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[TTT new moves list] Kuma/Panda and... Ogre... update???

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Patrick

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Sep 6, 1999, 3:00:00 AM9/6/99
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******************** Tekken Tag Tournament ********************
* *
******************** New Moves List v1.5 **********************


What's new
Foreword
1. General Moves
Obvious
Less obvious
Netsu PowerUp
Endurance
Everyone's low parry
Chicken! mark
2. Default character moves
Heihachi Mishima
Jin Kazama
Jun Kazama
Eddy Gordo
Lin Xiaoyu
Julia Chang
Michelle Chang
Hwoarang
Beak Toh San
Yoshimitsu
Ganryu
Gunjack
Bryan Fury
Lei Wu Long
Anna Williams
Nina Williams
Paul Phoenix
Marshal Law
Armor King
King
3. About time released characters
Time release order
Choose your random select character
Old costumes colors!
4. Time release characters moves
Time release flow
Kunimitsu
Bruce Irvin
Jack-2
Lee Chaolan
Wang Jin Rei
Alex & Roger
Kazuya
Kuma & Panda (preview)
Next possible characters
5. Boss
6. Team special intros
7. Help choosing your team!
8. Credit & Info
Previous versions


************************* What's new? *************************

v1.5 (99/09/06)
Added Kuma's first moves
Added Ogre's first MOVE (???)
Minor corrections

*************************** Foreword **************************

Hi all.

Quick and handy, these are all the moves that were added from TK3 and
TK2 for every character we know.

It seems to grow complete, at least for the default characters.
I think all the moves are in, including tag throws. So I finaly passed
v1.0. The tag 'thingies' (Law and Gunjack) have to be completed, but
that'll be done in time.
From now on, I will focus on time release characters.

One thing to say before I send you to the moves themselves:
This is in no way a FAQ; just a list done quick to be released quick.
Most moves have no move names, nor complex description.
If you miss that, find a real FAQ.

Note:
Unless stated otherwise, don't bother trying to find other moves,
because there are probably none. This list comes mostly from Namco,
and it's most probably complete (so you can also use the list to
confirm you got all the new moves).
However, I might have had some of them wrong. If you see any mistake,
don't hesitate to let me know.

Oh, and by the way, thanks for all the support... Every mail counts. :)

Here you go.


********************** 1. General Moves **********************

Obvious:
--------
Press 5 to tag.
Press 5 when lying down for a tag get up.
Tap 5 when knocked down for an instant get up tag.
2+5 is the standard tag throw available for every characters.


Less obvious:
-------------
Tap f when knocked down face up, feet toward, for quick get up (hits).
Tap b when knocked down face up, feet toward, for quick back roll.
Tap f when knocked down face down for an instant straight get up.

Tap f when sent rolling by a power strike to stand after first roll.

Tap 5 early in a standard stun to interupt stun animation and tag out.
This is *very* usefull, as it can protect you from some major combos!

During the Tag in run animation:
f, f, N, 3 will do a slide kick (some characters will do another move).
f, f, N, 1+2 will do a cross chop.
d/b will stop and stand in place (backflip able chars will backflip).

You can get the second character you choose to enter the game first at
any round. For the first round, press the change button at the select
screen, untill the VS screen. For the following rounds, press the
change button befor the round begins.

You can begin inputing a move while the tagging-in character is getting
in place. This is the way to effective tag combos.


Netsu PowerUp:
--------------
When the fighting character gets hit too much, the resting character's
life bar will begin flashing red.
This is a power up signal; as long as this bar is flashing, this
character will do +30% damage.
Note: If the Netsu PowerUp is combined with the Kiai PowerUp (1+2+3+4),
the damage will be increased by 50%.

Here are the number of hits after wich each character will get in powerup;

Heihachi: 7
Jin: 5 (Jun, Heihachi: 4)
Jun: 5 (Jin: 4, Nina: never)
Eddy: 5
Xiaoyu: 5 (Heihachi in 2P color: 4)
Julia: 5 (Michelle: 4, Heihachi: never)
Michelle: 5 (Julia: 4, Heihachi, Ganryu: never)
Hwoarang: 5 (Baek: 4, Jin: 7)
Baek: 5 (Hwoarang: 4)
Yoshi: 4
Ganryu: 5 (Michelle: 4)
Gunjack: 5
Bryan: 5 (Lei: never)
Lei: 5 (Bryan: 7)
Anna: 5 (Nina: never)
Nina: 7 (Anna, Jin: never)
Paul: 5 (Law: 4)
Law: 5 (Paul: 4, Baek: never)
A.king: 5 (King: 4
King: 5 (A.king: 4)


Everyone's low parry:
---------------------
Now, everybody can parry Special Mid and Low moves.
It's an easy motion, but the timing has to be *exact*.
To perform the parry, you have to meet the oponent's strike with
a D/F lever motion, at the VERY MOMENT it would connect; this effect
only takes place in the 20 first frames of the B/D press (1/3 of a
sec). If you can master it, it can be quite usefull.


Endurance:
----------
This is a rather unknown fact, but different characters will take more
or less heavy damage from the same attack. Strong characters like King
will take less damage, whereas frail or aged characters will take more
damage. There are 4 'ranks' for endurance. The difference between rank
1 (strongest) and rank 4 (weakest) is about 20%.

Rank 1: Gunjack.
Rank 2: King, A.king, Ganryu.
Rank 3: Jin, Lei, Yoshimitsu, Hwoarang, Eddy, Julia, Baek, Anna, Bryan.
Rank 4: Paul, Law, Nina, Xiaoyu, Jun, Michelle, Heihachi.


Chicken! mark:
--------------
When fighting versus human opponents, a chicken mark can appear on the
screen, near the win count (at the end of the fight, the announcer
will also say 'chicken', as in a reversed reverse...)
This means the person has won using a lot of 'cheap' technics.
Are considered cheap:
- Using the same move all the time,
- Backstepping a lot (b, b),
- Using moves that cannot be reversed,
etc...
So if you see this, just go in and crush the bastard!!! :)


***************** 2. Default characters Moves *****************


Heihachi Mishima
-----------------

1, 2, 2, 1+2, u_d
1, 2, 4
b+1
WS+2
Tag Throw:
-> Jun: f, f+1+2, 5

Everyone's return headbut: (Is it a bug ?)
Any character playing in a team with a character who can return
Heihachi's super headbut will be able to return it himself.
(f, f+2+3 super headbutt throw can be returned by pressing 1+2 when
the headbutt hits. It can be done indefinitly.)
The characters that can return this 'naturaly' are:
Jin, Bryan, Paul, Gunjack, Lei, and Heihachi himself.

Tagable moves:
f, N, d, d/f+2
d/f+1, 2
f, f+2

Note:
- Heihachi's Thunder god fist has new properties: if you wait untill
the last moment of the crouch before pressing 1 (after inputing the
f, N, d, d/f), the damage will be much greater.


Jin Kazama (Start costume available)
-----------

b+1 [D/F+1_2_4]
b+2, 3
d/b+1
b+4
f+2, 4
b+1+2, 2, 2, 3 Press 2, 2, 3 during the electric guard to
enable devil Jin's moves (press 2~2~3 and the
electric guard will not even come out). The
effect fades if you block, do a Devil move...
This is possible only when teamed with Heihachi.
1+2 A stronger version of the new d/b+1; stuns.
f, N, d/f, f+2 A stronger wind god fist; hits mid, long range.
f, N, d/f, f+4, 4~4 A sweep plus a rising tsunami kick.
1, 2, 2, 3, 2, 4, 3 A new 7 hit string combo.

Tag Throw:
-> Jun: f, f+1+2, 5

Tagable moves:
f, N, d, d/f+2 (not on counter)
WS+2
WS+1, 2
d, f+2, 1, d/f+2
SS+2

Notes:
- Jin's Hell sweep now exists in a 'super' version: press 4 at the very
moment you finish inputing the f, N, d, d/f movement, and it will
make the oponent fall, even if it's not a clean hit or a counter.
- Devil Jin's don't seem to be time released... You can do them from
the begining (not 100% confirmed!)


Jun Kazama (Start costume available)
-----------

1+2
2+3
b+1
d/b+2
f, f+2
b+2_SS+2, 1+2_1_4
B, D/F+2
FC+3+4, 3+4
WS+1
WS+3
SS+4
F+2 can now be cancelled in a crouch dash by pressing D/B
Throws:
b+1+2
b+1 (on counterhit)
Tag Throw
-> Jin: b+1+2, 5
-> Heihachi: b+1+2, 5
-> Kazuya: b+1+2, 5

Tagable moves:
F, 2
B+3
B+3, 2
WS+3


Eddy Gordo (Start costume available)
-----------

3,3
u/b_u_u/f+1+2
b+2
1,2,4
D, D/B+4
SS+1+4
Tag Throw:
-> Everyone: From oponent's left side: throw, 5

Tagable moves:
d/f+3+4
SS (or jinga)+1+2, 3
(handstand position) D+3+4


Ling Xiaoyu (Start costume available)
-----------

1+2
b+4
d/f+2,1
Tag Throw:
-> Jin: f+2~1, 5
-> Heihachi: f+2~1, 5 (only 2P costume???)

Tagable moves:
d+3, 2, 1, 4
(back turned) 4, or 2, 1, 4
d/f+2, 1
d+1+2, 1+2
(phoenix stance) 1+2 or d+1+2


Julia Chang
------------

1+2_f+1+2
d/f+4, 2, b, f+1
SS+2
b+3
b+4
Tag Throw:
-> Michelle: b+2, 5 (on b+2 hit)

Tagable moves:
1~1, 1 or d/f+1, 1
WS+2, 1, 1 or 3, 2, 1
2+3, 1
f+1
f+1+2


Michelle Chang (Start costume available)
---------------

d, D/F+2
f, f+2
SS+1
SS+2
SS+2~1
SS+3~4
d/f+3+4
Tag Throw:
-> Julia: b+2, 5 (on b+2 hit)

Tagable moves:
1~1, 1 or d/f+1, 1
3, 2, 1
2+3, 1
f+1
1, 2, 1
d/f+1+2
d/f+2, 1 (on d/f+2 hit)


Hwoarang
---------

Right Foot Forward:
f, N, 4
d+3, 4
back turned: 4 (ends in LFF)
Left Foot Forward:
d/f+4
2, 4, 4
2, b+4
2, 3
back turned: 3 (ends in RFF)
Left Flamingo Stance:
b+4
3, 4
Right Flamingo Stance:
b+3
Throws:
2+4 (new animation only)
f+2+3 (old 2+4 animation)
Tag Throw:
-> Baek: f+2+3, 5

Tagable moves:
d+4, 4
f, N, d, d/f+4
3, 3, 3, 3 or Right Flamingo Stance, 3, 3, 3
(RFF, back turned) 4
(LFF, back turned) 3
(Right Flamingo Stance) b+4
(Left Flamingo Stance) b+3


Baek Doh San
-------------

Beak can now move more easily during flamingo stance.
1, 1
f+2
2, 2
u/f+2
b+1
b+2
3+4
SS+1
b+4
d/b+4
1, 2, 3, ... (into left or right kick combo)
b+1+2 (punch parry that turns in flamingo if you *press* B)
throw:
f+2+3 (old Hwoaran'g 2+4 animation)
Tag Throw:
-> Everyone: From oponent's left side: throw, 5
-> Hwoarang: f+2+3, 5

Tagable moves:
f, N, d, d/f+3
3, 4, 3 or u/f, N+3, d+4, 3
D+3, 3, 3


Yoshimitsu
-----------

Pogostick, d+3+4
Pogostick, 1+2
Downed (PLD), 3+4
u/f+3+4, 3+4
d+1+2
d/b+1+2 (does no damage)
SS+1
SS+2
SS+1+2
SS+4
3, d+3+4
b+1, 3+4

Tagable moves:
4~3
f, f+3+4, 1+2, 3+4
u/f+3+4, 3+4
3, d+3+4
SS+2
d/f+2
(sitting) 4


Gunjack
--------

b+2
b+1+2
SS+2
Throw:
(oponent crouching), d+1+3 or d+2+4
Tag Throw:
-> Everyone: From oponent's left side: throw, 5
-> Jack-2: 2+4, 5

** Tag Thingy Special **
Team with Bryan. Do Gunjack's d+1+2, then press 5 quickly.
Bryan tags in. Quickly press 2, he will do his 'D, f+2, 2' throw.
In a nutshell: d+1+2, 5, 2

Tagable moves:
2, 1, 2
d+1+2
WS+1
HCF, D/F+1


Ganryu (Start costume available)
-------

d/f+3
f+1+2
b+2
SS+1
b+1+2, 2
d+1+2 or SS+1+2
3+4, 1_2_d
b+1+3_b+2+4, 1+2 (punch parry, 1+2 strikes on success)
Tag Throw:
-> Everyone: From oponent's left side: throw, 5
-> Everyone: From oponent's right side: throw, 5


Tagable moves:
b, d/b, d, D/F+1
b+2


Bryan Fury
-----------

b+1
d_d/b+2
f+3
f, f+4
b+1+2, 1_2 (punch parry, 1 and 2 strikes on success, 2 then taunts)
Tag Throw:
-> Everyone: From oponent's back side: throw, 5

** Tag Thingy Special **
With Bruce, have Bryan do a d+2 upper, then tag out and do a
sweep+upper. Strangely enough, the sweep will get the oponent of the
ground enough for the upper to nail him. This seems like a 'tag
thingy' exception.
In a nutshell: d+2, 5, d/f+3, 1


Tagable moves:
WS+1
b+1


Lei Wulong
-----------

f, N+2, 1, 2, 1 He now pulls the punchs out even if the opponent
doesn't block
SS+3+4
b+1+4, b+4, b+4, b+4, D (to PLD, I *think* :)
f+1+2, F_U_D (each direction ends in a diferent animal stance)
SS+1, F_U_D (each direction ends in a diferent animal stance)
SS+2, 2, F (ends in Drunken stance)
b+1, F (ends in Drunken stance)

Drunken Stance:
2, 2 (F returns to drunken stance)
1+2 (Drinks, wich returns some life)

Tag Throw:
-> Everyone: 1+3, 5


Tagable moves:
(Feet away, Face up) 3+4
1+2, 2 or (back turned) 2


Anna Williams
--------------

qcf+1
d/f+4
d/b+1
u/f+1, 3
SS+3
Tag Throw:
-> Everyone: U/F+1+2, 5
-> Nina: qcf+1+2, 5

Special counters:
When reversing Nina's Devil Kiss, she will do a Devil Kiss herself.
When thrown in the cat stance (b+4), she will auto-counterthrow.

Tagable moves:
d+3, 2
U+4


Nina Williams
--------------

WS+3
d/f+1+2
SS+1, 2
SS+1, F
SS+1, B
2, 3, 3, 2_4_d+4
2, 3, 4
1, one of the 2 sequences above
d/f+3, one of the 2 sequences above
Tag Throw:
-> Everyone: From oponent's right side: throw, 5
-> Everyone: U/F+1+2, 5
-> Anna: qcf+1+2, 5

Tagable moves:
[1_d/f+1] 2, d+3, 2 (possible before pressing last 2)
d+3, 2
u, N, D+3, 2
d, d/b+3 or d/b+3+4
d/b+4,3
3, 3, 2
u, N, D+3, 2
d, D/F+2
[1_d/f+3] 2, 3, 3, 2


Paul Phoenix
-------------

SS+1
SS+3
WS+2
Tag Throw:
-> Everyone: f, f+1+2, 5

** With Law special **
D, u/f+3+4
This is a special move when he is teamed with Law. It is not his
old 'missed somersault', although he still has it too.

Tagable moves:
D, d/f+2, 2
QCF+1
QCB+1
QCB+1, 2, 2


Forest Law (Start costume available)
-----------

WS+2
f+1+2
SS+2, 1, 2, 1
d/f+3, 3, 3
b+1+2, 2_3 (old punch parry, 2 and 3 are new strikes on success)
Tag Throw:
-> Everyone: f, f+3+4, 5

** Tag Thingy Special **
f+2~1, 5 When teamed with some oponents, Law's punch will 'counter'
if you press 5. The oponent staggers down, and the you can
do various things, depending on the team mate:
(For all of them, if the f+2~1 hits in the back or in a jump,
the partner will do a slide kick)

With Paul:
Paul tags in, doing a QCF step. Press 2, 2. If both connect, Law will
tag back in, flip jumping and charged with a Kiai (1+2+3+4) power up.
Press 1 before he lands, and he will do a powerpunch (the anoucer
says 'great', Law taunts). (I have seen in a mag that you could add a
couple of 2 punches in between, but havn't been able to confirm it.)
In a nutshell: f+2~1, 5, 2, 2, 1

With Lei and Jin:
Lei tags in with an automatic *flying* jumpkick.
With Heihachi, Baek, Hwoarang and Bryan:
Tags in, does an automatic jumpkick.
Press D after law tags out for a slide kick (works for all chars???).

With A.king:
A.King tags in, does an automatic f+1+2.
Press D after law tags out for an unblockable f+1+2~D.

With King:
King tags in, does an automatic 1+2.


With Gunjack:
Gunjack tags in, does an automatic f+3+4

* There might be other characters. If you have any info... :)

Tagable moves:
U+4
u+3, 4
3, 4
3+4
WS+3, 4
D, u+4
b+2, 3, 4
b+1, 2, 1
WS+2
Fake step (b+1+2 punch parry), 2


Armor King
-----------

f, N, d, d/f+1
f, N, d, d/f+2
f, N, d, d/f+4
SS+2
d/b+4
b+1
b+3
WS+1
d+1+2
3+4
Back Turned, 3

Throws:
d/b, f+2
qcf+1
f, hcf+1
D, d/b+2+4
Tag Throw:
-> Everyone: D/B+3+4, 5
-> King: D, d/b+2+4, 5

Ground Throw:
d/b+1+3 or d/b+2+4 (acts like ultimate tackle: follow with punches)

Chain Throw:
f, N, d, d/f+1+2
2+4, 1+2, 1+2
3+4, 3+4, 1+2
1, 1, 1+2
3, 4, 1+2, 3+4

Tagable moves:
f, f+2
D, D/F+2
f, N, d, d/f+2


King
-----

f, f+2+3
f+4
d/f+1, 2
back turned, 3
Tag Throw:
-> Everyone: D/B+3+4, 5
-> A.King: b+1+2, 5

Tagable moves:
f, f+2
D, D/F+2
f, N, d, d/f+1+2


************** 3. About time released characters **************


Time release order
------------------
The 7th team is the sub boss team, but it will be only be un-random
before the first time release character (Kunimitsu) appears.
So before that, it will be composed or two of the Mishima/Kazama
families members. They are:
- Heihachi Mishima
- Kazuya Mishima
- Jin Kazama
- Jun Kazama
After that, this team will become totaly random, with Kazuya coming
once every 250,000 fights or so :). In other words, if you want to see
Kazuya, rush to your arcade and finish the game as soon as they get it.

The first time released character is Kunimitsu.
She will appear about 5 days after the machine is turned on, as a
random oponent. She will also be selectable through the random boxes,
with luck, or pretty damn good reflexes (see below).
After one more week or so, she will become playable, and Bruce Irvin
is added as a CPU oponent and becomes available through random select.
One week later, he also becomes playable, and Jack-2 appears, and so on...

Choose your random select character (sort of... :)
--------------------------------------------------
The random select character change at a speed of 30 characters a
second, wich should be just slow anough to have you catch a glipse of
a name if you're looking for it. Knowing this (and using this list),
you might be able to get the character you want at a reasonable rate.
Of course, this is used to select the TR character when in random
select only. For example, when Jack-2 becomes selectable, you want to
play Lee. Look for Jack-2's name when you're on the random box (the
'2' is easy to see), get the rythm, and pres the button a split second
after you see it.
I was able to get Lee once after 5 tries with this method, wich means
about 3 fights. Of course, I ended up with Jack-2 the rest of the time,
but hey, you have to pay for what you get! Good luck...

Random select characters 'Roulette' order:
Jun
BRUCE (2nd TR character)
Baek
Paul
Law
Lei
King
Yoshimitsu
Nina
Hwoarang
Xiaoyu
Eddy
Jin
Julia
KUMA&PANDA (8th TR character)
Bryan
Heihachi
Ogre (9th TR character)
(12th TR character)
Gunnjack
ROGER&ALEX (6th TR character)
Anna
KAZUYA (7th TR character)
(10th TR character)
JACK-2 (3rd TR character)
(11th TR character)
Michelle
WANG (5th TR character)
LEE (4th TR character)
Armor King
Ganryu
KUNIMITSU (1st TR character)


Old costumes colors!
--------------------
By the time Jack-2 becomes available, the old costume color swaps will
become available too! They are accessed by pressing Right Punch/Kick!
Note: Anna will have totaly different costumes!
LP is the old leopard suit, and LK is a new cool army suits!
For others, who had new costumes (Bryan...), they will just get
the old costumes back.


*************** 4. Time released characters moves **************


Kunimitsu (Start costume available)
----------

b/u, N Escape backflip.
1+2 Gets back/down then strikes with a power punch.
f, f+2 Gets back/down then strikes with a juggler uppercut.
f+3+4 Forward jump kick
d+3+4 High jump, double falling kick (good counter).
d+1+2 Gets down to avoid ALL attacks (high, mid AND low).
b+1+2 Swirls her knife around. Unblockable.
u+1+2 Disapears into the ground (teleports), then reapears in
the sky and strikes with an unblockable.
u_u/b_u/f+4 Same as Yoshimitsu's jumpkick.
f, f+3, 4 Same as Eddy's f, f+4, 3.
back turned, 3 Back turned backflip. Lands back turned.
f, f+3+4, 3 After the old backflip, she does her backturned
backflip. Might be her move with the most power.
f, f+3+4, 3+4 After the old backflip, she does an oberhead backflip
that lands BEHIND the oponent.
f, f+1+2, 3 Same as Yoshimitsu's move. Also lands back turned.
SS+1+2 Jumping punch.
SS+3+4 Sweep. Very long retaliation time if blocked.
Throws:
f+1+4 Opponent can escape it by pressing D.
Tag throw:
-> Everyone: from oponent's right side: throw, 5

Tagable moves:
f, f+2
d/f+2

Notes:
- Kunimitsu only has two victory poses; the old ones.


Bruce Irvin
------------

b+1 Powerfull backpunch that stuns on counter
d/b+4 Very small backstep and mid kick
b, b+4 Very small backstep and low kick
f, f+2 Powerpuch, and punch reversal: Bruce strikes back when
hit by a punch in the first frames of this move.
D,d/f,d, D/F+1 Uppercut
b, f+4 Knee that juggles
SS+1 Turn backfist
SS+4, 4 Two mid kicks with the same leg. Looks nice!
SS+4, 1 Mid kick, punch
Tag throw:
-> Everyone: 1+3, 5

Tagable moves:
3, 2, 1
d/f+1, 2
b, f+4

Notes:
- Bruce only has two win poses.


Jack-2
-------

3 or f+3 Same old kick, but stuns on counter
f, f+2 Power rush punch
f, f+3 Foot stomp (not Ganryu's)
b, b+1 Initiates old unblockable. Cont. with circle motions.
f+3+4 or \
D, b/f+3+4 / Rushing bull... Like a low King's f+1+4.
SS+1 Turnaround punch (bounce juggles)
SS+1+2 Power double punch
Tag throw:
-> Everyone: facing poponent's back, 2+4, 5
-> Gunjack: 2+4, 5

** Tag Thingy Special **
Team with Bryan. Do Jack-2's d+1+2, then press 5 quickly.
Bryan tags in. Quickly press 2, he will do his 'D, f+2, 2' throw.
In a nutshell: d+1+2, 5, 2

Tagable moves:
1, 2, 1
d+1+2
WS+1
SS+1


Lee Chaolan (Start costume available)
------------

b+1, 1, 3+4 2 punches, enter Hitman style
b+1, 1, 2 2 punches, backfist
d/b+3 Low left sidekick, counter stuns!
f+4 Lighting kick
4, 4, 4 Rapid kicks
3, 3, 3 [B+3] [B+3] does a 'Faint high kick' in old kicks
(straight from namco list, didn't check it)
b+3 Side kick
b+3, 3 [~4] Now this move is a bit special; if you press the
buttons quickly, you will get a fake kick + side kick.
But the second '3' can also be delayed, so basicaly you
can wait for the first kick to hit to perform a late
second kick.
As for the [~4], it is an 'option' that can be used if
the oponent blocks the second kick (and possibly only
if you input the first button presses quickly). Is you
press 4 at the VERY MOMENT the second kick is blocked,
Lee will perform a throw. But be precise; you have
1 frame (1/60 sec) to do this! :)
u/f+3 Jumpkick
f+3+4 Spin jumpkick
d+4, 4, 4, 4 Low kick, rapid kicks
D+4, 4, 4, 4, 3 Old low,low,low,mid but the 3 ends in Hitman Style
b+4, 3 Hammer kick (counter bounce-juggles), Hitman Style
b, b+4, 3 Mid power kick, Hitman Style
3+4 Enter Hitman Style
D_d, d/f+4 Sweep
SS+2 Snake punch
Left SS+4 Power kick
Right SS+3 Power kick
f, N Quick step

In Hitman Style:
Doesn't get hit with high attacks and autoblocks low attacks
d or u Hitman style sidestep
1 Quick punch, back to Hitman Style
2 Juggling upercut
3 Trap kick (kind of a throw on counter)
4 Sweep

Tag throw:
-> Everyone: f, f+3+4, 5

Tagable moves:
D, u+4
d, d/b+4
In Hitman Style, 2

Note:
- Lee has 3 win poses.


Wang Jin Rei
-------------

1+2 Headbut
SS+1+2 Headbut, stuns on counter
d/b+2 Juggling upward punch
d/b+4, 2 Low kick, Juggling upward punch. His main new move
f+4 Juggling kick
SS+4 Low sweep kick
Tag throws:
-> Everyone: from oponent's right side: throw, 5
-> Everyone: d/f, D/F+2+4, 5

Tagable moves:
1, 1
WS+2, 1
d/f+2, 1 (on 2 hit, of course...)
f+4
d/b+2
d/b+4, 2

Note:
- Wang only has 2 win poses and 2 costumes.


Roger & Alex
-------------

f, f, N+1 Power punch
u+3+4 Fake jump, sweep
SS+4 Sweep
f,N,d,d/f+1+2
or d/f+1+2 Head/elbow mid strike
D, 1+2 Headbut
Tag throw:
-> Everyone: D/F+3+4, 5

Tagable moves:
f, f+2
D, D/F+2

Notes:
- Roger and Alex only have 2 win poses.


Kazuya Mishima
---------------

d/f+1 A quick mid inward punch. So his standing twin pistons
are gone... :)
d/f+2 Gut punch, same as WS+2.
WS+2 The old gut punch, but it has been weakened, as could
be expected. On normal hit, it doesn't stun anymore;
the stun animation is interupted, and the oponent can
block again very quickly. A counter still stuns
heavilly though.
f+2 Power step in punch. Somewhere between Jin's f, f+2 and
d/b+1. Will send you away on counter, and looks nice.
f+1+2 Stronger power step in punch. Slower, but longer range,
and stuns on counter. Looks even more like jin's d/b+1,
and has the effect of Devil Jin's version on counter.
d/f+4 Low side kick.
1, 2, 4 Two punches, low side kick.

Tagable moves (cannot cancel tag out if Devil is his partenr):
f, N, d, d/f+2 or f, N, d/f+2
WS+1, 2

Notes:
- Kazuya only has 2 costumes.
- Kazuya will never get in 'Netsu power up' for one of his relatives:
Jin, Jun or Heihachi. Not sure about the otherS.
- In the latest issue of Gamest, it is mentionned that Kazuya cannot
tag out after a move if Devil is his partner. I guess this is a
mistake on their part, revealing that Devil is in the game when they
should have kept it secret untill he is actualy released...


Kuma and Panda
---------------

d/f+1+2 Head/elbow mid strike (same as Roger/Alex)
u/f+1+2 Bear thrust
3+4 Enter Growling Bear stance
b+1+2, 3+4 Unblockable attack, enter Growling Bear stance

In Growling Bear Stance
Doesn't get hit with high or mid attacks
If you input no move for 2 seconds, Kuma/Panda will stand
F or B Crawl forward or back
1 Quick low punch, back to Growling stance
2 Quick low punch, stand
1, 2 Two quick low punches, stand
1+2 High juggle palm strike, stand (VERY small range...)
f+1+2 Throw
3+4 Low rush, stand

Notes:
- This move list is probably incomplete, as I found them myself...
- Kuma and Panda now have 2 costumes each; Kuma gets his white 'polar
bear' version back, and Panda has a version with a ribbon around
her hips, like Xiaoyu.


Ogre
-----

SS+4 Low kick

Notes:
- As you might have noticed (?), I only got ONE new move for Ogre.
I don't know if there are anymore, but I will try to check it
again, but I think that says it all... (...Only one???...)
- Don't know about costumes and victory poses...


Next possible characters
-------------------------

Here are the remaining characters from the tekken series. There are
still 4 unkown characters to appear in TTT. They should be among these:

Dr. Boskonovitch \ These two are the only REAL characters left,
Gon / and as unpleasant as it is there're probably in.

True Ogre Ogre and True Ogre had a box each in TK3...

Devil & Angel He was just Tekken 1's version of Kazuya...
With a laser!
However, his appearance in many Tekken TT
posters suggests he is in. Maybe they will
still get him in as a full... Devil Jin! :)

Mokujin \ They are essentially the same kind of
Unknown (TTT's boss) / character. I doubt they would put both.
Maybe a new 'in fight change' version of
Mokujin will appear...?

So much for predictions... :)


*************************** 5. Boss ***************************

The 8th oponent is a weird woman, backed by a werewolf shadow/ghost.
She does not seem to be a 'devil Jun', as I've heard. I saw some
drawings from Namco, and she looks quite different. Will try to confirm
this later...
In a Mokujin manner, she uses techniques of different characters from
the game, includind non-default characters. So if you watch her
closely, you will probably understand who are the time released
characters... The one difference from Mokujin is that she changes
techniques DURING the fight. When she does so, the werewolf shadow
turns around her.


******************** 6. Team special intros ********************

When you select two characters that have a special relation, the
pre-fight and post-fight animations will sometime be special animations.
But how? Who? Why? When? Here are the answers.

Legend:
-------
First row: S: The two chars have the same player side costume (1P/2P).
A: The intro is not costume dependent (there might be
different animations depending on costumes...)
Second row: Win special animation
Third row: Loose special animation.
x means no special animation.
? means unknown conditions, but exists.
Empty means unknown (exists?)


Default characters only list
-----------------------------

Jin and Hwoarang S x L
Jin and Heihachi S x x
Jin and Xiaoyu x x L

Xiaoyu and Heihachi A x x

Julia and Michelle 1P x x
Julia and Ganryu x x L

Michelle and Ganryu A W L
Michelle and Heihachi A x x

Hwoarang and Baek S W L
Hwoarang and Eddy A x L
Hwoarang and Bryan A x x

Yoshimistu and Bryan A W L
Yoshimistu and Xiaoyu x W x
Yoshimistu/Heihachi A x L

Lei and Hwoarang A x L
Lei and Bryan A W L

Anna and Nina A x L
Anna and Bryan x x L

Paul and Law S W L
Paul and Lei A x L
Paul and Nina x x L
Paul and Bryan A x L

Law and Lei x x L

King and A.king A x L


Time release characters list
-----------------------------

Heihachi and Lee S
Heihachi and Kazuya ?

Kazuya and Jin ?
Kazuya and Lee L

Bruce and Bryan A
Bruce and Hwoarang ?
Bruce and Lei ? L

Wang and Xiaoyu ? W

Panda and Xiaoyu ? Don't know about Kuma.
(Panda is Xiaoyu's pet...)
Kuma and Roger ? Don't know about Panda and Alex...


***************** 7. Help choosing your team! ******************

If you are new to the Tekken world, or if you didn't really have a
prefered character, and want to start playing 'seriously' :) I guess
you could use a bit of help choosing a balanced and effective team.
Here are my views on the matter... 3 steps.

note: BTW, these are, as I said, MY views, and they are totaly
subjective. I might be wrong. I am most probably wrong. I you
beleive so, I AM dead f***ing wrong. So don't bother sending mail
saying: 'Are you crazy? xxx ruleZ!!!' because I won't reply.
I probably won't even read it through... On the other hand, if
you have any interesting info or opinion, I'll be happy to read
about it.


Step 1: Preselect (four character types)
-----------------------------------------

Roughly said, there are about 4 character types in Tekken, strengh
wise. The first ones will take heavy damage with each hit, while the
last ones will probably need to hit more to acheive the same result.
On the other hand, of course, weaker characters have more speed and
quicker moves. And din't be mistaken; in every case, heavy comboes are
VERY possible to do, even with 'strong' characters.
As for every part of this guide, it's just a question of taste:

Rank 1: Strongest;
Paul, Bryan, Heihachi, Gunjack, Jack-2.

Rank 2: Strong;
King, A.king, Bruce, Ganryu, Kuma/Panda.

Rank 3: Normal;
Baek, Lei, Hwoarang, Jin, Julia, Michelle, Nina, Kazuya.

Rank 4: Quick;
Jun, Law, Yoshimitsu, Xiaoyu, Eddy, Anna, Kunimitsu, Lee, Wang,
Roger/Alex.

So first, you need to know what kind of character you like to play.
Is it a vicious bastard that will take out 1/3 of the bar with one
mean hit, or a annoying fly that will have no rest untill the oponent
lies dead, hit a thousand times but never being able to strike back?
If you are not sure about wich character to choose, I'd suggest a
rank 3 character. They can adapt to every situation quite easily.


Step 2: Select (different abilities)
-------------------------------------

All these characters vary of course by much more than their strength.
I have taken 3 other factors to get a plausible classification.
Try to choose a character that fits your needs, according to the
descritiption below.
Of course, judge the aspect of the character too; if you don't like
loud brats, avoid Xiaoyu. If if machos repel you, do go for Bryan...

1. Throwing ability:
A: Has multipart throws, with many command throws.
Throwing is an essential part of this character's playtype.
B: Can use throws as part of the general gameplay, to add
pressure to the oponent. Throwing with this character is
fairly easy and effective.
C: Uses throws rarely. This character mainly relies on other
techniques.

2. Reversal abilities:
A: Can reverse almost any move. This gives a great advantage to
this character, and adds a lot to his defense arsenal.
B: Can reverse or parry Punchs or kicks and/or low attacks.
Occasionaly, using these techniques will bug the oponent quite
a bit. But this aspect is not a main part of the character's
playstyle.
C: Does not, or almost not have reverses/parries.

3. Show off and weird stances:
A: This character is a real pain. Not only will he crush you, but he
will also laugh at you while doing it! He uses goofy stances, and
keeps dancing around all the time. This is really fun to play,
even (more?) if you loose... :)
B: To an extent, this character can do weird and funny things, like
dancing around and such. I like to have one in my team, it makes
'in game communication' much... easier.
C: No real special useless stuff, mostly just plain fighting style.

Ok, here's the chart:

----------------------------------------------------------
| Throwing | Reversal | Show off | Description |
----------|----------|------------------------------------
*Paul | B | A | C | Hot blooded fighter |
Bryan | C | B | C | Vicious bastard |
Heihachi | C | C | C | Old vicious bastard |
Gunjack | B | C | C | Heavy mechanised hitter |
Jack-2 | C | C | C | Heavy hitter |
----------------------------------------------------------
*King | A | B | C | THE Grappler |
*A.king | A | C | C | Grappling fighter |
Bruce | C | C | C | Tai kick boxer. Mean. |
Ganryu | C | B | C | Sumo. Enough said. |
Kuma/Panda| C | C | B | Bear. Or Panda. :) |
----------------------------------------------------------
*Baek | C | B | B | TaeKwonDo, simple. |
Hwoarang | C | C | A | TaeKwonDo, enhanced. |
*Lei | B | B | A | Wu-Shu styles. Many. |
*Jin | B | A | C | Mutli-purpose Boyscout |
Julia | C | C | C | Young powerhouse |
Michelle | C | C | C | Not so young powerhouse |
*Nina | A | A | C | Little b**ch |
Kazuya | C | C | C | Twisted bastard |
----------------------------------------------------------
*Jun | B | A | C | Snow white |
*Law | B | B | B | Bruce Lee |
Yoshimitsu| C | C | A | Weird sworded ninja |
Xiaoyu | B | B | A | Loud brat. Never rests. |
Eddy | C | C | A | Capoiera 'cool' fighter |
*Anna | A | A | B | Little b**ch's sister |
Kunimitsu | C | B | C | Quick and deadly |
Lee | C | C | B | Kocky bastrad |
*Wang | C | A | C | Wise old man |
Roger/Alex| C | C | B | Weird... things!
----------------------------------------------------------
| Throwing | Reversal | Show off | Description |
----------------------------------------------------------

Note: This classification is made not in hierarchy, but in
'playstyle'. For example, Michelle gets three 'C's. Does that
make here a bad character? Hell no! This only indicates she does
not have many *special* skills... She is not very diversified.
But she's still fun to play, because her playstyle is very
different from, say, Nina, who gets 2 'A's...

* mark:
If you still don't know what character you want to play, try going
for a character that has 'extras' to change the game rythm a bit.
It will be more fun in the long run. So having a 'A' or 2 'B's in
Throwing or Reverse would be a good idea.
This brings up these 12 characters:
- Paul
- King
- A.king
- Baek
- Lei
- Jin
- Nina
- Jun
- Law
- Xiaoyu
- Anna
- Wang
Choose one among them, with the description.

And if you still cannot choose a character, hell, go find another game!


Step 3: The partner
--------------------

Ok, now you have chosen your first character, with much effort!
All you have to do is repeat the operation to get the second one, you
think... Wrong! If this can indeed be easy because you will get two
fairly close characters that you will master quickly, but I'd strongly
suggest that you do not 'fall to the dark side'. This is an easy
solution, but getting two different kind of playtype in your team has
many advantages:
- It's more fun (duh!).
- It's more difficult for the oponent to adapt to your gameplay.
- It's more difficult to get crushed by someone who knows the
weaknesses of the type of characters you play (as you have two!).

So I'd suggest that you get a second character from a different
strength rank than the first, and if possible with different abilities.
Of course, the main point of the game is to have fun, so don't pick a
character you hate just because I said you should! :)
And of course, some teams are fune to play BECAUSE they are related.
Anna and Nina, or Michelle and Julia, for example. But I wouldn't
suggest such a team for a start. It would become quite boring very
soon...

Now that you have your favored team, play and play and play again,
learn a few simple comboes, a few unusual tricks, and a few fun tricks
too, and be sure to use every ability you have. Most players forget
about half of the capacities of their characters, making it much harder
to play them effectivly (reverses, for example, are VERY underused...).
So go ahead and find a nice team that you can stick to and master.

And the final word would be... Oh, well.


*********************** 8. Credit & info ***********************

Credits:
Gamest (mag and mook), The Playstation magazine and TTT 'The masters'.

Nagumo Shima (nag...@hotmail.com):
Noticed Michelle's D, D/F+2 was an old move. New is d, D/F+2.
Stephen J. Thomas (sjth...@bellsouth.net):
Reminded me of Lei's tagable 1+3.
Bobsmack (bobs...@Uusa.net):
Put me on the way to A.King's -> King's throw.
J.Wang (jw...@thegrid.net):
Bringing various options for Law's thingy to my attention,
among various other things.
Sam Villanueva (svil...@crystald.com):
A.king's tag with law's thingy.
Senpyou (sen...@aol.com):
Heihachi and Bryan's tag with law's thingy,
King/A.King's '-> anyone' tag throw.
Bobby Drake (bobby_...@excite.com):
Law's thingy taunt / Jin's part.
TSN (teemu.n...@helsinki.fi):
MANY corrections and additions.
Castel (cas...@tekken.net):
MANY corrections and additions.
Jeremiah J. Riely (jri...@mail.coin.missouri.edu):
Nina's divine canon tagable correction and
Lei's melting punchs' unblock effectivness
Sergei Mikhailov (mik...@hotmail.com):
A.king's knee button correction

Author: Midge (be...@gol.com), at your service.


Where to find it:
Released in rec.games.video.arcade newsgroup throughout summer 99'.

Good Tekken Tag Tournament web sites:
http://www.tekkentagtournament.com/ - Official site.
http://www.tekken.net/zaibatsu - THE site; best design, best media.
http://www.gamefaqs.com - If the FAQ you want isn't there,
it doesnt' exist.


*********************** Previous versions **********************

v1.4b (99/09/01)
Completed/corrected Roger/Alex's and Kazuya moves
Added Devil note in Kazuya's notes
Updated 'Choose your team!' section
Added Devil Jin's moves (the ones I tried, for description)
Minor corrections

v1.4 (99/08/24)
More specific explanations and small corrections for Lee
More specific explanations for Heihachi's delayed Wind God Fist
A.King's knee corrected
Whipped out Jin's Super Electric Guard; sorry, major translation
problems, I got it all wrong... Still, there's something
special involving the electric guard, the Kiai powerup,
and the throw canceling. Will investigate ASAP.
Various minor corrctions
Roger and Alex's first moves (who cares?! :)
Kazuya's first moves!!!! ...hehehehehe....

v1.3b (99/08/20)
*Completed*, corrected moves for every TR character until Wang
Corrected Law's tag thingy (again): Baek added, A.king modified
Added interesting notes for Heihachi and Jin
Changed 'Next possible characters' a bit
Various small corrections

v1.3 (99/08/17)
Corrected and completed Lee's moves (check it out, rare ones!)
Added Wang Jinrei first moves
Added Roger & Alex preview
Added moves to general moves
Added 'next possible characters' section, and Kazuya template
Added 'Help choosing your team!' section. Tell me what you think!
Various minor changes

v1.2b (99/08/09)
Added random timing to 'Time release flow' section
Added Lee first moves, with comments
Added Jack-2/Gunjack tag throw
Added jump hit and back hit effect to law's thingy
Corrected Jun's tooth fairy cancel method
Added 'Choose your random select character' section

v1.2 (99/08/07)
* Completed 'less obvious' section in general moves (Stun Tag...)
* Added 'Endurance' to general moves
Added hit count to 'Netsu PowerUp' in general moves
Added and modified many things in Law's thingy
* Added Bryan and Bruce's tag thingy
Added Heihachi's 'everyone's return headbut'
Added King/A.king's '-> Everyone' tag throw
* Added Jun's tooth fairy's cancel
Added Paul's 'with law special'
* Added Anna's special counters
* Added Time release flow section (with old costume colors)
* Corrected and completed 'Team special intros' section
Changed layout a bit (again?!)
Other minor corrections
*: Important addition/change

v1.1 (99/08/02)
Added 'Team special intros' section
Added Jack-2 first moves (with comments)
Added Lee preview
Corrected a few moves (Bruce's SS kicks... Sorry!)

v1.0 (99/07/31)
New foreword (deleted some useless crap)
Completed Bruce's moves (and added tagable moves)
Completed Kunimitsu's moves (and added tagable moves)
Added Jun/Heihachi's Tag throw
Completed Law's tag 'thingy'
Added Gunjack+Bruce's tag 'thingy'
Added 'start costume' notice
Added 'chicken! mark' (general moves)
Modified bosses info (slightly)

v0.8 (99/07/28)
Bruce's first moves, with comments
Added Law+Paul's Tag Thingy (tm!)
Added Ling's Tag throw to Jin
Confirmed A.King's '-> King' tag throw
Confirmed 'Everybody's low/Special mid parry' (general moves)
Added tagable moves for default characters (5 will tag-interupt)
Most of them are pretty obvious, but it might help you confirm
you got them all...
Added '-> everyone' tagable throws for default characters
These are not the command tag throws; just the normal throws
that can be tagged out...
(Baek, Ganryu, Law, Lei, Nina, Anna, Eddy, Bryan, Gunjack)
Updated Kunimitsu's moves

v0.7 (99/07/21)
Kunimitsu's first moves, with comments
Added the Everyone's low parry (general moves)
Minor cosmetic changes

v0.6 (99/07/18)
Confirmed Baek + Whoarang tag throw
Added the Netsu Powerup (general moves)
Various updates
Added my e-mail adress (!)

v0.5 (99/07/16) - Initial release


**********************************************************************
[EOMF] (End Of Magnificent File :)


Jonathan Winkler

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Sep 7, 1999, 3:00:00 AM9/7/99
to

Patrick wrote:
[snip]

> Kuma and Panda
> ---------------
>
> d/f+1+2 Head/elbow mid strike (same as Roger/Alex)
> u/f+1+2 Bear thrust
> 3+4 Enter Growling Bear stance
> b+1+2, 3+4 Unblockable attack, enter Growling Bear stance

(ws)1, 2 is a new move, I think
Kuma can also enter the "Growling Bear" stance by holding f after 1+2 or
(ws)1+2, 1+2.


> In Growling Bear Stance
> Doesn't get hit with high or mid attacks
> If you input no move for 2 seconds, Kuma/Panda will stand
> F or B Crawl forward or back
> 1 Quick low punch, back to Growling stance
> 2 Quick low punch, stand
> 1, 2 Two quick low punches, stand
> 1+2 High juggle palm strike, stand (VERY small range...)
> f+1+2 Throw
> 3+4 Low rush, stand
>
> Notes:
> - This move list is probably incomplete, as I found them myself...
> - Kuma and Panda now have 2 costumes each; Kuma gets his white 'polar
> bear' version back, and Panda has a version with a ribbon around
> her hips, like Xiaoyu.
>

Other notes:
-Xiaoyu and Panda have a tag attack, executed by doing Ling's f+2~1, then
tagging.
-When teamed with Heihachi, Kuma gains a new move, b+2. It is just like
Heihachi's b+2, except there's a bug. It seems that when you try to do her
unblockable (b+1+2) you'll get the b+2 every time. So the *only* way to do
the unblockable while teamed with Heihachi is to buffer (hold) 2, and press
b+1.

[snip]

> ******************** 6. Team special intros ********************
>
> When you select two characters that have a special relation, the
> pre-fight and post-fight animations will sometime be special animations.
> But how? Who? Why? When? Here are the answers.
>
> Legend:
> -------
> First row: S: The two chars have the same player side costume (1P/2P).
> A: The intro is not costume dependent (there might be
> different animations depending on costumes...)
> Second row: Win special animation
> Third row: Loose special animation.
> x means no special animation.
> ? means unknown conditions, but exists.
> Empty means unknown (exists?)

[snip]

> Panda and Xiaoyu ? Don't know about Kuma.
> (Panda is Xiaoyu's pet...)
> Kuma and Roger ? Don't know about Panda and Alex...
>

So far, here are all the special teams I've seen:
Panda and Xiaoyu A W L
Kuma and Heihachi A W (maybe)
Kuma and Paul A W L
Kuma and Roger A x x

--
-----------------------------------------------------------

.-. .---------------------------------. .-.
| | | Jonathan Winkler * | |
.-|-' | jonw...@concentric.net * .-|-'
| | | Digipen Institute of Technology * | |
'-' '********************************** '-'

"To be positive: to be mistaken at the top of one's voice."
-Ambrose Bierce, The Devil's Dictionary

Patrick

unread,
Sep 7, 1999, 3:00:00 AM9/7/99
to

Hey!

> (ws)1, 2 is a new move, I think

I thought too, but I check it and she had it in TK3.
The move just looked a bit different...

> Kuma can also enter the "Growling Bear" stance by holding f after 1+2 or
> (ws)1+2, 1+2.

> Other notes:


> -Xiaoyu and Panda have a tag attack, executed by doing Ling's f+2~1, then
> tagging.
> -When teamed with Heihachi, Kuma gains a new move, b+2. It is just like
> Heihachi's b+2, except there's a bug. It seems that when you try to do
her
> unblockable (b+1+2) you'll get the b+2 every time. So the *only* way to
do
> the unblockable while teamed with Heihachi is to buffer (hold) 2, and
press
> b+1.

> So far, here are all the special teams I've seen:


> Panda and Xiaoyu A W L
> Kuma and Heihachi A W (maybe)
> Kuma and Paul A W L
> Kuma and Roger A x x

Thanks a lot for the feedback.
I'll get this in the next release of the list, and of course credit you...
:)


--
Patrick


eurodan...@gmail.com

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Dec 17, 2018, 2:24:23 AM12/17/18
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tirsdag den 7. september 1999 kl. 09.00.00 UTC+2 skrev Patrick:
Hello im a human
https://groups.google.com/forum/?nomobile=true#!forum/britney-spearsbald

eurodan...@gmail.com

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Dec 17, 2018, 2:29:10 AM12/17/18
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Hello im a human
And im want sex im not not a weed
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