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Super Marios Bros.

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Ringo

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Dec 11, 1996, 3:00:00 AM12/11/96
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A friend of mine had a book on how to win at Nintedo games. We
had read the one on Super Mario Bros.(The first one). It
mentioned that there was a hidden place in it called the "Chocolate
Factory". My friend and I searched for months all over the game.
We even tried useing the method used to get to level -1 in many
places hoping that was used someplace else to get us to the
chocolate factory. No luck. Does anybody know what this was, or
how to get there? We spent way too much time tring to find it, an
about it. Then someone asked if we had ever found it, and started
it all over again. Hellp!!!! I am begining to hate the game. If the
chocolate factory does exist I want to know where it is, if it does not I
don't want to waste my time.

Thanks in advance,

Ringo

-------------------==== Posted via Deja News ====-----------------------
http://www.dejanews.com/ Search, Read, Post to Usenet

Nick S Bensema

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Dec 11, 1996, 3:00:00 AM12/11/96
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In article <8503331...@dejanews.com>,

Ringo <rh...@server1.portsmouth.k12.nh.us> wrote:
>A friend of mine had a book on how to win at Nintedo games. We
>had read the one on Super Mario Bros.(The first one). It
>mentioned that there was a hidden place in it called the "Chocolate
>Factory". My friend and I searched for months all over the game.
>We even tried useing the method used to get to level -1 in many
>places hoping that was used someplace else to get us to the
>chocolate factory. No luck. Does anybody know what this was, or

I've seen the Minus World, I've done wallwalking, I did the dance on
the invisible vine, I've even been "Baby Fireball" or whatever you call it
in your region. I've never heard about the chocolate factory.

It would be much more helpful if you gave us a quote from the book on the
alleged chocolate factory, such as which level it was on and where it
could be found.

This sounds to me like the kind of video game urban legend that circulated
when games were young. There were all kinds of rumors as to what would
happen after you beat Mike Tyson in Punch-Out. One person told me you
have to fight your trainer, others told me there was this huge guy that
took up the whole ring. Maybe it was just the one kid who told me that
when I fought my trainer, he would take up the whole ring. When I finally
beat him, the myth was broken. At least for me. And from that day
forward I could tell who was lying about beating Tyson.

--
N i c k B e n s e m a < n i c k b @ p r i m e n e t . c o m >
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
I've been fooling you all this time! I live in ARIZONA!
98-KUPD Red Card Holder #710563 WedSpc License #71.0563

Cthulhu

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Dec 12, 1996, 3:00:00 AM12/12/96
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In article <58n6th$e...@nnrp1.news.primenet.com>, ni...@primenet.com says...

>I've seen the Minus World,

Please E-mail me about how you got to the minus world. I've been using
the prescribed method for YEARS with no results.

BTW, I have both the original NES version and the Super Mario All-stars
version. Has anyone else noticed that the SNES version has stiffer controls
and inferior music?

>This sounds to me like the kind of video game urban legend that circulated
>when games were young.

Need we even mention the rumors about Street Fighter II (Ken pulling out a
sword, Guile shooting people with a gun, and a secret enemy named Shen Long?)


Jim Funkhouser

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Dec 12, 1996, 3:00:00 AM12/12/96
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that isn't the 1st one. it is in supermario world. (super nes)

Nick S Bensema <ni...@primenet.com> wrote in article
<58n6th$e...@nnrp1.news.primenet.com>...


> In article <8503331...@dejanews.com>,
> Ringo <rh...@server1.portsmouth.k12.nh.us> wrote:
> >A friend of mine had a book on how to win at Nintedo games. We
> >had read the one on Super Mario Bros.(The first one). It
> >mentioned that there was a hidden place in it called the "Chocolate
> >Factory". My friend and I searched for months all over the game.
> >We even tried useing the method used to get to level -1 in many
> >places hoping that was used someplace else to get us to the
> >chocolate factory. No luck. Does anybody know what this was, or
>
> I've seen the Minus World, I've done wallwalking, I did the dance on
> the invisible vine, I've even been "Baby Fireball" or whatever you call
it
> in your region. I've never heard about the chocolate factory.
>
> It would be much more helpful if you gave us a quote from the book on the
> alleged chocolate factory, such as which level it was on and where it
> could be found.
>

> This sounds to me like the kind of video game urban legend that
circulated

William Petrie

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Dec 12, 1996, 3:00:00 AM12/12/96
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In article <58o36c$iba$1...@aphex.direct.ca>, patr...@Direct.CA (Cthulhu) wrote:
>In article <58n6th$e...@nnrp1.news.primenet.com>, ni...@primenet.com says...
>
>>I've seen the Minus World,
>
>Please E-mail me about how you got to the minus world. I've been using
>the prescribed method for YEARS with no results.
>
>BTW, I have both the original NES version and the Super Mario All-stars
>version. Has anyone else noticed that the SNES version has stiffer controls
>and inferior music?
>

For your info, the method of going through the wall works on both the original
and SNES versions. The difference is that when you enter the pipe on the left
on the NES you go to the minus world (not really a minus world but that's
another thread), while on the SNES you warp to 2-1 as normal for that pipe.

Bill

Nick S Bensema

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Dec 12, 1996, 3:00:00 AM12/12/96
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In article <58o36c$iba$1...@aphex.direct.ca>, Cthulhu <patr...@Direct.CA> wrote:
>In article <58n6th$e...@nnrp1.news.primenet.com>, ni...@primenet.com says...
>
>>I've seen the Minus World,
>
>Please E-mail me about how you got to the minus world. I've been using
>the prescribed method for YEARS with no results.

I've seen it, but I've never been there myself. Going through World 2-2
forever and ever just isn't as arousing as running around as small Mario
with fireballs.

Jeffrey John Hemenway

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Dec 12, 1996, 3:00:00 AM12/12/96
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Nick S Bensema wrote:
>
> In article <58o36c$iba$1...@aphex.direct.ca>, Cthulhu <patr...@Direct.CA> wrote:
> >In article <58n6th$e...@nnrp1.news.primenet.com>, ni...@primenet.com says...
> >
> >>I've seen the Minus World,
> >
> >Please E-mail me about how you got to the minus world. I've been using
> >the prescribed method for YEARS with no results.
>
> I've seen it, but I've never been there myself. Going through World 2-2
> forever and ever just isn't as arousing as running around as small Mario
> with fireballs.
>

In World 1-2, go to the end of the underground segment until you come to
the pipe that leads back up above ground. Make sure you are Super
Mario. Break the two blocks on the ceiling adjacent to the block that
is against the pipe. Now the tricky part: stand on the horizontal
segment of pipe facing left, and jump left, but then veer back towards
the pipe so that the back of your head hits the block against the pipe.
It is VERY difficult to do, and will probably take a while, but when you
do it correctly, you will sort of phase through the pipe and find
yourself stuck in the wall behind it. Now, while still in the wall, run
to the right, and when you get to the warp zone, go in a pipe. I don't
recall if it matters which one, so try 'em all. I did this recently,
and it worked. Good Luck!!

Jeff

Jeff E Bell

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Dec 13, 1996, 3:00:00 AM12/13/96
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BTW, what did happen when you beat Mike Tyson? By the time I got his code
I was tired of playing the game. When I did fight him I always busted-out
laughing whenever he froze and blinked his eyes...what was his problem?
Please post the answer. Thanks.
--

Marc Cellucci

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Dec 13, 1996, 3:00:00 AM12/13/96
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Jeff E Bell (jeb...@uceng.san.uc.edu) wrote:

: BTW, what did happen when you beat Mike Tyson? By the time I got his code


It gives you a "congratulations, you are the champion" type screen...also,
I recall Mike Tyson giving you some sort of congratulations like "You have
the fastest fingers I've even seen" or something like that (it's been a
while). Then you get to go on to a brand new world circuit (same enemies
in a different order...I think they are a bit harder too).

Marc...

Eric Twardzicki

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Dec 13, 1996, 3:00:00 AM12/13/96
to


Do you guys remember Nintendo claiming there were FOUR minus worlds? I
tried for months hopping over flagpoles,etc. and I couldn't find them. Minus
world 1 was easy to get to, but since it just loops forever, was kind of
boring. My question is: what happened to minus worlds 2,3,4?? Was it a
Japanese only trick? Mind you, this wasn't some rumor, but was actually put in
an issue (No.2 I believe) of the Nintendo Fun Club.


Happy Gaming!
Eric

rh...@server1.portsmouth.k12.nh.us

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Dec 13, 1996, 3:00:00 AM12/13/96
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> I've seen the Minus World, I've done wallwalking, I did the dance on
> the invisible vine, I've even been "Baby Fireball" or whatever you call it
> in your region. I've never heard about the chocolate factory.
>
> It would be much more helpful if you gave us a quote from the book on the
> alleged chocolate factory, such as which level it was on and where it
> could be found.

By "Wall WAlking" I asume you mean the method of walking through walls
used to get to World -1. What do you mean by the "dance on the
invisible vine", and by "Baby Fireball"?


The book I found the info on the chocolate factory was not specific.
All it said was that it was in the game. It gave no way of finding it,
or even what level to find it from. I beleive it was one of the "How
to win at Nintedo Games" series by Jeff Rovin, but I can't be sure. I
only have book 2, and none others. I asked my friend if he still had
the book, and he doesn't know so I can't get a direct quote, if I do
find it I will post the quote.

Ringo

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Dec 13, 1996, 3:00:00 AM12/13/96
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In article <01bbe81a$3daf1a20$360df7cd@jimfunk>,

"Jim Funkhouser" <jim...@i-2000.com> wrote:
>
> that isn't the 1st one. it is in supermario world. (super nes)


Accualy, I think I read this before the SNES came out. It was in a
book
about the NES, I know that. I have been through most of Super Mario
World,
or the SNES, and I have been to the chocolate world, but I don't
remember
there being a chocolate factory, if there was a chocolate factory in
this
game could you tell me where it is so I can go there?

Marc Cellucci

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Dec 13, 1996, 3:00:00 AM12/13/96
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Eric Twardzicki (ea...@cornell.edu) wrote:
:
: Do you guys remember Nintendo claiming there were FOUR minus worlds? I

Ahhh...the Nintendo Fun Club Magazine. I loved that thing, mainly because it
was FREE. I remember that I was so disgusted at Nintendo when they announced
that they were switching to Nintendo Power and that you had to pay for it that
I boycotted buying Nintendo Power...I regretted it after all my friends came
to school with their thick n' juicy Nintendo Power magazines. Oh well, sorry
about all this, I just had to take a trip down memory lane! :)

I've never heard of the other minus worlds myself, though...

Marc...

Jeffrey John Hemenway

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Dec 13, 1996, 3:00:00 AM12/13/96
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rh...@server1.portsmouth.k12.nh.us wrote:

> By "Wall WAlking" I asume you mean the method of walking through walls
> used to get to World -1. What do you mean by the "dance on the
> invisible vine", and by "Baby Fireball"?
>

I believe "Baby Fireball" refers to being small Mario but having the
ability to throw fireballs. I've done it, but I forget how. Anyone out
there know how?

Jeff

Peter

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Dec 13, 1996, 3:00:00 AM12/13/96
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>I've seen the Minus World, I've done wallwalking, I did the dance on
>the invisible vine, I've even been "Baby Fireball" or whatever you
call it
>in your region.

What? How do you get all these? Please tell me!

P-Man
bi...@spacey.net


Eric Twardzicki

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Dec 14, 1996, 3:00:00 AM12/14/96
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>I believe "Baby Fireball" refers to being small Mario but having the
>ability to throw fireballs. I've done it, but I forget how. Anyone out
>there know how?
>
>Jeff

Yup...it was in Nintendo Fun Club issue #2---Small,Fiery Mario. To do
it..you have to go to a castle level with Mario big (mushroom), and go to the
axe at the end of the level (jump over the koopa). DON'T touch either the
koopa or the axe. Stand on the axe ledge and wait...just when the koopa is
going to hit you, jump! If you land on the koopa and axe at just the same,
right time..you'll hear the noise like you've been hit, but Mario will still be
big.
In the next level, get a mushroom..this will make Mario small. Then, a flower
will give you fireballs, and you'll be a small fiery mario!!!! Cool, huh!


Game On,

Eric


William Petrie

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Dec 14, 1996, 3:00:00 AM12/14/96
to

In article <58s5h4$p...@newsstand.cit.cornell.edu>, ea...@cornell.edu (Eric Twardzicki) wrote:
>
> Do you guys remember Nintendo claiming there were FOUR minus worlds? I
>
>tried for months hopping over flagpoles,etc. and I couldn't find them. Minus
>world 1 was easy to get to, but since it just loops forever, was kind of
>boring. My question is: what happened to minus worlds 2,3,4?? Was it a
>Japanese only trick? Mind you, this wasn't some rumor, but was actually put in
>
>an issue (No.2 I believe) of the Nintendo Fun Club.
>
>
>Happy Gaming!
>Eric
>
>
I never saw the article but I question the terminology used. If you are in 2-1
isn't that world 2 area/level 1. The way SMB shows you when you go to the
"minus" world is -1 well that to me means "no" world area 1. This may seem to
be nitpicking but I wonder how they actually referred to it in the article.

Bill

Eric Twardzicki

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Dec 14, 1996, 3:00:00 AM12/14/96
to

>>
>I never saw the article but I question the terminology used. If you are in 2-1
>isn't that world 2 area/level 1. The way SMB shows you when you go to the
>"minus" world is -1 well that to me means "no" world area 1. This may seem to
>be nitpicking but I wonder how they actually referred to it in the article.
>

\
I think that world -2 would be (in your terminology) world "no" area 2
-2. Anyhow, the article stated that the -2,-3,and -4 worlds did indeed exist,
but that trickery (similar to the -1 trick) would be necessary. It didn't say
much about -1 other than you couldn't escape it (was an infinite loop.) I
would guess why not -2 -3 -4....they would all "stand" for 0-1,0-2,0-3,0-4
(world "0" area "1,2,3,4"). since we KNOW 0-1 exists, it isn't too much of a
stretch to think 0-2,0-3,0-4 exists (maybe Japanese version only?)


Eric


Chuck Cochems

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Dec 14, 1996, 3:00:00 AM12/14/96
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Here is all the Mario Tricks/bugs

1) Little Firey Mario. To do this, you must, while you are super Mario,
touch Bowser and the axe simultaneously. If you do it right, you will
flash, but not shrink. When you get a shroom, you will shrink. Then
get the fireflower to become little fiery mario.

2) 100 extra lives trick. Stomp a Koopa Tropa or Buzzy Beetle hile it's
coming down the steps just right. If you do it right, it will bounce
back and hit you before you come back down and bounce you back up in the
air. Repeat as needed.

3) the Famous "Minus world" (actually world blank-one) This is a simple
BUG that results from the 1-2 warp zone not being fully initialised
unless the numbers appear. Untill the numbers appear, the warp zones
act like the one in 4-2 to world 5-1. The outer two pipes are
undefined, so they drop you into world " - 1". To do this stunt, break
the blocks abve the pipe at the end of world 1-2 except for the one
closest to the pipe. Stand on the edge and jump straight up and hok
backards agaoiinst the brick. you MUST do a backwards jump. If your
head hits the side of the block and doesn't pass through, you hooked to
soon. Try hooking back later next time. This is the most common
error. Remember, you can hook backwards from a standstill faster than
you can jmp forwards!

Alternative Method: don't break any bricks, but jump while ducking
instead! This will also work if you do it right. This variation of the
trick can be used with bricks NOT on the top of the screen. The trick
works because if you bump against the side of a wall at the right spot,
you embed yoursself in it for a split second. During this time, you can
actually jump! your head pases through the brick because it extends
past the top of the playing screen and into the split screen above.
Only jumping backwards works because you can't hook fast enough
otherwise. When you hit that spot, you (for a split second) are standing
on ground, with your head stuck in a brick. But what happens when your
head is stuck in a brick, and you are on the grond? you drift right! So
instead of drifting out of the wall, you drift into it. So you ploat
through, and reach the pipe before it was initialised. They never put
this check in, because this situation "couldn't happen"... The only way
to get to the warp zone is by going along the top, and if you are going
along the top, the numbers will appear before you fall down into the
room. Of course, they were wrong, and there turned out to be another
way to reach the warp zone. If you go down the center pipe, you will
end up in world 5-1.

There is NO way out of Minus World. Period. I don't care WHAT the
idiots at summer camp told you. You can NOT get out of Minus world by
going through four times on one life. You CANNOT get out of Minus world
by crouching, then getting on top of the pipe at the end (this simply
gets you stuck..) You CANNOT get out of Minus world by getting on top of
the screen. There is NO way out. Period. Those poeple who have
claimed to see world " -2", world " -3", all the way up to world " -A",
and all those weird characters are LYING, unless they have a game genie.


4) Chimney Effect. Scroll the screen so there is a hole on the left
edge that looks a LITTLE too small for you to jump through. Then jump
throug it. This works because of the tolerance for error when trying to
jump up past a brick. if oyu are close enough, you get pushed to the
side, and keep going up. Bt if you are against the edge, you can't be
pushed sideways. But the program still lets you not bounce back.

5) Passing through unbreakable bricks. Use the chimney effect when you
are super mario.when your head bumps against said unbreakable brick,
crouch. Then jump. uncrouch. you will drift right. then jump up
through the brick. This trick has NO useful appliations, and only gets
you stuck on the top of dungeons.

Variation. if you press left while stuck and the chimney,and jump
rapidly, you will work your way out to the right, ans start floating
through. Again, relatively useless, as you woill probably get killed by
firebars if you DO do it.

6) Getting the Fireworks. If the last time digit is 1, 3, or 6, when
you hop on the flagpole, you get that many fireworks.

Bruce Tomlin

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Dec 14, 1996, 3:00:00 AM12/14/96
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William Petrie (wpe...@southeast.net) wrote in rec.games.video.classic:

>In article <58s5h4$p...@newsstand.cit.cornell.edu>, ea...@cornell.edu (Eric Twardzicki) wrote:
>>
>> Do you guys remember Nintendo claiming there were FOUR minus worlds? I
>>
>>tried for months hopping over flagpoles,etc. and I couldn't find them. Minus
>>world 1 was easy to get to, but since it just loops forever, was kind of
>>boring. My question is: what happened to minus worlds 2,3,4?? Was it a
>>Japanese only trick? Mind you, this wasn't some rumor, but was actually put in
>>
>>an issue (No.2 I believe) of the Nintendo Fun Club.
>>
>>
>>Happy Gaming!
>>Eric
>>
>>
>I never saw the article but I question the terminology used. If you are in 2-1
>isn't that world 2 area/level 1. The way SMB shows you when you go to the
>"minus" world is -1 well that to me means "no" world area 1. This may seem to
>be nitpicking but I wonder how they actually referred to it in the article.

If you're talking about what I think you're talking about, I think I've
seen it before by messing around with the level number using the code
in the original Game Genie code book and setting the level to zero. I
think I had to have some clue as to which letter represented which nibble
value, but that's how I did it.

And minus worlds 2, 3, and 4 would be to "-1" what "1-2", "1-3", and
"1-4" would be to "1-1". As far as I know, the minus worlds aren't
intentional, but are merely the result of out-of-bounds array indexes.

Lo-Nien Chang

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Dec 15, 1996, 3:00:00 AM12/15/96
to

Eric Twardzicki (ea...@cornell.edu) wrote:
:
: Do you guys remember Nintendo claiming there were FOUR minus worlds? I
: tried for months hopping over flagpoles,etc. and I couldn't find them. Minus
: world 1 was easy to get to, but since it just loops forever, was kind of
: boring. My question is: what happened to minus worlds 2,3,4?? Was it a
: Japanese only trick? Mind you, this wasn't some rumor, but was actually put in
: an issue (No.2 I believe) of the Nintendo Fun Club.
:
:
: Happy Gaming!
: Eric
:
:

The JPN cart version is the same as the US one: infinite swimming -1 world
only. However the disk version had world -1 to -3: the -1 world is
totally different from the cart one, and oddly enough all three are
original and quite playable. To give you an idea what they are like: -1
takes place along a long castle wall, -2 is like a submerged underwater
level with pipes and bricks and everything, and finally -3 is a castle
level. I don't know if Nintendo did this on purpose or not. Another hot
trick of the time involved cart swapping with a copy of the tennis game
while the power is on. This made it possible to access the 256 hidden
levels. Most of them were glitchy though.

--
-==mY LiF3 i$ @ 9@m3;==-
-==tH3 9@m3 i$ mY LiF3.==-
lonnie chang::email(lnc...@vcn.bc.ca)

Gregg Woodcock

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Dec 17, 1996, 3:00:00 AM12/17/96
to

Chuck Cochems (zap...@tdl.com) wrote:
: 6) Getting the Fireworks. If the last time digit is 1, 3, or 6, when

: you hop on the flagpole, you get that many fireworks.

You forgot about getting the axe when the counter is 0 for 999 bonus
counter!!! This works in the arcade game, too!
--
THANX...Gregg day 214.684.7380 night UNLIST/PUBL TEXAS NOT CANADA!
wood...@nortel.com or bn...@cleveland.freenet.edu
*CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE NON-COMPUTER (ARCADE/HOME)*
"If you quote me on this I'll have to deny it; I won't remember because
I have such a bad memory. Not only that, but my memory is *terrible*."

Kevin M. Hebert

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Dec 17, 1996, 3:00:00 AM12/17/96
to

In article <32B277...@tdl.com>, Chuck Cochems <zap...@tdl.com> wrote:
>1) Little Firey Mario. To do this, you must, while you are super Mario,
>touch Bowser and the axe simultaneously. If you do it right, you will
>flash, but not shrink. When you get a shroom, you will shrink. Then
>get the fireflower to become little fiery mario.

My friend and I discovered this trick independently when we were younger.
we got all excited, and took a picture to send to Nintendo Power. It
didn't come out, though. It's amazing so many knew about it but it never
made the magazines (AFAIK).

-- KMH

--
Kevin M. Hebert kmhe...@seas.gwu.edu http://www.seas.gwu.edu/student/kmhebert
2126 "R" Street NW #5B Washington, DC 20008

Bikini, small. Heels, tall. She said... she liked... the ocean...

Eric

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Dec 18, 1996, 3:00:00 AM12/18/96
to

>: tried for months hopping over flagpoles,etc. and I couldn't find them. Minus
>: world 1 was easy to get to, but since it just loops forever, was kind of

How the heck _do_ you get to minus world 1??



SHOX

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Dec 19, 1996, 3:00:00 AM12/19/96
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Lo-Nien Chang <lnc...@vcn.bc.ca> wrote in article
<590g1s$t...@milo.vcn.bc.ca>...


> Eric Twardzicki (ea...@cornell.edu) wrote:
> :
> : Do you guys remember Nintendo claiming there were FOUR minus worlds?
I

> : tried for months hopping over flagpoles,etc. and I couldn't find them.
Minus
> : world 1 was easy to get to, but since it just loops forever, was kind
of

> : boring. My question is: what happened to minus worlds 2,3,4?? Was it
a
> : Japanese only trick? Mind you, this wasn't some rumor, but was
actually put in
> : an issue (No.2 I believe) of the Nintendo Fun Club.
> :
> :
> : Happy Gaming!
> : Eric
> :
> :
>
> The JPN cart version is the same as the US one: infinite swimming -1
world
> only. However the disk version had world -1 to -3: the -1 world is
> totally different from the cart one, and oddly enough all three are
> original and quite playable. To give you an idea what they are like: -1
> takes place along a long castle wall, -2 is like a submerged underwater
> level with pipes and bricks and everything, and finally -3 is a castle
> level. I don't know if Nintendo did this on purpose or not. Another hot
> trick of the time involved cart swapping with a copy of the tennis game
> while the power is on. This made it possible to access the 256 hidden
> levels. Most of them were glitchy though.
>
> --
> -==mY LiF3 i$ @ 9@m3;==-
> -==tH3 9@m3 i$ mY LiF3.==-
> lonnie chang::email(lnc...@vcn.bc.ca)
>

Wait a minute...Minus World? How do you do it? I thought it was the
levels you do after you beat it.

Tommy Thompson

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Dec 19, 1996, 3:00:00 AM12/19/96
to

Get to world 1-2 and go to the end of the board. when you get to the
tunnel, stand on the end of the tunnel and jump and break the block, then
jump and break the next block out leaaving one block hang off of the
tunnel. Here's the tricky part! You have to stand at the end of the tunnel
and try to jump backwards snagging your hat on the block that you left
hanging on the tunnel. If you get it just right you will go through the
blocks and go to the warp zone area where the tunnels will be labeled -1.
If you don't get it the first time (which i can almost guarantee you
won't) keep trying, It gets very tedious.

Eric <EBRA...@uriacc.uri.edu> wrote in article
<178617A28S...@uriacc.uri.edu>...


> >: tried for months hopping over flagpoles,etc. and I couldn't find them.
Minus
> >: world 1 was easy to get to, but since it just loops forever, was kind
of
>

so...@inforamp.net

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Dec 19, 1996, 3:00:00 AM12/19/96
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In <178617A28S...@uriacc.uri.edu>, EBRA...@uriacc.uri.edu (Eric) writes:
>>: tried for months hopping over flagpoles,etc. and I couldn't find them. Minus
>>: world 1 was easy to get to, but since it just loops forever, was kind of
>
>How the heck _do_ you get to minus world 1??
>
>

I also like to know!!!

Tommy Thompson

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Dec 26, 1996, 3:00:00 AM12/26/96
to

I explained it once before but I'll do it again for those of you who
weren't paying attention.
Go to the end of world 1-2. Go to the tunnel that leads to world 1-3 and
jump up on it. Stand on the end of the tunnel and jump to break the block(
you must be big mario to do this) Then jump off of the end of the tunnel to
break the next block out leaving one block hang off of the top of the
tunnel. Now this is the tricky part. Stand at the end of the tunnel and try
to jump backwards. What you are trying to do is snag your head, or hat on
the block that is hanging on the top of the tunnel. Be careful not to break
the block. If you do this correctly you will get stuck in the blocks, then
all you have to do is walk backwards THROUGH the blocks to the warp zone
area. Now the tunnels in the warp zone will be marked -1. If something here
doesn't make sense or you have a question let me know.

I also collect Atari games so if anyone has any to give me I'll be more
than happy to take them.

so...@inforamp.net wrote in article <59cgug$i...@news.inforamp.net>...

Tommy Thompson

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Dec 26, 1996, 3:00:00 AM12/26/96
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Mstgnman

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Dec 27, 1996, 3:00:00 AM12/27/96
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Help! Got to -1 warp area but it appears to be usual warp 1-2-3 area.
any suggestions?
Mstgnman.

William Petrie

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Dec 27, 1996, 3:00:00 AM12/27/96
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If you did it on SNES Super Mario All-Stars it won't work. Must be done on old
NES system.

Bill

Stanislaus Pietrucha

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Dec 27, 1996, 3:00:00 AM12/27/96
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I get all the way through this, except after I go through the wall
backwards, the tunnels have flowers popping out of them. I can kill
them, but then the tunnels are not marked at all. They still lead to
levels 3, 4, and 5, no sign of a level -1!

Tommy Thompson (wtho...@gogebic.cc.mi.us) wrote:
: I explained it once before but I'll do it again for those of you who

: >


--
Stas Pietrucha
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Jeff Marks

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Dec 27, 1996, 3:00:00 AM12/27/96
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You have to do it quick, and not kill any of the plants. As a matter of
fact if you take more then a second or two to do it after getting sucked
into the wall, they all revert to the normal warp zone.

In the end, this trick sucks anyways, because it doen't lead anywhere.
As an interesting note... 3 (or mabye 4?) years ago at the CES show
where they first introduced Super Mario Allstars (in which this trick
will not work BTW) I was playing a prototype of the game... mabye 90%
done. Anyways I did the minus world trick, and the minus world showed
up with its own level logo and everything. When the level loaded up the
game froze and the lady had to reset it. So it looks like they had it
in there and removed it? Why?

Jeff Marks
M.S. Distributing

Gillian Kinney

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Dec 28, 1996, 3:00:00 AM12/28/96
to

In <19961227045...@ladder01.news.aol.com> mstg...@aol.com

(Mstgnman) writes:
>
>Help! Got to -1 warp area but it appears to be usual warp 1-2-3
area.
>any suggestions?
> Mstgnman.

I think you're supposed to go down the first or third pipe to reach the
-1 world. BTW how did you do that?! (jump through the wall, I mean) It
never works for me!!! :(

Rydain

<ryd...@ix.netcom.com>


spacecat

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Dec 29, 1996, 3:00:00 AM12/29/96
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> You have to do it quick, and not kill any of the plants. As a matter of
> fact if you take more then a second or two to do it after getting sucked
> into the wall, they all revert to the normal warp zone.
>
> In the end, this trick sucks anyways, because it doen't lead anywhere.
> As an interesting note... 3 (or mabye 4?) years ago at the CES show
> where they first introduced Super Mario Allstars (in which this trick
> will not work BTW) I was playing a prototype of the game... mabye 90%
> done. Anyways I did the minus world trick, and the minus world showed
> up with its own level logo and everything. When the level loaded up the
> game froze and the lady had to reset it. So it looks like they had it
> in there and removed it? Why?
>
> Jeff Marks
> M.S. Distributing

I was at that CES too! I played that game over and over and I think
those Nintendo ladies may have been getting tired of seeing me so much.
Man, was I excited about that game! Speaking of the minus world, on the
NES SMB1 with the game genie, you can alter those 'start on world __'
codes to go to some pretty bizarre worlds. I have some other pretty good
NES SMB1 codes too. If anyone wants them, e-mail me.

Aaron Ackerson

Chuck Cochems

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Dec 29, 1996, 3:00:00 AM12/29/96
to

Jeff Marks wrote:
> done. Anyways I did the minus world trick, and the minus world showed
> up with its own level logo and everything. When the level loaded up the
> game froze and the lady had to reset it. So it looks like they had it
> in there and removed it? Why?

Cause it was a BUG! :)

This is proof positive that "Miinus World" was never anything more than
a bug, like Little Fiery Mario.

Why the hell couldn't they go and put in a real Minus World instead.
that would have been so much cooler... :)

Gregg Woodcock

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Jan 2, 1997, 3:00:00 AM1/2/97
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Stanislaus Pietrucha (spie...@osf1.gmu.edu) wrote:
: I get all the way through this, except after I go through the wall
: backwards, the tunnels have flowers popping out of them. I can kill
: them, but then the tunnels are not marked at all. They still lead to
: levels 3, 4, and 5, no sign of a level -1!

One key factor has not been given. When you get to the tube room, DO
NOT SCROLL IT COMPLETELY INTO VIEW!!! Basically, go into the first
tube as quickly as you can while scrolling as little of the rest of
the room into view as possible. As I recall, as long as the
destination numbers on the tubes do not appear, you will be taken to
the bug stage but if you scroll enough of the room into view, the game
realizes you are in the warp room, draws the destinations on the tubes
and they work as intended.

Paul Smith

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Jan 2, 1997, 3:00:00 AM1/2/97
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Dear Gregg,

Hello. You probibly don't remember me, but we did a trade a few
montohs ago, and you seemed interested (again) in some things I had.
Well, I hadn't herd from you in 4 months or so, and I just thought I'd
ask if you wanted to see my list again? Let me know.

-Paul Smith. rajs...@execpc.com \ Pa...@utv.net
**ATTENTION**: As of 7 P.M CST, today (January 2nd) my e-mail address will be "pds...@execpc.com".
Buy, Sell, Trade Atari 2600 games, and other old video games, systems, and merchindise. E-mail me for info.


Wei-Hwa Huang

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Jan 3, 1997, 3:00:00 AM1/3/97
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It wasn't actually a -1 world, it was a "blank"-1 world, i.e., the
first "subworld" of the world blank.

I remember a way to get to all these secret "worlds" on the old
Famicom.

(1) Buy a Super Mario game and a Tennis Game.
(2) Put in the Tennis Game, and start a game.
Now, the memory location that contains the world level in RAM (for SM)
is the same as the vertical positio n of the first player
in the Tennis game. So, if you want to go to world
9, tap "up" 9 times.
(3) Now, here comes the part which probably won't be doable on
an American NES: Yank out the Tennis cart without turning off the
power, stick in the Super Mario cart. (I think the American NES
automatically turns off power when you try to pull out a cart.)
(4) Press reset.
(5) Start a game. You'll be on World 9.

This is just rumor from a Japanese game book back then. I didn't have
a Tennis game, so I couldn't try it out. But they had screen shots
of things like world "upper-left cloud"-1, which looked just like
1-1, except that everything was under water!

--
Wei-Hwa Huang, whu...@ugcs.caltech.edu, http://www.ugcs.caltech.edu/~whuang/
-------------------------------------------------------------------------------
Nice guys finish first, but only if they manage to finish at all.

Joshua Lehan

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Jan 4, 1997, 3:00:00 AM1/4/97
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spacecat <spac...@spideyweb.net> wrote:

> I was at that CES too! I played that game over and over and I think
> those Nintendo ladies may have been getting tired of seeing me so much.
> Man, was I excited about that game! Speaking of the minus world, on the
> NES SMB1 with the game genie, you can alter those 'start on world __'
> codes to go to some pretty bizarre worlds. I have some other pretty good
> NES SMB1 codes too. If anyone wants them, e-mail me.

I LOVE Super Mario 1. I love how the game is so simple that it can be
easily played into getting "new worlds"!

I fooled around with a Game Genie a long time ago. I wish I had saved
my codes. I made:


"ghost" Mario: He turned solid gray, and... he went *THROUGH* walls
when running fast!

Winter Wonderland: It turned the blocks into various shades of blue,
green, and white! Looked neat, like winter. Looked GREAT on that one
level late in the game where the platforms have ice on them...

various "worlds": I found one world that just kept going and going...
it didn't repeat, or crash! It went for about the distance of a dozen
or so normal levels, then it finally was blocked by a wall that was too
high to jump over... (forgot to put in my Ghost code :-) )


Did you find these? Maybe I can dig them up at my parents' house
sometime, if anyone's still interested...

JoSH

______
\Josh/ Lehan
\ / mailto:kre...@netgate.net
\/ http://www.netgate.net/~krellan/

Nick S Bensema

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Jan 4, 1997, 3:00:00 AM1/4/97
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In article <5al9ar$p...@ss.netgate.net>,

Joshua Lehan <kre...@netgate.net> wrote:
>
>"ghost" Mario: He turned solid gray, and... he went *THROUGH* walls
>when running fast!
>
>Winter Wonderland: It turned the blocks into various shades of blue,
>green, and white! Looked neat, like winter. Looked GREAT on that one
>level late in the game where the platforms have ice on them...
>
>various "worlds": I found one world that just kept going and going...
>it didn't repeat, or crash! It went for about the distance of a dozen
>or so normal levels, then it finally was blocked by a wall that was too
>high to jump over... (forgot to put in my Ghost code :-) )
>
>
>Did you find these? Maybe I can dig them up at my parents' house
>sometime, if anyone's still interested...

Please do. In fact someone should tear apart the source code to Super
Mario Bros to find out exactly what happens in all these Game Genie codes
and perhaps come up with something even more creative.

--
N i c k B e n s e m a < n i c k b @ p r i m e n e t . c o m >
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

98-KUPD Red Card Holder #710563 WedSpc License #71.0563

Bruce Tomlin

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Jan 6, 1997, 3:00:00 AM1/6/97
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In rec.games.video.classic Nick S Bensema <ni...@primenet.com> wrote:
>Please do. In fact someone should tear apart the source code to Super
>Mario Bros to find out exactly what happens in all these Game Genie codes
>and perhaps come up with something even more creative.

After all, it *is* the "Combat" of the NES.

(So why hasn't anyone done a study of the 2600 Pac Man code yet? Because
it sucked? :)

Nick S Bensema

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Jan 6, 1997, 3:00:00 AM1/6/97
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Ehhh, I'll think about it when I get done with this 8-bit demo.

If I knew anything about the NES's graphics capabilities I'd like to try
Super Mario Bros one day, it was only 16k wasn't it?

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