On Tue, 5 Aug 1997, Tristan Kirkham wrote:
> As the author of "You stupid ass N64 lovers...", I have been getting a
> lot mail from people who have brought up some things about N64 that,
> they claim, makes the system superior to PlayStation. It's my job to
> stop all this nonsense and seperate the facts from the myths.
> Many people claim that N64 games are getting "great" ratings in gaming
> publications and on major video game Web sites. Let's see here, besides
> Mario 64, WaveRace 64, ISS 64, StarFox 64, Turok, Blast Corps. and Mario
> Kart 64 (too many damn '64's), all the games on N64 have been given
> average to dismal ratings. This is a valid point because Nintendo claims
> to have "quality, not quantity". Well, in fact, they have neither. There
> is little quality in most of the third-party titles because the games
> are translations of old arcade or PC titles, or the quality just plain
> bites. N64 has little originality, if you think about it; so many
> sequels, PC ports, old arcade ports. The N64 is bitch to program.
> Another thing many of you brought up was that "N64 offers a far
> superior gameplay experience because of it's technical capabilities".
> This couldn't be further from the truth. The graphics may be
> anti-aliased, mip-mapped, etc. but what does that do enhance gameplay?
> In my opinion, N64 games rely to heavily on anti-aliasing. The blurry
> graphics are just masking chunky polygons. Look at Turok in "Quack"
> mode. This game would look worse than anything on PlayStation if it
> weren't for the blurriness of anti-aliasing and filtering. Another thing
> I've noticed with some N64 games is low frame-rates. Mario Kart 64 and
> SOTE especially. This system supposedly z-buffers, so why doesn't every
> game run at 30 FPS or higher? And look at the pop-up in Turok, SOTE, and
> StarFox 64. And, judging just from MKT, the N64 cannot do 2D. Choppy,
> slowdown, poor effects. Where is the 64-bit power??
> And, of course, many people brought up their own points about
> cartridges. This thing about loading time has gone too far -- you've all
> been brainwashed by Nintendo about this issue. Loading time just keeps
> getting shorter; and it's not bad in the first place. Between levels
> isn't bad, considering it's usually four-to-six seconds. SECONDS,
> people. Not MINUTES or HOURS that many of you make it out to be.
> SECONDS. And N64 games suffer from a lack of textures, repeating sound
> effects, less levels and musical tracks, less variety, and just less
> space for programmers to roam around in. They have no Redbook audio, no
> videos, no short lead times, and cart games always have higher prices.
> As for the 64DD, it won't be much different than N64, other than the
> writablity feature, which only programmers will be able to use most of
> the time. CDs still have many times more memory than any DD disk. And
> expect delays on the DD; you and I know perfectly well that system won't
> make it out for a while. And more sequels... Mario Paint 64, Earthbound
> 64, Pocket Monster 64, Super Mario 64 2, and more shitty '64's.
> That about wraps it up. Nobody can match this letter. N64 owners need
> realize that Nintendo, just like every other company, can take turns for
> the worse, and they certainly have been. All arguments welcome; so I can
> prove them wrong!!
>
>
_________________________
WE'RE MANIPULATING THE MEDIA INSTEAD OF
THE MEDIA MANIPULATING US! PARTICIPATE
IN YOUR OWN MANIPULATION! ---ebn---
My e-mail address is NOT to be added to any bulk e-mail lists without my
written (typed) permission!
I know quite a few people who just like playing games for a couple
minutes each week and rarely buy a game. They enjoy Mario64, Wayne
Gretzky64(which are the two games they own) more then any of my PSX or
Saturn games. To them, N64 is great. So prove to me that for them, the
N64 is a piece of shit. The thing here is you can't. You can't prove
an opinion wrong when your choosing between thingy A and thingy B. A
betamax person could tell his friends all day long about how much the
betamax is better then the VCR. His friends tell him to look at the
thousands of tapes out on VCR. A more modern example is now the DVD
and VCR. I'm trying to tell my friends that the DVD offers better
picture and sounds and they tell me that their favorite movies aren't
out on DVD. What I'm getting at here is that you can name us a
thousand reasons that your PSX is better that my friend's N64 but it
won't matter because my friend loves his N64. He doesn't need hundreds
of deep PSX games, he needs a couple minutes of cheap interactive
entertainment and for him, the N64 is the better choice.
Jacob
>
>I can understand that the N64 would be more difficult to program than 32
>bit machines, but what you have to realize is that it is relatively an new
>entity and requires time for programers to become profecient at tweaking
>what they can out of the machine. In fact this is the case for most new
>hardware to come out. The PSX was different in that 32 bit code by the
>time it was released was well understood and it was just a matter of
>finding out what the other hardware of the machine could do. In short it
>suffered the same growing pains as does the N64.
Hmm It's my understanding that none of the present games are 64-bit
games.
[Newsgroups.....absolutely, positively,]
[the quickest way....to spread misinformation!]
[DarienAllen AT IBM.net]
...remove nospam to reply....
You just don't get it, do you?
On Tue, 5 Aug 1997, Tristan Kirkham wrote:
Thanks for sharing. I still like N64 better.
Who on earth gave you that job? Just play your games and I'll play
mine, and we can both be merry...
Damn non-conformists...
--
Ben
sbl...@flash.net
http://www.flash.net/~sblaw1/smshome.html
>On Tue, 5 Aug 1997 10:45:11 -0700, zhan...@imap2.asu.edu wrote:
>
>>Your the type of person that everyone hates. You like PSX over N64,
>>right? Well, you don't have to jam it in someone's face to prove your
>>point! The point is, shut up before you get killed!
>
>The point is, get your heads out of your ass and give the man some
>credit. He tells it like it is-FACTS whether you like it or not.
>
The point is, if he dosen't like Nintendo, why does he not just stay
off of a Nintendo newsgroup? Why does he feel the need to evangelize?
>Big2Cat wrote:
>>
>> >Let's see here, besides
>> >Mario 64, WaveRace 64, ISS 64, StarFox 64, Turok, Blast Corps. and Mario
>> >Kart 64
>>
>> Well, besides those games there are not too many others! N64 is a great
>> system. I had Playstation for a little bit and got tired of always
>> waiting for the CD to load, and stop and load, and stop and load.
>
>Heaven forbid you should have to wait two seconds to play a kick ass
>game....
Or 10, or 20, depending on the game.
-Jesse
=========================================================
There are two major products that come out of Berkeley:
LSD & UNIX. We do not believe this to be a coincidence.
=========================================================
>> > >
>> > > Thanks for sharing. I still like N64 better.
>> > That's fine, it's your loss.....
>>
>> The only thing that I lost was 200$, but I gained a good gaming
>> system.
>Only problem is for $150 you could've had the best system.
You people need to learn how to quote.
>> Hanson is absolutely correct. There is no pop-up anywhere in Turok, because
>> it is hidden. There is fog everywhere, yes, but NEVER will you witness
>> scenery appearing out of thin air. To see the difference, play Turok, then
>> try Wipeout. Both have poor visbility, but Wipeout makes no attempt
>> whatsoever to hide it.
>>
>> -Jesse
>>
>> =========================================================
>> There are two major products that come out of Berkeley:
>> LSD & UNIX. We do not believe this to be a coincidence.
>> =========================================================
>
>Didn't this guy also mention pop-up in Starfox? Where is there pop-up
>in this game?
>
>Andrew
Behind all the fog! <G>
>I could but it's just too easy.....
What a copout! Also, the Flyers suck! The Legion of Wimps.
> Didn't this guy also mention pop-up in Starfox? Where is there pop-up
>
> in this game?
>
> Andrew
Hit anything and you will see the insides. A lot of things have pop
up. The final Boss, Andross has a lot of popup when you're trying to
stay out of his mouth.
SonGoku
Not to mention most of them have never played it.
I'm not sure this was Nintendo bashing (apart from the subject title), I
pretty much agree with it. In that I was expecting the N64 to be a great
leap forward, and to boast the quality and quantity of games released on the
SNES in its first year. I could always rely on Nintendo, but the N64 has
been a bit of a disappointment.
________________________________
|Turbo Duo, Saturn, Megadrive,| Rachel Ryan (please do not try to
|SNES, PC Engine GT, Playstation,| sway me with those
|Nintendo 64, Virtual Boy, Multi-| pro-console rants, I
|Mega, Nomad, NES, Master System.| *OWN* them all)
|________________________________|
> It's still a piece of crap on either system. KI Gold blows away PSX >MKT.
But only in the graphics dept. Just about every other 2D fighter blows
KI Gold in the gameplay stakes IMHO (for example, I prefer Mortal Kombat
2 on ANY system to KI Gold). MKT is, as you say, shit.
Gary
In fact, I hate the blurry anti-aliasing effect produced by the N64.
This will sound strange but I think PSX Doom looks better than N64
Turok! Okay Doom graphics pixellate badly when up close but at least I
perceive them as being in focus. In Turok (and any other N64 title
except PilotWings) I felt the entire game was out of focus all the time
and this became annoying. I would rather have blocky games in focus than
anti-aliased N64 games out of focus...just as I'd rather see a good
movie with only average special effects than an out of focus version of
Terminator 2.
Anyway, I don't believe an N64 game exists yet that couldn't be done on
PSX. Mario 64 appears to push very very few polys. And as for
Waverace...anyone seen Rapid Racer yet?
Move Mario 64 to the PSX with the poly count intact and no anti-aliasing
and I would rather play that version. In fact...no I wouldn't as the
game was a bore.
Gary
>
>
>Man, you don't get it do you? The author of that showed legitimate problems
>that plague the system. You can go on and on bring up comparisons with
>another system but the bottom line is:
>
> N64 IS NOT WHAT IT'S HYPED UP TO BE
IN YOUR OPINION. <mimic>Man, you don't get it, do you?</mimic> The above
statement is only true if the person who is reading it agrees. In other
words, it's all a matter of opinon.
>
>You apparently got wrapped up in the hype. Get that in your head! Why do
>you have to make it a 'oh this system is better' thing? Just what the heck
>is this?
Here's something even more annoying than people saying 'oh this system is
better.' People passing themselves off as objective individuals, while at the
same time trying to force their opinions on others. Case in point, the above
paragraph ("Get that in your head!").
>No offense but you sound like a little kid looking for little excuses. And
>if you know anything at all about gaming, looks aren't everything. Killer
>Instinct may look nice, but as a game itself it sucks. You want graphics?
>Take a look at Rise of the Robots and RotR2. Looks nice, huh? But just
>like KI, it sucked as a game. Didn't War Gods 'look' nice too? You want me
>to go on? Man get this in your head also:
No, War Gods doesn't look nice. It looks like it's been whupped with an ugly
stick, and it doesn't play any better. For the record, the Playstation
received that little gem as well.
>
> LOOKS AREN'T EVERYTHING
No, they aren't, but they *can* help make a game more enjoyable.
>
>And as far as the N64 goes, sure the games are nice looking, but how many
>of them are really good quality??? 40% of those 17 games are good. Oooh I'm
>sooo impressed.
Just because you don't like most of the N64 games available does not make them
bad games. I'm sounding like a broken record, but it's all a matter of
opinion.
>There's something wrong with every system. With Playstation, not enough
>quality.
>With Saturn, not enough quantity. With N64, not enough. Deal with it.
Fine, but deal with this. Just because you think something does not make it
the absolute truth. Just accept that your comments are your opinions only,
and allow others to think independently without the risk of being flamed by
someone who disagrees (in this case, you).
>>Let's see here, besides
>>Mario 64, WaveRace 64, ISS 64, StarFox 64, Turok, Blast Corps. and Mario
>>Kart 64
>
>Well, besides those games there are not too many others! N64 is a great
>system. I had Playstation for a little bit and got tired of always
>waiting for the CD to load, and stop and load, and stop and load.
What game were you playing that did this?
>Apart from the seven games you mention, of course. The ones which you
>choose to forget get _exceptional_ ratings of a level you will struggle
>to find on the Playstation. And what about up-coming Goldeneye and
>Banjo-Thingy from Rare. Yoshi's Island? Zelda? Do you really want to
>miss out on all these titles? Silly boy.
I could name equally as many titles that have ratings as good, if not better,
than the majority of N64 titles. Don't believe me? Final Fantasy VII, Final
Fantasy Tactics, Wild Arms, Tomb Raider, Resident Evil, and the list goes on.
However, the N64 has Wave Race, Blast Corps, and, to a lesser degree, Star
Fox. All are excellent games, I just thing the PSX has more of them (for the
obvious reason that there is a higher ratio).
>But it does have the "anti-aliasing" as you incorrectly put it, so by
>your own argument it _does_ looks better than anything on the
>Playstation.
Indeed. And Super Mario World looks better than Super Mario Bros. 3, but the
latter, IMHO, is a much superior game. It doesn't really matter, if you ask
me.
>No it doesn't, and yes it is. Unless you ripped out the CD from your PS
>and replaced it with an 8x.
Not to start an argument, but how many PSX games have you played recently? Out
of the twenty games I own, the only one with abysmal loading times is "Extreme
Pinball". More recent games, such as "Wild Arms", have *no* discernable
loading time whatsoever.
>Super Mario 64 2? A sequel to the best game ever (not my words - the
>words of more than one impartial publication)? Roll on...
Well, I was unimpressed by Mario 64... Very unimpressed. Now, Wave Race 64
2... There's a game I would reserve months in advance... The question does
arise, however, when the N64 is old enough for sequels to finally arive, are
we going to have to put up with names like Mario 64 *2*? <G>
>If yes, then it appears that your criticism of machine and software is
>sour grapes - probably adolescent justification of the purchase
>you made because you don't have the resource to own more than one
>machine (I have both - the N64 software is superior).
I can't agree with the last line, except in some circumstances (hardware -
yes, software - ehh...), but your have a very real point. The entire argument
is quite childish, really.
------
Sean Christian Daugherty
"Cut my toes off to spite my feet
I don't know whether to laugh or cry
Go ahead, have a vision
I'm the man on the flaming pie!"
-Paul McCartney, "Flaming Pie"
ALL UNSOLICITED E-MAILERS WILL BE SHOT ON SITE!
>On 6 Aug 1997 10:45:00 -0700, jessed...@hotmail.com (Jesse Dorland)
>wrote:
>
>>>>
>>>> Well, besides those games there are not too many others! N64 is a great
>>>> system. I had Playstation for a little bit and got tired of always
>>>> waiting for the CD to load, and stop and load, and stop and load.
>>>
>>>Heaven forbid you should have to wait two seconds to play a kick ass
>>>game....
>>
>>Or 10, or 20, depending on the game.
>>
>
><sigh>
>
>Jesse do you expect the DD64 to have straight games or simply cart
>combos. If it has straight games what do you think the load times
>will be?
It seems to me that it was designed to use asynchronous loading, which CD-ROM
games are starting to use (eliminates loading time completely). If data was
meant to be loaded all at once, the drive should be capable of loading it in a
continuous stream don't you think? However, data is transferred to/from disks
in short "bursts." Not very practical if each level is meant to be loaded all
at once.
Actually, I fail to see the practicality of burst access devices in any
situation (as opposed to streaming data from a disk), but it makes more sense
for it to be used with asynchronous loading than otherwise.
-Jesse
>
>
>[Newsgroups.....absolutely, positively,]
>[the quickest way....to spread misinformation!]
>
>
>
>[DarienAllen AT IBM.net]
>...remove nospam to reply....
=========================================================
>
>It seems to me that it was designed to use asynchronous loading, which CD-ROM
>games are starting to use (eliminates loading time completely). If data was
>meant to be loaded all at once, the drive should be capable of loading it in a
>continuous stream don't you think? However, data is transferred to/from disks
>in short "bursts." Not very practical if each level is meant to be loaded all
>at once.
If the data is loaded all at once, then the infamous load time will
come into play no doubt. As for the continuous stream, I don't think
it matters as far as hardware is concerned. IF the programmers can
figure out how to burst load, than I'm sure we'll see it.
Hopefully the asynchronous loading times for ONE from Asc (So far
great previews), will show that loading times can be made a thing of
the past.
Hell, the 64DD should have just used ZIP disks. Not only would
speed, storage (800mbit), and writability not be a concern, but naturally
it would have been a huge boon to the console scene. :)
- Mike Bahr - dur...@goodnet.com - http://www.goodnet.com/~durnik
Hardly a reasonable comparison...both Wipeout games are far more
graphically impressive than Turok. Play Turok and then play
Doom...that's better. In PSX Doom there is no limit to your vision. I
found in Turok I HAD to play the game with the map overlaid at all times
or I got lost a lot cause I could see so little scenery. This NEVER
happens in Doom. Okay...I know this might just be me, but I consider
myself extremely proficient at finding my away around complex levels in
games [i.e I finished PSX Machine Hunter!!!].
And in Doom the scenery is in focus. BIG ADVANTAGE.
Gary
> Hell, the 64DD should have just used ZIP disks. Not only would
>speed, storage (800mbit), and writability not be a concern, but naturally
>it would have been a huge boon to the console scene. :)
You mean a huge boon to the console pirating scene.
Hanson
You would know....
ArchAngelZXV
No opinions, no beliefs, only facts.
That's "Too."
> I've noticed with some N64 games is low frame-rates. Mario Kart 64 and
>
> SOTE especially. This system supposedly z-buffers, so why doesn't
> every
> game run at 30 FPS or higher? And look at the pop-up in Turok, SOTE,
> and
Probably because most of the games they made, they started out with th
intention of coding for 64-bit processing, but became to labourous, so
they were lazy when they dithered it back to 32 bit.
And as opposed to pop up in a playstation game?
> And, of course, many people brought up their own points about
> cartridges. This thing about loading time has gone too far -- you've
> all
> been brainwashed by Nintendo about this issue. Loading time just keeps
>
> getting shorter; and it's not bad in the first place. Between levels
> isn't bad, considering it's usually four-to-six seconds. SECONDS,
C'mon, PSX, I don't have all minute. .
Simple fact. When carts are as cheap as CDs, people will use them. You
know why? Because more than 3/4 of programmers hate mechanical media for
things like games.
Mechanical media was first used as storage in analog music, then in
magnetic tape, because speed wasn't essential, and stability wasn't
vital. The same thing is true about almost every mechanical media today,
save ZIP drive(This little sucker is indestructible.) Cds scratch. Cds
are chemical sensitive. Cds break. Cds skip.
Carts don't scratch. Carts are more chemical tolerant because the vital
area is protected. Carts don't break without ALOT of help. Carts don't
skip.
> people. Not MINUTES or HOURS that many of you make it out to be.
> SECONDS. And N64 games suffer from a lack of textures, repeating sound
>
> effects, less levels and musical tracks, less variety, and just less
> space for programmers to roam around in. They have no Redbook audio,
> no
> videos, no short lead times, and cart games always have higher prices.
Who needs fmv? Stuff like that is only fun to watch the first couple of
times. Less musical tracks? Huh-uh. Try again. The n64 has the most
powerful audio board out there for a console with a massive sound
matrix. LESS music, yes.
Please check your terminology if that is what you were reffering to.
> That about wraps it up. Nobody can match this letter. N64 owners
> need
> realize that Nintendo, just like every other company, can take turns
> for
> the worse, and they certainly have been. All arguments welcome; so I
> can
> prove them wrong!!
All systems bite. I know. I own them.
--
__________________________________________
| TJ-"Let's do something." |
| GT-"I thought we were. . ." |
| TJ-"Something where we move." |
| GT-"You lost me. . ." |
|__________________________________________|
-In this mortal place I could perfect my killing power. -Gouki
Absolutely, the new Treasure game (Yuk Yuk Troublemakers) would seem to
be the ultimate proof.
>Flyers fan <capc...@erols.com> wrote:
>
>>> Secondly, and peripherally, why in God's name do you feel the neccessity to
>>> quote the *entire* message before your *one* line response?
>>>
>>Thanks for the compliment and because I want to.
>
>It has to be hard being this stupid....
Takes a great deal of honing and practice. I'm considering starting a mail
order stupidity corresepondence course. I'd rake it in... <G>
Scott
Kevin M. Hebert <kmhe...@seas.gwu.edu> wrote in article
<5scp81$s...@felix.seas.gwu.edu>...
> Pop-up is one of the worst annoyances of today's machines. It occurs
> because a programmer has to tell the machine when an object comes into
> view. If an object lies outside this range, it is not displayed (this
> prevents the machine from having to render graphics far-away, and it
saves
> lots of computing power). The worst examples, I think, are in Twisted
> Metal for PSX. Entire buildings pop-up at times! One of the best
> improvements in TM2 was that pop-up was greatly reduced.
>
> Hell, the 64DD should have just used ZIP disks. Not only would
>speed, storage (800mbit), and writability not be a concern, but naturally
>it would have been a huge boon to the console scene. :)
Yeah, but then developers could get the disk from anyone, and Nintendo
would lose out on the ability to collect more fees.
>Just masking chunky polygons? Isn't that a good thing? Why the hell would you
>want to have chunky polygons?
Why indeed. I believe he's mistaken a N64 game with a PS game.
>As the author of "You stupid ass N64 lovers...", I have been getting a
>lot mail from people who have brought up some things about N64 that,
>they claim, makes the system superior to PlayStation. It's my job to
>stop all this nonsense and seperate the facts from the myths.
Go girlfriend. Yeah, sure the N64 has hardware capabilities several
orders of magnitude above that of the PS, and, yeah, I suppose PSs are
defective and have to turned upside down to make them work, and, yes,
80% of the games are pure shit--but don't forget the CD and the
all-powerful PlayStation spirit!
> Many people claim that N64 games are getting "great" ratings in gaming
>publications and on major video game Web sites.
Fact.
> Let's see here, besides
>Mario 64, WaveRace 64, ISS 64, StarFox 64, Turok, Blast Corps. and Mario
>Kart 64 (too many damn '64's), all the games on N64 have been given
>average to dismal ratings.
That's because everything else was produced by lame-ass third party
developers who went for a quick port. Sort of like what happens all
the time with the PS, except Miyamoto doesn't work for Sony to offset
the 3rd-part shit with classics.
> This is a valid point because Nintendo claims
>to have "quality, not quantity". Well, in fact, they have neither. There
>is little quality in most of the third-party titles because the games
>are translations of old arcade or PC titles, or the quality just plain
>bites.
Sort of like the PS, except the ratio of good-to-bad games on the N64
is much higher than it is on the PS. Deal with it.
And just in case you are interested in a little bit of fact to go with
your fantasies, here's some: Nintendo had brought in a bunch of
developers to develop for the system before it's launch, but these
developers failed to produce, so Nintendo had to do it all over again.
That is why there are around 100 developers signed on, with each and
every one developing at least one game. In fact, there are 150 games
on the release schedule, 50 of which will be available by Christmas.
Deal with it.
> Another thing many of you brought up was that "N64 offers a far
>superior gameplay experience because of it's technical capabilities".
Ah. A game may or may not be good. A N64 game may or may not have
better gameplay than a PS game--but a N64 game may have better
gameplay than even the best PS game, but a PS game may NOT have better
gameplay than the best N64 game. It comes down to hardware; the N64
has it, the PS doesn't. All developers were created equal, but
unfortunately for the PS, that equality doesn't extend to the
hardware.
Deal with it.
>This couldn't be further from the truth. The graphics may be
>anti-aliased, mip-mapped, etc. but what does that do enhance gameplay?
That's anti-alaiased, tri-linear mip-mapped, z-buffered, rasterized,
alpha-channeled, advanced perspective controlled, shaded,
depth-buffered, scaled, rotated, skewed, texture-mapped,
detailed-mapped and LOD managed. All of that on a fully 64-bit
independent processor running at 63MHz. And of course there's always
the main TRUE 64-bit CPU running at 93MHz as well, and the 128-bit
Rambus memory system that will let the system use as much as the
developer wants for those graphics as opposed to the PS which is
limited to a small portion.
Deal with it.
>In my opinion, N64 games rely to heavily on anti-aliasing. The blurry
>graphics are just masking chunky polygons.
If there are 'chunky' polygons, it is the fault of the programmer, not
the system, which is far and away more powerful than any other
console. Of course, then, we get games like Dark Rift that BLOW AWAY
anything on the PS graphics-wise that don't fit in your silly, heavily
biased opinions.
Deal with it.
> Mario Kart 64 and
>SOTE especially. This system supposedly z-buffers, so why doesn't every
>game run at 30 FPS or higher?
Z-buffering heavily aids polygon drawing, but it is not directly
related to frame-rate. But then Dark Rift has 3D images so smooth and
complex, you actually can't see the polygons--and it moves at 60 FPS.
Deal with it.
> And look at the pop-up in Turok, SOTE, and
>StarFox 64. And, judging just from MKT, the N64 cannot do 2D. Choppy,
>slowdown, poor effects. Where is the 64-bit power??
Exqueeze me, but SF64, Turok and SotE cannot be played on the PS or
the Saturn. Why? Because it would be physically impossible to get the
amount of power out of anything but a N64 to run them. It's true that
the N64's 2D capabilities aren't as better as it's 3D capabilities
are, but they still have more hardware devoted to 2D than the PS does,
and then we're also dealing with a TRUE 64-bit CPU running at three
times the MHz. Wait till you see Yoshi's Island and THEN you will see
2D in action.
Deal with it.
> And N64 games suffer from a lack of textures, repeating sound
>effects, less levels and musical tracks, less variety, and just less
>space for programmers to roam around in.
Until you see a game like San Francisco Rush, and the argument all of
a sudden is powerless.
I'm not going to say that cartridges are better than CD-ROMs. That's
not true, and if it weren't for Sony-Phillips, N64 owners wouldn't
have to do without them. At least we will be getting the 64DD which
will be re-writable, up the RAM, have an internal clock and have a
modem.
> They have no Redbook audio, no
>videos, no short lead times, and cart games always have higher prices.
FF7 uses shit midi tracks, along with most PS games, because most PS
games are garbage. Hell, the PS itself is a poorly-made piece of
garbage; those nifty FMV sequences are redbook end up skipping and
just plain not working.
> As for the 64DD, it won't be much different than N64, other than the
>writablity feature, which only programmers will be able to use most of
>the time.
Do you know what developers are going to do with that re-writable
portion of the disk? The same thing they do with computer games and I
can't wait. Imagine an RPG like Ultima were you can drop something a
forest and come back two years later and still have it there? Console
RPGs are severely limited that way; they are just branches that need
to be unlocked by filling a certain condition. All the save-game needs
to store is you're location and the which branch you are currently on.
Does the PS have this capability? No? That's too bad.
> CDs still have many times more memory than any DD disk. And
>expect delays on the DD; you and I know perfectly well that system won't
>make it out for a while.
How do you know? My line to God is down.
> And more sequels... Mario Paint 64, Earthbound
>64, Pocket Monster 64, Super Mario 64 2, and more shitty '64's.
Earthbound 64 is being raved about as the best-looking RPG out, Pocket
Monster 64, the best selling game in Japan rivaling FF7, and of course
the sequel to SM64, rated widely as the best game EVER.
> That about wraps it up. Nobody can match this letter. N64 owners need
>realize that Nintendo, just like every other company, can take turns for
>the worse, and they certainly have been. All arguments welcome; so I can
>prove them wrong!!
I'll reserve my 'turn for the worse' judgment when Nintendo starts
making defective consoles with old technology (like what Sony is
doing). Nintendo has had significant developer trouble early-on, which
is leading to the delay in games. But with 150 on the schedule, that
don't last and when flood of games rolls in, a lot of them being
touted as ground-breaking by the press, the one of the last life
preservers will be lost aboard the Good Ship PlayStation.
>I will agree that you have made some valid points: CD loading time is
>short; Nintendos' "quality" does focus primarily on graphics, not
>gameplay; most third party games suck. But there are points which do
>make the N64 very good. Nintendo's in-house games, as you pointed out,
>are the quality ones they brag about. While there's a focus on graphics
>in N64 games instead of gameplay, the graphics are quite outstanding,
>see Turok for example. No game has come close to the explosion effects.
>As for the CD platforms... Yes, the Playstation has hundreds of games,
>but how many are quality games? Only a few, like Tekken 2, Resident
>Evil, Tomb Raider. And while loading time is short, it's still
Once again we get into this debate. IF there were only a few quality
games, the the PSX would not have sold nearly as well as it has, but
lets continue...
>noticeably present. And even though there's about 500 megs in CDs to
>use, what is it used for? Speech and FMV, which wastes space for
Why is it that only recently has their been a giant uproar over FMV?
Actually I didn't notice this complaint continuously surfacing until
the N64 showed up. Is this a built in defence mechanism?
>gameplay. Take Final Fantasy VII. Granted FF7 is a most excellent game,
>it's still linear, unlike FF6, and I beat it in less time(yes, I have
>the Japanese version)that I did FF6. FF6 had 32 megs compared to FF7 2
>gigs, but FF6 still has more story, characters, subplots, and the ending
>is half an hour long! HALF AN HOUR!!! On a 32 meg SNES cart!!! And in
Lord knows I'm not going to get into a debate about length of game vs.
storage space. The actual length has so little to do with storage
space, that it's useless to speak about. As for the linearity(is that
a word?), I can remember very few FF's that weren't linear, that's
Square's formula, let them have it.
>Starfox 64 there was more speech than most CDs, and still retained it's
>gameplay. As for the 64DD... Earthbound 64 has 512 megs, the rough
>equivalent of a CD. There's a real-time, internal clock, there's
>writeability, and a modem. Imagine the possibilities: An international
>Bomberman tournament. Create an animated short on Mario Paint 64. The
>real-time passing of night and day in RPGs. Time release codes(like in
No one is disputing the possibilities. But if I had a chance, I'd
rather have something I could play in front of me today, rather than
have nothing. No one again disputes the potential, no disputes the
power of the system. What I do dispute is whether it has been put to
good use. I think for the most part besides in-house, the answer is
NO. But again, this is only the 1st generation, and we know how
notoriously bad 1st generation games can get.
>Tekken 2 & 3). I, for one, am passing on CDs, and staying faithful to
>they who single-handedly revived the video game industry, Nintendo. It
>matters not if there are 500 megs of memory, or speech, or polygons, it
>is the game which truly makes the game worth playing.
When did they revive the video game industry? They made have added
more sales yes, but Sony was doing just fine before them thank you.
>Darien Allen wrote:
>>
>> Flyers fan <capc...@erols.com> wrote:
>>
>> >> Secondly, and peripherally, why in God's name do you feel the neccessity to
>> >> quote the *entire* message before your *one* line response?
>> >>
>> >Thanks for the compliment and because I want to.
>>
>> It has to be hard being this stupid....
>
>You would know....
Yup, taking lessons from you.
>
>
> The real reason Z-buffering doesn't make every game run at 30fps is
> that it
> has absolutely *nothing* to do with increasing the frame rate. It
> makes
> polygons stay in their correct positions at all times, to help
> eliminate
> flicker and polygon "jumping". If anything, it will slow down a game.
>
>
Erm, no. Z-Buffering assigns a depth value for objects onscreen,
meaningthat hidden surfaces and objects no longer need to be rendered.
Otherwise,
you have to write (imperfect) routines into the software, which
ultimately
taxes the CPU and can lead to slowdown. The thing that makes 3D look
so solid on the N64 is the perspective-correct texture mapping.
--
Web-Slinger
http://n64.netrail.net
>>it n64 better.. explain to me in terms of games, not dd drives than may
>>come out a year and a half from now and not games that MIGHT some day
>>be developed, but games right now and in the near future, n64 has NO
>>genres better than psx, thats that!
>>MISHA
>
>You idiot. I'll laugh when I'm playing Goldeneye, supposedly the best
>1st-person shooter ever, and you're at home alone kissing your
>Playstation. Your endless defense of a "system" only shows that your mind
>is very narrow, small, and incapable of functioning properly. Get over
>it! Play the good games from both, you flaming fool!
Well, honestly, Goldeneye is not out yet. That what's Misha was saying. It
wasn't *really* a flame (or, if it was, it was a poor one). And you seem to be
defending the N64 as much as Misha was defending the PSX (actually, the PSX
wasn't even mentioned...). Advocacy can be a truly nasty thing...
>Darien Allen wrote:
>>
>> Flyers fan <capc...@erols.com> wrote:
>>
>> >Darien Allen wrote:
>> >>
>> >> Flyers fan <capc...@erols.com> wrote:
>> >>
>> >> >> Secondly, and peripherally, why in God's name do you feel the neccessity to
>> >> >> quote the *entire* message before your *one* line response?
>> >> >>
>> >> >Thanks for the compliment and because I want to.
>> >>
>> >> It has to be hard being this stupid....
>> >
>> >You would know....
>>
>> Yup, taking lessons from you.
>
>It couldn't be so!! You cornered the market.
Right, the student at some point always overtakes the teacher! <g>
>> In my opinion, N64 games rely to heavily on anti-aliasing. The blurry
>> ^^^
>
>That's "Too."
>
>> I've noticed with some N64 games is low frame-rates. Mario Kart 64 and
>>
>> SOTE especially. This system supposedly z-buffers, so why doesn't
>> every
>
>> game run at 30 FPS or higher? And look at the pop-up in Turok, SOTE,
>> and
>
>Probably because most of the games they made, they started out with th
>intention of coding for 64-bit processing, but became to labourous, so
>they were lazy when they dithered it back to 32 bit.
The real reason Z-buffering doesn't make every game run at 30fps is that it
has absolutely *nothing* to do with increasing the frame rate. It makes
polygons stay in their correct positions at all times, to help eliminate
flicker and polygon "jumping". If anything, it will slow down a game.
>
>And as opposed to pop up in a playstation game?
There is no pop-up in either Turok or SOTE. There is *fog* (or mist, or haze,
if that's what you want to call it); there's a distinct difference between the
two.
-Jesse
Exactly.
I think he was reffering to the crash in the 80's, which Nintendo DID reviev the
market where the Master System failed and the Genesis got off to a slow start.
>>Tekken 2 & 3). I, for one, am passing on CDs, and staying faithful to
>>they who single-handedly revived the video game industry, Nintendo. It
>>matters not if there are 500 megs of memory, or speech, or polygons, it
>>is the game which truly makes the game worth playing.
>
>When did they revive the video game industry? They made have added
>more sales yes, but Sony was doing just fine before them thank you.
I believe he's talking about the mid-80s and the NES, not the N64.
-Jesse
>
>
>[Newsgroups.....absolutely, positively,]
>[the quickest way....to spread misinformation!]
>
>
>
>[DarienAllen AT IBM.net]
>...remove nospam to reply....
=========================================================
>In article <33e8c2de...@news.primenet.com>, jessed...@hotmail.com wrote:
>
>>> LOOKS AREN'T EVERYTHING
>>
>>No, they aren't, but they *can* help make a game more enjoyable.
>>
>
>I guess that video games are for the blinds ? :)
MY GOD! What are the blinds doing playing video games? Do the
curtains and tablecloth know this? Thank you for alerting me to this
potential kitchen nightmare!!!!! ;-P
----------------
Captain Calzone
The One and Only!
(THANK GOD!!!)
----------------
http://cgm.dyn.ml.org
Exactly, Darren !
It is one's freedom how they think about N64. But when you say what
you think, you need to know *where* you should say.
There are always people who posts "N64 sucks", or "PSX sucks".
but most of them are simply temporary. Many of them are simply naive.
However, in case of people like Kristan Kirkham, Flyers fans, Dariel Allen,
etc. they do it consistently. We call such poeple "mentally sick".
It seems to me that they are deeply unsatisfied by PSX and very mentally
depressed. This accumulated each and every day, which caused
uncurable mental disorder. They think that the only way to be satisfied
is to post anti-n64 articles with flames *consistently*.
--
NintendoCow
>> >> >> >>
>> >> >> >> >> Secondly, and peripherally, why in God's name do you feel the neccessity to
>> >> >> >> >> quote the *entire* message before your *one* line response?
>> >> >> >> >>
>> >> >> >> >Thanks for the compliment and because I want to.
>> >> >> >>
>> >> >> >> It has to be hard being this stupid....
>> >> >> >
>> >> >> >You would know....
>> >> >>
>> >> >> Yup, taking lessons from you.
>> >> >
>> >> >It couldn't be so!! You cornered the market.
>> >>
>> >> Right, the student at some point always overtakes the teacher! <g>
>> >
>> >Exactly.
>>
>> That's your other student.
>>
>Apparently I win because you're no longer making ANY sense.
Hey I was tired when I posted that last one ok? <g>
Don't pick on peoples grammer, it's extreamly rude.
> > I've noticed with some N64 games is low frame-rates. Mario Kart 64 and
> >
> > SOTE especially. This system supposedly z-buffers, so why doesn't
> > every
>
> > game run at 30 FPS or higher? And look at the pop-up in Turok, SOTE,
> > and
>
> Probably because most of the games they made, they started out with th
> intention of coding for 64-bit processing, but became to labourous, so
> they were lazy when they dithered it back to 32 bit.
>
> And as opposed to pop up in a playstation game?
>
> > And, of course, many people brought up their own points about
> > cartridges. This thing about loading time has gone too far -- you've
> > all
> > been brainwashed by Nintendo about this issue. Loading time just keeps
> >
> > getting shorter; and it's not bad in the first place. Between levels
> > isn't bad, considering it's usually four-to-six seconds. SECONDS,
>
> C'mon, PSX, I don't have all minute. .
>
> Simple fact. When carts are as cheap as CDs, people will use them. You
> know why? Because more than 3/4 of programmers hate mechanical media for
> things like games.
> Mechanical media was first used as storage in analog music, then in
> magnetic tape, because speed wasn't essential, and stability wasn't
> vital. The same thing is true about almost every mechanical media today,
> save ZIP drive(This little sucker is indestructible.) Cds scratch. Cds
> are chemical sensitive. Cds break. Cds skip.
> Carts don't scratch. Carts are more chemical tolerant because the vital
> area is protected. Carts don't break without ALOT of help. Carts don't
> skip.
>
Carts go Buy-Buy if you immerse them in water. Carts are more expensive.
Carts can't hold as much (Well actually they can in theory, but it's
even more expensive).
> > people. Not MINUTES or HOURS that many of you make it out to be.
> > SECONDS. And N64 games suffer from a lack of textures, repeating sound
> >
> > effects, less levels and musical tracks, less variety, and just less
> > space for programmers to roam around in. They have no Redbook audio,
> > no
> > videos, no short lead times, and cart games always have higher prices.
>
> Who needs fmv? Stuff like that is only fun to watch the first couple of
> times. Less musical tracks? Huh-uh. Try again. The n64 has the most
> powerful audio board out there for a console with a massive sound
> matrix. LESS music, yes.
>
The N64 Music capibilties are no better that that of the Saturn and
PSX. After all, we're taking 44.1Khz Stereo, 16-bit.
> Please check your terminology if that is what you were reffering to.
>
> > That about wraps it up. Nobody can match this letter. N64 owners
> > need
> > realize that Nintendo, just like every other company, can take turns
> > for
> > the worse, and they certainly have been. All arguments welcome; so I
> > can
> > prove them wrong!!
>
>
>>So, when I am playing Star Fox64, I realize the programmers made every
>>effort to utilize the superior hardware of the Ninendo 64. It has
>>30 frames per second, has very comfortable control and has the sharpest
>
>Did you know that most if not all of the games programmed for the N64
>have been done in 32-bit mode? This still has the advantage of using
>a 64bit path, but...
I assure you that Nintendo and its third-party developers will soon begin
to use all 64 bits for more and more of their games.
>
>>Going back to the topic of game genres, I will illustrate:
>>
>>arcade/shooter Star Fox
>>sports ISS Soccer
>> NBA Hangtime
>> Wayne Gretzky Hockey
>>racing Wave Race
>> Mario Kart
>>skill Pilot Wings
>> Blast Corps
>>adventure Super Mario 64
>> Turok
>>
>>Now, you might say that role-playing is not on here. But Zelda64, which is
>>currently being developed, is the most anticipated video game by console
>>gamers. So when it eventually comes out, it is likely to take its rightful
>>place in the game rankings.
>>
>
>You're missing a few genres, and skill isn't a genre.
Skill is a genre because it most accurately categorizes Blast Corps and
Pilot Wings. Sure, I could have grouped PilotWings in the flying genre,
but that would leave Blast Corps all alone. I guess I would just call it
the "Blast Corps" genre.(or demolition, as you mentioned later on)
>Where's the war sims?
Star Fox is a war sim; if you have ever played it you would easily see
there is a war going on.
>Zelda is an action RGP, right now there is not action, nor standard
>RPG for the N64....I know what's coming, I'm talking about right now.
Notice that Turok and Mario64, the two games I listed under adventure,
are also action games.
Also, Mario64 and Star Fox can be listed under the role-playing genre.
They have well-developed characters and plenty of interaction.
The Playstation has many many games in many many genres.
The Nintendo64 has fewer games but covers the same genres.
What makes the Nintendo better is that the games representative
of those genres are of better quality.
Now, I am not familiar enough with the Playstation to make specific
comparisons of these games, but I do know 2 important facts:
The Nintendo 64 is a 64-bit system, unlike the Playstation.
The Nintendo 64 also has a much faster processor than the Playstation.
So, when I am playing Star Fox64, I realize the programmers made every
effort to utilize the superior hardware of the Ninendo 64. It has
30 frames per second, has very comfortable control and has the sharpest
graphics I have ever seen. Now if Nintendo made this game with the
Playstation, I am sure they would run into great difficulty making
a Playstation version look even close to the Nintendo version.
>The Playstation has many many games in many many genres.
>The Nintendo64 has fewer games but covers the same genres.
No it does not, but well get to that in a sec.
>Now, I am not familiar enough with the Playstation to make specific
>comparisons of these games, but I do know 2 important facts:
>The Nintendo 64 is a 64-bit system, unlike the Playstation.
>The Nintendo 64 also has a much faster processor than the Playstation.
Both of these things mean very little at this point in the N64's
system life.
>So, when I am playing Star Fox64, I realize the programmers made every
>effort to utilize the superior hardware of the Ninendo 64. It has
>30 frames per second, has very comfortable control and has the sharpest
Did you know that most if not all of the games programmed for the N64
have been done in 32-bit mode? This still has the advantage of using
a 64bit path, but...
>Going back to the topic of game genres, I will illustrate:
>
>arcade/shooter Star Fox
>sports ISS Soccer
> NBA Hangtime
> Wayne Gretzky Hockey
>racing Wave Race
> Mario Kart
>skill Pilot Wings
> Blast Corps
>adventure Super Mario 64
> Turok
>
>Now, you might say that role-playing is not on here. But Zelda64, which is
>currently being developed, is the most anticipated video game by console
>gamers. So when it eventually comes out, it is likely to take its rightful
>place in the game rankings.
>
You're missing a few genres, and skill isn't a genre.
Where's the war sims?
Zelda is an action RGP, right now there is not action, nor standard
RPG for the N64....I know what's coming, I'm talking about right now.
The n64 does represent the 3D platformer, quite a few times over. The
sports genre is lacking ISS is probably the best of the ones listed.
There are football games on the way, so that will be something to talk
about then. Same thing with baseball.
The Racing genre can be sub-divided, into a few different categories,
straight racing, demolition racing, etc. Wave Race and Mario
represent to sub-divisions of racing, but there is no straight racer,
yet. Again, I know what's on the release date, so I know what is
coming.
I didn't say it made the system. They are the best in their respective
genres, though.
This system wars drivel is soooo tired. Get a PSX and a N64. You won't
be sorry. And you won't be missing out, either.
By NO definition is Star Fox a war sim, no in the least.
>
>>Zelda is an action RGP, right now there is not action, nor standard
>>RPG for the N64....I know what's coming, I'm talking about right now.
>
>Notice that Turok and Mario64, the two games I listed under adventure,
>are also action games.
>
>Also, Mario64 and Star Fox can be listed under the role-playing genre.
>They have well-developed characters and plenty of interaction.
Fantasy RP then ok? There are no fantasy, dungeons and dragons,
spell-casting RPG's at this point available for the N64.
To continue, how about basketball? Coming, but not yet. Golf? Hmm
haven't heard about it, I know these fall under sports, but I'm being
a bit more specific now.
A few genres are represented, but not all of them
> Tristan Kirkham <games...@utah-inter.net> wrote:
>
> <drivel snipped>
>
> >In my opinion, N64 games rely to heavily on anti-aliasing. The blurry
>
> >graphics are just masking chunky polygons. Look at Turok in "Quack"
> >mode.
>
> Just masking chunky polygons? Isn't that a good thing? Why the hell
> would you
> want to have chunky polygons?
>
> >his game would look worse than anything on PlayStation if it
> >weren't for the blurriness of anti-aliasing and filtering.
>
> So you admit that the N64 games look better. Okay.
>
> >Another thing
> >I've noticed with some N64 games is low frame-rates. Mario Kart 64
> and
> >SOTE especially. This system supposedly z-buffers, so why doesn't
> every
> >game run at 30 FPS or higher?
>
> First off, Mario runs at 30 fps. Second, Z-Buffering isn't a
> framerate
> enhancing effect. Finally, there's no need for every game to run at
> 60 fps if
> it runs well at lower framerates. Wave Race runs at 20 fps, and it
> looks just
> fine. When you increase the framerate, the poly count drops
> accordingly. Would
> Turok be any better at 60 fps? It's plenty fast at 30 fps.
>
> >And look at the pop-up in Turok, SOTE, and
> >StarFox 64. And, judging just from MKT, the N64 cannot do 2D. Choppy,
>
> >slowdown, poor effects. Where is the 64-bit power??
>
> There's pop-up in Turok? Where? Starfox has minimal pop-up in the
> space
> sections and is overall not that noticeable. And SOTE doesn't have
> any pop-up
> that I recall. Jeez, you could have picked Mario 64 and CUSA as
> better examples
> of pop-up.
>
> And as far as 2-D goes, look at KI Gold. It's a beautiful game, and
> one of the
> best looking 2-D fighters on any system. NBA Hangtime is 2-D and it's
> smoother
> and better looking than the PSX version. MKT is just a poorly
> programmed and
> crappy game. By your reasoning, Busby 3-D proves that the PSX can't
> do 3-D
> platformers.
>
> > That about wraps it up. Nobody can match this letter.
>
> Oh, there are plenty of stupid N64 owners. I'm sure they'll surpass
> anything
> you've written here.
>
> Hanson
I would rather take a PSX and a N64 over a crappy Saturn
anytime....
Necronomicon....
> Man, you don't get it do you? The author of that showed legitimate
> problems
> that plague the system. You can go on and on bring up comparisons with
>
> another system but the bottom line is:
>
> N64 IS NOT WHAT IT'S HYPED UP TO BE
>
> You apparently got wrapped up in the hype. Get that in your head! Why
> do
> you have to make it a 'oh this system is better' thing? Just what the
> heck
> is this?
>
> >>his game would look worse than anything on PlayStation if it
> >>weren't for the blurriness of anti-aliasing and filtering.
>
> >So you admit that the N64 games look better. Okay.
>
> No offense but you sound like a little kid looking for little excuses.
> And
> if you know anything at all about gaming, looks aren't everything.
> Killer
> Instinct may look nice, but as a game itself it sucks. You want
> graphics?
> Take a look at Rise of the Robots and RotR2. Looks nice, huh? But
> just
> like KI, it sucked as a game. Didn't War Gods 'look' nice too? You
> want me
> to go on? Man get this in your head also:
>
> LOOKS AREN'T EVERYTHING
>
> And as far as the N64 goes, sure the games are nice looking, but how
> many
> of them are really good quality??? 40% of those 17 games are good.
> Oooh I'm
> sooo impressed.
> There's something wrong with every system. With Playstation, not
> enough
> quality.
> With Saturn, not enough quantity. With N64, not enough. Deal with
> it.
Shut up...Are you done....
> Sean Daugherty wrote:
> >
> > On or about Tue, 05 Aug 1997 18:19:55 -0400, the accused, Flyers fan
>
> > <capc...@erols.com>, was spotted saying:
> >
> > >You just don't get it, do you?
> >
> > You are quite possibly one of the most mind-bogglingly annoying
> people I have
> > ever had the displeasure to read.
> >
> > First, I am an owner of the both the PSX and the N64, and, while I
> currently
> > prefer the N64, I realize it is my opinion. Nothing is more annoying
> than
> > someone who tries to force their opinions on others. And I am more
> than
> > interested in the N64, despite the fact it has rather underwhelmed
> me, before
> > you ask.
> >
> > Secondly, and peripherally, why in God's name do you feel the
> neccessity to
> > quote the *entire* message before your *one* line response?>
Yeah you tell em!!!
Necronomicon...
> In fact, I hate the blurry anti-aliasing effect produced by the N64.
> This will sound strange but I think PSX Doom looks better than N64
> Turok! Okay Doom graphics pixellate badly when up close but at least I
>
> perceive them as being in focus. In Turok (and any other N64 title
> except PilotWings) I felt the entire game was out of focus all the
> time
> and this became annoying. I would rather have blocky games in focus
> than
> anti-aliased N64 games out of focus...just as I'd rather see a good
> movie with only average special effects than an out of focus version
> of
> Terminator 2.
>
> Man if youre saying Final Doom is better than Doom64, u must be on
> crack or somethin...
Necronomicon...
> Gary Bradley <"Gary Bradley"> wrote:
>
> >Hanson wrote:
> >
> >> There's pop-up in Turok? Where?
> >
> >Everywhere...that misting effect is no gameplay feature to enhance
> the
> >game, you know...it's hiding pop up.
>
> Duh... it's hiding pop-up. So how is it everywhere? Man, the lengths
> N64
> bashers go to in order to make a point.
>
Whats wrong with hiding pop-up, as long as you cant see it..I cant
see pop up in Turok?
Necronomicon...
> Gouged wrote:
> >
> > Ok, first off all, get a life nerd. As has been said once and over
> a
> > million times before, it doesn`t matter if the game has space,
> graphics,
> > sound, fmv, etc., If its not fun to play, DOES IT REALLY MATTER? I
> can
> > name a dozen nes games that I enjoy to play over 12 PSX games
> EASILY.
>
> And I can name more PSX games than there are N64 games in existance
> that
> I enjoy more than ANY N64 game.
So...Do I or anyone else here really care?
> Andrew Cox wrote:
>
> > Didn't this guy also mention pop-up in Starfox? Where is there
> pop-up
> >
> > in this game?
> >
> > Andrew
>
> Hit anything and you will see the insides. A lot of things have
> pop
> up. The final Boss, Andross has a lot of popup when you're trying to
> stay out of his mouth.
>
> SonGoku
Thats Bullshit!!!I got up to the last boss, and I saw no pop-up! Stop
lying to get your point across...
Necronomicon...
I think that since carts are hard-wired, and since some have constant
circuits (battery back-up RAM) flowing through them, they would most likely
be shorted out.
Paul
LOL! :-)
Paul
>Carts go Buy-Buy if you immerse them in water. Carts are more expensive.
>Carts can't hold as much (Well actually they can in theory, but it's
>even more expensive).
Wouldn't a CD also bite the dust if you put it in the bath tub? The water
spots would make it difficult to read, I imagine. Why would water harm a
cartridge anyway?
>> Who needs fmv? Stuff like that is only fun to watch the first couple of
>> times. Less musical tracks? Huh-uh. Try again. The n64 has the most
>> powerful audio board out there for a console with a massive sound
>> matrix. LESS music, yes.
>>
>
>The N64 Music capibilties are no better that that of the Saturn and
>PSX. After all, we're taking 44.1Khz Stereo, 16-bit.
48Khz, actually, but I suspect it's a miniscule difference.
-Jesse
>Wouldn't a CD also bite the dust if you put it in the bath tub? The water
>spots would make it difficult to read, I imagine. Why would water harm a
>cartridge anyway?
A CD wouldn't bite the dust unless you let it sit in a bath tub for a long
period of time. I've accidently dunked half my CD collection in a coffee
thermos with no ill effects. And carts, I believe, have a continuous
circuit-thingee in them, even when they are not in use. I'm not sure, but I
did, anyway, destroy a cart (NES) by getting it soaked.
------
Sean Christian Daugherty
"Cut my toes off to spite my feet
I don't know whether to laugh or cry
Go ahead, have a vision
I'm the man on the flaming pie!"
-Paul McCartney, "Flaming Pie"
ALL UNSOLICITED E-MAILERS WILL BE SHOT ON SITE!
Nicholas Bouldin <coun...@interaccess.com> wrote in article
<33ED9895...@interaccess.com>...
> Hanson wrote:
>
> > Tristan Kirkham <games...@utah-inter.net> wrote:
> >
> > <drivel snipped>
> >
> > >In my opinion, N64 games rely to heavily on anti-aliasing. The blurry
> >
> > >graphics are just masking chunky polygons. Look at Turok in "Quack"
> > >mode.
> >
> > Just masking chunky polygons? Isn't that a good thing? Why the hell
> > would you
> > want to have chunky polygons?
> >
> > >his game would look worse than anything on PlayStation if it
> > >weren't for the blurriness of anti-aliasing and filtering.
> >
> > So you admit that the N64 games look better. Okay.
> >
Fine. Then remove rec.games.video.sega from the newsgroup header.
I'm sick of these debates.
It's a matter of science, guys. Water is not conductive. Not by itself
anyway. H2O, two atoms Hydrogen, one atom Oxygen. Hydrogen is not
conductive, neither is Oxygen. The combination of the two isn't
conductive either, and I could prove it to you if you were here. Pure
water (distilled is fine) in a jar, read with an ohmmeter by sticking
both probes into the water will show a resistance of a megohm (million
ohms, definately NOT a short). Put a bit of table salt (NaCl or Sodium
Chloride) into the water, stir it and try it again. MUCH lower
resistance! Why? Sodium is in the Alkali metal group, metal conducts
electricity pretty well, even when it's in a water solution.
Now apply this to an electronics device, say a game cartridge. The game
cartridge is immersed in common tap water, LOADED with soluble metals
such as Iron (it went through pipes), and then dried out. The PURE water
evaporated, but it leaves behind deposits of, you guessed it, conductive
minerals. A CD would fair better, water spots and all, I think.
--
eppur si muove... 'and yet it does move'... Galileo,
after recanting his assertion of the Earth's motion.
44khz. 64-bit bus.64-bit dsp
64 channels sustained at 64 polyphony with 44khz, 128 polphony with 21khz
Saturn-
44khz 32 bit bus and board
16-bit dsp
16 channels with 32 note polyphony
playstation-
44khz- two 16 bit- sound cpu's (32-bit heh)
16 bit dsp
16 channels empty wave
Try again and get a better source info.
I agree with the LOL statement. It was quite a refreshing post for
this NG! Thank You Cap't!
> Tristan Kirkham <games...@utah-inter.net> wrote:
>
> >And look at the pop-up in Turok, SOTE, and
> >StarFox 64. And, judging just from MKT, the N64 cannot do 2D. Choppy,
>
> >slowdown, poor effects. Where is the 64-bit power??
>
> There's pop-up in Turok? Where? Starfox has minimal pop-up in the
> space
> sections and is overall not that noticeable. And SOTE doesn't have
> any pop-up
> that I recall. Jeez, you could have picked Mario 64 and CUSA as
> better examples
> of pop-up.
>
Well, while I agree with most of what you say there, Hanson, I have to
take you to task on a couple of points. Starfox' 'minimal popup' in the
space sections is the biggest understatement of the year. And, although
the other games mentioned don't have popup, they do have that damn fog
effect, and let me tell you, that's getting really old, really fast.
Note, this isn't an argument to prove the superiority of the PS or Sat
to the N64, just that, even without popup, these N64 games aren't all
that impressive.
> And as far as 2-D goes, look at KI Gold. It's a beautiful game, and
> one of the
> best looking 2-D fighters on any system. NBA Hangtime is 2-D and it's
> smoother
> and better looking than the PSX version. MKT is just a poorly
> programmed and
> crappy game. By your reasoning, Busby 3-D proves that the PSX can't
> do 3-D
> platformers.
>
> > That about wraps it up. Nobody can match this letter.
>
> Oh, there are plenty of stupid N64 owners. I'm sure they'll surpass
> anything
> you've written here.
>
> Hanson
LOL!
--
Greg Sewart
Senior Editor
Gaming Age
http://www.ga.simplenet.com/
"Over-specialize and you breed in weakness."
-Ghost in the Shell
As a bit of a correction, table salt in water doesn't cause it to
conduct electricity solely because it includes sodium; the
conductivity is due to the fact that the sodium and chlorine both
form ions while aqueous; these ions conduct electricity, and in
a totally different method than metals conduct electricity.
Also, pure water (and pure water only) is a very poor conductor
of electricity, but it does ionize to some degree (albeit only
a few parts per billion). This ionization of water even
necessary to some biochemical reactions.
On a sidenote, standing in a puddle during a thunderstorm is
still a bad idea, regardless of how poorly water normally
conducts electricity -- the small amounts of salt on your
skin can easily cause water to conduct electricity quite well.
As far as the originaly argument, water doesn't have much
effect at all on CDs. Hell, you can clean them with water if
you really want to. I'm not sure, but would doubt that even
leaving them in water for a prolonged amount of time would cause
any damage; and water spots can be removed.
--
+=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-+=--=--=--=--=--=--=--=-+
|Do you ever get the feeling that the story's|D. B. Brown |
|too damned real and in the present tense? |da...@bme1.image.uky.edu|
| -Ian Anderson | "..." |
+=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-+=--=--=--=--=--=--=--=-+
This is correct, I was a bit off the mark. Not by much, though.
Ionization is the effect that allows lightning to travel through air as
well, even though air isn't much of a conductor itself. I knew better, I
just got a bit lazy.
> Also, pure water (and pure water only) is a very poor conductor
> of electricity, but it does ionize to some degree (albeit only
> a few parts per billion). This ionization of water even
> necessary to some biochemical reactions.
>
> On a sidenote, standing in a puddle during a thunderstorm is
> still a bad idea, regardless of how poorly water normally
> conducts electricity -- the small amounts of salt on your
> skin can easily cause water to conduct electricity quite well.
>
> As far as the originaly argument, water doesn't have much
> effect at all on CDs. Hell, you can clean them with water if
> you really want to. I'm not sure, but would doubt that even
> leaving them in water for a prolonged amount of time would cause
> any damage; and water spots can be removed.
>
> --
> +=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-+=--=--=--=--=--=--=--=-+
> |Do you ever get the feeling that the story's|D. B. Brown |
> |too damned real and in the present tense? |da...@bme1.image.uky.edu|
> | -Ian Anderson | "..." |
> +=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-+=--=--=--=--=--=--=--=-+
Those waterspots came from the stuff that doesn't evaporate, and they
RUIN electronics. The damage is not economical to repair. I work in a
radio shop, and we get dunked pagers on a pretty regular basis. The
damage is usually caused by the customer bending over a toilet. The pager
goes into the potty, and doesn't work anymore. This is a common thing,
believe it or not. Drying out the pager won't help, the damage is done.
The damage is the water spots, the minerals and deposits left behind. If
a pager (or game cart) were dropped into PURE water it would probably
survive it, but most sources of water (especially potties) are NOT pure.
0+> I would rather take a PSX and a N64 over a crappy Saturn
0+> anytime....
0+>
0+> Necronomicon....
Fine, take them... far away. I would rather have a "crappy" Saturn and
have fun. I thought that was the whole idea of games... remember... F...
U... N...?
Fre@k!
ps: get out of r.v.g.s if you are going troll.
I totally agree. Let's start with having that Mark David jerk stop
posting this anti-PSX stuff. We all know the N64 is a great machine,
but we don't want to read these obviously pathetic insults regarding the
PSX. Everyone, enjoy the system(s) you have, and don't insult someone
else's system, even if you don't like it. If you MUST criticize, do it
in an objective manner.
>
> CAN'T WE ALL JUST GET ALONG?
Here, here... Too many people are missing out on too many good games
because of these "system wars." They all have their merits.
> Listen People, N64 is a children's console. Nintendo designed it for
> little stupid kids that aren't even aloud to play with cd's. If I
> owned a nintendo 64, I would be embaressed!!!!!
Whatever you'd like believe, the cartridge format wasn't used so little kids
wouldn't break the games. It involves issues that are a little more grown-up,
like royalties (and a few steps down on the importance ladder, piracy).
If you would be embarassed to own a N64, suit yourself; everyone's entitled to
their own opinion. All of us stupid little kids will play childish games like
GoldenEye and Turok, and you can play what in your opinion are more mature
games on your system of choice. Then, we'll all live happily ever after.
>>Starfox 64 there was more speech than most CDs, and still retained it's
>>gameplay. As for the 64DD... Earthbound 64 has 512 megs, the rough
> ^^^^^^^^^^^^^^^^^^^^^^^^^^
>
>Yeah, but as always, when Nintendo tells you "megs", they usually mean
>megaBITS. 512 megabits is 64 megabytes, which is how much the 64DD
>discs will hold.
Actually, Nintendo has never used "megabits" in reference to the 64DD; he must
have gotten that from someplace else. Nintendo has always said that the disks
will have a capacity of 64 megabytes.
-Jesse
>
>--
>Andrew Ariens
>**Change the ".net" at the end of my address to ".com to reply via e-mail**
>
>"For God's sakes let the bear masturbate!" -- Andy Richter
Geez they'd better hurry, they've only got about 4 monthes to get out
50 games... Still I suppose that only works out to about 13 games a
month, and they've only taken a year to get out that many so far....
Heath
> > > Secondly, and peripherally, why in God's name do you feel the
> > neccessity to
> > > quote the *entire* message before your *one* line response?>
>
> Yeah you tell em!!!
>
> Necronomicon...
>
Wow..and I thought I was a hypocrite....
All of his posts are either one-liners, or accusing someone of being an
asshole...
And to continue this thread, I will give my _opinions_ on why I don't like the
Nintendo 64.
1. No variety in games.
Mortal Kombat?! I graduated from that game long ago.
I never liked most of Nintendo's games anyway, and I see sequels.
2. Lack of confidence in Nintendo.
Delayed, delayed, and delayed.
Lost third-party support.
3. FFVII
mad...@rogers.wave.ca (n64) wrote:
>Tristan Kirkham <games...@utah-inter.net> wrote:
>
>>As the author of "You stupid ass N64 lovers...", I have been getting a
>>lot mail from people who have brought up some things about N64 that,
>>they claim, makes the system superior to PlayStation. It's my job to
>>stop all this nonsense and seperate the facts from the myths.
>
>Go girlfriend. Yeah, sure the N64 has hardware capabilities several
>orders of magnitude above that of the PS, and, yeah, I suppose PSs are
>defective and have to turned upside down to make them work, and, yes,
>80% of the games are pure shit--but don't forget the CD and the
>all-powerful PlayStation spirit!
>
>> Many people claim that N64 games are getting "great" ratings in gaming
>>publications and on major video game Web sites.
>
>Fact.
>
>> Let's see here, besides
>>Mario 64, WaveRace 64, ISS 64, StarFox 64, Turok, Blast Corps. and Mario
>>Kart 64 (too many damn '64's), all the games on N64 have been given
>>average to dismal ratings.
>
>That's because everything else was produced by lame-ass third party
>developers who went for a quick port. Sort of like what happens all
>the time with the PS, except Miyamoto doesn't work for Sony to offset
>the 3rd-part shit with classics.
>
>> This is a valid point because Nintendo claims
>>to have "quality, not quantity". Well, in fact, they have neither. There
>>is little quality in most of the third-party titles because the games
>>are translations of old arcade or PC titles, or the quality just plain
>>bites.
>
>Sort of like the PS, except the ratio of good-to-bad games on the N64
>is much higher than it is on the PS. Deal with it.
>
>And just in case you are interested in a little bit of fact to go with
>your fantasies, here's some: Nintendo had brought in a bunch of
>developers to develop for the system before it's launch, but these
>developers failed to produce, so Nintendo had to do it all over again.
>That is why there are around 100 developers signed on, with each and
>every one developing at least one game. In fact, there are 150 games
>on the release schedule, 50 of which will be available by Christmas.
>
>Deal with it.
>
>> Another thing many of you brought up was that "N64 offers a far
>>superior gameplay experience because of it's technical capabilities".
>
>Ah. A game may or may not be good. A N64 game may or may not have
>better gameplay than a PS game--but a N64 game may have better
>gameplay than even the best PS game, but a PS game may NOT have better
>gameplay than the best N64 game. It comes down to hardware; the N64
>has it, the PS doesn't. All developers were created equal, but
>unfortunately for the PS, that equality doesn't extend to the
>hardware.
>
>Deal with it.
>
>>This couldn't be further from the truth. The graphics may be
>>anti-aliased, mip-mapped, etc. but what does that do enhance gameplay?
>
>That's anti-alaiased, tri-linear mip-mapped, z-buffered, rasterized,
>alpha-channeled, advanced perspective controlled, shaded,
>depth-buffered, scaled, rotated, skewed, texture-mapped,
>detailed-mapped and LOD managed. All of that on a fully 64-bit
>independent processor running at 63MHz. And of course there's always
>the main TRUE 64-bit CPU running at 93MHz as well, and the 128-bit
>Rambus memory system that will let the system use as much as the
>developer wants for those graphics as opposed to the PS which is
>limited to a small portion.
>
>Deal with it.
>
>>In my opinion, N64 games rely to heavily on anti-aliasing. The blurry
>>graphics are just masking chunky polygons.
>
>If there are 'chunky' polygons, it is the fault of the programmer, not
>the system, which is far and away more powerful than any other
>console. Of course, then, we get games like Dark Rift that BLOW AWAY
>anything on the PS graphics-wise that don't fit in your silly, heavily
>biased opinions.
>
>Deal with it.
>
>> Mario Kart 64 and
>>SOTE especially. This system supposedly z-buffers, so why doesn't every
>>game run at 30 FPS or higher?
>
>Z-buffering heavily aids polygon drawing, but it is not directly
>related to frame-rate. But then Dark Rift has 3D images so smooth and
>complex, you actually can't see the polygons--and it moves at 60 FPS.
>
>Deal with it.
>
>> And look at the pop-up in Turok, SOTE, and
>>StarFox 64. And, judging just from MKT, the N64 cannot do 2D. Choppy,
>>slowdown, poor effects. Where is the 64-bit power??
>
>Exqueeze me, but SF64, Turok and SotE cannot be played on the PS or
>the Saturn. Why? Because it would be physically impossible to get the
>amount of power out of anything but a N64 to run them. It's true that
>the N64's 2D capabilities aren't as better as it's 3D capabilities
>are, but they still have more hardware devoted to 2D than the PS does,
>and then we're also dealing with a TRUE 64-bit CPU running at three
>times the MHz. Wait till you see Yoshi's Island and THEN you will see
>2D in action.
>
>Deal with it.
>
>> And N64 games suffer from a lack of textures, repeating sound
>>effects, less levels and musical tracks, less variety, and just less
>>space for programmers to roam around in.
>
>Until you see a game like San Francisco Rush, and the argument all of
>a sudden is powerless.
>
>I'm not going to say that cartridges are better than CD-ROMs. That's
>not true, and if it weren't for Sony-Phillips, N64 owners wouldn't
>have to do without them. At least we will be getting the 64DD which
>will be re-writable, up the RAM, have an internal clock and have a
>modem.
>
>> They have no Redbook audio, no
>>videos, no short lead times, and cart games always have higher prices.
>
>FF7 uses shit midi tracks, along with most PS games, because most PS
>games are garbage. Hell, the PS itself is a poorly-made piece of
>garbage; those nifty FMV sequences are redbook end up skipping and
>just plain not working.
>
>> As for the 64DD, it won't be much different than N64, other than the
>>writablity feature, which only programmers will be able to use most of
>>the time.
>
>Do you know what developers are going to do with that re-writable
>portion of the disk? The same thing they do with computer games and I
>can't wait. Imagine an RPG like Ultima were you can drop something a
>forest and come back two years later and still have it there? Console
>RPGs are severely limited that way; they are just branches that need
>to be unlocked by filling a certain condition. All the save-game needs
>to store is you're location and the which branch you are currently on.
>
>Does the PS have this capability? No? That's too bad.
>
>> CDs still have many times more memory than any DD disk. And
>>expect delays on the DD; you and I know perfectly well that system won't
>>make it out for a while.
>
>How do you know? My line to God is down.
>
>> And more sequels... Mario Paint 64, Earthbound
>>64, Pocket Monster 64, Super Mario 64 2, and more shitty '64's.
>
>Earthbound 64 is being raved about as the best-looking RPG out, Pocket
>Monster 64, the best selling game in Japan rivaling FF7, and of course
>the sequel to SM64, rated widely as the best game EVER.
>
>> That about wraps it up. Nobody can match this letter. N64 owners need
>>realize that Nintendo, just like every other company, can take turns for
>>the worse, and they certainly have been. All arguments welcome; so I can
>>prove them wrong!!
>
>I'll reserve my 'turn for the worse' judgment when Nintendo starts
>making defective consoles with old technology (like what Sony is
>doing). Nintendo has had significant developer trouble early-on, which
>is leading to the delay in games. But with 150 on the schedule, that
>don't last and when flood of games rolls in, a lot of them being
>touted as ground-breaking by the press, the one of the last life
>preservers will be lost aboard the Good Ship PlayStation.
_________________________
WE'RE MANIPULATING THE MEDIA INSTEAD OF
THE MEDIA MANIPULATING US! PARTICIPATE
IN YOUR OWN MANIPULATION! ---ebn---
My e-mail address is NOT to be added to any bulk e-mail lists without my
written (typed) permission!
>Exqueeze me, but SF64, Turok and SotE cannot be played on the PS or
>the Saturn. Why? Because it would be physically impossible to get the
>amount of power out of anything but a N64 to run them.
>
Don't you mean Impossible to get the amount of power out of any
*current console* rather than *anything*? I hope so...
Don't be stupid.... power as in terms of hardware capability. It's
used to "describe", not like make your consoles bench 300 pounds or
stuff....
It's funny seeing ppl pretend to be stupid...and ignorant ...hahaha
>if you think that nintendo is going to have 50 games out by christmas then
>you really are dreaming it took them about a year to get 20 games out.
There will be at least 40 by Christmas, but I doubt it will reach 50 until
next year.
-Jesse
>
>Heath Alexander <wo...@bnr.ca> wrote in article
><5t00co$9...@crchh327.rich.bnr.ca>...
>> In article <More proof that N64 is a piece of shit...>,
>> n64 wrote:
>> >Tristan Kirkham <games...@utah-inter.net> wrote:
>> >And just in case you are interested in a little bit of fact to go with
>> >your fantasies, here's some: Nintendo had brought in a bunch of
>> >developers to develop for the system before it's launch, but these
>> >developers failed to produce, so Nintendo had to do it all over again.
>> >That is why there are around 100 developers signed on, with each and
>> >every one developing at least one game. In fact, there are 150 games
>> >on the release schedule, 50 of which will be available by Christmas.
>> >
>> >Deal with it.
>>
>> Geez they'd better hurry, they've only got about 4 monthes to get out
>> 50 games... Still I suppose that only works out to about 13 games a
>> month, and they've only taken a year to get out that many so far....
>>
>> Heath
>>
=========================================================
Just face it, N64 is a console for little unintelligent children that aren't
even aloud to play with cd's!!!