Here's a top 10 list of what are my personal disappointments regarding
the N64. I've also done another post, of what I feel Nintendo has done
right and what has made me happy to own an N64.
The disappointments......
1. No Metroid64 - We'd hear rumours that it was coming, then things
would quiet down and we wouldn't hear anything. Man I'd be there on
the day of it's release just to have a sorta Allstar repackaging of
the classic SNES, NES, and Gameboy games in the series. They could
have used the Zelda engine to create it as there were moments in that
game that reminded me of what a 3D Metroid might encompass. Oh well,
perhaps the Dolphin will present a kick ass version.
2. MINUS A REAL QUALITY FIGHTER - Sure we have Smash Bros. A quality
title in its own right, but the N64 has never had a quality fighter
along the lines of Tekken or Virtua Fighter. There just isn't a
fighter on the N64 that would stand the test of time. A real hole in
the library.
3. CARTRIDGE FORMAT - I've listed this in both the positive and
negative lists, as there is definitely positives to the cart format.
But the negatives have really hurt Nintendo, and cannot be ignored.
The use of carts by Nintendo has directly influenced my number 6
gripe, and while it's commendable, what Nintendo and other developers
have done with the limited space on a cart, it's also very noticeable
that games haven't been what they could have been, if Nintendo had
gone with the higher disc capacities.
4. LACK OF RPGs - All the biggies, left the N64 high and dry, when it
came to RPGs. Only time will tell if Square jumps back on the Nintendo
developing wagon, when the Dolphin arrives. There's just no reason to
own an N64 if you are a lover of RPGs.
5. DONKEY KONG 64 - Now I really had alot of fun with this title,
about half the time I was playing. The other half was just a chore.
You've all heard the comments, about how Rare is going crazy with all
this collecting business in it's games. Well I'd have to agree with
that statement when it comes to the big ape and pals. It really is the
only game from Rare that has made me agree with this statement. Banjo
Kazooie was a much better game.
6. HIGH COST OF CARTS - Part of the problem lied with the choice of
the format, but another had to do with the licensing fees that
Nintendo continually charged 3rd parties. The result was higher prices
than the competition of as much as 20 bucks or more.
7. SPACING OF TITLE RELEASES - We've all heard about this. Games will
be complete and ready to go, but somewhere, someone at Nintendo has
decided to hold off on the release, either to move it to a release
spot that cover's a big ole hole, due to lack of 3rd party support, or
to keep it from competing with another of the companies titles. In the
case of the N64, the machine needs the game immediately.
8. LACK OF 3RD PARTY SUPPORT - There's been some good games coming
from the 3rd party community, but you'd have to be blind to see how
the cart format has hurt the N64. That with the licensing practices of
Nintendo, made 3rd party developers run for the hills. Please Nintendo
! Don't make the same mistake in charging these fees for Dolphin
development !
9. YOSHI's ISLAND - One of my personal early disappointments. I was
expecting a title with the depth and longevity of it's predecessor on
the SNES. What I got was an extremely short game. And it was decidedly
aimed toward even a younger audience than it's SNES incarnation.
10. RAM PAK - While it has definitley been used to some degree of
success, I guess it's a case of too little to late. We've gotten some
nicer resolutions and it probably has helped Perfect Dark and the
upcoming Zelda 2 in getting more enemies on screen, but it still is
somewhat of a disappointment. It does some nice things, but as the end
of the N64s life draws nearer, we'll look back at it, as a neat little
thingy that really didn't impact the N64 as it could have.
There you have it. I'd be interested in what ya'll think are the
disappointments of the N64. And look for my other post on the top 10
things I think Nintendo has done right with the N64.
Gavin Clayton <gav...@eidosnet.co.uk> wrote in message
news:hi7fls4d9ftdh26tn...@4ax.com...
> This is what flo...@usit.net just wrote:
>
>
> >The disappointments......
>
> 11. Making the number 64 important. Look, anybody who knows how "bits"
> work, understands that bits aren't anywhere near as important as other
> factors. A machine with a very fast 32-bit processor can be better
> than a machine with a very slow 64-bit processor. When it comes to
> consoles, the CPU, clock speed, and most importantly the custom-made
> graphics and sound chips, are much more significant than the
> bit-count.
>
> But corporations rely on the fact that people don't know how this
> works, and they think that if they use an easily remembered number,
> such as 64, then people will think this is all that matters. If you
> tell people that the PlayStation was 32-bit, and the N64 is 64-bit,
> then they might think the N64 is twice as good. So lots of people were
> disappointed when they discovered that the N64 wasn't *twice* as good
> as a PlayStation, just a little bit better.
>
> And it meant that half of the console's games had annoying "64"
> titles... Super Mario 64, Wave Race 64, Donkey Kong 64, Doom 64, Quake
> 64, etc. How utterly annoying.
>
>
> 12. Not a fault of Nintendo personally, but... the N64 gaming press.
> Why are N64 magazines so rubbish? The PlayStation gets fairly good
> unofficial games mags, but all the N64 mags are childish little comic
> books that are about 20 pages long and filled with illustrations from
> the games' manuals. And they give nearly every game 90%, no matter how
> shite the game really is, just to deny the fact that the N64 has lots
> of shite games. I only ever buy multi-format games mags, because I
> feel too embarassed to pick up an N64 mag from the shelf.
>
> 13. The Controller Pak. We are now used to consoles needing memory
> cards with which to save games, so it was normal for the N64 to have a
> memory card. But I'm very unhappy with the controller pak. It cost
> more than a PlayStation memory card, but was a smaller amount of
> memory. One saved game of Turok 2 filled a whole controller pak. You
> could buy third-party controller paks which were bigger, but very
> likely to wipe themselves at will. What is worse is that not all N64
> games even NEED the controller pak! Either Nintendo should have made
> ALL its games use the controller pak, or NONE of them. Having to buy a
> controller pak for just *one* game in your collection is lame.
>
> 14. Boxes. Saturn games came in hard plastic cases, PlayStation games
> come in CD jewel cases. But N64 games come in horrible cardboard
> boxes. This is bad for several reasons. First, if the box is battered
> when you sell a game to a second-hand shop, you get less money for it.
> Second, you have to store the boxes somewhere but leave your carts out
> in the open somewhere else, thus leaving your carts unprotected.
> Third, a Saturn or PlayStation games collection looks tidy and
> ordered, like your CD or record collection; but your N64 games
> collection is just a tower of carts, without the titles showing.
>
> Gavin Clayton
I was surprised that game wasn't better, and it's made me more cynical about
big game releases in general. Course Metal Gear Solid had already started the
process (that sequel better not have a bird's eye view).
½. High price. This is due to "supreme" hardware, which meant they spent
more on something for just slightly better quality, meaning that in order to
keep each machine at a certain price range, it got less. So things like RAM,
sound, graphics, etc... suffered, all because Nintendo was too busy getting
the best that it forgot to make sure each N64 unit was giving its best. Oh
well, shux.
<flo...@usit.net> wrote in message news:3957a0d1...@news.usit.net...
> 5. DONKEY KONG 64 - Now I really had alot of fun with this title,
> about half the time I was playing. The other half was just a chore.
+ )
LNC Shall says:
Remember to drink CoffeeCola!â„¢
It's good and good for you!
Well, there's a reason they're only 20 pages long. There's nothing to write
about for N64.
Typical scenario glossed over by the magazine:
Umm, there's only game out this month, so we're going to do a five page review
and a whole strategy guide on it. Here's a ton more screenshots from some game
that isn't out yet. Hmm, need more pages. All right, let's do 20 more pages on
Pokemon. I know the card game has nothing to do with N64, but we're desparate
here. Ah hell, let's throw GB into the magazine. At least they have some games
coming out.
14941
---------
PC Game Review Collabra - http://members.aol.com/jhuch/pcgrc/index.htm
Status: Partially up.
This isn't true for N64 games. They save to an EEprom which can be
re-written something like 100,000 times, but never goes dead over time.
-Joshua
--
AOL-IM: TerraEpon ICQ: 5404138
For lots of great video game items, all it takes is one click:
http://gallery.vstoregames.com
Current coupons: 40434NWCT - 30% off (up to $15 off $50)
The X-Men game should be pretty good from what I hear.
>3. CARTRIDGE FORMAT
One of the reasons that a lot others (like me) prefer it.
>6. HIGH COST OF CARTS
That would go with #3 wouldn't it?
>7. SPACING OF TITLE RELEASES
>8. LACK OF 3RD PARTY SUPPORT
Well those two go together also.
I'll give all the other ones to ya though.
Scummy
-------------------------
"NES was a friend, a console to be trusted, and I think it was--no, is--the
greatest console of all time."
~ Bilan
>And it meant that half of the console's games had annoying "64"
>titles... Super Mario 64, Wave Race 64, Donkey Kong 64, Doom 64, Quake
>64, etc. How utterly annoying.
Back when the SNES was popular, most games had a Super prefix too, so
it's just business as usual. Plus it made it really simple if some
relative wanted to get you a game and remembered, ah he has a Nintendo
64, and this is Game X 64, so it'll work properly as a gift then.
This really helps the confused consumer during gift-giving seasons.
>13. The Controller Pak. We are now used to consoles needing memory
>cards with which to save games, so it was normal for the N64 to have a
>memory card. But I'm very unhappy with the controller pak. It cost
>more than a PlayStation memory card, but was a smaller amount of
>memory. One saved game of Turok 2 filled a whole controller pak. You
>could buy third-party controller paks which were bigger, but very
>likely to wipe themselves at will. What is worse is that not all N64
>games even NEED the controller pak! Either Nintendo should have made
>ALL its games use the controller pak, or NONE of them. Having to buy a
>controller pak for just *one* game in your collection is lame.
You'll note that only 2nd and 3rd party games need the controller pak.
With the exception of Winback, most of them are crap anyway, so you're
not missing anything by not having the pak and playing those rubbish
games.
>14. Boxes. Saturn games came in hard plastic cases, PlayStation games
>come in CD jewel cases. But N64 games come in horrible cardboard
>boxes. This is bad for several reasons. First, if the box is battered
>when you sell a game to a second-hand shop, you get less money for it.
>Second, you have to store the boxes somewhere but leave your carts out
>in the open somewhere else, thus leaving your carts unprotected.
>Third, a Saturn or PlayStation games collection looks tidy and
>ordered, like your CD or record collection; but your N64 games
>collection is just a tower of carts, without the titles showing.
This I agree with. They could have used plastic boxes like they did
for the Megadrive. Though those really looked kiddy.
>Here's a top 10 list of what are my personal disappointments regarding
>the N64. I've also done another post, of what I feel Nintendo has done
>right and what has made me happy to own an N64.
>The disappointments......
>
>3. CARTRIDGE FORMAT - I've listed this in both the positive and
>negative lists, as there is definitely positives to the cart format.
>But the negatives have really hurt Nintendo, and cannot be ignored.
>The use of carts by Nintendo has directly influenced my number 6
>gripe, and while it's commendable, what Nintendo and other developers
>have done with the limited space on a cart, it's also very noticeable
>that games haven't been what they could have been, if Nintendo had
>gone with the higher disc capacities.
Check out your own gripe #6. That's the real reason why developers
shunned carts, because of the huge financial risk they've to bear.
Remember how Nintendo does business.
>4. LACK OF RPGs - All the biggies, left the N64 high and dry, when it
>came to RPGs. Only time will tell if Square jumps back on the Nintendo
>developing wagon, when the Dolphin arrives. There's just no reason to
>own an N64 if you are a lover of RPGs.
After facing the deluge of RPGs on the Playstation, I'd say the
typical casual RPG fan would be sick of them by now. It's like a
casual fighting fan going to the arcade and seeing SSF2T, SF3:3i, MK2,
MvC2, KOF 99 and SF2EX2 machines about. Too many releases with too
little to distinguish them from one another. That's the situation
with RPGs today.
>5. DONKEY KONG 64 - Now I really had alot of fun with this title,
>about half the time I was playing. The other half was just a chore.
>You've all heard the comments, about how Rare is going crazy with all
>this collecting business in it's games. Well I'd have to agree with
>that statement when it comes to the big ape and pals. It really is the
>only game from Rare that has made me agree with this statement. Banjo
>Kazooie was a much better game.
Bingo. Rare is a lousy developer. They don't bother to tweak their
games. In fact it seems like all they can offer is pleasant graphics.
Gameplay balancing is an issue they need help in. Check out the first
party games to see how it should be done.
>6. HIGH COST OF CARTS - Part of the problem lied with the choice of
>the format, but another had to do with the licensing fees that
>Nintendo continually charged 3rd parties. The result was higher prices
>than the competition of as much as 20 bucks or more.
Check your own gripe #3.
>7. SPACING OF TITLE RELEASES - We've all heard about this. Games will
>be complete and ready to go, but somewhere, someone at Nintendo has
>decided to hold off on the release, either to move it to a release
>spot that cover's a big ole hole, due to lack of 3rd party support, or
>to keep it from competing with another of the companies titles. In the
>case of the N64, the machine needs the game immediately.
If they released everything, immediately, what's to stop little Johnny
from trading in his N64 the day after he beats those releases?
>8. LACK OF 3RD PARTY SUPPORT - There's been some good games coming
>from the 3rd party community, but you'd have to be blind to see how
>the cart format has hurt the N64. That with the licensing practices of
>Nintendo, made 3rd party developers run for the hills. Please Nintendo
>! Don't make the same mistake in charging these fees for Dolphin
>development !
How then will big N make money? Do you want them to end up like Sega?
>10. RAM PAK - While it has definitley been used to some degree of
>success, I guess it's a case of too little to late. We've gotten some
>nicer resolutions and it probably has helped Perfect Dark and the
>upcoming Zelda 2 in getting more enemies on screen, but it still is
>somewhat of a disappointment. It does some nice things, but as the end
>of the N64s life draws nearer, we'll look back at it, as a neat little
>thingy that really didn't impact the N64 as it could have.
It's an add-on. Which other add-on in console history had gained such
widespread acceptance?
The Dual-Shock (analog control being the add-on)? It's gotta be pretty close.
-bob
--
Joshua Kaufman <kauf...@email.uc.edu> wrote in message
news:3957C0F9...@email.uc.edu...
> Gavin Clayton wrote:
> >
> >
> > Games which are saved onto the cart -- the battery runs out after 5
> > years. In 3 years time, your Zelda game will be wiped. Sure, Nintendo
> > always ran a scheme where you could get your battery replaced for
> > free, but I doubt they'll keep this scheme going once the (DVD)
> > Dolphin is out. Play Zelda now while you've got the chance, cos in a
> > few years, you won't be able to save your game and it will be
> > unplayable! Same for all your other save-to-cart games.
> >
>
> This isn't true for N64 games. They save to an EEprom which can be
> re-written something like 100,000 times, but never goes dead over time.
>
Gavin Clayton <gav...@eidosnet.co.uk> wrote in message
news:72ugls0sltj7nj3do...@4ax.com...
> This is what "James Shawe" <glad...@ntlworld.com> just wrote:
>
> >Actually, N64 Magazine in the UK is excellent.
>
> You know what I'm saying though, right? Most magazines I see have a
> "Readers drawings" section, which is where the 5 year old readers send
> in their crayon drawings of pokemon and Mario. And I heard that one
> magazine gave Daikitana more than 90%.
>
> And the big disadvantage is that N64 magazines cannot have free demo
> discs... the main disadvantage of cartridge format. So instead you get
> "free gifts" like lollypops and stickers (in the kiddy N64 mags, ie.
> all but one of them) and huge paperback strategy guides for games you
> don't own, for N64 Magazine.
>
> Gavin Clayton
> Without proper cases to keep them in, they are more exposed than CD's.
Uhhhh. Yeah. Take it from somebody who heaps more abuse on software than
is sane: I say you're full of it.
> After inserting and pulling out a game a thousand times, the connector
> pins get scratched, so that the game doesn't come on properly the
> first time, and is more likely to crash mid-game (happens with all the
> carts I've had more than 2 years)
Two years? Just how often do you play your games? Jesus! That can't be
"normal use."
> Games which are saved onto the cart -- the battery runs out after 5
> years. In 3 years time, your Zelda game will be wiped.
My SNES Zelda still works, dumbass. Zelda 64 ain't going anywhere anytime
soon.
- soul4sale
--
Web: http://www.gl.umbc.edu/~jfries1
ICQ: 22617228
"Ain't it funny how the factory doors close
Round the time that the school doors close
Round the time that the doors of the jail cells
Open up to greet you like the reaper"
- Rage Against the Machine
> Bingo. Rare is a lousy developer.
Where's my baseball bat?
I suppose the next thing you are going to say is that Square is a
developing powerhouse.
On Tue, 27 Jun 2000 11:29:57 +0100, Gavin Clayton
<gav...@eidosnet.co.uk> wrote:
>Hmm... so you're saying that a gamer should only bother playing
>Nintendo's games. But I bet you complain that the N64 never had enough
>games, or all its games were too kiddy :-)
>
>Come on! I need some of those adult games. Quake 2, Shadowman, stuff
>like that. I needed to play games like that, and I was thankful they
>were made for the N64.
>
>Gavin Clayton
On Tue, 27 Jun 2000 03:50:43 GMT, b...@csua.berkeley.edu (Robert Chang)
wrote:
11. MARIO KART 64 - The poor track design and unbalanced gameplay was a
giant step back from its predecessor.
12. QUALITY - The Seal of Quality used to mean something, now we get games
that crash and some like Space Staion which you can't even finish.
flo...@usit.net wrote:
> Hey,
>
> Here's a top 10 list of what are my personal disappointments regarding
> the N64. I've also done another post, of what I feel Nintendo has done
> right and what has made me happy to own an N64.
>
> The disappointments......
>
> 1. No Metroid64 - We'd hear rumours that it was coming, then things
> would quiet down and we wouldn't hear anything. Man I'd be there on
> the day of it's release just to have a sorta Allstar repackaging of
> the classic SNES, NES, and Gameboy games in the series. They could
> have used the Zelda engine to create it as there were moments in that
> game that reminded me of what a 3D Metroid might encompass. Oh well,
> perhaps the Dolphin will present a kick ass version.
>
> 2. MINUS A REAL QUALITY FIGHTER - Sure we have Smash Bros. A quality
> title in its own right, but the N64 has never had a quality fighter
> along the lines of Tekken or Virtua Fighter. There just isn't a
> fighter on the N64 that would stand the test of time. A real hole in
> the library.
>
> 3. CARTRIDGE FORMAT - I've listed this in both the positive and
> negative lists, as there is definitely positives to the cart format.
> But the negatives have really hurt Nintendo, and cannot be ignored.
> The use of carts by Nintendo has directly influenced my number 6
> gripe, and while it's commendable, what Nintendo and other developers
> have done with the limited space on a cart, it's also very noticeable
> that games haven't been what they could have been, if Nintendo had
> gone with the higher disc capacities.
>
> 4. LACK OF RPGs - All the biggies, left the N64 high and dry, when it
> came to RPGs. Only time will tell if Square jumps back on the Nintendo
> developing wagon, when the Dolphin arrives. There's just no reason to
> own an N64 if you are a lover of RPGs.
>
> 5. DONKEY KONG 64 - Now I really had alot of fun with this title,
> about half the time I was playing. The other half was just a chore.
> You've all heard the comments, about how Rare is going crazy with all
> this collecting business in it's games. Well I'd have to agree with
> that statement when it comes to the big ape and pals. It really is the
> only game from Rare that has made me agree with this statement. Banjo
> Kazooie was a much better game.
>
> 6. HIGH COST OF CARTS - Part of the problem lied with the choice of
> the format, but another had to do with the licensing fees that
> Nintendo continually charged 3rd parties. The result was higher prices
> than the competition of as much as 20 bucks or more.
>
> 7. SPACING OF TITLE RELEASES - We've all heard about this. Games will
> be complete and ready to go, but somewhere, someone at Nintendo has
> decided to hold off on the release, either to move it to a release
> spot that cover's a big ole hole, due to lack of 3rd party support, or
> to keep it from competing with another of the companies titles. In the
> case of the N64, the machine needs the game immediately.
>
> 8. LACK OF 3RD PARTY SUPPORT - There's been some good games coming
> from the 3rd party community, but you'd have to be blind to see how
> the cart format has hurt the N64. That with the licensing practices of
> Nintendo, made 3rd party developers run for the hills. Please Nintendo
> ! Don't make the same mistake in charging these fees for Dolphin
> development !
>
> 9. YOSHI's ISLAND - One of my personal early disappointments. I was
> expecting a title with the depth and longevity of it's predecessor on
> the SNES. What I got was an extremely short game. And it was decidedly
> aimed toward even a younger audience than it's SNES incarnation.
>
> 10. RAM PAK - While it has definitley been used to some degree of
> success, I guess it's a case of too little to late. We've gotten some
> nicer resolutions and it probably has helped Perfect Dark and the
> upcoming Zelda 2 in getting more enemies on screen, but it still is
> somewhat of a disappointment. It does some nice things, but as the end
> of the N64s life draws nearer, we'll look back at it, as a neat little
> thingy that really didn't impact the N64 as it could have.
>
> Hmm... so you're saying that a gamer should only bother playing
> Nintendo's games. But I bet you complain that the N64 never had enough
> games, or all its games were too kiddy :-)
he's not the only one with this attitude, I only buy the Nintendo made
games and with the exception of Blitz and THQ's wrestling games, I avoid
all the 2nd and 3rd party games...
> >2. MINUS A REAL QUALITY FIGHTER
>
> The X-Men game should be pretty good from what I hear.
yup, played the PSX demo, its a blatant SF clone but it would've easily been
the best fighter on the N64 if it wasn't cancelled...
> "Scott Sim W. Y." wrote:
>
> > Bingo. Rare is a lousy developer.
>
> Where's my baseball bat?
yup, Rare is lousy, they make nice graphics but I usually stop playing
their games after a few minutes because the gameplay is very
unbalanced...
> I suppose the next thing you are going to say is that Square is a
> developing powerhouse.
and what does Square have to do with Rare?
> So you never played things like GoldenEye, Perfect Dark, Shadowman,
> Quake 2,
tried them, they pale in comparison to PC shooters and the framerates stink,
Shadowman is from Acclaim so I'm not even going to bother...
> WipeEout 64...
the gameplay pales in comparison to F-Zero...
> just because you only trust Nintendo in-house
> games? You're missing out.
from all the 3rd party games I've played, I haven't missed out on anything...
> Sure, Nintendo make the best games ever,
> and games by other developers can never be as magnificent as Mario 64
> or Zelda: Ocarina;
sure I buy games from 3rd party developers on other consoles, just not the
ones on the N64...
> but you bought an N64, so you may as well use it!
> Just find reviews you can trust so that you don't buy the 90% of shite
> that's out there, and if possible buy games from second-hand shops so
> you're not paying full price.
there aren't any reviewers out there they anyone can trust considering the
glowing reviews they gave to DK64 and Perfect Dark...
> Your statement sounds a bit like, "Ferrari make the fastest cars, so
> I'll never drive anything less", or, "Caviar is more of a delicacy
> than cornflakes, so I'll never eat less than caviar for breakfast".
> Sure, there's shite out there, but there's also some good second- and
> third-party games.
not from what I've played on the N64...
I could break a PSX game in it's case much easier than I could a N64
game in it's box. CD cases don't protect shit because they need something
to protect them.
How about you store the games in the boxes, is that really much of an
inconvenience to store games in a way that it takes 10 more seconds to
access.
If you stack boxes, it takes up little space, and the titles are clearly
shown.
EB
I don't think that is what he was saying. He thinks Rare is good, they
just had that little slip-up with the collecting which while arduous, can
leave you feeling quite proud. I for one got every single thing in DK64
except 2 golden bananas and the ending.
>> 7. SPACING OF TITLE RELEASES - We've all heard about this. Games will
>> be complete and ready to go, but somewhere, someone at Nintendo has
>> decided to hold off on the release, either to move it to a release
>> spot that cover's a big ole hole, due to lack of 3rd party support, or
>> to keep it from competing with another of the companies titles. In the
>> case of the N64, the machine needs the game immediately.
I don't know about you, but I can only handle playing through 1 game a
month(from start to finish). As a reviewer, I don't finish every game that
comes out, but thanks to the release schedule, I can finish the games that I
want to.
>> 10. RAM PAK - While it has definitley been used to some degree of
>> success, I guess it's a case of too little to late. We've gotten some
>> nicer resolutions and it probably has helped Perfect Dark and the
>> upcoming Zelda 2 in getting more enemies on screen, but it still is
>> somewhat of a disappointment. It does some nice things, but as the end
>> of the N64s life draws nearer, we'll look back at it, as a neat little
>> thingy that really didn't impact the N64 as it could have.
>
> It's an add-on. Which other add-on in console history had gained such
> widespread acceptance?
>
The 32x?
How about the Sega CD? Oops
I'm thinking the DD64. Nope.
That Pocket Station thingy? Yeah right.
:) go sarcasm
Ah, the VMU, what a neat little thing. This is closest, but it isn't
really an add-on.
EB
I hope Nintendo keeps away from that type of controller. I like the N64
and DC controllers better.
EB
>
> Games which are saved onto the cart -- the battery runs out after 5
> years. In 3 years time, your Zelda game will be wiped. Sure, Nintendo
> always ran a scheme where you could get your battery replaced for
> free, but I doubt they'll keep this scheme going once the (DVD)
> Dolphin is out. Play Zelda now while you've got the chance, cos in a
> few years, you won't be able to save your game and it will be
> unplayable! Same for all your other save-to-cart games.
>
I'd have to disagree with this one. Everyone says that cart batteries
run out after 5 years, but the last time I whipped out my old Legend of
Zelda for the NES, more than 10 years old at the time, the save worked
fine. I'm guessing that 5 years is a minimum failure time, and the games
will frequently last much longer.
--
Jason Finney
"We have a firm commitment to NATO, we are a _part_ of NATO. We have a
firm commitment to Europe. We are a _part_ of Europe."
-- Dan Quayle, US VP
> This is what The Bad Guy <TheB...@nospam.com> just wrote:
>
>
>>yup, Rare is lousy, they make nice graphics but I usually stop playing
>>their games after a few minutes because the gameplay is very
>>unbalanced...
>
> All I ever played by Rare was GoldenEye and DK64 --
>
> GoldenEye: Amazing gaming experience that I have returned to time and
> time again.
>
> DK64: Annoying collect-em-up that I stopped playing half way through
> level 2.
>
> So I don't trust Rare implicitly... some people talk as if Rare can do
> no wrong, and moonbeams shine out of their collective arses. I treat
> Rare game-by-game... GoldenEye was good, so I can safely buy Perfect
> Dark; DK64 was bad, so I wouldn't safely buy Conker's Bad Fur Day.
>
> Gavin Clayton
I recommend that you try at least renting Banjo-Kazooie. It's far better
than Donkey Kong 64. You might see that a "collect everything" style
game can be good as well as bad--the collection simply needs to be
meaningful instead of arbitrary.
--
Jason Finney
"We shouldn't have to be burdened with all the technicalities that come
up from time to time with shrewd, smart lawyers interpreting what the
laws or what the Constitution may or may not say."
> >Computer Games on the other hand are mostly made in the U.S. and they
> >can be quite buggy until patches are made.
>
> Are you saying that computer games are more buggy because they're immediately
> released in the US?
>
> That's not the reason PC games are more buggy than, say, N64 games. When
> developing for the N64, your game only has to be compatible for one machine
> with the exact same specs. Whereas PC games have a million different
> combination of parts that makes it much easier for incompatibilty to be a
> problem, thus bugs are more likely.
Even then that doesn't quite explain those games that need patches to
work after being installed out of the box. Derek Smart's space epic
ring a bell? ;)
Also, on the cartridge situation, I agree how you can't see the names lined up,
but that's why I like colored cartridges. When my N64 games are lined up, I
know that the gold cartridge is Zelda, and my red one is All Star Baseball 2001
and my green one is Rayman 2 and my black one is WWF Wrestlemania 2000. Just
like the consoles, Nintendo should have more colored cartridges.
Richard
On Tue, 27 Jun 2000 19:00:22 +0100, Gavin Clayton
<gav...@eidosnet.co.uk> wrote:
>So you never played things like GoldenEye, Perfect Dark, Shadowman,
>Quake 2, WipeEout 64... just because you only trust Nintendo in-house
>games? You're missing out. Sure, Nintendo make the best games ever,
>and games by other developers can never be as magnificent as Mario 64
>or Zelda: Ocarina; but you bought an N64, so you may as well use it!
On Tue, 27 Jun 2000 17:23:31 GMT, The Bad Guy <TheB...@nospam.com>
wrote:
I have enjoyed every Rare game on the 64 except Diddy Kong Racing. I
feel that any game they make I can trust will be a good purchase. Also,
Conker isn't really like DK64, it is more action and less collecting from
what I've seen.
EB
> From: scot...@crosswinds.net (Scott Sim W. Y.)
> Organization: Not Applicable
> Newsgroups: rec.games.video.nintendo,alt.games.video.nintendo-64
> Date: Wed, 28 Jun 2000 03:25:54 GMT
> Subject: Re: Top 10 Nintendo Disappointments.......
Don't read into bugs into the Jap games unless you are buying them, most
Jap games are fixed by the time they hit elsewhere, or at least stateside.
Also, N64 games are not that buggy to my knowledge. I heard of bugs on DK64
and PD but I have never had a problem.
Computer Games on the other hand are mostly made in the U.S. and they
can be quite buggy until patches are made.
EB
Are you saying that computer games are more buggy because they're immediately
released in the US?
That's not the reason PC games are more buggy than, say, N64 games. When
developing for the N64, your game only has to be compatible for one machine
with the exact same specs. Whereas PC games have a million different
combination of parts that makes it much easier for incompatibilty to be a
problem, thus bugs are more likely.
14941
---------
PC Game Review Collabra - http://members.aol.com/jhuch/pcgrc/index.htm
Status: Partially up.
Well, the companies have deadlines, why we often see patches released when the
game is.
Those are usually the biased opinions, not the honest ones. The honest ones
are usually in the middle somewhere.
Scummy
-------------------------
"NES was a friend, a console to be trusted, and I think it was--no, is--the
greatest console of all time."
~ Bilan
Kirby just came out yesterday!!
> Exactly, Rare's games seem to center around going about collecting
> things. DK64 had that, Jet Force Gemini is like that (seems like DK's
> a clone of it), and Diddy Kong Racing too (collect the balloons). A
> little collecting's ok, but they really seem to have gone overboard.
it's a cheap and easy way to make the game seem longer...
Reports I've read on the Japanese version say it's too easy and shoty
like Yoshi's Story...maybe I'll read reviews of the US one, but I'm not
holding my breath.
-Joshua
--
AOL-IM: TerraEpon ICQ: 5404138
For lots of great video game items, all it takes is one click:
http://gallery.vstoregames.com
Current coupons: 40434NWCT - 30% off (up to $15 off $50)
GEDDY S. KASTNER
I just recently bought this game and I quite like it. Personally
I love all the collecting, and how you need to do it all again
with 4 other characters. My only gripes with it are some
control/camera problems. Not to mention the difficulty with some
of the tasks (working that damn jetpack) that have me cussing up
a storm. Other then that I'm very satisfied with it.
I *really* like Incite Video Gaming. Straightforward opinions, and I like
the way they lay out their analyses.
The NES Power Pad? The NES Laser Gun? The NES Power Glove? (Admittedly,
the Power Glove didn't gain *that* much acceptance, but I had one and
thought it was pretty damn cool)
As has been constantly reminded of me (an avid SMK fan and MK64 hater), it
really isn't that Mario Kart 64 is a bad game (well, except that the AI
cheats, but since I'm usually on 3-4 Player, that's not as big a deal) but
that it's not as good as the original Super Mario Kart. But, judge it on
it's own merits, and it's not bad. (I will say that I do like most of the
new weapons and it's nice having longer tracks with fewer laps, not that 8
minutes of Rainbow Road was any sort of joy. :-P)
Well considering how much the game sold in the midst of the PS2 release, it has
some promise.
> From: "conANDave" <cona...@email.com>
> Organization: @Home Network
> Newsgroups: rec.games.video.nintendo,alt.games.video.nintendo-64
> Date: Wed, 28 Jun 2000 22:53:49 GMT
> Subject: Re: Top 10 Nintendo Disappointments.......
>
To thin with too much wrestling for my taste. It's got some good bits
though. I prefer EGM.
EB
Well, I think (and yes, this is all my opinion) that the folks at Incite
like to have fun. Having models and bands (and they're not all "thrash
metal") and wrestling stars go against each other in gaming matches, etc...
And, you know, more often than not, there aren't wrestling stars on the
cover. Plus, what does it matter, when the magazine cover and a single
story inside the magazine deals with stars, when we should be juding the
rest of the magazine that deals directly with games? It's like saying Time
and Newsweek are crap because they have a few entertainment stories along
with their news stories.
But, don't be surprised about having Incite available in the UK, we here in
the states get a whole buttload of UK magazines.
(I'd have to disagree with this one. Everyone says that cart batteries
run out after 5 years, but the last time I whipped out my old Legend of
Zelda for the NES, more than 10 years old at the time, the save worked
fine. I'm guessing that 5 years is a minimum failure time, and the games
will frequently last much longer.
--
Jason Finney
"We have a firm commitment to NATO, we are a _part_ of NATO. We have a
firm commitment to Europe. We are a _part_ of Europe."
-- Dan Quayle, US VP)
That along with the space limitations (e.g. Square).
> >4. LACK OF RPGs - All the biggies, left the N64 high and dry, when it
> >came to RPGs. Only time will tell if Square jumps back on the
Nintendo
> >developing wagon, when the Dolphin arrives. There's just no reason to
> >own an N64 if you are a lover of RPGs.
>
> After facing the deluge of RPGs on the Playstation, I'd say the
> typical casual RPG fan would be sick of them by now. It's like a
> casual fighting fan going to the arcade and seeing SSF2T, SF3:3i, MK2,
> MvC2, KOF 99 and SF2EX2 machines about. Too many releases with too
> little to distinguish them from one another. That's the situation
> with RPGs today.
You mean that's the situation with RPGs today on the PSX. Not all N64
owners have a PSX, so if they wanted to play a RPG they were VERY
limited.
> >5. DONKEY KONG 64 - Now I really had alot of fun with this title,
> >about half the time I was playing. The other half was just a chore.
> >You've all heard the comments, about how Rare is going crazy with all
> >this collecting business in it's games. Well I'd have to agree with
> >that statement when it comes to the big ape and pals. It really is
the
> >only game from Rare that has made me agree with this statement. Banjo
> >Kazooie was a much better game.
>
> Bingo. Rare is a lousy developer. They don't bother to tweak their
> games. In fact it seems like all they can offer is pleasant graphics.
> Gameplay balancing is an issue they need help in. Check out the first
> party games to see how it should be done.
Isn't lousy a little harsh? Everyone is entitled to their opinion of
course, but lousy means miserably poor or inferior. If Rare is your
definition of an inferior developer I would be curious to see a list of
2nd/3rd party developers who are better?
> >6. HIGH COST OF CARTS - Part of the problem lied with the choice of
> >the format, but another had to do with the licensing fees that
> >Nintendo continually charged 3rd parties. The result was higher
prices
> >than the competition of as much as 20 bucks or more.
>
> Check your own gripe #3.
>
> >7. SPACING OF TITLE RELEASES - We've all heard about this. Games will
> >be complete and ready to go, but somewhere, someone at Nintendo has
> >decided to hold off on the release, either to move it to a release
> >spot that cover's a big ole hole, due to lack of 3rd party support,
or
> >to keep it from competing with another of the companies titles. In
the
> >case of the N64, the machine needs the game immediately.
>
> If they released everything, immediately, what's to stop little Johnny
> from trading in his N64 the day after he beats those releases?
If little Johnny purchased an N64 and all the newest releases, only to
trade it in the following day Nintendo wouldn't lose any money. They
still sold a system and bunch of games to him. Then, when the next
batch of N64 games are released and he wants them, now he has to go out
and buy a new N64.
I agree with the original poster. The N64 library was too limited
throughout it's lifetime for Nintendo to be picky about release dates.
--
Robert P Holley
holl...@delanet.com
"U said my heart's just like an open book
But there are lines you've never seen"
Sent via Deja.com http://www.deja.com/
Before you buy.
That's unfortunate since you've lost out on playing some excellent 2nd
and 3rd party titles. For example:
Goldeneye
Excitebike
Perfect Dark
Banjo-Kazooie
Tony Hawk
Space Station: Silicon Valley
Rocket: Robot on Wheels
Rayman 2
All Star Baseball 2001
1080 Snowboarding
Turok 2: Seeds of Evil
World Driver Championship
Resident Evil 2
NFL Blitz 2000
International Superstar Soccer 98
> That's unfortunate since you've lost out on playing some excellent 2nd
> and 3rd party titles. For example:
>
> Goldeneye
4 player mode is fun, but still just another choppy fps...
> Excitebike
I'm happy with the NES version...
> Perfect Dark
just another choppy fps...
> Banjo-Kazooie
yawn...a Mario 64 clone...
> Tony Hawk
have the PSX version, overrated IMHO...
> Space Station: Silicon Valley
you can't even finish this game...
> Rocket: Robot on Wheels
> Rayman 2
yawn...more 3D platformers, Mario 64 is still the best...
> All Star Baseball 2001
no Acclaim games for me...
> 1080 Snowboarding
the real thing is more fun...
> Turok 2: Seeds of Evil
Acclaim.. no...
> World Driver Championship
have GT overrated IMHO...
> Resident Evil 2
played the PSX version 2 years ago...
> NFL Blitz 2000
I said I bought this...
> International Superstar Soccer 98
I'm another American who doesn't give a shit about Soccer...
oh yeah, I have another 3rd party game, Harvest Moon 64...
> Not just another fps... it introduced stealth and realism to the
> genre, which has changed videogames in the last few years.
the 1st fps, Wolfenstein 3D already had stealth and realism...
> There's more to a game than technical issues... gameplay sometimes
> counts too, you know! :-) And it's hardly choppy at all, unless
> you've been pampered by 60fps framerates and can't stand anything
> less.
oh pul-lease PD is a chopfest, 60 fps? all I'm asking for is 30, but even
that seems too much to ask for on the N64...
> The platformer has been a major genre in videogaming for two decades
> -- Mario64 brought it to the next generation... there's nothing wrong
> with having a few clones.
clones are ok if they better than the game they're cloning but none of
these are...
> So there shouldn't be any more platformers, just because Mario is the
> best??? So for all those people who completed Mario64 years ago, and
> are yearning for another similar game, they shouldn't get other
> similar games... because Mario64 was the best? Come on.
I enjoy Ape Escape...
> Oh, well why not throw away your PC and consoles altogether!
because if I perform a fatality on you, I'll go to jail...
On Fri, 30 Jun 2000 18:41:39 GMT, BobGeorge0 <bobge...@my-deja.com>
wrote:
>That's unfortunate since you've lost out on playing some excellent 2nd
>and 3rd party titles. For example:
>
>Goldeneye
>Excitebike
>Perfect Dark
>Banjo-Kazooie
>Tony Hawk
>Space Station: Silicon Valley
>Rocket: Robot on Wheels
>Rayman 2
>All Star Baseball 2001
>1080 Snowboarding
>Turok 2: Seeds of Evil
>That along with the space limitations (e.g. Square).
That's just a diplomatic statement from Square. In the final
analysis, there was no longer a need for them to bear the huge risks
involved in ordering carts from Nintendo, that's why it makes
financial sense to go with CDs. By issuing a PR statement to the
effect of using CDs enables them to create better games, it's just to
put a spin on the whole situation and make the gamers feel for Square.
>You mean that's the situation with RPGs today on the PSX. Not all N64
>owners have a PSX, so if they wanted to play a RPG they were VERY
>limited.
True. So far there hasn't been any outstanding turn based RPG for the
N64. For what it's worth, Playstation owners aren't much better off
because much of the RPGs being released over there are just derivative
stuff. Only a few are really worth going thru.
>Isn't lousy a little harsh? Everyone is entitled to their opinion of
>course, but lousy means miserably poor or inferior. If Rare is your
>definition of an inferior developer I would be curious to see a list of
>2nd/3rd party developers who are better?
Simple:
Capcom - Street Fighter 2
Konami - Tokimemo, Castlevania: Symphony of the Night
Namco - Tekken 3
Technosoft - Thunderforce 3 and 5, Elemental Master
>If little Johnny purchased an N64 and all the newest releases, only to
>trade it in the following day Nintendo wouldn't lose any money. They
>still sold a system and bunch of games to him. Then, when the next
>batch of N64 games are released and he wants them, now he has to go out
>and buy a new N64.
>I agree with the original poster. The N64 library was too limited
>throughout it's lifetime for Nintendo to be picky about release dates.
Release dates are very important. After all we can only afford to buy
so many games per month. So if they were all released together, the
following 2 problems occur: Firstly, for the gamer, he will only be
able to buy a few of the games rather than all of them. So out of the
hypothetical 10 games released, perhaps he only gets 3 in that month.
Then when he has come by some more money later, some newer and hotter
game from elsewhere, be it PC or some other console will grab his
attention, thereby leading to lower sales for the original 10 games
released. The second problem is inventory. When so many games are
released at once, the retailer has to store them all until we gamers
can amass the cash or credit to purchase them. Naturally that'll mean
holding costs, so they're more likely to order fewer of each title, or
if they ordered a lot then they'll have to spend a lot to store them
all. In other words, opportunity costs.
> That's just a diplomatic statement from Square. In the final
> analysis, there was no longer a need for them to bear the huge risks
> involved in ordering carts from Nintendo, that's why it makes
> financial sense to go with CDs.
this is true, a 3rd party publisher needs to put up the capital for a
certain number of carts, if you produce too many and the game bombs, you're
stuck with the carts, if the game becomes a hit and you didn't produce
enough copies, you have to place another order and wait another 2-3 weeks
for it to get fulfilled while in the process you lose the sales momentum you
had, and when you throw in the fact that the N64 user base is small compared
to the PSX, the risks outweighs the rewards, the only one who benefits from
this business model is Nintendo and I suspect their greed will come back to
haunt them when the remaining 3rd party publishers turn their back on the
Dolphin
On Sat, 01 Jul 2000 02:40:45 GMT, The Bad Guy <TheB...@nospam.com>
wrote:
>this is true, a 3rd party publisher needs to put up the capital for a
> GoldenEye introduced stealth and realism in an *advanced* 3D engine.
> And it was at a time when every FPS was set in the future, or some
> alternative hell-spilling-over-into-real-life dimension.
Wolfenstein had stealth, the Nazi's react to the sound of your weapon
the Goldeneye engine wasn't advanced, you couldn't even walk off a ledge
> I suppose killing Germans in Wolfenstein is pretty close to killing
> Russians in GoldenEye. But GoldenEye had so much more, like sniper
> rifles, shooting alarms and CCTV cameras, the concept of mission
> objectives such as photographing things. No other game had done this
> at the time, and there was a "stealth-em-up" boom in videogames soon
> after.
Star Wars Dark Forces had mission objectives