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Super Punch-Out -- Wow Wow!

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Jer Horwitz

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Oct 22, 1994, 11:57:00 AM10/22/94
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Though I'll be posting a full review of this one in a couple of days, I
wanted to tell everyone about one of those classic games you just don't
see enough of...

I got my Super Punch Out cartridge this morning and have been thoroughly
enjoying the classic feel of Punch Out all over again. Do you remember what
it was like to trade punches with a computer opponent while trying to
figure out what his weakness was? How about watching him gear up for a
super attack that you're just bound to catch in the face until you learn
how to counter or dodge it?

SPO will be on store shelves this Monday (Oct. 24) and is a guaranteed
winner. Great graphics and play mechanics are accompanied by good sound
effects and a moderate soundtrack (not one of Nintendo's best).

Any questions, please post them in public.

- Jer Horwitz

- Spoilers/Tips Follow -


Defeating the Minor League:

Gabby Jay

Use head shots mixed with body shots. He's a human punching bag.

Bear Hugger

Learn his double handed head blow; when you see him gear up for it, duck.
He also throws other strong punches with left and right hands separately --
dodge left or right and hit him in the face.

Piston Hurricane

Use head shots primarily with a few to the body. When he sets up for the
Hurricane Rush, establish a dodging left pattern and smack him in the head once
for every punch he throws at you. At first, you'll take a few hits, but as you
learn the timing, you can hit him in the head repeatedly. He won't stop until
he throws two uppercuts, dodge both. Hit his head after the first if you want,
but he'll follow up with a second every time. Use the second as a knock-out
possibility with lots of head shots. Super Uppercuts help on him a lot.

Bald Bull

Avoid his Bull Rush with a well-timed duck. He can knock you down from a full
life bar of energy to nil if he hits, so be prepared to duck a few times in
a row. His strong uppercuts and cross punches take off a lot more life than
yours, so be aware that five of your punches won't hurt as much as one of his.
Use his crosses and uppercuts as opportunities to counter to his head.

- Jer

Svenyip Skieseeker

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Oct 23, 1994, 7:48:00 PM10/23/94
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In article <Cy308...@acsu.buffalo.edu>, v089...@ubvms.cc.buffalo.edu (Jer Horwitz) writes...

>SPO will be on store shelves this Monday (Oct. 24) and is a guaranteed
>winner. Great graphics and play mechanics are accompanied by good sound
>effects and a moderate soundtrack (not one of Nintendo's best).
>
>Any questions, please post them in public.

Hmmmm ... are you sure this is true everywhere? I talked to the people in
E.B. today, and they said that the game isn't supposed to be out until some
time next month. (But they could be clueless there, like they were when they
said that Super SFII wouldn't be out until August. I hope so.)


--- Svenyip!


Jer Horwitz

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Oct 23, 1994, 10:32:00 PM10/23/94
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In article <23OCT199...@nebula.ucs.umass.edu>, tro...@nebula.ucs.umass.edu (Svenyip Skieseeker) writes...

The date is actually either the 24th or the 27th. I've heard 24th from Nintendo
as the release date, but Lechmere's ad (generally on target) says the 27th.

In either case, it's not November. You can have it this week if you find the
right store, tomorrow morning if you find a great one. =)

- Jer Horwitz

[-=@ Columnist, Inside Sports' Soccer and Basketball Digests @=-]
[-=@ Finger Me For Recent Credits and Activities @=-]
[Disclaimer: Views expressed above aren't necessarily those of my employers.]

The #1 Swordsman

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Oct 27, 1994, 12:42:08 PM10/27/94
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A better way to beat Piston hurricane is to punch him in the stomach
when he's about to do his piston rush. Knocks him down in one hit!

Marty Chinn

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Oct 27, 1994, 1:41:43 PM10/27/94
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Timothy E Young (youn...@gold.tc.umn.edu) wrote:
: Jer Horwitz (v089...@ubvms.cc.buffalo.edu) wrote:


: I agree! What a great game... I wonder if the game game 'make
: it" in today's market however... I've been playing it incessently the
: last two days, and expect to be enjoying it for a long time to come. Is
: it my imagination, however, or is the game signifigantly easier? I also
: seem to remember the previous game being divided into rounds, and I miss
: 'little mac' jogging in front of the Statue of Liberty, but otherwise it
: has everything I loved about the original, expanded upon in the great
: manner only Nintendo seems able to do.

I'm actually disappointed in this game as far as a conversion from the
original Mike Tyson's Punch Out. There are several things missing. Yes
it has nice graphics, plays well, well only with a joystick IMHO, and
brings back the memories of the original game. However I noticed several
things that had changed which disappoint me. I miss having a 3 round
matching instead of having one long round. It was harder to get the guy
down in 1 round and you had to work your way of getting a TKO in the
third by getting him tired and weaker. Not in SPO. There is also no point
in alternating punches, in fact its almost slower if you do. In the
original you would get more hits out of it if you alternated punches. I
also miss having decisions if neither of you got a TKO or KO. In this it
seems you automatically lose. The overall game feels slower. I kinda
missed being such a puny guy against the huge boxers as well. I miss the
stars you would gain from certain punches which when done right, you
could knock the guy down with it. If not you lost it. In this we get the
charged meter which offers a weaker hit when you use it and it also stays
charged which I also dislike. And of course the overall game is easier.
I'd personally rather go get a copy of it for 10 bucks for the NES rather
than put out 60 for a SNES version. These gripes are just off the top of
my head too, there are probably more if i thought about them.


: Regarding Pistin Hurricane: I've found it's better not to dodge his
: blows, but instead to block. Once you master the "up/down" pattern
: you'll find yourself in better position to really nail him!

: Teej


: : Defeating the Minor League:

: : Gabby Jay

: : Use head shots mixed with body shots. He's a human punching bag.

: : Bear Hugger

: : Learn his double handed head blow; when you see him gear up for it, duck.
: : He also throws other strong punches with left and right hands separately --
: : dodge left or right and hit him in the face.

: : Piston Hurricane

: : Use head shots primarily with a few to the body. When he sets up for the
: : Hurricane Rush, establish a dodging left pattern and smack him in the head once
: : for every punch he throws at you. At first, you'll take a few hits, but as you
: : learn the timing, you can hit him in the head repeatedly. He won't stop until
: : he throws two uppercuts, dodge both. Hit his head after the first if you want,
: : but he'll follow up with a second every time. Use the second as a knock-out
: : possibility with lots of head shots. Super Uppercuts help on him a lot.

: : Bald Bull

: : Avoid his Bull Rush with a well-timed duck. He can knock you down from a full
: : life bar of energy to nil if he hits, so be prepared to duck a few times in
: : a row. His strong uppercuts and cross punches take off a lot more life than
: : yours, so be aware that five of your punches won't hurt as much as one of his.
: : Use his crosses and uppercuts as opportunities to counter to his head.

: : - Jer
--
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<408> 736-1133 Voice Mailing List, Ordering, and Preordering info at:
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Rabid Child

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Oct 28, 1994, 1:24:43 AM10/28/94
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>I'm actually disappointed in this game as far as a conversion from the
>original Mike Tyson's Punch Out. There are several things missing. Yes
>it has nice graphics, plays well, well only with a joystick IMHO, and
>brings back the memories of the original game. However I noticed several
>things that had changed which disappoint me. I miss having a 3 round
>matching instead of having one long round. It was harder to get the guy
>down in 1 round and you had to work your way of getting a TKO in the
>third by getting him tired and weaker. Not in SPO. There is also no point
>in alternating punches, in fact its almost slower if you do. In the
>original you would get more hits out of it if you alternated punches. I
>also miss having decisions if neither of you got a TKO or KO. In this it
>seems you automatically lose. The overall game feels slower. I kinda
>missed being such a puny guy against the huge boxers as well. I miss the
>stars you would gain from certain punches which when done right, you
>could knock the guy down with it. If not you lost it. In this we get the
>charged meter which offers a weaker hit when you use it and it also stays
>charged which I also dislike. And of course the overall game is easier.
>I'd personally rather go get a copy of it for 10 bucks for the NES rather
>than put out 60 for a SNES version. These gripes are just off the top of
>my head too, there are probably more if i thought about them.


Well, you have to consider, the meter and such are from the original
Arcade game, so it kinda depends on what version of it you like... IMHO,
it's the perfect combination of both versions... (I think it could have
had "uppercut! uppercut! bodyblow! left hook!" and such, I truly miss
that!!!)
--

JLS (jsa...@kaiwan.com)

Jer Horwitz

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Oct 28, 1994, 10:54:00 AM10/28/94
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In article <vidsourcC...@netcom.com>, vids...@netcom.com (Marty Chinn) writes...

>Timothy E Young (youn...@gold.tc.umn.edu) wrote:
>: Jer Horwitz (v089...@ubvms.cc.buffalo.edu) wrote:
>
>: I agree! What a great game... I wonder if the game game 'make
>: it" in today's market however... I've been playing it incessently the
>: last two days, and expect to be enjoying it for a long time to come. Is
>: it my imagination, however, or is the game signifigantly easier? I also

I'm personally uncertain on whether or not the game is legitimately easier
or just [a] quicker paced and [b] along the same lines as the original. What I
mean is that Nintendo obviously removed the multiple rounds, forcing you to win
or lose in a single three minute fight. I remember sitting with Punch-Out!!
for ages doing punch after punch, and trying ever-so-hard to get a "star"
for a knockout punch. Additionally, I think that having learned the pacing
of the original game makes it easier to play the sequel, and other games
that have come along since then have primed players for the faster pace of
SPO. Alternatively, the game just might be easier. I can't say, because I
played PO so long ago and don't have a cartridge here to compare SPO with.

>: seem to remember the previous game being divided into rounds, and I miss
>: 'little mac' jogging in front of the Statue of Liberty, but otherwise it
>: has everything I loved about the original, expanded upon in the great
>: manner only Nintendo seems able to do.
>

I agree on this point entirely; there was something neat about the round
intermissions where you talked with your coach, but it's gone in favor of
a faster paced on-the-fly strategizing. (Rebuild your life-bar during the
fight instead of in-between rounds.)

>I'm actually disappointed in this game as far as a conversion from the
>original Mike Tyson's Punch Out. There are several things missing. Yes
>it has nice graphics, plays well, well only with a joystick IMHO, and
>brings back the memories of the original game. However I noticed several
>things that had changed which disappoint me.

I play it with a control pad and it's absolutely fine. A joystick wouldn't
improve the experience much IMO, but the Asciipad I use is always a step
above Nintendo's standard controllers... =)

> The overall game feels slower. I kinda
>missed being such a puny guy against the huge boxers as well. I miss the
>stars you would gain from certain punches which when done right, you
>could knock the guy down with it. If not you lost it. In this we get the

I don't think it's slower, but again I'm not sure. I'm pretty sure it's
the same speed in actual boxing with a faster pace to the overall progression
of events. There's little question in my mind that the game is an arcade-
style boxing game while the last one was certainly more console-ish. If
you enjoyed fighting for 8 minutes against Tyson, Punch-Out is more your
game... but we all know that Tyson's coolest fights were won in 1:30... =)

terrell gibbs

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Oct 29, 1994, 10:24:21 PM10/29/94
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The appearance of Super Punch-Out satisfies one of my longest-standing
wishes, for a home version of Punch-Out, my all-time favorite arcade game,
after SF2. I tried the NES version, but hated it; I couldn't stand the
little tiny guy, and it just didn't have the "feel" of Punch-Out. This one
does. I still miss the big green meshwork guy, which gave the game more of
a virtual reality feel, but the translucent man is an acceptable
substitute. I wonder if the change was for technical or esthetic reasons.
It seems like it should have been possible to do the big guy on the SNES,
but perhaps they didn't want to devote the memory to animate such a huge
image.

I can't agree with those who find it too easy. It seems to me a bit more
difficult than the arcade version, or maybe I've just gotten rusty. The
battery backup keeps you from having to play through a whole bunch of easy
guys to get up to the one who is giving you a hard time.

Seeing the game again leads me to wonder whether it played any role in
inspiring Street Fighter. If I recall correctly, Punch-Out predated even
Street Fighter I, and it had many of SF's key features--large,
well-animated anime-style opponents, with a variety of "special" attacks
and complex combinations, who taunt you if they win.

terrell gibbs

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Oct 29, 1994, 10:32:30 PM10/29/94
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In article <38q1ur$r...@kaiwan009.kaiwan.com>, jsa...@kaiwan.com (Rabid
Child) wrote:

: Well, you have to consider, the meter and such are from the original

: Arcade game, so it kinda depends on what version of it you like... IMHO,
: it's the perfect combination of both versions... (I think it could have
: had "uppercut! uppercut! bodyblow! left hook!" and such, I truly miss
: that!!!)
: --

And didn't the arcade version occasionally offer (usually bad) verbal
advice? I seem to remember it saying "Put him away!" and things like that.
A new addition is seeing the advice from the opponent's corner. I notice
that the feature of the original in which the opponent's eyes flashed
yellow just before he attacked is gone as well (although on the arcade
original, you only got that the first time through, before it got
difficult). The opponent seems more likely to stand back up after the
first two knockdowns than in the original; so far I've managed only one
real KO.

I remember on the original version, it was possible to drop Bald Bull on
his charge if you hit him at the right moment, but I haven't managed to do
it on this one yet. Anybody else?

Adam

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Oct 30, 1994, 7:22:03 PM10/30/94
to
In article <38q1ur$r...@kaiwan009.kaiwan.com>,

>
>Well, you have to consider, the meter and such are from the original
>Arcade game, so it kinda depends on what version of it you like... IMHO,
>it's the perfect combination of both versions... (I think it could have
>had "uppercut! uppercut! bodyblow! left hook!" and such, I truly miss
>that!!!)
>--
>
> JLS (jsa...@kaiwan.com)
>

I agree completely! I loved that. Bodyblow bodyblow bodyblow bodyblow!
I remember that so clearly for some reason.

/\D/\/\/\


Craig M Kazial

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Nov 5, 1994, 1:13:59 PM11/5/94
to

I can't agree more!!! :(
I was going to just go buy it (something I really don't do much at all)
but I guess I'll have to rent it first since my favorite sounds are not there.
From what I've seen (adds and back of the box) it looks good... *shrug*

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