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-Scott-
> I have read all of the reviews in gaming magazines (Next-Gen, EGM, etc...) &
> I have been playing Zelda 64 since it was released on the 24th & am wondering
> just how this is the game of the century? My majoar complaint is the poor
> camera views at times...which is difficult (to say the least) to direct where
> you want/need to look.
Here's a hint: next time you want to look in different direction, use
the C-up button. (Works in most areas)
Yuck, no. Don't use C to to change your view on the fly. Just quickly tap Z.
The camera will come up right behind your head.
Skye
And use the Z-trigger to pop the camera back behind Link, when you find
yourself running into/off the sides of the screen.
[statement by someone that Metal Gear Solid's camera angles are much
better than Zelda's]
Agreed. My friends who have also played MGS agree too. Try playing with
Hard or Extreme difficulty modes. These have no radar (which I think is
fairly cheap, and reduces the game to a pixel-sized 2D game :-)
First-person, in theory, would be much more realistic and playable.
Otherwise you do have to keep going into first-person view to see what the
guards are up to (as you say above). In an interview with the creator,
there was mention of personal discomfort when playing first-person 3D
games (some people can't take the 3D). Too bad.
--
bla...@flash.net | Gargantua Blargg | http://www.flash.net/~blargg/
I thought the camera was well done. If you want to talk about interfering
camera angles, talk about Quest 64. Half the time I couldn't see what the hell
I was doing because a tree was in the way or something.
--
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http://www.dopeman.com : 1968 Pontiac Firebird -- speed.
In article <19981130085602...@ng-cd1.aol.com>,
amu...@aol.com (AMUSIX) wrote:
> How can you say the top down camera of MGS was good??? this has got to be the
> worst camera view for a stealth game. I mean, the inability to see more than
> 10 ft in front of you without constantly stopping to see through the
> character's eyes is ridiculous. Sure, they gave you a radar to make up for
> that, but that does not mean the camera is a good one.
> AM Urbanek
> Gamers4Gamers