it, can't comment.
>Those games EASILY beat any Genesis game, wasn't DKC the fastest
>selling game of all time? 7.5 million....hmmm...that's ALOT!
Large sales do not mean that the product is any good. The
movie Hudson Hawk made over $100 million overseas, despite the fact that
was generally considered an awful movie. Millions of people watched
"Knight Rider" for years and years, and people still love "Baywatch".
Both of these shows are awful (though oddly entertaining at times), but
they have been tremendously successful.
I'll put it in your context. The Genesis sold millions upon
millions of units, as have many of the games for that system. You think
that the Genesis sucks. There you go.
Genesis games that trounce anything on the SNES in the same
timeframe? I'll start at the beginning and stop when I get bored:
Herzog Zwei, ThunderForce III, Lightening Force, Revenge of
Shinobi, Shinobi III, Phantasy Star II, Granada, John Madden Football
(I), Sonic, Sonic 2, Road Rash (I), Streets of Rage 2...ok, I'm bored.
Sure, some later SNES games beat some earlier Genesis games, and
some very recent SNES stuff beats the Genesis equivalent, but the Genesis
has a far higher percentage of good games than the SNES does...and in all
but the most recent batches of games that came out for both systems, the
Genesis version would win hands-down in gameplay.
>*With thousands and thousands of people reserving PSX's, that is
>unlikely to happen.
It takes MILLIONS of people to make a system successful, not
thousands. I wouldn't be surprised if the pricey consoles do pull
through, but don't reject out of hand the possibility that people will
put off the move until the prices are more reasonable.
>*The Saturn-day thing was DEAD, May 11th was the launch date. Limited
>release? Funny, every store here still has several left. Just call:
>1-800-SEE-Saturn, they'll tell you that Saturn's OFFICIAL debut was on
>May 11th.
If you were exposed to even the most basic economics, you would
realize that it is not in Sega's interest to have any stores completely
sold out of Saturns...and you may be confusing display boxes with actual
units. When I purchased my Saturn, they had more than ten Saturn boxes
lying around, but only two actual units in the store.
And it doesn't matter that Sega changed their mind about the
initial release...developers had been working for a September 2nd launch
date, so most of the software wasn't ready FOUR MONTHS EARLY. This is to
be expected...when you're making decent software, it takes a while. It
usually goes over the deadline, and is almost never done early.
>*What are you talking about? ALL NEW development?! NO developer is
>working on Nomad games, Nomad games DO NOT exist. Nomad plays Genesis
>games, so if you want to play your Nomad, you'll need to buy a Genesis
>game (NOT a Nomad game).
They are the same thing...but when Sega phases out the Genesis,
they will be considered Nomad games. There are also the considerations
that I've already mentioned for catering to the LCD screen instead of the
TV...that will affect development somewhat.
And I'm sure that people ARE working on Nomad games. It just so
happens that people who already own a normal Genesis will also be able to
play them. It benefits everyone involved.
>Remember the Nomad isn't new in ANY way, it's
>simply a Small genesis (like the CDX). BTW, the CDX was a portable
>Genesis and CD that sold for $300...yet it's sold VERY BAD. So what
>makes you so sure that people will buy a protable Genesis for $200? If
>people didn't think the idea of a portable genesis was good then...they
>won't now.
Smart Guy, the CDX didn't have a screen. It couldn't be used in
transit...it was no more "portable" than the Virtual Boy is. The CDX was
trying to pose as a Discman, and it makes no sense to buy a SegaCD +
Discman for $300 when you could get then separately for about the same
price. Who wants to accidentally drop a $300 piece of hardware while
they're jogging?!
>Remember- Nomad play Genesis games ONLY, so when Genesis games die
>out...Nomad games will too. It's very simple.
Yes, it IS simple, you just continue to miss the point. The
Genesis console will be phased out, and the Nomad will use its hardware
as the "next-generation portable". Nomad takes the place of Game Gear,
Saturn takes the place of Genesis. Nomad just benefits from the
hand-me-downs of the Genesis legacy...600+ games, and development kits
that most video game developers already own.
Think about it...if you could develop for a portable machine,
would you use the dev. kit that you already own and are familiar with, or
would you pay Nintendo a big load of cash to get the dev. kit for an
unproven, underpowered system that isn't usable in transit? Well, I can
guess YOUR answer, but most people would go with the Nomad over the
Virtual Boy.
>You can't be seriuos! You would actually pay $100 just to play your OLD
>Genesis games anywhere? That's hard to believe...
I understand...you're not used to having a system with a large
number of games that have high replay value, so you have a hard time
grasping the concept.
I sold my Genesis and games a couple of years ago to move on, but
until the very last day I owned the thing, I regularly played games that
I purchased when the Genesis first came out. Ghouls n' Ghosts, Revenge
of Shinobi, Space Harrier II...I'd love to play those again. How often
do you sit down to a nice game of Super Mario World or Pilotwings?
*The GameGear had it's OWN library of games. When the Genesis games die
out, the Nomad's games will die out. It's simple, the Nomad games ARE
Genesis games. Remember Turbo Express ? That was a portable Turbo
Graphix 16, which played the SAME games. When the TG16 died, so did the
T-Express. Why would anyone develop for the Nomad if they stopped
developing for the Genesis? Plus, at around $200, the Nomad will sell
poorly. Atleast the VB will games that will be their OWN. Every been to
BlockBuster lately? I have to 2 BB's here, and both carry 5-6 Virtual
Boy's. They are ALWAYS checked out, ulike the 32X (remember that?).
That's another thing, the 32X was $160, and is dying out...FAST.
I haven't heard about the 32X in months! Face it, Sega only cares about
releasing hardware, but when it comes to software...ZERO! Just take a
look at the facts:
Master System - Died due to lack of GOOD software
Genesis - The ONLY good Sega system (But, the SNES has equal if not
more software, and came out a year or two later)
GameGear - Fairly supported (the GameBoy has a MUCH bigger library)
SegaCD - Lack of Software (good software)...died
32X - Dying due to lack of Software period! Good or bad
Saturn - Also doing poorly due to lack of software (only 6-7 in 3
months)
Nomad - Has the Genesis's EXACT games
*Why would anyone pay $180-$200 for a portable genesis? Just to play it
anywhere?
BTW, it requires SIX AA batteries which ONLY last three hours. Which
: >Remember Turbo Express ? That was a portable Turbo
: >Graphix 16, which played the SAME games. When the TG16 died, so did the
: >T-Express.
: The TG-16 never got going in this country because it was
: underpowered and it never developed a good software base. The T-Express
: was released too soon after the TG-16, it could only play the game cards
: (not the whole game base), and it was too expensive. Of course it died.
Sure, this is just idle rambling, but I gotta get my two cents' in.
Some marketing jerkoffs at NEC or TTI decided that all those neat
Japanese PC-Engine games wouldn't stand a chance if translated and
released in North America... Wrong! There is a small but very fervent NEC
following in North America (I happen to have a TurboDuo, TurboExpress and
SNES), and the die-hard TG owners maintain that their systems compare
very favorably to SNES/Genesis and Gameboy/GameGear.
Ah, the pain of pioneering technology: the hardware is expensive and the
developers are wary...
: The Master System had a wealth of good software, but it was
: marketed very poorly.
Bad marketing tends to kill a LOT of good intentions. Naturally.
: The GameBoy came first, so that makes sense. Hell, I bought a
: GameBoy when it was new, because I couldn't afford a Lynx. I sold it a
: month later because I was supremely dissatisfied with the unit and the
: games.
So, I take it you prefer Lynx over TurboExpress? Ever compared really
good Lynx games to really good TE games?
: >Nomad - Has the Genesis's EXACT games
: That's the benefit...I don't understand why you can't see that.
Well, hey - I would never own a Genesis (because I already own a SNES)
but I understand the potential popularity of this Nomad concept.
--
============================================================================
o/~ o/~ Nhat-Viet Phi, alias "Toto" o/~ o/~
nhat...@nucleus.com nv...@acs.ucalgary.ca
Calgary, Alberta, Canada
============================================================================
: I sold my Genesis and games a couple of years ago to move on, but
: until the very last day I owned the thing, I regularly played games that
: I purchased when the Genesis first came out. Ghouls n' Ghosts, Revenge
: of Shinobi, Space Harrier II...I'd love to play those again. How often
: do you sit down to a nice game of Super Mario World or Pilotwings?
Bad analogies! If you really wanted to put down SNES games, you should
compare the Genesis sports library to that of the SNES. Otherwise, the
output is comparable. How about Super Metroid, Space Megaforce, UN
Squadron, Aero Fighters, Alien 3, Cybernator, Desert Strike, Lemmings,
Mortal Kombat II (mwahahahaaaa...), Rock n' Roll Racing etc. etc.
: >
: >>Why would anyone develop for the Nomad if they stopped developing for
: the
: >>Genesis?
: >
: > Because they already have the development kits, they know the
: >machine, and the Nomad can do more than any other color portable on
: the
: >market...
: *The Nomad is a Genesis in a small box. If developers STOP making
: Genesis games (which ARE Nomad's games), then how can you possibly
: think that more people will make games for the Nomad? Why wouldn't they
: just continue to make Genesis games?
But that's one of the neat things about the situation with Nomad. By
transforming the tried-and-true Genesis into a handheld--which would be
the most powerful handheld out, with the biggest library of proven
hits--Sega can actually extend the life of the Genesis. The whole point
is that developers can make the SAME game for people with the "old"
system (Genesis) and the new portable (Nomad). They don't have to make
separate games--there's no NEED to.
: >>Nomad - Has the Genesis's EXACT games
: >
: > That's the benefit...I don't understand why you can't see that.
: >What about people who have never owned a Genesis?
: *People who don't own a Genesis by now, won't get $100+ one.
Well, I've never owned a Genesis (got Jaguar and SNES instead), but I've
always considered the Genesis to be a great machine with some great games
that you can't get anywhere else. I'm also a big fan of handhelds (I have
a Lynx and Game Gear, and used to own Game Boy as well). Combine the two
concepts and you have a machine like the Nomad which sounds like a winner
in my book.
Actually, what I'd REALLY like is a handheld Jaguar, but I doubt that
will happen anytime soon. :)
: >The Nomad will have a
: >huge base of software for them to choose from, and all new development
: >will use the machine to its full extent, because the programmers are
: >already completely familiar with it.
: *What are you talking about? ALL NEW development?! NO developer is
: working on Nomad games, Nomad games DO NOT exist. Nomad plays Genesis
: games, so if you want to play your Nomad, you'll need to buy a Genesis
: game (NOT a Nomad game).
No sh*t, Sherlock. They're not making games ONLY for the Nomad because
they don't have to. They can make the SAME EXACT CARTRIDGE that will work
on both Genesis and Nomad. That's the whole POINT of creating the Nomad
in the first place!
I know this is probably way over your head, but I'm hoping you'll get the
idea anyway.
: Remember the Nomad isn't new in ANY way, it's
: simply a Small genesis (like the CDX). BTW, the CDX was a portable
: Genesis and CD that sold for $300...yet it's sold VERY BAD. So what
: makes you so sure that people will buy a protable Genesis for $200? If
: people didn't think the idea of a portable genesis was good then...they
: won't now.
: Remember- Nomad play Genesis games ONLY, so when Genesis games die
: out...Nomad games will too. It's very simple.
I'm sorry, but I really get the feeling that if Nintendo announced a
handheld SNES, you hypocrites (Vega Bros.) would be excited to the point
of orgasm.
--
Sal Manfredonia (hyst...@gti.net) ||| DO
||| THE
"Your influence counts...USE IT!" -- Bob Grant / | \ MATH
Let's examine what a moron thinks like:
>Master System - Died due to lack of GOOD software
Died because of Nintendo's corrupt business practices. For which they only
got a slap on the wrist. Sega had no third-party companies because of
Nintendo's business tactics. The SMS was way better than the NES, and
Nintendo was afraid.
>Genesis - The ONLY good Sega system (But, the SNES has equal if not
> more software, and came out a year or two later)
Great system that was (and still is) pushed to the limits. The best sports
library to boot.
>GameGear - Fairly supported (the GameBoy has a MUCH bigger library)
Well supported, had COLOR (something Nintendo hates) and a back-lit screen.
Oooh.... Now I can play Game Boy games on my TV.
>SegaCD - Lack of Software (good software)...died
Yes, its support was weak. It isn't dead..... Oh, wait... I forgot! You
don't have a clue!!!!! Lunar: Eternal Blue shows me why Nintendo is
stupid for getting a CD as well wiping the floor with that toliet paper FF3.
>32X - Dying due to lack of Software period! Good or bad
Sega has always been slow, but their strength is coming. Problem is convincing
third-party companies.
>Saturn - Also doing poorly due to lack of software (only 6-7 in 3
> months)
You cannot count! There are 11 out (or so) now! Third party compnaies need
to make games. Sega is not wholly repsonsible.
>Nomad - Has the Genesis's EXACT games
>*Why would anyone pay $180-$200 for a portable genesis? Just to play it
>anywhere?
Becuase they will want to sell ther Genesis and keep their library. It
also can be hooked up to the TV without extra adapters. And I am considering
it, but not for a year, a least.
>BTW, it requires SIX AA batteries which ONLY last three hours. Which
>means that a A/C Adpater will be needed.
The same for most COLOR poratbles. Which means a battery pack is needed.
--
Nathan Stehle, ISP #4
"Early to be and early to rise, makes a man stupid and blind in the eyes."
Mazer Rackham in Orson Scott Card's "Ender's Game"
You're right. Sega has moved out of the crappy 16-bit realm into the
32-bit greener pastures.
Edward/2 * [Team OS/2]
SEGA SUCKS SEGA SUCKS SEGA SUCKS SEGA SUCKS SEGA SUCKS SEGA SUCKS SEGA
SSSSSSUCKS!!!!!!!!!!!!!!!!!!!!KI is the best fighting game ever.Segas
RPGS suck.Shining force is not even 1/10th as good as FF3,FF2,or Chrono
Trigger.
Firstly- It's a portable BASE unit Genesis, as well, since it hooks up
to a video inputs. -GREAT- for vacation trips, school,
television-equipped cars ;), etc.
(I was on a plane that, I believe, had video input up in first class,
also.)
Secondly- Providing Nomad gets a sizable base, it'll prolong the
Genesis' lifespan indefinitely- think; HUNDREDS of developers already
-know- how to develop good, playable Genesis games, and now they'll
continue to have a burgeoning market to produce games for- *portable*.
As was stated earlier, there are too many GB games out there, and their
numbers are growing. ;)
The price does need to go down, though; that's for sure...
Asher
>SEGA SUCKS SEGA SUCKS SEGA SUCKS SEGA SUCKS SEGA SUCKS SEGA SUCKS SEGA
>SSSSSSUCKS!!!!!!!!!!!!!!!!!!!!KI is the best fighting game ever.Segas
>RPGS suck.Shining force is not even 1/10th as good as FF3,FF2,or Chrono
>Trigger.
At last, an intelligent response from the postpubescent gaming
public. And he was even courteous enough to quote back the entire
article...thanks for your input, Vic.
: Nomad - Has the Genesis's EXACT games
: *Why would anyone pay $180-$200 for a portable genesis? Just to play it
: anywhere?
That's exactly why, dimwit.
--
I think that the NOMAD will breath SOME life into the development of
GENESIS games...
When you think about it...the GAME GEAR is "essentially" a handheld
SEGA MASTER system. The GAME GEAR continues to do well even though
the MASTER SYSTEM "died" quite some time ago.
Many people who have a library of games for the GENESIS may buy a
NOMAD to play them on. It may also bring in a whole new lot of buyers
simply because of its portability.
As for the price...$179-$199 isn't that bad compared to the price of
the GAME GEAR $99-$129.
*Remember, Nomad games ARE Genesis games. Developers are NEVER going to
make Nomad-only games, (since the Nomad is a Genesis). So when the
Genesis games stop, Nomad games stop. Most developers are moving on to
32/64-bit machines. I doubt that in the next year or so, we'll see many
16-bit games. The Nomad is intended for travelers who wanted a Genesis,
but were always on the go. But since the Nomad run on SIX AA batteries,
which only last three hours, a A/C adapter is essentially a MUST.
I doubt that people will spend $200 for a Genesis, when they can get a
Ultra 64 (with a game) for $50 more or a PlayStation for $100 more.
Really, would anyone rather have a 16-bit Genesis (with old games)
instead of a brand new 32-bit PlayStation for $100 more? or a Ultra 64
for $50 more? IMHO, I think no one would.
>Nintendo's business tactics. The SMS was way better than the NES, and
>Nintendo was afraid.
*Is that why the Genesis did well? What happened to Nintendo's corrupt
business practices? Is this what you do, make excuses up?
>>Genesis - The ONLY good Sega system (But, the SNES has equal if not
>> more software, and came out a year or two later)
>
>Great system that was (and still is) pushed to the limits. The best
sports
>library to boot.
*That's it, ONLY sports. The SNES had the BEST RPG's, BEST Racers, best
Simulations, and BEST side-scrollers.
>>32X - Dying due to lack of Software period! Good or bad
>
>Sega has always been slow, but their strength is coming. Problem is
convincing
>third-party companies.
*That will be hard to do, especially when they are all working on
Saturn/ PlayStation and Ultra64 games.
*The GameGear was essentially a MasterSystem. But it needed programers
to make games for it (ALONE). While Nomad depends on Genesis games.
*But developers have shown that they are getting tired of 16-bit games,
they're are moving on to 32/64-bit platforms.
>: *What are you talking about? ALL NEW development?! NO developer is
>: working on Nomad games, Nomad games DO NOT exist. Nomad plays
Genesis
>: games, so if you want to play your Nomad, you'll need to buy a
Genesis
>: game (NOT a Nomad game).
>
>No sh*t, Sherlock. They're not making games ONLY for the Nomad because
>they don't have to. They can make the SAME EXACT CARTRIDGE that will
work on both Genesis and Nomad. That's the whole POINT of creating the
Nomad
>in the first place!
*The fact is, that people will be playing OLD games on a $200 system.
Why not buy a brand new PlayStation for $100 more. Besides with a
3.5x3.5 window, Genesis games aren't going to look that good anyways.
>: Remember- Nomad play Genesis games ONLY, so when Genesis games die
>: out...Nomad games will too. It's very simple.
>
>I'm sorry, but I really get the feeling that if Nintendo announced a
>handheld SNES, you hypocrites (Vega Bros.) would be excited to the
point
>of orgasm.
*I'll tell you this much, if Nintendo did make on, I wouldn't buy one!
The ONLY way to take advantage of the Nomad would be if your on the
road all the time.
Don't you guys get it? The Nomad's library will die out soon. The
system is in NO WAY going to expand the life-spand of the Genesis.
Developer's are done with 16-bit, they're moving to better things.
Really, for $50 more you can get a Ultra 64 with a game.