Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

SF2 Classic SNES Game Genie Codes

423 views
Skip to first unread message

Jenn Dolari

unread,
Apr 29, 1995, 3:00:00 AM4/29/95
to
Got any I don't? Send em over!

Jenn
(Running out of creative ways to say the same thing)

Street Fighter II

Five code combinations
D680-AD64+FF80-AD64+3FAF-0767+89AD-6767+0B21-6767 Players are upside down
- Infinite matches -
colors are altered -
sounds are altered

Four code combinations
D1A4-6707+ACA7-6767+B9AB-DD60+D0AE-DD60 Dragon punches go farther - After
first special move is done,
punches or kicks will do same
special move - special moves in
air

Three code combinations
C163-D4CD+C163-D7CD+C163-D74D Dragon punches are vertical Hurricane Kicks
10A4-0767+F0AE-6D04+92A6-AF64 Player 2 becomes a randomly selected boss -
code will glitch

Two code combinations
6DCF-D764+FFCF-D7A4 Advance to next level when you continue - must turn
off effects before continuing after M. Bison
CBA0-AF64+DBA0-AFA4 Always fight Balrog
CBA0-AF64+DFA0-AFA4 Always fight Blanka
CBA0-AF64+D0A0-AFA4 Always fight Chun Li
CBA0-AF64+D1A0-AFA4 Always fight Dhalsim
CBA0-AF64+D4A0-AFA4 Always fight Guile
CBA0-AF64+DDA0-AFA4 Always fight Honda
CBA0-AF64+D7A0-AFA4 Always fight Ken
CBA0-AF64+EEA0-AFA4 Always fight Ryu
CBA0-AF64+D6A0-AFA4 Always fight Sagat
CBA0-AF64+DCA0-AFA4 Always fight Vega
CBA0-AF64+D9A0-AFA4 Always fight Zangief
DDA4-A404+6DA4-A764 Always fight on Bonus Stage 1
DDA7-AF04+DDA7-A4A4 Always fight on Bonus Stage 2
C163-D44D+C163-DECD Doing a Fireball will cause Ken to do a simultaneous
Fireball and Hurricane Kick
3CA4-DD67+FEA4-DFD7 High throw/hold damage - Zangief's Spinning Piledriver
does less damage
6D25-A467+6F25-A4A7 Hit anywhere
F9B1-D4F3+EDB1-D7B3 Honda's Light Sumo Head Butts and Blanka's Rolling
Attacks are extremely fast
DBB1-D4F3+EBB1-D7B3 Honda's Light Sumo Head Butts and Blanka's Rolling
Attacks are faster
DDB1-D4F3+EEB1-D7B3 Honda's Light Sumo Head Butts and Blanka's Rolling
Attacks are slower
DDB1-D4B3+EEB5-DDF3 Honda's Medium Sumo Head Butts and Blanka's Rolling
Attacks are slower
F5B1-D7F3+32B5-DDB3 Honda's hard Sumo Head Butts and Blanka's Rolling
Attacks are extremely fast
D8B1-D7F3+E9B5-DDB3 Honda's hard Sumo Head Butts and Blanka's Rolling
Attacks are faster
DDB1-D7F3+EEB5-DDB3 Honda's hard Sumo Head Butts and Blanka's Rolling
Attacks are slower
F1B1-D4B3+33B5-DDF3 Honda's medium Sumo Head Butts and Blanka's Rolling
Attacks are extremely fast
DCB1-D4B3+E5B5-DDF3 Honda's medium Sumo Head Butts and Blanka's Rolling
Attacks are faster
DF81-0767+DF86-0767 Matches last until time runs out even if opponent is
defeated - opposing character always wins
DFA0-DDA0+ADA0-DFD0 No pause after throwing a fireball
93A6-AF64+F0AE-6D04 Player 2 becomes domain character, including bosses
3CA4-DD67+EEA4-DFD7 Slight throw/hold damage - Zangief's Spinning
Piledriver does less damage

One code combinations
FD63-6D2A 10 seconds in 1st Bonus Round
FD62-672A 10 seconds per round
DF81-A704 1st draw ends round in Vs. mode
10A4-0767 1st round:Ryu vs. Neon domain character, 2nd round: Ryu vs.
"Block Monster"
4D63-6D2A 20 seconds in 1st Bonus Round
4D62-672A 20 seconds per round
7D63-6D2A 30 seconds in 1st Bonus Round
7D62-672A 30 seconds per round
0D62-672A 40 seconds per round
9D63-6D2A 50 seconds in 1st Bonus Round
9D62-672A 50 seconds per round
1D63-6D2A 60 seconds in 1st Bonus Round
1D62-672A 60 seconds per round
5D63-6D2A 70 seconds in 1st Bonus Round
5D62-672A 70 seconds per round
6D63-6D2A 80 seconds in 1st Bonus Round
6D62-672A 80 seconds per round
BD63-6D2A 90 seconds in 1st Bonus Round
BD62-672A 90 seconds per round
BB63-6D2A 99 seconds in 1st Bonus Round
9D23-6D67 All hits draw blood
4A6C-6D69 All players have wall climbs
F0AE-0D67 At any random time, characters get stuck in corners and all hits
connect from anywhere
67A5-6FD4 Attacks are switched to other attacks
EE61-6766 Background pallettes are altered
AE61-076C Background shifts to the left
67AB-6FD4 Backgrounds are mixed in with a garbled Select screen
0B21-6767 Blocked hits sound like regular hits
D023-6764 Blocking Hurrcane Kicks, Spinning Bird Kicks, Hundred Hand
Slaps and Lightning Legs causes same amount of damage as if not
blocked
B0A5-0D67 Both fighters stuck in there own corners - CPU Chun Li
continuously wall climbs
96AC-AFD4 Both players start with 1/2 damage
60AC-AFD4 Both players start with 1/4 damage
4AAC-AFD4 Both players start with 3/4 damage
DDAC-AFD4 Both players start with no energy
F0AE-6D04 CPU plays both Fighters after one player loses
4DC6-6493 Championship mode on
AD6A-6FD4 Character stamps are missing
A06E-6FD4 Character stamps massively displaced and flashing
67A6-6FD4 Character's color palettes are altered - some portraits are
switched
D225-64A0 Chun Li's Head Stomp homes in on opponent
E225-64A0 Chun Li's Head Stomp zig zags
89AD-6767 Crouching jabs cause players to teleport and drop from top of
screen
E08E-0F09 Dhalsim dissapears and shadow will burst enemy in flames, turn
off effects after win
A836-D46D Dhalsim's Yoga Mummies and Yoga Spears hit multiple times and
unblockable - Dhalsim becomes invunerable - code may glitch
C9BE-0DA9 Dizziness lasts longer, won't work on CPU on harder levels
EDBE-0F09 Dizziness wears off very quickly
DAB8-A761 Do special moves by just pressing buttons - may make Fireballs
lower
73A5-DF60 Dragon Punch doesn't go as high
89AA-DD60 Dragon Punch goes along the ground
2AA5-DF60 Dragon Punch goes higher
7765-DF00 Dragon Punch is faster
09AE-DD60 Dragon punch teleports in mid-air
4536-D46D Electric Fireballs
B9A0-AF04 Fight M. Bison
AD6B-6F04 Fighter stamps are missing - left part of background always
shown
10A0-0767 Fighter's color pallete altered
FFA9-0DD7 Fighter's color pallete altered - changes every round
B1A0-0DD7 Fighter's color pallete altered - corrects when thrown
C4A6-0DD7 Fighter's stuck to left
10A4-0D67 Fighters are frozen in certain poses while moving - code will
glitch
10A4-0DD7 Fighters are invisible
B9A4-0DD7 Fighters are invisible - occasionaly reappear as collection of
sprite stamps
A164-AF00 Fighters do strange things before round starts - code will
glitch
E3A9-0767 Fireball and Yoga Flame colors vary from round to round
DDE3-DF01 Fireballs always go to the right
1DB8-ADF3 Fireballs higher off the ground
DDB8-ADF3 Fireballs lower to the ground
6723-6FD4 First hit ends match
EEB2-DFD1 First throw ends match
EDBA-AD93 Hard Fireballs are extremely fast
EBBA-AD93 Hard Fireballs are faster
EEBA-AD93 Hard Fireballs are slower
B229-A7A7 Hit from anywhere
6726-6FD4 Hit from anywhere
B321-6D04 Hits do more damage
DD84-DD01 Honda's Sumo Head Butt, Blanka's Rolling Attack, Guile's Flash
Kick and Sonic Boom, and Chun Li's Spiining Bird Kick are easier
to perform
F0AE-0DD7 Human fighters always walk towards CPU opponent
CB61-07A4 Invisible Fireballs and Yoga Flames
EE61-A469 Landing after a throw causes you to throw opponent again
EDB8-A793 Light Fireballs are extremely fast
EBB8-A793 Light Fireballs are faster
EEB8-A793 Light Fireballs are slower
FF80-AD64 Matches are infinite rounds long
EDB8-A723 Medium Fireballs are extremely fast
EBB8-A723 Medium Fireballs are faster
EEB8-A723 Medium Fireballs are slower
AF6E-076C Missing faces, choices and icons on Select screen
893E-04DF Most hits do no damage
2C6C-671C Music and sound effects are sampled much slower and out of tune
D1BE-0DA9 No Dizziness
1868-0D6C No Fireballs - Yoga Flame Invisible
0082-6D69 No button presses necessary for Ken, Ryu or Dhalsim's special
moves
EEBE-0F09 No recovery from dizzies
A06E-6FD7 No text in Select or Versus screens
A0AA-6FD7 No throws
3365-DF00 Only CPU opponents are faster
2065-DF00 Only human opponents are faster
9480-AD64 Play 23 rounds against one opponent - sounds change after 5th
round
E326-6D04 Player 1 can hit opponent in air from anywhere on screen
CDA7-6F04 Player 1 can influence Player 2's moves
DDAC-AF64 Player 1 starts with no energy
1C61-DF00 Player 1's speed is doubled, player 2's speed is halved
93A6-AF64 Player 2 becomes domain character - code will glitch
3C61-AF6F Player 2 occasionally dissapears
503E-04DF Player gets knocked out after 2 hits
EE6F-D40D Player's sprites are huge miscolored blocks
50AF-0767 Players always face to the right - colors are glitched
3FAF-0767 Players are upside down - colors are glitched
61A5-D767 Players begin back to back
B427-AF67 Players in air can be hit anywhere on screen
1C65-DF00 Players move faster
9D62-0F09 Pressing down causes you to dissapear and become invunerable -
only throws do damage to opponent
EE6C-67AD Pressing pause during the game causes the backgrounds to mutate
88A1-0DD7 Projectiles are dark grey - Ryu's Fireballs unaffected
97A6-0767 Rebounding fireballs
41A4-DF00 Recoveries after fireballs are block stances - fireballs
invisible
67A4-DF00 Recoveries after fireballs are invisible - fireballs invisible
50A5-6767 Repeat special moves by holding doen button after move
C2CC-A7DF Round numbers do not advance - can't fight to a draw
50A5-0D67 Rounds start as normal - characters move left after start
E728-6F04 Ryu and Ken's Axe Kicks do not knock down
67A7-0DD7 Ryu's color palette is altered - all others are shadows
CD8E-0F09 Ryu, Ken, Guile throw from anywhere
67AD-6FD4 Some backgrounds massively distorted - character fade in and out
of existance - all non-CPU attacks disabled - pausing causes a
black screen
10A4-6D67 Some light attacks become light/hard combos
D965-DF00 Some special moves are faster
DDAA-0767 Some special moves cause player to become invisible - once
invisible, only throws damage other player
A06E-67D7 Some text "doubled"
6DA4-6707 Special moves disabled - CPU still does them - Zangief still
does Spinning Clothesline
61A0-6767 Special moves disabled - doing them will cause a block/knockdown
hit - attempting to do move may dizzy - CPU still does moves -
Zangief still does Spinning Clothesline
DD61-6DA9 Special moves in air
AD67-ADDD Sprites are altered, jumps are higher, no lifebar, backgrounds
are corrupted, no score
E0AD-6FD4 Starting game shows "road" from Ryu's ending
E7AD-6FD4 Starting game shows waterfall from Ryu's ending - code will
glitch
EEB2-DFA1 Throws do more damage
EEB2-DF61 Throws do no damage
E06E-D40D Turbo Speed - Turn on effects at the beginning of the first
match - code may glitch
EEED-2761 Variable Fireballs
DF80-AD64 Win 1 round to win match - must turn off effects before fighting
M. Bison. Turning off effects before gloat screen will advance
you to next level win or lose
D780-AD64 Win 3 rounds out of 5 to win match - sounds may glitch
D680-AD64 Win 5 rounds out of 9 to win match - sounds may glitch
2D65-DF00 Winner of one round is faster than loser
ED8E-0F09 Zangief, Honda throw from anywhere, Chun Li does only her
Flipping Neckbreaker
-------------------------------------------------------------------------------
CHUN LI - SHEEVA - KITANA - SONYA BLADE - MILEENA - SINDEL - CAMMY
SARAH Strength. Beauty. We have no equal in the kingdom. KING
PAI CHAN dol...@alamo.net MAI SHIRANUI
CHAOS - MORRIGAN - CHARLOTTE - NAKORURU - CHAM CHAM - FELICIA - ORCHID
-------------------------------------------------------------------------------


0 new messages