My question is, do I just suck at it (and not remember) or is this a
really tough game? I remembered to let the robots run into one another if
I could, and to move around a lot because being stationary just doesn't
work--but I keep getting slaughtered by diagonal fire. Could be the
always questionable 5200 sticks...diagonal is tough on these, but even
with the Wico it 's a pain (though I do a bit better).
Anyway, Berzerk tips appreciated. I love the 5200 version...It says "The
Humanoid must not escape" in this great robotic voice when you leave
the room--IF you actually kill all the robots, but if you don't it says
"The CHICKEN must not escape.." I was rolling on the floor, it struck me
as being very funny.Then, of course, when they kill you it says "Got the
Humanoid! (Chicken) in a very excited robot voice, if there is such a
thing. Oh, and when Mr. Happy comes by (does that thing have a real name)
it says "Intruder alert" in a nice officious robot voice. It cracks me op
that it has so many tones.
On a sidenote, are there any good sources on voice technology on these
things? I think it's really interesting--I have the box for RS Baseball
and it says "Listen to the umpire call the strikes," apparently a big
selling point. I think it's fascinating what they have voice.
Thanks for listening.
--Int.
(high score 5500, ugh)
> Anyway, Berzerk tips appreciated. I love the 5200 version...It says "The
> Humanoid must not escape" in this great robotic voice when you leave
> the room--IF you actually kill all the robots, but if you don't it says
> "The CHICKEN must not escape.." I was rolling on the floor, it struck me
> as being very funny.Then, of course, when they kill you it says "Got the
> Humanoid! (Chicken) in a very excited robot voice, if there is such a
> thing. Oh, and when Mr. Happy comes by (does that thing have a real name)
> it says "Intruder alert" in a nice officious robot voice. It cracks me op
> that it has so many tones.
Did the vectrex version you played have those voices too? I've never got
round to buying that version ;)
Cheers,
Karl
I thought the name of the face was "Otto"
--
Robert Worne NeXT-OS/2-MacOS
Starving CS Undergrad...Sorry, I don't *do* Windows! I'd rather starve...
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCS/P/S d-?>pu s+:+> a- C++$>++++ UX++++>$ P+>+++ L+ !E !W++ N+++ !o--
!K w--- O++$ M+ V PS>--- !PE+ Y+ !PGP- t@ 5++ X+++ R- tv b+>++ DI !D
G e>+++ h--- r++ y+++**
------END GEEK CODE BLOCK------
Save your cash. Berzerk is one of the worst Vectrex titles. When
the cras hit and games got really cheap, and friend of mine bought
it. It flickered like crazy, played slow, and was full of bugs.
Random weird scores came up often, and the Vectrex actually crashed.
Oddly, I don't remember if it had the voice.
--
Ken Small If the Psychic Friend's Network is really psychic,
kens...@mcs.com how come they don't call you?
Magic 8-BALL sez: Outlook not so good
> I'm a 5200 fanatic and had never played Berzerk on it until today. It's
> funny too, one of my favorite games and I had never been able to find it!
> Used to play it on my cousin's Vectrex (he still has and loves it) when I
> was a kid, AND it was the first video game I ever played. The very
> first--my parents weren't big on arcades, but my aunt and uncle took me to
> Roseland, a famous (and now defunct) amusement park in Rochester, New
> York where I played a whole dollars worth. Great game, now with
> sentimental meaning too.
>
> My question is, do I just suck at it (and not remember) or is this a
> really tough game? I remembered to let the robots run into one another if
> I could, and to move around a lot because being stationary just doesn't
> work--but I keep getting slaughtered by diagonal fire. Could be the
> always questionable 5200 sticks...diagonal is tough on these, but even
> with the Wico it 's a pain (though I do a bit better).
No, it isn't you. 5200 Berzerk is an excellent but very tough game. The
robots definitely love diagonal shots. The computer is also unfair a lot
of times by placing robots in position to hit you as soon as you go to a
new maze. I find that part of the game annoying, making it tougher.
Despite its faults IMO, it's one of my favorite games I have (Qix being
another favorite - also a great translation).
> Anyway, Berzerk tips appreciated. I love the 5200 version...It says "The
> Humanoid must not escape" in this great robotic voice when you leave
> the room--IF you actually kill all the robots, but if you don't it says
> "The CHICKEN must not escape.." I was rolling on the floor, it struck me
> as being very funny.Then, of course, when they kill you it says "Got the
> Humanoid! (Chicken) in a very excited robot voice, if there is such a
> thing. Oh, and when Mr. Happy comes by (does that thing have a real name)
> it says "Intruder alert" in a nice officious robot voice. It cracks me op
> that it has so many tones.
Hmm, you must have a slightly different version of Berzerk. Mine never
says "The chicken must not escape!" after leaving a maze without killing
the robots. Mine says "Chicken! Fight like a robot!" instead.
However, it does say "Got the humanoid. Got the chicken!" if I get
killed when a previous maze was left incomplete. That still cracks me up
when I hear it, especially in different tones you noted.
There is one tip I can give you, and I discovered this interesting glitch
by accident. There is a way to make Evil Otto (that's Mr. Happy's official
name) go the opposite direction from where you are on the screen, but
this works only on the left exit. Position your character until he's
just about to exit the maze (that is, the next joystick movement to the
left will make him leave the maze). Evil Otto will start to bounce
towards the right instead of coming after you. If you stand at the exit
long enough, Evil Otto will wrap around to the left side of the screen.
Whether he kills you when he touches you is uncertain; I've never tested
that wrap-around scenario. This glitch is extremely useful, especially when
you want to finish off the robots, and Evil Otto comes in sooner than you
anticipated. It takes practice to position your character just perfect
to make Evil Otto go the other way, but you'll get it with practice.
Another tip that can help in mastering the game is the character's neck.
Or should I say lack thereof? :-) Seriously, that open space below his
head can be useful when facing robots straight to the left or right. If
you position the character just right, the robot's lasers will go right
through without killing him. It's really tough to master, especially on
higher levels when the lasers are traveling at the same speed yours do.
And last but not least, it's easier to avoid Evil Otto by going to the
left or right exits than to going to the top or bottom. This is due to how
Evil Otto bounces when he chases you. Of course, there will be times
that the top or bottom exits will be your best retreat.
> On a sidenote, are there any good sources on voice technology on these
> things? I think it's really interesting--I have the box for RS Baseball
> and it says "Listen to the umpire call the strikes," apparently a big
> selling point. I think it's fascinating what they have voice.
Unfortunately, I can't help you there. I'm also interested in this
subject. Berzerk is the only game I have that uses the voice
synthesizer. Does RS Baseball actually speak without requiring the
external voice synthesizer (was that ever on the market?), or is it like
Berzerk?
> Thanks for listening.
> --Int.
> (high score 5500, ugh)
16,500 for me. No joke! I was seriously in the zone that day, and I
haven't come close in repeating it. The glitch I told you about played a
major role in achieving that high score. It wouldn't surprise me if
someone else has a score higher than that! Whatever you do, don't sell
that game! It's definitely a keeper IMO. Good luck, and happy gaming.
--
{--------------------------------------------------------------------------}
{ Name: Steven C. King Institution: Florida State University }
{ Addr: sck...@garnet.acns.fsu.edu Major field: MM Performance }
{ kin...@cmr.fsu.edu Instruments: Clarinet, piano (hobby) }
{ URL: http://otto.cmr.fsu.edu/~king_s - MIDI, Humor, KI2, etc. }
{--------------------------------------------------------------------------}
>Unfortunately, I can't help you there. I'm also interested in this
>subject. Berzerk is the only game I have that uses the voice
>synthesizer.
The 5200 doesn't have a voice synthesizer. It's basically a slightly cut
down Atari 400.
There were software-only voice synthesizer programs available for the
Atari 8-bit computers. They used up a lot of CPU time, but I gather from
your description that Berzerk's voices weren't played during gameplay, so
it seems plausible that Berzerk just uses software.
+-----------------------------------------------------------+
|Tim Seufert, bwa...@cats.ucsc.edu | UselessWastedSpace(tm) |
| "I never give them hell. I just tell the truth, and they |
| think it is hell." -Harry S Truman |
+-----------------------------------------------------------+
--Int.
In article <lzk9u0b...@bedroom.cabi.net>, Karl Asha <ka...@cabi.net> wrote:
><int...@world.std.com> writes:
>
>> thing. Oh, and when Mr. Happy comes by (does that thing have a real name)
>> it says "Intruder alert" in a nice officious robot voice. It cracks me op
>> that it has so many tones.
>
>Did the vectrex version you played have those voices too? I've never got
>round to buying that version ;)
>
>Cheers,
>Karl
Well, that's good news. I'm up to 7500 now and getting better, but sick
of getting shot right as I enter. And you
know, I actually played Qix yesterday--it IS an excellent game, though
the sounds are annoying.
>
>Hmm, you must have a slightly different version of Berzerk. Mine never
>says "The chicken must not escape!" after leaving a maze without killing
>the robots. Mine says "Chicken! Fight like a robot!" instead.
>However, it does say "Got the humanoid. Got the chicken!" if I get
>killed when a previous maze was left incomplete. That still cracks me up
>when I hear it, especially in different tones you noted.
No, not a different version, I got it wrong--it DOES say "fight like a
robot!"
Thanks for the Otto and neck tips; I'm going to try it out now.
>
>Berzerk is the only game I have that uses the voice
>synthesizer. Does RS Baseball actually speak without requiring the
>external voice synthesizer (was that ever on the market?), or is it like
>Berzerk?
Baseball actually speaks, but limited to "ball," and "strike" but it's
fairly neat anyway.
>Whatever you do, don't sell
>that game! It's definitely a keeper IMO. Good luck, and happy gaming.
You kidding? Man, I was so happy to get it (thanks go to Scott Stone)
after all this time. Wizard of Wor came, too....my roomie won't talk to
me anymore because I keep kicking his ass at it.
--Int.
(sorry for weird chops, new at news)
RS Baseball speaks all by itself. It sound like something you'd get out
of an Intelivoice.
Chris Knape
ckn...@net-link.net
--Int.
In article
<tseufert-120...@annex072.ridgecrest.ca.us>,
> The 5200 doesn't have a voice synthesizer. It's basically a slightly cut
> down Atari 400.
>
> There were software-only voice synthesizer programs available for the
> Atari 8-bit computers. They used up a lot of CPU time, but I gather from
> your description that Berzerk's voices weren't played during gameplay, so
> it seems plausible that Berzerk just uses software.
That's true. Whenever the voice was used, the game would freeze up
completely until the voice was complete. Then it resumed as usual.
> >No, it isn't you. 5200 Berzerk is an excellent but very tough game. The
> >robots definitely love diagonal shots. The computer is also unfair a lot
> >of times by placing robots in position to hit you as soon as you go to a
> >new maze. I find that part of the game annoying, making it tougher.
> >Despite its faults IMO, it's one of my favorite games I have (Qix being
> >another favorite - also a great translation).
>
> Well, that's good news. I'm up to 7500 now and getting better, but sick
> of getting shot right as I enter. And you
> know, I actually played Qix yesterday--it IS an excellent game, though
> the sounds are annoying.
I agree with you. The sounds of 5200 Qix are a bit annoying, which
they're nothing like the arcade version (now that had some wicked sounds).
But it's still one of the best translations for the 5200 system. This
game is definitely worth keeping.
> >Hmm, you must have a slightly different version of Berzerk. Mine never
> >says "The chicken must not escape!" after leaving a maze without killing
> >the robots. Mine says "Chicken! Fight like a robot!" instead.
> >However, it does say "Got the humanoid. Got the chicken!" if I get
> >killed when a previous maze was left incomplete. That still cracks me up
> >when I hear it, especially in different tones you noted.
>
> No, not a different version, I got it wrong--it DOES say "fight like a
> robot!"
>
> Thanks for the Otto and neck tips; I'm going to try it out now.
Cool. Then it looks like that Otto glitch is in every copy of 5200
Berzerk released. Oops! :-)
> >Berzerk is the only game I have that uses the voice
> >synthesizer. Does RS Baseball actually speak without requiring the
> >external voice synthesizer (was that ever on the market?), or is it like
> >Berzerk?
>
> Baseball actually speaks, but limited to "ball," and "strike" but it's
> fairly neat anyway.
Hmm, interesting. I vaguely remember buying that game from someone via
the internet. If I do have it, I'll have to give that a test run.
> >Whatever you do, don't sell
> >that game! It's definitely a keeper IMO. Good luck, and happy gaming.
>
> You kidding? Man, I was so happy to get it (thanks go to Scott Stone)
> after all this time. Wizard of Wor came, too....my roomie won't talk to
> me anymore because I keep kicking his ass at it.
Heh. Another classic game war at work. :-) Happy gaming!
Actually you were both right. When evil Otto is bouncing aorund and youre
a chicken, then sometimes it'll say "the chicken must not escape!", or if
youre not a chicken "the humanoid must not escape". When otto isnt around,
it'll say "chicken fight like a robot."
Jeff
p.s. if im wrong, which I might be, go play it w/ or without the otto and
see if ya can see what I am talkign aobut.
Spike. I know that and I don't even have a Vectrex. Do I get one for
knowing that?
Every week or so someone on #rgvc recites the entire Spike lexicon.
Sounds, no pun intended, like a cute game, someone ought to port it to the
PC or something. I'm just saying that, though, so I have a fighting
chance of knowing what everyone is talking about when they recite the
Spike lexicon.
--
N i c k B e n s e m a < n i c k b @ p r i m e n e t . c o m > ,-._|\
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ / \
Oscar Nominee for Best Actor Not Appearing in a Film. Phoenix-->*_,--._/
98-KUPD Red Card Holder #710563 WedSpc License #71.0563 v
SPIKE is the game. And the voice is pretty rough-sounding.
He is Evil Otto. Haven't you ever heard the song?
Mr. Happy is only featured in certain Mystique games.
Enjoy!
--
Bryan T. Raynor "Science combines all of the most fun activities:
UVa Physiology Dept. sitting still, being quiet, paying attention,
bt...@virginia.edu writing down numbers. Yes, science has it all!"
http://www.med.virginia.edu/~btr9p - Principal Seymour J. Skinner
There was an official 8-bit version? Ooops.
I bought the Best Electronics prototype cartridge anyway (for the 8-bit)
and it DOES include voice. Maybe Atari planned to re-release
the 8-bit version with voice? Maybe the "prototype" is really just
a hacked 5200 version? Now I'm confused.
--
Dennis Brown YET ANOTHER NEW E-MAIL ADDRESS: bro...@cs.unc.edu
Visit the Classic Home Games Museum at http://www.cs.unc.edu/~brownde/museum
Current collection: 587 games (572 carts, 14 CDs, and 1 tape) for 26 systems
>Berzerk doesn't use a voice chip. It is software-driven voice synthesis
>writing to the existing POKEY sound hardware. The 5200 version will play
>on the Atari 8-bit series (the official Berzerk for the 400/800 has no
>voice, which is why the 5200 version is popular in the 8-bit crowd). It
>appears to use the digitized phoneme system similar to such programs as
>"Software Automatic Mouth". This method is far more efficient and
>versatile than digitizing a whole line of text. It is highly CPU-draining
>which is why the screen freezes (but does not blank like S.A.M. does)
>during speech. I don't believe the arcade Berzerk had to freeze for
>speech.
Dave Munsie wrote a shareware Berzerk clone for the Atari ST
computers...not having an arcade machine around, he used the 5200/8bit
cracked version for a model.
Guess what, it pauses during speech also! I bet he thought the game was
supposed to, because surely the ST would have had enough horsepower to run
the game and speech similtaneously.
--
***Mike St. Clair***mstc...@iglou.com***irc:SaintMick***
> Berzerk doesn't use a voice chip. It is software-driven voice synthesis
> writing to the existing POKEY sound hardware. The 5200 version will play
> on the Atari 8-bit series (the official Berzerk for the 400/800 has no
> voice, which is why the 5200 version is popular in the 8-bit crowd). It
> appears to use the digitized phoneme system similar to such programs as
> "Software Automatic Mouth". This method is far more efficient and
> versatile than digitizing a whole line of text. It is highly CPU-draining
> which is why the screen freezes (but does not blank like S.A.M. does)
> during speech. I don't believe the arcade Berzerk had to freeze for
> speech.
Very true about the arcade version. Like most arcade games these days, I
believe the arcade Berzerk has a slave processor to handle the voice
as well as the sounds in general. So it doesn't freeze when speech is
used, unlike the 5200 version (still a good game, though). I could be
wrong about this, but it seems logical.
>Berzerk doesn't use a voice chip. It is software-driven voice synthesis
>writing to the existing POKEY sound hardware. The 5200 version will play
>on the Atari 8-bit series (the official Berzerk for the 400/800 has no
>voice, which is why the 5200 version is popular in the 8-bit crowd). It
>appears to use the digitized phoneme system similar to such programs as
>"Software Automatic Mouth". This method is far more efficient and
>versatile than digitizing a whole line of text. It is highly CPU-draining
>which is why the screen freezes (but does not blank like S.A.M. does)
>during speech. I don't believe the arcade Berzerk had to freeze for
>speech.
And if I remember right, it's been a while since I've hooked up my
5200, if one presses the 4 or 6 button at the start-up screen it'll
play one of the voice samplings. Oddly, continual pressings will play
the voice at different speeds.
From the desk of THX-1138
============================================
ShadowCorp Industries
"We make stuff because you pay us to"
Proud sponser of B.O.T. Force Technologies
============================================
http://www.geocities.com/SiliconValley/Park/1186/
ShadowCorp Industries is not responsible for
any promises or claims made by this individual
unless on behalf of the company.
--Int.
Snip...
> Very true about the arcade version. Like most arcade games these days, I
> believe the arcade Berzerk has a slave processor to handle the voice
> as well as the sounds in general. So it doesn't freeze when speech is
> used, unlike the 5200 version (still a good game, though). I could be
> wrong about this, but it seems logical.
>
The arcade game never froze. It kept right on playing with the voice
going. There was a game called Thief; that actually had a tape loop inside
it that would play it's voice messages all the time. Most of the time it
would be totally out of synch with what was going on..it was funny.
Do you guys remember the sequel to Berzerk; Frenzy. It was very cool
also..
Chuck
cb...@coil.com
>There was an official 8-bit version? Ooops.
>I bought the Best Electronics prototype cartridge anyway (for the 8-bit)
>and it DOES include voice. Maybe Atari planned to re-release
>the 8-bit version with voice? Maybe the "prototype" is really just
>a hacked 5200 version? Now I'm confused.
There was NOT an officially released Atari 8-bit version of Berzerk. A
converted copy of the 5200 version has been floating around the 8-bit
community for years.
B&C's prototype is either 1) that 5200 conversion, burned into ROM, or 2)
an internal Atari copy of an unreleased 8-bit version, unreleased and
recently discovered, burned into ROM.
--
----------------------------------------------------------------
6500...@ucsbuxa.ucsb.edu David Tipton
Everybody, sing along with me now...
"I think I'm goin' Berzerk,
I think I'm losin' my mind!
It's really drivin' me crazy...
(Do do do something that rhymes with mind...)"
That's all I can remember off the top of my head, from the Pac-Man
Fever tape I had, maybe 15 years ago. It's really frightening to me
that I can dredge that kind of useless info up after all this time...a
testament, perhaps, to the highly irritating qualities of that
particular track. I hope, for the sake of my own sanity, that those
lyrics are incorrect.
I think the last two lines are,
"I'm gettin' lost in the shuffle,
It happens every time."
Then there's the version that goes,
"I think I'm goin' Berserk,
Would you like to come too?
<blah blah I can't remember>
I'm Berserk over you!"
>That's all I can remember off the top of my head, from the Pac-Man
>Fever tape I had, maybe 15 years ago. It's really frightening to me
>that I can dredge that kind of useless info up after all this time...a
>testament, perhaps, to the highly irritating qualities of that
>particular track. I hope, for the sake of my own sanity, that those
>lyrics are incorrect.
Congratulations. Consider yourself sane.
(me, on the other hand...)
Yea, the 5200 had a voice synthesiser port on the bottom side, but Atari never
made anything for it. A voice sythesiser is what they said the port was for...
R.Cook