Think of some other awesome 2D SNES games that were destroyed when they made
the transition to 3D...
Contra 3 The Alien Wars
Castlevania 4
Contra was turned into two horrible 3D PSX games... And the awesome Castlevania
4 turned up as a bad 3D game on N64...
I think Metroid should remain a side scrolling game, but 2.5D like Yoshi, but
not soo darn cute of course
Do you agree? Or should it be 3D and more likely than not a bad! Doing a game
in 3D just because you can does not
make it a good idea...
E-mail Nintendo at nint...@noa.nintendo.com
Tell them not to let Retro destroy The Metroid
series!!!
I dunno. It may not be the most obvious choice for a Metroid game, I think
it will suit it very well. There is a lot of shooting and action involved
in the Metroid series and it will be fine for a FPS and any good FPS has a
lot of shooting and action involved as well. It had been my dream for me to
see a 3rd Person Action game for Samus in her first 3-D title, but, I know I
won't be disappointed with it being an FPS instead.
Getting the Aspirin ready for those rolls in first person view,
Eder Causor
Who can really say what any game is like really? Look at the Marios and
Zeldas. Each of the series had 1 game that was very different from the others,
and then they both went into 3-D. While I find that the Zelda series has kept
true to its past (except for number 2), Mario did change much. I used to think
this made it not a Mario game, until I realized that I consider Mario 2 a Mario
game.
Therefor, if they want to make Metroid an FPS (which is unconfirmed), as long
as it's good, that's fine by me.
Scummy
-------------------------
Please keep this packing slip as your verification of delivery.
> I dunno. It may not be the most obvious choice for a Metroid game, I think
> it will suit it very well. There is a lot of shooting and action involved
> in the Metroid series and it will be fine for a FPS and any good FPS has a
> lot of shooting and action involved as well. It had been my dream for me to
> see a 3rd Person Action game for Samus in her first 3-D title, but, I know I
> won't be disappointed with it being an FPS instead.
nope, Metroid's main theme was always exploring, not shooting, besides this
won't be a true Metroid game anyway since it is not being developed by
Nintendo...
Zelda and Mario were both able to retain a lot of elements that defined the
games, as well as adding new ones. In an FPS, you would be forced to lose
many of the things that made Metroid so appealing. No rolling around in a
little ball, no flip wall jumping and using the screw attack to destroy
enemies.
Sure you can keep the different weapons, the energy power ups, but that is
no different than Quake. If Metroid Cube is a FPS, it's gonna be a quake
game with a metroid theme.
--
****
Aaron Newton - fign...@louisville.edu - IRC: FigNewton
However, I can't really see a FPS Metroid game -- as The Good Guy noted,
Metroid's always been about exploration. Something along the lines of
Megaman Legends might work...
Best,
--Imad "(e)magius" Hussain
"All your base are belong to us"
_____________________________________________________________________
"He who laughs last is usually the dumbest kid on the block." -- John
Lennon, _Skywriting_By_Word_of_Mouth_
_____________________________________________________________________
Maybe just an FP? Without so much of the S?
But Metroid, while definatly being more about the exploration, is still
a platform shooter at its core, and taking out the shooting aspect would
make it totally foreign.
-Joshua
--
AOL-IM: TerraEpon ICQ: 5404138
Mips36 wrote:
>
> I think Metroid should remain a side scrolling game, but 2.5D like Yoshi, but
> not soo darn cute of course
>
YS wasn't 2.5D it still consisted of sprites, a 2.5D game is made of polygons but
has 2D type camera angles
>
> Tell them not to let Retro destroy The Metroid
> series!!!
Retro was not the one who changed it to an FPS, it was Nintendo that made that
desicion (according to IGNCube). If you are going to lay blame lay it on Nintendo
Mips36 wrote:
>
> Will Retro destroy Metroid?
>
> Think of some other awesome 2D SNES games that were destroyed when they made
> the transition to 3D...
>
> Contra 3 The Alien Wars
> Castlevania 4
>
> Contra was turned into two horrible 3D PSX games... And the awesome Castlevania
> 4 turned up as a bad 3D game on N64...
>
Well, it wasn't simply CV4 that was turned into a 3D game, but rather
the series itself. Same goes for Contra 3. Still, point taken.
Best,
--Imad "(e)magius" Hussain
_____________________________________________________________________
"He who laughs last is usually the dumbest kid on the block." -- John
Lennon, _Skywriting_By_Word_of_Mouth_
_____________________________________________________________________
> Imagine Perfect Dark, but with one huge, 3D world map. Remember the maps in
> Super Metroid? Imagine that in 3D!
imagine wall hopping in 3D, that wouldn't work too well in a fps...
> Imagine being able to see miles into the distance. If
> you're in the vacuum of space, you could see from one side of the planet to the
> other!
um, you're talking about a game on a Nintendo console which traditionally have been
underpowered in its design, the framerate would probably take a massive hit if they
tried rendering more than a few feet in the distance, but since its a Metroid game,
they have an excuse to use darkness to to limit the rendering distance...
-Chad
The Good Guy wrote:
>
>
> um, you're talking about a game on a Nintendo console which traditionally have been
> underpowered in its design, the framerate would probably take a massive hit if they
> tried rendering more than a few feet in the distance, but since its a Metroid game,
> they have an excuse to use darkness to to limit the rendering distance...
What are you talking about? <expletive deleted>, man! Pilot wings 64,
an n64 launch title, has a better disappearing point than any last
generation psx game, and probably most if not all of the ps2's launch
titles.
don't be silly.
Danoot
>> Imagine Perfect Dark, but with one huge, 3D world map. Remember the maps in
>> Super Metroid? Imagine that in 3D!
> imagine wall hopping in 3D, that wouldn't work too well in a fps...
Ever played an FPS other than Goldeneye or Perfect Dark? Try the
grappling hook in Quake 2 ... you can fly around and change directions in
an instant (if it's a good grappling hook like in Expert CTF). Hopping
off of walls wouldn't be that much different.
>> Imagine being able to see miles into the distance. If
>> you're in the vacuum of space, you could see from one side of the planet to the
>> other!
> um, you're talking about a game on a Nintendo console which traditionally have been
> underpowered in its design, the framerate would probably take a massive hit if they
> tried rendering more than a few feet in the distance, but since its a Metroid game,
> they have an excuse to use darkness to to limit the rendering distance...
The Gamecube traditionally has underpowered designs? Yeah ... well, um
... I'm betting that the future games for the Gamecube will be much more
powerful and smooth than the last generation of Gamecube games.
Cox
--
> Zelda and Mario were both able to retain a lot of elements that defined the
> games, as well as adding new ones. In an FPS, you would be forced to lose
> many of the things that made Metroid so appealing. No rolling around in a
> little ball, no flip wall jumping and using the screw attack to destroy
> enemies.
I think a lot of you that are criticizing the FPS haven't really played
many FPS games. You could easily roll into a ball and go through tight
holes. You could easily do the screw attack. Wall jumping is definitely
a possibility. So is a grappling hook or any of the other
weapons/power-ups in previous Metroid games.
> Sure you can keep the different weapons, the energy power ups, but that is
> no different than Quake. If Metroid Cube is a FPS, it's gonna be a quake
> game with a metroid theme.
You need to play some PC FPS games to get an idea of what's possible with
the genre.
Cox
--
> Ever played an FPS other than Goldeneye or Perfect Dark? Try the
> grappling hook in Quake 2 ... you can fly around and change directions in
> an instant (if it's a good grappling hook like in Expert CTF). Hopping
> off of walls wouldn't be that much different.
I'm NOT referring to that electric grappling hook that was in Super Metroid, I'm talking
about that move where you can cling to walls and hop between them ala NES Ninja Gaiden
and Batman, how you going to do that from a 1st person point of view?
> The Gamecube traditionally has underpowered designs? Yeah ... well, um
> ... I'm betting that the future games for the Gamecube will be much more
> powerful and smooth than the last generation of Gamecube games.
Nintendo consoles traditionally have underpowered designs, just look at the NES, SNES and
N64...
Andrew Cox wrote:
>
> Aaron Michael Newton <amne...@louisville.edu> wrote:
> > Scummy <scu...@aol.com> wrote:
> > : and then they both went into 3-D. While I find that the Zelda series has kept
> > : true to its past (except for number 2), Mario did change much. I used to think
>
> > Zelda and Mario were both able to retain a lot of elements that defined the
> > games, as well as adding new ones. In an FPS, you would be forced to lose
> > many of the things that made Metroid so appealing. No rolling around in a
> > little ball, no flip wall jumping and using the screw attack to destroy
> > enemies.
>
> I think a lot of you that are criticizing the FPS haven't really played
> many FPS games. You could easily roll into a ball and go through tight
> holes. You could easily do the screw attack. Wall jumping is definitely
> a possibility. So is a grappling hook or any of the other
> weapons/power-ups in previous Metroid games.
>
Agreed. If they go through with this, hopefully it'll turn out as good
as Half-Life, which in itself can be considered more than a FPS. There's
hope since part of the team from that game is behind the GC Metroid.
>imagine wall hopping in 3D, that wouldn't work too well in a fps...
Well, it COULD. But the body would have to be rendered, and perhaps that little
yellow look joystick might have to be used...
Note that I, myself, see parts of my own body despite being locked into a
first-person perspective, and have no problem with flips and wall hopping.
Although I never quite got a grip on web-slinging...
-Mrk
>What are you talking about? <expletive deleted>, man! Pilot wings 64,
>an n64 launch title, has a better disappearing point than any last
>generation psx game, and probably most if not all of the ps2's launch
>titles.
Uhm, "has better draw distance".
Disappearing point?
Sounds like algebraic prestidigitation to me.
-Mrk
Best,
--Imad "(e)magius" Hussain
"All your base are belong to us"
_____________________________________________________________________
"He who laughs last is usually the dumbest kid on the block." -- John
Lennon, _Skywriting_By_Word_of_Mouth_
_____________________________________________________________________
Then you would be wrong, at least with me, and since you were replying to my
message, I think that counts for something. I have a VERY long history with
FPS games, starting with Wolf 3d going through every major game and mod to
present. I'm intimately familiar with them.
Could you do a screw attack? Yeah, but the real dynamic of the screw attack
is lost. It would look and feel no different than a normal jump. Same for
the ball technique, it would come off as just crouching..
: Wall jumping is definitely
: a possibility.
I don't see this as being terribly feasible in FPS either. The perspective
just isn't suited to it.
:> no different than Quake. If Metroid Cube is a FPS, it's gonna be a quake
:> game with a metroid theme.
: You need to play some PC FPS games to get an idea of what's possible with
: the genre.
That's funny.
-Aaron
>Dean Siren wrote:
>
>> Imagine Perfect Dark, but with one huge, 3D world map. Remember the
>> maps in Super Metroid? Imagine that in 3D!
>
>imagine wall hopping in 3D, that wouldn't work too well in a fps...
I think I'd become a bit disoriented after doing the spinning jumps,
especially after you get the last power suit, and you do that crazy spin
that kills enemies.
Picture that in an FPS. =)
See I think Mario 64 hardly retains anything of the original games
aside from perhaps the coin collecting aspect. I liked Mario 64 alot
but it is hardly a "Mario" game. Zelda on the other hand is without a
doubt the best (and perhaps the only) example of a good jump from 2D
to 3D. Zelda wasn't a side scroller though and the one game in the
series that was(three if you count the horrendous CD-I games) wasn't
all that good (at least in comparison to the others). An overhead game
naturally translates to 3D better than a sidescroller.
That said, I still think Metroid will be more faithful to it's
predecessors than Mario 64 is. I think it's a shame that there hasn't
been a proper Mario title in 10 years, not even on Game Boy.
I can appreciate that doing 2D games has to be fairly limiting in that
one runs out of ideas after a while but I wonder how long it will be
before the same comes to be true of 3D games...where do you go from
3D? Virtual Reality? At this point it's just all about better, higher
resolution graphics, more and more polygons, higher framerates,
nothing that is changing the games themselves.
They may do something like Starfox on SNES, where you could do barrel rolls, but
the camera didn't roll with the cocpit, so you remained oriented. In the case
of Samus' screw attack, you might see her limbs flying in front of the camera,
but you'd still see straight forward.
Speaking of Starfox, don't you think Samus' ship would make a good starfighter?
I hope we get to fly it around this time!
But to me, her ship looks most like an F-Zero craft, so I want to race Samus
against Capt. Falcon and crew.
: See I think Mario 64 hardly retains anything of the original games
: aside from perhaps the coin collecting aspect. I liked Mario 64 alot
I don't see this. The dynamic of gameplay is mostly the same. While the
maps are all 3d, almost every single stage is made to be played in a linear
fashion, at least initially. You still attack creatures by jumping on them,
you still find power ups both hidden and out in the open that give Mario
neat abilities. Looks like all the elements are there to me. *shrug*
: but it is hardly a "Mario" game. Zelda on the other hand is without a
: doubt the best (and perhaps the only) example of a good jump from 2D
: to 3D. Zelda wasn't a side scroller though and the one game in the
Definitely agree with you there.
: That said, I still think Metroid will be more faithful to it's
: predecessors than Mario 64 is. I think it's a shame that there hasn't
: been a proper Mario title in 10 years, not even on Game Boy.
Guess you were one of the people who didn't like SMB2. :) Okay, okay, I
guess there was alot in the game preventing it from really being called a
Mario game, never mind. ;)
-Aaron, hoping for some good 2d Mario *and* Metroid in GBA
Yeah, only initially, and on some levels, not all.
>You still attack creatures by jumping on them,
But a big part of all the Mario games (except 2) was kicking shells. Not many
people realized how often they use shells in those games.
>you still find power ups both hidden and out in the open that give Mario
>neat abilities.
But hardly any of them were in blocks. And none of the coins were in question
blocks if I remember right (it's been a long time).
Also...NO MUSHROOMS! You had a life meter that got refilled with coins!
Well anyway, I still loved the game.
They're a competent company, they wouldn't ruin a franchise like Metroid. I
trust them to deliver the goods.
--
-Shagistral
ICQ: 105859042
"Stoke me a clipper, I'll be back for Christmas."
#193 on the AGD SETI team and rising. Last victims: Jo'Shai, Jacob Hayes,
RichG.
Kevin Sullivan <ke...@beestung.net> wrote in message
news:3a944ee8...@news.optonline.net...
a) I didn't say all, now did I?
b) You can still play them linearly after the first time through, there's
just a lot more there for you to do as well. I can hardly call that a
drawback.
: But a big part of all the Mario games (except 2) was kicking shells. Not many
: people realized how often they use shells in those games.
I rather liked the use of shells in M64.
: But hardly any of them were in blocks. And none of the coins were in question
: blocks if I remember right (it's been a long time).
Quite a few power ups are in blocks...not sure on the coins. SOmething in
my head is saying yes, but I can't say for sure because, as you say, it's
been a long time.
: Also...NO MUSHROOMS! You had a life meter that got refilled with coins!
Yeah, i would have like to have seen a Super-Size mushroom. :(
>It's actually also called the vanishing point (the farthest point you can
>see/the closest poing you can't see).
You mean the horizon?
-Mrk
Best,
--Imad "(e)magius" Hussain
"All your base are belong to us"
_____________________________________________________________________
"He who laughs last is usually the dumbest kid on the block." -- John
Lennon, _Skywriting_By_Word_of_Mouth_
_____________________________________________________________________
>There are a million names for the same thing. The original poster said
>"disappearing point" -- I was simply saying that he probably meant
>"vanishing point".
I've only heard 'vanishing point' used in art classes when talking about
perspective. Well, and when talking about 70s car chase movies, of course.
'Disappearing point' just sounded like and advanced calculus problem.
-Mrk
> You people are funny. Just because it's -slightly- different, you proclaim
> it's not a "Mario" game. Or, it's not a "Metroid" game. Face it, sequals
> would suck if they look/felt/played exactly like their predecessors.
> Nintendo has always managed to avoid this by adding fresh and new ideas.
if a Mario game was made by Nintendo then its a "Mario" game, if a game Metroid
is made by Nintendo then its a "Metroid" game...
> They're a competent company, they wouldn't ruin a franchise like Metroid. I
> trust them to deliver the goods.
the problem is Nintendo is not delivering the goods hence this won't be a true
"Metroid" game...
Deus Ex is a perfect example of how Metroid could be a great game while in
first person. Deus Ex is not a FPS, but it uses the view.
Besides, it was Nintendo that told Retro to move it to first person.
~Anthony
Mips36 <mip...@aol.comxyz> wrote in message
news:20010219101606...@ng-de1.aol.com...
> Will Retro destroy Metroid?
>
> Think of some other awesome 2D SNES games that were destroyed when they
made
> the transition to 3D...
>
> Contra 3 The Alien Wars
> Castlevania 4
>
> Contra was turned into two horrible 3D PSX games... And the awesome
Castlevania
> 4 turned up as a bad 3D game on N64...
>
And now look at GameCube..... the anti-N64 in EVERY way
~Anthony
--
-Shagistral
ICQ: 105859042
"Stoke me a clipper, I'll be back for Christmas."
#193 on the AGD SETI team and rising. Last victims: Jo'Shai, Jacob Hayes,
RichG.
The Good Guy <m...@spamme.net> wrote in message
news:3A95831B...@spamme.net...
: Besides, it was Nintendo that told Retro to move it to first person.
That doesn't make it a good idea. ;P
-Aaron
> Nintendo consoles traditionally have underpowered designs, just look at the NES, SNES and
> N64...
Uh huh. NES was slightly less powerful the the SMS...the SNES had a slower CPU clock speed
than the Genny, but had a GPU that spanked it all over the place...the N64 was underpowered
when compared to what? The PSX? The Saturn? HA! It's closest competition was a 3DFX card when
it comes to pure horsepower. The PSX could push more flat polys, but had far less bells and
whistles. I'm not even going into the storage issue...
The Gamecube won't have much competition from the PS2, unless developers can suddenly figure
out how to program it far better (Sega?). The X-Box will give some stiff competition, though.
Back to the point, I think the Cube can handle some distance rendering. It's going to come
down to how well the Metroid 4 developers use it.
- soul4sale
--
http://userpages.umbc.edu/~jfries1
"One of the common denominators I have found is that expectations rise above that which is
expected."
- George W. Bush, Los Angeles, Sept. 27, 2000
Shagistral wrote:
> They're a competent company, they wouldn't ruin a franchise like Metroid. I
> trust them to deliver the goods.
The thing is, Nintendo doesn't really care about Metroid, and neither does
Japan. It was an American hit, which is why Nintendo is forking it off on an
American company, who will, true to form, produce a pretty, me-too FPS with
Samus at the helm. Hopefully, it will be the GameCube's Half Life, but I have my
doubts.
If it's even 1/4 the game Half-Life was, I'll love it.
--
-Shagistral
ICQ: 105859042
"Stoke me a clipper, I'll be back for Christmas."
#193 on the AGD SETI team and rising. Last victims: Jo'Shai, Jacob Hayes,
RichG.
soul4sale <jfr...@gl.umbc.edu> wrote in message
news:3A95E1C1...@gl.umbc.edu...
No, but you all seem to be blaming Retro for destroying the Metroid
franchise.... If Nintendo themselves told Retro to change it, maybe they're
onto something. At the very least, assign the blame where blame is due...
and it's not Retro.
~Anthony
You all? Yes, fear the hive mind of the "anti-metroid as fps" gamers. ;)
A couple of people are. Don't lump everyone into one group.
And it really wasn't a bad assumption, based on the information at hand.
Many who were mad at Retro have let go of that argument in light of recent
comments to the contrary of the initial assumption.
: If Nintendo themselves told Retro to change it, maybe they're
: onto something.
I'm sorry, that idea simply doesn't follow. The fact that the idea
originated at Nintendo offers no more credibility to the idea. The proof
can only be, as they say, in the pudding.
Or, maybe since Metroid is a game more popular in the US, they decided
to make it a genre more popular in the US.
> At the very least, assign the blame where blame is due...
> and it's not Retro.
Believe me, I'm not happy about it whatever the case.
-Joshua
--
AOL-IM: TerraEpon ICQ: 5404138
Yes, the pudding is the proof. Hasn't Nintendo made enough incredible
pudding already to earn a leap of faith?
~Anthony
But First Person DOES NOT MEAN First Person SHOOTER.
The very first game with a First Person view was, I believe, an Ultima game.
An RPG, not a shooter.
Deus Ex is the most recent example of an awesome FPRPG. Sure, there's
shooting in it, but you don't run around zapping aliens that pop-up in your
face.
Just wait until Retro shows what they've got before you go off hailing the
end of the franchise.
~Anthony
Well, almost all games I've played in first person perspective, shooter
or not, have not been fun for me. So I can't imagine this being so
either.
And Metroid without shooting is even LESS fit to be called Metroid.
Have you tried Deus Ex for the PC?
>
> And Metroid without shooting is even LESS fit to be called Metroid.
Look at the trailer for the game that was shown at Spaceworld. If it is any
indication of the game (which it probably is), there will be plenty to
shoot.
~Anthony
No. I don't play too many PC games (had an odd dream about buying Ultima
9 last night though....)
> >
> > And Metroid without shooting is even LESS fit to be called Metroid.
>
> Look at the trailer for the game that was shown at Spaceworld. If it is any
> indication of the game (which it probably is), there will be plenty to
> shoot.
>
That was just a tech demo IIRC...
: Yes, the pudding is the proof. Hasn't Nintendo made enough incredible
: pudding already to earn a leap of faith?
Sure, they've made some great pudding. They've also made some pretty crappy
pudding too. I'm just saying that just because it's Nintendo's pudding,
doesn't mean it's gonna be all smooth and creamy.
Hmm... have we taken the pudding analogy too far? :P
lol.
I think so.
~Anthony
Deus Ex is the best example of how first person games are not confined to
the twitch gameplay that id made popular.
>
> > >
> > > And Metroid without shooting is even LESS fit to be called Metroid.
> >
> > Look at the trailer for the game that was shown at Spaceworld. If it is
any
> > indication of the game (which it probably is), there will be plenty to
> > shoot.
> >
>
> That was just a tech demo IIRC...
It wasn't even a tech demo seeing as it was FMV. It wasn't a trailer
either, but it does hint at what kind of game it will be.
~Anthony
I beleive you, but I *have* played Daggerfall and a few other
non-so-twitch FP games, and still didn't care for em too much. I just
think the first person view is too limited because it is in fact NOT
realistic -- ie periferal vision is not there, as well as the feel of
the environment in real life -- thus there's too much chance going on
that the player needs to reply on.
The latest info has the game, having a 3rd person view for the certain
Metroid morphing like actions. And that this will probably be an
automatic switch like action for these circumstances. If this turns
out to be true, I wouldn't worry.
Sounds like the best of both worlds, and in game execution the feel of
Metroid should be kept intact, regardless of view point.
Some people are gonna drag the title through the dirt, basically
because it's going into the 3D realm.
It's too early to be guessing whether this title is gonna crash and
burn.
I like what I'm hearing so far.
I think we should wait and see. It might be a good game
-P.O
"Shagistral" <shagi...@hotmail.com> wrote in message
news:974e0v$nhrq9$1...@ID-76174.news.dfncis.de...