Rob,
I emailed interplay awhile ago and this was their responce. I dont know how a
company this irresponsable can stay in business. I will definatly avoid
interplay products in the future.
***************
Hi Justin,
I am sorry to hear about the trouble you are having. Unfortunately,
the box was printed a few months before the completion of the game,
and due to time constraints, this feature was not able to be
implemented in the final version of the game. I am sorry for any
inconveniences this may cause you.
Brian Quilter
Interplay Productions
***************
What the hell is this? One, how can you print promises on the box before the
final game is finished? I guess they care more about the box than the game.
Second, how hard could it have been to ship stickers with each game to cover
up this statement? As video game consumers, we rely on the back of the box
for VITAL info about the game.
------
justin roberge jus...@u.washington.edu
http://weber.u.washington.edu/~justir
On Sun, 11 May 97 19:09:56 GMT, jus...@u.washington.edu (J. Roberge)
spoke forth:
In my e-mail address everything after the "@" is
encoded in ROT-13, so apply ROT-13 to it to reply via
e-mail.
Fcnzzref Fhpx!
Yeah, I bought this game mainly FOR the 2-player co-op mode, and
I was quite upset to find this option missing.
I, however, talked to someone who was a programmer and he said that
the mode was activated by a hidden code. Put in the name of the
boss (forget what) at the #1 high score and all game modes will be
playable.
I couldn't get high score easily though, and when I read that some
people had done this and accessed the 2 player mode, but found that
it was defunct (2nd player control did nothing), I decided to return
the game to EB... Really stupid if you ask me. What were they
thinking printing this lame false information on the final release
box???
--
-dave
In article <peltona....@ucsu.Colorado.EDU>, pel...@ucsu.Colorado.EDU
(Zen) wrote:
--
David Han
ha...@bc.edu