FACT: The home version of Street Fighter 3 is still at LEAST a year
away, probably more. (Marvel Superheroes isn't even out in Japan yet,
and that game was officially announced a year ago.)
FACT: In a year or so, the Saturn will pretty much be dead. It's pretty
close now. It won't be worthwhile to bring it out for the Saturn by the
time a home version is released. Sega/Bandai will either be out of the
hardware business entirely, or have gone on to their new Saturn 2 or 64X
add on.
FACT: The most viable platform to release it on will be the N64, since
the PSX might still be around but will not be able to handle the
conversion. Everyone knows the PSX can't handle 2D games.
FACT: Street Fighter 3 will most likely be a Nintendo 64 exclusive.
FACT: Most of the "FACTs" you posted aren't facts, but SPECULATIONs. I'm not
taking sides or trying to bash you, but you definitely didn't post hard, 100%
FACTS. There's no such things as rock-solid facts when you're looking into the
future. Facts only apply to the current and the past.
--
-PsychoKick (mad animator in training)
--
"Creativity will not come out of happy lives,
but from people who become outcasts." -Toshio Okada
--
"One little word shall fell him."
> FACT: In a year or so, the Saturn will pretty much be dead. It's pretty
> close now. It won't be worthwhile to bring it out for the Saturn by the
> time a home version is released. Sega/Bandai will either be out of the
> hardware business entirely, or have gone on to their new Saturn 2 or 64X
> add on.
Why in the world will Saturn be dead?
> FACT: The most viable platform to release it on will be the N64, since
> the PSX might still be around but will not be able to handle the
> conversion. Everyone knows the PSX can't handle 2D games.
#snicker#...heh heh heh...Oh man, you had me going until you started
the N64 worship.. I am no PSX fan, but the system can handle most games, a
little slow, but it can handle it. And Saturn will be around just because
SF vs XMEN will probably be Saturn exclusive by all reports. Saturn sales
are very strong right now. Especially because of game prices (see below).
> FACT: Street Fighter 3 will most likely be a Nintendo 64 exclusive.
Ok, it might show up on N64, if they can find a way to hook up 3 or 4
RAM cartridges together along with the program cartridge. I know for a
fact that a lot of parents were pissed they payed for a gaming system for
their kid's christmas that had no games with it. Saturn will beat N64
since it's games will be under $59 or so, while N64 games are in the $75
range.
----------
Ferral
High Priest and Champion of Sekhmet
"Seperated -- I cut myself clean --
from the past that comes to me in my darkest of dreams"
fer...@scsn.com
----------
||||||||||||||
||
||||||||||
||
|| ||
|| |||
From what I've read the 2D hardware in the N64 isn't terribly
impressive. The NeoGeo seems to have a more powerful 2D engine, and it
is, what, six years old. The Saturn is currently the machine that is
best capable of producing a high-end 2D game due to the fact that it has
the best 2D engine of any home system.
If it does come out on the N64, it will have to be a DD64 game. No way
can a cart cost-effectively hold anywhere close to the amount of frames
of animation that SF3 is rumored to have. SF3 has far more animation
than any SNK game, and the SNK games are maxing out at the 330Mb limit.
> FACT: Street Fighter 3 will most likely be a Nintendo 64 exclusive.
I doubt it. Capcom will squeeze as much money as possible from this
game. I bet that SF3 will be on every mass market home system around.
They'll probably even release a heavily frame cut version for the
Playstation. Look at their past history. Heck, they even released SFZ2
(or SFA2) on the Super Nintendo.
<DL>
>ThePlST wrote:
>>
>> I don't have any real proff as of yet, but Street Fighter 3 would most
>> likely be a Saturn exclusive. Let me break it down:
>> 1- This is Capcom's biggest game ever and they are going to milk it for
>> every penny they can get.
>> 2- That means that Capcom will definately bring it out for some home
>> system.
>> 3- Rumors of a M2 version as circulating but as of now, the M2 is
>> vaporware.
>> 4- I heard that there are some 600 frames of animation PER CHARACTER!!!.
>> They could never fir this on a cartridge (capcom even had to make the
>> arcade unit run off of CDs). So an Nintendo64 conversion is out of the
>> question completely. I mean, look at Mortal Kombat Trilogy...think that
You forgot to mention anything about N64 DD!!
Sammael
>> FACT: In a year or so, the Saturn will pretty much be dead. It's pretty
>> close now. It won't be worthwhile to bring it out for the Saturn by the
>> time a home version is released. Sega/Bandai will either be out of the
>> hardware business entirely, or have gone on to their new Saturn 2 or 64X
>> add on.
> Why in the world will Saturn be dead?
>> FACT: The most viable platform to release it on will be the N64, since
>> the PSX might still be around but will not be able to handle the
>> conversion. Everyone knows the PSX can't handle 2D games.
> #snicker#...heh heh heh...Oh man, you had me going until you started
>the N64 worship.. I am no PSX fan, but the system can handle most games, a
>little slow, but it can handle it. And Saturn will be around just because
>SF vs XMEN will probably be Saturn exclusive by all reports. Saturn sales
>are very strong right now. Especially because of game prices (see below).
>> FACT: Street Fighter 3 will most likely be a Nintendo 64 exclusive.
> Ok, it might show up on N64, if they can find a way to hook up 3 or 4
>RAM cartridges together along with the program cartridge. I know for a
>fact that a lot of parents were pissed they payed for a gaming system for
>their kid's christmas that had no games with it. Saturn will beat N64
>since it's games will be under $59 or so, while N64 games are in the $75
>range.
What about the N64 DD it will be out when Street Fighter 3 comes to
the home systems!!!
Sammael
> > ThePlST wrote:
> > >
> > FACT: The most viable platform to release it on will be the N64, since
> > the PSX might still be around but will not be able to handle the
> > conversion. Everyone knows the PSX can't handle 2D games.
> >
>
> From what I've read the 2D hardware in the N64 isn't terribly
> impressive. The NeoGeo seems to have a more powerful 2D engine, and it
> is, what, six years old. The Saturn is currently the machine that is
> best capable of producing a high-end 2D game due to the fact that it has
> the best 2D engine of any home system.
> If it does come out on the N64, it will have to be a DD64 game. No way
> can a cart cost-effectively hold anywhere close to the amount of frames
> of animation that SF3 is rumored to have. SF3 has far more animation
> than any SNK game, and the SNK games are maxing out at the 330Mb limit.
>
> > FACT: Street Fighter 3 will most likely be a Nintendo 64 exclusive.
>
> I doubt it. Capcom will squeeze as much money as possible from this
> game. I bet that SF3 will be on every mass market home system around.
> They'll probably even release a heavily frame cut version for the
> Playstation. Look at their past history. Heck, they even released SFZ2
> (or SFA2) on the Super Nintendo.
>
> <DL>
>
>
Actually, Nintendo released the SNES version of SFA2...
If you try http://www.n64.com you'll find out that SF3 WILL come out and
it'll use a Cart + 64DD combination to make it work....
Mike
Sounds like a pain in the ass! I don't know all that much
about the N64, so I really don't know -- but it sure does sound that
way!
I just remember when someone tried to convince me that Sega
was stupid for keeping CD technology, because it sucked! After
proving that he was wrong, he tried to pull the 'ol "the access time
is too long" excuse -- I guess some people don't like waiting 10 more
second for something that holds 6x the information. <shrug>
So...what is this N64 solution? And, I actually heard that SF
v X-MEN was a Saturn Exclusive, while SF3 was a PSX Exculsive! Did
Capcom change their minds -- or was the original rumor just ill-found?
Nick
FACT: You don't understand what a fact is. The above is simply your lame
opinion, typical of a hype-machine bred loser.
: >FACT: The most viable platform to release it on will be the N64, since
: >the PSX might still be around but will not be able to handle the
: >conversion. Everyone knows the PSX can't handle 2D games.
Without the 64dd you couldn't even have all the animation frames, if even
that will do it. Playing it with the N64 controller brings on nightmares.
Forget the typically enjoyable redbook audio music. Even without add-on
and the other issues above aside it remains to be seen whether the N64 can
do 2D as well as the Saturn.
: >FACT: Street Fighter 3 will most likely be a Nintendo 64 exclusive.
You *really* have a problem understanding what a fact is.
: FACT: Most of the "FACTs" you posted aren't facts, but SPECULATIONs. I'm not
: taking sides or trying to bash you, but you definitely didn't post hard, 100%
: FACTS. There's no such things as rock-solid facts when you're looking into the
: future. Facts only apply to the current and the past.
Dude, wake up from your dream world and look at what you wrote.
Talk about the pot calling the kettle black.
Craig
: Dude, wake up from your dream world and look at what you wrote.
: Talk about the pot calling the kettle black.
Sorry to the original replier to the 'factoid' boy, I mistakenly took the
above to be the original posters text. Yes, the craze writing these 'facts'
could well use a dose of reality.. and a dictionary to see what the word
'fact' actually means. Due to my mistake my last response above was out
of place.
Craig
>: >FACT: In a year or so, the Saturn will pretty much be dead. It's pretty
>: >close now. It won't be worthwhile to bring it out for the Saturn by the
>: >time a home version is released. Sega/Bandai will either be out of the
>: >hardware business entirely, or have gone on to their new Saturn 2 or 64X
>: >add on.
>FACT: You don't understand what a fact is. The above is simply your lame
>opinion, typical of a hype-machine bred loser.
>: >FACT: The most viable platform to release it on will be the N64, since
>: >the PSX might still be around but will not be able to handle the
>: >conversion. Everyone knows the PSX can't handle 2D games.
>Without the 64dd you couldn't even have all the animation frames, if even
>that will do it. Playing it with the N64 controller brings on nightmares.
>Forget the typically enjoyable redbook audio music. Even without add-on
>and the other issues above aside it remains to be seen whether the N64 can
>do 2D as well as the Saturn.
Have you seen the screenshots from Yoshi's Island? You'd know that the
N64 is more than capable of handling all that saturn can if you had!!
Sammael
But, Craig said Animation frames, and, maybe I'm wrong, but a still
picture really can't tell you how well a game is animated. Sure, Yoshi
64 looks amazing, but that's not the issue.
--
Greg
Editor
Saturn Gaming Central
http://www.gaming-enthusiast.com/geo/sgcentral/
"Over-specialize and you breed in weakness."
-Ghost in the Shell
Saturn/Playstation/Nintendo64/GenesisCDX
>Have you seen the screenshots from Yoshi's Island? You'd know that the
>N64 is more than capable of handling all that saturn can if you had!!
I don't think stills can really show off the power of a system. For
example, if all I saw were stills of Tokimeki Memorial on the PSX, I
would have said it looked fine. But after watching the opening
sequence where the PSX couldn't pan a single still of the school
without jumping 20 pixels at a time, all I could say was, "Pthhht..."
(not to say that it was necessarily the PSX's fault that the screen
skipped, because I have no way to verify that w/o seeing the Saturn
version, but regardless, it was BAD)
M.
http://server.berkeley.edu/~moomc/
That was their speculation. Capcom has not announced not even a
single
game for Nintendo64 to this date, 7 months after its release, so you
know
how Capcom feels about Nintendo64.
Capcom will probably skip Nintendo64 because Capcom hates cart to
death,
and it is not like SF3 can fit into less anything less than 100MB. PSX
is a pass too, since PSX's 2D sucks. This leaves Saturn as the only
possible choice for SF3.
>
> Mike
Nintendo64 is not selling in Japan. 64DD will split the market even
more.
>
> Sammael
: From what I've read the 2D hardware in the N64 isn't terribly
: impressive. The NeoGeo seems to have a more powerful 2D engine, and it
: is, what, six years old. The Saturn is currently the machine that is
: best capable of producing a high-end 2D game due to the fact that it has
: the best 2D engine of any home system.
: If it does come out on the N64, it will have to be a DD64 game. No way
: can a cart cost-effectively hold anywhere close to the amount of frames
: of animation that SF3 is rumored to have. SF3 has far more animation
: than any SNK game, and the SNK games are maxing out at the 330Mb limit.
I've been looking at OpenGL, which I'm pretty sure was used to write a
lot of the N64 games. 2D graphics in that paradigm are special cases of
3d graphics, so the system is still probably using the 3d engine to push
2d graphics. This isn't the best way to do things, but the N64 has
horsepower where it lacs finesse in this area.
-Fred
bm...@gti.net
==============================================================================
I'm tired of taking it from The...@conspiracy.stablishment.gov
==============================================================================
> Have you seen the screenshots from Yoshi's Island? You'd know that the
> N64 is more than capable of handling all that saturn can if you had!!
I saw it, and I was not impresssed at all. Only two layers of
parallax backgrounds.
Same as PSX.
>
> Sammael
> > I saw it, and I was not impresssed at all. Only two layers of
> > parallax backgrounds.
> > Same as PSX.
>
> How do you see parallax layers in SCREENSHOTS? You can't tell jack from
> screenshots--wait for the game to arrive.
You can preview the game at http://www.nintendo.com They have quicktime
of Yoshi's Island 64. I played it over and over. Only two layers.
>
> --
> Poom Nukulkij (pon9...@uconnvm.uconn.edu)
> http://www.ucc.uconn.edu/~pon96001/VG.HTML (Updated Jan. 24)
> Department of Psychology, University of Connecticut
> "Seize the day. Never have regrets."
> Sammael wrote:
>
> > Have you seen the screenshots from Yoshi's Island? You'd know that the
> > N64 is more than capable of handling all that saturn can if you had!!
>
> I saw it, and I was not impresssed at all. Only two layers of
> parallax backgrounds.
> Same as PSX.
How do you see parallax layers in SCREENSHOTS? You can't tell jack from
screenshots--wait for the game to arrive.
--
Poom Nukulkij wrote:
> > I saw it, and I was not impresssed at all. Only two layers of
> > parallax backgrounds.
> > Same as PSX.
>
> How do you see parallax layers in SCREENSHOTS? You can't tell jack from
> screenshots--wait for the game to arrive.
>> You can preview the game at http://www.nintendo.com They have
quicktime
>> of Yoshi's Island 64. I played it over and over. Only two layers.
Ahem. Yoshi's Island 64 is still at an early stage, it doesn't even have a
release date yet. Judging a game's graphics by an early 10 second, 160x120
pixel quicktime somehow doesn't seem right. Imagine looking at a Mario 64
QT one year before the game was released--you would have thought that you
were dealing with a gouraud-shaded platform game set in a big blue void.
Peer
Nintendojo
http://members.aol.com/nindojo
> nintendo says 21 or 22 layers of parallax scrolling,
I see only two.
not like you could
> tell.
Play with Yoshi quicktime for half an hour. I failed to detect
more than two layers after repeated viewing. But I have to say
Nintendo was making good use of those two layers with extensive
scaling effect.
> And it is not like anyone would believe nobody anyway even if it
> was true.
Well, the world hates truth tellers like myself, so does
r.g.v.nintendo.
:If you try http://www.n64.com you'll find out that SF3 WILL come out and
:it'll use a Cart + 64DD combination to make it work....
No definitive announcement there, just some speculation, about as
well-informed as what we're seeing here. It seems clear than any of the
current systems would need a substantial RAM upgrade to begin to do
justice to SFIII, although I wouldn't put it past Capcom to cut it back to
SF2A quality animation and release it everywhere.
> 64DD+cart I could see them trying.
Nope. Capcom hates cart to death. Beside, the cost of 64DD is
prohibitive and user bases are not there.
> SNK got good results out of their Sega KOF'95 by using ROM & CD
> together. I'd be interested to see how a Saturn conversion comes out though- I doubt they'd wanna
> cut the animation down, because people would not like it. Remember SamSho 3 on PSX? Bleah.
> I wonder if the rumored VF3 upgrade cart will have added RAM...sure hope so.
Note that Yu Suzuki never said anything about an upgrade cart for
Saturn VF3;
he always insisted that he could do VF3 on Saturn as it is, and he
maybe right.
Check out Digital Dance Mix for Saturn; ultra high quality Amuro Naime
dancing at
704*480, 60FPS. If AM2 can put two characters with Naime's graphics
quality
on Saturn, then you have VF3, minus background, which will probably be
done with
2D parallax backgrounds and Mode 7 style floors.
> Anyone care to guess
> how much RAM it would take to do a perfect SF3?
12.5 MB according to my recent calculation.
--
|Fidonet: "terrell gibbs" <tgi...@bu.edu> 1:132/152
|Internet: "terrell.gibbs".<tgibbs_bu_edu>@cereal.mv.com
|
| Standard disclaimer: The views of this user are strictly his own.
| The Cereal Port BBS (603)899-3335 199.125.78.133
On Tue, 11 Feb 1997, Nobody's Perfect wrote:
> Poom Nukulkij wrote:
>
> > > I saw it, and I was not impresssed at all. Only two layers of
> > > parallax backgrounds.
> > > Same as PSX.
> >
> > How do you see parallax layers in SCREENSHOTS? You can't tell jack from
> > screenshots--wait for the game to arrive.
>
> You can preview the game at http://www.nintendo.com They have quicktime
> of Yoshi's Island 64. I played it over and over. Only two layers.
>
>
>
> >
> > --
> > Poom Nukulkij (pon9...@uconnvm.uconn.edu)
> > http://www.ucc.uconn.edu/~pon96001/VG.HTML (Updated Jan. 24)
> > Department of Psychology, University of Connecticut
> > "Seize the day. Never have regrets."
>
>
-Zach
"If it's like Final Fantasy, it has to suck"
-A quote from everyones favorite human being... Brandon Walker. I hope
he gets hit by a big truck. Yeah, then it would make a nifty noise.
Yeah, Brandon sucks.
>In article <32FEDF...@ath.forthnet.gr>, Mike Kamoudis
><mi...@ath.forthnet.gr> wrote:
>
>:If you try http://www.n64.com you'll find out that SF3 WILL come out and
>:it'll use a Cart + 64DD combination to make it work....
>
>No definitive announcement there, just some speculation, about as
>well-informed as what we're seeing here. It seems clear than any of the
>current systems would need a substantial RAM upgrade to begin to do
>justice to SFIII, although I wouldn't put it past Capcom to cut it back to
>SF2A quality animation and release it everywhere.
64DD+cart I could see them trying. SNK got good results out of their Sega KOF'95 by using ROM & CD
together. I'd be interested to see how a Saturn conversion comes out though- I doubt they'd wanna
cut the animation down, because people would not like it. Remember SamSho 3 on PSX? Bleah.
I wonder if the rumored VF3 upgrade cart will have added RAM...sure hope so. Anyone care to guess
how much RAM it would take to do a perfect SF3? I'd guess 8 Megabytes total. Frankly I'd like to
see the game done justice, even if it takes an add-on.
FACT: Isnt everyone sick of the sf series YET!!!
hmm (bad list time)
sf
sf2
sf2turbo
ssf2
ssf2turbo
sf2alpha
sf2alpha2
sf2-ex
(feel free to add on if i missed one (or three))
i mean come on... i think its time that capcom actually released a SEQUEL
rather than an addon.. its been almost 4 YEARS since sf2 came out... thats
longer than the wait for the n64 (not by much ;)
SF3 has supposedly been in development for almost 2 and a 1/2 years.. and
its still a YEAR off..
and its STILL going to be sprite based..
so whats the delay? the tech for sprite stuff is there.. it should have
been easy to whack in a few more sprites..
its not like there going to have to re-write the entire code now is it..
another point.. who thinks the 3d in sf2-ex sucks????
its worse than vf... (at least remix had shading........)
Matt D
-Take this (or the start anyway) seriously at your own risk....
#########################################################
# Satisfied..Full of lies..We Become What We Despise # # # # # #
# Satisfied..Comatose..We Become What We Fear Most- MLG # ## # # # ##
#-------------------------------------------------------# # ##_%-## #
# Matthew Dalby n153...@student.fit.qut.edu.au # # # # # #
# WWW Site http://www.when.i.get.my.finger.out # NINEinchNAILS
######################################################### ~~~~~~~~~~~~~
> 64DD+cart I could see them trying.
Nope. Capcom hates cart to death. Beside, the cost of 64DD is
prohibitive and user bases are not there.
> SNK got good results out of their Sega KOF'95 by using ROM & CD
> together. I'd be interested to see how a Saturn conversion comes out though-
I doubt they'd wanna
> cut the animation down, because people would not like it. Remember SamSho 3
on PSX? Bleah.
> I wonder if the rumored VF3 upgrade cart will have added RAM...sure hope so.
Note that Yu Suzuki never said anything about an upgrade cart for
Saturn VF3;
he always insisted that he could do VF3 on Saturn as it is, and he
maybe right.
Check out Digital Dance Mix for Saturn; ultra high quality Amuro Naime
dancing at
704*480, 60FPS. If AM2 can put two characters with Naime's graphics
quality
on Saturn, then you have VF3, minus background, which will probably be
done with
2D parallax backgrounds and Mode 7 style floors.
> Anyone care to guess
> how much RAM it would take to do a perfect SF3?
12.5 MB according to my recent calculation.
--
|Fidonet: "Nobody's perfect" <nobody@nowhere.c 1:132/152
|Internet: "Nobody's.perfect".<nobody_n...@cereal.mv.com
:
:FACT: The home version of Street Fighter 3 is still at LEAST a year
:away, probably more. (Marvel Superheroes isn't even out in Japan yet,
:and that game was officially announced a year ago.)
Although Capcom has sometimes been known to bring games out rapidly.
:
:FACT: In a year or so, the Saturn will pretty much be dead. It's pretty
:close now. It won't be worthwhile to bring it out for the Saturn by the
:time a home version is released. Sega/Bandai will either be out of the
:hardware business entirely, or have gone on to their new Saturn 2 or 64X
:add on.
The Saturn is doing quite well at the moment, in the wake of its strong
Xmas sales. An additional boost can be expected from the release of VF3,
probably with some sort of system upgrade--which is fortunate, since no
home system has a prayer of doing an acceptable job with VF3 without at
least a RAM upgrade. At least the Saturn has a cartridge slot which can
hold a RAM upgrade, if Sega doesn't include extra RAM in the VF3 upgrade.
:
:FACT: The most viable platform to release it on will be the N64, since
:the PSX might still be around but will not be able to handle the
:conversion. Everyone knows the PSX can't handle 2D games.
:
:FACT: Street Fighter 3 will most likely be a Nintendo 64 exclusive.
To fit all of the frames of animation onto a cartridge would clearly be
prohibitively expensive. By that time, Nintendo will probably have moved
on to its 64DD upgrade, which might be able to manage SF3, but only if it
includes a substantial RAM upgrade--which is unlikely if Nintendo is
shooting to release the 64DD at under $150. It might be possible with some
sort of a RAM cart.
My expectation is that every system will eventually get some version of
SF3--but probably none of them will support the kind of fluid animation
that is said to be the biggest selling point of the arcade version. The
Saturn version is likely to be closest, but that is hardly certain.
The one announced system that could probably handle the game nearly intact
is the M2--and it might be the only thing that will save the M2 from a
rapid death.
I have played SF3 and to be honest I am totally disappointed.
No big leap here folks and I mean nada.
Earlier reports were "fluid anime-like characters" Did not see it.
CPSIII? I am beginning to doubt Capcom's new hardware.
Gameplay is classic SF but not much innovation!
Don't get me wrong, it is still an excellent fighter but after 6+ years
waiting for THREE, this is it????
At least, there is no worry whether the Saturn can handle SF3. A RAM
cart will do just fine (presumably the one X-Men vs SF will use).
MM
-who remembers the first time I was able to pull of a Rising Dragon
Fist (not Dragon Punch btw) in the original SF2
:If you try http://www.n64.com you'll find out that SF3 WILL come out and
:it'll use a Cart + 64DD combination to make it work....
No definitive announcement there, just some speculation, about as
well-informed as what we're seeing here. It seems clear than any of the
current systems would need a substantial RAM upgrade to begin to do
justice to SFIII, although I wouldn't put it past Capcom to cut it back to
SF2A quality animation and release it everywhere.
--
|Fidonet: "terrell gibbs" <tgi...@bu.edu> 1:132/152
|Internet: "terrell.gibbs".<tgibbs_bu_edu>@cereal.mv.com
|
| Standard disclaimer: The views of this user are strictly his own.
| The Cereal Port BBS (603)899-3335 199.125.78.133
--
|Fidonet: "terrell.gibbs." <tgibbs_bu_edu@@> 1:132/152
|Internet: "terrell_gibbs_".<tgibbs_bu_edu__>@cereal.mv.com
|
| Standard disclaimer: The views of this user are strictly his own.
| The Cereal Port BBS (603)899-3335 199.125.78.133
--
|Fidonet: "terrell_gibbs_." <tgibbs_bu_edu__@@ 1:132/152
|Internet: "terrell_gibbs__".<tgibbs_b...@cereal.mv.com
--
|Fidonet: "terrell_gibbs_." <tgibbs_bu_edu__@@ 1:132/152
|Internet: "terrell_gibbs__".<tgibbs_b...@cereal.mv.com
|
| Standard disclaimer: The views of this user are strictly his own.
| The Cereal Port BBS (603)899-3335 199.125.78.133
--
|Fidonet: "terrell_gibbs__." <tgibbs_bu_edu___ 1:132/152
|Internet: "terrell_gibbs___".<tgibbs_b...@cereal.mv.com
FACT: Isnt everyone sick of the sf series YET!!!
hmm (bad list time)
sf
sf2
sf2turbo
ssf2
ssf2turbo
sf2alpha
sf2alpha2
sf2-ex
(feel free to add on if i missed one (or three))
i mean come on... i think its time that capcom actually released a SEQUEL
rather than an addon.. its been almost 4 YEARS since sf2 came out... thats
longer than the wait for the n64 (not by much ;)
SF3 has supposedly been in development for almost 2 and a 1/2 years.. and
its still a YEAR off..
and its STILL going to be sprite based..
so whats the delay? the tech for sprite stuff is there.. it should have
been easy to whack in a few more sprites..
its not like there going to have to re-write the entire code now is it..
another point.. who thinks the 3d in sf2-ex sucks????
its worse than vf... (at least remix had shading........)
Matt D
-Take this (or the start anyway) seriously at your own risk....
#########################################################
# Satisfied..Full of lies..We Become What We Despise # # # # # #
# Satisfied..Comatose..We Become What We Fear Most- MLG # ## # # # ##
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--
|Fidonet: "MATTHEW DALBY" <n153...@sparrow.qu 1:132/152
|Internet: "MATTHEW.DALBY".<n1534742_...@cereal.mv.com
:If you try http://www.n64.com you'll find out that SF3 WILL come out and
:it'll use a Cart + 64DD combination to make it work....
No definitive announcement there, just some speculation, about as
well-informed as what we're seeing here. It seems clear than any of the
current systems would need a substantial RAM upgrade to begin to do
justice to SFIII, although I wouldn't put it past Capcom to cut it back to
SF2A quality animation and release it everywhere.
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> FACT: Isnt everyone sick of the sf series YET!!!
'Not I', said the duck.
> SF3 has supposedly been in development for almost 2 and a 1/2 years.. and
> its still a YEAR off..
Nein! It's either done or done with the exception of some tweaking,
and I've heard reports of it being on test in Capcom USA's usual California
testing area.
> and its STILL going to be sprite based..
> so whats the delay? the tech for sprite stuff is there.. it should have
> been easy to whack in a few more sprites..
> its not like there going to have to re-write the entire code now is it..
Well, first of all, it's on Capcom's new arcade board, the CPS-3
(all previous SFs, except EX, were on CPS-2 hardware), so that probably
took some getting used to. Secondly, while it's still sprite based, they
couldn't 'whack in a few more'...the biggest change in SF3 is the amount
of animation per character. It's about 6X as many frames as Alpha 2, if I
remember correctly. That kind of animation takes some serious work.
> another point.. who thinks the 3d in sf2-ex sucks????
> its worse than vf... (at least remix had shading........)
Not only does the 3D look bad, but the game plays even more
poorly than it looks...EX is easily the weakest in the series since SF1.
On Wed, 12 Feb 1997, Nobody's Perfect wrote:
> Play with Yoshi quicktime for half an hour. I failed to detect
> more than two layers after repeated viewing.
Failed to detect eh? Are you some kind of robot or something? I think
that you are really that Brandon Walker guy in my signature in disguise.
> Well, the world hates truth tellers like myself, so does
> r.g.v.nintendo.
Actually, the world hates little anti-hype jerks (ooh, fierce one
there...) like yourself. Why don't you get your head out of your butt and
stop sounding like a bitter old fool. (yeah, take that) Let the hype and
(nintendo endorsed) facts be and just play the freakin' game... and enjoy
it! BTW, what does this letter have to do with street fighter 3 on the
saturn?
FACT: Isnt everyone sick of the sf series YET!!!
hmm (bad list time)
sf
sf2
sf2turbo
ssf2
ssf2turbo
sf2alpha
sf2alpha2
sf2-ex
(feel free to add on if i missed one (or three))
i mean come on... i think its time that capcom actually released a SEQUEL
rather than an addon.. its been almost 4 YEARS since sf2 came out... thats
longer than the wait for the n64 (not by much ;)
SF3 has supposedly been in development for almost 2 and a 1/2 years.. and
its still a YEAR off..
and its STILL going to be sprite based..
so whats the delay? the tech for sprite stuff is there.. it should have
been easy to whack in a few more sprites..
its not like there going to have to re-write the entire code now is it..
another point.. who thinks the 3d in sf2-ex sucks????
its worse than vf... (at least remix had shading........)
Matt D
-Take this (or the start anyway) seriously at your own risk....
#########################################################
# Satisfied..Full of lies..We Become What We Despise # # # # # #
# Satisfied..Comatose..We Become What We Fear Most- MLG # ## # # # ##
#-------------------------------------------------------# # ##_%-## #
# Matthew Dalby n153...@student.fit.qut.edu.au # # # # # #
# WWW Site http://www.when.i.get.my.finger.out # NINEinchNAILS
######################################################### ~~~~~~~~~~~~~
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>FACT: Isnt everyone sick of the sf series YET!!!
>hmm (bad list time)
>sf
>sf2
<------SF2 Champion Edition here. You got 'em all except this one.
>sf2turbo
>ssf2
>ssf2turbo
>sf2alpha
>sf2alpha2
>sf2-ex
>(feel free to add on if i missed one (or three))
10 SF's total. An average of one SF game every year. (1987-1997)
To tell you the truth, I don't remember the first time you were able to
pull off the Rising Dragon Fist. :)
--
Yuji Garett Higaki Sun Microsystems
cab...@rescomp.stanford.edu yuji....@eng.sun.com
Department of Electrical Engineering Networking Products
Stanford University
FACT: Isnt everyone sick of the sf series YET!!!
hmm (bad list time)
sf
sf2
sf2turbo
ssf2
ssf2turbo
sf2alpha
sf2alpha2
sf2-ex
(feel free to add on if i missed one (or three))
i mean come on... i think its time that capcom actually released a SEQUEL
rather than an addon.. its been almost 4 YEARS since sf2 came out... thats
longer than the wait for the n64 (not by much ;)
SF3 has supposedly been in development for almost 2 and a 1/2 years.. and
its still a YEAR off..
and its STILL going to be sprite based..
so whats the delay? the tech for sprite stuff is there.. it should have
been easy to whack in a few more sprites..
its not like there going to have to re-write the entire code now is it..
another point.. who thinks the 3d in sf2-ex sucks????
its worse than vf... (at least remix had shading........)
Matt D
-Take this (or the start anyway) seriously at your own risk....
#########################################################
# Satisfied..Full of lies..We Become What We Despise # # # # # #
# Satisfied..Comatose..We Become What We Fear Most- MLG # ## # # # ##
#-------------------------------------------------------# # ##_%-## #
# Matthew Dalby n153...@student.fit.qut.edu.au # # # # # #
# WWW Site http://www.when.i.get.my.finger.out # NINEinchNAILS
######################################################### ~~~~~~~~~~~~~
--
> On Sun, 9 Feb 1997, Sammael wrote:
> ]:>
> ]:>What about the N64 DD it will be out when Street Fighter 3 comes to
> ]:>the home systems!!!
> ]:>
> ]:>Sammael
>
> FACT: Isnt everyone sick of the sf series YET!!!
> hmm (bad list time)
> sf
> sf2
> sf2turbo
> ssf2
> ssf2turbo
> sf2alpha
> sf2alpha2
> sf2-ex
> (feel free to add on if i missed one (or three))
Uh... you left out, like, champion edition, uh, man... nevermind
>FACT: The home version of Street Fighter 3 is still at LEAST a year
>away, probably more. (Marvel Superheroes isn't even out in Japan yet,
>and that game was officially announced a year ago.)
>FACT: In a year or so, the Saturn will pretty much be dead. It's pretty
>close now. It won't be worthwhile to bring it out for the Saturn by the
>time a home version is released. Sega/Bandai will either be out of the
>hardware business entirely, or have gone on to their new Saturn 2 or 64X
>add on.
Fuck, what makes you think the Saturn is nearing it's death? It may
be slowing down, but damnit, it still got life in it!
>FACT: The most viable platform to release it on will be the N64, since
>the PSX might still be around but will not be able to handle the
>conversion. Everyone knows the PSX can't handle 2D games.
Fucking N64 Lover!!! First of all, THINK ABOUT THE COST!!!! The
arcade unit uses up to 70+ RAM!!! You think the N64 can do an arcade
perfect version in a cart, and have it lower than 100?!!! Dream on,
pussy boy!
>FACT: Street Fighter 3 will most likely be a Nintendo 64 exclusive.
FACT: You need to get your ass kick. NO ONE KNOWS FOR SURE! SO
DON'T FUCKIN STATE IT AS A FACT DAMNIT!
SLOB KILLA!
>You forgot to mention anything about N64 DD!!
Damnit, forget about the N64 DD for now!! Many buyers of the N64
don't like the idea of shelling out another 150 just for this! I say,
let the device fail and let Nintendo learn their fucking lesson!
SLOB KILLA
>Sammael
>Actually, Nintendo released the SNES version of SFA2...
Yeah, but Capcom programmed it.
SLOB KILLA
>Have you seen the screenshots from Yoshi's Island? You'd know that the
>N64 is more than capable of handling all that saturn can if you had!!
Yo dick sucker.....have you seen the fucking game in actin? No? Well
then, shut the fuck up and wait till the damn game comes out.
SLOB KILLA
:
:FACT: Isnt everyone sick of the sf series YET!!!
Nope. For me, every single one (except sf2-ex, which I haven't played) has
been one of my favorite games at the time of release.
:hmm (bad list time)
:sf
:sf2
:sf2turbo
:ssf2
:ssf2turbo
:sf2alpha
:sf2alpha2
:sf2-ex
:(feel free to add on if i missed one (or three))
:
:i mean come on... i think its time that capcom actually released a SEQUEL
:rather than an addon.. its been almost 4 YEARS since sf2 came out... thats
:longer than the wait for the n64 (not by much ;)
:
:SF3 has supposedly been in development for almost 2 and a 1/2 years.. and
:its still a YEAR off..
What you are really obsession over is how long it has taken Capcom to get
around to applying the numeral 'III'. The improvement from sf2 to ssf2
(many new characters, moves, backgrounds, gameplay elements) is certainly
comparable to that going from, say, Tekken to Tekken2. So if it makes you
feel better, you can think of sf2Alpha2 as sf4, sf2-ex as sf5, and sf3 as
sf6.
:
:and its STILL going to be sprite based..
Thank god. Capcom seems to be the only company making the effort to develop
2D games with anime-quality animation.
:so whats the delay? the tech for sprite stuff is there.. it should have
:been easy to whack in a few more sprites..
In contrast to 3D games, where most of the frames are synthesized by the
computer, every single frame of a 2D game must be lovingly hand-drawn. A
massive increase in frame count, as in sf3, is a major undertaking.
:
:its not like there going to have to re-write the entire code now is it..
Well, yes, in the sense that the code has to determine which frame appears
when. And remember that the hardware platform for SF3 is different from its
predecessors. Frankly, I doubt if the previous platform had the power to
support this speed of animation.
:
:another point.. who thinks the 3d in sf2-ex sucks????
:
WTF is wrong with me?? I just agreed with......Nobody?!!? I've got to go
lie down now. My head hurts.
~~RT~~
Erik Landerholm <land...@ucs.orst.edu> wrote in article
<Pine.OSF.3.91.970212...@ucs.orst.edu>...
> > >
> > > How do you see parallax layers in SCREENSHOTS? You can't tell jack
from
> > > screenshots--wait for the game to arrive.
> >
> > You can preview the game at http://www.nintendo.com They have
quicktime
> > of Yoshi's Island 64. I played it over and over. Only two layers.
> >
> nintendo says 21 or 22 layers of parallax scrolling, not like you could
> tell. And it is not like anyone would believe nobody anyway even if it
> was true.
>
terrell gibbs <tgi...@bu.edu> wrote in article
<tgibbs-1302...@med-pharm3.bu.edu>...
> In article <32FCD0...@ix.netcom.com>, SZMi...@ix.netcom.com wrote:
>
> :
> :FACT: The home version of Street Fighter 3 is still at LEAST a year
> :away, probably more. (Marvel Superheroes isn't even out in Japan yet,
> :and that game was officially announced a year ago.)
>
> Although Capcom has sometimes been known to bring games out rapidly.
>
> :
> :FACT: In a year or so, the Saturn will pretty much be dead. It's pretty
> :close now. It won't be worthwhile to bring it out for the Saturn by the
> :time a home version is released. Sega/Bandai will either be out of the
> :hardware business entirely, or have gone on to their new Saturn 2 or 64X
> :add on.
>
> The Saturn is doing quite well at the moment, in the wake of its strong
> Xmas sales. An additional boost can be expected from the release of VF3,
> probably with some sort of system upgrade--which is fortunate, since no
> home system has a prayer of doing an acceptable job with VF3 without at
> least a RAM upgrade. At least the Saturn has a cartridge slot which can
> hold a RAM upgrade, if Sega doesn't include extra RAM in the VF3 upgrade.
>
> :
> :FACT: The most viable platform to release it on will be the N64, since
> :the PSX might still be around but will not be able to handle the
> :conversion. Everyone knows the PSX can't handle 2D games.
: Not only does the 3D look bad, but the game plays even more
:poorly than it looks...EX is easily the weakest in the series since SF1.
You're forgetting "Street Fighter the Movie"--the other SF game developed
outside of Capcom.
> Sammael wrote:
>
> > Have you seen the screenshots from Yoshi's Island? You'd know that the
> > N64 is more than capable of handling all that saturn can if you had!!
>
> I saw it, and I was not impresssed at all. Only two layers of
> parallax backgrounds.
> Same as PSX.
>
Obviously it's no use trying to tell you that parallax is not what
affects how well a game plays since parallax is god to you. Parallax may
make for better backgrounds and graphical effects but is by no means the
major factor in a great side-scrolling game. KIG used 3d objects in it's
backgrounds quite well. Yeah I know that KIG isn't a great game, but it
still used 3d objects and made them into a pretty good backgrounds. This
approach of 3d backgrounds on a 2d game has also been used on the Saturn
with Clockwork Knight. Used properly, this would make a few extra layers
of parallax pale in comparison. Not to say that it would work for all
situations. There are some where parallax would be better suited for the
background scrolling or other graphic effect.
Slob Killa! <a...@crips.com> wrote in article
<5e3cij$5...@news.service.uci.edu>...
> Sam...@post2.tele.dk (Sammael) wrote:
>
> >Have you seen the screenshots from Yoshi's Island? You'd know that the
> >N64 is more than capable of handling all that saturn can if you had!!
>
> Yo dick sucker.....have you seen the fucking game in actin? No? Well
> then, shut the fuck up and wait till the damn game comes out.
>
> SLOB KILLA
>
>
The N64 can, OF COURSE, handle MUCH more than the Saturn. It's true CD
Games can hold more data, but it's also true that the N64 is outselling
Saturn, and it sold more in a month than PSX did in 6.
But as you've stated yourself, the Saturn is dead (or will be in a
little less than a year).
In addition, a Saturn SF3 simply won't sell very well because:
A) Lower installed user base of either the N64 or PSX means fewer copies
of Saturn SF3 will be sold.
B) Saturn owners don't want 2-D games. This is a fact. The recent poll
taken in Saturnworld clearly shows that Saturn owners are bored with 2-D
fighters and 2-D platform games. Saturn owners want more RPGs and 3-D
games...2-D fighters don't sell. Capcom would be wise to drop MSH, SF
vs XM and any other 2-D games in development for the Saturn before they
invest any more time and money into them.
A Saturn version of SF3 would be an incredible waste of resources and
money on Capcom's part.
>
> >
> > Mike
Hi there Nobody! I'm back to correct your crap. As always.
On 16 Feb 1997 Nobody's_Perfect@.MISSING-HOST-NAME. wrote:
> Funny, since Capcom seems to have dropped all 2D fighter development for
> other platforms(PSX and N64) and is focusing on Saturn development
> instead....... Note that almost all 2D fighters coming out of Capcom
> nowadays are for Saturn only.
>
Uhm..why is it that within this year, Capcom is releasing the several
games for the PSX namely, MSH, Darkstalkers 3 and (non-fighters) AD&D
collection.
> >A Saturn version of SF3 would be an incredible waste of resources and
> >money on Capcom's part.
>
> Then which version of SF3 do you want to play? PSX version? N64 version?
> Yea right.
>
Although I have to disagree with the statement that it would be an
"incredible waste of resources" part. I do think that the PSX and N64
version would at least be a good conversion.
Yadda Yadda Yadda.. and why is this *of course*?
The N64, like the PSX, are 3d intensive machines.
The PSX can have the music and have all the frames, but is its RAM enough?
Not really. Is its 2D power enough? Not really. But could Capcom make
yet a very enjoyable copy that looks and plays well? Probably.
The N64 can't have the music, and without the 64dd (or even with?) can't
have all the frames. But is its RAM enough to have the entire characters
in a shot? Maybe/probably pretty close. Can the N64 do it without the
64dd? That's one *BIG* cart, I'd say no. Can it do it with the 64dd?
Probably.. and Capcom could make a decent game there too. But might some
compression of animation (read animation loss) be necessary even with the
64dd? Maybe.
The Saturn is in the same ballpark with the PSX except having more RAM.
Is it enough for entire characters in a shot? Not quite but not bad.
If it makes use of an add-on cart? Should be darn near arcade if not there..
certainly full animation on same player anyways if not 2. Plus of course
it was originally designed as a 2d pushing system, unlike either of the
other two systems. Even without the cart it should challenge any version,
tho N64 might be more impressive (albeit with its own possible limitations),
with the 64dd. Using the much cheaper Saturn cart addon tho would likely
ensure the best version would be on the Saturn.
Again you have to remember, we're talking I think these days about 600 frames
of animation per character. The real factors are RAM, storage of multiple
characters/backgrnds (cart/cd/dd space), and 2d power (parralax, sprites, etc).
The PSX is really only strong in the second factor, and the N64 really hurts
here.. making the 64dd a virtual necessity. The Saturn is the only one decent
or better across the board.. and the RAM cart would push it at the very least
on equal terms with N64 RAM I think.. I'll go check the numbers.
Still, I don't doubt every version would be enjoyable. But unless I hear
a good argument to the contrary, from best to worst version it would be:
(if released for each)
Saturn w/cart
N64 w/64dd, Saturn w/o cart
(tie, some cuts/no extras prob w/64dd but more frames and miminal load time-
Saturn w/music & xtras & the best controller for capcom games )
PSX (less some extras, background effects, load time, slow down psb, has music)
N64 w/o 64dd - N/A (read not possible, or ungodly expensive)
Note that I didn't include the M2.. I guess the system has to be out for sale
first before I can really consider it :>
Craig
Typical drivel, to which I will respond
: In addition, a Saturn SF3 simply won't sell very well because:
: A) Lower installed user base of either the N64 or PSX means fewer copies
: of Saturn SF3 will be sold.
Can't people get it through their thick skulls they sell games in Japan too?
And unless I am mistaken the Saturn still has a worldwide sell through better
than the N64 yet. So you might want to learn how to count. And translating
a fighter is cake.. so you don't diss about 2 million Saturn owners in the US.
: B) Saturn owners don't want 2-D games. This is a fact. The recent poll
: taken in Saturnworld clearly shows that Saturn owners are bored with 2-D
: fighters and 2-D platform games. Saturn owners want more RPGs and 3-D
: games...2-D fighters don't sell. Capcom would be wise to drop MSH, SF
: vs XM and any other 2-D games in development for the Saturn before they
: invest any more time and money into them.
I was afraid people would take stupid conclusions from a (sorry Saturnworld)
stupid poll. Gee Trad. RPGs rated highest.. and we're still waiting for our
first. Go figure. We have a lot of 2d fighters.. we want some other games
*before* more of them, yes. But do we turn down 2d greats where a lot of us
love what the Saturn does for 'em? Hell no. We just need more in other
areas.. and the poll points out those areas. That's like saying 3d racers
wouldn't sell on the PSX.. a poll might show PSXers wanting other games more,
but you don't drop what they do best and provide a hell of a lot of fun with
do you?? Now that's thinking.. duh. Capcom knows Saturn owners still want
their best, and happily Capcom isn't swayed so easily as you are by such stunts.
: A Saturn version of SF3 would be an incredible waste of resources and
: money on Capcom's part.
And your continued posting an incredible waste of bandwith.
Craig
Well you started off good.. tell me again what Sega games aren't good?
: > A Saturn version of SF3 would be an incredible waste of resources and
: > money on Capcom's part.
: With all due respect, I think people on this group are getting a little
: cocky. Remember, people, that the people in these companies do this for
: a LIVING, and have been doing it for years. The people who look at the
: market and decide what games would be good to put out are very talented
: people who have college degrees in that field and would have to be very
: good at what they do to even be hired by a huge company like Capcom.
: While we in this group do follow the market very closely, we must remember
: that we do NOT know everything and must give a measure of trust to the
: good judgement of the professionals. Not to say that their decisions are
: automatically good, just that they have a better feel for what will be
: popular than most of the "average" readers of this group necesarily do.
: I personally like the idea of a new Street Fighter. I enjoyed the
: series immensely on SNES, and I find the new "3-D" fighters confusing
: more often than not.
Yah, you found that too? Heck I find I go a bit far afield once and awhile
too, but this guy took the cake. I bet Capcom is collectively slapping their
foreheads after the above guys genius.. not. I still have sf2t for my SNES,
and boy if it didn't have the greatest number of characters and best fighting
action I ever tasted with 16bit. The Saturn took the reigns (well why not,
the PSX took Square proving anything can happen) and delivers 2d fighting fun
unimaginable before (just last Saturday I still marvel at NightWarriors).
That's one area we haven't lacked in.. and the polls show it. That's also
a strong staple, and where it wasn't picked for what *web access* Saturn owners
want on SaturnWorld, as we have other holes needing more filling, it was low
on the pole.. heck the sample population wasn't stated as I recall either.
That same poll showed 'girl friend simulators' being an item here which my money
would be on it being a total flop.. but then I'm not a marketer so who knows.
Just people should take a step back from rushing to draw future prognosis for
systems, whether a project is worth it, etc.. your scope is too limited.
Personally I'm pretty darn sure Capcom is doing -very- well with Saturn owners.
Craig
:B) Saturn owners don't want 2-D games. This is a fact. The recent poll
:taken in Saturnworld clearly shows that Saturn owners are bored with 2-D
:fighters and 2-D platform games. Saturn owners want more RPGs and 3-D
:games...2-D fighters don't sell. Capcom would be wise to drop MSH, SF
:vs XM and any other 2-D games in development for the Saturn before they
:invest any more time and money into them.
And who, specifically, did Saturnworld poll? Obviously, they can't just
poll their own readers, who are not going to be anything close to
statistically representative sample of Saturn owners. And many owners do
not send in registration cards, and those who do may not be representative,
so even calling up people on Sega's list would not be valid. The only valid
way to do this would be to telephone thousands of people at random, asking
them first if they own a Saturn, and then, if they do, what kinds of games
they want.
Slam <WDR...@ix.netcom.com> wrote in article
> But as you've stated yourself, the Saturn is dead (or will be in a
> little less than a year).
Thanks for telling us something we hear every day, but still don't care
about. I sure am glad you got all that proof to back this statement up
before you posted.
> B) Saturn owners don't want 2-D games. This is a fact. The recent poll
> taken in Saturnworld clearly shows that Saturn owners are bored with 2-D
> fighters and 2-D platform games. Saturn owners want more RPGs and 3-D
> games...2-D fighters don't sell. Capcom would be wise to drop MSH, SF
> vs XM and any other 2-D games in development for the Saturn before they
> invest any more time and money into them.
I sure am glad Capcom doesn't listen to you! Capcom would *NOT* be wise
to drop all those great 2D games. They *WOULD*
be wise to bring Breath of Fire 3 out on Saturn, but RPG's are not there
specialty. BTW Hope you have fun playing the awesome (NOT) 3D Street
Fighter on your PSX.
> A Saturn version of SF3 would be an incredible waste of resources and
> money on Capcom's part.
>
Sure, whatever.
> >
> > >
> > > Mike
--
Colt Duncan
Visit my Sega Saturn Page at
"http://www.geocities.com/TimesSquare/Arcade/2918"
Or visit my Lunar Page at
"http://www.geocities.com/TimesSquare/Arcade/2918/lunar.html"
> S. Ives wrote:
>
>
> > 64DD+cart I could see them trying.
>
> Nope. Capcom hates cart to death. Beside, the cost of 64DD is
> prohibitive and user bases are not there.
>
Holy shit! We have a genious here. The 64DD has no user base. WOW.
Imagine that. Aside from a small little detail such as the damn thing
isn't out on the friggin consumer market yet.
> > SNK got good results out of their Sega KOF'95 by using ROM & CD
> > together. I'd be interested to see how a Saturn conversion comes out though- I doubt they'd wanna
> > cut the animation down, because people would not like it. Remember SamSho 3 on PSX? Bleah.
> > I wonder if the rumored VF3 upgrade cart will have added RAM...sure hope so.
>
> Note that Yu Suzuki never said anything about an upgrade cart for
> Saturn VF3;
> he always insisted that he could do VF3 on Saturn as it is, and he
> maybe right.
> Check out Digital Dance Mix for Saturn; ultra high quality Amuro Naime
> dancing at
> 704*480, 60FPS. If AM2 can put two characters with Naime's graphics
> quality
> on Saturn, then you have VF3, minus background, which will probably be
> done with
> 2D parallax backgrounds and Mode 7 style floors.
>
>
As nice as VF2 for the Saturn was, it is in no way close to the fluid
animation found in VF3 in the arcades. Also factor in the new arenas in
which you fight, which are kinda interactive and that will take up some
processing power that VF2 on the Saturn didn't have to handle. Can VF3 on
the Saturn be accomplished? Yes. The only thing is, it will be a "VF2.5"
By this I mean it will have pretty much similar graphics to VF2 on the
Saturn coupled with the interactive backgrounds of VF3 as well as VF3's
slightly upgraded fighting system.
> > Anyone care to guess
> > how much RAM it would take to do a perfect SF3?
>
> 12.5 MB according to my recent calculation.
>
>
Well, although someone already posted that up, I didn't know it. I
thought that Nintendo handled the programming, or at least they tweaked
the darn thing. I stand corrected.
--
Perry Mercer, aka:ACE
pme...@vgt.com
Video Game Time-Online
http://www.vgt.com
Darkstalkers 3 will be coming to the Saturn...! YES...
> On Sun, 9 Feb 1997, Sammael wrote:
> ]:>
> ]:>What about the N64 DD it will be out when Street Fighter 3 comes to
> ]:>the home systems!!!
> ]:>
> ]:>Sammael
>
> FACT: Isnt everyone sick of the sf series YET!!!
> hmm (bad list time)
> sf
> sf2
> sf2turbo
> ssf2
> ssf2turbo
> sf2alpha
> sf2alpha2
> sf2-ex
> (feel free to add on if i missed one (or three))
>
> i mean come on... i think its time that capcom actually released a SEQUEL
> rather than an addon.. its been almost 4 YEARS since sf2 came out... thats
> longer than the wait for the n64 (not by much ;)
>
> SF3 has supposedly been in development for almost 2 and a 1/2 years.. and
> its still a YEAR off..
>
If I recall correctly, SF3 was formally announced only last year...
> and its STILL going to be sprite based..
> so whats the delay? the tech for sprite stuff is there.. it should have
> been easy to whack in a few more sprites..
>
> its not like there going to have to re-write the entire code now is it..
>
> another point.. who thinks the 3d in sf2-ex sucks????
> its worse than vf... (at least remix had shading........)
>
What is wrong with a 2d sprite based game? I still immensely enjoy 2d
games. The occasional 2d shooter, 2d fighters, platformers, these bring
fond memories of when I first played them and the fun times I've had with
them. I still play many of my SNES games of which almost all are 2d.
Hell, even the old NES classics such as Metroid, and Zelda are still great.
PS: Please reduce the size of your signature. It is annoying.
> Matt D
> -Take this (or the start anyway) seriously at your own risk....
>
> #########################################################
> # Satisfied..Full of lies..We Become What We Despise # # # # # #
> # Satisfied..Comatose..We Become What We Fear Most- MLG # ## # # # ##
> #-------------------------------------------------------# # ##_%-## #
> # Matthew Dalby n153...@student.fit.qut.edu.au # # # # # #
> # WWW Site http://www.when.i.get.my.finger.out # NINEinchNAILS
> ######################################################### ~~~~~~~~~~~~~
>
> --
> |Fidonet: "MATTHEW DALBY" <n153...@sparrow.qu 1:132/152
> |Internet: "MATTHEW.DALBY".<n1534742_...@cereal.mv.com
> |
> | Standard disclaimer: The views of this user are strictly his own.
> | The Cereal Port BBS (603)899-3335 199.125.78.133
>
> --
> |Fidonet: "MATTHEW.DALBY." <n1534742_sparrow_q 1:132/152
> |Internet: "MATTHEW_DALBY_".<n1534742_...@cereal.mv.com
> |
> | Standard disclaimer: The views of this user are strictly his own.
> | The Cereal Port BBS (603)899-3335 199.125.78.133
>
> --
> |Fidonet: "MATTHEW_DALBY_." <n1534742_sparrow_ 1:132/152
> |Internet: "MATTHEW_DALBY__".<n1534742...@cereal.mv.com
>Mike Kamoudis wrote:
>>
>> > Ok, it might show up on N64, if they can find a way to hook up 3 or 4
>> > RAM cartridges together along with the program cartridge.
>>
>> If you try http://www.n64.com you'll find out that SF3 WILL come out and
>> it'll use a Cart + 64DD combination to make it work....
> That was their speculation. Capcom has not announced not even a
>single
> game for Nintendo64 to this date, 7 months after its release, so you
>know
> how Capcom feels about Nintendo64.
> Capcom will probably skip Nintendo64 because Capcom hates cart to
>death,
> and it is not like SF3 can fit into less anything less than 100MB. PSX
> is a pass too, since PSX's 2D sucks. This leaves Saturn as the only
> possible choice for SF3.
Capcom has mentioned an all-new Mega Man for Nintendo 64, although
they haven't made a formal announcement, and they're even looking at
the possibility of Resident Evil.
I have no doubt that SF3 will be on PS, but I figure it'll be as
delayed as XMen: COTA unless Sony pays them enough $$$, then we'll ALL
have to wait.
>>
>> Mike
sf:tm
: sf2alpha
: sf2alpha2
sfz2alpha
: sf2-ex
XvsSF
Jesus, looking at that list, it is one hell of a lot of updates! ^_^
: SF3 has supposedly been in development for almost 2 and a 1/2 years.. and
: its still a YEAR off..
It has just finished beta testing in (I think) California. Not long off
being released.
: and its STILL going to be sprite based..
: so whats the delay? the tech for sprite stuff is there.. it should have
: been easy to whack in a few more sprites..
It has about 5 times the number of frames as Alpha 2, for ten characters.
Takes a while to draw that much stuff...
: its not like there going to have to re-write the entire code now is it..
90% of the work they are doing is tweaking the game to make sure it plays
well and is balanced. Sure, they could rush it out, but then we might end
up with another XvsSF ^_^
Peace.
--
Stuart White
"The gringos seized all my pottery frogs,
And teddy bears dressed in cammo fatigues,
The Hitler poster by the Christmas tree,
Save me, Tipper, they're blasting Bon Jovi at me."
- Lard, Pineapple Face
Laters,
Tom Rubenstein
> Erik Landerholm wrote:
>
> > nintendo says 21 or 22 layers of parallax scrolling,
>
> I see only two.
>
> not like you could
> > tell.
>
> Play with Yoshi quicktime for half an hour. I failed to detect
> more than two layers after repeated viewing. But I have to say
> Nintendo was making good use of those two layers with extensive
> scaling effect.
>
> > And it is not like anyone would believe nobody anyway even if it
> > was true.
>
> Well, the world hates truth tellers like myself, so does
> r.g.v.nintendo.
>
>
Actually, I would say the world hates people with something stuck up
thier ass, in other words, people like you. I have disagreed with many
people posting stuff on this mud and almost no one flames me. Why?
Because I always try to sound intelligent. I'm not saying I always am
intelligent, just that I try to be. You on the other hand have posted
more bullshit than any constructive criticizim (sp?) or correction of a
false statement. I'm pretty sure there are plenty of people who agree
with me on this.
>The N64 can, OF COURSE, handle MUCH more than the Saturn. It's true CD
>Games can hold more data, but it's also true that the N64 is outselling
>Saturn, and it sold more in a month than PSX did in 6.
You idiot....how the fuck do you know that the N64 can handle more
sprites than the Saturn....or vice versa?! I go with the later
because it seems that everyone seems to agree that the Saturn can
handle better 2D than the N64. Of course, because the damn Saturn was
built with 2D in mind. But I don't fucking know for sure, I'm just
saying. Which you should do, instead of stating shitty dreams of
yours to be fact.
N64 is outselling Saturn, but that doesn't mean it beats the shit out
of Saturn in 2D.
SLOB KILLA
>B) Saturn owners don't want 2-D games. This is a fact. The recent poll
>taken in Saturnworld clearly shows that Saturn owners are bored with 2-D
>fighters and 2-D platform games. Saturn owners want more RPGs and 3-D
>games...2-D fighters don't sell. Capcom would be wise to drop MSH, SF
>vs XM and any other 2-D games in development for the Saturn before they
>invest any more time and money into them.
Oh yeah, you can fucking read every Saturn owners mind. Polls are
accurate anyways, because not all Saturn owners want to waste their
time involving themself with it. Also, how do you know if most of the
people taking the polls aren't Saturn owners, but just doing it for
the hell of it. Fuck, I would too.
Capcom would be STUPID to dropp those games. Those are big sellers.
Moron, are you trying to make your fuckin self feel better or
somethign by wishing that those games won't appear on Saturn? Well,
dream on asshole.
>A Saturn version of SF3 would be an incredible waste of resources and
>money on Capcom's part.
Yup, just like the best seller SF Alpha and SF Alpha 2. Yeah, it will
end up being a waste of resources like those game.
Idiot.
SLOB KILLA
>CK Rida 4 life? You should have been a B-DOG...
>FUCK *abz*
You're a fucking Slob!!! BK for life motherfucker!
This is a crazy CRIPS WORLD!!!
SLOB KILLA
P.S.- I'm out to get you
FUCK BLOODS!
:As nice as VF2 for the Saturn was, it is in no way close to the fluid
:animation found in VF3 in the arcades.
Actually, the "fluidity" of the animation is about the same in VF2 and VF3.
The main advance is the quality of the rendering and the addition of walls
and non-level fighting surfaces. There does seem to be some improvement in
the "linking" animations connecting one move to the next. And the use of
simulated motion blur (also found in Fighters Megamix on the Saturn) causes
fast motion to look a bit smoother.
I would say that I have to agree. A lot.
-Zach
"If it's like Final Fantasy, it has to suck"
-A quote from everyones favorite human being... Brandon Walker. I hope
he gets hit by a big truck. Yeah, then it would make a nifty noise.
Yeah, Brandon sucks.
Both of y'all are probably preppy ass rich kids trying to live out this
freakish gang fantasy. Bitch ass, marks!! If you want to see some real
gang-banging come to my borough.
> Both of y'all are probably preppy ass rich kids trying to live out this
> freakish gang fantasy. Bitch ass, marks!! If you want to see some real
> gang-banging come to my borough.
No kidding. Methinks these dipshits just read "Do or Die" or rented
Colors too many times or something. It truly is sad to see assholes like
these making jokes out of a terrible reality.
CMT
> You could think all you want, but you think I'm fucking joking about
> this "terrible reality"? That's the reality over here (my brother in a
> wheelchair 'cuz of a bullet through his back is pretty real to me). In
> no way am I condoning that kind of sh_t, but I was just relaying a
> message to slob-killa- who's associates were responsible for one of my
> freinds deaths...
Great. So what's next, "Mr OG," are you going to get your cyber-gat and
start "bussin'" ??? This newsroup is not a "crib." Oh, that's right, I
keep forgetting, all you 'ballers have recently started installing T1
lines in the crackhouses, my fucking mistake.
CMT
(Who doesn't believe your bullshit for a second oh Clowny One)
Then do it over e-mail
--
Greg
Editor
Gaming Enthusiast Online
http://www.gaming-enthusiast.com/
"Over-specialize and you breed in weakness."
-Ghost in the Shell
Saturn/Playstation/Nintendo64/GenesisCDX
Maybe they don't realize this is about the Street Fighter game,
not the real thing.
> Mike Kamoudis wrote:
> >
> > > Ok, it might show up on N64, if they can find a way to hook up 3 or 4
> > > RAM cartridges together along with the program cartridge.
> >
> > If you try http://www.n64.com you'll find out that SF3 WILL come out and
> > it'll use a Cart + 64DD combination to make it work....
>
> That was their speculation. Capcom has not announced not even a
> single game for Nintendo64 to this date, 7 months after its release,
> so you know how Capcom feels about Nintendo64.
>
> Capcom will probably skip Nintendo64 because Capcom hates cart to
> death, and it is not like SF3 can fit into less anything less than
> 100MB. PSX is a pass too, since PSX's 2D sucks. This leaves Saturn as
> the only possible choice for SF3.
>
>
Why would Capcom not release any games for the N64? It paid good money to
get it's hands on a N64 development system after, that's AFTER, they saw
the N64 was selling pretty good even though it used more expensive
cartridges. If Capcom hated cartridges as much as you say they do, they
would never have signed up to release N64 games. As for SF3 being an
exclusive on any game system, I say not friggin likely. Capcom will milk
the Street Fighter name for all it's worth. Sure, Capcom has released
more fighters for the Saturn than for the PSX, but it can't simply be
because Saturn's 2d capabilities are better. I mean, SFA I/II was done on
both PSX and SS and both are almost identicle. I would say it's a
combination of Sony's "no 2d games" stance as well as the PSX's inferior
2d capabilities. As for SF3 not being any less than 100MB for the console
versions, where the hell did you get this information from? Up your ass
maybe? The game isn't even out in the arcades and you already have info
on how large the game will be on the home systems.
> Why would Capcom not release any games for the N64? It paid good money to
> get it's hands on a N64 development system after, that's AFTER, they saw
> the N64 was selling pretty good even though it used more expensive
> cartridges.
Where have you been? Nintendo64 is collecting dust in Japan.
Desperate Nintendo just cut the price of N64 to $137 in Japan.
Nobody is going to publish games for N64 now.
> If Capcom hated cartridges as much as you say they do, they
> would never have signed up to release N64 games.
Hey, I saw Capcom on the Virtual Boy developer list, and I haven't
seen any SF for VB.........
Same with Namco. Namco has a Saturn license, but I don't see Namco
games on Saturn, either.
The fact is Capcom has not announced a single game for N64 8 months
after its release in Japan. That shows how committed Capcom is to N64.
> As for SF3 being an
> exclusive on any game system, I say not friggin likely. Capcom will milk
> the Street Fighter name for all it's worth. Sure, Capcom has released
> more fighters for the Saturn than for the PSX, but it can't simply be
> because Saturn's 2d capabilities are better. I mean, SFA I/II was done on
> both PSX and SS and both are almost identicle.
Is something wrong with your eyes? Get an eye exam.
> I would say it's a
> combination of Sony's "no 2d games" stance as well as the PSX's inferior
> 2d capabilities. As for SF3 not being any less than 100MB for the console
> versions, where the hell did you get this information from? Up your ass
> maybe? The game isn't even out in the arcades and you already have info
> on how large the game will be on the home systems.
I know how much memory CPS-III has; 77MB!!!!!!!!!!! So it is safe to
assume that arcade perfect SF3 will not fit into anything less than
100MB.....
> Dude wrote:
>
> > Why would Capcom not release any games for the N64? It paid good money to
> > get it's hands on a N64 development system after, that's AFTER, they saw
> > the N64 was selling pretty good even though it used more expensive
> > cartridges.
>
> Where have you been? Nintendo64 is collecting dust in Japan.
> Desperate Nintendo just cut the price of N64 to $137 in Japan.
> Nobody is going to publish games for N64 now.
>
What does cutting the price have to do with developers making games for a
system? Nintendo is not selling very well in Japan but it has had
tremendous success in North America so it is not going to die out anytime
soon. If cutting the price of a console is a desperate measure then Sega
is in dire conditions with it's buy a Saturn and get 3 games free
promotion. While they are not exactly lowering the price of the console
they are giving away software worth about $100. The Saturn retails for
$200. Take $100 from $200, and Oh-My-Gosh, the Saturn is selling for $100.
Oh no, Saturn is dead.
> > If Capcom hated cartridges as much as you say they do, they
> > would never have signed up to release N64 games.
>
> Hey, I saw Capcom on the Virtual Boy developer list, and I haven't
> seen any SF for VB.........
>
You also didn't see a substantial user base for Virtual Boy. I didn't buy
one of those things and never intended to. The N64 however, has a large
enough user base for them to develope games for it.
> Same with Namco. Namco has a Saturn license, but I don't see Namco
> games on Saturn, either.
>
Namco has mostly been making games on arcade boards that are based on
Sony's Playstation. I believe that the agreement with using Sony's arcade
boards is that the game must be ported only to the Playstation. At least
that is what I think it was.
> The fact is Capcom has not announced a single game for N64 8 months
> after its release in Japan. That shows how committed Capcom is to N64.
>
Uhh...Capcom has not obtained a license for N64 developments for even 8
months yet. They have only had one for 2 or 3 months I believe, not
exactly sure of the exact time but it certainly isn't 8 months. I
wouldn't be surprised if they are still learning the N64's features and
quarks.
> > As for SF3 being an
> > exclusive on any game system, I say not friggin likely. Capcom will milk
> > the Street Fighter name for all it's worth. Sure, Capcom has released
> > more fighters for the Saturn than for the PSX, but it can't simply be
> > because Saturn's 2d capabilities are better. I mean, SFA I/II was done on
> > both PSX and SS and both are almost identicle.
>
> Is something wrong with your eyes? Get an eye exam.
>
So what were the major differences between the two games? Why don't you
point them out? I still stand by my opinion that the games were almost
identicle. I never said there weren't differences, just that the
differences were not major. I haven't played the Saturn version of SFA
much but it seemed almost the same as the PSX version. If there are any
major differences that would greatly affect graphics or gameplay then
point them out. Is something wrong with your brain? Get a brain transplant.
> > I would say it's a
> > combination of Sony's "no 2d games" stance as well as the PSX's inferior
> > 2d capabilities. As for SF3 not being any less than 100MB for the console
> > versions, where the hell did you get this information from? Up your ass
> > maybe? The game isn't even out in the arcades and you already have info
> > on how large the game will be on the home systems.
>
> I know how much memory CPS-III has; 77MB!!!!!!!!!!! So it is safe to
> assume that arcade perfect SF3 will not fit into anything less than
> 100MB.....
>
>
You have no idea in what way the 70 or so MB of RAM was used to store the
character animation. You don't know shit about how the game was
programmed, only the technical specs of the CPS-III board. You don't know
if the character animations were compressed or not. You don't know how
the 70+ MB of RAM is allocated. How much is actually used for character
animation, how much as buffer for stuff loaded off of the CD, etc. So
again, how the hell would you be able to tell how small they can make the
game without sacrificing a large portion of the graphical detail and
still retain a decent audio track?
- Cryptic Bug
Net-Tamer V 1.08 - Test Drive
> I think that was the reason behind the cut, and though you can't seem
> to see it, I expect developers can.
Developers can choose CD machines, which has installed user base of
over
5 million units each and offers CD format that costs only $7 per piece(
license fee paid), or choose N64 that is collecting dust on
storeshelves
and and offers a cart format that costs $35 per piece.
You don't have to have a MBA degree from Harvard to figure out that
no sane developers are going to develop for N64............