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Starfox 64: Annoying Voices

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Skadar

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Jun 30, 1997, 3:00:00 AM6/30/97
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Hi there,

I was able to play with Starfox 64 and the Rumble Pak at TRU the other
day for about 20 minutes.

The graphics and gameplay impressed me.. I think it will be a great
game.

However, I found the voices to be extremely annoying. They were some
of the most repetitive sounds I've ever heard in a video game. For
example, the boss at the end of level I has two things that he says...
and he alternates between the two sayings about every 5 seconds.

Although I didn't try it out... I did notice an option in the options
menu regarding turning off voice or toning it down. Does anyone know
if this gets rid of, or limits the repetitive voices?

Other than this point... and the linear gameplay, it looks great.

Ska...@waverace.is.still.the.best.n64.game.on.the.market

-----
Skadar on #fscombat on DALnet IRC and Kali [Flight] server.
http://www.ziplink.net/~skadar
-----
Please remove the "killspam" from my email address if sending mail.
It is a feeble attempt to avoid Spammers who need to be educated badly.

Matt McDevitt

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Jun 30, 1997, 3:00:00 AM6/30/97
to

> I was able to play with Starfox 64 and the Rumble Pak at TRU the other
> day for about 20 minutes.
> The graphics and gameplay impressed me.. I think it will be a great
> game.
> However, I found the voices to be extremely annoying. They were some
> of the most repetitive sounds I've ever heard in a video game. For
> example, the boss at the end of level I has two things that he says...
> and he alternates between the two sayings about every 5 seconds.

You may be right about the repetitive voices. My cousin has the
Japanese version and I do recall the enemies talking quite a bit (the
same lines of course) The reason I didn't think much of it, is I'm
learning Japanese and I almost LIKED them saying the same things so I
could understand some of it! Plus I like hearing Japanese even if it's
the same lines. Now in English it would lose much of its charm...

The game is GREAT by the way....the multi player (with the tanks and
all!) is even better than Mario Kart 64 (I like the way Star Fox 64
doesn't depend as much on blind luck....in Mario Kart 64 you can get
unlucky and die)

--
Matt McDevitt
mak...@ix.netcom.com
Maktos Productions Homepage
http://www.geocities.com/SiliconValley/Pines/4048/index.htm

Gary Kenneth Kroll

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Jun 30, 1997, 3:00:00 AM6/30/97
to

Matt McDevitt ("nospam"@ix.netcom.com(maktos)) wrote:
: all!) is even better than Mario Kart 64 (I like the way Star Fox 64

: doesn't depend as much on blind luck....in Mario Kart 64 you can get
: unlucky and die)

What are you talking about? The powerups are random, but they are well
balanced if you know how to use them. There are a lot of subtleties (sp?) in
the battle mode. I just played one on one with someone who was fairly new to
the battle mode but had a good understanding of the play mechanics. I
finished with a 43 to 4 win/loss record. Three of those losses were due to
mistakes on my part that I could identify. I usually play four player battle
against three other people and usually get more than twice their combined
wins. I'm not bragging, in fact, I admit I spend way too much time on the
game. However, I don't believe luck is a major part in battle mode.

Gary

Cheeseboy

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Jun 30, 1997, 3:00:00 AM6/30/97
to

In article <5p8nak$g...@dfw-ixnews10.ix.netcom.com>,

Matt McDevitt <"nospam"@ix.netcom.com (maktos)> wrote:
>> I was able to play with Starfox 64 and the Rumble Pak at TRU the other
>> day for about 20 minutes.
>> The graphics and gameplay impressed me.. I think it will be a great
>> game.
>> However, I found the voices to be extremely annoying. They were some
>> of the most repetitive sounds I've ever heard in a video game. For
>> example, the boss at the end of level I has two things that he says...
>> and he alternates between the two sayings about every 5 seconds.
>
>You may be right about the repetitive voices. My cousin has the
>Japanese version and I do recall the enemies talking quite a bit (the
>same lines of course) The reason I didn't think much of it, is I'm
>learning Japanese and I almost LIKED them saying the same things so I
>could understand some of it! Plus I like hearing Japanese even if it's
>the same lines. Now in English it would lose much of its charm...
>
>The game is GREAT by the way....the multi player (with the tanks and
>all!) is even better than Mario Kart 64 (I like the way Star Fox 64
>doesn't depend as much on blind luck....in Mario Kart 64 you can get
>unlucky and die)
>

What?? Anyone who thinks Mario Kart 64 battles are based on luck does NOT know
how to play the game. Too bad you can't play me at it, or I would prove that
to you.

Jesse Dorland

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Jun 30, 1997, 3:00:00 AM6/30/97
to

In a secluded warehouse,
on a pier somewhere in Maine,
gagged and at gunpoint,
chee...@dialnet.net (Cheeseboy) frantically made this plea for help:

>What?? Anyone who thinks Mario Kart 64 battles are based on luck does NOT know
>how to play the game. Too bad you can't play me at it, or I would prove that
>to you.

So you're saying that if you're skilled enough, green shells will avoid you
completely, instead of getting you from behind with no warning and making you
spin out of control? And if you're good enough, the CPU players or human
opponents will not get lightning bolts or any other tide-turning weapons? And
also that the computer won't cheat if you get too far ahead?

-Jesse
=========================================================
There are two major products that come out of Berkeley:
LSD & UNIX. We do not believe this to be a coincidence.
=========================================================

Cheeseboy

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Jun 30, 1997, 3:00:00 AM6/30/97
to

>>What?? Anyone who thinks Mario Kart 64 battles are based on luck does NOT
know
>>how to play the game. Too bad you can't play me at it, or I would prove that
>>to you.
>
>So you're saying that if you're skilled enough, green shells will avoid you
>completely, instead of getting you from behind with no warning and making you
>spin out of control?

No, I'm saying that there are a lot of things you can do to prevent that from
happening. Anyone who is good at this game is not going to be hit by them very
often. More to the point, I was saying that anyone who thinks battle is based
on luck is wrong, and anyone who knows how much skill is involved would beat
them.

And if you're good enough, the CPU players or human
>opponents will not get lightning bolts or any other tide-turning weapons?
And
>also that the computer won't cheat if you get too far ahead?
>
>-Jesse

I sure wish people would start reading my posts before they respond to them.
"Mario Kart 64 battles..." Did you catch it that time? I'm talking about
BATTLES, not races.

feelgood

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Jul 1, 1997, 3:00:00 AM7/1/97
to

Gary Kenneth Kroll wrote:
>
> Matt McDevitt ("nospam"@ix.netcom.com(maktos)) wrote:
> : all!) is even better than Mario Kart 64 (I like the way Star Fox 64

> : doesn't depend as much on blind luck....in Mario Kart 64 you can get
> : unlucky and die)
>
> What are you talking about? The powerups are random, but they are well
> balanced if you know how to use them. There are a lot of subtleties (sp?) in
> the battle mode. I just played one on one with someone who was fairly new to
> the battle mode but had a good understanding of the play mechanics. I
> finished with a 43 to 4 win/loss record. Three of those losses were due to
> mistakes on my part that I could identify. I usually play four player battle
> against three other people and usually get more than twice their combined
> wins. I'm not bragging, in fact, I admit I spend way too much time on the
> game. However, I don't believe luck is a major part in battle mode.
>
> Gary

Don't worry, they are just idiots.

Vi On

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Jul 3, 1997, 3:00:00 AM7/3/97
to

: >> example, the boss at the end of level I has two things that he says...


: >> and he alternates between the two sayings about every 5 seconds.
: >
: >You may be right about the repetitive voices. My cousin has the
: >Japanese version and I do recall the enemies talking quite a bit (the
: >same lines of course) The reason I didn't think much of it, is I'm
: >learning Japanese and I almost LIKED them saying the same things so I
: >could understand some of it! Plus I like hearing Japanese even if it's
: >the same lines. Now in English it would lose much of its charm...
: >
: >The game is GREAT by the way....the multi player (with the tanks and

: >all!) is even better than Mario Kart 64 (I like the way Star Fox 64
: >doesn't depend as much on blind luck....in Mario Kart 64 you can get
: >unlucky and die)

: >

: What?? Anyone who thinks Mario Kart 64 battles are based on luck does NOT know

: how to play the game. Too bad you can't play me at it, or I would prove that
: to you.

I agree, The multiplay in MarioKart is way better than StarFox.
I guess you are not good, and the people you play with are not good at battle
mode. I takes awhile to get used to but once you know how to play the
battlemode, it's even better than 4 player vs. Takes lots of skill to take
out the balloons.

ItsaMePete

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Jul 3, 1997, 3:00:00 AM7/3/97
to

While we're on the subject of my faveourite game, I'll add a few comments:


In article <5patam$h6m$1...@news.dialnet.net>, chee...@dialnet.net
(Cheeseboy) writes:

>>>What?? Anyone who thinks Mario Kart 64 battles are based on luck does
NOT
>know
>>>how to play the game. Too bad you can't play me at it, or I would prove
>that
>>>to you.
>>

>>So you're saying that if you're skilled enough, green shells will avoid
you
>>completely, instead of getting you from behind with no warning and
making
>you
>>spin out of control?
>
>No, I'm saying that there are a lot of things you can do to prevent that
from
>happening. Anyone who is good at this game is not going to be hit by them
>very
>often. More to the point, I was saying that anyone who thinks battle is
based
>on luck is wrong, and anyone who knows how much skill is involved would
beat
>them.

Right. Luck plays a part in this game, as it does in almost every other
game out there. But it's not so very major. *And*, if getting items is
entirely up to luck, it requires (Aargh, we need something for Bold, like
*xxx* for Italics!) skill to use the items.


> And if you're good enough, the CPU players or human
>>opponents will not get lightning bolts or any other tide-turning
weapons?
>And also that the computer won't cheat if you get too far ahead?
>>
>>-Jesse
>
>I sure wish people would start reading my posts before they respond to
them.
>"Mario Kart 64 battles..." Did you catch it that time? I'm talking about
>BATTLES, not races.

In the races, the CPU cheats, but badly. It's so easy to beat them,
especially in Toad's Turnpike. They don't take shortcuts, ignore Bananas
and the like, and don't actually cheat in anyway but to go faster than
they're supposed to. That is incredibly annoying, and I wish they didn't
do it, but they do, and you can't change it.

Anyway, why is this in "Re: Star Fox 64 -- repetitive voices?"

Pete

Imitation of invention is alright as long as there is Innovation.
No one deserves to be punished for having an opinion.
The best review is the one you do yourself - Barberman

Crunchberry Beast

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Jul 3, 1997, 3:00:00 AM7/3/97
to

In article <33b7aca0...@194.133.33.10>, ska...@ziplink.killspam.net
says...
>
>Hi there,

>
>I was able to play with Starfox 64 and the Rumble Pak at TRU the other
>day for about 20 minutes.
>
>The graphics and gameplay impressed me.. I think it will be a great
>game.
>
>However, I found the voices to be extremely annoying. They were some
>of the most repetitive sounds I've ever heard in a video game. For


I was impressed by how low the quality of the graphics are, every
texture and background is blurry and filled with scratchy square
artifacts. They must have compressed the heck out of the textures to
fit them on the cartridge. I would rather they omit all the voice
and make the graphics more clear. It almost looks like a VHS tape
in 6 hour mode.

It doesn't look like they let you save your progress on the cartridge
or a memory card. Yuck. I'm going to get frustrated and tired of
playing the first levels over and over again, like panzer dragoon.
A cheap way to increase replay value.

The rumble pak is kind of silly, like having an electric toothbrush
strapped to the controller. But it does impart a special urgency when
you get hit. My stupid Interact Sharkpadpro controller won't lock the
rumble pak and it keeps vibrating loose and falling out.

Other than these, the game is very good.


JJankow30

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Jul 4, 1997, 3:00:00 AM7/4/97
to

I was under the impression that Slippy is male - why does he sound female?
---------------------------------------------------------------------------------------------------------------------------------"Toledo was just another good stop along the good king's highway" - Yes, Our Song

ItsaMePete

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Jul 5, 1997, 3:00:00 AM7/5/97
to

In article <19970704220...@ladder01.news.aol.com>,
jjan...@aol.com (JJankow30) writes:

>I was under the impression that Slippy is male - why does he sound
female?

He is. I'm sure it was some syutpid organization like NOW or the like
which tried to force Nintendo to put a female character in the game,
because it otherwise it wouldn't be "politically correct". I theorize
that Nintendo said "OK we put a female main character in, the frog,
listen." The org. was probably dumb enough to fall for it. Who the heck
invented political correctness?! I'll murder the bum! What ever
happened to free speech, freedom of the press, freedom of religion, etc.?!

Sorry, just need to blow off steam.

TLeen69203

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Jul 5, 1997, 3:00:00 AM7/5/97
to

>He is. I'm sure it was some syutpid organization like NOW or the like
>which tried to force Nintendo to put a female character in the game,
>because it otherwise it wouldn't be "politically correct". I theorize
>that Nintendo said "OK we put a female main character in, the frog,
>listen."

if the game is supposed to be politically correct, nobody told Kat. she
says all kinds of non-pc stuff like, "not bad for a girl."

Rkkim2

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Jul 5, 1997, 3:00:00 AM7/5/97
to

itsam...@aol.com (ItsaMePete) wrote:

>In article <19970704220...@ladder01.news.aol.com>,
>jjan...@aol.com (JJankow30) writes:
>
> >I was under the impression that Slippy is male - why does he sound
> >female?
>

>He is. I'm sure it was some syutpid organization like NOW or the like
>which tried to force Nintendo to put a female character in the game,
>because it otherwise it wouldn't be "politically correct". I theorize
>that Nintendo said "OK we put a female main character in, the frog,

>listen." The org. was probably dumb enough to fall for it. Who the heck
>invented political correctness?! I'll murder the bum! What ever
>happened to free speech, freedom of the press, freedom of religion,
etc.?!
>
>Sorry, just need to blow off steam.
>
>Pete
>
>Imitation of invention is alright as long as there is Innovation.
>No one deserves to be punished for having an opinion.
>The best review is the one you do yourself - Barberman

Actually there is a real female chahacter in the game. Falco's old flame
Kat appears in the water stage, I think.
-Rich

"Daddy screamed REAL loud when he died!" -- Pigma Dengar

loe...@coredcs.com

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Jul 5, 1997, 3:00:00 AM7/5/97
to

In article <19970704220...@ladder01.news.aol.com>,

jjan...@aol.com (JJankow30) wrote:
>
> I was under the impression that Slippy is male - why does he sound female?
>
--------------------------------------------------------------------------------
-------------------------------------------------"Toledo was just another good

stop along the good king's highway" - Yes, Our Song

Clearly Slippy looks to be male. If he/she/it is female she's probably
not too busy on Saturday nights. Then again from what I've run across on
the internet...

-------------------==== Posted via Deja News ====-----------------------
http://www.dejanews.com/ Search, Read, Post to Usenet

loe...@coredcs.com

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Jul 5, 1997, 3:00:00 AM7/5/97
to

In article <19970705151...@ladder02.news.aol.com>,

tleen...@aol.com (TLeen69203) wrote:
>
> >He is. I'm sure it was some syutpid organization like NOW or the like
> >which tried to force Nintendo to put a female character in the game,
> >because it otherwise it wouldn't be "politically correct". I theorize
> >that Nintendo said "OK we put a female main character in, the frog,
> >listen."
>
> if the game is supposed to be politically correct, nobody told Kat. she
> says all kinds of non-pc stuff like, "not bad for a girl."

What about the use of the phrase "dinkin' around" in the first level.
From what I remember in grade school years ago, a "dink" was something
anatomical. This was said to Slippy right? Does not compute.

Xenomorph

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Jul 5, 1997, 3:00:00 AM7/5/97
to loe...@coredcs.com
I though when "dinkin' around" was said, it was just a toned down (way
down) "f***in' around"..

--
+----------------------------------------------------
| Xenomorph, e-Mail: xeno...@mindless.com
| WebPage: http://pyrokinetic.home.ml.org
| _\|/_ "Everything in life is some _\|/_
| ' ' how related to Marijuana." ' '
| ICQ UIN: 1372712 System of Choice: N64
+----------------------------------------------------

Matt McDevitt

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Jul 5, 1997, 3:00:00 AM7/5/97
to

> > I was under the impression that Slippy is male - why does he sound female?

> Clearly Slippy looks to be male. If he/she/it is female she's probably


> not too busy on Saturday nights. Then again from what I've run across

He doesn't sound like an absolute girl in the "subtitled" version >grin<
I should call it the "original" version since this isn't >exactly<
Anime.

(well look how realistic these video games are getting...you wouldn't
want to call the "English" version of Super Mario World the dubbed
version!)

He sounds like a frog, not a girl, in the original. My cousin has both
versions and we both unanimously agree on the frog being better in the
original version. We disagree on some of the others however. (I'm a
Japanese fan...I hate English when it "replaces" Japanese...can't help
it!)

--
Matt McDevitt

I always choose "maktos" for a handle.
My address ends with .ix.netcom.com

Hardset Head

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Jul 5, 1997, 3:00:00 AM7/5/97
to

Hitting random keys, "Skadar" spelled out:
: Although I didn't try it out... I did notice an option in the options

: menu regarding turning off voice or toning it down. Does anyone know
: if this gets rid of, or limits the repetitive voices?

If you turn the volume on the voices all the way down (off), you'll still
get the visual messages from teammates and bosses, but no voice. I
personally found the stupid MUSIC annoying, and have turned that off...my
god, I think it's cheezy.


-----------------
Zombiefied Dragon
-*(UDIC)*-
psl...@nmia.com
"Dear Mr. President,
I think there are too many states in the US. Please remove 3.
PS- I am not a crackpot." -Abraham Simpson

ItsaMePete

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Jul 6, 1997, 3:00:00 AM7/6/97
to

In article <19970705152...@ladder01.news.aol.com>, rkk...@aol.com
(Rkkim2) writes:

> itsam...@aol.com (ItsaMePete) wrote:
>
>>In article <19970704220...@ladder01.news.aol.com>,

>>jjan...@aol.com (JJankow30) writes:
>>
>> >I was under the impression that Slippy is male - why does he sound
>> >female?
>>

>>He is. I'm sure it was some syutpid organization like NOW or the like
>>which tried to force Nintendo to put a female character in the game,
>>because it otherwise it wouldn't be "politically correct". I theorize
>>that Nintendo said "OK we put a female main character in, the frog,

>>listen." The org. was probably dumb enough to fall for it. Who the heck
>>invented political correctness?! I'll murder the bum! What ever
>>happened to free speech, freedom of the press, freedom of religion,
>etc.?!
>>
>>Sorry, just need to blow off steam.
>>
>>Pete
>>
>

>Actually there is a real female chahacter in the game. Falco's old flame
>Kat appears in the water stage, I think.

I meant *main* character. Anyway, about the PC stuff, my guess is that
they didn't actually look at the game in depth.

No2Yes

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Jul 7, 1997, 3:00:00 AM7/7/97
to

> He sounds like a frog, not a girl, in the original. My cousin has both
> versions and we both unanimously agree on the frog being better in the
> original version. We disagree on some of the others however. (I'm a
> Japanese fan...I hate English when it "replaces" Japanese...can't help
> it!)
>
> --
I believe the voice of Slippy in the American version is the same voice
of the Zok Fot Pit (or however you spell it) in the 3D0 version of Star
Control 2. Anyone agree?

Kevin, member of no2yes
http://www.catt.com/~no2yes

Not Gunna Tell

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Jul 7, 1997, 3:00:00 AM7/7/97
to

In article <33BF22...@mindless.com>, xeno...@mindless.com wrote:
>loe...@coredcs.com wrote:
>>
>> In article <19970705151...@ladder02.news.aol.com>,
>> tleen...@aol.com (TLeen69203) wrote:
>> >
>> > >He is. I'm sure it was some syutpid organization like NOW or the like
>> > >which tried to force Nintendo to put a female character in the game,
>> > >because it otherwise it wouldn't be "politically correct". I theorize
>> > >that Nintendo said "OK we put a female main character in, the frog,
>> > >listen."
>> >
>> > if the game is supposed to be politically correct, nobody told Kat. she
>> > says all kinds of non-pc stuff like, "not bad for a girl."
>>
>> What about the use of the phrase "dinkin' around" in the first level.
>> From what I remember in grade school years ago, a "dink" was something
>> anatomical. This was said to Slippy right? Does not compute.
>>
>> -------------------==== Posted via Deja News ====-----------------------
>> http://www.dejanews.com/ Search, Read, Post to Usenet
>I though when "dinkin' around" was said, it was just a toned down (way
>down) "f***in' around"..
>
what about the use "cocky" this is slang that is just on the edge of
obsenity. Nintendo used to have little phamplets you could pick up at kmart
and big big displays which said neat things like "Nintendo does not support
violence of ANY kind in it's video games. You will not find a seal of quility
of any nintendo games which do not follow this strict rule" Now that SEAL of
quality doesn't exist, nintendo paid somebody to make an encrdible gory and
explict (by THEIR standards) game like killer instinct. it's this kind of
double talk which gets companys like nintendo in trouble (remember night trap
for the Sega CD? When Sega-CD was popular/useful/unaffordable night trap's
price went up by resellers by like double the MFG retail) I can't _Wait_ to
see how they butcher Duke Nukem 3D, can anyone say "Aulstralian Release Copy*"

*The Aulstralian release of duke3D has parental control permanetly on. There
is NO WAY for it to be turned off. Have you ever played duke with Parent
control on? loses like half the fun of Duke!

Andrew S. Wheat

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Jul 7, 1997, 3:00:00 AM7/7/97
to

For the record I think Slippy is ment to be a young boy (note the
baseball cap) somewhat like that kid with the monkey who lives in Speed
Racer's trunk. But all I have to day for this thread is this:

"It's Pat: the Video Game!"
--
-Silverblade the Grey Wanderer (56 Jaguar games, 6 N64 Games,
MST3K # 65531, Founding member: Gonzo for Narwhale Movement)
"My underwear's too tight!" -Brak

jk...@execpc.com

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Jul 7, 1997, 3:00:00 AM7/7/97
to
It's a fact. Nintendo intended Slippy Toad to be a boy. If you go to
http://www.starfox64.com
and look in the character profile section you will see that he is 18 and
under profile a sentence says "The excitable amphibian member of the
Star Fox Team, Slippy may seem like a
hyper-doofus, but he has excellent
mechanical know-how."
--
________ ______
_________
___ __ \_____ ______ ____________ / ______ /______ ________
___
__ /_/ /_ _ \_ __ `/__ ___/__ / ___ _ / _ __ `/__ __ `__
\
_ ____/ / __// /_/ / _ / _ / / /_/ / / /_/ / _ / / / /
/
/_/ \___/ \__,_/ /_/ /_/ \____/ \__,_/ /_/ /_/
/_/

jk...@execpc.com

Quentin Mohos

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Jul 8, 1997, 3:00:00 AM7/8/97
to

No2Yes <no2...@catt.com> writes:

>I believe the voice of Slippy in the American version is the same voice
>of the Zok Fot Pit (or however you spell it) in the 3D0 version of Star
>Control 2. Anyone agree?

Hey, you know what... I didn't even realize that, but I think you're
absolutely right! Good call! ;-)

Quentin

JJankow30

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Jul 9, 1997, 3:00:00 AM7/9/97
to

In light of the description on the web site, I wonder - were the voices
changed from the Japanese version i.e. was Slippy more masculine-sounding
on that version?
---------------------------------------------------------------------------------------------------------------------------------"Toledo was just another good stop along the good king's highway" - Yes, Our Song

ItsaMePete

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Jul 10, 1997, 3:00:00 AM7/10/97
to

In article <19970709224...@ladder01.news.aol.com>,
jjan...@aol.com (JJankow30) writes:

>In light of the description on the web site, I wonder - were the voices
>changed from the Japanese version i.e. was Slippy more masculine-sounding
>on that version?

Because America is the most politically correct country in the world,
that's why!

AARRGHHH!! Who invented this PC thing?! I'll strangle him (yes him!
Not him or her!) with his own politcally correct necktie!

"What's that whitling noise?"

"Steam."

Torajima

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Jul 10, 1997, 3:00:00 AM7/10/97
to

In article <33C06A...@catt.com>, No2Yes <no2...@catt.com> wrote:

> I believe the voice of Slippy in the American version is the same voice
> of the Zok Fot Pit (or however you spell it) in the 3D0 version of Star
> Control 2. Anyone agree?

I think Slippy sounds like Rocky the Flying Squirrel from the old
Bullwinkle cartoons.

Torajima

Compaq Customer

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Jul 10, 1997, 3:00:00 AM7/10/97
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I think slippy sounds like a girl.
The Big N: All Nintendo: http://www.lanline.com/~darkviper
-Bryan

Torajima <Tora...@REMOVETHISmindspring.com> wrote in article
<Torajima-100...@user-37kboe4.dialup.mindspring.com>...

Marky J

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Jul 10, 1997, 3:00:00 AM7/10/97
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--WebTV-Mail-1850122508-132
Content-Type: TEXT/PLAIN; CHARSET=US-ASCII
Content-Transfer-Encoding: 7BIT

>I think Slippy sounds like rocky the squirell
Yes, that must be it. Either that or Slippy got kicked in the nuts by
andross!

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<html><body><font color=yellow>
~~~~~~~~~~~Mark Jansen~~~~~~~~~~~
<br>
~~~~~~~~~~~~Kool stuff~~~~~~~~~~~~~
<br>
~~~~~~And his web site rules too!~~~~~~
<br>
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ItsaMePete

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Jul 11, 1997, 3:00:00 AM7/11/97
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In article <5q3unj$nk6$1...@newsd-107.bryant.webtv.net>, MarkJ...@webtv.net
(Marky J) writes:

>>I think Slippy sounds like rocky the squirell
>Yes, that must be it. Either that or Slippy got kicked in the nuts by
>andross!

Actually, he does sound a bit like June Foray. I doubt that they got her
to do the voice, tho.

Chris Leduc!

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Jul 11, 1997, 3:00:00 AM7/11/97
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Not Gunna Tell (psyk...@ct2.nai.net) wrote:


The word "cocky" isn't slang though. It's a perfectly legimate word.
"Dinkin'" is actually a lot closer to being offensive. The origin of
"dinkin'" is definitely one's dink. Whereas I believe the origin of
"cocky" is probable from a male chicken since these "cocks" strut their
stuff like their stuff doesn't stink. To be "cocky" doesn't mean
"being like a dink".

Semantics.

chris

Troy Davis

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Jul 11, 1997, 3:00:00 AM7/11/97
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But those words are also used in cartoons so I guess that Nintendo
dicided it was ok to use them.

Wacko567

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Jul 21, 1997, 3:00:00 AM7/21/97
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>I was under the impression that Slippy is male - why does he sound
female?

This confuses me. Slippy is supposed to be 18 years old. This would mean
he is the same age as Fox, who has a fully developed Mans voice. Slippy
doesn't sound like a female he sounds like a little boy thats about 8 or
9.

Andrew S. Wheat

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Jul 22, 1997, 3:00:00 AM7/22/97
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Wacko567 (wack...@aol.com) wrote:
: >I was under the impression that Slippy is male - why does he sound
: female?

Perhaps in the Lylat system toads mature more slowly than foxes?
--
-Silverblade the Grey Wanderer (57 Jaguar games, 6 N64 Games,
MST3K # 65531, Founding member: Gonzo for Sheetrock Movement)
"Did anything about that seem strange to you?" -- Agent K

TLeen69203

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Jul 24, 1997, 3:00:00 AM7/24/97
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Wacko567 (wack...@aol.com) wrote:
: >I was under the impression that Slippy is male - why does he sound
: female?

: This confuses me. Slippy is supposed to be 18 years old. This would
mean
: he is the same age as Fox, who has a fully developed Mans voice. Slippy
: doesn't sound like a female he sounds like a little boy thats about 8 or
: 9.

he is a fucking frog. a ship-flying talking frog. being that there exist
no ship-flying talking frogs, i just suspend all other questions
concerning his existance.
it is a video game after all.

D. Fono

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Jul 31, 1997, 3:00:00 AM7/31/97
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Wacko567 wrote:
>
> >I was under the impression that Slippy is male - why does he sound
> female?
>
> This confuses me. Slippy is supposed to be 18 years old. This would mean
> he is the same age as Fox, who has a fully developed Mans voice. Slippy
> doesn't sound like a female he sounds like a little boy thats about 8 or
> 9.

I have a theory... possibly because he's a frog? I mean, let's face it,
we
don't know how an amphibian SHOULD sound when he's speaking coherent
language.
Besides, it's a game; the characters have characterized voices.

Daniel Beckham

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Aug 1, 1997, 3:00:00 AM8/1/97
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Whooa, Can you make it?
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