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Daytona USA vs Daytona USA 2001 (plus Xbox Daytona ?)

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thread starter

unread,
Aug 18, 2003, 7:56:15 PM8/18/03
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I wanted to know what people thought of the accuracy of Daytona USA
2001 on Dreamcast compared to Daytona USA the arcade game.

but first, a little background on Daytona USA arcade hardware vs DC:

Dreamcast is a helluva lot more powerful than the Daytona USA arcade
hardware. Daytona arcade used a heavily modified and souped up Model1
board with texture mapping, that was called Model2. The chipset that
did texture mapping, that was bolted onto Model1, was from Martin
Marietta. That is what made Model2 the Model2, whereas Model1 only
supported flat shading. The Model2 could push 300,000 four-sided
textured polygons, with z-buffering, filtering, micro texturing, and a
few other goodies. no gouraud shading in hardware though. This was
incredibly awesome for the time. Daytona USA came out in early 1994,
but the Model2 was completed in 1993, which makes it even more
impressive concidering that.

Fast forward to 2000-2001. the Dreamcast is on its last legs. PS2 is
fairly new, Sega finally releases a Daytona game at home that could be
called better than the arcade game--My goodness, look at all the extra
geometry, lighting & the higher resolution!

I really like this game, but noticed a few differences from the
arcade. the control takes ALOT of getting used to. it's "twitchy"
until you adjust the analog sensitivity (U.S. version) and still, it
really needs a proper steering wheel to play effectively. Also, the
drone car intelligence seems different from the Model2 arcade version.
Not as aggressive. what do you think, agree?

There are also, a few graphical elements missing or different from the
arcade, even though Dreamcast has MUCH better graphics and no pop-up
(unlike the arcade)

1. "SEGA" is carved into the grass on that long downhill turn in Dino
Canyon instead of the arcade's "SEGA AM2"

2. the crowd taking pictures on top of the bridge at the beginning of
Dino Canyon is missing.

3. In Seaside Street Galaxy, the statue of Jeffery is missing his name
carved into the base.

4. On Dreamcast, the televison monitors in Seaside Street Galaxy are
larger, thus there are fewer of them.

5. Sonic is backwards on Sonic Mountain turn in 777 Speedway on
Dreamcast.

There are no doubt other differences that I'm forgetting, those are
just some examples.

Overall, the texture filtering seems very different than Model2's
"painted" look. probably, that is because of either: the way the
programmers coded these games (Amusement Vision and Genki for DC
Daytona, and AM2 for arcade Daytona) and/or the inherent differences
between the Martin-Marietta Model2 chipset and the PowerVR2DC chip in
Dreamcast for filtering & rendering graphics.

Still, Dreamcast's visuals wipe the floor with Model2, since Dreamcast
is probably around 10x as powerful if not more.
(Model2's 300k polys compared to at least 3 million for DC)


Anyone else have some comments?


I'm hoping SEGA will annouce Daytona USA 3 soon, (arcade & Xbox) and
that the home version contains all the tracks from Daytona USA as well
as the ones from Daytona USA 2 Battle On The Edge and Power Edition.
Sega, please don't forget that cool dome track that (I think) was
taken out of Power Edition.

Scott H

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Aug 19, 2003, 4:40:37 AM8/19/03
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"thread starter" <thread...@yahoo.com> wrote in message
news:3c15fb98.03081...@posting.google.com...

A lot of people complained about Daytona 2001 having different or messed
up controls, but I think it all boiled down to what you described, the
analog sensitivity. Since I'd played all the way through Sega GT, and a
good deal of TXR1+2 and F355 with the DC controller, I was used to DC racing
games having a high level of analog sensitivity in the stick and the
triggers. As such, I am very confident that the gameplay is not changed
significantly, it's just much more precise and requires more subtle
movements from the player than the Saturn analog pad did for Daytona CCE.
The difference from 30FPS to 60FPS could also cause the two games to "feel"
different.

The Berzerker

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Aug 19, 2003, 10:03:33 AM8/19/03
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Funny that, my friend asked about daytona games for xbox only a few days
ago, and I just ordered Daytona for the DC. Oinking Lovely!

--

The Berzerker
By Nature's Hand, By Crafts, By Art, What Once Was One, Now Fly Apart!


"thread starter" <thread...@yahoo.com> wrote in message
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John Ashcroft

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Aug 19, 2003, 2:36:19 PM8/19/03
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that game is cool on DC

great graphics..

but the controls are horrid. one little tiny tap and the car is all over
the place..


"thread starter" <thread...@yahoo.com> wrote in message
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RedFox

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Aug 19, 2003, 2:42:36 PM8/19/03
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"John Ashcroft" <ashc...@iswatching.you> wrote

> that game is cool on DC
>
> great graphics..
>
> but the controls are horrid. one little tiny tap and the car is all over
> the place..

Anyone know if the Euro version was tweaked then? I find the control great
on my disc...

-RedFox
--

Online (again but new): http://www.hairy-cockroach-fairy.co.uk/~tauc/


Scott H

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Aug 19, 2003, 7:05:56 PM8/19/03
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"RedFox" <red...@firenet.ws> wrote in message
news:bhtr27$37odr$1...@ID-111763.news.uni-berlin.de...

> "John Ashcroft" <ashc...@iswatching.you> wrote
>
> > that game is cool on DC
> >
> > great graphics..
> >
> > but the controls are horrid. one little tiny tap and the car is all
over
> > the place..
>
> Anyone know if the Euro version was tweaked then? I find the control great
> on my disc...

I own the US version and have absolutely no trouble controlling the cars....


RedFox

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Aug 20, 2003, 5:09:37 AM8/20/03
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"Scott H" <weapo...@yahoo.com> wrote

> > > that game is cool on DC
> > >
> > > great graphics..
> > >
> > > but the controls are horrid. one little tiny tap and the car is all
> over
> > > the place..
> >
> > Anyone know if the Euro version was tweaked then? I find the control
great
> > on my disc...
>
> I own the US version and have absolutely no trouble controlling the
cars....

Scott, for once we agree on something. Let us celebrate with cheese and
wine!

Scott H

unread,
Aug 20, 2003, 9:06:12 AM8/20/03
to

"RedFox" <red...@firenet.ws> wrote in message
news:bhvdrr$3emnr$1...@ID-111763.news.uni-berlin.de...

> "Scott H" <weapo...@yahoo.com> wrote
>
> > > > that game is cool on DC
> > > >
> > > > great graphics..
> > > >
> > > > but the controls are horrid. one little tiny tap and the car is all
> > over
> > > > the place..
> > >
> > > Anyone know if the Euro version was tweaked then? I find the control
> great
> > > on my disc...
> >
> > I own the US version and have absolutely no trouble controlling the
> cars....
>
> Scott, for once we agree on something. Let us celebrate with cheese and
> wine!
>

Hehehahah.


Benjamin

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Aug 22, 2003, 1:57:47 AM8/22/03
to
thread...@yahoo.com (thread starter) wrote in message news:<3c15fb98.03081...@posting.google.com>...

<snerp>

> I really like this game, but noticed a few differences from the
> arcade. the control takes ALOT of getting used to. it's "twitchy"
> until you adjust the analog sensitivity (U.S. version) and still, it
> really needs a proper steering wheel to play effectively. Also, the
> drone car intelligence seems different from the Model2 arcade version.
> Not as aggressive. what do you think, agree?

I hate the control, even with the sensitivity adjusted, but I suspect
that's because all the years spent with the Saturn game and its
tap-tap control. I hadn't played the arcade nearly as much, but it
still controls better than the Dreamcast version.

I find the vehicles in console versions meaner and more likely to cut
you off or bash you into a wall on a turn, but then the arcade units
have adjustable difficulty switches, and you don't know what
difficulty you're playing to make a fair comparison.

<snerp>

> Overall, the texture filtering seems very different than Model2's
> "painted" look. probably, that is because of either: the way the
> programmers coded these games (Amusement Vision and Genki for DC
> Daytona, and AM2 for arcade Daytona) and/or the inherent differences
> between the Martin-Marietta Model2 chipset and the PowerVR2DC chip in
> Dreamcast for filtering & rendering graphics.
>
> Still, Dreamcast's visuals wipe the floor with Model2, since Dreamcast
> is probably around 10x as powerful if not more.
> (Model2's 300k polys compared to at least 3 million for DC)
>
> Anyone else have some comments?

I still wish the cars weren't so slippery shiny in the Dreamcast
version, and the body shape resembles the CCE's cars more which I
don't care for much. I'd sooner gripe about the music than the
graphics myself.

> I'm hoping SEGA will annouce Daytona USA 3 soon, (arcade & Xbox) and
> that the home version contains all the tracks from Daytona USA as well
> as the ones from Daytona USA 2 Battle On The Edge and Power Edition.
> Sega, please don't forget that cool dome track that (I think) was
> taken out of Power Edition.

Not having Battle on the Edge appear in the Dreamcast version was
disappointing, and the added tracks have little replay value since
they're designed for simple on-line racing. Even so, I'd want them
included just to up the track number, which I'm sure is a major turn
off for most people nowadays.

Benjamin

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