Jenn
(Running out of creative ways to say the same thing)
Street Fighter II
Five code combinations
D680-AD64+FF80-AD64+3FAF-0767+89AD-6767+0B21-6767 Players are upside down
- Infinite matches -
colors are altered -
sounds are altered
Four code combinations
D1A4-6707+ACA7-6767+B9AB-DD60+D0AE-DD60 Dragon punches go farther - After
first special move is done,
punches or kicks will do same
special move - special moves in
air
Three code combinations
C163-D4CD+C163-D7CD+C163-D74D Dragon punches are vertical Hurricane Kicks
10A4-0767+F0AE-6D04+92A6-AF64 Player 2 becomes a randomly selected boss -
code will glitch
Two code combinations
6DCF-D764+FFCF-D7A4 Advance to next level when you continue - must turn
off effects before continuing after M. Bison
CBA0-AF64+DBA0-AFA4 Always fight Balrog
CBA0-AF64+DFA0-AFA4 Always fight Blanka
CBA0-AF64+D0A0-AFA4 Always fight Chun Li
CBA0-AF64+D1A0-AFA4 Always fight Dhalsim
CBA0-AF64+D4A0-AFA4 Always fight Guile
CBA0-AF64+DDA0-AFA4 Always fight Honda
CBA0-AF64+D7A0-AFA4 Always fight Ken
CBA0-AF64+EEA0-AFA4 Always fight Ryu
CBA0-AF64+D6A0-AFA4 Always fight Sagat
CBA0-AF64+DCA0-AFA4 Always fight Vega
CBA0-AF64+D9A0-AFA4 Always fight Zangief
DDA4-A404+6DA4-A764 Always fight on Bonus Stage 1
DDA7-AF04+DDA7-A4A4 Always fight on Bonus Stage 2
C163-D44D+C163-DECD Doing a Fireball will cause Ken to do a simultaneous
Fireball and Hurricane Kick
3CA4-DD67+FEA4-DFD7 High throw/hold damage - Zangief's Spinning Piledriver
does less damage
6D25-A467+6F25-A4A7 Hit anywhere
F9B1-D4F3+EDB1-D7B3 Honda's Light Sumo Head Butts and Blanka's Rolling
Attacks are extremely fast
DBB1-D4F3+EBB1-D7B3 Honda's Light Sumo Head Butts and Blanka's Rolling
Attacks are faster
DDB1-D4F3+EEB1-D7B3 Honda's Light Sumo Head Butts and Blanka's Rolling
Attacks are slower
DDB1-D4B3+EEB5-DDF3 Honda's Medium Sumo Head Butts and Blanka's Rolling
Attacks are slower
F5B1-D7F3+32B5-DDB3 Honda's hard Sumo Head Butts and Blanka's Rolling
Attacks are extremely fast
D8B1-D7F3+E9B5-DDB3 Honda's hard Sumo Head Butts and Blanka's Rolling
Attacks are faster
DDB1-D7F3+EEB5-DDB3 Honda's hard Sumo Head Butts and Blanka's Rolling
Attacks are slower
F1B1-D4B3+33B5-DDF3 Honda's medium Sumo Head Butts and Blanka's Rolling
Attacks are extremely fast
DCB1-D4B3+E5B5-DDF3 Honda's medium Sumo Head Butts and Blanka's Rolling
Attacks are faster
DF81-0767+DF86-0767 Matches last until time runs out even if opponent is
defeated - opposing character always wins
DFA0-DDA0+ADA0-DFD0 No pause after throwing a fireball
93A6-AF64+F0AE-6D04 Player 2 becomes domain character, including bosses
3CA4-DD67+EEA4-DFD7 Slight throw/hold damage - Zangief's Spinning
Piledriver does less damage
One code combinations
FD63-6D2A 10 seconds in 1st Bonus Round
FD62-672A 10 seconds per round
DF81-A704 1st draw ends round in Vs. mode
10A4-0767 1st round:Ryu vs. Neon domain character, 2nd round: Ryu vs.
"Block Monster"
4D63-6D2A 20 seconds in 1st Bonus Round
4D62-672A 20 seconds per round
7D63-6D2A 30 seconds in 1st Bonus Round
7D62-672A 30 seconds per round
0D62-672A 40 seconds per round
9D63-6D2A 50 seconds in 1st Bonus Round
9D62-672A 50 seconds per round
1D63-6D2A 60 seconds in 1st Bonus Round
1D62-672A 60 seconds per round
5D63-6D2A 70 seconds in 1st Bonus Round
5D62-672A 70 seconds per round
6D63-6D2A 80 seconds in 1st Bonus Round
6D62-672A 80 seconds per round
BD63-6D2A 90 seconds in 1st Bonus Round
BD62-672A 90 seconds per round
BB63-6D2A 99 seconds in 1st Bonus Round
9D23-6D67 All hits draw blood
4A6C-6D69 All players have wall climbs
F0AE-0D67 At any random time, characters get stuck in corners and all hits
connect from anywhere
67A5-6FD4 Attacks are switched to other attacks
EE61-6766 Background pallettes are altered
AE61-076C Background shifts to the left
67AB-6FD4 Backgrounds are mixed in with a garbled Select screen
0B21-6767 Blocked hits sound like regular hits
D023-6764 Blocking Hurrcane Kicks, Spinning Bird Kicks, Hundred Hand
Slaps and Lightning Legs causes same amount of damage as if not
blocked
B0A5-0D67 Both fighters stuck in there own corners - CPU Chun Li
continuously wall climbs
96AC-AFD4 Both players start with 1/2 damage
60AC-AFD4 Both players start with 1/4 damage
4AAC-AFD4 Both players start with 3/4 damage
DDAC-AFD4 Both players start with no energy
F0AE-6D04 CPU plays both Fighters after one player loses
4DC6-6493 Championship mode on
AD6A-6FD4 Character stamps are missing
A06E-6FD4 Character stamps massively displaced and flashing
67A6-6FD4 Character's color palettes are altered - some portraits are
switched
D225-64A0 Chun Li's Head Stomp homes in on opponent
E225-64A0 Chun Li's Head Stomp zig zags
89AD-6767 Crouching jabs cause players to teleport and drop from top of
screen
E08E-0F09 Dhalsim dissapears and shadow will burst enemy in flames, turn
off effects after win
A836-D46D Dhalsim's Yoga Mummies and Yoga Spears hit multiple times and
unblockable - Dhalsim becomes invunerable - code may glitch
C9BE-0DA9 Dizziness lasts longer, won't work on CPU on harder levels
EDBE-0F09 Dizziness wears off very quickly
DAB8-A761 Do special moves by just pressing buttons - may make Fireballs
lower
73A5-DF60 Dragon Punch doesn't go as high
89AA-DD60 Dragon Punch goes along the ground
2AA5-DF60 Dragon Punch goes higher
7765-DF00 Dragon Punch is faster
09AE-DD60 Dragon punch teleports in mid-air
4536-D46D Electric Fireballs
B9A0-AF04 Fight M. Bison
AD6B-6F04 Fighter stamps are missing - left part of background always
shown
10A0-0767 Fighter's color pallete altered
FFA9-0DD7 Fighter's color pallete altered - changes every round
B1A0-0DD7 Fighter's color pallete altered - corrects when thrown
C4A6-0DD7 Fighter's stuck to left
10A4-0D67 Fighters are frozen in certain poses while moving - code will
glitch
10A4-0DD7 Fighters are invisible
B9A4-0DD7 Fighters are invisible - occasionaly reappear as collection of
sprite stamps
A164-AF00 Fighters do strange things before round starts - code will
glitch
E3A9-0767 Fireball and Yoga Flame colors vary from round to round
DDE3-DF01 Fireballs always go to the right
1DB8-ADF3 Fireballs higher off the ground
DDB8-ADF3 Fireballs lower to the ground
6723-6FD4 First hit ends match
EEB2-DFD1 First throw ends match
EDBA-AD93 Hard Fireballs are extremely fast
EBBA-AD93 Hard Fireballs are faster
EEBA-AD93 Hard Fireballs are slower
B229-A7A7 Hit from anywhere
6726-6FD4 Hit from anywhere
B321-6D04 Hits do more damage
DD84-DD01 Honda's Sumo Head Butt, Blanka's Rolling Attack, Guile's Flash
Kick and Sonic Boom, and Chun Li's Spiining Bird Kick are easier
to perform
F0AE-0DD7 Human fighters always walk towards CPU opponent
CB61-07A4 Invisible Fireballs and Yoga Flames
EE61-A469 Landing after a throw causes you to throw opponent again
EDB8-A793 Light Fireballs are extremely fast
EBB8-A793 Light Fireballs are faster
EEB8-A793 Light Fireballs are slower
FF80-AD64 Matches are infinite rounds long
EDB8-A723 Medium Fireballs are extremely fast
EBB8-A723 Medium Fireballs are faster
EEB8-A723 Medium Fireballs are slower
AF6E-076C Missing faces, choices and icons on Select screen
893E-04DF Most hits do no damage
2C6C-671C Music and sound effects are sampled much slower and out of tune
D1BE-0DA9 No Dizziness
1868-0D6C No Fireballs - Yoga Flame Invisible
0082-6D69 No button presses necessary for Ken, Ryu or Dhalsim's special
moves
EEBE-0F09 No recovery from dizzies
A06E-6FD7 No text in Select or Versus screens
A0AA-6FD7 No throws
3365-DF00 Only CPU opponents are faster
2065-DF00 Only human opponents are faster
9480-AD64 Play 23 rounds against one opponent - sounds change after 5th
round
E326-6D04 Player 1 can hit opponent in air from anywhere on screen
CDA7-6F04 Player 1 can influence Player 2's moves
DDAC-AF64 Player 1 starts with no energy
1C61-DF00 Player 1's speed is doubled, player 2's speed is halved
93A6-AF64 Player 2 becomes domain character - code will glitch
3C61-AF6F Player 2 occasionally dissapears
503E-04DF Player gets knocked out after 2 hits
EE6F-D40D Player's sprites are huge miscolored blocks
50AF-0767 Players always face to the right - colors are glitched
3FAF-0767 Players are upside down - colors are glitched
61A5-D767 Players begin back to back
B427-AF67 Players in air can be hit anywhere on screen
1C65-DF00 Players move faster
9D62-0F09 Pressing down causes you to dissapear and become invunerable -
only throws do damage to opponent
EE6C-67AD Pressing pause during the game causes the backgrounds to mutate
88A1-0DD7 Projectiles are dark grey - Ryu's Fireballs unaffected
97A6-0767 Rebounding fireballs
41A4-DF00 Recoveries after fireballs are block stances - fireballs
invisible
67A4-DF00 Recoveries after fireballs are invisible - fireballs invisible
50A5-6767 Repeat special moves by holding doen button after move
C2CC-A7DF Round numbers do not advance - can't fight to a draw
50A5-0D67 Rounds start as normal - characters move left after start
E728-6F04 Ryu and Ken's Axe Kicks do not knock down
67A7-0DD7 Ryu's color palette is altered - all others are shadows
CD8E-0F09 Ryu, Ken, Guile throw from anywhere
67AD-6FD4 Some backgrounds massively distorted - character fade in and out
of existance - all non-CPU attacks disabled - pausing causes a
black screen
10A4-6D67 Some light attacks become light/hard combos
D965-DF00 Some special moves are faster
DDAA-0767 Some special moves cause player to become invisible - once
invisible, only throws damage other player
A06E-67D7 Some text "doubled"
6DA4-6707 Special moves disabled - CPU still does them - Zangief still
does Spinning Clothesline
61A0-6767 Special moves disabled - doing them will cause a block/knockdown
hit - attempting to do move may dizzy - CPU still does moves -
Zangief still does Spinning Clothesline
DD61-6DA9 Special moves in air
AD67-ADDD Sprites are altered, jumps are higher, no lifebar, backgrounds
are corrupted, no score
E0AD-6FD4 Starting game shows "road" from Ryu's ending
E7AD-6FD4 Starting game shows waterfall from Ryu's ending - code will
glitch
EEB2-DFA1 Throws do more damage
EEB2-DF61 Throws do no damage
E06E-D40D Turbo Speed - Turn on effects at the beginning of the first
match - code may glitch
EEED-2761 Variable Fireballs
DF80-AD64 Win 1 round to win match - must turn off effects before fighting
M. Bison. Turning off effects before gloat screen will advance
you to next level win or lose
D780-AD64 Win 3 rounds out of 5 to win match - sounds may glitch
D680-AD64 Win 5 rounds out of 9 to win match - sounds may glitch
2D65-DF00 Winner of one round is faster than loser
ED8E-0F09 Zangief, Honda throw from anywhere, Chun Li does only her
Flipping Neckbreaker
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CHUN LI - SHEEVA - KITANA - SONYA BLADE - MILEENA - SINDEL - CAMMY
SARAH Strength. Beauty. We have no equal in the kingdom. KING
PAI CHAN dol...@alamo.net MAI SHIRANUI
CHAOS - MORRIGAN - CHARLOTTE - NAKORURU - CHAM CHAM - FELICIA - ORCHID
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