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Nomad!!! Is OUT!!!

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R. Alfonso

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Aug 29, 1995, 3:00:00 AM8/29/95
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Hi,

Now that I got your attention, I want to know when this system is coming out.
I also want any details about it, even the price that is coming out.
Does any body know if it will be active matrix?
Is the screen bigger than the Turbo Express?
Will it be compatible with the Game Gear games?
Any details will help.

Thank you for your time,
-R&R

Craig M. Kazial

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Aug 30, 1995, 3:00:00 AM8/30/95
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In article <Pine.A32.3.91j.95082...@homer01.u.washington.edu>,

This is *very* bad netiquette 'R&R'. Since many of the issues you pose have
been answered just prior to this I suggest reading previous posts.
I would have repeated the answers, but I don't care for your subject line.
People will read and respond to your posts, the last thing we need though is
another person posting fake release info (not that it wasn't obvious to me
as it won't be out for months yet).

Aimee recently posted a press release, that's really all the info available
and I think it's available at the Sega Web page.

Craig
kaz...@acsu.buffalo.edu

J.Caris

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Sep 1, 1995, 3:00:00 AM9/1/95
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vega...@ix.netcom.com (Vega Bros. ) wrote:


>**Well, its a portable Genesis. It's not something worth your money
>since the support for the genesis is greatly declining (UNlike the SNES
>:))

eh? I don't own a SNES or a Megadrive (sorry, Genesis), but currently
in the European console games chart there are 2 GB games, 2 SNES games
and 6 Megadrive games.
-----

J. Caris m...@pavilion.co.uk


Vega Bros.

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Sep 1, 1995, 3:00:00 AM9/1/95
to
In <Pine.A32.3.91j.95082...@homer01.u.washington.edu>

"R. Alfonso" <rai...@u.washington.edu> writes:
>
>
>Hi,
>
>Now that I got your attention, I want to know when this system is
coming out.
>I also want any details about it, even the price that is coming out.
>Does any body know if it will be active matrix?
>Is the screen bigger than the Turbo Express?
>Will it be compatible with the Game Gear games?
>Any details will help.
>
>Thank you for your time,
>-R&R

**Well, its a portable Genesis. It's not something worth your money

Jeremy Haines

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Sep 1, 1995, 3:00:00 AM9/1/95
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vega...@ix.netcom.com (Vega Bros. ) writes:

>**Well, its a portable Genesis. It's not something worth your money
>since the support for the genesis is greatly declining (UNlike the SNES
>:))

Yeah, all those companies making Game Gear games will just throw
up their hands and quit the business instead of shifting to the Genesis
development kits that they already own...right...

Or better yet, they'll see red and switch to the Virtual Boy.
Get real, Vegatwits.
- Jer

"Now therefore kill every male among the little ones, and kill every woman
that hath known a man by lying with him. But all the women children that have
not known a man by lying with him, keep alive for yourselves."

- Numbers 31:17-18, the "Lord" speaking to Moses

Gary Sirianni

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Sep 1, 1995, 3:00:00 AM9/1/95
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>**Well, its a portable Genesis. It's not something worth your money
>since the support for the genesis is greatly declining (UNlike the SNES
>:))
>
The idea is to use the Genesis games that you already have. I have built
up quite a genesis library and would like to be able to use them on the
road. Screw SNES and their FREAK advertisements (play it loud).
-ES

Anoop Gantayat

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Sep 3, 1995, 3:00:00 AM9/3/95
to
I heard that SEGA was planning to have Nomad available in limited
release by Christmas. I think SEGA should reconsider the system.
Instead of releasing a handheld of their 16-bit system, they should
release one with a 32X attachment built in. It'd probably cost over
$250, but it would add a certain amount of credibility to both the 32X
and Nomad. If the 32X continues to have trouble as a home system (though
I personally love it) it will have the portable market to back it up.

-Anoop G.

Jeremy Haines

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Sep 3, 1995, 3:00:00 AM9/3/95
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vega...@ix.netcom.com (Vega Bros. ) writes:

>Remember Turbo Express ? That was a portable Turbo
>Graphix 16, which played the SAME games. When the TG16 died, so did the
>T-Express.

The TG-16 never got going in this country because it was
underpowered and it never developed a good software base. The T-Express
was released too soon after the TG-16, it could only play the game cards
(not the whole game base), and it was too expensive. Of course it died.
The situation with the Nomad is different.

>Why would anyone develop for the Nomad if they stopped developing for the
>Genesis?

Because they already have the development kits, they know the
machine, and the Nomad can do more than any other color portable on the
market...not to mention the fact that it will instantly have the largest
software base of any portable system.

>Plus, at around $200, the Nomad will sell poorly.

And the Virtual Boy won't? Get real. The price will come down
with time, and the Nomad should eventually take over the portable
market. The Virtual Boy certainly doesn't pose a threat...you have to
put it on a table to use it...technically portable, but not usable in
transit.

>Atleast the VB will games that will be their OWN.

Yeah, like Mario Tennis and Super 3-D Mario in Fungus Land.
Great. I'll take 100+ excellent games out of a 600+ game base over 10
mediocre (but exclusive!) games any day of the week. You can also play
two-player games with one Nomad unit...can't do that with the Virtual Boy
(or any other portable, for that matter).

>Every been to BlockBuster lately? I have to 2 BB's here, and both carry
>5-6 Virtual Boy's.

I wouldn't normally trash someone on grammar and spelling, but
just look at that last sentence...

>They are ALWAYS checked out, ulike the 32X (remember that?).
>That's another thing, the 32X was $160, and is dying out...FAST.
>I haven't heard about the 32X in months! Face it, Sega only cares about
>releasing hardware, but when it comes to software...ZERO!

I've never used a 32X, so I can't comment.

>Master System - Died due to lack of GOOD software

The Master System had a wealth of good software, but it was
marketed very poorly. The 3D glasses were fantastic...and they produced
a COLOR image, unlike the lovely reds of the VB.

>Genesis - The ONLY good Sega system (But, the SNES has equal if not
> more software, and came out a year or two later)

The Genesis has a better percentage of good games than the SNES
ever will. That's all that matters, especially when they have a
comparably sized game base.

>GameGear - Fairly supported (the GameBoy has a MUCH bigger library)

The GameBoy came first, so that makes sense. Hell, I bought a
GameBoy when it was new, because I couldn't afford a Lynx. I sold it a
month later because I was supremely dissatisfied with the unit and the
games.

>SegaCD - Lack of Software (good software)...died

Never used one, can't comment.

>32X - Dying due to lack of Software period! Good or bad

If the public rejects the pricey consoles, the 32X could be
Sega's ace in the hole. If the public shells out the cash, Sega can
always dump the 32X.

>Saturn - Also doing poorly due to lack of software (only 6-7 in 3
> months)

It's been in a limited pre-release until today...cut it some
slack. Developers were shooting for the September 2 launch, and Sega
launched early. I'm surprised that they have as many games available as
they do.

>Nomad - Has the Genesis's EXACT games

That's the benefit...I don't understand why you can't see that.
What about people who have never owned a Genesis? The Nomad will have a
huge base of software for them to choose from, and all new development
will use the machine to its full extent, because the programmers are
already completely familiar with it.

>*Why would anyone pay $180-$200 for a portable genesis? Just to play it
>anywhere?

From out of the darkness, a neuron fires...

>BTW, it requires SIX AA batteries which ONLY last three hours. Which
>means that a A/C Adpater will be needed.

I'm sure that there will be a rechargeable battery pack of some
kind with longer life. In the meantime, you're getting plenty of bang
for your buck, because you're getting the best quality and selection of
games for any portable machine...for a slightly smaller amount of time.

Vega Bros.

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Sep 3, 1995, 3:00:00 AM9/3/95
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> The TG-16 never got going in this country because it was
>underpowered and it never developed a good software base. The
T-Express
>was released too soon after the TG-16, it could only play the game
cards
>(not the whole game base), and it was too expensive.

*The game cards were the games...there wasn't any carts. Besides, the
point is, that people will not spend MORE for something that's old.
The Nomad is OLD technology, nothing new. So what exactly are we paying
for?

>
>>Why would anyone develop for the Nomad if they stopped developing for
the
>>Genesis?
>
> Because they already have the development kits, they know the
>machine, and the Nomad can do more than any other color portable on
the
>market...

*The Nomad is a Genesis in a small box. If developers STOP making
Genesis games (which ARE Nomad's games), then how can you possibly
think that more people will make games for the Nomad? Why wouldn't they
just continue to make Genesis games?

> The Master System had a wealth of good software, but it was
>marketed very poorly. The 3D glasses were fantastic...and they
produced a COLOR image, unlike the lovely reds of the VB.

*Is that why the 3D glasses were SO popular?


> The Genesis has a better percentage of good games than the SNES
>ever will. That's all that matters, especially when they have a
>comparably sized game base.

*That's garbage, tell me any Genesis game that will compare to:

Chrono Trigger
Killer Instinct
DKC or DKC2
Yoshi's Island

Those games EASILY beat any Genesis game, wasn't DKC the fastest
selling game of all time? 7.5 million....hmmm...that's ALOT!

> If the public rejects the pricey consoles, the 32X could be
>Sega's ace in the hole. If the public shells out the cash, Sega can
>always dump the 32X.

*With thousands and thousands of people reserving PSX's, that is
unlikely to happen.


> It's been in a limited pre-release until today...cut it some
>slack. Developers were shooting for the September 2 launch, and Sega
>launched early. I'm surprised that they have as many games available
as
>they do.

*The Saturn-day thing was DEAD, May 11th was the launch date. Limited
release? Funny, every store here still has several left. Just call:
1-800-SEE-Saturn, they'll tell you that Saturn's OFFICIAL debut was on
May 11th.

>>Nomad - Has the Genesis's EXACT games
>
> That's the benefit...I don't understand why you can't see that.
>What about people who have never owned a Genesis?

*People who don't own a Genesis by now, won't get $100+ one.

>The Nomad will have a
>huge base of software for them to choose from, and all new development
>will use the machine to its full extent, because the programmers are
>already completely familiar with it.

*What are you talking about? ALL NEW development?! NO developer is
working on Nomad games, Nomad games DO NOT exist. Nomad plays Genesis
games, so if you want to play your Nomad, you'll need to buy a Genesis
game (NOT a Nomad game). Remember the Nomad isn't new in ANY way, it's
simply a Small genesis (like the CDX). BTW, the CDX was a portable
Genesis and CD that sold for $300...yet it's sold VERY BAD. So what
makes you so sure that people will buy a protable Genesis for $200? If
people didn't think the idea of a portable genesis was good then...they
won't now.

Remember- Nomad play Genesis games ONLY, so when Genesis games die
out...Nomad games will too. It's very simple.


Jeremy Haines

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Sep 3, 1995, 3:00:00 AM9/3/95
to
vega...@ix.netcom.com (Vega Bros. ) writes:

>*The game cards were the games...there wasn't any carts. Besides, the
>point is, that people will not spend MORE for something that's old.

No, the point is that the TG-16 flopped in this country, so the
overpriced portable version obviously followed suit. The cards couldn't
hold enough information to allow games with any depth, and the CD
attachment came too late (if at all, in this country) and cost too much
to make a difference. The T-Express couldn't have used the CD's anyway,
so it was stillborn.

>The Nomad is OLD technology, nothing new. So what exactly are we paying
>for?

The ability to play 600+ games anywhere we want, 1 player or 2,
on the most powerful portable game system that will be available anytime
soon.

>*The Nomad is a Genesis in a small box. If developers STOP making
>Genesis games (which ARE Nomad's games), then how can you possibly
>think that more people will make games for the Nomad? Why wouldn't they
>just continue to make Genesis games?

Obviously the Nomad games would work just fine on a Genesis, but
the new games would be geared to the Nomad instead. Art would be
designed to minimize motion blur and make the best use of the colors on
the LCD screen, instead of catering to the TV-based market. There'd
probably be less incentive to make 2-player games, too, since most Nomad
users would play 1-player.
Basically, console development would move to the next-gen
consoles, and the Genesis development would change its focus to the Nomad
(though the games could still be used in a Genesis).

>*Is that why the 3D glasses were SO popular?

They've sold more than the Virtual Boy has...and probably more
than it ever will.

>*That's garbage, tell me any Genesis game that will compare to:

>Chrono Trigger

Haven't seen it, can't comment.

>Killer Instinct

Arcade version was eye candy and nothing else, SNES version is
understandably inferior in some ways, so it's even worse. Try playing a
real fighting game sometime, like the Street Fighter or Virtua Fighter
series, or Mortal Kombat II. I've also heard good things about the
Samurai Shodown series, but I haven't played any of those.

>DKC or DKC2

Short, repetitive eye candy...fast becoming a Nintendo
trademark. Give me an average-looking, remotely interesting game any day.

>Yoshi's Island

Haven't seen it, can't comment.

>Those games EASILY beat any Genesis game, wasn't DKC the fastest
>selling game of all time? 7.5 million....hmmm...that's ALOT!

Large sales do not mean that the product is any good. The
movie Hudson Hawk made over $100 million overseas, despite the fact that
was generally considered an awful movie. Millions of people watched
"Knight Rider" for years and years, and people still love "Baywatch".
Both of these shows are awful (though oddly entertaining at times), but
they have been tremendously successful.
I'll put it in your context. The Genesis sold millions upon
millions of units, as have many of the games for that system. You think
that the Genesis sucks. There you go.

Genesis games that trounce anything on the SNES in the same
timeframe? I'll start at the beginning and stop when I get bored:

Herzog Zwei, ThunderForce III, Lightening Force, Revenge of
Shinobi, Shinobi III, Phantasy Star II, Granada, John Madden Football
(I), Sonic, Sonic 2, Road Rash (I), Streets of Rage 2...ok, I'm bored.

Sure, some later SNES games beat some earlier Genesis games, and
some very recent SNES stuff beats the Genesis equivalent, but the Genesis
has a far higher percentage of good games than the SNES does...and in all
but the most recent batches of games that came out for both systems, the
Genesis version would win hands-down in gameplay.

>*With thousands and thousands of people reserving PSX's, that is
>unlikely to happen.

It takes MILLIONS of people to make a system successful, not
thousands. I wouldn't be surprised if the pricey consoles do pull
through, but don't reject out of hand the possibility that people will
put off the move until the prices are more reasonable.

>*The Saturn-day thing was DEAD, May 11th was the launch date. Limited
>release? Funny, every store here still has several left. Just call:
>1-800-SEE-Saturn, they'll tell you that Saturn's OFFICIAL debut was on
>May 11th.

If you were exposed to even the most basic economics, you would
realize that it is not in Sega's interest to have any stores completely
sold out of Saturns...and you may be confusing display boxes with actual
units. When I purchased my Saturn, they had more than ten Saturn boxes
lying around, but only two actual units in the store.
And it doesn't matter that Sega changed their mind about the
initial release...developers had been working for a September 2nd launch
date, so most of the software wasn't ready FOUR MONTHS EARLY. This is to
be expected...when you're making decent software, it takes a while. It
usually goes over the deadline, and is almost never done early.

>*What are you talking about? ALL NEW development?! NO developer is
>working on Nomad games, Nomad games DO NOT exist. Nomad plays Genesis
>games, so if you want to play your Nomad, you'll need to buy a Genesis
>game (NOT a Nomad game).

They are the same thing...but when Sega phases out the Genesis,
they will be considered Nomad games. There are also the considerations
that I've already mentioned for catering to the LCD screen instead of the
TV...that will affect development somewhat.
And I'm sure that people ARE working on Nomad games. It just so
happens that people who already own a normal Genesis will also be able to
play them. It benefits everyone involved.

>Remember the Nomad isn't new in ANY way, it's
>simply a Small genesis (like the CDX). BTW, the CDX was a portable
>Genesis and CD that sold for $300...yet it's sold VERY BAD. So what
>makes you so sure that people will buy a protable Genesis for $200? If
>people didn't think the idea of a portable genesis was good then...they
>won't now.

Smart Guy, the CDX didn't have a screen. It couldn't be used in
transit...it was no more "portable" than the Virtual Boy is. The CDX was
trying to pose as a Discman, and it makes no sense to buy a SegaCD +
Discman for $300 when you could get then separately for about the same
price. Who wants to accidentally drop a $300 piece of hardware while
they're jogging?!

>Remember- Nomad play Genesis games ONLY, so when Genesis games die
>out...Nomad games will too. It's very simple.

Yes, it IS simple, you just continue to miss the point. The
Genesis console will be phased out, and the Nomad will use its hardware
as the "next-generation portable". Nomad takes the place of Game Gear,
Saturn takes the place of Genesis. Nomad just benefits from the
hand-me-downs of the Genesis legacy...600+ games, and development kits
that most video game developers already own.
Think about it...if you could develop for a portable machine,
would you use the dev. kit that you already own and are familiar with, or
would you pay Nintendo a big load of cash to get the dev. kit for an
unproven, underpowered system that isn't usable in transit? Well, I can
guess YOUR answer, but most people would go with the Nomad over the
Virtual Boy.

Jeremy Haines

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Sep 3, 1995, 3:00:00 AM9/3/95
to
vega...@ix.netcom.com (Vega Bros. ) writes:

>You can't be seriuos! You would actually pay $100 just to play your OLD
>Genesis games anywhere? That's hard to believe...

I understand...you're not used to having a system with a large
number of games that have high replay value, so you have a hard time
grasping the concept.

I sold my Genesis and games a couple of years ago to move on, but
until the very last day I owned the thing, I regularly played games that
I purchased when the Genesis first came out. Ghouls n' Ghosts, Revenge
of Shinobi, Space Harrier II...I'd love to play those again. How often
do you sit down to a nice game of Super Mario World or Pilotwings?

Vega Bros.

unread,
Sep 3, 1995, 3:00:00 AM9/3/95
to
> Yeah, all those companies making Game Gear games will just throw
>up their hands and quit the business instead of shifting to the
Genesis
>development kits that they already own...right...

*The GameGear had it's OWN library of games. When the Genesis games die
out, the Nomad's games will die out. It's simple, the Nomad games ARE
Genesis games. Remember Turbo Express ? That was a portable Turbo


Graphix 16, which played the SAME games. When the TG16 died, so did the

T-Express. Why would anyone develop for the Nomad if they stopped
developing for the Genesis? Plus, at around $200, the Nomad will sell
poorly. Atleast the VB will games that will be their OWN. Every been to


BlockBuster lately? I have to 2 BB's here, and both carry 5-6 Virtual

Boy's. They are ALWAYS checked out, ulike the 32X (remember that?).


That's another thing, the 32X was $160, and is dying out...FAST.
I haven't heard about the 32X in months! Face it, Sega only cares about

releasing hardware, but when it comes to software...ZERO! Just take a
look at the facts:

Master System - Died due to lack of GOOD software

Genesis - The ONLY good Sega system (But, the SNES has equal if not

more software, and came out a year or two later)

GameGear - Fairly supported (the GameBoy has a MUCH bigger library)

SegaCD - Lack of Software (good software)...died

32X - Dying due to lack of Software period! Good or bad

Saturn - Also doing poorly due to lack of software (only 6-7 in 3
months)

Nomad - Has the Genesis's EXACT games

*Why would anyone pay $180-$200 for a portable genesis? Just to play it
anywhere?

BTW, it requires SIX AA batteries which ONLY last three hours. Which

Nhat-viet Phi

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Sep 3, 1995, 3:00:00 AM9/3/95
to
Jeremy Haines (haines...@cs.yale.edu) wrote:

: vega...@ix.netcom.com (Vega Bros. ) writes:

: >Remember Turbo Express ? That was a portable Turbo
: >Graphix 16, which played the SAME games. When the TG16 died, so did the
: >T-Express.

: The TG-16 never got going in this country because it was
: underpowered and it never developed a good software base. The T-Express
: was released too soon after the TG-16, it could only play the game cards
: (not the whole game base), and it was too expensive. Of course it died.

Sure, this is just idle rambling, but I gotta get my two cents' in.

Some marketing jerkoffs at NEC or TTI decided that all those neat
Japanese PC-Engine games wouldn't stand a chance if translated and
released in North America... Wrong! There is a small but very fervent NEC
following in North America (I happen to have a TurboDuo, TurboExpress and
SNES), and the die-hard TG owners maintain that their systems compare
very favorably to SNES/Genesis and Gameboy/GameGear.

Ah, the pain of pioneering technology: the hardware is expensive and the
developers are wary...


: The Master System had a wealth of good software, but it was
: marketed very poorly.

Bad marketing tends to kill a LOT of good intentions. Naturally.


: The GameBoy came first, so that makes sense. Hell, I bought a

: GameBoy when it was new, because I couldn't afford a Lynx. I sold it a
: month later because I was supremely dissatisfied with the unit and the
: games.

So, I take it you prefer Lynx over TurboExpress? Ever compared really
good Lynx games to really good TE games?


: >Nomad - Has the Genesis's EXACT games

: That's the benefit...I don't understand why you can't see that.

Well, hey - I would never own a Genesis (because I already own a SNES)
but I understand the potential popularity of this Nomad concept.

--
============================================================================
o/~ o/~ Nhat-Viet Phi, alias "Toto" o/~ o/~
nhat...@nucleus.com nv...@acs.ucalgary.ca
Calgary, Alberta, Canada
============================================================================

Nhat-viet Phi

unread,
Sep 3, 1995, 3:00:00 AM9/3/95
to
Jeremy Haines (haines...@cs.yale.edu) wrote:

: I sold my Genesis and games a couple of years ago to move on, but

: until the very last day I owned the thing, I regularly played games that
: I purchased when the Genesis first came out. Ghouls n' Ghosts, Revenge
: of Shinobi, Space Harrier II...I'd love to play those again. How often
: do you sit down to a nice game of Super Mario World or Pilotwings?

Bad analogies! If you really wanted to put down SNES games, you should
compare the Genesis sports library to that of the SNES. Otherwise, the
output is comparable. How about Super Metroid, Space Megaforce, UN
Squadron, Aero Fighters, Alien 3, Cybernator, Desert Strike, Lemmings,
Mortal Kombat II (mwahahahaaaa...), Rock n' Roll Racing etc. etc.

Vega Bros.

unread,
Sep 3, 1995, 3:00:00 AM9/3/95
to

>: Nomad - Has the Genesis's EXACT games
>
>: *Why would anyone pay $180-$200 for a portable genesis? Just to play
it
>: anywhere?
>
>That's exactly why, dimwit.

Sal Manfredonia

unread,
Sep 3, 1995, 3:00:00 AM9/3/95
to
Vega Bros. (vega...@ix.netcom.com) wrote:
: *The game cards were the games...there wasn't any carts. Besides, the

: point is, that people will not spend MORE for something that's old.
: The Nomad is OLD technology, nothing new. So what exactly are we paying
: for?

: >
: >>Why would anyone develop for the Nomad if they stopped developing for


: the
: >>Genesis?
: >
: > Because they already have the development kits, they know the
: >machine, and the Nomad can do more than any other color portable on
: the

: >market...

: *The Nomad is a Genesis in a small box. If developers STOP making


: Genesis games (which ARE Nomad's games), then how can you possibly
: think that more people will make games for the Nomad? Why wouldn't they
: just continue to make Genesis games?

But that's one of the neat things about the situation with Nomad. By
transforming the tried-and-true Genesis into a handheld--which would be
the most powerful handheld out, with the biggest library of proven
hits--Sega can actually extend the life of the Genesis. The whole point
is that developers can make the SAME game for people with the "old"
system (Genesis) and the new portable (Nomad). They don't have to make
separate games--there's no NEED to.

: >>Nomad - Has the Genesis's EXACT games

: >
: > That's the benefit...I don't understand why you can't see that.
: >What about people who have never owned a Genesis?

: *People who don't own a Genesis by now, won't get $100+ one.

Well, I've never owned a Genesis (got Jaguar and SNES instead), but I've
always considered the Genesis to be a great machine with some great games
that you can't get anywhere else. I'm also a big fan of handhelds (I have
a Lynx and Game Gear, and used to own Game Boy as well). Combine the two
concepts and you have a machine like the Nomad which sounds like a winner
in my book.

Actually, what I'd REALLY like is a handheld Jaguar, but I doubt that
will happen anytime soon. :)

: >The Nomad will have a

: >huge base of software for them to choose from, and all new development
: >will use the machine to its full extent, because the programmers are
: >already completely familiar with it.

: *What are you talking about? ALL NEW development?! NO developer is


: working on Nomad games, Nomad games DO NOT exist. Nomad plays Genesis
: games, so if you want to play your Nomad, you'll need to buy a Genesis
: game (NOT a Nomad game).

No sh*t, Sherlock. They're not making games ONLY for the Nomad because
they don't have to. They can make the SAME EXACT CARTRIDGE that will work
on both Genesis and Nomad. That's the whole POINT of creating the Nomad
in the first place!

I know this is probably way over your head, but I'm hoping you'll get the
idea anyway.

: Remember the Nomad isn't new in ANY way, it's


: simply a Small genesis (like the CDX). BTW, the CDX was a portable
: Genesis and CD that sold for $300...yet it's sold VERY BAD. So what
: makes you so sure that people will buy a protable Genesis for $200? If
: people didn't think the idea of a portable genesis was good then...they
: won't now.

: Remember- Nomad play Genesis games ONLY, so when Genesis games die


: out...Nomad games will too. It's very simple.

I'm sorry, but I really get the feeling that if Nintendo announced a
handheld SNES, you hypocrites (Vega Bros.) would be excited to the point
of orgasm.

--
Sal Manfredonia (hyst...@gti.net) ||| DO
||| THE
"Your influence counts...USE IT!" -- Bob Grant / | \ MATH

nathan stehle

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Sep 3, 1995, 3:00:00 AM9/3/95
to
vega...@ix.netcom.com (Vega Bros. ) writes:

Let's examine what a moron thinks like:

>Master System - Died due to lack of GOOD software

Died because of Nintendo's corrupt business practices. For which they only
got a slap on the wrist. Sega had no third-party companies because of
Nintendo's business tactics. The SMS was way better than the NES, and
Nintendo was afraid.

>Genesis - The ONLY good Sega system (But, the SNES has equal if not
> more software, and came out a year or two later)

Great system that was (and still is) pushed to the limits. The best sports
library to boot.

>GameGear - Fairly supported (the GameBoy has a MUCH bigger library)

Well supported, had COLOR (something Nintendo hates) and a back-lit screen.
Oooh.... Now I can play Game Boy games on my TV.

>SegaCD - Lack of Software (good software)...died

Yes, its support was weak. It isn't dead..... Oh, wait... I forgot! You
don't have a clue!!!!! Lunar: Eternal Blue shows me why Nintendo is
stupid for getting a CD as well wiping the floor with that toliet paper FF3.

>32X - Dying due to lack of Software period! Good or bad

Sega has always been slow, but their strength is coming. Problem is convincing
third-party companies.

>Saturn - Also doing poorly due to lack of software (only 6-7 in 3
> months)

You cannot count! There are 11 out (or so) now! Third party compnaies need
to make games. Sega is not wholly repsonsible.

>Nomad - Has the Genesis's EXACT games

>*Why would anyone pay $180-$200 for a portable genesis? Just to play it
>anywhere?

Becuase they will want to sell ther Genesis and keep their library. It
also can be hooked up to the TV without extra adapters. And I am considering
it, but not for a year, a least.

>BTW, it requires SIX AA batteries which ONLY last three hours. Which
>means that a A/C Adpater will be needed.

The same for most COLOR poratbles. Which means a battery pack is needed.
--
Nathan Stehle, ISP #4

"Early to be and early to rise, makes a man stupid and blind in the eyes."
Mazer Rackham in Orson Scott Card's "Ender's Game"

cro...@ibm.net

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Sep 3, 1995, 3:00:00 AM9/3/95
to
In <426c1g$o...@ixnews4.ix.netcom.com>, vega...@ix.netcom.com (Vega Bros. ) writes:
>**Well, its a portable Genesis. It's not something worth your money
>since the support for the genesis is greatly declining (UNlike the SNES

You're right. Sega has moved out of the crappy 16-bit realm into the
32-bit greener pastures.

Edward/2 * [Team OS/2]

Victor Monterroza

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Sep 3, 1995, 3:00:00 AM9/3/95
to
In <42bvbk...@RA.DEPT.CS.YALE.EDU> haines...@cs.yale.edu (Jeremy

SEGA SUCKS SEGA SUCKS SEGA SUCKS SEGA SUCKS SEGA SUCKS SEGA SUCKS SEGA
SSSSSSUCKS!!!!!!!!!!!!!!!!!!!!KI is the best fighting game ever.Segas
RPGS suck.Shining force is not even 1/10th as good as FF3,FF2,or Chrono
Trigger.

The Mick

unread,
Sep 3, 1995, 3:00:00 AM9/3/95
to
Such silliness abounds, here.

Firstly- It's a portable BASE unit Genesis, as well, since it hooks up
to a video inputs. -GREAT- for vacation trips, school,
television-equipped cars ;), etc.
(I was on a plane that, I believe, had video input up in first class,
also.)

Secondly- Providing Nomad gets a sizable base, it'll prolong the
Genesis' lifespan indefinitely- think; HUNDREDS of developers already
-know- how to develop good, playable Genesis games, and now they'll
continue to have a burgeoning market to produce games for- *portable*.
As was stated earlier, there are too many GB games out there, and their
numbers are growing. ;)

The price does need to go down, though; that's for sure...

Asher

Jonathan Miller

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Sep 3, 1995, 3:00:00 AM9/3/95
to
In article <42bfjo$6...@ixnews7.ix.netcom.com>, vega...@ix.netcom.com says...
>
>
>>: Nomad - Has the Genesis's EXACT games
>>
>>: *Why would anyone pay $180-$200 for a portable genesis? Just to play
>it
>>: anywhere?
>>
>>That's exactly why, dimwit.
>
>You can't be seriuos! You would actually pay $100 just to play your OLD
>Genesis games anywhere? That's hard to believe...
Sure would
--
_ _
_\ /_
\ /\ /
\ / \ /
\ / \ /
\/ \/


Jeremy Haines

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Sep 3, 1995, 3:00:00 AM9/3/95
to
mon...@ix.netcom.com (Victor Monterroza ) writes:

>SEGA SUCKS SEGA SUCKS SEGA SUCKS SEGA SUCKS SEGA SUCKS SEGA SUCKS SEGA
>SSSSSSUCKS!!!!!!!!!!!!!!!!!!!!KI is the best fighting game ever.Segas
>RPGS suck.Shining force is not even 1/10th as good as FF3,FF2,or Chrono
>Trigger.

At last, an intelligent response from the postpubescent gaming
public. And he was even courteous enough to quote back the entire
article...thanks for your input, Vic.

Message has been deleted

Victor Monterroza

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Sep 3, 1995, 3:00:00 AM9/3/95
to
In <42d0e1$l...@terrazzo.lm.com> sey...@telerama.lm.com (Seymont)
writes:
>
>Victor Monterroza (mon...@ix.netcom.com) wrote:
>> SEGA SUCKS SEGA SUCKS SEGA SUCKS SEGA SUCKS SEGA SUCKS SEGA SUCKS
SEGA
>> SSSSSSUCKS!!!!!!!!!!!!!!!!!!!!KI is the best fighting game
ever.Segas
>> RPGS suck.Shining force is not even 1/10th as good as FF3,FF2,or
Chrono
>> Trigger.
>
>...and they said inbreeding wouldn't work!
>
>P.S. Why compare Shining Force to a bunch of RPGs? It's not an
>RPG; it's a strategy game. That's like comparing Mortal Kombat and
>Daytona USA.
>--
>----------------------------------------------------------------------
-------
>sey...@telerama.lm.com | Seymont @ FurryMUCK | Jeet Kune Do Dragon @

> Baaaa! Minoc! *splat* | Seymont @ FurToonia | Ultima Dragons Int'net
Chapter
>----------------------------------------------------------------------
-------
Why does every magazine that reviewed Shining Force say it was an
RPG.The Phantasy Star series also sucks.SEGA SUCK SEGA SUCKS SEGA SUCKS
SEGA SUCKS SEGA SUCKS SSSSSEEEEEEGGGGGAAAAA
SSSSSSSSSSSSSSSUUUUUCCCCKKKKSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!

Sal Manfredonia

unread,
Sep 3, 1995, 3:00:00 AM9/3/95
to
Vega Bros. (vega...@ix.netcom.com) wrote:

: Nomad - Has the Genesis's EXACT games

: *Why would anyone pay $180-$200 for a portable genesis? Just to play it
: anywhere?

That's exactly why, dimwit.

--

VirtuaGuy

unread,
Sep 3, 1995, 3:00:00 AM9/3/95
to
Just read in Video Business magazine(industry mag) that Sega has awarded
an exclusive contract to Toys R Us to sell a limited release of the Sega
Nomad
in October (150,000 units). Once these are sold out, there will not be
anymore
until Feb or Mar.96!! The comment was made that this was a bad decision
on Sega's part (ala Saturn limited release) but, being the consumer, what
the fuck do I care about the little guy or the big guy stocking it? In the
end, I get to purchase it early and that's all that matters.

Gumby Damnit!

unread,
Sep 4, 1995, 3:00:00 AM9/4/95
to
vega...@ix.netcom.com (Vega Bros. ) wrote:
>
> > Yeah, all those companies making Game Gear games will just throw
> >up their hands and quit the business instead of shifting to the
> Genesis
> >development kits that they already own...right...
>
> *The GameGear had it's OWN library of games. When the Genesis games die
> out, the Nomad's games will die out.


I think that the NOMAD will breath SOME life into the development of
GENESIS games...

When you think about it...the GAME GEAR is "essentially" a handheld
SEGA MASTER system. The GAME GEAR continues to do well even though
the MASTER SYSTEM "died" quite some time ago.

Many people who have a library of games for the GENESIS may buy a
NOMAD to play them on. It may also bring in a whole new lot of buyers
simply because of its portability.

As for the price...$179-$199 isn't that bad compared to the price of
the GAME GEAR $99-$129.

Vega Bros.

unread,
Sep 4, 1995, 3:00:00 AM9/4/95
to

*Remember, Nomad games ARE Genesis games. Developers are NEVER going to
make Nomad-only games, (since the Nomad is a Genesis). So when the
Genesis games stop, Nomad games stop. Most developers are moving on to
32/64-bit machines. I doubt that in the next year or so, we'll see many
16-bit games. The Nomad is intended for travelers who wanted a Genesis,
but were always on the go. But since the Nomad run on SIX AA batteries,
which only last three hours, a A/C adapter is essentially a MUST.

I doubt that people will spend $200 for a Genesis, when they can get a
Ultra 64 (with a game) for $50 more or a PlayStation for $100 more.
Really, would anyone rather have a 16-bit Genesis (with old games)
instead of a brand new 32-bit PlayStation for $100 more? or a Ultra 64
for $50 more? IMHO, I think no one would.

Vega Bros.

unread,
Sep 4, 1995, 3:00:00 AM9/4/95
to
>Let's examine what a moron thinks like:
>
>>Master System - Died due to lack of GOOD software
>
>Died because of Nintendo's corrupt business practices. For which they
only
>got a slap on the wrist. Sega had no third-party companies because of

>Nintendo's business tactics. The SMS was way better than the NES, and
>Nintendo was afraid.

*Is that why the Genesis did well? What happened to Nintendo's corrupt
business practices? Is this what you do, make excuses up?

>>Genesis - The ONLY good Sega system (But, the SNES has equal if not

>> more software, and came out a year or two later)
>
>Great system that was (and still is) pushed to the limits. The best
sports
>library to boot.

*That's it, ONLY sports. The SNES had the BEST RPG's, BEST Racers, best
Simulations, and BEST side-scrollers.


>>32X - Dying due to lack of Software period! Good or bad
>
>Sega has always been slow, but their strength is coming. Problem is
convincing
>third-party companies.

*That will be hard to do, especially when they are all working on
Saturn/ PlayStation and Ultra64 games.

Vega Bros.

unread,
Sep 4, 1995, 3:00:00 AM9/4/95
to
>> *The GameGear had it's OWN library of games. When the Genesis games
die
>> out, the Nomad's games will die out.
>
>
>I think that the NOMAD will breath SOME life into the development of
>GENESIS games...
>
>When you think about it...the GAME GEAR is "essentially" a handheld
>SEGA MASTER system. The GAME GEAR continues to do well even though
>the MASTER SYSTEM "died" quite some time ago.
>
>Many people who have a library of games for the GENESIS may buy a
>NOMAD to play them on. It may also bring in a whole new lot of buyers
>simply because of its portability.
>
>As for the price...$179-$199 isn't that bad compared to the price of
>the GAME GEAR $99-$129.

*The GameGear was essentially a MasterSystem. But it needed programers
to make games for it (ALONE). While Nomad depends on Genesis games.

Vega Bros.

unread,
Sep 4, 1995, 3:00:00 AM9/4/95
to
>: *The Nomad is a Genesis in a small box. If developers STOP making

>: Genesis games (which ARE Nomad's games), then how can you possibly
>: think that more people will make games for the Nomad? Why wouldn't
they
>: just continue to make Genesis games?
>
>But that's one of the neat things about the situation with Nomad. By
>transforming the tried-and-true Genesis into a handheld--which would
be
>the most powerful handheld out, with the biggest library of proven
>hits--Sega can actually extend the life of the Genesis. The whole
point
>is that developers can make the SAME game for people with the "old"
>system (Genesis) and the new portable (Nomad).

*But developers have shown that they are getting tired of 16-bit games,
they're are moving on to 32/64-bit platforms.


>: *What are you talking about? ALL NEW development?! NO developer is


>: working on Nomad games, Nomad games DO NOT exist. Nomad plays
Genesis
>: games, so if you want to play your Nomad, you'll need to buy a
Genesis
>: game (NOT a Nomad game).
>

>No sh*t, Sherlock. They're not making games ONLY for the Nomad because
>they don't have to. They can make the SAME EXACT CARTRIDGE that will
work on both Genesis and Nomad. That's the whole POINT of creating the
Nomad
>in the first place!

*The fact is, that people will be playing OLD games on a $200 system.
Why not buy a brand new PlayStation for $100 more. Besides with a
3.5x3.5 window, Genesis games aren't going to look that good anyways.

>: Remember- Nomad play Genesis games ONLY, so when Genesis games die


>: out...Nomad games will too. It's very simple.
>

>I'm sorry, but I really get the feeling that if Nintendo announced a
>handheld SNES, you hypocrites (Vega Bros.) would be excited to the
point
>of orgasm.

*I'll tell you this much, if Nintendo did make on, I wouldn't buy one!
The ONLY way to take advantage of the Nomad would be if your on the
road all the time.

Don't you guys get it? The Nomad's library will die out soon. The
system is in NO WAY going to expand the life-spand of the Genesis.
Developer's are done with 16-bit, they're moving to better things.
Really, for $50 more you can get a Ultra 64 with a game.


Message has been deleted

Vega Bros.

unread,
Sep 4, 1995, 3:00:00 AM9/4/95
to

>While I agree that many old 16-bit developers are moving on to bigger
and
>better things, there are still some who are interested in making cool
>16-bit games. I know you have defended the SNES as coming out with
some
>great 16-bit games in recent months and in the near future (which it
has),
>but I'd like to point out that the Genesis has some great games coming
also.
>
>Heck, there are still 8-BIT games being made. What do you think Game
Boy
>and Game Gear are?

*True. Sega should have released the Nomad a year ago, not now.
Now, everyone is excited about the news 32/64-bit machines on the way.
Besides at $200, you can buy a PSX instead for $100 more, or even yet a
Ultra 64 for $50 more.


>: Why not buy a brand new PlayStation for $100 more.
>
>I agree, and I did (but will have to wait until September 9th to pick
it
>up). Obviously if I could only pick one of the new systems (for this
>year) it would have to be the PlayStation. But I'm considering
acquiring
>a Nomad, too. Is there anything wrong with buying two new systems?

*Nope, I was considering a PSX and a U64 (best of both worlds :)).
Remember, I'm just telling you guys what I think.


>: Besides with a


>: 3.5x3.5 window, Genesis games aren't going to look that good
anyways.
>

>You don't have to play it on the small screen. You can hook it up to
the TV as well.

*That would be pointless though, since a $99 Genesis can do that. But
if you DON'T own a Genesis, then there's a nice option.

*IMHO, a $200 Genesis would not sell very well, since for $50 more you
can get a 64-bit Ultra 64 with a game.

Rick Worley

unread,
Sep 4, 1995, 3:00:00 AM9/4/95
to
I would love to have a portable Genesis or SNES with good LCD screen. I never
bought a Gameboy or Game Gear because the screen are awful and most of the
games are watered down versions of 16 bit games. The Genesis has physically
smaller game cartridges and a single fixed screen resolution so it may be
better candidate for a portable game system than SNES. Having a large
library a games available is advantageous. The SNES and Genesis have several
years of life left due large installed base (20 million each) and the high
cost of the next generation hardware ($250 and up).

Jeremy Haines

unread,
Sep 4, 1995, 3:00:00 AM9/4/95
to
nv...@acs2.acs.ucalgary.ca (Nhat-viet Phi) writes:

>How about Super Metroid,

Snore.

>Space Megaforce,

Haven't seen it.

>UN Squadron,

An uninspiring shooter.

>Aero Fighters,

Another uninspiring shooter.

>Alien 3,

Snore (for both versions).

>Cybernator,

Haven't seen it.

>Desert Strike,

I remember this being far better on the Genesis than on the SNES.

>Lemmings,

No mouse, no interest. And it's a PC port with no noticeable
improvements. You'll have to do better than that.

>Mortal Kombat II (mwahahahaaaa...),

Sold my Genesis before this one came around, but I hear that the
SNES version blew away the competition. I did exclude the most recent
batches of software from my generalization in the original post, if you
remember.

>Rock n' Roll Racing

Haven't played it.


I have never seen anything on the SNES that particularly impressed
me, though I haven't looked for the last year or two. In my experience,
the Genesis version of any game had the best gameplay of the two, more
than making up for the slightly inferior graphics. If that opinion has
become obsolete, so be it...but it was perfectly valid for as long as I
owned the machine.

Marty Chinn

unread,
Sep 4, 1995, 3:00:00 AM9/4/95
to
Jeremy Haines (haines...@cs.yale.edu) wrote:

: Because they already have the development kits, they know the
: machine, and the Nomad can do more than any other color portable on the

: market...not to mention the fact that it will instantly have the largest
: software base of any portable system.

Actually that has yet to be seen. Until Nomad is out we won't know if its
better than a Turbo Express or not which personally I think is the best
portable color system out there. However what makes you think that
companies will still make Genesis games with the new systems coming out.
I pretty much think when the Genesis games stop, you won't see games
being made for Nomad. Simply put when Genesis dies, so does Nomad.

: >Genesis - The ONLY good Sega system (But, the SNES has equal if not

: > more software, and came out a year or two later)

: The Genesis has a better percentage of good games than the SNES
: ever will. That's all that matters, especially when they have a
: comparably sized game base.

Geez don't make such utterly stupid claims like the one above. This will
set a war. Both systems have an EQUAL ammount aof good and bad games. No
one system has an advantage. But hey if you want to start listing good
Genesis games, I will start listing good SNES games.

: >GameGear - Fairly supported (the GameBoy has a MUCH bigger library)

: The GameBoy came first, so that makes sense. Hell, I bought a
: GameBoy when it was new, because I couldn't afford a Lynx. I sold it a
: month later because I was supremely dissatisfied with the unit and the
: games.

Inconsistancy here. The Genesis was out two years earlier than the SNES
but they have the same ammount of games. Game Boy does have a larger
library and is probably more supported than Game Gear. Simple as that.

: >32X - Dying due to lack of Software period! Good or bad

: If the public rejects the pricey consoles, the 32X could be
: Sega's ace in the hole. If the public shells out the cash, Sega can
: always dump the 32X.

Ok how about this, what if the PlayStation takes off but the Saturn
doesn't to the level of the PSX, then what does Sega have?

: It's been in a limited pre-release until today...cut it some
: slack. Developers were shooting for the September 2 launch, and Sega
: launched early. I'm surprised that they have as many games available as
: they do.

Agreed, give it some time.

: >Nomad - Has the Genesis's EXACT games

: That's the benefit...I don't understand why you can't see that.
: What about people who have never owned a Genesis? The Nomad will have a

: huge base of software for them to choose from, and all new development
: will use the machine to its full extent, because the programmers are
: already completely familiar with it.

I think the point is the Nomad is here one or two years too late. It
should have come out in the Genesis strong prime selling point rather
than its dying phase. And trust me you are not going to see companies
making games just for Nomad.

: - Jer

: "Now therefore kill every male among the little ones, and kill every woman
: that hath known a man by lying with him. But all the women children that have
: not known a man by lying with him, keep alive for yourselves."

: - Numbers 31:17-18, the "Lord" speaking to Moses

--
------------------------------------------------------------------------------
Marty Chinn Super Nintendo, Super Famicom, Genesis, Sega CD,
Video Source Mega Drive, Mega CD, Sega 32X, Mega 32X, Saturn,
973 Foxglove Dr. Turbo Duo, PC Engine, Arcade Card, Playstation,
Sunnyvale, CA 94086 Neo Geo, Jaguar, 3DO, Game Boy, and Game Gear.
<408> 736-1133 Voice Mailing List, Ordering, and Preordering info at:
<408> 699-7584 Pager vids...@netcom.com
------------------------------------------------------------------------------


Marty Chinn

unread,
Sep 4, 1995, 3:00:00 AM9/4/95
to
Jeremy Haines (haines...@cs.yale.edu) wrote:

: No, the point is that the TG-16 flopped in this country, so the

: overpriced portable version obviously followed suit. The cards couldn't
: hold enough information to allow games with any depth, and the CD
: attachment came too late (if at all, in this country) and cost too much
: to make a difference. The T-Express couldn't have used the CD's anyway,
: so it was stillborn.

Oh geez I'm not even going to talk about this. Just stay out of a topic
if you know nothing about it. In this case you know almost nothing about
the Turbo Grafx 16.

: The ability to play 600+ games anywhere we want, 1 player or 2,

: on the most powerful portable game system that will be available anytime
: soon.

TE is arguably more powerful than the Nomad.

: Obviously the Nomad games would work just fine on a Genesis, but

: the new games would be geared to the Nomad instead. Art would be
: designed to minimize motion blur and make the best use of the colors on
: the LCD screen, instead of catering to the TV-based market. There'd
: probably be less incentive to make 2-player games, too, since most Nomad
: users would play 1-player.
: Basically, console development would move to the next-gen
: consoles, and the Genesis development would change its focus to the Nomad
: (though the games could still be used in a Genesis).

Dude listen to what you're saying if games work on the Nomad, they work
on the Genesis. Nomad is a Genesis in the box. They stop Genesis games,
they stop Nomad games. Its an easy concept to grasp. Like you said
developers will move on to next generation system programming. To program
a Nomad game is pretty much, well not pretty much, it is programming a
Genesis game.

: >*That's garbage, tell me any Genesis game that will compare to:

: >Chrono Trigger

: Haven't seen it, can't comment.

It sounds like you haven't seen much from what you post.

: >Killer Instinct

: Arcade version was eye candy and nothing else, SNES version is
: understandably inferior in some ways, so it's even worse. Try playing a
: real fighting game sometime, like the Street Fighter or Virtua Fighter
: series, or Mortal Kombat II. I've also heard good things about the
: Samurai Shodown series, but I haven't played any of those.

Geez you really don't play much do you....

: >DKC or DKC2

: Short, repetitive eye candy...fast becoming a Nintendo
: trademark. Give me an average-looking, remotely interesting game any day.

Hmm and why should I assume you've played DKC2?

: >Yoshi's Island

: Haven't seen it, can't comment.

Just like about everything else and yet in some cases you comment when
you still haven't seen.

: Genesis games that trounce anything on the SNES in the same

: timeframe? I'll start at the beginning and stop when I get bored:

: Herzog Zwei, ThunderForce III, Lightening Force, Revenge of
: Shinobi, Shinobi III, Phantasy Star II, Granada, John Madden Football
: (I), Sonic, Sonic 2, Road Rash (I), Streets of Rage 2...ok, I'm bored.

Gradius, Space Megaforce, Final Fantsy 2, Super Mario World, F-Zero,
Final Fantasy 3, Secret of Mana, Final Fight, Contra 3, Street Fighter 2,
Castlevania 4, Perfect 11, Yoshi's Island, Chrono Trigger, Mortal Kombat
2.... and I can go on....

: Sure, some later SNES games beat some earlier Genesis games, and

: some very recent SNES stuff beats the Genesis equivalent, but the Genesis

: has a far higher percentage of good games than the SNES does...and in all
: but the most recent batches of games that came out for both systems, the

: Genesis version would win hands-down in gameplay.

This is completely wrong.

Matt Wetzler

unread,
Sep 4, 1995, 3:00:00 AM9/4/95
to
vega...@ix.netcom.com (Vega Bros. ) wrote:

>*True. Sega should have released the Nomad a year ago, not now.
>Now, everyone is excited about the news 32/64-bit machines on the way.
>Besides at $200, you can buy a PSX instead for $100 more, or even yet a
>Ultra 64 for $50 more.

>*That would be pointless though, since a $99 Genesis can do that. But


>if you DON'T own a Genesis, then there's a nice option.
>
>*IMHO, a $200 Genesis would not sell very well, since for $50 more you
>can get a 64-bit Ultra 64 with a game.

i'll start off as saying i have no intention of buying a nomad. the only
reason being i don't travel that much. i got a game gear but haven't
used it as much as i thought i would. ther, now that that's out of the
way. you (vega bros.) make some very valid points that i truly hadn't
thought of. but you really only need to post your opinion once. i've
read three replies by you so far that say almost the exact same thing.
not to knock your points any as i have said they are valid points that
people should probably know before purchasing a nomad it's just thatit's
somewhat annoying to read essentially the same thing three times. sorry
to take up aynbodies time further.
--
Mattuke
-------------------------------------------------------------------------
Matt J. Wetzler (loxv...@mail.utexas.edu)
"Been there, done that, SEE YA'!" Space Ghost to Hulk Hogan
http://www.cs.utexas.edu/users/jwetzler/index.html

Sal Manfredonia

unread,
Sep 4, 1995, 3:00:00 AM9/4/95
to
Vega Bros. (vega...@ix.netcom.com) wrote:
: >: *The Nomad is a Genesis in a small box. If developers STOP making

: >: Genesis games (which ARE Nomad's games), then how can you possibly
: >: think that more people will make games for the Nomad? Why wouldn't
: they
: >: just continue to make Genesis games?
: >
: >But that's one of the neat things about the situation with Nomad. By
: >transforming the tried-and-true Genesis into a handheld--which would
: be
: >the most powerful handheld out, with the biggest library of proven
: >hits--Sega can actually extend the life of the Genesis. The whole
: point
: >is that developers can make the SAME game for people with the "old"
: >system (Genesis) and the new portable (Nomad).

: *But developers have shown that they are getting tired of 16-bit games,
: they're are moving on to 32/64-bit platforms.

While I agree that many old 16-bit developers are moving on to bigger and

better things, there are still some who are interested in making cool
16-bit games. I know you have defended the SNES as coming out with some
great 16-bit games in recent months and in the near future (which it has),
but I'd like to point out that the Genesis has some great games coming also.

Heck, there are still 8-BIT games being made. What do you think Game Boy
and Game Gear are?

: >: *What are you talking about? ALL NEW development?! NO developer is


: >: working on Nomad games, Nomad games DO NOT exist. Nomad plays
: Genesis
: >: games, so if you want to play your Nomad, you'll need to buy a
: Genesis
: >: game (NOT a Nomad game).
: >
: >No sh*t, Sherlock. They're not making games ONLY for the Nomad because
: >they don't have to. They can make the SAME EXACT CARTRIDGE that will
: work on both Genesis and Nomad. That's the whole POINT of creating the
: Nomad
: >in the first place!

: *The fact is, that people will be playing OLD games on a $200 system.

They will play OLD Genesis games as well as NEW Genesis games.

: Why not buy a brand new PlayStation for $100 more.

I agree, and I did (but will have to wait until September 9th to pick it
up). Obviously if I could only pick one of the new systems (for this
year) it would have to be the PlayStation. But I'm considering acquiring
a Nomad, too. Is there anything wrong with buying two new systems?

: Besides with a


: 3.5x3.5 window, Genesis games aren't going to look that good anyways.

You don't have to play it on the small screen. You can hook it up to the

TV as well. But I like the handhelds, and I don't have a problem with my
eyesight, so the small screen isn't a problem with me. Having the choice
of using the small screen or a normal TV is a BIG advantage for the Nomad.

: >: Remember- Nomad play Genesis games ONLY, so when Genesis games die


: >: out...Nomad games will too. It's very simple.
: >
: >I'm sorry, but I really get the feeling that if Nintendo announced a
: >handheld SNES, you hypocrites (Vega Bros.) would be excited to the
: point
: >of orgasm.

: *I'll tell you this much, if Nintendo did make on, I wouldn't buy one!
: The ONLY way to take advantage of the Nomad would be if your on the
: road all the time.

: Don't you guys get it? The Nomad's library will die out soon. The
: system is in NO WAY going to expand the life-spand of the Genesis.
: Developer's are done with 16-bit, they're moving to better things.

: Really, for $50 more you can get a Ultra 64 with a game.

You don't get it, do you? Yesterday's home console technology can be
recycled into today's handhelds. We saw that a few years ago with Game
Boy and Game Gear; now that home consoles have moved up a notch or two,
it's about time the handhelds did the same. This time around, we're
talking about a handheld that will have over 600 games available from Day
One. Hopefully, a few years from now (or even sooner would be nice :) ),
we'll be able to play our PlayStation, Saturn, Jaguar, or 3DO games on
handheld systems.

That's what I call progress.

Lee Saito

unread,
Sep 4, 1995, 3:00:00 AM9/4/95
to
Marty Chinn (vids...@netcom.com) wrote:
: Jeremy Haines (haines...@cs.yale.edu) wrote:

: : No, the point is that the TG-16 flopped in this country, so the
: : overpriced portable version obviously followed suit. The cards couldn't
: : hold enough information to allow games with any depth, and the CD
: : attachment came too late (if at all, in this country) and cost too much
: : to make a difference. The T-Express couldn't have used the CD's anyway,
: : so it was stillborn.

: Oh geez I'm not even going to talk about this. Just stay out of a topic
: if you know nothing about it. In this case you know almost nothing about
: the Turbo Grafx 16.

I'm going to have to agree with Jeremy here, since, to put it simply, the
Genesis beats out the TG-16 in terms of specs. Sound, graphics, scrolling,
everything with the possible exception of colors. And Jeremy brings up a
valid point, very few HuCard games were bigger than 6 megabits (a notable
exception would be SF2' at 20 megabits).

Of course, that doesn't keep you from liking the NEC games more. And I
think Jeremy's assessment was right on the money, NEC really didn't make
too much of a dent in this country, so the TE, while an excellent idea, was
doomed to failure from the start.

(Although Jeremy was wrong about the TG-CD, it came out at system launch,
but the price was, shall we say, prohibitive...$200 for the system + $300
for the CD...ouch...)

: : The ability to play 600+ games anywhere we want, 1 player or 2,

: : on the most powerful portable game system that will be available anytime
: : soon.

: TE is arguably more powerful than the Nomad.

I'd be interested to see how you'd back this up. The Genesis has more
RAM, a faster CPU, more layers of hardware scrolling, more sprites
on screen, a better sound chip, etc.

After all, the Genesis was designed a year after the PC Engine...

: : Obviously the Nomad games would work just fine on a Genesis, but

: : the new games would be geared to the Nomad instead. Art would be
: : designed to minimize motion blur and make the best use of the colors on
: : the LCD screen, instead of catering to the TV-based market. There'd
: : probably be less incentive to make 2-player games, too, since most Nomad
: : users would play 1-player.
: : Basically, console development would move to the next-gen
: : consoles, and the Genesis development would change its focus to the Nomad
: : (though the games could still be used in a Genesis).

: Dude listen to what you're saying if games work on the Nomad, they work
: on the Genesis. Nomad is a Genesis in the box. They stop Genesis games,
: they stop Nomad games. Its an easy concept to grasp. Like you said
: developers will move on to next generation system programming. To program
: a Nomad game is pretty much, well not pretty much, it is programming a
: Genesis game.

Marty, the Master System is dead. Kaput. They don't even make 'em
anymore. But does that stop developers from making Game Gear games?

: : Sure, some later SNES games beat some earlier Genesis games, and

: : some very recent SNES stuff beats the Genesis equivalent, but the Genesis
: : has a far higher percentage of good games than the SNES does...and in all
: : but the most recent batches of games that came out for both systems, the
: : Genesis version would win hands-down in gameplay.

: This is completely wrong.

This is Jeremy's opinion, and he's certainly entitled to it. Just because
you disagree doesn't make it "completely wrong." Personally, I thought the
early Genesis games were better than the early SNES games, but both systems
have come a long way since then, and the SNES games coming out now do tend
to be better than their Genesis equivalents.

--
--------------...@camelot.bradley.edu------------------------
Why do I always get the messed up case of soda?
---------------...@rhf.bradley.edu--------------------------

Aimee Cardwell

unread,
Sep 4, 1995, 3:00:00 AM9/4/95
to
EML...@prodigy.com (Gary Sirianni) wrote:
>>**Well, its a portable Genesis. It's not something worth your money
>>since the support for the genesis is greatly declining (UNlike the SNES


I count 46 new titles being released for Genesis between now and January. The consumer base for Genesis is so large, third party co=
mpanies could produce only games for Genesis for years and still make a handsome profit. And there are over 600 Genesis titles on t=
he market.

I don't think support is declining too rapidly...

--Aimee

Lar...@interramp.com

unread,
Sep 4, 1995, 3:00:00 AM9/4/95
to

In article <42fj6g$a...@gambit.segaoa.com>, <aimee.c...@segaoa.com> writes:
> Path:
interramp.com!interramp.com!psinntp!psinntp!pipeline!newsjunkie.ans.net!howland
reston.ans.net!news.sprintlink.net!news.segaoa.com!usenet
> From: Aimee Cardwell <aimee.c...@segaoa.com>
> Newsgroups: rec.games.video.sega
> Subject: Re: Nomad!!! Is OUT!!!
> Date: 4 Sep 1995 19:14:24 GMT
> Organization: Sega of America
> Lines: 14
> Message-ID: <42fj6g$a...@gambit.segaoa.com>
> References:
<pine.a32.3.91j.95082...@homer01.u.washington.edu>
<426c1g$o...@ixnews4.ix.netcom.com> <427vki$87...@usenetp1.news.prodigy.com>
> NNTP-Posting-Host: 198.176.14.107
> Mime-Version: 1.0
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> X-Mailer: Mozilla 1.1 (Macintosh; U; 68K)
> X-URL: news:427vki$87...@usenetp1.news.prodigy.com
Agreed Amiee, What people forget is how long the NES market lasted. Nintnedo
just announced their final NES title a few months ago. That was five years
after the 16-bit market started. You can expect at least the same curve to
apply for Sega since we have even more support for the 16-bit market with items
like the Nomad and the Sega Channel.
-- Michael Latham, Sega of America

MCnDaHouse

unread,
Sep 5, 1995, 3:00:00 AM9/5/95
to
I think the Nomad is a good idea. Now they can put the Genesis to rest
and the Nomad will be the new standard in handhelds with it's huge
library of Genesis games.

The Game Gear is a Sega Master System. Remember?

MC


Ray Hopkins

unread,
Sep 5, 1995, 3:00:00 AM9/5/95
to

On 3 Sep 1995, Victor Monterroza wrote:

> In <42d0e1$l...@terrazzo.lm.com> sey...@telerama.lm.com (Seymont)
> writes:
> >
> >Victor Monterroza (mon...@ix.netcom.com) wrote:

> >> SEGA SUCKS SEGA SUCKS SEGA SUCKS SEGA SUCKS SEGA SUCKS SEGA SUCKS
> SEGA
> >> SSSSSSUCKS!!!!!!!!!!!!!!!!!!!!KI is the best fighting game
> ever.Segas
> >> RPGS suck.Shining force is not even 1/10th as good as FF3,FF2,or
> Chrono
> >> Trigger.
> >

> >...and they said inbreeding wouldn't work!
> >
> >P.S. Why compare Shining Force to a bunch of RPGs? It's not an
> >RPG; it's a strategy game. That's like comparing Mortal Kombat and
> >Daytona USA.
> >--
> >----------------------------------------------------------------------
> -------
> >sey...@telerama.lm.com | Seymont @ FurryMUCK | Jeet Kune Do Dragon @
>
> > Baaaa! Minoc! *splat* | Seymont @ FurToonia | Ultima Dragons Int'net
> Chapter
> >----------------------------------------------------------------------
> -------
> Why does every magazine that reviewed Shining Force say it was an

> RPG.The Phantasy Star series also sucks.SEGA SUCK SEGA SUCKS SEGA SUCKS
> SEGA SUCKS SEGA SUCKS SSSSSEEEEEEGGGGGAAAAA
> SSSSSSSSSSSSSSSUUUUUCCCCKKKKSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!
>
>
>
You're the same dumbass who said he had a LEDboy (Virtual Boy) with
Killer Instinct and MK3. Someone needs to cut your tongue out and hack
off your fingers, Mr. Ponderosa.

Mark Rathwell

unread,
Sep 5, 1995, 3:00:00 AM9/5/95
to
: Master System - Died due to lack of GOOD software

Ahh ... the world of ethnocentricism is in action here. It died
in North America, but the lack of software wasn't the only problem.
Nintendo's questionable business practices had a lot to do with it. And
FYI, the world isn't the United Stat