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PR FAQ 2/7

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Vctr113062

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Aug 28, 1995, 3:00:00 AM8/28/95
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
++++++++++++++++ 2. Move list++++++++++++++++++
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

///2.1 Normal Moves///

Primal Rage has four buttons arranged in a square, and a joystick. The
first vertical column of buttons are "Quick" attacks. The second are
"Fierce." The upper horizontal row of buttons are "High" attacks, and the
bottom row are "Low" attacks. Both High buttons or both Low buttons
pressed together are an extra-damaging "Power" attack, just like the AB
and CD attacks in Samurai Shodown. The High Quick button also functions as
the "start" button.

In addition to ASCII representations, the buttons will be referred to as
1=High Quick, 2=High Fierce, 3=Low Quick, 4=Low Fierce. A "+" signifies
that two buttons are pressed together; for example, "1+2" indicates that
both the High Quick and the High Fierce buttons are pressed at the same
time.

Player 1 side joystick and button configuration:

Up-Away Up Up-Toward Strong
(UA) (U) (UT) ___|___
O O O | |
\ | / Quick Fierce

Away (A) O-- --O Toward (T) O O

/ | \ O O
O O O
Down-Away Down Down-Toward
(DA) (D) (DT)

"Standing" means that the character is standing normally during the move
(joystick is neutral); "low" or "crouching" means that the character is
crouching during the move (joystick is held down).

Key:
O = button pressed
. = button not pressed
U = Up
T = Toward
A = Away
D = Down
Full = Do a full circle
Toward = full circle clockwise when facing right (T-D-A-U)
Away = full circle counterclockwise when facing right (T-U-A-D)
(think of a wheel rolling "away" or "toward" you're opponent)
? = Unknown

A hyphen (-) represents a fluid motion. So you have to roll the joystick.
For example:
D-T is | \ --O which is Sub-Zero's (MK) freeze
motion
O O or Ken's (SF2) fireball motion.

[roll your joystick from the Down position to the Toward position]

All characters:
O . = Quick Bite . O = Chomp O O = Big Chomp
. . . . . .

[or, 1=quick bite, 2=chomp, 1+2=big chomp]

. . = Quick Tail . . = Tail . . = Big Tail
O . . O O O

[3=quick tail, 4=tail, 3+4=big tail]

Move specific to Talon and the Apes (Chaos and Blizzard):
| . . = Slide
O O O
[crouching 3+4. BTW the apes' "slide kick" is reminiscent of Cammy's
crouching Roundhouse or Nakoruru's crouching CD]

Talon also has a short slide which is:
| . .
O . O
[crouching 4]

///2.2 Special Moves///

We'll be classifying special moves into eight types: Projectiles,
Leaping Attacks, Unblockables, Stomps, Teleports, Anti-air,
Anti-projectile and "generic" attacks. Projectiles & Teleports are
self-explanatory, and "generic attacks" are basically "special" punches or
kicks. The rest require some explanation. Leaping Attacks are specially
guided jumping attacks; with the exception of Talon's Brain Basher on
version 2.3, Leaping Attacks are too slow to be part of a combo, although
you can still interrupt basic attacks with them. Stomps are attacks in
which the character stomps the ground and tries to shake up his opponent.
These must be avoided by blocking or jumping, or else they'll toss the
opponent up into the air for a beating!
Unblockables are special moves which cannot be blocked, such as
throws. Attempting an Unblockable move on a character in block-stun will
causes a cheeze warning - see Misc. Info for more on cheezy stuff! If you
do a ground-based throw when your opponent is an invalid target (in the
air, in block-stun, still getting up from a knockdown, or too far away),
your character will go through a "missed throw" animation during which you
may get pounded. "Missed throw" animations can be used as taunts by the
creative! ^_^ Not all Unblockable moves are "throws" per se; Diablo's
Inferno Flash and Vertigo's Voodoo Spell also fall into this category. You
can always jump to avoid Unblockables, but if your opponent wasn't trying
to use an Unblockable move on you after all, he can retaliate with an
anti-air move!
Anti-air moves work especially well against airborne opponents
(particularly since you cannot block in the air), but can also hit
opponents on the ground. Anti-air moves aren't necessarily 100%
invulnerable to all air attacks, so be careful! In general, your
character's exposed back or hindquarters are a vulnerable target, and most
special moves leave a character vulnerable to a low 3+4 or similar
attacks. Anti-projectile moves are useful for bypassing a projectile and
attacking the enemy at the same time. Leaping Attacks technically fall
into this category (if executed with *extremely* swift timing) but for
practical purposes they're given their own class. Throws that hit and a
few other moves render you temporarily immune to projectiles, but have an
extremely short attacking range (and if you're that close a smart opponent
isn't likely to toss projectiles anyway). The other anti-projectile moves
usually have a limited or very specific invulnerability area/period and
attacking range; if you mis-time the move you'll run into the projectile,
and if the enemy's too near or far, you won't hit him and may be
susceptible to counterattack.

The Primal Rage special move system works opposite the standard; to do
a special move, you press _and hold down_ the appropriate buttons, then
execute the joystick motion. Unlike certain Killer Instinct shadow moves,
you do not have to let go of the buttons to complete the special move.
You'd better do so anyway, though, unless you like to stand still forever
- you can't move or block while doing special moves, except Talon's "run".
Some moves can only be done in this way (Diablo's Torch, the Iron Maiden,
and others) but...

Despite Primal Rage's attempt to revolutionize the "special move"
system, the new version 2.3 upgrade allows you to execute moves either
through the proprietary PR style or through "traditional" style
button/joystick motion. Probably due to a lot of "I can't do the moves"
(read the cabinet next time...!) from new players. So much for "onward
and upward."

The upgrade contains new programming which allows you to execute
joystick motions, _then_ press the requisite buttons. In some situations
this has caused accidental special moves, but in general it does make the
special moves more forgiving. (tho' some would consider this bad... "oh,
no, now _anyone_ can freeze my butt?" :)

All Special Moves listed work on a 2.3 machine (see Misc Stuff), and
have been personally confirmed by yours truly (yes, even Armdon's
Meditation! I can actually do it now! :). Note that the arcade manager can
set a GORE/NO GORE switch. In NO GORE mode, all the blood is turned off,
all fatalities are disabled, and you cannot eat people; they'll just
bounce into the air. Major bummer...

^ indicates 'Combo Extender'
All special moves can interrupt basic attacks, and most special moves
will end a combo. The "^" marks special moves that can extend a combo
(i.e. can be followed up with ground or volley hits). A few special moves
such as most Leaping Attacks are too slow to be part of a combo at all.

* indicates 'Finishing Move'
NOTE1: These can be done from ANYWHERE but don't stand too close or
you'll hit your opponent while trying to hold down the buttons! For those
'two-part' fatalities such as Vertigo's Petrify, hold the first two
buttons while you do the first set of joystick movements, then press the
remaining buttons WHILE STILL holding the first two buttons, and finish
the remaining joystick movements.
NOTE2: you _must_ do the fatalities _quickly_ or they won't work. Do
not pause between the halves of a two-part fatality. If you mess up, you
can typically re-enter the fatality at least once more before time runs
out, so keep trying and don't give up!
Easy enough? ^_^

** indicates 'Chomp a human, get more life'. On ver 1.7 & perhaps 2.3,
Chomp a Human moves can hit opponents for a little damage if there aren't
any humans in range; otherwise they cannot hit an opponent.

///ARMADON/// (The Hollows)
_________________________________________________
| Bed-O-Nails: Armadon balls up like a porcupine with spikes sticking
out. Projectiles will pass harmlessly over him. Anti-air.
|
|Hold 2+3; move joystick D, U
|
| . O | O
| O . O |
|_________________________________________________
| Iron Maiden: Jumps into the air and turns his back downward and lands
on opponent [the most damaging single move of the game]! Used to be
unblockable on ver 1.7, but not 2.3. Leaping Attack (cannot be combo'd).
|
|Hold 2+3; move joystick A-U-T
|
| . O O O O
| O . O-- \ | / --O
|_________________________________________________
| ^ Mega Charge (a.k.a. "Rushing Uppercut"): Takes 5 steps and then does
an uppercut with his horn. On version 2.3, Armadon can volley his opponent
after the move hits. Anti-air; used to be anti-projectile on version 1.7,
but not in version 2.3.
|
|Hold 1+3; move joystick A-D-T
|
| O . O-- / | \ --O
| O . O O O
|_________________________________________________
| The Gut Gouger: Impales and tosses the opponent with his horn.
Unblockable (throw).
|
|Hold 1+2+3; move joystick T, A
|
| O O --O O--
| O .
|_________________________________________________
| Hornication Uppercut: Shoryuken! ^_^ Armadon does a jumping nose
spike. Anti-air.
|
|Hold 1+2+3; move joystick DT-T-UT
|
| O O \ --O O
| O . O /
|_________________________________________________
| Spinning Death: Gets into a ball and spins across the screen. Used to
be anti-projectile on version 1.7, but not on version 2.3. Anti-air.
|
|Hold 1+4; move joystick A, T-D (or just circle joystick toward)
|
| O . O-- --O \ |
| . O O O
|_________________________________________________
| Flying Spikes: Armadon shoots spikes from his tail. Projectile.
|
|Hold 2+4; move joystick A-U
|
| . O O O
| . O O-- \ |
|_________________________________________________
| *Gut Fling: Armadon digs his horn & beak into the opponent and slings
their guts around. Fatality.
|
|Hold 1+2+3; move joystick D, D, D, D, U
|
| O O | | | | O
| O . OOOO |
|_________________________________________________
| *Meditation: Armadon curls up and creates electricity that zaps your
opponent. Fatality.
|
|Hold all buttons; tap joystick T, D, A, T, T [I finally got it to work!
Yaaaay! ^_^]
|
| O O --O | O-- --O --O
| O O O
|_________________________________________________
| *The Impaler: Armadon curls up and shoots several spikes up into the
air; they fall on his opponent, skewering him. Fatality. Version 2.3 only.

|
Hold all buttons; tap joystick D, A, U, D. (Sometimes the move happens if
you do other things, but this is the fully confirmed, most reliable
method.)

| O O | O-- O |
| O O O | O
|_________________________________________________
| **Chomp a human: Armadon brings his tail over his head and uses it to
snatch a sacrifice, proving that he's not purely herbivorous.
|
|Hold all buttons; move joystick U-T
|
| O O O O
| O O | / --O
|_________________________________________________

///BLIZZARD/// (The Cliff)
_________________________________________________
| Mega Punch (Short): Gives your opponent a big bash to the head. This
one has a brief wind-up, short range, and little recovery time. It's quick
enough to use after Blizzard's low 3+4. Anti-air & anti-projectile.
|
|Hold 1+3; move joystick A, T
|
| O . O-- --O
| O .
|_________________________________________________
| Mega Punch (Quick): This punch has the fastest wind-up, medium range,
and the longest recovery time. It can be used after the low 3+4. Anti-air.
Anti-projectile against very fast projectiles only.
|
|Hold all buttons; move joystick A, T
|
| O O O-- --O
| O O
|_________________________________________________
| Mega Punch (Long): This has the same wind-up and recovery time as the
Short Mega Punch, and the longest range. In version 1.7, it did more
damage than the other two Mega Punches. Anti-air & anti-projectile.
|
|Hold 2+4; move joystick A, T
|
| . O O-- --O
| . O
|_________________________________________________
| Mega Punch (Fake): Blizzard winds up for a Long Mega Punch but
doesn't actually punch! Does not hit or damage opponent (duh :).
Projectiles or attacks to his upper body will pass harmlessly through him
during the windup, just like all other Mega Punches.
|
|Hold 1+3; move joystick D, U
|
| O . | O
| O . O |
|_________________________________________________
| ^ Freeze Breath (a.k.a. "Cold Breath"): Chill your opponent out
Sub-Zero style, then combo them. On version 2.3, getting frozen doesn't
last as long but does inflict a little damage. Projectile.
|
|Hold 1+2+4; move joystick A, T
|
| OO O-- --O
| . O
|_________________________________________________
| ^ Ice Geyser: Blizzard creates a column of ice, inflicting a little
damage and freezing the opponent as per his Freeze Breath. Victim must be
close and either in the air or not blocking. Does not last as long on
version 2.3. Anti-air.
|
|Hold 1+2+4; move joystick D, U
|
| O O | O
| . O O |
|_________________________________________________
| ^ Punching Bag: Grab and stun your opponent. Hit button 1 four or five
times to beat the enemy up, then before his brain meter regenerates and he
shakes out of your grasp, tap another button to deliver the wind up punch.
2=low arc, 3= medium arc, 4= high arc. The Punching Bag can be followed
up with various attacks. It is the punches, not the grab, that hurt the
opponent, and this is a weak move in and of itself. Multi-hit move.
Unblockable (throw).

NOTE: The Punching Bag can theoretically score unlimited hits. This is
because it won't end until the opponent replenishes his brain meter by
quickly shaking the joystick back & forth. However, shaking out of it is
pretty easy to do.
|
|Hold 1+4; move joystick T-D-A-U

| O . Full
| . O Toward
|_________________________________________________
| Air Throw: Grab opponent in the air. Useful in combos too. On
version 2.3, Blizzard can air-throw some opponents (Blizzard, Chaos,
Diablo, Sauron) when they are standing on the ground, unless they do a
special move. Unblockable (throw).
|
|Tap 2+3 when in the air directly above opponent
|
| . O
| O .
|_________________________________________________
| Throw: Blizzard appears to do a hop-jump backward and air-throw his
opponent, even though this is a ground-based move. Unblockable (throw).
|
|Hold 2+3; move joystick A-U-T
|
| . O O O O
| O . O-- \ | / --O
|_________________________________________________
| *Brain Bash: Blizzard pounds opponent into the ground and punches his
brain out! Sheeva who? ^_^ Fatality.
|
|Hold 1+2+4; move joystick D, D-A-U-T
|
| O O | + Full
| . O O Toward
|_________________________________________________
| *To-Da-Moon: Blizzard does the punching bag, winds up, and knocks
opponent into the background! Fatality.
|
|Hold all buttons; move joystick D, D, D, D, U
|
| O O | | | | O
| O O OOOO |
|_________________________________________________
| *Redemption: Sends opponent's soul to heaven, leaving only the bones.
Fatality. Version 2.3 only.
|
Hold all buttons; tap joystick D, T, U, D, U

| O O | --O O | O
| O O O | O |
|_________________________________________________
| **Chomp a human: Blizzard scrapes his hand along the ground, grabs a
worshiper, gobbles him/her, and spits out the bones.
|
|Hold all buttons; roll joystick A-U-T-D
|
| O O Full
| O O Toward
|_________________________________________________

///CHAOS/// (The Ruins)
_________________________________________________
| Grab-N-Throw: Grabs opponent by the neck and tosses him across the
screen. Unblockable (throw).
|
|Hold 2+4; move joystick T, A
|
| . O --O O--
| . O
|_________________________________________________
| Power Puke (Slow): Chaos pukes a blob of green vomit. Projectile.
|
|Hold 2+3; move joystick U-T
|
| . O O O
| O . | / --O
|_________________________________________________
| Power Puke (Fast): This move is much easier to use in combos than the
Slow Power Puke. Projectile.
|
|Hold 1+4; move joystick U-T
|
| O . O O
| . O | / --O
|_________________________________________________
| Fart of Fury: Chaos sticks his butt in the air and farts a poisonous,
slow-moving green cloud. Projectiles pass over him as he does so. If the
cloud hits, it does no damage and won't count as a combo hit, yet it will
stun the opponent for a short time. Unlike other projectiles, the FoFury
will disappear after slowly traveling a certain distance. Projectile
(cannot be combo'd).
|
|Hold 2+3; move joystick T-U-A
|
| . O O O O
| O . --O / | \ O--
|_________________________________________________
| ^ Ground Shaker (a.k.a. "Ground Pound," "Ground Smash"): Chaos jumps
and lands creating an earthquake. Can be followed up with various attacks.
Stomp. Unlike Sauron's Earthquake, it tends to throw Chaos' opponent away
from him. Given precise timing, enemy projectiles will pass over his head
as he slams the ground. Can be done in the air on version 2.3 only.
|
|Hold 2+3; move joystick A, AU, AD
|
| . O O /
| O . O-- \ O
|_________________________________________________
| Flying Butt Slam: Jumps and lands on opponent with his butt. Used to
be unblockable on ver 1.7, but not 2.3. Leaping Attack (cannot be
combo'd).
|
||Hold 2+4; move joystick D-T-U-UT-DT
|
| . O | \ --O O O O --O \
| . O O O / | / O
|_________________________________________________
| ^ Battering Ram: Chaos puts his shoulder out and charges. He can volley
his opponent if it hits. Anti-air.
|
|Hold 1+3; move joystick T, T
|
| O . --O --O
| O .
|_________________________________________________
| *Golden Shower: Chaos raises a leg and urinates on the opponent; all
that's left are the bones. Fatality.
|
|Hold 1+3 and move joystick D, D; then hold all buttons and move joystick
A, T, A, T
|
| O . | | then O O O-- --O O-- --O
| O . O O O O
|_________________________________________________
| *Cannonball: Chaos does a cannonball into the water [lethally
poisoning the water supply ^_^]. Fatality. On version 1.7, this only works
on stages with water in the background [Sauron's Cove, Chaos' Ruins, &
Talon's Strip]. On version 2.3, this move will work on any stage; if
there's no water in the background, you won't see Chaos go for a swim, but
you will hear the "fatality music" and your opponent will be
dead/flickering in the final battle.
|
|Hold all buttons; move joystick AD, UT-DT-AD
|
| O O / O --O \ | /
| O O O / O O O
|_________________________________________________
| *The Churl: Chaos does an extremely slow Power Puke and walks off the
edge of the screen, emerging on the other side to suck the puke back in!
[This presumably grosses his opponent to death ^_^]. Fatality. Version 2.3
only.
|
Hold all buttons; tap joystick T, T, T, A, A, A.

| O O --O --O --O O-- O-- O--
| O O
|_________________________________________________
| **Chomp a human: Chaos scrapes his hand along the ground, grabs a
worshiper, gobbles him/her, and spits out the bones.
|
|Hold all buttons; move joystick T-D-A
|
| O O --O \ | / O--
| O O O O O
|_________________________________________________

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