///2.1 Normal Moves///
Primal Rage has four buttons arranged in a square, and a joystick. The
first vertical column of buttons are "Quick" attacks. The second are
"Fierce." The upper horizontal row of buttons are "High" attacks, and the
bottom row are "Low" attacks. Both High buttons or both Low buttons
pressed together are an extra-damaging "Power" attack, just like the AB
and CD attacks in Samurai Shodown. The High Quick button also functions as
the "start" button.
In addition to ASCII representations, the buttons will be referred to as
1=High Quick, 2=High Fierce, 3=Low Quick, 4=Low Fierce. A "+" signifies
that two buttons are pressed together; for example, "1+2" indicates that
both the High Quick and the High Fierce buttons are pressed at the same
time.
Player 1 side joystick and button configuration:
Up-Away Up Up-Toward Strong
(UA) (U) (UT) ___|___
O O O | |
\ | / Quick Fierce
Away (A) O-- --O Toward (T) O O
/ | \ O O
O O O
Down-Away Down Down-Toward
(DA) (D) (DT)
"Standing" means that the character is standing normally during the move
(joystick is neutral); "low" or "crouching" means that the character is
crouching during the move (joystick is held down).
Key:
O = button pressed
. = button not pressed
U = Up
T = Toward
A = Away
D = Down
UT = Up & Toward
UA = Up & Away
DT = Down & Toward
DA = Down & Away
Full = Do a full circle
Toward = full circle clockwise when facing right (T-D-A-U)
Away = full circle counterclockwise when facing right (T-U-A-D)
(think of a wheel rolling "away" or "toward" you're opponent)
A hyphen (-) represents a fluid motion, in which you roll the joystick.
For example:
D-T is | \ --O which is Sub-Zero's (MK) freeze
motion
O O or Ken's (SF2) fireball motion.
A comma (,) means that you just tap the joystick. For example:
D, U is | O which is Guile's (SF2) flash kick
motion
O |
Note: many special moves let you get away with either tapping or rolling
the joystick, but most fatalities specifically require one or the other.
All characters:
O . = Quick Bite . O = Chomp O O = Big Chomp
. . . . . .
[or, 1=quick bite, 2=chomp, 1+2=big chomp]
. . = Quick Tail . . = Tail . . = Big Tail
O . . O O O
[3=quick tail, 4=tail, 3+4=big tail]
Move specific to Talon and the Apes (Chaos and Blizzard):
| . . = Slide
O O O
[crouching 3+4. BTW the apes' "slide kick" is reminiscent of Cammy's
crouching Roundhouse or Nakoruru's crouching CD]
Talon also has a short slide which is:
| . .
O . O
[crouching 4]
///2.2 Special Moves///
We'll be classifying special moves into eight types: Projectiles,
Leaping Attacks, Unblockables, Stomps, Teleports, Anti-air,
Anti-projectile and "generic" attacks. Projectiles & Teleports are
self-explanatory, and "generic attacks" are basically "special" punches or
kicks. The rest require some explanation. Leaping Attacks are specially
guided jumping attacks which must be blocked high. Leaping Attacks are too
slow to be combo'd after basic attacks, although you can still interrupt
basic attacks with them, and some Leaping Attacks can be followed up with
more hits. Stomps are attacks in which the character stomps the ground and
tries to shake up his opponent. These must be avoided by blocking low or
jumping, or else they'll toss the opponent up into the air for a beating!
Unblockables are special moves which cannot be blocked, such as
throws. Attempting an Unblockable move on a character in block-stun will
causes a cheeze warning - see Misc. Info for more on cheezey stuff! If you
do a ground-based throw when your opponent is an invalid target (in the
air, in block-stun, still getting up from a knockdown, or too far away),
your character will go through a "missed throw" animation during which you
may get pounded. "Missed throw" animations can be used as taunts by the
creative! ^_^ One Unblockable move, Vertigo's Voodoo Spell, is not a
throw. You can always jump to avoid Unblockables, but if your opponent
wasn't trying to use an Unblockable move on you after all, he can
retaliate with an anti-air move!
Anti-air moves work especially well against airborne opponents
(particularly since you cannot block in the air), but can also hit
opponents on the ground. Anti-air moves aren't necessarily 100%
invulnerable to all air attacks, so be careful! In general, your
character's exposed back or hindquarters are a vulnerable target, and most
special moves leave a character vulnerable to a low 3+4 or similar
attacks. Anti-projectile moves are useful for bypassing a projectile and
attacking the enemy at the same time. Leaping Attacks technically fall
into this category (if executed with *extremely* swift timing) but for
practical purposes they're given their own class. Throws that hit and a
few other moves render you temporarily immune to projectiles, but have an
extremely short attacking range (and if you're that close a smart opponent
isn't likely to toss projectiles anyway). The other anti-projectile moves
usually have a limited or very specific invulnerability area/period and
attacking range; if you mis-time the move you'll run into the projectile,
and if the enemy's too near or far, you won't hit him and may be
susceptible to counterattack.
The Primal Rage special move system works opposite the standard; to do
a special move, you press _and hold down_ the appropriate buttons, then
execute the joystick motion. Unlike certain Killer Instinct shadow moves,
you do not have to let go of the buttons to complete the special move.
You'd better do so anyway, though, unless you like to stand still forever
- you can't move or block while holding down the buttons for special
moves, except Talon's "Run".
Despite Primal Rage's attempt to revolutionize the "special move"
system, the new version 2.3 upgrade allows you to execute moves either
through the proprietary PR style or through "traditional" style
button/joystick motion. Probably due to a lot of "I can't do the moves"
(read the cabinet next time...!) from new players. So much for "onward and
upward."
The version 2.3 upgrade contains new programming which allows you to
execute joystick motions, _then_ press the requisite buttons. Even 360
degree moves like Blizzard's Punching Bag can be done the traditional way,
provided that you move joystick so quickly that Blizzard doesn't jump by
accident. In a few situations this has caused unintentional special moves,
but in general it does make the special moves more forgiving. (tho' some
would consider this bad... "oh, no, now _anyone_ can freeze my butt?" :)
All Special Moves listed work on a Primal Rage version 2.3 arcade
machine, SNES PR, or IBM PC PR with a four-button game pad. They also work
on Genesis PR, except that version 2.3 only moves & fatalities are not in
that version. Game Boy/Game Gear PR have their own movelist separate from
this FAQ (we still don't know Diablo's fatality on the GB/GG). If IBM PC
PR is played with the keyboard or two-button game pad, then the moves are
different; see the PR for PC FAQ for more information.
These moves have been personally confirmed by yours truly (yes, even
Armdon's Meditation! I can actually do it now! :). Note that the arcade
manager can set a GORE/NO GORE switch. In NO GORE mode, all the blood is
turned off, all fatalities are disabled, and you cannot eat people;
they'll just bounce into the air. Major bummer...
^ indicates 'Combo Starter and/or Extender.' Marks special moves that
can be followed up with ground or volley hits.
All special moves can interrupt basic attacks, the overwhelming
majority of special moves can be combo'd after a basic attack, and most
special moves will end a combo. A few special moves, such as Armadon's
Iron Maiden, are too slow and require too much recovery time to be part of
a combo at all.
* indicates 'Finishing Move'
NOTE1: These can be done from ANYWHERE but don't stand too close or
you'll hit your opponent while trying to hold down the buttons! For those
'two-part' fatalities such as Vertigo's Petrify, hold the first two
buttons while you do the first set of joystick movements, then press the
remaining buttons WHILE STILL holding the first two buttons, and finish
the remaining joystick movements.
NOTE2: you _must_ do the fatalities _quickly_ or they won't work. Do
not pause between the halves of a two-part fatality. If you mess up, you
can typically re-enter the fatality at least once more before time runs
out, so keep trying and don't give up!
Easy enough? ^_^
** indicates 'Chomp a human for more life.' Chomp a Human moves can hit
opponents for a little damage.
///ARMADON/// (The Hollows)
_________________________________________________
| Bed-o'-Nails: Armadon balls up like a porcupine with spikes sticking
out; keep holding the buttons to make it last longer. Projectiles will
pass harmlessly over him. Easier to use in combos on Talon and/or on home
versions of PR. Anti-air.
|
|Hold 2+3; move joystick D, U
|
| . O | O
| O . O |
|_________________________________________________
| Iron Maiden: Jumps into the air and turns his back downward and lands on
opponent [the most damaging single move of the game]! Used to be
Unblockable on ver 1.7, but not 2.3. Leaping Attack (cannot be combo'd).
|
|Hold 2+3; move joystick A-U-T
|
| . O O O O
| O . O-- \ | / --O
|_________________________________________________
| ^ Mega Charge (a.k.a. "Rushing Uppercut"): Takes five steps and then
does an uppercut with his horn. On version 2.3, Armadon can volley his
opponent after the move hits. Anti-air; used to be anti-projectile on
version 1.7, but not in version 2.3.
|
|Hold 1+3; move joystick A-D-T
|
| O . O-- / | \ --O
| O . O O O
|_________________________________________________
| The Gut Gouger: Impales and tosses the opponent with his horn.
Unblockable (throw).
|
|Hold 1+2+3; move joystick T, A
|
| O O --O O--
| O .
|_________________________________________________
| Hornication Uppercut: Shouryuken! Armadon does a jumping nose spike.
Anti-air.
|
|Hold 1+2+3; move joystick DT-T-UT
|
| O O \ --O O
| O . O /
|_________________________________________________
| Spinning Death: Gets into a ball and spins across the screen. Used to be
anti-projectile on version 1.7, but not on version 2.3. Anti-air.
|
|Hold 1+4; move joystick A, T-D (or just circle joystick toward)
|
| O . O-- --O \ |
| . O O O
|_________________________________________________
| ^ Flying Spikes: Armadon shoots spikes from his tail. If Armadon's
opponent is cornered a medium distance away, the Flying Spikes can be
followed up with a standing 2, 1+2, etc. Projectile.
|
|Hold 2+4; move joystick A-U
|
| . O O O
| . O O-- \ |
|_________________________________________________
| *Gut Fling: Armadon digs his horn & beak into the opponent, slinging the
blood 'n' guts around. Fatality.
|
|Hold 1+2+3; move joystick D, D, D, D, U
|
| O O | | | | O
| O . OOOO |
|_________________________________________________
| *Meditation: Armadon curls up and creates electricity that zaps his
opponent. Fatality.
|
|Hold all buttons; tap joystick T, D, A, T, T
|
| O O --O | O-- --O --O
| O O O
|_________________________________________________
| *The Impaler: Armadon curls up and shoots several spikes up into the
air; they fall on his opponent, skewering him. Fatality. Version 2.3 only.
|
Hold all buttons; tap joystick D, A, U, D. (Sometimes the move happens if
you do other things, but this is the fully confirmed, most reliable
method.)
| O O | O-- O |
| O O O | O
|_________________________________________________
| **Chomp a human: Armadon brings his tail over his head and uses it to
snatch a sacrifice, proving that he's not purely herbivorous.
|
|Hold all buttons; move joystick U-T
|
| O O O O
| O O | / --O
|_________________________________________________
///BLIZZARD/// (The Cliff)
_________________________________________________
| Mega Punch (Short): Gives your opponent a big bash to the head.
Projectiles or attacks to his upper body will pass harmlessly through him
during the windup, just like all other Mega Punches. The Short Mega Punch
has a brief wind-up, short range, and little recovery time. It's quick
enough to use after a low 3+4. Anti-air & anti-projectile (also immune to
all Earthquake attacks).
|
|Hold 1+3; move joystick A, T
|
| O . O-- --O
| O .
|_________________________________________________
| Mega Punch (Quick): This punch has the fastest wind-up, medium range,
and the longest recovery time. It can be used after the low 3+4. Anti-air.
Anti-projectile against very fast projectiles only (also immune to all
Earthquake attacks).
|
|Hold all buttons; move joystick A, T
|
| O O O-- --O
| O O
|_________________________________________________
| Mega Punch (Long): This has the same wind-up and recovery time as the
Short Mega Punch, and the longest range. In version 1.7, it did more
damage than the other two Mega Punches. Anti-air & anti-projectile (also
immune to all Earthquake attacks).
|
|Hold 2+4; move joystick A, T
|
| . O O-- --O
| . O
|_________________________________________________
| Mega Punch (Fake): Blizzard winds up for a Long Mega Punch but doesn't
actually punch! Does not hit or damage opponent (duh :).
|
|Hold 1+3; move joystick D, U
|
| O . | O
| O . O |
|_________________________________________________
| ^ Freeze Breath (a.k.a. "Cold Breath"): Chill your opponent out Sub-Zero
style, immobilizing him for a brief time, and hit him with a combo before
he thaws. Don't use both the Freeze Breath and the Ice Geyser in a combo,
or you'll get a No Cheeze meter! The Freeze Breath is slower and more
difficult to combo after basic attacks than the Ice Geyser, but does
inflict slightly more damage. On version 2.3, enemies don't stay frozen
for as long. Projectile.
|
|Hold 1+2+4; move joystick A, T
|
| OO O-- --O
| . O
|_________________________________________________
| ^ Ice Geyser: Blizzard creates a vertical column of ice, inflicting a
little damage and freezing the opponent as per his Freeze Breath. Don't
use both the Ice Geyser and the Freeze Breath in a combo, or you'll get a
No Cheeze meter! Victim must be close and either in the air or not
blocking. Enemies don't stay frozen for as long on version 2.3. Anti-air.
|
|Hold 1+2+4; move joystick D, U
|
| O O | O
| . O O |
|_________________________________________________
| ^ Punching Bag: Grab and stun your opponent until he shakes out of it
(by rapidly moving his joystick back and forth). Quickly hit button 1
several times to beat him up, then before his brain meter regenerates and
he escapes your grasp, tap another button to deliver the wind up punch:
2=low arc, 3=medium arc, 4=high arc. The Punching Bag can be followed up
with various volley attacks. It is the punches, not the grab, that hurt
the opponent and count as combo hits. This is a fairly weak move in and of
itself. Multi-hit move. Unblockable (throw).
NOTE: Even if the victim does not actively shake out of the Punching Bag,
his brain meter slowly regenerates anyway, and once it's full the Punching
Bag comes to an end. Shaking out of the Punching Bag is pretty easy to do.
On an actively resisting second player or the CPU, one can typically get
5-7 hits out of this move (not counting follow-up attacks). On a passive
second player, I've gotten up to 43 hits with my own finger power, and an
absolute maximum of 48 hits using the turbo setting on my SNES joystick.
|
|Hold 1+4; move joystick T-D-A-U
| O . Full
| . O Toward
|_________________________________________________
| Air Throw: Grab opponent in the air. Useful in combos too. On arcade
version 2.3 only, Blizzard can air-throw some opponents (Blizzard, Chaos,
Diablo, Sauron) when they are standing on the ground, unless they do a
special move. Unblockable (throw).
|
|Tap 2+3 when in the air directly above opponent
|
| . O
| O .
|_________________________________________________
| Throw: Blizzard appears to do a hop-jump backward and air-throw his
opponent, even though this is a ground-based move. Unblockable (throw).
|
|Hold 2+3; move joystick A-U-T
|
| . O O O O
| O . O-- \ | / --O
|_________________________________________________
| *Brain Bash: Blizzard pounds opponent into the ground and punches his
brain out! Sheeva who? ^_^ Fatality.
|
|Hold 1+2+4; move joystick D, D-A-U-T
|
| O O | + Full
| . O O Toward
|_________________________________________________
| *To-Da-Moon: Blizzard does the punching bag, winds up, and knocks
opponent into the background! Fatality.
|
|Hold all buttons; move joystick D, D, D, D, U
|
| O O | | | | O
| O O OOOO |
|_________________________________________________
| *Redemption: Sends opponent's soul to heaven, leaving only the bones.
Fatality. Version 2.3 only.
|
Hold all buttons; tap joystick D, T, U, D, U
| O O | --O O | O
| O O O | O |
|_________________________________________________
| **Chomp a human: Blizzard scrapes his hand along the ground, grabs a
worshiper, gobbles him/her, and spits out the bones.
|
|Hold all buttons; roll joystick A-U-T-D
|
| O O Full
| O O Toward
|_________________________________________________
///CHAOS/// (The Ruins)
_________________________________________________
| Grab-'n'-Throw: Grabs opponent by the neck and tosses him across the
screen. Unblockable (throw).
|
|Hold 2+4; move joystick T, A
|
| . O --O O--
| . O
|_________________________________________________
| ^ Power Puke (Slow): Chaos pukes a blob of green vomit. If the opponent
is far away, Chaos can follow the Slow Power Puke up with a Battering Ram
that doesn't hit, but does bring him close enough to combo in some more
damage. Alternatively, he can follow up the far Slow Power Puke with the
Flying Butt Slam or a long jump + air combo. Projectile.
|
|Hold 2+3; move joystick U-T
|
| . O O O
| O . | / --O
|_________________________________________________
| Power Puke (Fast): This move is much easier to finish combos with than
the Slow Power Puke. Projectile.
|
|Hold 1+4; move joystick U-T
|
| O . O O
| . O | / --O
|_________________________________________________
| Fart of Fury: Chaos sticks his butt in the air and farts a poisonous,
slow-moving green cloud. Projectiles pass over him as he does so. If the
cloud makes contact, it does no damage and won't count as a combo hit, yet
it will stun the opponent until he shakes out of it (by rapidly moving his
joystick back and forth). Unlike other projectiles, the FoFury will
disappear after traveling a single screen length. Projectile (cannot be
combo'd).
|
|Hold 2+3; move joystick T-U-A
|
| . O O O O
| O . --O / | \ O--
|_________________________________________________
| ^ Ground Shaker (a.k.a. "Ground Pound," "Ground Smash"): Chaos jumps and
lands creating an earthquake. Can be followed up with various volley
attacks. Stomp. Unlike Sauron's Earthquake, it tends to throw Chaos'
opponent away from him on the arcade version. Given precise timing, enemy
projectiles will pass over his head as he slams the ground. Can be done in
the air on version 2.3 only.
|
|Hold 2+3; move joystick A, AU, AD
|
| . O O /
| O . O-- \ O
|_________________________________________________
| ^ Flying Butt Slam: Jumps and lands on opponent with his butt. Hold
joystick toward or away to determine which way he bounces off. Can be
combo'd after a Slow Power Puke from far away, but little else. Can be
followed up with low-hitting attack turned into a combo, such as low 3, 2,
1+2 etc. if it hits. Used to be Unblockable on ver 1.7, but not 2.3.
Leaping Attack.
|
||Hold 2+4; move joystick D-T-U-UT-DT
|
| . O | \ --O O O O --O \
| . O O O / | / O
|_________________________________________________
| ^ Battering Ram: Chaos puts his shoulder out and charges. He can usually
volley his opponent if it hits. Anti-air.
|
|Hold 1+3; move joystick T, T
|
| O . --O --O
| O .
|_________________________________________________
| *Golden Shower: Chaos raises a leg and urinates on the opponent; all
that's left are the bones. Fatality.
|
|Hold 1+3 and move joystick D, D; then hold all buttons and move joystick
A, T, A, T
|
| O . | | then O O O-- --O O-- --O
| O . O O O O
|_________________________________________________
| *Cannonball: Chaos does a cannonball into the water [lethally poisoning
the water supply ^_^]. Fatality. On version 1.7, this only works on stages
with water in the background [Chaos' Ruins, Sauron's Cove, & Talon's
Strip]. On version 2.3, this move will work on any stage; if there's no
water in the background, you won't see Chaos go for a swim, but you will
hear the "fatality music" and your opponent will be dead/flickering in the
final battle.
|
|Hold all buttons; move joystick AD, UT-DT-AD
|
| O O / O --O \ | /
| O O O / O O O
|_________________________________________________
| *The Churl: Chaos does an extremely slow Power Puke and walks off the
edge of the screen, emerging on the other side to suck the puke back in!
[This presumably grosses his opponent to death ^_^]. Fatality. Version 2.3
only.
|
Hold all buttons; tap joystick T, T, T, A, A, A.
| O O --O --O --O O-- O-- O--
| O O
|_________________________________________________
| **Chomp a human: Chaos scrapes his hand along the ground, grabs a
worshiper, gobbles him/her, and spits out the bones.
|
|Hold all buttons; move joystick T-D-A
|
| O O --O \ | / O--
| O O O O O
|_________________________________________________