> The first 20 minutes or so of Evolution.
Just so everyone knows, he's talking about Seventh Cross Evolution as
opposed to Ubi Soft's Evolution (don't know the full name) RPG title
that was released recently.
>You are pretty much
> defenseless, and a couple of crabs are chasing you around this tiny
> little area. Invariably, you get hung up on a rock, or someplace where
> it LOOKS like you can go is really a dead end, and the crabs kill you
> instantly. There is this constant repetitive clicking in the background
> (from the crabs) and it just really got me bent out of shape a couple of
> times. I hate feeling absolutely defenseless.
Isn't it a unique feeling though? Amazing how the game was able to make
you FEAR for your pitiful life as the sound of the crabs grew inevitably
closer and closer. I found myself screaming, "NO! NO!" every time I
could see one - I knew I wouldn't get away from it. Trapped... utterly
trapped and completely at the mercy of his mighty pincer. You try to
fight back, but your worthless arms do nothing against his powerful
claws. Neatly snipped in half, your last glimpse of this earth is an
ironic view of the large stone tablet in the middle of the pond. It
laughs silently at your peril. Your life drains quickly and everything
turns white. And you awaken in the fetal position, surrounded by a pool
of your own vomit. And the cycle begins again. You try to survive
against all odds, but fate decrees that Crab is superior to Origin.
Then, quite by accident, you discover fire. And the wretched crustacean
collapses, lifeless. And you devour him, and do so enjoy the sensation,
that your lips crease in a deranged and murderous smile.
All it takes is one dead crab, and then the whole world changes.
> Now I go back and the
> crabs still run right up to me and attack. I'll stand there and let them
> snip away in futility at my feet, or better yet, run all over and get
> several of them on me, and then just mow them all down. Sweet revenge.
> (Note: I am very glad I didn't stop playing the game, it does get to be
> much more fun. The beginning just really pissed me off.)
That's one of the things that has happened with pretty much everyone (at
least that I've talked to) that's played the game (if they can get over
being killed 600 times by a crab). They go on a crab rampage,
destroying anything and everything crab. That's the human part of this
7th cross: evolution game... your mind is always your own, but your body
must evolve. And a natural human instinct is the desire to get even...
the need for revenge.
There must be at least 1,000 crabs that have perished by my hand. And
all for what? A sick sense of satisfaction... a thrill to be able to
get even with my oppressors. I am pure and the crabs are the lesser
race, and must be extinguished through genocide. Survival of the
fittest. Natural selection. Although with the human mind attached to a
being of great power, the selection becomes less natural, as the most
powerful predator of the pond quickly becomes the only creature I will
prey on. I perhaps subconsciously believe that in killing the crabs,
there will be less of them for other little amoebas to be killed by, and
thus they won't have to suffer the way I suffered.
I am the Messiah to those amoebas. I took the bitter cup, and drank
heavily from it. I took the sins of all amoebakind upon my body, and
the crabs did pierce my hands and feet and side. And I am their master
now. The scars of the body hide the scars of a deeper nature - the
scars to my purity and the scars of my emotion. I have become a Savior
through hatred and through the stone. Legends will be told of my
awesome power, and I shall end the spectacle by surrounding myself with
crabs, looking around the fleet of would-be predators, and
self-destructing in a ball of happy crab death.
Maybe I've played the game too much...but there are NO enemies in the
game that have bothered me as much as the crabs...
>
> What games steam your clams?
Chubby Cherub for the NES. If anyone ever gives me a copy of that game,
I swear I will unleash all the souls of the dead crabs upon your amoebic
existence to persecute and torment you and make you start back at the
stone.
How's that for most disturbing post of the day?
--
Later,
-Black Lion
ICQ#:5326196
AOL IM:Ben Stylus
eBay: BenStylus
----------------------------------------------------
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You'll find my favourite axe.
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Bad Traders and what they owe me:
bra...@pacbell.net - Contra: Hard Corps + $15
also uses: gar...@pacbell.net
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pokem...@xoommail.com
(Brad Lowenberg - Moorpark CA 93021)
You don't have to charge down or back if you use the release
technique. Hold punch and then do the sonic boom motion
and let go of punch and Guile will do a sonic boom w/o
charging back. Immediately hold kick and do the
flash kick motion and let go of the kick button
and Guile will do a flash kick w/o crouching.
This works with every move in the game
for example if you hold punch and do the fireball motion
then let go of punch Ryu will do his fireball.
--
All Purpose Cultural Randomness
http://www.angelfire.com/tx/apcr/index.html
> > All it takes is one dead crab, and then the whole world changes.
>
> LOL Thats basically the best assesment of "Crab slaying" I've seen yet.
> Dead on :)
>
It's seriously the way it is, though... it's like spending your whole
life holding your breath, and then finally learning how to breathe...
such a rush of relief and happiness.
:)
I'll just throw a few out here and describe the details...
Ninja Gaiden (NES): This is actually one of my favorite titles for the
system, but a couple of times on the later levels it got bad. The
precision jumping combined with the enemies who always happened to be at
the wrong place at the right time, causing you to plummet to your death
after an hour of play (no save/limited continues wayyyy back) made me so
pissed off I slammed the cart into the wall and screamed a blue streak
of obscenities for two minutes, not realizing my grandmother was in the
next room. (I was 13 at the time.) Oops.
Deadly Towers (NES): I've tried to play this several times, but the poor
control, cheesy as hell enemies, and <sarcasm on> wonderful <sarcasm
off> music just makes me white-hot angry after a few short minutes. I
just have to turn it off.
Super Street Fighter 2 Turbo (3DO): This is the only game to date which
I have intentionally destroyed. I was playing with the difficulty on 8,
since otherwise it wasn't too tough. But I was playing against Guile
(SF2 vets will recognize this immediately) and he walked toward me,
threw a sonic boom, and as I was getting hit with the boom, he flash
kicked me from a standing position for the win. As we all know, throwing
a sonic boom requires a 2-second hold back (hmmm, he was walking
forward) and the flash kick requires 2-second crouch (hmmm, he was
standing up.) I ejected the disc, took it in my hands and SNAP CRUNCH
TWIST CRACKLE....ahhh. That felt good. I bought a replacement the next
week and that one has yet survivied. :)
One more...
The first 20 minutes or so of Evolution. You are pretty much
defenseless, and a couple of crabs are chasing you around this tiny
little area. Invariably, you get hung up on a rock, or someplace where
it LOOKS like you can go is really a dead end, and the crabs kill you
instantly. There is this constant repetitive clicking in the background
(from the crabs) and it just really got me bent out of shape a couple of
times. I hate feeling absolutely defenseless. Now I go back and the
crabs still run right up to me and attack. I'll stand there and let them
snip away in futility at my feet, or better yet, run all over and get
several of them on me, and then just mow them all down. Sweet revenge.
(Note: I am very glad I didn't stop playing the game, it does get to be
much more fun. The beginning just really pissed me off.)
What games steam your clams?
> The first 20 minutes or so of Evolution. You are pretty much
> defenseless, and a couple of crabs are chasing you around this tiny
> little area. Invariably, you get hung up on a rock, or someplace where
> it LOOKS like you can go is really a dead end, and the crabs kill you
> instantly. There is this constant repetitive clicking in the background
> (from the crabs) and it just really got me bent out of shape a couple of
> times. I hate feeling absolutely defenseless. Now I go back and the
> crabs still run right up to me and attack. I'll stand there and let them
> snip away in futility at my feet, or better yet, run all over and get
> several of them on me, and then just mow them all down. Sweet revenge.
> (Note: I am very glad I didn't stop playing the game, it does get to be
> much more fun. The beginning just really pissed me off.)
This gets my vote :) I'm enjoying 7th Cross, but dammit, that beginning
of the game made me want to get a gun and shoot it.
--
-David
> Paladin wrote:
>
> > The first 20 minutes or so of Evolution.
>
> Just so everyone knows, he's talking about Seventh Cross Evolution as
> opposed to Ubi Soft's Evolution (don't know the full name) RPG title
> that was released recently.
>
> >You are pretty much
> > defenseless, and a couple of crabs are chasing you around this tiny
> > little area. Invariably, you get hung up on a rock, or someplace where
> > it LOOKS like you can go is really a dead end, and the crabs kill you
> > instantly. There is this constant repetitive clicking in the background
> > (from the crabs) and it just really got me bent out of shape a couple of
> > times. I hate feeling absolutely defenseless.
>
> Isn't it a unique feeling though? Amazing how the game was able to make
> you FEAR for your pitiful life as the sound of the crabs grew inevitably
> closer and closer. I found myself screaming, "NO! NO!" every time I
> could see one - I knew I wouldn't get away from it. Trapped... utterly
> trapped and completely at the mercy of his mighty pincer. You try to
> fight back, but your worthless arms do nothing against his powerful
> claws. Neatly snipped in half, your last glimpse of this earth is an
> ironic view of the large stone tablet in the middle of the pond. It
> laughs silently at your peril. Your life drains quickly and everything
> turns white. And you awaken in the fetal position, surrounded by a pool
> of your own vomit. And the cycle begins again. You try to survive
> against all odds, but fate decrees that Crab is superior to Origin.
> Then, quite by accident, you discover fire. And the wretched crustacean
> collapses, lifeless. And you devour him, and do so enjoy the sensation,
> that your lips crease in a deranged and murderous smile.
>
> All it takes is one dead crab, and then the whole world changes.
LOL Thats basically the best assesment of "Crab slaying" I've seen yet.
Dead on :)
<Snip some insanity to shorten the post>
> How's that for most disturbing post of the day?
I think you won LOL
--
-David
Paladin wrote:
>
> I was just thinking about how badly a few games in my life have ticked
> me off. A few that were just *so* frustrating I either yelled
> obsceneties, spiked the controller on the floor or beat the crap out of
> my heavy bag (being the mature adult that I am!)
>
> Ninja Gaiden (NES): This is actually one of my favorite titles for the
>
> Deadly Towers (NES): I've tried to play this several times, but the poor
These two games were definately extremely frustrating. Ninja Gaiden 2
and Ninja Gaiden 3 (both which I eventually completed) were also very
very frustrating games.
Those games were DAMN hard.
Other games that I thought were way too hard:
Getting all gold in Gran Turismo 1 license tests. (off by .001? WTF!?!)
Alien Syndrome for the SMS
Ghosts 'N Goblins for the NES
Shadowgate for the NES (damn my torch is out again! and What The Hell DO
I DO?)
thank goodness for FAQs these days...
Black Lion wrote:
> Paladin wrote:
>
> > The first 20 minutes or so of Evolution.
>
> Just so everyone knows, he's talking about Seventh Cross
Oops! Yes, yes I am...
You know, the game where you gleefully stomp upon the crunchy legs of your
former predators and it gets more and more enjoyable. That game. :)
"Tamar Pandi" <ta...@ncarts.edu> wrote in message
news:3878322B...@ncarts.edu...
SMS:
Shinobi (Beaten after many long frustrating hours)
Alien Syndrome (Never beaten, and the music almost drove me insane. I
recently found out that the Japanese music was actually much more mood
setting, and far less agrivating. I actually found myself wanting to play
the game again.)
Nes
Super Mario Bros
Ninja Gaiden (Fighting through the freakin long level before you fight your
dad, only die by his hand and have to start the whole level over again.
That pissed me off, one of the few games I have played this long and never
finished)
Genesis:
Shadow Dancer (The last boss, freakin hard! I killed him though)
PS:
Gran Turismo (Stinking driving tests, and the merceless AI)
One (This game would have been great, if it had the gameplay to handle the
enemies)
RE (Wondering why the hell anyone finds this pile frightining in the
slightest)
Saturn:
Shinobi Legions (No, it isn't a trend, this game just sucked)
DC:
Tokyo Extreme Racer (Get into 30 days and the first Devil, and try to
freakin win with an NSX, this can piss me off. I raced 3/4 of the way
around a track against some guy, he wasn't even a devil, and I tapped a
stinkin minivan, only to see the car fly past me with zero energy left, and
he freakin stayed in front of me and beat me, with zero energy left on his
bar! That made me mad!)
> DC:
> Tokyo Extreme Racer (Get into 30 days and the first Devil, and try to
> freakin win with an NSX, this can piss me off. I raced 3/4 of the way
> around a track against some guy, he wasn't even a devil, and I tapped a
> stinkin minivan, only to see the car fly past me with zero energy left, and
> he freakin stayed in front of me and beat me, with zero energy left on his
> bar! That made me mad!)
Man, I won 1 out of 5 races with the NSX. I almost beat one of the Speed
Masters (who was also using an NSX) and he did the same to me too! Damn prick,
if he would've been behind me for one more second....Anyways, the only other
guy to piss me off the most was the female Deva. Shit, I raced her about 13
times and finally beat her after finally not running into a truck that appears
out of nowhere (thanks to the low-angle 3rd person cam).
Oh yeah, initial playings of NFL 2K pissed the crap out of me, but I'm good
at rushing now on Pro.
Darkstalkers 3: against samurai, shit, when you jump towards you, he hits you
with a special that knocks you to the back of the screen, when you walk towards
him, he throws a neverending barrage of projectiles. When you block his
projectiles, he just comes up to you and throws you to the back of the screen.
Repeat cycle and drive player towards insanity and rage.
Other frustrating games (for me at least):
Dead or Alive (PSX): I had to resort to cheesey moves against the
computer in this one. Kinda took some of the fun out of it.
Ghouls and Ghosts (Genesis): If it wasn't for the cheat code i don't
think i would have ever completed this one.
Gaiares (Genesis): Same as Ghouls and Ghosts.
Gran Turismo (PSX): Those damn license test!!!
Super Mario Bros 2 (Nes): I don't why this was so hard for me back then
but when I finally completed I was so happy.
Street Fighter Alpha 3 (PSX): M. Bison is one bitch in this game.
Phantasy Star 2 (Gen): Only one really frustrating part in this game...
(Its been awhile but its the second to last boss... Dark Force I
think).
And then there is the one cart i yanked out of my Genesis in a rage
that it never worked again... Thunder Force 2. =)
In article <387814EF...@Blazenet.net>, Paladin
<pal...@Blazenet.net> wrote:
> I was just thinking about how badly a few games in my life have ticked
> me off. A few that were just *so* frustrating I either yelled
> obsceneties, spiked the controller on the floor or beat the crap out of
> my heavy bag (being the mature adult that I am!)
>
> :)
>
> I'll just throw a few out here and describe the details...
>
> Ninja Gaiden (NES): This is actually one of my favorite titles for the
> system, but a couple of times on the later levels it got bad. The
> precision jumping combined with the enemies who always happened to be at
> the wrong place at the right time, causing you to plummet to your death
> after an hour of play (no save/limited continues wayyyy back) made me so
> pissed off I slammed the cart into the wall and screamed a blue streak
> of obscenities for two minutes, not realizing my grandmother was in the
> next room. (I was 13 at the time.) Oops.
>
> Deadly Towers (NES): I've tried to play this several times, but the poor
> control, cheesy as hell enemies, and <sarcasm on> wonderful <sarcasm
> off> music just makes me white-hot angry after a few short minutes. I
> just have to turn it off.
>
> Super Street Fighter 2 Turbo (3DO): This is the only game to date which
> I have intentionally destroyed. I was playing with the difficulty on 8,
> since otherwise it wasn't too tough. But I was playing against Guile
> (SF2 vets will recognize this immediately) and he walked toward me,
> threw a sonic boom, and as I was getting hit with the boom, he flash
> kicked me from a standing position for the win. As we all know, throwing
> a sonic boom requires a 2-second hold back (hmmm, he was walking
> forward) and the flash kick requires 2-second crouch (hmmm, he was
> standing up.) I ejected the disc, took it in my hands and SNAP CRUNCH
> TWIST CRACKLE....ahhh. That felt good. I bought a replacement the next
> week and that one has yet survivied. :)
>
> One more...
>
> The first 20 minutes or so of Evolution. You are pretty much
> defenseless, and a couple of crabs are chasing you around this tiny
> little area. Invariably, you get hung up on a rock, or someplace where
> it LOOKS like you can go is really a dead end, and the crabs kill you
> instantly. There is this constant repetitive clicking in the background
> (from the crabs) and it just really got me bent out of shape a couple of
> times. I hate feeling absolutely defenseless. Now I go back and the
> crabs still run right up to me and attack. I'll stand there and let them
> snip away in futility at my feet, or better yet, run all over and get
> several of them on me, and then just mow them all down. Sweet revenge.
> (Note: I am very glad I didn't stop playing the game, it does get to be
> much more fun. The beginning just really pissed me off.)
>
Final Fantasy Tactics. Casualties:
- 2 controllers (only time i've actually smashed controllers against a
wall)
- 1 copy of the game (only game i've actually thrown a game out the
window)
- 1 glass (had a glass in my hand, lost battle for 37th time, fell to
the floor)
did i mention FFT is one of my favourite games of all time? one day i'll
get me a new copy.
damn you, gustav!
-orlando
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I now wish that I had kept the game, only because of it's popularity on eBay
now. I could have made much more from it =)
/e
Orlando <orla...@ERASEMEyahoo.com> wrote in message
news:38789D...@ERASEMEyahoo.com...
Atari 2600 - Burgertime - There was a point in the game I could never get
through because of that @#$*&%*&@#$% hot dog would charge me so friggin'
quickly. Burgertime ended up with puncture wounds from a screwdriver.
Atari 2600 - Adventure - On level 3 (where you have the 3 dragons), that
damn bat would always take my arrow just when I had that damn red dragon
in my sights. Then the red dragon would eat me and the bat would come
back and pick up the dragon and fly around while I was in the dragon's
stomach. The game survived, but a controller didn't.
Nintendo - RC Pro Am - Yellow car.
Nintendo - Baseball Stars 2 - For some stupid reason, they took the good
features out of the first game. Did they feel that people really wanted
players named "rook4c" in the game?
Turbografx 16 - China Warrior - Just hated that game. Who the hell
throws flurries of stones at you?
Nothing really frustrates me anymore. I make sure to rent games before I
buy and I've gotten much better since childhood.
--
Dan Szymborski
Cze...@mindspring.com
"Y2Khai" <DELETETOE...@altavista.net> wrote in message
news:38784772...@altavista.net...
World Driver Championship. The controls on that game make me sick with rage.
If you make one mistake . . . ONE . . . your car spins around. You'll never
catch the other cars again after that.
Deep Image
AA...@hotmail.com
> What games steam your clams?
For NES:
Super Pitfall. Everything that could be bad are bad in Super Pitfall.
They are rather hard and almost impossible to finish w/o using continue
cheat, awful graphic, lots of breakups and icky control. I gave up on
that ages ago and I haven't found any easy walkthrough for the game.
Also Y's for Sega Master System. In one of the save game I am all the
way up to the last door but I've yet to finish that game.
Shadowgate- ? Had to get help from Nintendo line just to see the dragon
at the end.
Athena - never even finished that game.
Sega Genesis
Truxton on hard level: destroyed a Genny controller & accused Truxton of
cheating. I haven't seen that game for years since then.
Greg
=====================================================================
AOL Instant Messenger Handle: Parodius
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PLUG: Dilbert Season 2: Tues & Fri @ 9:30/8:30 c on UPN
NEXT EP (1/18/00): "The Security Guard" - Wayne Knight guest stars as a
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Michael Kelleher wrote:
>
> While it didn't make me furious, I went through two controllers
> playing Track and Field 2.
>
> Mike
<snerp>
> How's that for most disturbing post of the day?
That would make a perfect ad. That should have been on the back cover.
:^) I now _really_ have to get this game once I find a place that
actually carries it.
> --
> Later,
> -Black Lion
Benjamin
-- Werewolf (NES)
-- Rolling Thunder 3 (Genesis)
-- The Adventures of Batman & Robin (Genesis)
-- Darius Gaiden (Saturn)
-- Populous (Genesis)
The above are just _too_ hard, I think. Challenge is good, but there
comes a point when a game demands so much that it ceases being fun.
-- Croc (Saturn)
-- Awesome Possum (Genesis)
Play control? What's that? :^)
-- Landstalker (Genesis)
-- Double Dragon (NES)
-- Ninja Gaiden II (NES)
-- Blaster Master (NES)
-- Re-Volt (Dreamcast)
The above are games which have their moments of frustration, but they
can be overcome with practice. This is good challenge, because the sense
of satisfaction is much greater after making further progress.
Benjamin
ARGGGGGGGGGGGGGGGHHHHHHHHH!
Adam Hunter
My feats of rage?
- 1 smashed cofee table (actually, it was just one of those $40 teacup stands
- 1 PSX controller (don't remember the game, maybe I blocked it out of my memory?)
- 1 PSX game (don't remember which one either)
- 1 mattress (well, not really, I just moved it from one side of the room to the
other; and it's a big room)
Darn my lousy phone lines, darn them like socks!
-----------
Figment
"Paladin" <pal...@Blazenet.net> wrote in message
news:387814EF...@Blazenet.net...
The other game that made me red with fury was Space Hulk on 3D0. MAN, that
game was literally unbeatable without a code. It was pretty much random was
to whether the enemies killed you or not in close combat... And the IDEA
behind the game was so great, that's what made this experience frustrating!
I wanted to love it and have fun, but the evil programmers had different
intentions.
--
Regards,
Paul Acevedo eas...@segacon.com
- DreamcastLife Editor in Chief -
http://www.dreamcastlife.com ICQ # 10745085
--
Regards,
Paul Acevedo eas...@segacon.com
- DreamcastLife Editor in Chief -
http://www.dreamcastlife.com ICQ # 10745085
"Benjamin" <benj...@tmbg.org> wrote in message
news:3878BC10...@tmbg.org...
--
Regards,
Paul Acevedo eas...@segacon.com
- DreamcastLife Editor in Chief -
http://www.dreamcastlife.com ICQ # 10745085
"Cadimus" <cad...@tds.net> wrote in message
news:1e4520j.15t...@mimi2pool0-a70.mill.tds.net...
> Paladin <pal...@Blazenet.net> wrote:
>
> > What games steam your clams?
>
Yeah -- I'm scared to play Track and Field 2000 too much on my nice
new(ish) Dual Shock controllers! I'm thinking of buying a cheap huge PSX
fighting controller they have at the local Kay-Bee for $20 just so I can
have some huge buttons to pound on while playing this game...
Also Y's for Sega Master System. In one of the save game I am all the
way up to the last door but I've yet to finish that game.
I wasn't able to beat Ys for SMS until I had already beated
Ys I+II on TG16. (One wonders why I bothered, but the ending
music on the SMS version is actually pretty good).
The problem is that the SMS version gives you absolutely
no information on what you should be doing at this point,
whereas the TG version tells you to backtrack several
floors, find that guy who busted you out of prison and
get the ring that will let you open the last door.
The levels are different, the objectives are the same.
-Falcom
Freddie
>Trying to beat Grim Reaper in 'Vania I....even with Triple Boomerang!!!!!
>
>ARGGGGGGGGGGGGGGGHHHHHHHHH!
>
>
Hmm I had toally forgotten about that but I don't think I ever killed
the Reaper in CV 1...That was back in the day where if you ran out of
lives you had to go through the entire game again just to get to the
same boss and lose...
Ecco the Dolphin pissed me off I went through the entire game in like
a day and then spent weeks on the last level. Every 15 times or so I'd
get through it and be able to fight the last boss which would kill me
in about 10 seconds. Then it's back to the final level again for
another 30 tries. Finally I got a code that takes you right to the
last boss and it *still* took me a ton of tries to figure out what the
hell to do to the big alien head. Same thing with all the Mega Man X
games...I'd breeze thru the entire game in a few hours and then never
be able to beat the last boss. I hate games like that...
-Kevin-
Crow...@mindspring.com
Beestung: A Kristin Hersh Information Page
The Tinkertoy World: A Tanya Donelly Information Page
http://www.mindspring.com/~crow9864/
------------------------------------------------------
*The Smashing Pumpkins*They Might Be Giants*Tori Amos*
Belly*Tanya Donelly*Cranes*Throwing Muses*Kristin Hersh*
*The Bogmen*Mono Puff*Brian Dewan*A Day For Honey*NYMPHO*
*Letters to Cleo*
------------------------------------------------------
Kevin Sullivan wrote:
> Ecco the Dolphin pissed me off I went through the entire game in like
> a day and then spent weeks on the last level. Every 15 times or so I'd
> get through it and be able to fight the last boss which would kill me
> in about 10 seconds. Then it's back to the final level again for
> another 30 tries. Finally I got a code that takes you right to the
> last boss and it *still* took me a ton of tries to figure out what the
> hell to do to the big alien head. Same thing with all the Mega Man X
> games...I'd breeze thru the entire game in a few hours and then never
> be able to beat the last boss. I hate games like that...
OHHHHHHH I had forgotten about that. Holy crap, that was most piss-poor,
unrewarding mess of a level ever. Love the game, but that was just *so*
unfair. If the music wasn't so cool, I probably would have quit before beating
the last level. :)
I would have to say, Virtual Pool 64. The game freezes up whenever
you snooker a high level opponent in a certain game. Talk about a
tantrum. Even my PC doesn't behave that badly. 8-)
Other than that, Goldeneye is a little annoying especially when you
walk up against a door and your arm goes right through it.
Especially in multiplayer.
Regards,
Weese
"Paladin" <pal...@Blazenet.net> wrote in message
news:387814EF...@Blazenet.net...
> I was just thinking about how badly a few games in my life have
ticked
> me off. A few that were just *so* frustrating I either yelled
> obsceneties, spiked the controller on the floor or beat the crap
out of
> my heavy bag (being the mature adult that I am!)
>
> :)
>
> I'll just throw a few out here and describe the details...
>
> Ninja Gaiden (NES): This is actually one of my favorite titles for
the
> system, but a couple of times on the later levels it got bad. The
> precision jumping combined with the enemies who always happened to
be at
> the wrong place at the right time, causing you to plummet to your
death
> after an hour of play (no save/limited continues wayyyy back) made
me so
> pissed off I slammed the cart into the wall and screamed a blue
streak
> of obscenities for two minutes, not realizing my grandmother was in
the
> next room. (I was 13 at the time.) Oops.
>
> Deadly Towers (NES): I've tried to play this several times, but the
poor
> control, cheesy as hell enemies, and <sarcasm on> wonderful
<sarcasm
> off> music just makes me white-hot angry after a few short minutes.
I
> just have to turn it off.
>
> Super Street Fighter 2 Turbo (3DO): This is the only game to date
which
> I have intentionally destroyed. I was playing with the difficulty
on 8,
> since otherwise it wasn't too tough. But I was playing against
Guile
> (SF2 vets will recognize this immediately) and he walked toward me,
> threw a sonic boom, and as I was getting hit with the boom, he
flash
> kicked me from a standing position for the win. As we all know,
throwing
> a sonic boom requires a 2-second hold back (hmmm, he was walking
> forward) and the flash kick requires 2-second crouch (hmmm, he was
> standing up.) I ejected the disc, took it in my hands and SNAP
CRUNCH
> TWIST CRACKLE....ahhh. That felt good. I bought a replacement the
next
> week and that one has yet survivied. :)
>
> One more...
>
> The first 20 minutes or so of Evolution. You are pretty much
> defenseless, and a couple of crabs are chasing you around this tiny
> little area. Invariably, you get hung up on a rock, or someplace
where
> it LOOKS like you can go is really a dead end, and the crabs kill
you
> instantly. There is this constant repetitive clicking in the
background
> (from the crabs) and it just really got me bent out of shape a
couple of
> times. I hate feeling absolutely defenseless. Now I go back and the
> crabs still run right up to me and attack. I'll stand there and let
them
> snip away in futility at my feet, or better yet, run all over and
get
> several of them on me, and then just mow them all down. Sweet
revenge.
> (Note: I am very glad I didn't stop playing the game, it does get
to be
> much more fun. The beginning just really pissed me off.)
>
>
>I was just thinking about how badly a few games in my life have ticked
>me off. A few that were just *so* frustrating I either yelled
>obsceneties, spiked the controller on the floor or beat the crap out of
>my heavy bag (being the mature adult that I am!)
For me easily Mike Tyson's Punch-Out for the NES. I could never beat
Tyson at the end. Drove me friggen nuts. I tried forever in sessions
until my eyes damn near popped out of my head dodging his punches.
It's the only game I ever remember taking out and stomping on
repeatedly. Which surpisingly after the momentarly loss of control,
still worked. Ended up giving it to a friend embarrassingly explaining
why the case was cracked. Heh.
Justinian
------
Jimmy, it's Angel. Don't pay no attention to my other
message. You're out of it. You're clean, no trouble at
all. Just ignore the first message.
From Gearjammers Part Two/Rockford Files, 1974-1980
<snipped>
Super Ghouls 'N Ghost (talk about a skank-fest)
Secret of Mana
Mario 3
-me
"Give me all your food and I won't kill you"
Replies to sup...@usa.net - remove the "noway" spam block.
Find me kicking about at: http://www.maktos.com
Icy Q#: 13246560 - Drop on by, cupcake...
Now where does this exactly happen? I played Evolution for over 1 hour
now and I haven't encountered these crabs you're talking about.
Romar Armas
My Vote goes to:
SMS:
Battle OUTRUN!!
-AArrrggh, just thinking of it makes me cringe!! And yes, I did
stick with it and finished the game. But man, I was only able
to finish this game once with a lot of cursing!!!!
SNES:
Top Gear 2
-Really really really fun 2 player game!!! But really cheap AI,
my friend and I got through it with a lot of cursing also.
Romar Armas
Romar Armas wrote:
> Paladin <pal...@Blazenet.net> wrote in message
> news:387814EF...@Blazenet.net...
As someone noted immediately after this thread began, I was actually referring
to 7th Cross: Evolution. Why they bring out 2 games with such similar names in
two weeks is beyond me...
I borrowed it from a friend and finished it. Not sure to this day how
I mustered the extreme trial-and-error and patience required, but I did.
After you win a second quest starts, with all of the key and item
positions changed. :)
> At
> least I can take my revenge against her by watching the Athena Asamiya
> cos-play bukkake video... Take THAT, Athena! Bwa ha ha! (Laugh with
> me, whoever knows of bukkake).
OMFG!! Shit. That's just not right. :D
BenT <-- wonders how many people have finished SP's second quest
<-- also wonders WTH someone finds a video like that
-----------------------------------------
The Definitive Guide to River City Ransom
http://www.worldlynx.net/bent/rcr/
Sent via Deja.com http://www.deja.com/
Before you buy.
- Pitfall II (2600): I don't think I actually -broke- a controller in
the final ascent of this game (where you have to jump up past eight
thousand billion levels of bats and vultures, and one misstep sends
you back to the beginning of the whole sequence), but I did throw
around the joystick and utter some pretty impolite comments in a
loud tone of voice.
- Super Mario RPG (SNES): This game has never made me openly angry,
but I can't play it without feeling constant hostility over the fact
that such an original, innovate, good-looking action/RPG engine got
handicapped by being buried underneath the most childish, generic
excuse for a story imaginable.
- Rick Dangerous (Atari ST): Cries of "Screw you Rick Dangerous!" were
loud and frequent when my friends and I were trying to beat this
platformer back in the day. It took us many hours with the trained
version of this title with unlimited lives - we NEVER would have
finished it with finite continues.
- Any good sports game played 2-player: Currently best exemplified by
NFL2K for the Dreamcast. There's something about a nice bit of
friendly head-to-head competition with another human that really
brings out the blend of accomplishment and frustration that can
really get me good and pissed off at a game. It's even more fun to
watch my friend wave his arms and yell when my New York Jets are
beating down his Packers 41-9 at the half.
- DOOM II (PC): There's nothing like the adreneline-fueled anguish
when dying in the last room of a big level, played (of course) at
Ultraviolence level without saves, espescially if it's a level I've
played a million times before and Should Know Better. After all
this time, I keep finding new reasons why the DOOM Engine is the
best single-player FPS experience ever, period.
I'm impressed that anyone was able to play Athena for more than half
an hour (although allowances must be made for people who may have
encountered the game in its prime, without already having been inundated
with nine trillion identical NES platformers).
Athena's greatest redeeming feature, in my eyes, is that the title
character eventually ended up in some of the "King of Fighters"
games. It strikes me as amusing that the Goddess of Wisdom has now
become so bored that not only is she seeking adventures amongst the
mortals, but that those adventures now primarily consist of martial
arts tournaments...
Dave
Paladin wrote:
> I was just thinking about how badly a few games in my life have ticked
> me off. A few that were just *so* frustrating I either yelled
> obsceneties, spiked the controller on the floor or beat the crap out of
> my heavy bag (being the mature adult that I am!)
>
> One more...
>
> The first 20 minutes or so of Evolution. You are pretty much
> defenseless, and a couple of crabs are chasing you around this tiny
> little area. Invariably, you get hung up on a rock, or someplace where
> it LOOKS like you can go is really a dead end, and the crabs kill you
> instantly. There is this constant repetitive clicking in the background
> (from the crabs) and it just really got me bent out of shape a couple of
> times. I hate feeling absolutely defenseless. Now I go back and the
> crabs still run right up to me and attack. I'll stand there and let them
> snip away in futility at my feet, or better yet, run all over and get
> several of them on me, and then just mow them all down. Sweet revenge.
> (Note: I am very glad I didn't stop playing the game, it does get to be
> much more fun. The beginning just really pissed me off.)
>
Tyler Pendleton wrote:
>
> What I don't understand is that when they were talking about it on the
> Howard Stern show, they talked about a woman being buried up to her chest in
> sand and then being "decorated." What were they talking about?
Mr. Pendleton you should have just left it alone. You still have a
chance, just walk away, walk away!!
Well, that "decorated" part is correct, but the buried in sand bit has
nothing to do with it. Oh and um, I played Athena too and got up to
some lobster, crab or other crustacean that I couldn't seem to hurt.
That game was pretty weird.
Shadow Of The Beast (all)
Sinistar
Jeremy
> What games steam your clams?
That would be the first Super Mario Bros. game for me. The controls were so
clunky that I ended up finishing SMB II long before I finished the first
game.
I also fondly remember that Myght's Tower dungeon in Lunar. I happened to be
playing the game out away from civilization, so when I got to Myght's Tower
and wasn't given any clues as to how to solve the opening puzzle, I ended up
spending a week or so trying in vain to get through this...
Nick Zitzmann ICQ: 22305512
To see my real signature, finger my E-Mail address.
--
Dan E. Dutra
AIM Y2Bogus
HEY, Get paid to surf the net!
http://www.vipbenefits.com/index.asp?refID=100017288
No biggie. Having lost to M. Bison for the umpteenth time on SFII Turbo, I
pulled a 'Bruce Lee' and jumped about 4 ft into the air and crushed my SNES
with my SFII still inside. This act of desperation still didn't completely
break the console or the game cart (the Nintendo seal of quality in full
effect!) so I inverted the deck to get more leverage and pummeled it once
more until it submitted. Addicted to the gameplay, I promptly went out and
bought another SNES and SFII cart about a couple of days later.
I've had to replace NFS III:Hot pursuit for PSX because the CD just couldn't
take a little fling into a wall following a brief fit of 'displeasure.'
I've 'lost' a couple of PSX controllers due to various frustrating gaming
moments. As for DC, my first NBA2K disk proved to be a wussy little fraidy
cat because it couldn't survive a little 'love tap' I gave the DC following
a last second loss. I've gotten better, however, as I've only broken a
single DC controller since 9/10/99. Strange how Sega can get away with
releasing a controller that cannot survive a little spin into the floor
while holding the cord about midway. I'm still finding parts to that one. Oh
well...
By the way, for the original SegaCon website, I was describing a cos-play
contest and needed a pic. I had 1 of Honey from Fighting Vipers, but it was
from a bukkake festival and she was posing next to a mannequin wearing a
dildo. A few quick edits, and I had a wholesome, usable pic! Tips N Tricks
even printed the image in their October 98 issue. is that crazy or what? >:)
--
Regards,
Paul Acevedo eas...@segacon.com
- DreamcastLife Editor in Chief -
http://www.dreamcastlife.com ICQ # 10745085
"Tyler Pendleton" <tyler_p...@singletrac.com> wrote in message
news:85dbl8$orc$1...@news.xmission.com...
> Paul Acevedo wrote in message ...
> >I don't know if it was POSSIBLE to beat Athena. I haven't played it in
> >years, but it seems like the game became nonsensical in later levels. At
> >least I can take my revenge against her by watching the Athena Asamiya
> >cos-play bukkake video... Take THAT, Athena! Bwa ha ha! (Laugh with me,
> >whoever knows of bukkake).
>
>
> I first heard of bukkake when listening to a Howard Stern show when Kevin
> Smith and Chris Rock were guests. They were very vague when talking about
> what it actually was. I knew that it was some type of pornography, but I
> didn't recognize the word when you wrote it because I'd never seen it
> written. So I looked up "bukkake" on a search engine and saw a picture of
a
> Japanese woman tied up in bondage gear.
>
> What I don't understand is that when they were talking about it on the
> Howard Stern show, they talked about a woman being buried up to her chest
in
> sand and then being "decorated." What were they talking about?
>
> Tyler
>
> P.S. Anyone who replies to this may feel free to reply to my e-mail
> address. On top of being off-topic, this subject matter is mostly likely
> offensive to some.
>
>
>
--
Regards,
Paul Acevedo eas...@segacon.com
- DreamcastLife Editor in Chief -
http://www.dreamcastlife.com ICQ # 10745085
"Kevin Sullivan" <crow...@mindspring.com> wrote in message
news:387a9979...@news.mindspring.com...
> Jeremy Williamson <jeremiah.d...@intel.com> wrote:
>
> >Off the top of my head... Most frustrating
> >
> >Shadow Of The Beast (all)
>
> I rented Shadow of the Beast back in the day (Genesis) and it made
> absolutely no sense to me. My brother and I sat there for 2 hours
> trying to achieve *anything*, with no success. I still have no idea
> what you're supposed to do in that game...
>
> >Sinistar
> >
> >Jeremy
--
Regards,
Paul Acevedo eas...@segacon.com
- DreamcastLife Editor in Chief -
http://www.dreamcastlife.com ICQ # 10745085
"Envy" <vale...@wizard.net.au> wrote in message
news:85e8jk$8gm$1...@yeppa.connect.com.au...
> You're telling me, the game was just too hard on any of those speeder bike
> stages (especially the one with the lasers, I only passed that ONCE.)
>
> Y2Bogus <******@*****.***> wrote in message
> news:85e5av$j24$1...@bob.news.rcn.net...
Power Stone (DC) - Fighting Valgas at the end, with Galuda. This is the
only video game since After Burner that has made me want to throw the
controller across the room. Fortunately, since replacing the controller
would have been $30 (the local On-Cue is the only store in the city that
sells the MadCatz Dream Pad) and replacing the VMU would have been another
$25, I controlled the urge.
Mortal Kombat Trilogy (PSX) - The MK series in general is the biggest
piece of $#!+ that I have ever played, but MKT takes the cake (mostly
because I refuse to play MKG).
-- M.
> Atari 2600 - Adventure - On level 3 (where you have the 3 dragons), that
> damn bat would always take my arrow just when I had that damn red dragon
> in my sights. Then the red dragon would eat me and the bat would come
> back and pick up the dragon and fly around while I was in the dragon's
> stomach. The game survived, but a controller didn't.
That was a sword, not an arrow! Come on, where's your imagination? And
you weren't a square, you were a heroic warrior wearing square-like body
armor. Ah, what a great game. And what a graphical breakthrough!
Andrew
>>
>>I was just thinking about how badly a few games in my life have ticked
>>me off. A few that were just *so* frustrating I either yelled
>>obsceneties, spiked the controller on the floor or beat the crap out of
>>my heavy bag (being the mature adult that I am!)
> For me easily Mike Tyson's Punch-Out for the NES. I could never beat
> Tyson at the end. Drove me friggen nuts. I tried forever in sessions
> until my eyes damn near popped out of my head dodging his punches.
> It's the only game I ever remember taking out and stomping on
> repeatedly. Which surpisingly after the momentarly loss of control,
> still worked. Ended up giving it to a friend embarrassingly explaining
> why the case was cracked. Heh.
> Justinian
You know ... I could pop in Punch-Out right now, enter in 007 373 5963 and
kick the crap out of Tyson on my first try. But, I have not yet beaten
Super Macho Man, and I probably never will. I entered the code to get to
Tyson and played him so many times that the code is permanently fixed in
my long term memory. It's all about survivng his punches at the beginning
for the first minute and 10 seconds or so ... if you can make it through
those without getting knocked down, you're pretty much home free. Don't
even bother punching him during the first minute and 10 seconds. Just
dodge.
Andrew
Paul Acevedo wrote:
> The game is 15 minutes long, it's really easy.... Not sure why you guys had
> trouble.
<raises hand>
I had trouble too. Lots of it. And I beat Ninja Gaiden, so don't say I suck at
side scrollers! :)
Jeff303 <jev...@ktis.net.nospam> wrote in article
<85bjtm$qsq$2...@veger.ktis.net>...
> (applause)
>
>
>
>> (from the crabs) and it just really got me bent out of shape a couple of
>> times. I hate feeling absolutely defenseless. Now I go back and the
>> crabs still run right up to me and attack. I'll stand there and let them
>> snip away in futility at my feet, or better yet, run all over and get
>> several of them on me, and then just mow them all down. Sweet revenge.
>> (Note: I am very glad I didn't stop playing the game, it does get to be
>> much more fun. The beginning just really pissed me off.)
The beginning of Breath Of Fire 3, you are so weak that if you get attacked
you will die. That annoyed the crap out of me.
FF7, trying to kill Ruby Weapon. ARGGGGHHH!!!!
>My feats of rage?
>- 1 smashed cofee table (actually, it was just one of those $40 teacup
stands
>- 1 PSX controller (don't remember the game, maybe I blocked it out of my
memory?)
>- 1 PSX game (don't remember which one either)
>- 1 mattress (well, not really, I just moved it from one side of the room
to the
>other; and it's a big room)
>
Fits Huh...
- 1 Window (Punched It)
- 1 Copy of GT after failing that Last A License Test for the 156th time
- 1 Memory Card
Zelda 2 - Accidentally walking off the path in the map then getting
attacked by really huge deadly monsters.
> I'm surprised that nobody mentioned Battle Toads for the NES and
>Genesis. The difficulty in the later levels was a bit too high IMO. Try
>the speeder bikes with 2 players, and you'll know frustration.
My friend and I spent a whoel DAY trying to get through that game. It got
so hard later on I nearly snapped that damn rectangle in my hands in half.
Ghostbusters 2 was a completly annoying game as well.
--
Jamal Bernhard
please delete ".REMOVE.THIS.INVALID" for reply via email (thanks!)
http://home.pacbell.net/jamalb
> I once got my best friend so pissed-off while playing BallBlaster on the
> Atari 800 that he 'accidentally' smacked me in the face with the
> controller, chipping one of my teeth...
ROFLMAO!
> (Despite that - BB on the 800 remains the all-time greatest 2-player
> game, imho.)
Only because MULE was a better 4-person game than a 2-person game. :-)
BallBlaster was one great game, though. Lucas made some awesome games
for their time. Behind Jaggi Lines was another Lucas creation, IIRC.
>No joke! How many of us played all the way until level 3 and never finished
>the bike stage? I'm guessing more than 50% of whoever bought it. That was
>really bad game design. Thank goodness for the Game Genie!
Thank goodness for Genesis emulators which let you save the game at
any time. :)
~
~Off the top of my head, I remember Athena on NES sucking major ass.
I
~wanted to beat that game so bad, but there were so many bugs...you'd
get
~stuck in walls, it would freeze up, you'd fall in a pit that didn't
~exist....I wanted to chuck it thru the wall!
A prime example of getting stuck in walls was on Turrican 2 on teh
Commodore-64. It was an amazing game, but had more bugs than a
wildlife documentary.
Once I had to restart after I got stuck in a wall whilst I had 99
lives on the penultimate level!
I was not amused. At all.
-me
"Give me all your food and I won't kill you"
Replies to sup...@usa.net - remove the "noway" spam block.
Find me kicking about at: http://www.maktos.com
Icy Q#: 13246560 - Drop on by, cupcake...
--
Regards,
Paul Acevedo eas...@segacon.com
- DreamcastLife Editor in Chief -
http://www.dreamcastlife.com ICQ # 10745085
"Paladin" <pal...@Blazenet.net> wrote in message
news:387ACC86...@Blazenet.net...
Dude, I suggest counselling. You have obvious anger issues.
atholbrose wrote:
> As for DC, my first NBA2K disk proved to be a wussy little fraidy
> >cat because it couldn't survive a little 'love tap' I gave the DC following
> >a last second loss. I've gotten better, however, as I've only broken a
> >single DC controller since 9/10/99. Strange how Sega can get away with
> >releasing a controller that cannot survive a little spin into the floor
> >while holding the cord about midway. I'm still finding parts to that one. Oh
> >well...
>
> Dude, I suggest counselling. You have obvious anger issues.
Nah. I was the same way from age 19 to 21 or so. I haven't broken anything
valuable in several years. (Although I would still destroy SSF2T again for the
B.S. it pulled.) You grow out of it.
Ben
Paladin <pal...@Blazenet.net> wrote in message
news:387814EF...@Blazenet.net...
> I was just thinking about how badly a few games in my life have ticked
> me off. A few that were just *so* frustrating I either yelled
> obsceneties, spiked the controller on the floor or beat the crap out of
> my heavy bag (being the mature adult that I am!)
>
> :)
>
> I'll just throw a few out here and describe the details...
>
> Ninja Gaiden (NES): This is actually one of my favorite titles for the
> system, but a couple of times on the later levels it got bad. The
> precision jumping combined with the enemies who always happened to be at
> the wrong place at the right time, causing you to plummet to your death
> after an hour of play (no save/limited continues wayyyy back) made me so
> pissed off I slammed the cart into the wall and screamed a blue streak
> of obscenities for two minutes, not realizing my grandmother was in the
> next room. (I was 13 at the time.) Oops.
>
> Deadly Towers (NES): I've tried to play this several times, but the poor
> control, cheesy as hell enemies, and <sarcasm on> wonderful <sarcasm
> off> music just makes me white-hot angry after a few short minutes. I
> just have to turn it off.
>
> Super Street Fighter 2 Turbo (3DO): This is the only game to date which
> I have intentionally destroyed. I was playing with the difficulty on 8,
> since otherwise it wasn't too tough. But I was playing against Guile
> (SF2 vets will recognize this immediately) and he walked toward me,
> threw a sonic boom, and as I was getting hit with the boom, he flash
> kicked me from a standing position for the win. As we all know, throwing
> a sonic boom requires a 2-second hold back (hmmm, he was walking
> forward) and the flash kick requires 2-second crouch (hmmm, he was
> standing up.) I ejected the disc, took it in my hands and SNAP CRUNCH
> TWIST CRACKLE....ahhh. That felt good. I bought a replacement the next
> week and that one has yet survivied. :)
>
> One more...
>
> The first 20 minutes or so of Evolution. You are pretty much
> defenseless, and a couple of crabs are chasing you around this tiny
> little area. Invariably, you get hung up on a rock, or someplace where
> it LOOKS like you can go is really a dead end, and the crabs kill you
> instantly. There is this constant repetitive clicking in the background
> (from the crabs) and it just really got me bent out of shape a couple of
> times. I hate feeling absolutely defenseless. Now I go back and the
> crabs still run right up to me and attack. I'll stand there and let them
> snip away in futility at my feet, or better yet, run all over and get
> several of them on me, and then just mow them all down. Sweet revenge.
> (Note: I am very glad I didn't stop playing the game, it does get to be
> much more fun. The beginning just really pissed me off.)
>
> What games steam your clams?
>
*You've been warned!!*
I've seen similar things. There was no bondage, there were only about 15
guys, the women were very unattractive and weren't dressed up as any
characters, but there was all the sexual contact you'd see in a normal
porno. Not my cup of tea, really. I suppose I shouldn't diss the actual
bukkake until I've seen it, but I doubt that it would float my boat.
Thanks for the info anyhow. I couldn't tell if the Stern show was referring
to semen or not. With the way they acted so disgusted with it, I thought
they might be talking about decorating with various waste products.
Tyler
Paul Acevedo wrote in message <6oze4.17459$475.4...@news4.giganews.com>...
>You asked for it! Well, I've never heard of them burying anyone in sand,
>but... In Japan, they get a woman to dress in a costume (usually as a game
>or anime character), and pay like 100+ guys to star in a video/photo shoot
>with her. They walk up to the lady in turn, do something unmentionable,
thus
>decorating her, and walk off. By the end, she's literally soaked. The woman
>is paid handsomely and they're always running magazine ads looking for
guys.
>In my opinion this trend developed because the Japanese were not allowed to
>show any sexual contact for the longest time (and still have to mosaic) but
>they could get away with pics of just the lady... I can't really detail it
>because I don't want to offend anyone's delicate sensibilities (more than
we
>already have ha ha). It's a really interesting part of their culture. If
you
>like cos-play, it can be cool (or weird) to see your fave fighting girls
>doing strange things. Check http://www.hentaistore.com to see their Chun Li
>and Athena videos, which are $30 for 2nd generation tapes (pricey).
>
>By the way, for the original SegaCon website, I was describing a cos-play
>contest and needed a pic. I had 1 of Honey from Fighting Vipers, but it was
>from a bukkake festival and she was posing next to a mannequin wearing a
>dildo. A few quick edits, and I had a wholesome, usable pic! Tips N Tricks
>even printed the image in their October 98 issue. is that crazy or what?
>:)
>
>--
>Regards,
>
>Paul Acevedo eas...@segacon.com
>- DreamcastLife Editor in Chief -
>http://www.dreamcastlife.com ICQ # 10745085
>
>"Tyler Pendleton" <tyler_p...@singletrac.com> wrote in message
>news:85dbl8$orc$1...@news.xmission.com...
--
Regards,
Paul Acevedo eas...@segacon.com
- DreamcastLife Editor in Chief -
http://www.dreamcastlife.com ICQ # 10745085
"Tyler Pendleton" <tyler_p...@singletrac.com> wrote in message
news:85fvlb$s04$1...@news.xmission.com...
(re: Shadow of the Beast) Uh huh, that was pretty much the formula
for any given Psygnosis game of that era (late 80s - early 90s) --
take a visually stunning game with great sound, and make sure there is
no redeeming gameplay to detract attention away from how good it
looks.
I can remember playing a bunch of these games on Atari ST and Amiga
systems, though the only names I can recall are "Shadow of the
Beast", "The Killing Game Show", and another one that I think had
"Barbarian" in the title. I remember I had a trained copy of SOTB
(unlimited lives) but never did play through the whole thing... I
think I would have remember the giant toe if I had gotten that far.
:D
-Steve
Psygnosis games in general haven't changed from this formula.
Beautiful graphics = Horrifically difficult gameply.
For more up to date frustration... Rayman.
(Maybe I'm just not exceptionally good at platformers and
side-scrollers???)
So how are you at Sinistar :)
Jeremy
Paul Acevedo wrote:
>
> Where did the trouble come from? What part was hard, I mean?
>
> --
> Regards,
>
> Paul Acevedo eas...@segacon.com
> - DreamcastLife Editor in Chief -
> http://www.dreamcastlife.com ICQ # 10745085
>
> "Paladin" ?pal...@Blazenet.net? wrote in message
> news:387ACC86...@Blazenet.net...
> ?
> ?
> ? Paul Acevedo wrote:
> ?
> ? ? The game is 15 minutes long, it's really easy.... Not sure why you guys
> had
> ? ? trouble.
> ?
> ? ?raises hand?
> ?
> ? I had trouble too. Lots of it. And I beat Ninja Gaiden, so don't say I
> suck at
> ? side scrollers! :)
> ?
Wipeout may not be the most difficult Psygnosis game made
but it does get pretty difficult.
jeremy
Paladin wrote:
>
> Jeremy Williamson wrote:
>
> > Psygnosis games in general haven't changed from this formula.
> > Beautiful graphics = Horrifically difficult gameply.
>
> Not Wipeout? I thought that series was excellent overall.
On Mon, 10 Jan 2000, Nick Zitzmann wrote:
> Paladin at <pal...@Blazenet.net> was hit with a Spoon for saying this in
> article <387814EF...@Blazenet.net>:
>
> > What games steam your clams?
Dead or Alive for the PSX.... It's a great game...but the computer can be
so cheezy...Not only that but it moves so fast that you can't even really
properly act on what the computer does. And some of the moves the
computer pulls off regularly are extremely frustrating (They seem to hit
you 16 times before you hit the ground....then you bounce up and they hit
you another 11 times!)
Star Ocean 2 for the PSX... Some of the fights were rather frustrating
especially when you'd move to attack and wind up running all over the
place trying to catch the other guy...or when you'd run into a group of
monsters that could stone you, or paralyse you... or just plain swallow
you whole...
Mortal Kombat (any/all of them) for much the same reason as Dead or Alive
only in this case, the bosses seemed to be twice as fast, impervious to
most of your attacks and just plain annoying to get past...
Xenogears (on the babel tower section mainly)...everyone knows why this is
a pain in the ass...
There are others that have pissed me off...but these were the worst
offenders by far... and that's not to say I hated these games... just that
they were more frustration at times than they were fun...
Arleas
MJ
Paladin wrote in message <387814EF...@Blazenet.net>...
--
All Purpose Cultural Randomness
http://www.angelfire.com/tx/apcr/index.html
Battle Toads wasn't really designed for two players in my opinion.
Pretty much all levels after the first are a pain with two players. It's
a very rewarding game, though, and difficult but not impossible. Ah...
challenge. I knew ye well. :^)
I'm surprised quite a few games have not yet turned up in this thread:
Legacy of the Wizard, Spelunker, Guardian Legend, Bionic Commando,
Contra, Robotron...
Benjamin
Benjamin wrote:
> YI'm surprised quite a few games have not yet turned up in this thread:
> Legacy of the Wizard, Spelunker, Guardian Legend, Bionic Commando,
> Contra, Robotron...
>
> Benjamin
Nahhh...Bionic Commando was a cake-walk. You could get free guys and continues
just by running into those helicopters between zones. The bosses all had set
patterns ala Mega Man, and once you had the bionic arm mastered, any obstacle
could be crossed.
This game had a FREAKIN GREAT ending...one of the best of its time.
But getting back to the original thread, my vote is for 'BagMan'. I play it
all the time on Mame, but still can't clear more than 3 or 4 screens. Also,
ZooKeeper gets pretty impossible after a few levels.
eyetooth
To reply, please remove the .nospam part of my address.
On Tue, 11 Jan 2000, Ben Sanders wrote:
> A pc games called GODS (bitmap brothers) just because it was such a poorly
> put together game. Alsao DRIVER is annoying due to a severe lack of save
> points the further on you get.
>
> Ben
>
I had this game for the Amiga, and while it was a tough game, I loved
it....The learning curve wasn't too steep, and there were several little
things you could do to earn bonuses...
What's more, I think if you did extremely bad in parts, the game "took
pity" on you and gave you free health or something...so everytime it got
too frustrating, it would ease up a bit...
I wish more games would take this kind of approach to difficulty...make it
challenging for those who are experts at it, and let the amateurs get a
few levels higher than they would have otherwise... The only downside to
this is if you wanted to, you could play poorly on purpose in the right
spots and get the free bonuses and then go back to kicking butt... heh
Arleas
Ben
> <shrug> Can't honestly remember that far back. I just
> remember it being *extremely* frustrating. I played it on
> the Amiga and of course purchased it because, at the time,
> it had the best graphics of any available computer/console
> game. Maybe I could go back now and play through with little
> difficulty? Dunno. Doubt it.
>
> Psygnosis games in general haven't changed from this formula.
> Beautiful graphics = Horrifically difficult gameply.
>
> For more up to date frustration... Rayman.
> (Maybe I'm just not exceptionally good at platformers and
> side-scrollers???)
>
>
----------
Rayman was hard, all right. Rayman 2 is a bit more user friendly.
--mike g.
> Alundra. God, I hated that game. It was the only game I have ever turned
> into a frisbee. Doing the same room over and over and over and over and
> over until I could time the pixel-fussy jumps to the exact correct
> nanosecond...it drove me to absolute distraction. I never did finish it.
>
> MJ
-------
I see that Alundra 2 is going to have two difficulty levels.
--mike g.
I couldn't get past the level in rayman with the monks floating in the air,
that was with the cheat to give me more lives.
I also quit Jet Moto 2 out of frustration when I couldn't finish a lap of
that level in the cave without falling off a couple times. Even after all
the other bikes had finished the race, they kept running so they could knock
me into the abyss some more.
Steve
--
Steve Strazdus sstr...@sedona.ch.intel.com
StrongARM 2 Architecture and Core Design
Not Speaking for Intel
Well, let's just say I came the closest I ever came to physically destroying a
game! I yelled, I threw stuff, I degenerated into this raving lunatic, all
thanks to that damn level. Finally, I figured if the game was gonna hit me with
a level you could only complete through sheer luck (yes, I know, some of you out
there actually got through this level), I put in an invincibility cheat code and
beat the game that way. It's the first time I used a cheat code and didn't feel
guilty about it.
I should also mention that Driver, aside from that asinine lapse in level
design, is one of my favorite games. :-)
Dave
MK II is another pisser- the CPU is hella cheap and you have to find
patterns to win it. MK 4 is almost as bad in this regard. The Kombat
Series should be retired IMO, but that's another story.
Raiden II- THE HARDEST SHOOTER bar none. It takes a handful of
quarters to beat- if you're playing the PSX one, give yourself 9
credits!
R-Type- There's a certain spot in level 7 where the game gets nigh
impossible if you die and have to start with a new ship- you may as
well QUIT if you end up restarting from there.
Psychic Force 2012- From episode 4 onward it is hard as hell, even on
the default level.
Beatmania: Just try the song "Ska A Go Go". Crazy stuff!
On Mon, 10 Jan 2000 09:40:56 CST, <mberg...@VAX2.WINONA.MSUS.EDU>
wrote:
>After Burner (SMS) - easily the most pointless video game of all time,
>since there's no way you can really progress past level 12. I continue to
>this day to maintain that there is no ending, merely a long, endless level
>12 in which if the bad guys don't get you, the Flying Fortress at the end
>will. I have nightmares to this day about level 12 of After Burner,
>that's how bad it is (well, not really but you get the idea).
>
>Power Stone (DC) - Fighting Valgas at the end, with Galuda. This is the
>only video game since After Burner that has made me want to throw the
>controller across the room. Fortunately, since replacing the controller
>would have been $30 (the local On-Cue is the only store in the city that
>sells the MadCatz Dream Pad) and replacing the VMU would have been another
>$25, I controlled the urge.
>
>Mortal Kombat Trilogy (PSX) - The MK series in general is the biggest
>piece of $#!+ that I have ever played, but MKT takes the cake (mostly
>because I refuse to play MKG).
>
> -- M.
Battletoads: I spent months trying to beat the "Clinger-Winger" stage. It's the
stage when you drive the hover bike and you've got that flashing orb chasing
you.
Ninja Gaiden 3: The second to last boss. That guy was TOUGH TOUGH TOUGH!!!!!!