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Sega and Namco

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Marty Chinn

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Jan 23, 1996, 3:00:00 AM1/23/96
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With all this talk trying to make Namco look bad and saying they copied
everything Sega has done, I'd like to make some points in Namco's favor.
It sounds like a lot of you are saying Namco is the only one who copies.
Thats not true, every company copies so why should we harp on Namco
alone? Sega isn't innocent either. In my opinion games evolve, and that
is why you see similarities. If you want to say Namco hasn't done
anything original, I will easily point out Cyber Sled, Cyber Commandos,
Alpine Racer, and the NeGcon controller. I'd even say Cyber Cycles since
Sega hasn't released a new motorcycle game. People say Time Crisis is a
clone of Virtua Cop. Well then Virtua Cop is a clone of Lethal Enforcers,
or Hogan's Ally, or even Duck Hunt. Games evolve. Do we harp on Sega for
copying other ideas? No. My point is lay off Namco and stop making it
sound as if they are the only ones copying. Namco has some original
ideas, and some copied. A lot of major companies do that. We could even
take it down to Sonic being copied from Mario with a different graphic
appearance. Both Namco and Sega are competitors, some original ideas,
some copied, but lets not blow this out of proportion and blame
everything on Namco. This is not meant to be a flame but more of a stop
and think a minute. Every game is derived from something else. Are we to
say that every fighting game that has a projectile, done in a down,
down-foward, forward, punch motion is a copied straight from SF2? Well in
a way it is, but do we rag on the game because of it? So why should you
guys complain about Namco?
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terrell gibbs

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Jan 24, 1996, 3:00:00 AM1/24/96
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In article <vidsourcD...@netcom.com>, vids...@netcom.com (Marty
Chinn) wrote:

:With all this talk trying to make Namco look bad and saying they copied

:everything Sega has done, I'd like to make some points in Namco's favor.
:It sounds like a lot of you are saying Namco is the only one who copies.
:Thats not true, every company copies so why should we harp on Namco
:alone? Sega isn't innocent either. In my opinion games evolve, and that
:is why you see similarities. If you want to say Namco hasn't done
:anything original, I will easily point out Cyber Sled, Cyber Commandos,
:Alpine Racer, and the NeGcon controller. I'd even say Cyber Cycles since
:Sega hasn't released a new motorcycle game. People say Time Crisis is a
:clone of Virtua Cop. Well then Virtua Cop is a clone of Lethal Enforcers,
:or Hogan's Ally, or even Duck Hunt. Games evolve. Do we harp on Sega for
:copying other ideas? No. My point is lay off Namco and stop making it
:sound as if they are the only ones copying. Namco has some original
:ideas, and some copied. A lot of major companies do that. We could even
:take it down to Sonic being copied from Mario with a different graphic
:appearance. Both Namco and Sega are competitors, some original ideas,
:some copied, but lets not blow this out of proportion and blame
:everything on Namco. This is not meant to be a flame but more of a stop
:and think a minute. Every game is derived from something else. Are we to
:say that every fighting game that has a projectile, done in a down,
:down-foward, forward, punch motion is a copied straight from SF2? Well in
:a way it is, but do we rag on the game because of it? So why should you
:guys complain about Namco?
:--

But the reality is that, while everybody borrows ideas to some extent,
some companies do it a lot more than others. I don't think anybody would
have any criticism if Tekken were no more similar to VF than Sonic is to
Mario. And the games you point to as examples of Namco's originality damn
them with faint praise. Cyber Cycle is original since Sega hasn't released
a new motorcycle game--lately? Time Crisis is original because Sega didn't
invent the target-shooting game? But in fact, VC, even though I would
classify it as one of Sega's less original efforts, included numerous
elements that had never appeared in a shooting game before. Can you really
say the same for Time Crisis?

The fact is that some companies, like Sega and Nintendo, are consistently
innovators, taking risks with new ideas--and sometimes flopping miserably.
And other companies, like Namco, are consistently followers, unwilling to
take a chance on anything that is not a variant of something that is
already popular.

And while many of Namco's games are pretty good despite their lack of
originality, I believe that the future of the industry lies with the
innovators, not with the followers--and they are the ones I prefer to
support with my own dollars.

Marty Chinn

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Jan 25, 1996, 3:00:00 AM1/25/96
to
terrell gibbs (tgi...@bu.edu) wrote:

: The fact is that some companies, like Sega and Nintendo, are consistently


: innovators, taking risks with new ideas--and sometimes flopping miserably.
: And other companies, like Namco, are consistently followers, unwilling to
: take a chance on anything that is not a variant of something that is
: already popular.

Umm lets see, I guess Pac Man, Galaxian, Galaga, Dig Dug, etc were
nothing new when they came out. These came out before the VF2, or the SF2
type games let alone other various shooters and so forth. Remember
Namco's hits seemed to appear before Sega's or Nintendo's.

Ed Giangrande

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Jan 25, 1996, 3:00:00 AM1/25/96
to
In <tgibbs-2401...@med-pharm3.bu.edu> tgi...@bu.edu (terrell

>The fact is that some companies, like Sega and Nintendo, are
consistently
>innovators, taking risks with new ideas--and sometimes flopping
miserably.
>And other companies, like Namco, are consistently followers, unwilling
to
>take a chance on anything that is not a variant of something that is
>already popular.
>

>And while many of Namco's games are pretty good despite their lack of
>originality, I believe that the future of the industry lies with the
>innovators, not with the followers--and they are the ones I prefer to
>support with my own dollars.

when I first saw Tekken in the arcades I said... 'oh joyy, another VF
game' .. Though it was different, I still got the impression that this
was for the most part a clone of what Sega started.. a 3D fighting
game... Is that wrong? well no since MK was a clone of SF2... then
again Ridge Racer isn't exactly a Daytona clone, but odd how it comes
out just after Daytona, or how Air combat seems to follow Wing Wars...

I've seen a lot of bad fighting game clones of SF2 (Time Killers comes
to mind.... ) however at least now Namco is producing games in the par
of MK series...

terrell gibbs

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Jan 25, 1996, 3:00:00 AM1/25/96
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In article <vidsourcD...@netcom.com>, vids...@netcom.com (Marty
Chinn) wrote:

:terrell gibbs (tgi...@bu.edu) wrote:
:
:: The fact is that some companies, like Sega and Nintendo, are consistently


:: innovators, taking risks with new ideas--and sometimes flopping miserably.
:: And other companies, like Namco, are consistently followers, unwilling to
:: take a chance on anything that is not a variant of something that is
:: already popular.

:
:Umm lets see, I guess Pac Man, Galaxian, Galaga, Dig Dug, etc were

:nothing new when they came out. These came out before the VF2, or the SF2
:type games let alone other various shooters and so forth. Remember
:Namco's hits seemed to appear before Sega's or Nintendo's.

Yes, there was a time when Namco was an innovative company. I'd like to
see those days return.

John Mooney

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Jan 25, 1996, 3:00:00 AM1/25/96
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In article <tgibbs-2401...@med-pharm3.bu.edu>, tgi...@bu.edu
says...

> Time Crisis is original because Sega didn't invent the target-shooting
>game? But in fact, VC, even though I would classify it as one of Sega's
>less original efforts, included numerous elements that had never appeared
>in a shooting game before. Can you really say the same for Time Crisis?

Yes, it has one of the coolest features found so far in a gun
game. It isnt the same thing every time you play. While your hands are
using the gun your foot has a pedal to push down on. The harder you push
on the pedal the faster you 'run', if you release the pedal you duck
behind nearby objects. I'd say that's qualifies as an original idea.

I also don't really see why everyone keeps slamming Namco for
Tekken. Yes, it is a 3D fighter, VF was the first 3D fighter. But the
gameplay between the two is drasically different(and isn't gameplay the
most important part of a game?). But then again people complained about
how Nintendo ripped off Mortal Kombat with KI. To me the differences
between Tekken and VF are the same as the differences between MK and KI,
sure they both use alot of the same ideas, but they both play so
differently it really doesnt matter.


Umair Yousufi

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Jan 26, 1996, 3:00:00 AM1/26/96
to
Marty Chinn <vids...@netcom.com> wrote:
>With all this talk trying to make Namco look bad and saying they copied
>everything Sega has done, I'd like to make some points in Namco's favor.
>It sounds like a lot of you are saying Namco is the only one who copies.
>Thats not true, every company copies so why should we harp on Namco
>alone? Sega isn't innocent either.

Marty harping on Sega again? Surprise, surprise. :-)

>In my opinion games evolve, and that is why you see similarities.

Games are similar because there just isn't an infinite number of different
genres. Just like one can probably classify most movies in no less than
five or so different categories, one can classify the vast majority of
games in a select number of pre-set 'types.'

This, though, means nothing. What sets apart really good games, though,
is how much they improve over their predecessors and how well they
execute.

>If you want to say Namco hasn't done anything original, I will easily
>point out Cyber Sled, Cyber Commandos, Alpine Racer, and the NeGcon
>controller. I'd even say Cyber Cycles since Sega hasn't released a new
>motorcycle game.

Never seen Cyber Commandos or the Negcon controller, so I have no comment
there. As for the others....IMO, Cyber Sled was like a bad copy of Doom.
It offered minimal texture mapping, didn't offer more than a boring level
playing field (unlike stairs and such in Doom), had many fewer weapons
than Doom, and offered a _much_ smaller playing field. Besides that, I
would have to walk to the arcade to play it, while I could stay home and
play Doom ;).

Alpine Racer seemed good. At the two places I've seen it (immediately
after it's release) people were lining up to play it. Not up my alley,
since I was only checking out arcades in desperate search of the
apparently elusive DS2 machine. Namco gets many originality points for
Alpine Racer.

As for Cyber Cylces, ask yourself what it offers over any other
motorcycle games. Never played it, but it seemed like all it had was
graphics. Sometimes that's good enough. Many good games and genres are
dying for updated versions, but if that's all it has to offer, than the
claims of unoriginality are perfectly valid. Anyway, that game seems to
far from their most popular. At the one place I've seen it, no one was
around.

>People say Time Crisis is a clone of Virtua Cop.

Isn't that the one with the foot pedal? If so, then it wouldn't really
be a clone. Haven't seen it yet, so no real comment.

>Well then Virtua Cop is a clone of Lethal Enforcers, or Hogan's Ally, or
>even Duck Hunt.

Big college football fan, Marty? I ask this because this flawed logic is
surprisingly like the logic found in those sarcastic articles by sports
columnists that show up 'round bowl time outlining how some obscure Div I
college team should win the National Championship. You know how it goes:
Team-A beat Team-B, Team-B beat Team-C...on and on until it is "proven"
that loser Team-A deserves the No. 1 ranking over powerhouse Team-Z. Same
thing here: You've taken the least common denominator (the gun) in all
those games and managed to link it to the best (VC).

VC offers much more than Lethal Enforcers. 3-d movement, zooming in and
out, better graphics; all factors that make VC much more than LE. You say
that the gameplay is similar, but that is just *one* aspect of the game
(the gun and gameplay being inherently linked). If two or three things
were similar, you'd have an argument.

>Games evolve. Do we harp on Sega for copying other ideas? No. My point is
>lay off Namco and stop making it sound as if they are the only ones
>copying.

But, of late, they are the ones most guilty of it. Whether or not other
companies do it, or have done it, doesn't justify Namco's actions nor is
it reason to 'lay off them' for having copied games. It doesn't change
the fact that Tekken borrowed heavily (copied?) some major ideas from the
VF series. Think about it. What is Namco's most popular game? In not
only the arcades, but also on the PS, Tekken(2) has reigned supreme. IMO,
it's just bad practice to take a hot idea (VF) and touch it up to take
advantage of a trend like that. No doubt, Tekken offers much in the way
of differences in gameplay and the like from VF(2), but I can't help but
wonder if Tekken was started by Namco solely in response to the release of
VF.

>Namco has some original ideas, and some copied. A lot of major companies
>do that. We could even take it down to Sonic being copied from Mario with
>a different graphic appearance.

Not without some seriously convoluted arguments, you couldn't. Sonic and
Mario not only have a different appearance, they also have different
gameplay, require the player to fulfill different objectives, and they
only _loosely_ qualify as being in the same genre. Saying that Sonic is
similar to Mario is like saying a daffodil is comprable to a giant sequoia
because they are in the same 'kingdom' (plant).

Understand that some types of games require good re-releases, and may end
up being nothing more than copies of other games with the only difference
being upgraded graphics. Many racing games fall under this category.
Daytona, RR, and many others are *all* good games while basically being
the same idea done over and over. Even though Daytona and RR2 offer
little more in terms of gameplay (if anymore) over Super Monaco GP on my
Genesis (GP, though, is much harder and involving, IMO), I still enjoy the
occasional game of Daytona and RR2. It would be foolish to say one
"copied" the other because it's tough to add much to the whole racing
genre. Each game has it's own idiosyncracies which seperate them, and
which make each game good in its own right.

>Both Namco and Sega are competitors, some original ideas, some copied,
>but lets not blow this out of proportion and blame everything on Namco.

No one's blaming anything on Namco. Most are merely saying that they are
guilty of copying too. That Tekken, the game they can be best accused of
"copying," happens to be their most popular game only makes it worse.

>This is not meant to be a flame but more of a stop and think a minute.
>Every game is derived from something else.

No it's not. Every movie, play, or book isn't "derived" from something
else. Granted, games can't come CLOSE to the depth of the examples above
(to the point of being a bad example), but the idea is similar. Is
"Sleepless in Seattle" a copy of "Romeo and Juliet" simply because they
feature two people in love? Is Sonic a copy of Mario just because they
both have coins/rings? You just can't go and find one isolated instance
of similarity and assume a whole game is similar.

>Are we to say that every fighting game that has a projectile, done in a
>down, down-foward, forward, punch motion is a copied straight from SF2?

Which is akin to saying that every book after the first to use the word
'the' is a copy of the original. You've taken a microsample of a game and
applied it to the rest, which results in a wholly inaccurate portrayal of
whatever it is you're comparing. The reason no one argues the above is
because it simply has no grounds. The claims that Namco has copied in
their games recently are *MUCH* more substantial than the example you
provide.

>Well in a way it is, but do we rag on the game because of it? So why
>should you guys complain about Namco?

To your first question: no, one can't argue that anyway. Secondly, if
copying has been rampant, should consumers just ignore it and be content
with unoriginality and mediocrity? You seem to saying, "Well, copying is
wrong, but everyone else does it so we should forgive Namco." Sorry, no
can do. People should complain about every sub-par "copied" game that is
put out. No company should be excused from this. A game derived from and
resting on the laurels of its predecessor simply has no reason to be out.

--
Umair Yousufi

nukulkij poom

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Jan 26, 1996, 3:00:00 AM1/26/96
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"Gumby Damnit!" <cn1...@coastalnet.com> writes:

>den...@ssd.comm.mot.com (Perry Denton) wrote:

>> >Umm lets see, I guess Pac Man, Galaxian, Galaga, Dig Dug, etc were
>> >nothing new when they came out. These came out before the VF2, or the SF2
>> >type games let alone other various shooters and so forth. Remember
>> >Namco's hits seemed to appear before Sega's or Nintendo's.
>>

>> Although you had to jump back 14 years to find an original Namco game
>> (you were 4 yrs old then?), I'd say that Galaxian/Galaga were derived
>> off of Space Invaders.
>>
>> But, yes, Pac Man was a big original game at the time, but I'd have
>> I don't think the its popularity has held as well as Tempest, Defender, and
>> Missile Command to this day.

>NOT! Pac Man is the MOST know video game in the world.

I thought Mario and Sonic overtook that yellow thing ages ago. But I could
be wrong...

>You can still go into many arcades and find Pac Man and its derivatives
>while Tempest, Defender & Missile Command haven't fared as well.

Hmm...that only Pac-Man game I still see constantly is Ms. Pac-Man, lord knows
why.

>Even people who don't play video games know what Pac Man is.

Gee, does this mean a thing?

Poom


Gumby Damnit!

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Jan 26, 1996, 3:00:00 AM1/26/96
to
den...@ssd.comm.mot.com (Perry Denton) wrote:

> >Umm lets see, I guess Pac Man, Galaxian, Galaga, Dig Dug, etc were
> >nothing new when they came out. These came out before the VF2, or the SF2
> >type games let alone other various shooters and so forth. Remember
> >Namco's hits seemed to appear before Sega's or Nintendo's.
>
> Although you had to jump back 14 years to find an original Namco game
> (you were 4 yrs old then?), I'd say that Galaxian/Galaga were derived
> off of Space Invaders.
>
> But, yes, Pac Man was a big original game at the time, but I'd have
> I don't think the its popularity has held as well as Tempest, Defender, and
> Missile Command to this day.

NOT! Pac Man is the MOST know video game in the world.

You can still go into many arcades and find Pac Man and its derivatives


while Tempest, Defender & Missile Command haven't fared as well.

Even people who don't play video games know what Pac Man is.

Originality isn't as important to me as good, solid gameplay and most
of Namco's titles have that.

Perry Denton

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Jan 26, 1996, 3:00:00 AM1/26/96
to
In article <vidsourcD...@netcom.com> vids...@netcom.com (Marty Chinn) writes:
>terrell gibbs (tgi...@bu.edu) wrote:
>: The fact is that some companies, like Sega and Nintendo, are consistently
>: innovators, taking risks with new ideas--and sometimes flopping miserably.
>: And other companies, like Namco, are consistently followers, unwilling to
>: take a chance on anything that is not a variant of something that is
>: already popular.
>
>Umm lets see, I guess Pac Man, Galaxian, Galaga, Dig Dug, etc were
>nothing new when they came out. These came out before the VF2, or the SF2
>type games let alone other various shooters and so forth. Remember
>Namco's hits seemed to appear before Sega's or Nintendo's.

Although you had to jump back 14 years to find an original Namco game
(you were 4 yrs old then?), I'd say that Galaxian/Galaga were derived
off of Space Invaders.

But, yes, Pac Man was a big original game at the time, but I'd have
I don't think the its popularity has held as well as Tempest, Defender, and
Missile Command to this day.

Perry
--
Perry Denton
Motorola, Inc.
Schaumburg, Illinois
Internet: den...@ssd.comm.mot.com Phone: (708) 538-7195

Mark Phaedrus

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Jan 28, 1996, 3:00:00 AM1/28/96
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In article <4ebc4c$b...@vixen.cso.uiuc.edu>, pnuk...@students.uiuc.edu
(nukulkij poom) wrote:

> "Gumby Damnit!" <cn1...@coastalnet.com> writes:

> >You can still go into many arcades and find Pac Man and its derivatives
> >while Tempest, Defender & Missile Command haven't fared as well.

> Hmm...that only Pac-Man game I still see constantly is Ms. Pac-Man, lord knows
> why.

Because Pac-Man had a fatal flaw (at least as far as operators were
concerned): it was purely pattern-based, so it was possible to play the
thing for hours (until it crashed after 255 boards). Ms. Pacman was
distributed in larger quantities than the later Pac-games (meaning that
operators can still find it easily), and its monster movement has enough
randomness that patterns don't work, so the quarters flow faster.

--
\o\ If you're interested in books/stories with transformation themes,\o\
\o\please try <URL:http://www.halcyon.com/phaedrus/Menu.html>, or \o\
/o/anonymous-ftp to ftp.halcyon.com in /local/phaedrus/translist. /o/
/o/ Comments and submissions to this list are always welcome. /o/

Heath A Lenartson

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Jan 29, 1996, 3:00:00 AM1/29/96
to

> when I first saw Tekken in the arcades I said... 'oh joyy, another VF
> game' .. Though it was different, I still got the impression that this
> was for the most part a clone of what Sega started.. a 3D fighting
> game... Is that wrong? well no since MK was a clone of SF2... then
> again Ridge Racer isn't exactly a Daytona clone, but odd how it comes
> out just after Daytona, or how Air combat seems to follow Wing Wars...
>
> I've seen a lot of bad fighting game clones of SF2 (Time Killers comes
> to mind.... ) however at least now Namco is producing games in the par
> of MK series...

One technicality....Ridge Racer did come out before Daytona...no big
deal...it stands to reason that they were trying to one-up Virtua Racing
(though you could also say VR was trying to top Race Drivin').

Granted, Tekken DOES control different from VF (actually, Soul Edge is
MORE like it, with ring-outs and a guard button), but what struck me as
ripping off VF is how similar the characters were in moves and some
nuances, though not as well thought out (Michelle can get her arms all the
way around and Suplex a 2000 pound bear? Ho-kay....) King has Wolf moves
(the swing in particular, which even has a similar movement, only with one
more stick move) Jack has Jeffry moves, Paul's got Akira moves, so-on,
so-on...

Responding to Marty's post...Virtua Cop is not the first gun-game ever
made, but it IS the first polygon driven gun game, just as VF was the
first Poly fighting game. TSD is a poly fighting game too (just for the
record, don' like it), but it's much less of a rip-off of VF than Tekken
is.

In my opinion, it can't be denied that Namco does (for the lack of a
better term) rip-off Sega in a lot of games. I won't dispute that they
make some of their own as well (such as Alpine-Racer, but what kind of a
home game will that be?), but it's obvious they keep a VERY close eye on
AM2 and AM3 games for ideas. Is this a bad business strategy? No.
Microsoft became the number one Software company in the world doing pretty
much the same thing, taking Ideas from Mac OS, taking MANY MORE ideas from
Amiga Workbench, and so on (just remember,it was actually Xerox that
created the "Windows" format. Now you know). It doesn't always pay to be
an innovater, fortunately, for Sega, it does.

--
-Ched Chorture
"I'm pretty %&*#$@' FAR from Okay..."

Rick Florey

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Jan 30, 1996, 3:00:00 AM1/30/96
to
pnuk...@students.uiuc.edu (nukulkij poom) wrote:

>"Gumby Damnit!" <cn1...@coastalnet.com> writes:

>>den...@ssd.comm.mot.com (Perry Denton) wrote:

>>> >Umm lets see, I guess Pac Man, Galaxian, Galaga, Dig Dug, etc were
>>> >nothing new when they came out. These came out before the VF2, or the SF2
>>> >type games let alone other various shooters and so forth. Remember
>>> >Namco's hits seemed to appear before Sega's or Nintendo's.
>>>
>>> Although you had to jump back 14 years to find an original Namco game
>>> (you were 4 yrs old then?), I'd say that Galaxian/Galaga were derived
>>> off of Space Invaders.
>>>
>>> But, yes, Pac Man was a big original game at the time, but I'd have
>>> I don't think the its popularity has held as well as Tempest, Defender, and
>>> Missile Command to this day.

>>NOT! Pac Man is the MOST know video game in the world.

>I thought Mario and Sonic overtook that yellow thing ages ago. But I could
>be wrong...

>>You can still go into many arcades and find Pac Man and its derivatives


>>while Tempest, Defender & Missile Command haven't fared as well.

>Hmm...that only Pac-Man game I still see constantly is Ms. Pac-Man, lord knows
>why.

>>Even people who don't play video games know what Pac Man is.
Just thought I'd mention that most of them would know what Zaxxon (a
Sega game) is too, though I concede Pac-Man was the most well-known
figure of the First Great Age of Video Games.:)

Heath A Lenartson

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Jan 31, 1996, 3:00:00 AM1/31/96
to
In article <vidsourcD...@netcom.com> vids...@netcom.com (Marty
Chinn) writes:
>terrell gibbs (tgi...@bu.edu) wrote:
>: The fact is that some companies, like Sega and Nintendo, are consistently
>: innovators, taking risks with new ideas--and sometimes flopping miserably.
>: And other companies, like Namco, are consistently followers, unwilling to
>: take a chance on anything that is not a variant of something that is
>: already popular.
>
>Umm lets see, I guess Pac Man, Galaxian, Galaga, Dig Dug, etc were
>nothing new when they came out. These came out before the VF2, or the SF2
>type games let alone other various shooters and so forth. Remember
>Namco's hits seemed to appear before Sega's or Nintendo's.

First off, you're talking about a different Namco. Back then there
was a different Atari (which licensed most of Namco's stuff in the US back
then), Sega, and Nintendo as well, but they were ALL there....

I agree with the other guy that said it, Galaxian and Galaga were
Space Invaders(Taito) offshoots....

As for Namco's hits appearing before everyone else's, I just don't
know about that....there wasn't an arcade in existance at that time that
had Pac-Man (and Ms. Pac-Man) and didn't have Donkey Kong(Nintendo),
Missile Command,Asteroids(Atari),Zaxxon, and usually Frogger (Sega).
These were all around the same time line, pretty much.

It's kind of ironic that Pac-Man had a lot of bootlegs and rip-offs,
but the companies that DIDN'T rip it off (the afore-mentioned Sega and
Nintendo) are compaines that are still around today (THRIVING, in fact).
Nowadays, Namco HAS to follow instead of lead to survive. It shows a lot
of market changes, just like before and after Musical recordings became a
big-money business. before, there was a lot more variety, after, the
overwhelming bulk of what's made is only stuff that sells. In some ways,
it makes me long for the Pac-Man days, and I'm only 24! Go fig....

Crunch

unread,
Feb 1, 1996, 3:00:00 AM2/1/96
to
over...@overkill.sdi.agate.net (Rick Florey) wrote:

>>>Even people who don't play video games know what Pac Man is.
>Just thought I'd mention that most of them would know what Zaxxon (a
>Sega game) is too, though I concede Pac-Man was the most well-known
>figure of the First Great Age of Video Games.:)

Well, let's face it, not even Mario had a pop song devoted to him. I
can still remember the tune to "PacMan Fever" to this day. :)

-- Trav

SirRichard

unread,
Feb 1, 1996, 3:00:00 AM2/1/96
to
Well, let's face it, not even Mario had a pop song devoted to him. I
can still remember the tune to "PacMan Fever" to this day. :)

tpre...@efn.org

The closest there was to one about Mario is "Do the Donkey Kong". I don't
think Mario's name is mentioned, but part of it goes
"Jump over all the barrels and let out a little scream, jump over all the
pies as if they were coconut cream...you pick the hammer up and then you
move it all about...now I think you know what it is all about...C'mon
C'mon do the Donkey Kong". That was also on the Pac-Man fever tape.
_________ _________
/________ . __ /_______ / . _ /_ _ __ __/
_________/ / / ' / \ / /_ / / /_/| / ' /_ /
_________________________________________________

John Mooney

unread,
Feb 2, 1996, 3:00:00 AM2/2/96
to
In article <4ern1g$3...@newsbf02.news.aol.com>, sirri...@aol.com says...

>
>The closest there was to one about Mario is "Do the Donkey Kong". I
>don't think Mario's name is mentioned, but part of it goes
>"Jump over all the barrels and let out a little scream, jump over all the
>pies as if they were coconut cream...you pick the hammer up and then you
>move it all about...now I think you know what it is all about...C'mon
>C'mon do the Donkey Kong". That was also on the Pac-Man fever tape.

The fact that someone can remember those lyrics frightens me a
great deal. :)

Michael Motoda

unread,
Feb 2, 1996, 3:00:00 AM2/2/96
to
tpre...@efn.org (Crunch) wrote:

>over...@overkill.sdi.agate.net (Rick Florey) wrote:

>>>>Even people who don't play video games know what Pac Man is.
>>Just thought I'd mention that most of them would know what Zaxxon (a
>>Sega game) is too, though I concede Pac-Man was the most well-known
>>figure of the First Great Age of Video Games.:)

>Well, let's face it, not even Mario had a pop song devoted to him. I


>can still remember the tune to "PacMan Fever" to this day. :)

Oh my gosh... don't remind me. =) And hey, let's pray that they don't
make a song for Mario... hehe... today, it just wouldn't work. I can
also remember all the other game songs that came out after Pac Man
Fever gained popularity, including the Defender and Donkey Kong songs.
Haha... man, nostalgia's great. But ask someone if they remember
games like Scramble, Venture, and Mappy, and they'll think you're
talking about board games. ;) Take care.

- Michael
Interplay Productions, USA
Irvine, California


John Lee

unread,
Feb 3, 1996, 3:00:00 AM2/3/96
to
In <DM35...@news.central.com> tpre...@efn.org (Crunch) writes:
>
>over...@overkill.sdi.agate.net (Rick Florey) wrote:
>
>>>>Even people who don't play video games know what Pac Man is.
>>Just thought I'd mention that most of them would know what Zaxxon (a
>>Sega game) is too, though I concede Pac-Man was the most well-known
>>figure of the First Great Age of Video Games.:)
>
>Well, let's face it, not even Mario had a pop song devoted to him. I
>can still remember the tune to "PacMan Fever" to this day. :)
>
>-- Trav
>
>
>
>

Mario and Sonic have nothing on Pacman. It was crazy when Pacman was a
hit. I remember doodling him on all my books... That's when I started
this addiction, video games...

Man, if you think Doom has lots of Clones-wanna-be games, Pacman must
have spurned hundreds, many of which I played on the old Apple 2e. And
some of them were down right silly versions.

Clee

Doug Barkes

unread,
Feb 3, 1996, 3:00:00 AM2/3/96
to
-> In article <4ern1g$3...@newsbf02.news.aol.com>, sirri...@aol.com say
-> >
-> >The closest there was to one about Mario is "Do the Donkey Kong". I
-> >don't think Mario's name is mentioned, but part of it goes
-> >"Jump over all the barrels and let out a little scream, jump over al
-> >pies as if they were coconut cream...you pick the hammer up and then
-> >move it all about...now I think you know what it is all about...C'mo
-> >C'mon do the Donkey Kong". That was also on the Pac-Man fever tape.

This one is even more obscure...a friend of mine had a really old album
of DJ Jazzy Jeff and the Fresh Prince. One of the songs on this album
was about Prince's addiction to Donkey Kong. It was kind of funny,
actually...

Doug

+------------------------------------------------------------+
| Doug Barkes | doug....@kgb.com | dba...@concentric.net |
|------------------------------------------------------------|
| *Queensryche*MST3K*Saturn*Playstation*VF2*X-Men*Anime* |
+------------------------------------------------------------+

Rick Florey

unread,
Feb 3, 1996, 3:00:00 AM2/3/96
to
eai...@ea.oac.uci.edu (Michael Motoda) wrote:

>tpre...@efn.org (Crunch) wrote:

>>over...@overkill.sdi.agate.net (Rick Florey) wrote:

>>>>>Even people who don't play video games know what Pac Man is.
>>>Just thought I'd mention that most of them would know what Zaxxon (a
>>>Sega game) is too, though I concede Pac-Man was the most well-known
>>>figure of the First Great Age of Video Games.:)

>>Well, let's face it, not even Mario had a pop song devoted to him. I
>>can still remember the tune to "PacMan Fever" to this day. :)

>Oh my gosh... don't remind me. =) And hey, let's pray that they don't


>make a song for Mario... hehe... today, it just wouldn't work. I can
>also remember all the other game songs that came out after Pac Man
>Fever gained popularity, including the Defender and Donkey Kong songs.
>Haha... man, nostalgia's great. But ask someone if they remember
>games like Scramble, Venture, and Mappy, and they'll think you're
>talking about board games. ;) Take care.

Well, in Britain video game character songs are as big as they were
for us in the 'Pac-Man Fever' days. There was a Sonic song a couple of
years back, played at rave clubs, called 'Hedgehog with an Attitude.'
Don't forget that there have been many video-game related songs after
Buckner & Garcia's famous album (which I happen to have a copy of).
Other notables include 'Wonderboy' by Right Said Fred, and 'Human
Video Game' (a cool song where the man in question did a killer
imitation of a Donkey Kong machine) by DJ Jazzy Jeff and the Fresh
Prince. Of course there are always TV theme songs as well.

Simon Lee

unread,
Feb 5, 1996, 3:00:00 AM2/5/96
to
In article <4eujht$7...@ixnews7.ix.netcom.com>, john...@ix.netcom.co says...

>
>In <DM35...@news.central.com> tpre...@efn.org (Crunch) writes:
>>
>>over...@overkill.sdi.agate.net (Rick Florey) wrote:
>>
>>>>>Even people who don't play video games know what Pac Man is.
>>>Just thought I'd mention that most of them would know what Zaxxon (a
>>>Sega game) is too, though I concede Pac-Man was the most well-known
>>>figure of the First Great Age of Video Games.:)
>>
>>Well, let's face it, not even Mario had a pop song devoted to him. I
>>can still remember the tune to "PacMan Fever" to this day. :)
>>
>>-- Trav
>>
>>
>>
>>
>
>Mario and Sonic have nothing on Pacman. It was crazy when Pacman was a
>hit. I remember doodling him on all my books... That's when I started
>this addiction, video games...
>
>Man, if you think Doom has lots of Clones-wanna-be games, Pacman must
>have spurned hundreds, many of which I played on the old Apple 2e. And
>some of them were down right silly versions.
>
>Clee

I even bought a PacMan Fever Album, and had tons of stickers, and stuff when
I was a kid.

I must have put more quarters into a Pac Man machine than I ever did when
Street Fighter II came out. My highest game I've ever played was to 7th
key when I was 12 or 13 (1982-83?). I still remember that day. Memories...

--
Simon Lee "Pillage, pillage, pillage!
sim...@dataworks.com Loot, loot, loot!"
DataWorks Corporation - San Diego, CA -Stimpy
... --- ... ... --- ... ... --- ... ... --- ... ... --- ... ... -


The Piper

unread,
Feb 6, 1996, 3:00:00 AM2/6/96
to
ov>>>>Even people who don't play video games know what Pac Man is.

>>>>Just thought I'd mention that most of them would know what Zaxxon (a
>>>>Sega game) is too, though I concede Pac-Man was the most well-known
>>>>figure of the First Great Age of Video Games.:)

>>>Well, let's face it, not even Mario had a pop song devoted to him. I
>>>can still remember the tune to "PacMan Fever" to this day. :)

>>Oh my gosh... don't remind me. =) And hey, let's pray that they don't


>>make a song for Mario... hehe... today, it just wouldn't work. I can
>>also remember all the other game songs that came out after Pac Man
>>Fever gained popularity, including the Defender and Donkey Kong songs.
>>Haha... man, nostalgia's great. But ask someone if they remember
>>games like Scramble, Venture, and Mappy, and they'll think you're
>>talking about board games. ;) Take care.
>Well, in Britain video game character songs are as big as they were
>for us in the 'Pac-Man Fever' days. There was a Sonic song a couple of
>years back, played at rave clubs, called 'Hedgehog with an Attitude.'
>Don't forget that there have been many video-game related songs after
>Buckner & Garcia's famous album (which I happen to have a copy of).
>Other notables include 'Wonderboy' by Right Said Fred, and 'Human
>Video Game' (a cool song where the man in question did a killer
>imitation of a Donkey Kong machine) by DJ Jazzy Jeff and the Fresh
>Prince. Of course there are always TV theme songs as well.


These are all well and good, but you guyz missed the most important
videogame song in recorded music history, often neglected in our
hustle and bustle world of today. A song which embodied the spirit of
video games and the people that played them and arcades in general
(arcade where games used to be based on skill not on how long you
stand in front of a machine until its time to put another quarter in)

Space Age Whiz Kids-Joe Walsh -You Bought it You Name it side 2 song
1.

I want I want I want
Quarters
feed me quarters
I want quarters
Space Age Whiz kids


pasquale demaio

unread,
Feb 6, 1996, 3:00:00 AM2/6/96
to
How aboutthe most popular arcade game song of all time, Pinball wizard
by the who, elton John, Rod steward and about ten thousand other groups.

Not a video game song, but certainly it fits the mold.

Pasquale DeMaio

David Aldridge

unread,
Feb 7, 1996, 3:00:00 AM2/7/96
to

A song that fits the mold about as well -- "Video Games", by REM. Not
nearly as popular a song though.

SirRichard

unread,
Feb 9, 1996, 3:00:00 AM2/9/96
to
Other songs were these:
the theme songs to the Pac-Man (YES!),Q*Bert, Pole Position, Donkey Kong,
DK Jr., and Pitfall cartoons. Also, there was a Mario song if commercials
count- for Atari's home version of Mario Bros. (2600/5200) Part of it went
like this: "Giant turtles out to get him, creepy crabs are right behind-
MARIO WHERE ARE YOU?!?"
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