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I agree that Sega has ripped us off. As a 32xCD owner, I am apalled by
the blatant disregard for the "700,000" user base of the 32x. What was
supposed to be this "affordable 32bit alternative" has not been supported
by virtually ANYTHING that would credit it as being more than a big,
bloated joke. It should AT LEAST be more powerful than an SNES, but then
why doesn't it have the game support to PROVE it? It's outrageous, and
contemptible. Tom Kalinske should be FLOODED by bad press for this.
Consumers SHOULD be outraged!
Mike, NYU
> Well, the subject says it all. Sega ripped off everyone that bought 32X. If
> a company cared about there customers they wouldn't have done this. I will
> *NEVER* buy any of their products again. If you agree with me or disagree
> please reply. Sega needs to shape up!
Didn't you read any of the mags? They all said buying a 32x would be a
mistake with the Saturn so close behind. There ARE games for it. Too bad
32x isn't Saturn, or I'd have skipped it too, but it is loads better from
day 1.
> --
>
> Pixl Cafe (via EN/SMTP) an electronic gathering place
> Milwaukee, Wisconsin USA Proprietor: Edwin Thaves
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Lest we forget...
This is something I was flamed for after seeing it in person at SCES
1994, yet I got flamed for it. I said it was a mistake, and it wasn't
much of an improvement and with the Saturn there would be problems.
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Marty Chinn Super Nintendo, Super Famicom, Genesis, Sega CD,
Video Source Mega Drive, Mega CD, Sega 32X, Mega 32X, Saturn,
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Sunnyvale, CA 94086 Neo Geo, Jaguar, 3DO, Game Boy, and Game Gear.
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Actually, from the info I've read the 32X is a true 32Bit system. You see
the dual SH2's overlay a layer of graphics ove the Genesis's graphics. In
fact the Data from the cartridge must go through the 32X, implying that
the 32X sees all data first. The main problem I see with the 32x is
memory and storage, the dang system has some nice Super Hitachi's, but it
only has 4 megabits of memory, that's mega_BITS_, half a megabyte.
Secondly, storage: No matte what is said, carts cannot, I repeeat CAN NOT
hold as much data as a CD ROM(well, they could, but not it would not be
cost effective).
Well, just my two cents, all you people who actually know what you are
talking about, blast it to bits.
SeeYa!!
Matt"segaboy"Keller
/-------<seg...@prairienet.org>---<Kell...@aol.com>--------------------\
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Yes it is.
The SH processors in the 32X are most certainly 32-bit chips. By
comparison the Neo-Geo falls short of its 24-bit (a rather exotic
number for a cpu) claims. They derive the 24-bit from the existence of
both a 68000 and a Z-80 on the board. By this this logic a Genesis,
which posesses the same chips (albeit slower), is also a 24-bit system.
The main reason the 32X bombed was that it was overpriced. If it were
$99 at its introduction a much larger number of Genesis owner would
have been enticed into buying it. With a larger installed base more
developers would have written for it. Which would lead to more 32X
sales and so on and so on... It wouldn't matter if the design was a
kludge if the numbers were right. Nobody wrote for the NES because it
was great hardware, they did it for the sales potential.
If Sega had gotten the price right Genesis owners would be crowing
at the Nintendo crowd about the great value Sega offered. But Sega
forgot that an upgrade shouldn't cost more than the customer paid for
the original machine.
>talking about, blast it to bits.
>
>SeeYa!!
>Matt"segaboy"Keller
>
>
Well, as much as I hate agreeing with him, the Lord of Losers has a
point. He also apparently knows *NOTHING* about raw binary code. If he
did he would know that 1 bit = 8 bits. so the 32X has roughly
500Kilobytes of memory. That may not be much compared to the Saturn or
PSX, but think about it : the Genesis has 64k memory. and in carts
developers often load more RAM into the cart so it can run. And the
SNES has 128kilobytes but it has 4 times as many colors to deal with.
But SegaBoy had one thing right : carts are much more limited than
the CDs. Remember the Neo Geo ? its carts had about 500MB on them and
costed around $300. These facts will hurt the beloved Ultra, but not as
much as people think. While CDs *HAVE* 650MB of space *NONE* of them
actually *USE* ALL of it. And one of the PSX games uses only 32MB.
(Raiden Project). So it won't really hurt that much, will it ??
KaTHeRiNe THe GReaT
> About Neo-Geo games, Saturn, & 32x!
>
> Do a NG conversion on 32x? No way- the 32x is severely crippled by low
> memory (10 Megabits on CD games? 4Mbit (in 32x)+6Mbit (in Sega CD)=10
> Mbits. A Saturn can do one quite well from what I've heard- Galaxy Fight,
> out in Japan right now, is said to be better than the NG game. Ditto
> Fatal Fury 3. Saturn has 36 mbits, so there's no reason you can't have a
> perfect-or-better KOF'95 as well. Only on Saturn, not 32x- a 32x doesn't
> have the memory for it, unless you want a watered-down cart version (minus
> a lot of colors, a lot of frames of animation, some parallax, worse music
> & sound, etc.) Like I said, that memory limitation really keeps the 32x
> from stacking up to Neo-Geo.
> S.R.
Cart size and system RAM aren't limited by each other. It would simply
amount to longer loading times( or just a large cart). I ask you, how can
the SNES manage a 32Mbit game since it doesn't have that much RAM (If your
theory is used) Samurai Showdown should've been impossible...
--
Lest we forget...
Do a NG conversion on 32x? No way- the 32x is severely crippled by low
memory (10 Megabits on CD games? 4Mbit (in 32x)+6Mbit (in Sega CD)=10
Mbits. A Saturn can do one quite well from what I've heard- Galaxy Fight,
out in Japan right now, is said to be better than the NG game. Ditto
Fatal Fury 3. Saturn has 36 mbits, so there's no reason you can't have a
perfect-or-better KOF'95 as well. Only on Saturn, not 32x- a 32x doesn't
have the memory for it, unless you want a watered-down cart version (minus
a lot of colors, a lot of frames of animation, some parallax, worse music
& sound, etc.) Like I said, that memory limitation really keeps the 32x
from stacking up to Neo-Geo.
S.R.
> But SegaBoy had one thing right : carts are much more limited than
> the CDs. Remember the Neo Geo ? its carts had about 500MB on them and
> costed around $300. These facts will hurt the beloved Ultra, but not as
> much as people think. While CDs *HAVE* 650MB of space *NONE* of them
> actually *USE* ALL of it. And one of the PSX games uses only 32MB.
> (Raiden Project). So it won't really hurt that much, will it ??
>
> KaTHeRiNe THe DEnse
>
Neo Geo carts have a max capacity of 330Mbits. The first Neo carts
averaged 50Mbits and sold for about $200. Todays use around 200+ and cost
$200. Other than that, your almost right about the CD storage space, but
with CD's the amoutof system RAM becomes much more important.
--
Lest we forget...
> Well, as much as I hate agreeing with him, the Lord of Losers has a
>point. He also apparently knows *NOTHING* about raw binary code. If he
>did he would know that 1 bit = 8 bits. so the 32X has roughly
>500Kilobytes of memory. That may not be much compared to the Saturn or
>PSX, but think about it : the Genesis has 64k memory. and in carts
>developers often load more RAM into the cart so it can run. And the
>SNES has 128kilobytes but it has 4 times as many colors to deal with.
> KaTHeRiNe THe GReaT
>
Uh, maybe there's something I'm missing here, but after reading this
I'm thinking 4 megabits=~500K=1/2 megabyte. Geez, you make more
sense when you're blabbering like a 14 year old child.... or are you
15 now?
--
lar...@mindspring.com
Help Wanted: Telepath.
You know where to apply.
It amazes me that you buy the least expensive system and you expect it
to have better graphics than the more expensive ones. As far as I
know, the Neo CD is even out yet, and it costs a lot more. 32X costs
$99 minus $40 rebate equals $59! If you want more, you gotta pay more,
pal. For $59 the 32X is a lot of fun. Sorry, but I'd rather play
VF-32X than KOF, but that is, of course, my opinion.
-Skid
>Uh, maybe there's something I'm missing here, but after reading this
>I'm thinking 4 megabits=~500K=1/2 megabyte.
You got it Larry. Only in the world of console video games do we have to deal
with the ridiculous measure known as the megabit. One "megabit" = 128
Kilobytes, eight "megabits" to the Meg. Why can't we all just wake up to a
world that uses MegaBytes and KiloBytes for all it's standard RAM/ROM
measures? Why is it marketing schmucks and game mag scrawlers feel compelled
to tell everyone that MK2 for the 32X is a "32 Megabit" game instead of just
saying it's a "4 Megabyte" game? Who's responsible for this nonsense?
jimi d
: jimi d
i thought when they said '32bit' it meant how many registers the CPU
had to deal with information.. not the size of the game..
-Guy