1) Does anyone have a recommendation for either the MadCatz MC2 or the
Act Labs RS? I've heard that the upside to the Act Labs wheel is that
it's more compatible with the DC games, but the downside is that the
wheel has no resistance. Can anyone verify that?
2) What's the best F1 game out there?
3) Are there any racers where you race from point A to point B,
instead of around a track in laps? I still play the original Need for
Speed on PS1 from time to time because the one-on-one road racing with
traffic and cops is awesome.
Thanks for any help!
Flag to Flag is a game based on the CART series, not F1. The only F1
games available in the U.S. for the Dreamcast are F1 World Grand Prix
and Monaco Grand Prix.
Good gaming,
Paul Kelly
>1) Does anyone have a recommendation for either the MadCatz MC2 or the
>Act Labs RS? I've heard that the upside to the Act Labs wheel is that
>it's more compatible with the DC games, but the downside is that the
>wheel has no resistance. Can anyone verify that?
I don't own one, but I've heard and read many good things about the
MC2.
>
>2) What's the best F1 game out there?
For the DC? Slim pickings. Monaco Grand Prix is a tortured sim.
Ridiculous wheelspin model makes it a challenge for even the most
grizzled sim veteran to complete a lap without going off. Plus there's
no official FIA license, so you have fake driver names and liveries.
That turns me off. F1 World Grand Prix has gorgeous graphics and the
FIA license -- from the 1998 season -- but the racing model is off.
The AI cars brake way too early and follow erratic lines, so it's
quite easy to pass eight to 10 cars before the first turn of a track
with a long front straightaway after the start-finish line, such as
Barcelona.
>3) Are there any racers where you race from point A to point B,
>instead of around a track in laps? I still play the original Need for
>Speed on PS1 from time to time because the one-on-one road racing with
>traffic and cops is awesome.
Most of the tracks in Need For Speed V Rally are point to point.
Excellent game if you like rallying. Crazy Taxi isn't really a pure
racing game, but it's a fantastic driving game that allows you to
drive all over two city grids.
>Thanks for any help!
Enjoy! You sure have made a nice start with games such as F355, Test
Drive Le Mans and MSR. All great titles.
Good gaming,
Paul Kelly
I still need to pick up an Act Labs Force RS w/ shifter! The concept of
"modules" for platforms is great. Buy a high quality wheel once, use it
on N64, DC, PSX/PS2, PC, etc...
--
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Red Hat Linux 6.2 + Cable + OpenSSH + Pine + TRN4 = Global 24x7 Shell
Actually Flag to Flag is a CART game, the only F1 game is Monaco Grand Prix.
It is the same Monaco Grand Prix as the PSX, N64 and PC version.
Flag to Flag is a Cart game, not the same.
F1 World Grand Prix and Monaco Grand Prix are the only ones
released in the US (though F1 WGP II was supposedly released
elsewhere).
Monaco came out in 1999 and has no official F1 licenses, so
your choice is pretty much F1 World Grand Prix by default.
You can pick it up for around $10 or so used if you look
hard enough. The game itself is mildly interesting, but
compared to the other world-class racers on the Dreamcast,
I don't play it much (and I'm an F1 fan). The control just
seems too "twitchy" for me.
Chris
>Actually Flag to Flag is a CART game, the only F1 game is Monaco Grand Prix.
>It is the same Monaco Grand Prix as the PSX, N64 and PC version.
>
F1 World Grand Prix also is an F1 game for the Dreamcast.
Good gaming,
Paul Kelly
As far as the point-to-point racing goes, I really just don't get it.
Why aren't there more of these games out there for ANY system? Please
tell me there are some more fans out there of the original Need for
Speed. Think of the concept - two high-performance street legal cars
racing one-on-one from point-to-point on "real" roads with traffic and
cops. Back when this first came out, I thought there would be a ton
of clones by the year 2001, but I guess I was wrong. The Test Drive
series was similar, but they just generally weren't good fun games.
The later Need for Speed games were all based on lap tracks, (if I'm
not mistaken) which just don't make any sense to race one-on-one with
traffic and cops.
The whole wheel thing just pisses me off. From what I've heard and
read, every one out there has at least one major problem with it. The
Mad Catz wheel isn't even recognized as a wheel, and the buttons can't
be programmed so there are games you can't shift properly in. The
Concept 4 wheel has no turning resistance. The Act Labs wheel can't
use the shifter or vibration with the Dreamcast. I wish some company
out there would finally realize that if they just took the time
necessary to create a quality wheel with nice features (that actually
work), and completely programmable buttons, they'd have a total lock
on the wheel market. AHHHHHHHHHHHH!
Oh well, at least you can get 5-6 top-quality Dreamcast racers for
under $100 now - sweet. And the new $50 system - OMG. If the general
public somehow understood that, I'm sure every store out there would
be falling all over itself trying to restock the shelves instead of
trying to empty them like they are now.
Hajile <ska...@hotmail.com> wrote in message
news:b9f8f301.01080...@posting.google.com...
I'm a NFS fan. Own the original 3DO version, and I think X-man was one
of the coolest characters in a game anywhere. The closest thing on the
DC to the NFS series is Speed Devils. You get one-on-one challenges
in that game from the starting line to the finish line, but it's still
on laps. Second closest is TXR2. Neither has cops, though. Too bad.
There was some little bit of strategy in the original NFS game. Do you
play nice and shut it down to the speed limit, or do you blow by the cop
with the throttle open wide in the hopes that you can outrun what he's
got? If you've got a tasty lead on your opponent, then shut her down,
wave hi to the officer, and sic him on your tailgater playing catch up.
The game was one of the funnest ones ever made because of that, and the
closest series to it was it's sister game ROAD RASH (totally ruined by
the time it made it to JAILBREAK).
> The Test Drive
> series was similar, but they just generally weren't good fun games.
> The later Need for Speed games were all based on lap tracks, (if I'm
> not mistaken) which just don't make any sense to race one-on-one with
> traffic and cops.
NFS's after NFS2 were lap based. The original PSX version was based on
the PC version (not the 3DO version) and it did have the point to point
routes as well as the laps.
> The whole wheel thing just pisses me off. From what I've heard and
> read, every one out there has at least one major problem with it. The
> Mad Catz wheel isn't even recognized as a wheel, and the buttons can't
> be programmed so there are games you can't shift properly in. The
> Concept 4 wheel has no turning resistance. The Act Labs wheel can't
> use the shifter or vibration with the Dreamcast. I wish some company
> out there would finally realize that if they just took the time
> necessary to create a quality wheel with nice features (that actually
> work), and completely programmable buttons, they'd have a total lock
> on the wheel market. AHHHHHHHHHHHH!
I run the Act Labs RS wheel with the PSX "engine" and the Total Control
Plus PSX -> DC converter. The butterfly shifters work that way, and
it also supports the VMU that way. It's probably the best wheel setup
available for the DC, but if anyone knows anything better, I'm all ears.
> Oh well, at least you can get 5-6 top-quality Dreamcast racers for
> under $100 now - sweet. And the new $50 system - OMG. If the general
> public somehow understood that, I'm sure every store out there would
> be falling all over itself trying to restock the shelves instead of
> trying to empty them like they are now.
MSR is probably the best-kept secret on the DC. Which is kind of a
shame, really. The game deserves better exposure. Maybe when it's
sequel "Project Gotham" comes out on X-box it'll be more appreciated.
But, we'll know where it's roots are.
--
This message sent with the spirit of the Nine Muses,
Calliope, Clio, Polyhymnia, Euterpe, Terpsichore,
Erato, Melpomene, Thalia and Urania.
> As far as the point-to-point racing goes, I really just don't get it.
> Why aren't there more of these games out there for ANY system? Please
> tell me there are some more fans out there of the original Need for
> Speed. Think of the concept - two high-performance street legal cars
> racing one-on-one from point-to-point on "real" roads with traffic and
> cops. Back when this first came out, I thought there would be a ton
> of clones by the year 2001, but I guess I was wrong. The Test Drive
> series was similar, but they just generally weren't good fun games.
> The later Need for Speed games were all based on lap tracks, (if I'm
> not mistaken) which just don't make any sense to race one-on-one with
> traffic and cops.
They were going to release Colin McRae Rally 2 for the DC, but cancelled
it just before the PSOne release. It has the type of racing you talk
about. You can get Need for Speed V-Rally, which is not as good as Colin
McRae, but it's still quite good.
Oh wow. "Project Gotham" is the sequel to MSR? I didn't know that. I never
really read about the game, because I thought it was some sort of Batman-
liscensed title. Maybe I'll go back and re-read everything (Eh, I suck).
Everyone needs to own the Total Control Plus. I just got one and have
been using my Playstation NeGcon steering wheel controller to play MSR
(and a number of other DC racing games including F355). The control
it offers is absolutely phenomenal :.D The only downside is that the
NeGcon isn't a programmable controller and that there's no vibration
feedback effect. I can look past these two shortcomings because the
NeGcon is such a perfectly compact steering controller (once you've
adapted to it).
The TC+ can be used with every PSX pad/wheel as far as I know, and
it's the only adapter on the market that's 100% compatible with the
NeGcon. (Actually there is one other adapter that's compatible called
the Fox Super Converter or something like that, but it's next to
impossible to find. I think it's made in Germany.)
> The butterfly shifters work that way, and
> it also supports the VMU that way. It's probably the best wheel setup
> available for the DC, but if anyone knows anything better, I'm all ears.
I do own a DC Concept 4 racing wheel which has some limited
programmability, but it unfortunately doesn't offer alot of steering
resistance when turning (though that doesn't seem to bother me too
much). I like the way you can sit on its base to stabilize it. The
pedals aren't too bad either. . .
> > Oh well, at least you can get 5-6 top-quality Dreamcast racers for
> > under $100 now - sweet. And the new $50 system - OMG. If the general
> > public somehow understood that, I'm sure every store out there would
> > be falling all over itself trying to restock the shelves instead of
> > trying to empty them like they are now.
>
> MSR is probably the best-kept secret on the DC. Which is kind of a
> shame, really. The game deserves better exposure.
The kudos system is a little quirky, but it does put the game in a
category all its own. The game is VERY difficult to progress through,
from what I've seen sofar. That may be why it wasn't a top seller. .
.
> Maybe when it's
> sequel "Project Gotham" comes out on X-box it'll be more appreciated.
> But, we'll know where it's roots are.
I think I'll still be playing all my DC racers when "Gotham" comes
out. I am quite satisfied with all the games I've got on the DC. The
X-box isn't going to be a high priority system for me until I'm done
with most of the DC games I own.
Steve A.
I totally agree. I have the original NFS on Sega Saturn and it's
still the best in the series because of the point-to-point racing.
I've played the others on other systems but they aren't as good
because of the looped courses. I was hoping that racing games would
evolve into point-to-point races with multiple routes, but everyone
still seems more concerned with graphical updates more than anything
else. Sure, it's cool to see real-time reflections 'n stuff but I
would trade it all for some innovation in track design. I'm equally
annoyed with games that feature hundreds of cars but very few courses.
You would think that more games would have some sort of damage model,
too.
I've heard that there is a track editor for the PC version of NFS out
there. If so, there are probably user-created courses out there, too.
First, I've got to find the original game, but that shouldn't be too
hard.
The V-Rally and Road Rash games are good for point-to-point racing.
Road Rash 3D for PSX is great for just riding around. Start a race
then turn off the course -- you can keep riding free-form forever.
You won't actually win a race but there is traffic and occasionally,
you'll get chased by the cops. Unfortunately, there isn't a game mode
that really takes advantage of the way this game was made. You can't
race from point A to B any way that you want (you'll lose the race if
you don't follow an exact route). I'd love to see another game like
this that did have an option to play that way. It wouldn't have to be
another Road Rash game. They could just as easily have made it a car
racing game.
Crazy Taxi is almost like what I would like to see in point-to-point,
that is, no set path. I really enjoy the game but it's not a racing
game as much as it is an arcade game.
> Crazy Taxi is almost like what I would like to see in point-to-point,
> that is, no set path. I really enjoy the game but it's not a racing
> game as much as it is an arcade game.
Absolutely... but the last two Crazy Pyramid missions in CT2 are very much like a point-to-point racing
game, come to think of it.
> Absolutely... but the last two Crazy Pyramid missions in CT2 are very much like a point-to-point racing
> game, come to think of it.
Really? How so? Do you actually get to race against someone else?
Or is that a game spoiler? If so, never mind...
I am planning on getting Crazy Taxi 2 but it keeps getting knock off
my "next buy" list by lower priced games, even new releases. I will
get to it, though.