well i surely can't
Egil Franzen <fi...@arcadis.be> wrote in article
<32C5AF...@arcadis.be>...
: well i surely can't
He can't, which is why he's buying it. He's played some of it, liked
what he saw, and has decided to buy it. Don't we all do this?
--
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Michael R. Baraniecki
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gala...@erols.com
Ty.
Uh isn't this an old thread? I thought i started this thread 3 months
ago. If this is the same one, then I started it in all the newsgroups,
and i explained this in the original posting, because several people in
all the newsgroups, a lot of Saturn and PlayStation owners, had stated
Mario 64 was boring so I simply wanted to hear some reasons why other
than it was boring. This was the best way to get replies.
: Ty.
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Well , if it 'hurt' the first 2 time you play it, you dont have much
insentive to even play it 3 time.
You can get a very good idea of the game from the first 10 second of play.
Stephan
>can anyone really judge a game by playing it only three times?
>
>well i surely can't
>
>
>Egil Franzen <fi...@arcadis.be> wrote in article
><32C5AF...@arcadis.be>...
>> I HATED Mario 64 after the first time I tried it and felt exactly like
>> you. But after I had played 3 tims. I begun to like it. RELLY like it!
>> Therefor, Im gonna buy a N64 as fast as it comes out (it hasnt been
>> released in Europe yet!)!!
>>
I played mario 64 for about 3 hours and after running around in vacant
space I decided it was a piece of shit. Also the controller sucks.
So you only ran around in vacant space?? I can see some people not really
getting too excited about the game (calling it a 'piece of shit' is pretty
lame, though), but saying the controller sucks? That indicates a total
lack of actual experience with the game. Once you learn to use the
controller, it completely blows away anything else and you begin to wonder
how you ever could stand not having had it. You should try it again.
Maybe play WaveRace first, which will FORCE you to learn to use the analog
control correctly.
>In article <01bbf650$05dce5c0$3e5ef482@s-53472>, "__W!n90__" <wi...@mbox300.swipnet.se> wrote:
>>can anyone really judge a game by playing it only three times?
>>
>>well i surely can't
>>
>
> Well , if it 'hurt' the first 2 time you play it, you dont have much
> insentive to even play it 3 time.
>
> You can get a very good idea of the game from the first 10 second of play.
>
> Stephan
>
geez, you guys have no perception or intuition.
i can read a bad description in a magazine and i'll
get exactly what i expect.
that's sorta bad, because you never get blown away.
but i just read descriptions or watch commercials or look at pictures
and i know if it is good (usually movies and filmes, but games too.)
i thought it was so easy! i've only bought one game i was ever
dissapointed with. only two games i can remember which was much better
than i though. and i buy games like every week now.
i thought everyone had intuition.
*****************************
*From Filtered*
filt...@hotmail.com
>On 31 Dec 1996 12:52:31 GMT, "__W!n90__" <wi...@mbox300.swipnet.se>
>wrote:
>
>>can anyone really judge a game by playing it only three times?
>>
>>well i surely can't
>>
>>
>>Egil Franzen <fi...@arcadis.be> wrote in article
>><32C5AF...@arcadis.be>...
>>> I HATED Mario 64 after the first time I tried it and felt exactly like
>>> you. But after I had played 3 tims. I begun to like it. RELLY like it!
>>> Therefor, Im gonna buy a N64 as fast as it comes out (it hasnt been
>>> released in Europe yet!)!!
>>>
>
>I played mario 64 for about 3 hours and after running around in vacant
>space I decided it was a piece of shit. Also the controller sucks.
That's because you don't know what the hell you're doin'. The point
of the game is not to run around in vacant space. Also learn to use
the controller. Might help.
I ACTUALLY PLAYED MARIO64 FOR ABOUT 4 HOURS AND IT DIDNT CAPTURE MY
INTERESTS, ANYWAY I STILL THINK THE CONTROLLER SUX. IT SUX BECAUSE
ITS A LITTLE THUMB JOYSTICK, IF IT WERE LIKE A ROLLING BALL IT WOULD
BE COOL AND U COULD STILL HAVE FULL MOTION.
Well, I can see why some people like the N64 controller and I'm not
trying to bash it. I admit that it's a pretty good controller, but for
me it just doesn't work. My finger always rolls off the top of the
control stick, since it's a little bit rounded. If I actually want my
finger to stay on it I have to press really hard and then my hand hurts
a lot afterward. When I play Mario 64, Mario ends up running in
zig-zags because that's the only way I can keep my finger on the
controller.
And don't say it's from lack of experience: when I go to my friend's
house I play it a _lot_. And she's really good at it, and lots of other
people say it's great, so I guess it's just me who can't make it work
right. I do think that it would give equally good control and be easier
to use if it was like Sega's analog control pad. That's just my
opinion, though. If you like Nintendo's, use it.
I have listened to all your arguments and I can honestly say that my
fingers do not roll of the analog stick, *even* with vaseline. The
stick has a rounded top but it also has lines of friction. By the way,
what kind of wuss are you to say that the controller hurts your thumb?
It barely takes any effort, much less effort than a digital pad. And by
the way, if the N64 controller was like the sega analog pad, we wouldn't
be able to play games like turok and wild choppers
> > Well, I can see why some people like the N64 controller and I'm not
> > trying to bash it. I admit that it's a pretty good controller, but for
> > me it just doesn't work. My finger always rolls off the top of the
> > control stick, since it's a little bit rounded. If I actually want my
> > finger to stay on it I have to press really hard and then my hand hurts
> > a lot afterward. When I play Mario 64, Mario ends up running in
> > zig-zags because that's the only way I can keep my finger on the
> > controller.
> > And don't say it's from lack of experience: when I go to my friend's
> > house I play it a _lot_. And she's really good at it, and lots of other
> > people say it's great, so I guess it's just me who can't make it work
> > right. I do think that it would give equally good control and be easier
> > to use if it was like Sega's analog control pad. That's just my
> > opinion, though. If you like Nintendo's, use it.
>
> I have listened to all your arguments and I can honestly say that my
> fingers do not roll of the analog stick, *even* with vaseline. The
> stick has a rounded top but it also has lines of friction. By the way,
> what kind of wuss are you to say that the controller hurts your thumb?
> It barely takes any effort, much less effort than a digital pad. And by
> the way, if the N64 controller was like the sega analog pad, we wouldn't
> be able to play games like turok and wild choppers
I guess you didn't notice that I had said it was _only my opinion_ and I
admitted that I seem to be the only person who has that kind of
trouble. But my hand does roll off, and if yours doesn't, good for
you. The friction lines don't help at all for me. And the controller
only makes my hand hurt if I hold it very hard, which is what I have to
do to keep my hand on it. I use to play the flute and even practicing
scales for a long time doesn't hurt my hands. But try pressing down on
that stick for a few hours and see if your hand isn't somewhat sore. I
can see what the disorder some people get from video game controllers is
commonly referred to as "Nintendinitis" and not "Segaitis." (Okay, that
probably wasn't a very fair comment, since the name comes from the 8-bit
NES controllers, but you don't seem to care much about being fair.)
Digital pads don't take any effort either, IMO. I haven't played Turok
or Wild Choppers so I'll believe you that Sega's pad wouldn't work.
well, don't worry about it. turok and wild choppers aren't even out
yet. he just said that to cover up his ass. i, for one, also thought
the controller could have been better. i could stand it on other
levels, but on the racing stage with the penguin, it really got on my
nerves, because making zigzag turns always made my thumb slip off the
edge. well, i guess, you and i just have smoother/softer fingers, eh?
:) believe me, the ladies love these fingers. especially when you use
them right. ^_^;
B.
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Im not going to pick on you for being too stupid to figure out how to use N64
controllers. But that ' "Nintendintis" and not "Segaitis" ' comment *really*
pissed me off. Do you even have a clue what controllers were like before the
NES? (What do you think controllers, consoles, and video games *period* would
be like if there was no NES?) I'll tell you why it is called "Nintendinitis",
you moron. Its becuase the phrase was coined 10 years ago when kids were
playing Nintendo until their thumbs were bleeding, and most people didnt
remember what the hell a Sega was.
<snippage>
: Im not going to pick on you for being too stupid to figure out how to use N64
: controllers. But that ' "Nintendintis" and not "Segaitis" ' comment *really*
: pissed me off. Do you even have a clue what controllers were like before the
: NES? (What do you think controllers, consoles, and video games *period* would
: be like if there was no NES?)
Hmmm, there were bad controllers before the NES and the NES had bad
controllers itself. I don't see much of an advancement there.
As for the state of video gaming, Nintendo had the dubious honor of
uniting 3rd party companies under one platform for quite a long time.
The downside to this is that rehashes become commonplace and sequels
to anything remotely successful were guaranteed.
And then there was the dawn of "genre" gaming. Before the NES, games
weren't lumped into categories like "fighting" or "platforming." The
reason for this is that the NES did only two types of games very well:
scrolling shooters and mario-esque platformers. Perhaps with the advent
of 3D technology we can finally escape this depressingly bland trend
toward lumping everything into groups.
: I'll tell you why it is called "Nintendinitis",
: you moron. Its becuase the phrase was coined 10 years ago when kids were
: playing Nintendo until their thumbs were bleeding, and most people didnt
: remember what the hell a Sega was.
This was due mainly to the original NES control pad, which was a
nightmare on the hands and thumbs. The sharp edges, hard plastic and
completely non-ergonimic design were bad even back then. 3rd party
controllers and joysticks were quite common in the old days, if you'll
remember.
It wasn't until the Genesis that ergonomic pads became commonplace.
Of course, that led to the downfall of the era of multiple pads packed-in,
but that's another story. . .
--
"Only two things are infinite, the universe and human stupidity,
and I'm not sure about the former." -Albert Einstein
>It wasn't until the Genesis that ergonomic pads became commonplace.
>Of course, that led to the downfall of the era of multiple pads packed-in,
>but that's another story. . .
>
Well, at least it was also the end of light gun pack ins. :)
They'd be joysticks and paddles. Just like the Atari 2600, 5200, 7800 and
computers, ColecoVision, Odyssey^2, Vectrex, Astrocade, Commodore computers,
and 90% of the arcade games of the day.
The popularity of the NES was what changed the joystick from being the main
home controller to a luxury item to the $40-50-70-90 demanded for a
good one today. Meanwhile, those who don't knuckle under to this extortion
are stuck with inferior joypads and no comparably priced alternatives.
Yet another reason for Nintendo's management to be skinned.
jeff. not that Sega didn't follow quickly...
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