> I've yet to see a Capcom DC game with any real slowdown
Although it's not really a problem,
you can get some massive slowdown
going in MvC2. Once we actually
thought the game had froze.
Matt
mgreer[at]artic.edu
"And if your dog or cat ever dies, I'll buy you a ewe."
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The nigh-game freezing moment was
CapCom vs CapCom. My opponent
did a Captain Sword which I blocked
on the ground at full screen, and I
responded with a Captain Storm.
Right after I entered the super, the
game sat there for about 5 seconds\
and then moved on at full speed.
The Captain Sword is pretty good
at causing slowdown in general.
Having a team of 3 CapCom's
and doing their triple team against
anyone big usually does it.
Or also having two triple teams going
at once also does it, depending on
the supers. I said its not a problem
because you pretty much have to sit
there with a friend and just look for
them in training mode. And when it
does happen in actual play it's always
supers, and so there's little fear of
your timing being thrown off.
I still don't get how Sonic Adventure is still the best looking Dreamcast
game... and it came out in 1998. Plus it rarely slows down besides Final Egg
and Red Mountain.
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M.A.J.I.C <Majesti...@webtv.net> wrote in message
news:27690-397...@storefull-157.iap.bryant.webtv.net...
You're blaming Sega for third party games having slowdown? Granted, there
are plenty of Sega's own games with slowdown and jerky frame rates, but you
can't hold them responsible for Interplay or Majesco games.
Frame rates, IMO, just depend on the talent and dedication of the
developers. I've yet to see a Capcom DC game with any real slowdown
problems, and of course there's Soul Calibur, DOA 2, etc. Lots of Sega's
own games have no slowdown either, though some of them do. Developers just
need to learn how to optimize their games to get the best tradeoff between
visual quality and speed. Some do it better than others.
// Jeff Williams
// ge...@nervhq.org
Where, exactly? I've played this game and didn't see any slowdown while I
was playing.
// Jeff Williams
// ge...@nervhq.org
Sonic really needs to be 60 fps with the speed it moves at...the BG
strobes waaaaay too much. I'm cool with Fur Fighters being 30 since its
pace is slower (but 60 would have been better...hehe)
Greg
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Sonic is 30fps?
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> Greg
TakeoShimizuTakeoShimizuTakeoShimizuTakeoShimizuTakeoShimizuTakeoShimizu
"A clean room is a happy room..."
Takeo Shimizu
On Tue, 25 Jul 2000, Phillip Roncoroni wrote:
> MDK2's frame rate was fine (except for particles)... Rainbow Six used
> WinCE... so that's the problem with that game.
>
> I still don't get how Sonic Adventure is still the best looking Dreamcast
> game... and it came out in 1998. Plus it rarely slows down besides Final Egg
> and Red Mountain.
>
> --
>
> GoodCow =)
> - "BillyComic" on AIM
> - Chu Chu Rocket Name: "GoodCow"
> - Chu Chu Rocket Puzzle Room: G-00 (GoodCow)
> - Dreamcast E-Mail Address: p_ron...@yahoo.com (Game saves, etc.)
>
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> - UPDATED *EVERY DAY* - Bookmark the site... tell your peeps...
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> http://www.geocities.com/billycomic/boom_box_ted.htm
> --------------------------------------------------------------------------
>
> - Remove ".nospam" before E-Mailing.
JR
JR
Actually that's intentional. The engine allows the incoming
character to go through their start up
animations first then the game proceeds with the super.
Otherwise, almost no DHC's would combo.
Matt
mgreer[at]artic.edu
"And if your dog or cat ever dies, I'll buy you a ewe."
-----------------------------------------------------------
>Why is that soooooo many dreamcast games have jerky frame rates??? The
>last two games I rented out all had unsteady frame rates that annoyed
>the shit out of me (MDK 2, Rainbow Six)!!! I'm getting sick of this!
>
Wah.