Just wondering. What does the sticker say?
No it doesn't. The Genesis did very well overall even with
weak support in Japan. A: It just came out. B: There isn't even
any online content yet, an area where the system is highly likely
to outshine it's competitors.
I'll stick with my Dreamcast and Xbox for now, thank you.
> 6. Will actually be around in a year.
> ---
> GCN $199. Cel-Shaded Zelda $49. Seeing the look on the faces of the
> non-belivers when it kicks their ass... Priceless. Nintendo Seal of
Quality
>
Nintendo fans will buy the Cube, period. No one's gonna be "converted"
by Celda.
>
>ANGRY <96.00.00.08> wrote in message
>news:10209679...@globe.atl2.mindspring.net...
>> X-No-Archive: yes
>>
>> Gamcube
>>
>> 1. Better Games
>> 2. More of a variety of games (E-M not just T-M)
>> 3. Better Speed
>> 4. Won't kill children (Seriously read the sticker on the xbox)
>> 5. I selling very well in Japan unlike the box (spells doom for box)
>
>No it doesn't. The Genesis did very well overall even with
>weak support in Japan. A: It just came out. B: There isn't even
>any online content yet, an area where the system is highly likely
>to outshine it's competitors.
Don't count on it. Online content is not going to make or break any of
these systems and Microsoft's online strategy benefits no one except
themselves. Publishers aren't going to be too keen on doing online
games for the Xbox when Microsoft wants a piece of their pie.
Not to mention that the lack of dial up locks out a lot of people from
even using the Xbox's online capabilities.
From this dipshit:
"Moral: Buy xbox because it has the best specs. Yes, it makes sense. more
xbox owners will attrach Rockstar, square, capcom, konami, ect. then you can
play all your favorite games with better EVERYTHING ( assuming they continue
the trend of quality ) such as frame rate graphics larger more detailed
inviroments, weapons and things that arent capable on other systems."
Yawn.
Get a blowjob, get a life. You're obviously direly in need of both.
" ANGRY" <96.00.00.08> wrote in message
news:10209679...@globe.atl2.mindspring.net...
> X-No-Archive: yes
>
> Gamcube
>
> 1. Better Games
> 2. More of a variety of games (E-M not just T-M)
> 3. Better Speed
> 4. Won't kill children (Seriously read the sticker on the xbox)
> 5. I selling very well in Japan unlike the box (spells doom for box)
> 6. Will actually be around in a year.
> ---
> GCN $199. Cel-Shaded Zelda $49. Seeing the look on the faces of the
> non-belivers when it kicks their ass... Priceless. Nintendo Seal of
Quality
>
> From: cubewarrior18
> --
> I love to bug peeps on line for the heck of it.
>
> Favorite Quote:
> "Sa'op nass pross sava, ka lach ka loch, jet min throng noss. "
>
>
Any chance you can email this to the MD of BT? Its cos of them wankers that
broadband in the UK is useless.
> ...How did you think people were playing Xbox games online
> now even though Microsoft's network hasn't gone public yet?
>
Those would be hacks.
> Hallelujah! I am _so_ glad they made this decision. It's
> time that people started getting with the modern technology.
> If somebody's not going to step up and get fast access, I
> don't want them dragging everybody else down to suffer at
> their level. The quest for backward compatibility and
> wanting to support everyone has been a real hindrance for
> progress sometimes, including by Microsoft, so I'm really
> glad they made this call.
>
Were broadband as widely available as you seem to think then it would
have been a good decision.
--
I think I speak for everyone when I say, "Huh?".
Remove the FODDER to send me mail...damn spammers!
I didn't say it would neccesarily make or break them, but I
do expect the Xbox to be the online console of choice. I think
MS's plans ( whatever little we actually know about them )
will benefit and attract 3rd parties to do online content, smart ones
anyway. Instead of the mess that was the Dreamcast, every
game will have standard interfaces, developers won't have
to worry at all about A: setting up a backbone ( even though
they still can if they want ) or B: coming up with the online
interface and supporting it. It looks like the PS2 will have
a similar situation as the DC did, as Sony probably wants
to profit from selling thier content ( games, movies, music )
than from online play. Also, the problem of Sega having to
support games that sold little but were pirated alot will not
happen with MS's authentication protocols - it's still unclear
whether or not the ( currently being pirated ) PS2 will or
won't be able to use the same copy for various players.
Developers take notice.
> Not to mention that the lack of dial up locks out a lot of people from
> even using the Xbox's online capabilities.
Damned if I care. I have it, everyone I know that wants it has it -
and better yet 1000's of mostly "hardcore" gamers around the world
have it, bring it on Microsoft!!!! I'm willing to pay a nominal fee
if need be, this will help pay for monitoring and keep cheap-ass
cheating players away.
Personally, I can't wait for Unreal Championship.
>> Gamcube
>>
>> 1. Better Games
Subjective, not objective truth. It doesn't offer a game like Project
Gotham Racing, as just one example of a very playable game (IMO subjective
opinion) that the Gamecube can't offer me, nor even a similar game.
>> 2. More of a variety of games (E-M not just T-M)
There are E-rated games for every system, and the larger libraries on
the Xbox and PS2 mean that the Gamecube probably doesn't even have a
larger selection of E-rated games.
>> 3. Better Speed
Better speed than what? Certainly not better CPU speed than the Xbox's
733MHz CPU, or better speed than what's provided by the Xbox's hard drive
(and games continue to learn to make better and better use of it to reduce
load times).
>> 4. Won't kill children (Seriously read the sticker on the xbox)
LOL, I read that. It's a fairly standard legal disclaimers and not
something you should take to heart. :)
>> 5. I selling very well in Japan unlike the box (spells doom for box)
It doesn't spell doom for anything, and hasn't stopped Sega (as one
prominent example of a Japanese publisher that supports the Xbox) from
releasing the majority of their titles on Xbox. Gamecube owners are
admittedly blessed with Sonic Adventure 2 Battle (I have to content myself
with the DC version that lacks some of multiplayer modes) and Super Monkey
Ball. However, as an Xbox owner I gain Shenmue II, Jet Set Radio Future,
Gun Valkyrie, and Panzer Dragoon Ota. It's a good trade, IMO. :)
>> 6. Will actually be around in a year.
Quick, name a product Microsoft has given up on.
Microsoft is tenacious. They still support WebTV, Dog knows why. They
still plug away at the handheld market despite Palm's continued dominance
and the Symbian threat from Nokia and its partners. Microsoft will
support the Xbox until the end of its lifecycle.
>> GCN $199. Cel-Shaded Zelda $49. Seeing the look on the faces of the
>> non-belivers when it kicks their ass... Priceless. Nintendo Seal of
>Quality
I've never enjoyed a Zelda game. *shrug* YMMV.
Don't get me wrong, I think the Gamecube at a minimum of $220 U.S. (the
price it would cost me after a first-party memory card, therefore the
actual minimum price in my mind) is a good entry level price. If Sonic
Adventure 2 hadn't come out on the Dreamcast I would have to have taken a
longer look at the Gamecube before deciding on the Xbox. As it stands,
the Gamecube doesn't have a must-have game *for me* (YMMV) that doesn't
exist on another system I own. I just decided the extra $80 U.S. was
worth it to get the Xbox, *for me*, and that the Xbox had more must-have
titles, speaking personally. Sega bringing more of their titles to the
Xbox really clinched it in my mind.
|||Steven Hurdle|||
> >> 5. I selling very well in Japan unlike the box (spells doom for box)
>
> It doesn't spell doom for anything, and hasn't stopped Sega (as one
> prominent example of a Japanese publisher that supports the Xbox) from
> releasing the majority of their titles on Xbox.
"Majority"? The "majority" by number are on PS2.
How long do you expect this "majority" support to last? All the out and
announced games were announced (and deals made for) *before* the Xbox
release in Japan, and there haven't been any new announcements since the
release.
No Japanese developer is going to give "majority" support to a console
that's tanking in their home market, especially a developer like Sega that
needs to make money for once.
Sega is your "one example" because they're the *only* example.
OTOH, lack of Japanese support doesn't necessarily mean doom in the US, but
it does mean the system is worthless to those of us who prefer Japanese
games.
> Quick, name a product Microsoft has given up on.
1) Microsoft Bob
2) the "Open Arcade Initiative," an attempt to ram Windows-based PCs down
the throats of the arcade market as a replacement for existing arcade
hardware.
3) Their attempt to buy Quicken
I'm sure there's plenty of others, but that's two that I can come up with
"Quick"... Bob's the best example though, being a product they hyped
endlessly and spent $$$$$ marketing, before it flopped.
Perhaps you should learn more about the company before issuing such
challenges...
For someone who claims to hate trolling, you're certainly painting a rosy
picture for Xbox vs. a poor one for GC, a picture that doesn't seem to have
a whole lot to do with reality.
your mom looks like a jack in the box.
--
Moo! Moo!! Moo!!!
I'm voodoo cursing you!!
Steven Hurdle <ya...@victoria.tc.ca> wrote in message
news:Pine.GSO.3.95.iB1.0.1020509204156.18007D-100000@vtn1...
Well for me, the X-box has absolutely NO must have titles. DOA 3, no thanks,
SSBM. PGR, im not interested in racing. Dont even bother to say HALO, that
was the biggest waste of 5 minutes in my whole life.
GC on the other hand has all the MUST HAVE titles.
>> There are E-rated games for every system, and the larger libraries on
>> the Xbox and PS2 mean that the Gamecube probably doesn't even have a
>> larger selection of E-rated games.
>Xbox library larger than GC's? Which alternative reality are you living in?
Let's better define what we're talking about then. The Xbox library in
Europe is bigger than the Gamecube's library in Europe and North America,
which is what interests me most (I was a big Amiga enthusiast back in the
day and have quite an affinity for European games). The only Japanese
publisher I'm particularly interested in is Sega.
It occurs to me, with a fairly heft head start there and a solid claim
on second-place, that the Gamecube library in Japan is almost certainly
larger than the Xbox library there. Perhaps it's so much so that it
brings the world average up to the Gamecube's favour, I don't know. What
I do know is that when I walk into EB, the Real Canadian Superstore, or
any other store I see more than twice as many Xbox titles as Gamecube
titles. What I do know is that when I go to Blockbuster they have many
more Xbox titles than Gamecube titles. What I do know is the Gamecube
just launched in Europe with fewer titles than the Xbox has (which,
admittedly, has a 1.5 month head start).
>> >> 5. I selling very well in Japan unlike the box (spells doom for box)
>> It doesn't spell doom for anything, and hasn't stopped Sega (as one
>> prominent example of a Japanese publisher that supports the Xbox) from
>> releasing the majority of their titles on Xbox.
>"Majority"? The "majority" by number are on PS2.
Sega is releasing more titles on Xbox than on the PS2 in North America
and Europe. Again, I don't know about Japan as I don't follow that market
closely and I'm aware that many Japanese titles are never released on
other shores.
Looking at Sega Sports, the majority of them are coming to the
Gamecube. All platforms are getting the major games (NFL 2Kx, NBA 2Kx,
NHL 2Kx, NCAA 2Kx) but the Gamecube right now has exclusives on Soccer
Slam, Home Run KING, and Virtua Striker 2002. The Xbox has exclusivity on
WSB 2K3 (the game is designed in such a way as it REQUIRES a hard drive
and in any case exclusivity has been contractually guaranteed for the time
being) and the PS2 has exclusivity on Sega Sports Tennis (for now). When
it comes to Sega Sports, it's a wash between Xbox and PS2, though I must
admit Sega Sports Tennis is the exclusive title that personally appeals to
me the most since I'm not a baseball fan. That doesn't bother me as I
have my Dreamcast for my Sega tennis fix. :) Beyond that, so far in 2002
the PS2's received Rez (which I'll have to import for my DC one of these
days!) and VF4 (a game which I have oodles of respect for and absolutely
no interest in playing) whereas the Xbox's gotten Gun Valkyrie and JSRF.
So far it's still a wash between Xbox and PS2 as regards Sega support.
Looking at the release calendar, though, a different picture emerges.
The Xbox has Crazy Taxi 3: High Roller and Shenmue II coming later this
year (Shenmue II is being published by Microsoft but 100% developed by
Sega's AM2). Panzer Dragoon Ota is coming down the pipe still as well but
no release date has been announced. Beyond Sega Sports titles (which are
a wash between the two platforms) the PS2 has nothing for the rest of this
year in North America. However, when one includes the exclusive sports
titles, I have to ammend my statement to note that the Gamecube and Xbox
are tied for the lead in 2002 Sega releases in North America, so in a
sense you and I are *both* wrong. :)
>How long do you expect this "majority" support to last?
With Sega and Microsoft developing Xbox-based arcade hardware together,
I believe there's every possibility it'll last for the Xbox's lifecycle.
> All the out and
>announced games were announced (and deals made for) *before* the Xbox
>release in Japan, and there haven't been any new announcements since the
>release.
The Xbox launched only about 3.5 months ago in Japan. I wouldn't have
expected a lot of announcements over those months, with E3 coming up soon
especially.
>No Japanese developer is going to give "majority" support to a console
>that's tanking in their home market, especially a developer like Sega that
>needs to make money for once.
Japan isn't the market it used to be. It's share of the global games
market continues to decline. It's now #3 behind the PAL territories
(Europe alone now makes up 31% of the global games market by many counts,
and Australia and New Zealand adding to that). North America has an even
bigger share than the roughly a third that the PAL territories make up.
Sega's never dominated the Japanese market and has long looked to Europe
and North America for the majority of its revenues. That makes them a
special case amongst Japanese developers, I grant you that. Still, it's
what's important to me. I bought an Xbox largely on the basis of Sega's
support (JSRF, Panzer Dragoon Ota, Shenmue II, and Gun Valkyrie primarily,
I wasn't too pumped on Crazy Taxi 3 but that's starting to change as I
learn more about it).
>Sega is your "one example" because they're the *only* example.
Your assumption's incorrect, it's my one example because as a big fan
of Sega games it's the one that interests me. My game library is made up
almost exclusively of North American, European, and Sega games (which can
be from almost anywhere as Sega has N.A., Euro, and Japanese development
teams). I never owned (nor was interested in) an NES, a SNES, a PSX, or
any of the other systems were Japanese-style games predominated, so I
guess you could say Japanese-style games don't tend to be my thing, though
I've never really thought about it in those terms before. You indicate
you like Japanese-style games, and more power to you!, but what I like
about Sega is that they innovate and aren't stuck with certain 'styles'.
Sega takes risks. Would anyone else have done Shenmue? Jet Set Radio?
Crazy Taxi? Sega's games are generally innovative, sometimes to the point
that people don't 'get it' like with the first incarnation of Jet Set
Radio, and the love/hate relationship some people have with Shenmue. :)
I just like being surprised, and not playing the same game over and over.
Sega's support for the Xbox is solid and, so far, unwavering. Time will
tell I suppose, but as long as Sega's there I'll be there.
There are a few fabulous Sega titles that haven't been released on
Xbox, but thankfully I can play them all on my Dreamcast, and at least two
of them (Headhunter and Sega Sports Tennis) I have a sneaking suspicion
are coming.
>OTOH, lack of Japanese support doesn't necessarily mean doom in the US, but
>it does mean the system is worthless to those of us who prefer Japanese
>games.
Even if you're right, games that have global appeal might still get
greenlighted by Japanese publishers for Xbox no matter what. If not,
you're right that the Xbox isn't for you. More power to you.
>> Quick, name a product Microsoft has given up on.
>1) Microsoft Bob
Microsoft isn't still selling MS-DOS as a stand-alone product either.
Let me rephrase. Name a product Microsoft ceased support for prematurely.
Microsoft didn't abandon people who'd bought Bob, leaving them high and
dry. A product like BOB, that's stand-alone and doesn't require follow-up
support beyond bug-fixes, isn't like the console industry when it comes to
support.
When it comes to initiatives where it's breaking into a new market,
Microsoft has a history of patience and tenacity, as evidenced by their
WebTV and handheld ventures which continue despite a lack of broad market
acceptance in the case of WebTV and despite stiff competition from PalmOS
and Symbian in the handheld space.
Do you not agree that WebTV and the handheld marketplace are closer
parallels to what they're trying to achieve in the console market and
illustrate what we might expect from Microsoft a little better than BOB (a
desktop Windows front-end product)?
>2) the "Open Arcade Initiative," an attempt to ram Windows-based PCs down
>the throats of the arcade market as a replacement for existing arcade
>hardware.
>3) Their attempt to buy Quicken
Backing away from the OAI and their attempt to buy Quicken, again,
doesn't orphan customers. At least the OAI is a vaguely-related parallel
to the console market, unlike an attempt to buy Quicken and MS BOB.
>I'm sure there's plenty of others, but that's two that I can come up with
>"Quick"... Bob's the best example though, being a product they hyped
>endlessly and spent $$$$$ marketing, before it flopped.
I grant you my question was phrased in too open-ended a fashion, and
you didn't seem to get where I was taking it. What I'm really talking
about is looking at parallels of Microsoft breaking into new markets
and/or (preferrably and) orphaning end-users prematurely. Some have
charged Microsoft will back out of the console market, but I don't concur.
I expect them to see it through at least until 2004/2005, no matter what.
They have more to lose by cutting their losses than by seeing it through
to the bitter end, now that they've made the initial investment to get in
the game.
>Perhaps you should learn more about the company before issuing such
>challenges...
Woah, attitude. :)
>For someone who claims to hate trolling, you're certainly painting a rosy
>picture for Xbox vs. a poor one for GC, a picture that doesn't seem to have
>a whole lot to do with reality.
Given I don't happen to agree that your assertions are correct, I guess
I should be insulted by your tone. *shrug* I can't be bothered to be
offended though, it's late. :)
|||Steven Hurdle|||
> Any chance you can email this to the MD of BT? Its cos of them wankers that
> broadband in the UK is useless.
We're no fans of BT ourselves, but you're wrong there.
Back when Broadband first arrived, BT said it would wire up the UK at it's own
expense! What happened? The Tory government and Margaret Thatcher completely
blew the plan out of the water! As BT wasn't a privately floated company then,
it had to do as it was told.
On the real minus side, ever since then BT's done less than nothing to rectify
the matter. It was supposedly responsible for the European Dreamcast online
service which never appeared (which is probably why DC's were hamstrung in
their modem connection method!), when BT's own Wireplay service has been
running smoothly (and making lots of money!) for years.