Hello Marty. I've had my N64 since June 24th, & I think that Mario64 is
ONE OF THE best games ever. I've cruised around my local Toy's 'R' Us to
check out the U.S. version & see what people thinnk of it. I can say
that from quite a few people I've heard from & talked to, the one thing
that they didn't like about it, or thought it could use a lot more of
was the number of enemies in the levels. Also, it's just not very hard
at all to actually die. There isn't a lot of "big gaps" to jump & such
as the originals (places & spots in levels that you kinda panic before
you proceed because it's a tough portion of the level, you know ?).
Like I said, I think the game is FAR from boring, but even my myself (a
Nintendo bias kinda) have to agree somewhat with the few things I
mentioned.
RiGoR
May be some people felt the 3D environment is too large to explore, and
not enough enemies for them to kill. To me, it is an interesting game.
Sometimes the game just becomes too repetitive. Course 3 for example. Swimming
is not that great already (although the graphics are) and you have to go fetch a
hundred coins to get a star. The sunken ship. How long did it take you to jump
up to get the star? I'm not a great Mario so took me quite a while.
Other times, the camera angle is very bad. An example would be the water spider
level. After you launched youself to the underwater city you need to use the
jump off the wall technique to get a star. Well, only available camera angle
was behind mario because the space you have for jumping was so scramped. You
view is also partially blocked by the gratings that you used the invisible cap
to get through.
Most of the time I enjoy SFZero2 more than Mario. That's probably cuz I never
played Zero2 in the arcades. . .wait, I never played mario in the arcades, too!
Or I must have expected too much due to the hype surrounding the game (and the
system.)
> --
> ------------------------------------------------------------------------------
> Marty Chinn *** 50 Virtua Fighter 3 Picturs Now At Our Web ***
> Video Source PlayStation, Nintendo 64, Saturn, Imports
> 973 Foxglove Dr. M-F: 9:30-6:00, Sa: 10:00-3:00 PST, Sun: Closed
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> <408> 720-8575 Voice E-Mail: vids...@netcom.com
> <408> 720-8576 FAX WWW : http://www.video-source.com
> ------------------------------------------------------------------------------
--
Although I love the game, I can see why some people found it boring. I
have noticed young and old alike on our demo machine just simply do not
know what to do in each level. They are used to Mario games that
basically herd them left to right towards a very obvious goal. I find
that Mario 64 makes you think a lot more(especially in the later levels)
and many Mario fans are simply not used to this level of depth.
The other thing is that I have seen many people simply give up when they
found the analogue controller too alien for them.
Greg
"Over-specialize and you breed in weakness."
-Ghost in the Shell
Saturn/Genesis/SegaCD
Also, on one last note, maybe it's just me, but I prefer the Saturn ana-
log controller more than the Nintendo version. It's just lighter and the
way it is, much more comfortable for me. Does anyone else agree here. It
is more accessible also, I must give Sega credit where it's due. For how
I play, the analog interacts better with Nights than the controller that
the N64 has for Mario. Mario is technologically a home system masterpiece
but just isn't too fun for some, such as me.
I have no idea how a person could think this game is boring!! I just
tried it and its awesome.
> --
> ------------------------------------------------------------------------------
> Marty Chinn *** 50 Virtua Fighter 3 Picturs Now At Our Web ***
> Video Source PlayStation, Nintendo 64, Saturn, Imports
> 973 Foxglove Dr. M-F: 9:30-6:00, Sa: 10:00-3:00 PST, Sun: Closed
> Sunnyvale, CA 94086 Mailing List, Ordering, and Preordering info at:
> <408> 720-8575 Voice E-Mail: vids...@netcom.com
> <408> 720-8576 FAX WWW : http://www.video-source.com
> ------------------------------------------------------------------------------
--
----------------------------------------------------
Coder/Gamer
kan...@pacificnet.net
check out my web site at
http://www.pacificnet.net/~kanner/
----------------------------------------------------
It is nothing but exploration, not enough enemy's, and the levels look
the same after a while...not enough action
>Before I start, I'd like to explain why I posted a topic about a Nintendo
>64 title to all three groups and not Nintendo. Basically this is a
>request to hear why specifically, some of you thought Mario 64 was
>boring. If I posted this to just the Nintendo newsgroup alone, it would
>have been nothing but biased Nintendo poeple saying its not. I'm not
>saying its wrong to think its boring, I'm just curious to why some of you
>think it is. Please respond to this with support and reasoning to why you
>think the game is boring. People have stated it but have not explained why.
Hey Marty, personally I don't think you can get an unbiased
perspective on why Mario 64 is boring. People will claim it's a
kiddie game, but they're only kidding themselves.
Marty Chinn <vids...@netcom.com> wrote in article
<vidsourcD...@netcom.com>...
> Before I start, I'd like to explain why I posted a topic about a Nintendo
> 64 title to all three groups and not Nintendo. Basically this is a
> request to hear why specifically, some of you thought Mario 64 was
> boring. If I posted this to just the Nintendo newsgroup alone, it would
> have been nothing but biased Nintendo poeple saying its not. I'm not
> saying its wrong to think its boring, I'm just curious to why some of you
> think it is. Please respond to this with support and reasoning to why you
> think the game is boring. People have stated it but have not explained
why.
>
Hey Marty,
I wouldn't say that Mario is terribly boring, but it does have some moments
when it's just gets a little tiring. Personally, when I think Mario I
think of some of the classic "run and jump" platform games. Such games
really depend on their pace - it can't be too hectic yet there should be
few or no lulls in the action. Now I know that Mario 64 takes the
platformer into 3d and tries to redefine this genre a bit but that pace
issue is still very crucial. I find that the times in between challenges
as I dash about are rather deadening. I don't mind the concept of the 3d
arena that mario 64 uses but there seems to be little impetus to *really*
get to know it. More stars to get the "better ending" just doesn't grab me
anymore. I stopped caring about the better endings a while back (95%
they're just not that much better). I want a more immediate concern/threat
in the levels presented in a game like Mario 64 so that it really behooves
me to get to know the place inside and out. Enemies that might track you
down or simply pursue you once they are aware of your presence. The idea
in these "3d" games is to get the player of "rails". But that doesn't
necessarily make for a good game if everything else remains on rails.
> Before I start, I'd like to explain why I posted a topic about a Nintendo
> 64 title to all three groups and not Nintendo. Basically this is a
> request to hear why specifically, some of you thought Mario 64 was
> boring. If I posted this to just the Nintendo newsgroup alone, it would
> have been nothing but biased Nintendo poeple saying its not. I'm not
> saying its wrong to think its boring, I'm just curious to why some of you
> think it is. Please respond to this with support and reasoning to why you
> think the game is boring. People have stated it but have not explained why.
>
> --
----Probably because it is *not available* on their toy of choice;-)
-HR
Rebel Grrrl <re...@sparc.isl.net> wrote in article
<323CEE...@sparc.isl.net>...
> Marty Chinn wrote:
>
> <a whole bunch of really cool, well thought-out stuff>
>
> Beautiful piece, but I gotta cut you short...SORRY! :)
>
> Tack on to that the fact that MOST people only have played the game for
> a limited amount of time in a public place with screaming kids and
> sweaty controllers. I find that it's tough to really get into a game
> under these conditions. Just an opinion.
>
> -Angie (Rebel Grrrl)
>
Sounds like an arcade to me.
It isn't really the case; in later stages there aren't any more enemies
than in stage 1. Stage 1 does have a fair amount of enemies, just that
you can ignore them, and they don't pose any challenge if you try
to beat them. The is the same in any stage. Even in the last 2 stages,
the enemies are the same as in stage 1. The difficulty in later stages
is in implementing the jumps, not beating the enemies. I think the game
lacks enemies not only in numbers, but mainly in variety of enemy types
which pose challenge.
>However my theory on
>this is Miyamoto didn't want you to get ambushed by a ton of enemies,
>especially since this is a full 3D environment which most people have yet
>to play. To dump you in, in an entirely new setting and throw a ton of
>enemies at you would have just been pure confusion and chaos. He wanted
>you to explore, and get a feel for the game. Thats just my theory.
Actually, I think he didn't have enough time to do so. As he had said,
there were still a lot of things he wanted to put into the game which he
hadn't had the time to. A lot of time was spent in developing the game
engine, and the project had to be rushed. Little time was left in actually
developing the stages and the enemies.
Despite so, IMO it is extremely unjustified to say the game is boring. As
an exploration-type game, this game is ground-breaking and is extremely
enjoyable, though not perfect, or anywhere near perfect for that matter.
>The other point I think i've gotten out of this is people just don't know
>what to do. I mean I'm sure some of you who picked it up, wandered around
>the castle, which has no enemies except in the back of the castle, and
>just felt it was empty and nothing to do. These are just my observations
>so far. I'd still like to hear more comments. Again I'm not saying anyone
>is wrong, I'm just curious and so far we have a nice discussion going on
>here.
I think other than people who completely dislike any games of the adventure
or platformer genre, most people who say Mario 64 is boring fall into
three categories:
1. He always judges a game based on 5 minutes of gameplay. He never wants
to learn anything or think a bit in a game, even though the learning
may take only 15 minutes or so. Rather than saying "I can't play it",
it is much easier to say "It's boring so I won't play it".
2. He is preoccupied with the thinking that games with cute graphics like
Mario 64 are only for kids. He only plays games with violence and gore,
because in his mind "violence" means "adult". Of course, most likely
he isn't yet an adult, at least brain-wise. He doesn't realize that
the game actually involves some concepts that little kids, as well as
he himself, will have difficulty to comprehend.
3. He is a system troll (most likely PS, less likely SS).
Very often, people who is in one of the above categories belong to all
three of them.
Victor
>Before I start, I'd like to explain why I posted a topic about a Nintendo
>64 title to all three groups and not Nintendo. Basically this is a
>request to hear why specifically, some of you thought Mario 64 was
>boring. If I posted this to just the Nintendo newsgroup alone, it would
>have been nothing but biased Nintendo poeple saying its not. I'm not
>saying its wrong to think its boring, I'm just curious to why some of you
>think it is. Please respond to this with support and reasoning to why you
>think the game is boring. People have stated it but have not explained why.
First I own a PSX, Saturn, and a Nintendo 64.
I was VERY amazed at the graphics in Mario 64. It wore off though. I
think what kept my attention deep down was the fact that the more I
played Mario 64, the more effects I could see used inorder to get a
feel for what types of games will be possible.
Nice looking game, just boring.
I am actually happily awaiting that yoshi 64 or whatever its called..
Maybe even wave racer will be better.
Mario 64 in my opinion, has the appeal of a 'kids' game. That is not
to say that I don't find certain 'kids' games enjoable.
Honestly, I don't think anyone who has actually played the game for more
than a couple of hours and has seen at least 1/5 of the game would call it
boring (except those who are extremely biased, of course). You were right
to assume that the game is created in Myamito (sp?) fashion. His games
typically start off easy and then progressively gets harder. Also, he
has a tendency to give you a chance to practice a new skill before you
actually need to use it in a compromising situation.
The problem of bordom IMHO lies in the following observations:
o The overall depth of the game
- SM64 is one of the deepest most involving games to date (as are most
games in this series). Therefore, simply to pick up the joystick
and play a short duration of time only gives you a chance to scratch
the surface.
o The kiosk setups
- Most places that have the system set up do not allow users
to access the console. Therefore, many are placed in the middle
of someone elses game. Often, this is somewhere outside of the
castle. Consequently, because many aren't familiar with the
premise of the game, they usually end up wandering around endlessly
outside of the castle thinking that they are actually "playing" the
game. When they don't encounter any "obstacles," this leads to
frustration, and ultimately disgust (after the awe factor wears off).
Also, many units are on timers. Therefore, when the timer resets
while someone is playing, the callibration of the analog stick
is offset. This causes unwanted movement during the game. Some
witness this and are immediately turned off.
o 3D concept
- I talked a little about this in my E3 diary. This whole idea of
walking around in 3D in a video game is _relatively_ new. Actually
the concept is not, but the amount of interaction is. When I first
saw Mario at E3 my jaw dropped, naturally. Then I thought, you
know, this is a fun game to play, but it's not so fun to watch
someone else play. I watched others walk in obscure places in the
game and just sit there. Some ran in circles. Still others were
impressed with Mario's acrobatics. People forgot they were playing
a videogame with a goal (if only for a few moments). I feel this is
so because this new concept actually allows you the same freedom that
we have in the real world. For the most part, we could all just go
hide in some closet and sit there indefinately. SM64 is unlike the
traditional video game concept in that it doesn't push you along;
either via a timer, enemies, etc. This may take some getting
used to for most gamers. Maybe the addition of the little arrow
thingy as found in Nights would help. Perhaps it should only
appear when you are lingering. Or maybe even the alarm clock...
hmmmm. Guess that would defeat the purpose (exploration).
o The analog pad
- Though not completely new, but evolutionary in that it's made for
a console, comes with the console, and allows for the use of the
digital pad cooperatively - the big N's new controller can be
confusing at first. Question: instead of those little brochure's
included with some kiosks, why in the world didn't they put that
useful chart depicting the three basic ways of holding the
joystick? I've witnessed time, and time again gamers incorrectly
handling their stick :) Anyways, the natural instinct is to pick
it up and grab it by the two outer handles. When they discover
that the digital crosspad doesn't work, they nudge the analog
stick. Then they get confused as to how they can have access to
the analog stick and the buttons because now they are holding the
left handle and the middle handle, etc., etc. Finally, after they
get used to the joystick, part two is to get used to the analog
control. Very tedious process for the "plug and play" age of
today. I guess the question is, does the ends justify the means?
My answer is a thundering, YES!
HTH,
Maurice
--
Maurice A. Tyler
(o "No pressure... No diamonds" o)
|-- <mailto:tyl...@ncat.edu> --|
/ > <url: http://www.eng.ncat.edu/~tylerm> < \
Try using back jumps; it may be a little bit easier.
>
>Other times, the camera angle is very bad. An example would be the water
>spider
>level. After you launched youself to the underwater city you need to use the
>jump off the wall technique to get a star. Well, only available camera angle
>was behind mario because the space you have for jumping was so scramped. You
>view is also partially blocked by the gratings that you used the invisible
>cap to get through.
>
You don't need to use the jump off the wall technique to get that star.
Hint: There is a purple ! switch. The jump off the wall technique may
help getting the 8-red coins star though, and the camera angle won't be
a problem in this case. I find it easier than doing long jumps from the
top. Any other way to get the red coins on top of the buildings?
Victor
It's like, stupid and stuff. There's not enough death and killing.
That would be cool. I like to destroy stuff and see explosions
or something. That rules.
On Sun, 15 Sep 1996 12:10:48 GMT, vids...@netcom.com (Marty Chinn)
wrote:
>Before I start, I'd like to explain why I posted a topic about a Nintendo
>64 title to all three groups and not Nintendo. Basically this is a
>request to hear why specifically, some of you thought Mario 64 was
>boring. If I posted this to just the Nintendo newsgroup alone, it would
>have been nothing but biased Nintendo poeple saying its not. I'm not
>saying its wrong to think its boring, I'm just curious to why some of you
>think it is. Please respond to this with support and reasoning to why you
>think the game is boring. People have stated it but have not explained why.
>
>--
I wouldn't doubt it, Crusin' USA makes for a cool arcade game... So does
Killer Instinct, if I could ever figure out the darned controls...
Nah. . .I'm not going back there. :]
> >
> >Other times, the camera angle is very bad. An example would be the water
> >spider
> >level. After you launched youself to the underwater city you need to use the
> >jump off the wall technique to get a star. Well, only available camera angle
> >was behind mario because the space you have for jumping was so cramped. Your
> >view is also partially blocked by the gratings that you used the invisible
> >cap to get through.
> >
>
> You don't need to use the jump off the wall technique to get that star.
> Hint: There is a purple ! switch. The jump off the wall technique may
> help getting the 8-red coins star though, and the camera angle won't be
> a problem in this case. I find it easier than doing long jumps from the
> top.
Oh, finally found out what the purple switch does. Anyway, how come the black
balls that usually spit out fire never do there work in the underwater city?
I don't think it's possible to jump from the top to get to the tall buildings.
I didn't find Mario 64 boring, just really under-impressive. With all the
rabid raving the magazines are giving (ESPECIALLY Next Generation, when are
they gonna stop kissing the little plumber's ass?) Mario 64, I really was
expecting the greatest thing since sliced bread.
What I got was am excellent game with amazing graphics. Not the BEST game,
not THE game, not the game that would squish the PSX ans Saturn like a little
bug. If I had the money, I'd buy a Nintendo 64, but I'd rather wait 6 months
or so, when it has more than 2 games.
BTW Marty, when was the last time you played NiGHTS? ;-)
Vance
--
It seems to me as we make our | Vance Palodichuk - vpal...@usinternet.com
own few circles 'round the sun, | http://www.usinternet.com/users/vpalodich/
we get it backwards, and our | [Team OS/2] [Anime] [RPGs] [Sega Saturn]
seven years go by like one | --RUSH, Dog Years, Test for Echo (1996)
> Before I start, I'd like to explain why I posted a topic about a Nintendo
> 64 title to all three groups and not Nintendo. Basically this is a
> request to hear why specifically, some of you thought Mario 64 was
> boring. If I posted this to just the Nintendo newsgroup alone, it would
> have been nothing but biased Nintendo poeple saying its not. I'm not
> saying its wrong to think its boring, I'm just curious to why some of you
> think it is. Please respond to this with support and reasoning to why you
> think the game is boring. People have stated it but have not explained why.
>
I kind of felt (after playing it for an hour) that there just didn't seem
to be much to do in the game... After I "got the star" I would go back in
the same level and try to find enemies to go squash, and there didn't seem
like there was enough of 'em... it seemed like there just wasn't enough to
actually "do". After the 'wow' factor of being able to explore around wore
off, I found myself actually not really caring what was on the other side
of 'that hill over there' or 'around that corner'. Even if it was a
whopping 2 gombas or one of those stone guys because you could just go
around them, killing enemies really didn't serve a purpose or have an
effect on your goal... except for the 'big' enemies which gave you a
star. It seems like there is no real... ummmm... challenge do I want to
say, to get to the boss. You can just haul ass on up to the 'boss' or
what ever would give you a star, avoiding or not even seeing enemies, sure
there are some jumps to make but they were rather simple (remember the
first SMB when you had to get your toe on the edge to try to make some of
the harder jumps). I guess that's what I missed most about the older
Mario games... the challenge of starting at a beginning... running through
a tough course riddled with enemies and tricky jumps to get to the end
where (if you were good enough) you got to challenge the boss. Maybe
Mario just changed too much from what I had been acustomed to... now it
seems like an adventure/exploration/rpg'ish type of a game... It just
doesn't seem like a 'videogame' to me. But I started playing games when I
was about 5...games like Donkey Kong, PopEye, Mario Bros., Joust, Moon
Patrol, etc. I guess maybe it's just that I still like games that will
give you carple tunnel syndrome =)
Mitch
It's driving me nuts.
In article <51hq77$s...@wheel.gmi.edu>, gilm...@gmi.edu wrote:
:Mario 64 is very boring. I have several reasons why, including the fact
:that I don't find Mario and his "ya-hoo" sound fun at all. The game all
--------------------------------------------------------------
Brian Kennedy
b...@acpub.duke.edu
Behooves, it sounds like you have your handy Webster Pocket dictionary
with you.
Tony Sarro
mi...@acadiacom.net
http://www.acadiacom.net/mia23/
<a whole bunch of really cool, well thought-out stuff>
Beautiful piece, but I gotta cut you short...SORRY! :)
Tack on to that the fact that MOST people only have played the game for
a limited amount of time in a public place with screaming kids and
sweaty controllers. I find that it's tough to really get into a game
under these conditions. Just an opinion.
-Angie (Rebel Grrrl)
: What I got was am excellent game with amazing graphics. Not the BEST game,
: not THE game, not the game that would squish the PSX ans Saturn like a little
: bug. If I had the money, I'd buy a Nintendo 64, but I'd rather wait 6 months
: or so, when it has more than 2 games.
You realize it will have more than two games very soon. I'd get the
Nintendo 64 now and stop depriving myself. You can get really bored within
the confines of 182+ days.
WAKE UP!
PLAY IT LOUD! ;-)
It's probably a bug, or at least an oversight. The black balls are supposed
to fire, or they shouldn't be there.
>
>I don't think it's possible to jump from the top to get to the tall buildings.
>
That's how I got the red coins on the tall buildings the first time.
The repeated jump off the wall technique is easier though, but I didn't
realize that until I met the pink bomb guy in Course 15.
Victor
The main reason I find that SM64 is not what it's cracked up to be, is
hype. Hype from all directions. In the magazines, on the Internet,
everywhere. Not that SM64 isn't a quality game, but no game, now or
50 years from now, could EVER live up to the vast deluge of
compliments that this game is getting. I probably am biased of this
game, not because of Nintendo (I still like most of their games, and I
still own a Super NES and play on a somewhat regular basis), but
because everyone and his brother are trying to tell me that this game
is better and "funner" (a word that doesn't exist in the English
language that I've been seeing far too often lately) than any other
game in existence. Some even refer to it as some kind of religious
experience. I've always been somewhat of a rebel against peer
pressure, and the fact that so many people have praised the game so
much, has turned me off from the get-go. However, I felt the same way
about the original Street Fighter 2 for the Super NES (another game
that was vastly hyped), and that game won me over. Mario did not do
the same for me.
Mario 64 has a lot of elements, but one thing it seems to be missing
is urgency. Since there is no time limit, and you aren't penalized
for just walking around doing nothing, the need to do so has been
dimished in my view. Although the English version does usually say
"Hurry Mario, Hurry!!!" whenever you talk to someone, there really
doesn't seem to be much need to. Some people might like this, I
didn't. There is something to be said for an urgent goal, but
rescuing the princess....from Bowser...again...seems a little bit like
a movie you've seen too many times, where you KNOW what's going to
happen. Walking around and exploring in the game is interesting for
awhile...just like when you get out of the chair, go outside and look
around.
Graphically, the game is quite nice...though pretty sparse. There's
never too much going on in any given level (Pilotwings gives you a
better idea of how the N64 responds to a lot of polys on screen at
once). The Goraud shading and anti-aliasing does a pretty decent job
at hiding how few polys there really are, but it's not anything I
haven't seen before. The game seems to encourage you to use the far
camera angle, because the closer you are to Mario, the more unplayable
the game seems to be (you can't see enemies around you, you can't see
in front of yourself, etc).
The sound is a little better than some people give the game credit
for, though I find the musical score in the early levels to be
extremely lacking (it gets better in the caves and the lava levels),
and Mario's constant voice noises can get very annoying, even to the
most loyal Mario fans (well...maybe not the Mario Monks).
I can see a lot of Mario fans turning their heads in disgust at this
post, and others that give their reasons, but this is my opinion, and
I have to stand by it. I have no doubt that someday I will buy an
N64, but it will not be because of Mario.
CC.
>Before I start, I'd like to explain why I posted a topic about a Nintendo
>64 title to all three groups and not Nintendo. Basically this is a
>request to hear why specifically, some of you thought Mario 64 was
>boring. If I posted this to just the Nintendo newsgroup alone, it would
>have been nothing but biased Nintendo poeple saying its not. I'm not
>saying its wrong to think its boring, I'm just curious to why some of you
>think it is. Please respond to this with support and reasoning to why you
>think the game is boring. People have stated it but have not explained why.
Regarding the earlier "N64=Moondusted" thread, I stated that Mario 64
gets tedious. It can be fun to play for a while, but after 30-45
minutes, I get the urge to "Save & Quit". I've finally played Crash
Bandicoot and was TRULY AMAZED. CB may be on rails, but the 3D
portions of the game look actually BETTER than Mario 64 most of the
time. You also get some good gameplay in Crash, though you don't get
to use all the fancy "fighting game" moves found in SM64. I watched
some kids play SM64 at Best Buy and thought, "Not a bad game, but
Crash smokes it". Admittedly, CB is on rails- but if the PSX can do
these graphics and they add free roaming worlds to any Crash sequel-
whoa. I'd say Crash is in the SAME LEAGUE as SM64, each game with its
pros and cons.
HAHAHAHA... too much freedom, thats a new one... I have never heard
anyone complain of too much freedom in anything!
--
Matt White
----------->
"Give me liberty, or give me warm Pepsi."
<-----------
> In article <vidsourcD...@netcom.com>, vids...@netcom.com (Marty
> Chinn) wrote:
>
> > Before I start, I'd like to explain why I posted a topic about a Nintendo
> > 64 title to all three groups and not Nintendo. Basically this is a
> > request to hear why specifically, some of you thought Mario 64 was
> > boring. If I posted this to just the Nintendo newsgroup alone, it would
> > have been nothing but biased Nintendo poeple saying its not. I'm not
> > saying its wrong to think its boring, I'm just curious to why some of you
> > think it is. Please respond to this with support and reasoning to why you
> > think the game is boring. People have stated it but have not explained why.
> >
> > --
>
> ----Probably because it is *not available* on their toy of choice;-)
Well, on Sony there is Crash, and possibly Floating Runner(?). On Sega,
it's Nights. I would like to say that Mario, Crash, and Nights all strike
me as being eye-candy that are all over-hyped and are not as good as the
ads/magazines say they are.
Out of all the 3D platformers that I have played so far, only Jumping
Flash! has impressed me, and that's all a first person view....
Lee
(Thank GOD there's Rami in Keio 2 on Saturn and hopefully that new
Lemmings Platformer on PSX. Now what about a 2D N64 platformer....!)
>
> -HR
-------------------------------------------------------------------------
Justin Moultrop | "Such a brave, brave girl...
(jmou...@maine.maine.edu) | never lied before..."
| -Marillion, "Brave"
|
Victor Kwan <vk...@cs.toronto.edu> wrote in article
<1996Sep16....@jarvis.cs.toronto.edu>...
> In article <vidsourcD...@netcom.com>,
> Marty Chinn <vids...@netcom.com> wrote:
> >Ok upon the first few initial responses, I've gathered that there is a
> >lack of enemies and too much space and not knowing what to do. With
> >regard to the lack of enemies, I too agreed with this statement at one
> >point. However as you get further in the game, there will be more
enemies
> >to the point where I felt it was a fair ammount. Granted in the early
> >stages there aren't a lot of enemies, and I can see why from initial
> >playing one would conclude there isn't much to kill.
I don't really see this happening in the game but Victor points this out
anyway...Another thing that makes Mario dull is that the enemies really are
lacking in personality
>
> >However my theory on
> >this is Miyamoto didn't want you to get ambushed by a ton of enemies,
> >especially since this is a full 3D environment which most people have
yet
> >to play. To dump you in, in an entirely new setting and throw a ton of
> >enemies at you would have just been pure confusion and chaos. He wanted
> >you to explore, and get a feel for the game. Thats just my theory.
This would be a real scapegoat. Developers have been saying for years that
people won't be able to handle a full 3d environment. Isn't that the
excuse why Virtua Fighter doesn't allow true 3d movement? Yet after all
this time of slowly introducing it, they still feel we can't handle it?
Well, talk to all the quake players out there who seem to be doing just
fine. If Miyamoto wanted to start the pace slow, that's fine - but why not
pick it up as the game advances?
>
> Actually, I think he didn't have enough time to do so. As he had said,
> there were still a lot of things he wanted to put into the game which he
> hadn't had the time to. A lot of time was spent in developing the game
> engine, and the project had to be rushed. Little time was left in
actually
> developing the stages and the enemies.
>
Of course, this is another good explanation ;)
>
> I think other than people who completely dislike any games of the
adventure
> or platformer genre, most people who say Mario 64 is boring fall into
> three categories:
let's snip over the top categories of how young males behave, shall we?
I think there's another category that you ignore here in favor of the 'ol
sweeping generalizations: People who enjoy platformers and
action/adventures but find that Mario just hasn't struck the right mix of
the two. Believe it or not. Bottom line for me is that the graphics are
there, the control is there but the gameplay really isn't. It may be a
different direction for Mario and I can respect that but when I think Mario
I think of some fairly kinetic, knee-jerk gameplay. Not the sedate
attitude this incarnation has adopted. The levels may have a lot to
explore and look at but there isn't much that makes me want to do that in
Mario.
Matt, I'm really hoping that was sarcasm...
==Derek
:Beavis (pla...@csra.net) wrote:
:: It's like, stupid and stuff. There's not enough death and killing.
:: That would be cool. I like to destroy stuff and see explosions
:: or something. That rules.
:Ugh I knew it couldn't last too long, we have here our first stupid poster.
Actually, Marty, that was the one of the better posts I've seen in this
thread. It made me laugh out loud.
In general, though, I'm getting some good info from this thread. I've
noticed that most people who find M64 boring are those who played it for
only a short time (at TRU). Personally, I'm *forcing* myself to keep away
from TRU, since I want my first N64 experience to be at home (this sounds
sort of sexual, doesn't it?). There's just something magical about
getting a new system and booting it up for the first time. I think that
many of the M64 reactions from those who ordered the import machine are a
result of this initial thrill of having the new toy. Playing for a short
time in a large toy store may take some of the luster off that "fondest
videogame memory," and I don't want to lose that.
Am I nuts? Is anyone else doing this too?
--------------------------------------------------------------
Brian Kennedy
b...@acpub.duke.edu
: > >this is Miyamoto didn't want you to get ambushed by a ton of enemies,
: > >especially since this is a full 3D environment which most people have
: yet
: > >to play. To dump you in, in an entirely new setting and throw a ton of
: > >enemies at you would have just been pure confusion and chaos. He wanted
: > >you to explore, and get a feel for the game. Thats just my theory.
: This would be a real scapegoat. Developers have been saying for years that
: people won't be able to handle a full 3d environment. Isn't that the
: excuse why Virtua Fighter doesn't allow true 3d movement? Yet after all
: this time of slowly introducing it, they still feel we can't handle it?
: Well, talk to all the quake players out there who seem to be doing just
: fine. If Miyamoto wanted to start the pace slow, that's fine - but why not
: pick it up as the game advances?
Eh? Read it again. I didn't say people can't handle to full 3D movement.
I did say that people will need to adjust to the new 3D environment which
has not been done before in a game. To dump you into something totally
new, with too much happening would just confuse people. Miyamoto handles
this very nicely. He makes the game very basic in the beginning, lots of
exploration and lack of penalties, as well as the castle to wonder around
for people to get accustomed to and then as you advance into the game
further, it becomes more complicated. More enemies, more timed jumps, and
so forth.
--
So your opinion is *the* standard huh? Anyone who thinks otherwise is
just kidding themself?... I really hate it when people tell me that I
*have* to like something or... "what do you mean you don't like it?
Everyone else does!"
I'm sorry but there are some of us who are not real 'mainstream' followers.
Mitch
Ugh scratch that, two lame posters.
: --
: Matt White
: ----------->
: "Give me liberty, or give me warm Pepsi."
: <-----------
: It's like, stupid and stuff. There's not enough death and killing.
: That would be cool. I like to destroy stuff and see explosions
: or something. That rules.
Ugh I knew it couldn't last too long, we have here our first stupid poster.
Ohhh. And you're so "mature" for posting in such a fashion. Is it really
this hard for anyone to take any sort of criticism for this game? I've
seen some pretty good reasoning on why people think the game is boring. I
even believe some of it is true. I'm not saying the game isn't good. But I
also think that any other good title could be better than this game.
I've been at Toys 'R' Us, watching people play the game. The ONE thing
that IMO that is missing, that _should_ be there, is something
(*anything*) to keep the pace moving. I saw one kid doing stomps in the
same place for nearly 10 minutes. As a matter of fact, no one that was
playing the game was involved in any action in the game.
The game might be revolutionary, but not for the reasons most claim. The
graphics are outstanding, which is probably the best thing it has going.
Other parts look rushed. (What is it with the current gaming industry..
Everything seems to be pushed out the door before it should be.)
Ah well, I'll let you people go back to your ranting..
Steve
Settle down Beavis. uh-huh-huh. So like, uh, there's lots of
explosions is SM64, like when you whip Bowser into one of the mines.
That rocks. And like, uh, there's fire and stuff too. And bob-ombs.
And cool things too. Huh-huh.
DarkStar- My Butt-head impression needs work.
Thank you!! Its driving me nuts also.. I cant read that stuff if I
know it was reworded just to make a straight right margin- being more
interested in the margin than the content is too weird.
--
Justin.
Brian Kennedy (b...@acpub.duke.edu) wrote:
: I apologize to everyone for including the entire text of this post, but I
: think it's time to point out that this right justification thing is
: getting out of hand. Mr. gilm...@gmi.edu, if you're posting *just* to
: see how long you can keep up a constant right margin, stop it stop it STOP
: IT!!
:
: It's driving me nuts.
:
: In article <51hq77$s...@wheel.gmi.edu>, gilm...@gmi.edu wrote:
:
: :Mario 64 is very boring. I have several reasons why, including the fact
: :that I don't find Mario and his "ya-hoo" sound fun at all. The game all
[perfect margins deleted].
: Matt, I'm really hoping that was sarcasm...
well im not saying that mraio64 isnt a good gam it has its plase with teh
litl kiddis and thats fine but if yor a reel man yuo play mortal kombat
and doom becaz wer matur and not littl kiddis aneemor
It is too cutesy, has no real action, is a 3d-run around demo for the N64,
has very annoying music, is Mario again and basically puts a mature gamer
to sleep. But it is great for litttle kids because they thrive on this kind
of colorful junk and will sell N64s by the millions to waiting mommies to
give the kiddies so they stop crying. A masterful Nintendo move!
Danik Jerriko
snow...@mail.telis.org
( No, I really don't write( almost spelled 'write' 'right') this way; I hope Matt doesn't either)
>> Marty Chinn <vids...@netcom.com> wrote:
<snip>
>> >However my theory on this is Miyamoto didn't want you to get
>> >ambushed by a ton of enemies, especially since this is a full 3D
>> > environment which most people have yet
>> >to play. To dump you in, in an entirely new setting and throw a ton of
>> >enemies at you would have just been pure confusion and chaos. He wanted
>> >you to explore, and get a feel for the game. Thats just my theory.
>
>This would be a real scapegoat. Developers have been saying for years that
>people won't be able to handle a full 3d environment. Isn't that the
>excuse why Virtua Fighter doesn't allow true 3d movement? Yet after all
>this time of slowly introducing it, they still feel we can't handle it?
>Well, talk to all the quake players out there who seem to be doing just
>fine. If Miyamoto wanted to start the pace slow, that's fine - but why not
>pick it up as the game advances?
There is really no difference in getting around Quake than there is in
getting around DOOM. There are still corridors to follow unlike
Mario's wide open environment. Also, Quake is first person whereas
you control Mario's character itself, which is a bit more tricky.
<snip>
>I think there's another category that you ignore here in favor of the 'ol
>sweeping generalizations: People who enjoy platformers and
>action/adventures but find that Mario just hasn't struck the right mix of
>the two. Believe it or not. Bottom line for me is that the graphics are
>there, the control is there but the gameplay really isn't. It may be a
>different direction for Mario and I can respect that but when I think Mario
>I think of some fairly kinetic, knee-jerk gameplay. Not the sedate
>attitude this incarnation has adopted. The levels may have a lot to
>explore and look at but there isn't much that makes me want to do that in
>Mario.
Some people like gameplay where you just walk around trying to figure
things out, check out stuff to see what secrets you can uncover. Some
people like faster moving games with time limits. Personally, I like
the former. That's one of the reasons why I enjoyed FF3 so much more
than Chrono Trigger and Yoshi's over SMW.
Hanson
"Take your stinking paws off of me, you damn dirty ape!"
- George Taylor
cause those people like you... want to protect your playstation/saturn.
You people are afraid that your system will lose the "system wars" and
will be stuck with the crappiest system of the bunch.
More timed jumps, yes. More enemies, no. Name a course which has more
enemies, either in number or in the degree of challenge posed, than
Course 1 (with the possible exception of Course 7).
Victor
I was being sarcastic! 6 months...2 months, what's the dif? But I still
wont consider buying the N64 for at least six months.
Vance
--
It seems to me as we make our | Vance Palodichuk - vpal...@usinternet.com
own few circles 'round the sun, | http://www.usinternet.com/users/vpalodich/
we get it backwards, and our | [Team OS/2] [Anime] [RPGs] [Sega Saturn]
seven years go by like one | --RUSH, Dog Years, Test for Echo (1996)
I didn't say the enemies lack in personality, I said they lack in numbers
and types that pose challenge. Their patterns are just too simple to
figure out how to beat (stomp on them, pick them up from behind, etc.).
Though there are only a few types of enemies, each type does have its own
personality. In this regard this game is not superb, and IMO even SMB3
(still my favorite Mario game) is better than it. However, it's still
very good compared to most other games out there, which "isomorphism" is
used extensively in enemy designs (i.e. enemies having very similar
patterns despite being graphically different). An example of game which
extensively uses isomorphism: the Playstation so-called "best platformer"
released recently. Mario 64 clearly beats that game in this regard. It
does have flaws, but IMO saying it's dull is a bit unfair, unless you're
going to say "almost every game out there sucks".
>> I think other than people who completely dislike any games of the
>adventure
>> or platformer genre, most people who say Mario 64 is boring fall into
>> three categories:
>
>let's snip over the top categories of how young males behave, shall we?
>
>I think there's another category that you ignore here in favor of the 'ol
>sweeping generalizations: People who enjoy platformers and
>action/adventures but find that Mario just hasn't struck the right mix of
>the two. Believe it or not. Bottom line for me is that the graphics are
>there, the control is there but the gameplay really isn't. It may be a
>different direction for Mario and I can respect that but when I think Mario
>I think of some fairly kinetic, knee-jerk gameplay. Not the sedate
>attitude this incarnation has adopted. The levels may have a lot to
>explore and look at but there isn't much that makes me want to do that in
>Mario.
>
I didn't really ignore the category you mentioned. I realize that Mario 64
has headed a different direction from former Mario games, and there is less
action/platforming and more exploration. Actually, I do miss the gameplay
of the old Mario games, which is somewhat missing in Mario 64. However,
as an exploration-type game, I find this game very enjoyable, and I
normally don't like pure adventure games (I like some action adventures
though). And regarding the action/platforming aspect of Mario 64, if I
don't compare it to the old Mario games, but rather compare it to some other
platformers out there (like the PS "best platformer"), I find Mario 64
to be a much better game, even if the 3D exploration aspect is taken away.
My statement was that unless one strongly dislikes adventure games (I meant
the exploration aspect in games, I should have clarified it a bit) or
platformers, if he says Mario 64 is boring, he most probably belongs to
one of the categories I stated. I would be really surprised if someone
does like exploration-type games, does like platformers, but also finds
Mario 64 boring (and doesn't belong to one of my stated categories).
Victor
: Hay, u speel lik u neva feniched firs grad... I don licke stoopit kidde gams ether, I licke gams thet meck me fel tuf, lek mortul co=
: m bat and kiler inkstink Mario 64 is fur littl kiddes, not me!!!!
look hoos takgin freek
> --------------------------------------------------------------
> Brian Kennedy
> b...@acpub.duke.edu
Don't tell me, you're gonna stuff the N64 and Mario 64 under your
mattress so your mom won't find it?! :) hehe
move over Playboy, make room for Mario!
--
+---------------------------------------------------+
| -Pan- of Anthrox http://www.anthrox.com |
| Console Programming and Game Information Web Site |
+---------------------------------------------------+
Yeah.. mature. I think even the little kids playing Mario can spell.
Maybe that's the catch. Mario is EDUTAINMENT!
: Some people like gameplay where you just walk around trying to figure
: things out, check out stuff to see what secrets you can uncover. Some
: people like faster moving games with time limits. Personally, I like
: the former. That's one of the reasons why I enjoyed FF3 so much more
: than Chrono Trigger and Yoshi's over SMW.
Mario has always been the latter category, yet with Mario 64 they moved it
into the first. Besides which, from what people say the game could have been
something else like Zelda or a third person perspective Doom clone and it
would probably sell just as well. Mario for me has always been the bounce
around like a madman game and not the exploration type. Thats why Crash
Bandicoot has walls - it wasn't ment to be an exploration game, yet everyone
complains about the walls. Note that I'm not saying that Mario 64 is bad,
just that it isn't like the old Mario.
--
___ ___
<*,*> Luigi Mattera - may...@acs.bu.edu <*,*>
[`-'] [`-']
-"-"- -"-"-
VIOLENCE ROCKS!!! ;)
--
Verbal Kent :@)
Matt White <matw...@freenet.columbus.oh.us> wrote in article
<51n9d4$g...@login.freenet.columbus.oh.us>...
> Mel or Derek (Cow...@msn.com) wrote:
>
> : Matt, I'm really hoping that was sarcasm...
>
> well im not saying that mraio64 isnt a good gam it has its plase with teh
> litl kiddis and thats fine but if yor a reel man yuo play mortal kombat
> and doom becaz wer matur and not littl kiddis aneemor
>
> --
> Matt White
: Yeah.. mature. I think even the little kids playing Mario can spell.
: Maybe that's the catch. Mario is EDUTAINMENT!
wow yor so matur nothin getz by yuo and i mean NOTHING
...Well, actually something does. It's called humor.
:) :) :) :) :) :)
> Marty Chinn wrote:
>
> <a whole bunch of really cool, well thought-out stuff>
>
> Beautiful piece, but I gotta cut you short...SORRY! :)
>
> Tack on to that the fact that MOST people only have played the game for
> a limited amount of time in a public place with screaming kids and
> sweaty controllers. I find that it's tough to really get into a game
> under these conditions. Just an opinion.
>
> -Angie (Rebel Grrrl)
I got to play it in a game shop... $5 /half hour... (yikes!!) it was kind
of a cool set up... one of those hugungo (52inch?) T.v's and a decent
sound set up... it was in like a sound proof room... also not much light
(the best way to play games, no glare) so there were no screamin kids
around me! (thankfully)
:)
Mitch
>The main reason I find that SM64 is not what it's cracked up to be, is
>hype. Hype from all directions. In the magazines, on the Internet,
>everywhere. Not that SM64 isn't a quality game, but no game, now or
>50 years from now, could EVER live up to the vast deluge of
>compliments that this game is getting. I probably am biased of this
>game, not because of Nintendo (I still like most of their games, and I
>still own a Super NES and play on a somewhat regular basis), but
>because everyone and his brother are trying to tell me that this game
>is better and "funner" (a word that doesn't exist in the English
>language that I've been seeing far too often lately) than any other
>game in existence. Some even refer to it as some kind of religious
>experience. I've always been somewhat of a rebel against peer
>pressure, and the fact that so many people have praised the game so
>much, has turned me off from the get-go. However, I felt the same way
>about the original Street Fighter 2 for the Super NES (another game
>that was vastly hyped), and that game won me over. Mario did not do
>the same for me.
Yeah, the amt of hype this game got/gets is ridiculous but hey,
its Nintendo and you have to admit, is sure looks purtty the first time
around. :)
Why do I find Mario boring?, because the goal is boring, and too
long and tedious. Some people say that 120 stars is great cuz the game
lasts longer but personally, it's pretty tedious ne? Sort of like how I
felt about FFIII (right after that flying continent exploded etc.), it
became a "chore" to finish the game (yes I know about needing only 70
stars). More variety or more interaction with characters/items in teh
game would've been nice. Also, some of the ways you get a star is just
plain silly to me...Great game I suppose, but not my cup of tea.
>
>Mario 64 has a lot of elements, but one thing it seems to be missing
>is urgency. Since there is no time limit, and you aren't penalized
>for just walking around doing nothing, the need to do so has been
>dimished in my view. Although the English version does usually say
>"Hurry Mario, Hurry!!!" whenever you talk to someone, there really
>doesn't seem to be much need to. Some people might like this, I
>didn't. There is something to be said for an urgent goal, but
>rescuing the princess....from Bowser...again...seems a little bit like
>a movie you've seen too many times, where you KNOW what's going to
>happen. Walking around and exploring in the game is interesting for
>awhile...just like when you get out of the chair, go outside and look
>around.
I think you've hit the jackpot with that thought. :) The
"funnest" (here's another non-English word) part of Mario I thought was
when you went down the deep deep pond. I was late getting up and the
timer was beeping at me etc etc. and I almost didn't make it back up.
Sounds weird ne?, to enjoy this sort of thing. Oh well, I can't say that
my opinion counts for very much as I'm not a big fan of platform games
and I dislike Mario (where's Luiji????!!!!) and Sonic and all those other
mascots....At least with Nights you are limited in time to get a big
score to get a good grade but let's not start another vs. war ne?
>Graphically, the game is quite nice...though pretty sparse. There's
>never too much going on in any given level (Pilotwings gives you a
>better idea of how the N64 responds to a lot of polys on screen at
>once). The Goraud shading and anti-aliasing does a pretty decent job
>at hiding how few polys there really are, but it's not anything I
>haven't seen before. The game seems to encourage you to use the far
>camera angle, because the closer you are to Mario, the more unplayable
>the game seems to be (you can't see enemies around you, you can't see
>in front of yourself, etc).
Like many others, I was very impressed with the graphx and I
still think it looks nice. However, the amazement has worn off and it
_is_ pretty sparse.
>I can see a lot of Mario fans turning their heads in disgust at this
>post, and others that give their reasons, but this is my opinion, and
>I have to stand by it. I have no doubt that someday I will buy an
>N64, but it will not be because of Mario.
Agreed.
>>Thats just my theory.
>>This would be a real scapegoat. Developers have been saying for
>>years that people won't be able to handle a full 3d environment.
>>Isn't that the excuse why Virtua Fighter doesn't allow true 3d
>>movement? Yet after all this time of slowly introducing it, they
>>still feel we can't handle it? Well, talk to all the quake players
>>out there who seem to be doing just fine. If Miyamoto wanted to
>>start the pace slow, that's fine - but why not pick it up as the game
advances
>
>There is really no difference in getting around Quake than there is in
>getting around DOOM. There are still corridors to follow unlike
>Mario's wide open environment. Also, Quake is first person whereas
>you control Mario's character itself, which is a bit more tricky.
>
Here's a theory. The reasons they don't have gobs of things running
and jumping around that you have to kill is because that would be too
much work for the N64 to handle. As apparently smooth and remarkable
as the 3d environment is supposed to be, does not change the fact that
multiple opponent scenes would be too difficult for the computer to
handle, the game would slow down a little, or get a little herky-jerky.
If N64 mario is a step forward in terms of pixels, and frames per
second, perhaps too many opponents at once would push the machine right
beyond its limit. Although 64-bit and new on the market, its still not
a pentium or a p6 we're talking about here.
Speaking on this (which I've and alot of other people have also noticed), can someone
who's played the japanese version tell me: in the later stages of the game does the
pace pick up?
Someone posted that he thought the first stage was slow in order to let people get the
hang of controlling Mario and the feel of the game, which seems reasonable, but is
this actually true? I always thought the SNES Mario games started out easier and got
a little harder and faster paced with more challenging areas later in the game and
it seems like M64 probably does the same.
Anyone with experience beating the game care to comment?
Neil
I think this is a good example of why it is important to make games like
N64 Doom, Quake, Blast Corps, Turok, etc. Check out the new N64 game
screenshot that Marty Chinn's web site has (Cap Scott's HQ has them now
too). The helicopter gunship combat games look very good indeed. See:
Marty Chinn's site:
http://www.video-source.com/preview/preview.htm
Cap Scott's N64 HQ:
http://www.nauticom.net/www/capscott/normal/news/japan/new_shots.htm
The two games I'm referring to are 'Blade & Barrel' and 'Wild Choppers'.
(btw, don't miss out the hyphen in the Video Source site as
www.videosource.com is a completely different site!)
Not everyone likes explorative character-based adventures like Mario. Some
of us like to blast the hell out of everything at Mach 3 or shove a plasma
rifle in a demon's face and paint the town red (or would that be green?...)
The poster above *may* just be joking or provoking, but I doubt it because
he's actually right as far as some people are concerned. Mario will make
a lot of people very happy, but sim and 3D 1st person combat fans like
me are waiting for things like PilotWings64, Turok, Top Gun, Doom, etc.
(by '3D 1st person combat' I mean I'm the kind of person who doesn't like
games like MK or VF, but prefers things like Doom, Quake, Duke, Hexen, etc.)
Ian.
The Doom Help Service (DHS): http://doomgate.gamers.org/dhs/
SGI Network Admin, University of Central Lancashire, Preston, England, PR1 2HE.
Doom: mapl...@gamers.org | Tel: (+44) 01772 893297, Fax: (+44) 01772 892913
Misc: mapl...@cee.hw.ac.uk | Office machine: SGI Indy R4400-200Mhz, 1MB cache
64MB RAM, 2GB SCSI disk, 24bit 17" 1280x1024, CDROM+DAT, IndyCam Digital Camera.
I have to interject here. I know that I have been one of the people who
has flamed Misha the most on these groups, but I have to say that he
does have a point, and it is one that many people will back him up on.
It irks me that Misha was trying to contribute to the thread and
actually had a point, and someone tries to flame him for it.
Face it, I love Mario but many people do find its open terrain and
general lack of enemies(at the beginning) a little boring.
Greg
"Honor is a man's gift to himself."
-Liam Neeson
Saturn/Genesis/SegaCD
My grud, you mean these new computer games might actually make players *think*??
Shock horror! :D
Next thing you know, console playing will be made part of yer school syllabus...
>The other thing is that I have seen many people simply give up when they
>found the analogue controller too alien for them.
Makes me wonder whether some people play games simply to occupy their brain,
like watching stupid soap operas, and in fact aren't really interested in
any gaming 'challenge' at all.
>I think other than people who completely dislike any games of the adventure
>or platformer genre, most people who say Mario 64 is boring fall into
>three categories:
>1. He always judges a game based on 5 minutes of gameplay. He never wants
> to learn anything or think a bit in a game, even though the learning
> may take only 15 minutes or so. Rather than saying "I can't play it",
> it is much easier to say "It's boring so I won't play it".
>2. He is preoccupied with the thinking that games with cute graphics like
> Mario 64 are only for kids. He only plays games with violence and gore,
> because in his mind "violence" means "adult". Of course, most likely
> he isn't yet an adult, at least brain-wise. He doesn't realize that
> the game actually involves some concepts that little kids, as well as
> he himself, will have difficulty to comprehend.
>
>3. He is a system troll (most likely PS, less likely SS).
>Very often, people who is in one of the above categories belong to all
>three of them.
I've met a fourth.
He claims that Mario 64 "sucks" (as he so eloquently puts it) because
Mario is "old". That's it. Not because he finds the game unplayable, not
because the graphics are unsophisticated, not because there is no
challenge or the game is too hard. He just thinks that because it has an
"old" and "worn out" character like Mario in it, it sucks regardless of
the game itself.
I asked him why he was such a big fan of the Mortal Kombat series (and the
Movie), because I would think that MK would be "old" and "worn out" by now
(not to mention Street Fighter, another of his fascinations). He reacted
like a Creationist confronted with reality--he ignored it.
--
In order to evade some less-sophisticated USENET search engines
for junk mailing lists, the address in the "From:" header is fake.
***** d a r k s t a r @ i g l o u . c o m *****
But don't worry. You could probably figure it out if you tried.
>Brian Kennedy wrote:
>> In general, though, I'm getting some good info from this thread. I've
>> noticed that most people who find M64 boring are those who played it for
>> only a short time (at TRU). Personally, I'm *forcing* myself to keep away
>> from TRU, since I want my first N64 experience to be at home (this sounds
>> sort of sexual, doesn't it?). There's just something magical about
>Don't tell me, you're gonna stuff the N64 and Mario 64 under your
>mattress so your mom won't find it?! :) hehe
>move over Playboy, make room for Mario!
Actually, a friend of mine had to do that because his mother threatened to
kill him if he got a PSX. He needed me to get the system and help smuggle
it into the house. He's had it for about two months, and so far she
suspects nothing (and really believes that deathmatch DOOM involves
hooking two Super NES systems together!).
As for me, I never tell my parents anything, and they don't dare enter my
bedroom anyway. My only problem is finding room aming the NES, Super NES,
Sega Genesis (+SegaCD), 3DO and PSX (and possibly a Saturn Real Soon Now)
to hook it up. I'm running out of stereo input jacks!
Anyway, the "New System Feel" has already been destroyed for me. I took
my friend to TRU after school one day (because he can't go PSX game
shopping with his mother) and caught sight of Mario64. I figure I've
wasted a total of 37 hours there since that day. (and have only collected
37 stars--happens when idiots delete your saved games, all four of 'em).
It may be an intentionally annoying post Marty, but I think to an extent he's
right. Many people do prefer games that are mayhem/chaos in nature, ie. Doom,
Quake, combat sims, etc.
n...@nin.net writes:
> Speaking on this (which I've and alot of other people have also noticed), can someone
> who's played the japanese version tell me: in the later stages of the game does the
> pace pick up?
>
> Someone posted that he thought the first stage was slow in order to let people get the
> hang of controlling Mario and the feel of the game, which seems reasonable, but is
> this actually true? I always thought the SNES Mario games started out easier and got
> a little harder and faster paced with more challenging areas later in the game and
> it seems like M64 probably does the same.
>
I've played most of the game (104 stars), but I'm not sure how to
answer your question.
If you're asking if things get more difficult the answer is certainly
'yes'
I'm not sure if that's what you mean by 'pace' though.
--
-chad
Well, hold off in calling Crash an M64 equals until they kill crash's
rails (which I doubt will happen).
Thanks Greg!! I know it's the worse crime to post anything
anti-nintendo in these groups, so it's nice to have people who can hold
up some objectivity!
MISHA
: If you go to TRU, you will beat the game and then wont buy the n64.
: Like me.
Either thats a bad joke, or you're missing ... something.
> In article <vidsourcD...@netcom.com>, vids...@netcom.com says...
> >
> >Before I start, I'd like to explain why I posted a topic about a Nintendo
> >64 title to all three groups and not Nintendo. Basically this is a
> >request to hear why specifically, some of you thought Mario 64 was
> >boring. If I posted this to just the Nintendo newsgroup alone, it would
> >have been nothing but biased Nintendo poeple saying its not. I'm not
> >saying its wrong to think its boring, I'm just curious to why some of you
> >think it is. Please respond to this with support and reasoning to why you
> >think the game is boring. People have stated it but have not explained why.
> >
> >--
> >----------------------------------------------------------------------------
> --
> >Marty Chinn *** 50 Virtua Fighter 3 Picturs Now At Our Web ***
> >Video Source PlayStation, Nintendo 64, Saturn, Imports
> >973 Foxglove Dr. M-F: 9:30-6:00, Sa: 10:00-3:00 PST, Sun: Closed
> >Sunnyvale, CA 94086 Mailing List, Ordering, and Preordering info at:
> ><408> 720-8575 Voice E-Mail: vids...@netcom.com
> ><408> 720-8576 FAX WWW : http://www.video-source.com
> >----------------------------------------------------------------------------
> --
> >
>
> It is too cutesy, has no real action, is a 3d-run around demo for the N64,
> has very annoying music, is Mario again and basically puts a mature gamer
> to sleep. But it is great for litttle kids because they thrive on this kind
> of colorful junk and will sell N64s by the millions to waiting mommies to
> give the kiddies so they stop crying. A masterful Nintendo move!
----Aaah... but you are Sharff the fool who puts up the "TK2 is OUT- N64
IS DEAD" childish shit in both the Nin and Sat groups just to be a troll.
What would you know about the "mature gamer"?? I GUARANTEE you could
never finish M64...
Does the person you described fit perfectly my description of category 2?
All MK fans unquestionably belong to that category. It is a prototypical
game ideally suited for people in that category.
Victor
Naughty Dog (The makers of Crash) in a magazine interview did state that
originally it was supposed to be total 3D, but they thought that giving too
much freedom of movement for a platform game wouldn't work so they made it "on
rails." I don't see what the obession with total 3D movement is anyway. For
certain games, you just don't need it.
sorry MK3 is crap, SF2 is far far better
HEY! You know, in 'reality', it's evolutionists who ignore reality.
This is off topic, but if you're interested in a non-flame, mature
discussion, email me (cow...@msn.com).
==Derek
"The Wind Fish in name only, for it is neither."
NES/SNES/N64
: HEY! You know, in 'reality', it's evolutionists who ignore reality.
: This is off topic, but if you're interested in a non-flame, mature
: discussion, email me (cow...@msn.com).
Just thought I'd let you guys know I'm a "fundie", too, and I thought the
kid's random insult was a bit out of line.
But this is not the place. And please don't e-mail me - I, personally,
don't feel like getting into a evolution flame war.
--
"I don't mind if you don't like my manners. I don't like them myself.
They're pretty bad. I grieve over them on long winter evenings."
-Philip Marlowe, The Big Sleep
In article <mhulbert-160...@mesauser001.ncw.net>,
mhul...@televar.com (Mitch Hulburt) wrote:
> In article <vidsourcD...@netcom.com>, vids...@netcom.com (Marty
> Chinn) wrote:
>
> > Before I start, I'd like to explain why I posted a topic about a Nintendo
> > 64 title to all three groups and not Nintendo. Basically this is a
> > request to hear why specifically, some of you thought Mario 64 was
> > boring. If I posted this to just the Nintendo newsgroup alone, it would
> > have been nothing but biased Nintendo poeple saying its not. I'm not
> > saying its wrong to think its boring, I'm just curious to why some of you
> > think it is. Please respond to this with support and reasoning to why you
> > think the game is boring. People have stated it but have not explained why.
> >
> I kind of felt (after playing it for an hour) that there just didn't seem
> to be much to do in the game... After I "got the star" I would go back in
> the same level and try to find enemies to go squash, and there didn't seem
> like there was enough of 'em... it seemed like there just wasn't enough to
> actually "do". After the 'wow' factor of being able to explore around wore
> off, I found myself actually not really caring what was on the other side
> of 'that hill over there' or 'around that corner'. Even if it was a
> whopping 2 gombas or one of those stone guys because you could just go
> around them, killing enemies really didn't serve a purpose or have an
> effect on your goal... except for the 'big' enemies which gave you a
> star. It seems like there is no real... ummmm... challenge do I want to
> say, to get to the boss. You can just haul ass on up to the 'boss' or
> what ever would give you a star, avoiding or not even seeing enemies, sure
> there are some jumps to make but they were rather simple (remember the
> first SMB when you had to get your toe on the edge to try to make some of
> the harder jumps). I guess that's what I missed most about the older
> Mario games... the challenge of starting at a beginning... running through
> a tough course riddled with enemies and tricky jumps to get to the end
> where (if you were good enough) you got to challenge the boss. Maybe
> Mario just changed too much from what I had been acustomed to... now it
> seems like an adventure/exploration/rpg'ish type of a game... It just
> doesn't seem like a 'videogame' to me. But I started playing games when I
> was about 5...games like Donkey Kong, PopEye, Mario Bros., Joust, Moon
> Patrol, etc. I guess maybe it's just that I still like games that will
> give you carple tunnel syndrome =)
>
> Mitch
> > --
> >
------------------------------------------------------------------------------
> > Marty Chinn *** 50 Virtua Fighter 3 Picturs Now At Our Web ***
> > Video Source PlayStation, Nintendo 64, Saturn, Imports
> > 973 Foxglove Dr. M-F: 9:30-6:00, Sa: 10:00-3:00 PST, Sun: Closed
> > Sunnyvale, CA 94086 Mailing List, Ordering, and Preordering info at:
> > <408> 720-8575 Voice E-Mail: vids...@netcom.com
> > <408> 720-8576 FAX WWW : http://www.video-source.com
> >
------------------------------------------------------------------------------
--
from one of the Chardines in Torbay, Newfoundland
Dang it, where IS Luigi? I always liked him more because:
A. He didn't have Mario's weight problem.
B. He wasn't such a little pretty-boy. He didn't fight to save the princess;
he fought just for the hell of it -- and to prove that he was a badass.
C. The actors portraying him in the movie and the TV show were much cooler
than Bob Hoskins or "Captain" Lou Albano.
D. Better color design. I like green more than red.
So is Luigi in SM64?
Col.
I don't think so. Man a lot of the side kicks for Mascots are so much
cooler than thier main bosses. Can Sonic fly like Tails? Can Sonic glide,
climb up walls, and punch baddies like Knuckles? While they seem to be
left out of games. Where's Tails in Sonic X-Treme? Or Knuckles? Luigi
also seems to be the underdog too. Come on, let the minions be well
known! Still Knuckles and Tails have some slick stuff in Sonic the
Fighters. Nintendo should make Luigi 64!
Man, I'm embarrassed that you're Canadian.
>Mel or Derek (Cow...@msn.com) wrote:
>: >>He reacted
>: like a Creationist confronted with reality--he ignored it.<<
>: HEY! You know, in 'reality', it's evolutionists who ignore reality.
>: This is off topic, but if you're interested in a non-flame, mature
>: discussion, email me (cow...@msn.com).
> Just thought I'd let you guys know I'm a "fundie", too, and I thought the
>kid's random insult was a bit out of line.
Well, sorry, but I spend a lot of time on alt.atheism and talk.origins,
and most of the creationists who post there are the reality-ignoring ones
(check for messages by Mark Harpt, John Mccoy and ksjj)
> But this is not the place. And please don't e-mail me - I, personally,
>don't feel like getting into a evolution flame war.
True. This is more the place for PSX vs N64 flamewars.
So to keep this from going totally off-topic, am I the only one who
thought crash looked like a "generic" platform game?
Maybe it's just me, just about EVERY platformer (except system trademarks
like Mario and Sonic) games seem generic...except the Hudson's Adventure
Island series (and the Wonder Boy that inspired it -- I assume WB came
first, correct me if I'm wrong -- so how did Hudson get the rights to it,
and every sequal thereof).
On Sun, 22 Sep 1996, James Arguello wrote:
> ............. Man a lot of the side kicks for Mascots are so much
> cooler than thier main bosses. Can Sonic fly like Tails? Can Sonic glide,
> climb up walls, and punch baddies like Knuckles? While they seem to be
> left out of games. Where's Tails in Sonic X-Treme? Or Knuckles? Luigi
> also seems to be the underdog too. Come on, let the minions be well
> known! Still Knuckles and Tails have some slick stuff in Sonic the
> Fighters. Nintendo should make Luigi 64!
I hate seeing sidekicks going the way of the Dinosaurs! I completely
agree with this argument.
Sega has, however, done a couple of things to further Sonic's sidekicks.
There was a Tail's game for the Game Gear that was pretty cool, and
Knuckles had an awesome game on the 32X called Chaotix. But that doesn't
solve the problem. Both these systems are on their way out (some will
argue the 32X was never even "in" but that's not the point.) Will these
(and other) sidekicks be forgotten in the next generation system days ahead?
<SNIP>
Let's just hope that the big N will make a 64DD add on to SM64 w/ Luigi.
The title? "Super Luigi 64", of course.
That and X3's Zero (Capcom) should remain in the future, but less
limited. :(
NateH...@aol.com Sig v2.5
To...@xband.com
MST3K Info Club Member #53476
Rockies Season Ticket Holder
http://users.aol.com/MSTAnon/
"Did someone say KEN?" -Crow
"Wow! You are so cool!" -Dr. Light
Maybe Luigi was forgotten, but Yoshi should qualified as a sidekicks who
got a chance of a big break....
Albion
And with only four places to save a game why should
your game be sacred in a demo setup? What if a new player
wants to try out the game and doesn't want to start somewhere
in the middle of M64? You've saved your game to all four
spots and expect them not to be deleted? I'd bet people
randomly pick a game to delete & start anew so odds are
you're going to lose all four. Sheesh the nerve of some
people!
--
Rich
Any advertisements sent to any of my email accounts will be billed $25 per
message, $.01 per character, including all header lines. No exceptions.
Sending such mail constitutes agreement to these terms.
>Keenan Wilkie (no.ju...@had.it.up.to.here) wrote:
>: Anyway, the "New System Feel" has already been destroyed for me. I took
>: my friend to TRU after school one day (because he can't go PSX game
>: shopping with his mother) and caught sight of Mario64. I figure I've
>: wasted a total of 37 hours there since that day. (and have only collected
>: 37 stars--happens when idiots delete your saved games, all four of 'em).
> And with only four places to save a game why should
>your game be sacred in a demo setup? What if a new player
>wants to try out the game and doesn't want to start somewhere
>in the middle of M64? You've saved your game to all four
>spots and expect them not to be deleted? I'd bet people
>randomly pick a game to delete & start anew so odds are
>you're going to lose all four. Sheesh the nerve of some
>people!
Perhaps I should have made my sarcasm more evident (by referring to the
saved games as MY saved games!). I am the stereotype compulsive obsessive
disorder poster child when it comes to video games. Several of my friends
are curious as to when I am going to beat M64 at TRU. I play that game
there like I own it. If anyone gives me a hard time, I mention that I've
already paid for it, I have a right to play it (nevermind that I didn't
prebuy at TRU). I have skipped classes just to play that damn game.
THEY *WERE* MY SAVED GAMES DAMNIT!!! I *WORKED* FOR THOSE 46 STARS!!!
There, feel better now. Hopefully the rumors of a broken street date are
true and I can pick up my system tomorrow. If not I have to wait one more
day until Friday...or Sunday, depending on who has the correct
information.
After that, I can kiss my GPA goodbye.
"Cutesy"?!?! It's FUN! I'm glad they didn't pack in KI, because I'd much
rather play this Mario game. Mario can do everything you would want him
to. The puzzles are fun and challenging, and the world is HUGE! I'v
already gotten pretty far in it, but there's still so much more!
-- KMH
--
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Kevin M. Hebert kmhe...@seas.gwu.edu http://www.seas.gwu.edu/student/kmhebert
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Maybe so, but it is funny to hear them call it "Real-Time 3d" when it
obviously isn't.
FUN? it's boring! The challenge of warndering around and walking
around enemies is not that fun!
MISHA
: FUN? it's boring! The challenge of warndering around and walking
: around enemies is not that fun!
: MISHA
Please Misha, you're entitled to your own opinions but don't go jumping
on people for what they like. I love SM64. You don't. Is that unacceptable
to you?
--
Matt White
----------->
"Give me liberty, or give me warm Pepsi."
<-----------
Hrm, too much like life for you? I guess you don't have fun doing that
either...
--
_______________________________________________________________________________
__&__
/ \
| |
| (o)(o) I am Homer of the Borg. Resistance is useless.
C .---_) Preparation is futile. Prepare to be assim.........
| |.___| ...mmmmmmm...donut!!!
| \__/
/_____\
/_____/ \ bbe...@netcom.com x
/ \
_______________________________________________________________________________
Well, maybe you're just not any good at it. =)
Making excuses? =)