Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Is Tekken 3 the most balanced fighting game?

2 views
Skip to first unread message

Billy Loomis

unread,
Jan 16, 1998, 3:00:00 AM1/16/98
to

I have a friend who argues that TK3 is the most balanced fighting he
has ever played. Any opinions?

daniel chen

unread,
Jan 16, 1998, 3:00:00 AM1/16/98
to

Billy Loomis wrote:
>
> I have a friend who argues that TK3 is the most balanced fighting he
> has ever played. Any opinions?
I believe that tekken is very well balanced, but that's along with VF
series, KOF series, and SS4. IMO. There are a lot of balanced games
out there and TK is definately up there

dan chen
dan...@bu.edu

JaMun

unread,
Jan 16, 1998, 3:00:00 AM1/16/98
to

Andy I have too say that Tekken 3 is one of the least balanced fighting games
I've ever played seriously:

SF (All cept SF:III and Alpha 2)
SS (All)
World Heroes (All)
Fighters History (heh, All)
KoF (All cept 96')
Time Killers
Martial Champions
MK1 &2
Tekken2&3
Virtua Fighter (All)
Vs titles (All)
Marvel Games (All)
I think that covers it but the characters of Tekken are definately unbalanced
although the gameplay of Tekken allows for everyone despite the tier of the
character to have a chance at winning, but in top level gameplay you'll notice
that the character choice grossly leans towards Paul and Nina for a viable
tournament character.

Luigi Mattera

unread,
Jan 16, 1998, 3:00:00 AM1/16/98
to

daniel chen (dan...@acs.bu.edu) wrote:

: I believe that tekken is very well balanced, but that's along with VF


: series, KOF series, and SS4. IMO. There are a lot of balanced games
: out there and TK is definately up there

Samurai Shodown 2 (With the exception of Ukyo) is about as close as
it gets to balance. Ukyo isn't that much stronger than anyone else,
but he is definitely #1.
( Unless you can do Haohmaru's "secret" move well. )

Samurai Shodown 4? Slash Soggy and Bust Galford beat everyone else
hands down. I thought that #4 was the worst of the series. Even #3,
while a step down from #2, was better than the infinite riddled 14 hit
chain combo mess that #4 is.

Drblasfemy

unread,
Jan 16, 1998, 3:00:00 AM1/16/98
to

>I have a friend who argues that TK3 is the most balanced fighting he
>has ever played. Any opinions?

HA! That's a laugh. TK3 is the least balanced game ever designed for a majority
of reasons.

1. The juggling system is crap. How many combos can you think of the top of
your head that last twice as long as they should have, becuase every hit knocks
them 50 feet in the air no matter what type of attack it is.

2. This lame ass heat seeking style programming, which was added to TK3 to
compensate for side stepping. It's annoying always avoiding the start of Jin's
u/f+4,4,4,4 and seeing him loop around to hit you from behind. He should stay
in the same direction, like Heihachi did with his Hellsweeps in TK2. Eddy is a
major offender, too.

3. These moves the clip prone foes and take the same amount of damage as if
they're standing. Nina's f,F+1+2.

4. King's multi-holds. Too over powered. They should be lowered to 1/3 their
strenght and be just in the game to see if you can do it.

5. Throws are too powerful in general, but some are ridiculous like Yoshi's
pinwheel toss.

6. Counters shouldn't take that much damage. Paul just has to do three and the
foe is dead. It should only take 10 points of damage from the health bar.

Basically, this game is designed so that whoever gets the first juggle in is
the atuomatically the winner. Only if you're lucky or that good can a person
pull off a win after taking that much damage.

Dr. Blasphemy @#*!

John E Larkspur

unread,
Jan 16, 1998, 3:00:00 AM1/16/98
to

Billy Loomis (cho...@sprintmail.com) wrote:
: I have a friend who argues that TK3 is the most balanced fighting he

: has ever played. Any opinions?

Bleh, this won't get ugly in a hurry or anything. Take out Paul and
TK3 is among the better balanced fighters. Then again, it seems like if
you took out one character al the various fighters would be much more
balanced.
But nowadays many fighters aren't even trying to be balanced
(KoF is unbalanced on purpose). My submission for the most balanced game
would have to be the original Mortal Kombat, because all the characters
had the same moves.

Lark


ShiangL

unread,
Jan 16, 1998, 3:00:00 AM1/16/98
to

>2. This lame ass heat seeking style programming, which was added to TK3 to
>compensate for side stepping. It's annoying always avoiding the start of
>Jin's
>u/f+4,4,4,4 and seeing him loop around to hit you from behind. He should stay
>in the same direction, like Heihachi did with his Hellsweeps in TK2.
>Eddy is a
>major offender, too.
>
Eddy doesn't track that well, he just has a lot of circular attacks. The hell
sweeps do suck but not for their tracking. Actually tracking keeps SSing from
becoming too powerful, which I think is definately a good thing, and balances
the game out more for it.

>3. These moves the clip prone foes and take the same amount of damage as if
>they're standing. Nina's f,F+1+2.

You can avoid Nina's blonde bomb pretty easily... its a good tool for Okizeme
but hardly all that powerful. It only does a lot of damage if you are rolling
to get up.

>4. King's multi-holds. Too over powered. They should be lowered to 1/3 their
>strenght and be just in the game to see if you can do it.

Too powerful? what? The fact that you can escape them limits their use. Learn
to break them they're not that effective once you do.

>5. Throws are too powerful in general, but some are ridiculous like Yoshi's
>pinwheel toss.

Huh? same reason as King, TK3 has one of the most balanced throwing systems
I've ever seen. When you duck under them you can be juggled too easily.

>6. Counters shouldn't take that much damage. Paul just has to do three and
>the
>foe is dead. It should only take 10 points of damage from the health bar.

Counters aren't that effective either, considering an attentive opponent can
chicken out of it.

>Basically, this game is designed so that whoever gets the first juggle in is
>the atuomatically the winner. Only if you're lucky or that good can a person
>pull off a win after taking that much damage.
>

Err... right... there's no possible way you can come back in Tekken at all ...
One juggle and its all over... what a load of $%^&. I find Tekken3 to be very
offensive-orientated game. If you take off offensive pressure, or turtle too
much, sooner or later you will get caught by something you weren't expecting or
couldn't guess right about.

I wouldn't say Tekken3 is the most balanced, but its a lot more balanced than a
lot of games out there. Least balance game? I think not...
Take for example XSF,
you have those incredible air combos and cheesy infinites.
Also, how easy is it to throw in that game? How cheesy is Cyclops?
How powerful are the throws? considering most of them link into supers of OTG
combos...
let's do a quick run down of other games I've played:
SF2 (all): somewhat balanced, mostly because there weren't that many
characters/moves. After a while became a bit unbalanced as some chars, like Ryu
and Ken (or Guile) clearly became better than others (like say E. Honda).
Other capcom (SF) games suffer from the same problems, and I don't feel like
going into much specifics.
vs. SF games: see XSF as an example... I don't know about MSHSF haven't played
it that much (but looks pretty much the same).
MSH and COTA: Iron man for MSH, COTA doesn't even need explaining.
SS 1 & 2: Ukyo. The other versions didn't seem that good either, I saw people
mashing buttons to get 14+ hit "combos".
KOF (newer ones mostly): The teams are somewhat, the individuals aren't.
Time Killers: Instant Death moves... everyone has one and not hard to do. Liked
the concept of losinglimbs though. Mantazz was too powerful.
MK (all): MK balanced? right...

-SL


daniel chen

unread,
Jan 16, 1998, 3:00:00 AM1/16/98
to
As for ss2... I don't know about it... didn't play that one. #3 I
though was the worst because of a ridiculously overpowered shizumaru.

Slash soggy?... don't know the nicks for the characters. Galford... yes
he was over powered but he can be beat. The fact the game had infinites
for everyone brought the game a little lower in my standards. I guess I
was hasty when I said ss4... I'm just a fan I guess. I thought everyone
had good potential except... can't think too clearly at the moment. My
guy was slash gaira and I thought the man was way overpowered. Trust
me... he can definately give galford a real run for his money.
But... yeah... I was hasty to bring that game up.
dan chen
dan...@bu.edu

Justin Boley

unread,
Jan 16, 1998, 3:00:00 AM1/16/98
to

> > Samurai Shodown 4? Slash Soggy and Bust Galford beat everyone else
> > hands down. I thought that #4 was the worst of the series. Even #3,
> > while a step down from #2, was better than the infinite riddled 14 hit
> > chain combo mess that #4 is.
> As for ss2... I don't know about it... didn't play that one. #3 I
> though was the worst because of a ridiculously overpowered shizumaru.
>
> Slash soggy?... don't know the nicks for the characters.
Soggy is Sogetsu.
>Galford... yes
> he was over powered but he can be beat. The fact the game had infinites
> for everyone brought the game a little lower in my standards.
Don't forget the Kombos. Those were just stupid.

I guess I
> was hasty when I said ss4... I'm just a fan I guess. I thought everyone
> had good potential except... can't think too clearly at the moment. My
> guy was slash gaira and I thought the man was way overpowered.
Trust
> me... he can definately give galford a real run for his money.

Really? I played Slash Gaira a lot and I had trouble with Galford.
What am I missing here?

--Bulkor

BMW

unread,
Jan 16, 1998, 3:00:00 AM1/16/98
to

On Mon, 19 Jan 1998 20:31:31 +0800, "Jeff-Maru"
<jeff...@singnet.com.sg> wrote:

>P.S. Tekken suffers the same fate as KOF; there are too many characters to
>achieve good balance among everyone.

What?

Alan Tan

unread,
Jan 17, 1998, 3:00:00 AM1/17/98
to

How come no one mentioned the VF series.

I've never played much of other games so I can't really comment BUT in
VF3, you can find someone strong in EVERY character. Example, everyone
was SHOCKed when the winner for a Jap competition turned out to be using
Taka an unpopular character. VF2 was not really that balanced.

Alan Tan

daniel chen

unread,
Jan 17, 1998, 3:00:00 AM1/17/98
to
I was a real preasure player with gaira. I didn't let anyone move.
Rush comboes into grabs, Constant bead uppercuts, and jabs. It is very,
very frustrating and many yelled cheap. I stopped it after a while, but
he was my favorite character.=D

lol
dan chen
dan...@bu.edu

Onaje Everett

unread,
Jan 17, 1998, 3:00:00 AM1/17/98
to

daniel chen (dan...@acs.bu.edu) wrote:
: As for ss2... I don't know about it... didn't play that one. #3 I

: though was the worst because of a ridiculously overpowered shizumaru.

Shizumaru is the LEAST of your worries in SS3. Trust me. There are
characters much stronger than him. Nakoruru is THE character to fear in
that game. Then, you have to look out for Bust Galford, Haohmaru,
Genjuro, basically anyone with a re-dizzy/infinite...and a lot of
characters have them.

--
Wishing you peace, love, and righteousness, it's.....

+--------------------------------------------------------------------------+
| Onaje Everett oeve...@rohan.sdsu.edu for FAQs, files, and...combos. |
| |
| Meaning- "The Sensitive One" Nicknames- "Fresh O.J.", "The Juice" |
+--------------------------------------------------------------------------+
| "I can do (not some...) ALL things through Christ, who strengthens me." |
| -Phillipians 4:13 |
+--------------------------------------------------------------------------+

May the peace of Christ be with you.

Onaje Everett

unread,
Jan 17, 1998, 3:00:00 AM1/17/98
to

ShiangL (shi...@aol.com) wrote:

: I wouldn't say Tekken3 is the most balanced, but its a lot more balanced than a


: lot of games out there. Least balance game? I think not...
: Take for example XSF,
: you have those incredible air combos and cheesy infinites.
: Also, how easy is it to throw in that game? How cheesy is Cyclops?
: How powerful are the throws? considering most of them link into supers of OTG
: combos...

BUT, everybody in the game has an infinite! There's your balance! :)

Seriously though, it's one thing for a game to be balanced (which XSF
actually is to an extent) and another thing entirely for a game to be
balanced AND playable. Such is the essence of gameplay, wouldn't you
agree? :)

: SF2 (all): somewhat balanced, mostly because there weren't that many


: characters/moves. After a while became a bit unbalanced as some chars, like Ryu
: and Ken (or Guile) clearly became better than others (like say E. Honda).
: Other capcom (SF) games suffer from the same problems, and I don't feel like
: going into much specifics.

For the most part, some matchups were just really hard for some
characters. Most of the time, though, SF was pretty
balanced...especially HF and ST.

: vs. SF games: see XSF as an example... I don't know about MSHSF haven't played


: it that much (but looks pretty much the same).

MSF does NOT have balance. Not at all. Dhalsim, Akuma, Ryu, Hulk, and
Wolverine rule that game....though they're not impossible to beat.

: MSH and COTA: Iron man for MSH, COTA doesn't even need explaining.

True, Iron Man was the worst character in MSH, but wouldn't you say that
the game was otherwise balanced? I thought that it had good
balance...especially since I can play everybody and only have problems
winning with Blackheart and Iron Man.

: SS 1 & 2: Ukyo. The other versions didn't seem that good either, I saw people


: mashing buttons to get 14+ hit "combos".

SS2 definitely had balance....it's one of the better fighting games
made. Ukyo certainly didn't ruin the whole game. SS3 and 4, however,
did not have balance....or gameplay, for that matter. :) Just check out
Gamest's SS3 and 4 tapes.

SilvrDrgn

unread,
Jan 17, 1998, 3:00:00 AM1/17/98
to

Hmmmm.......

you've never actually played Tekken much, have you?

Drblasfemy wrote in message
<19980116193...@ladder02.news.aol.com>...

>HA! That's a laugh. TK3 is the least balanced game ever designed for a
majority
>of reasons.
>
>1. The juggling system is crap. How many combos can you think of the top of
>your head that last twice as long as they should have, becuase every hit
knocks
>them 50 feet in the air no matter what type of attack it is.
>


if your gameplay style consists of nothing but juggles, rest assured you
WILL lose and you WILL lose bad....

>2. This lame ass heat seeking style programming, which was added to TK3 to
>compensate for side stepping. It's annoying always avoiding the start of
Jin's
>u/f+4,4,4,4 and seeing him loop around to hit you from behind. He should
stay
>in the same direction, like Heihachi did with his Hellsweeps in TK2. Eddy
is a
>major offender, too.
>

now this just leaves me wondering what on earth were you doing that allowed
Jin to be behind/ to the side of you anyway. (And why on earth would you
ever sidestep a move that's easily blocked by standing for one hit, ducking
for two, + standing for the final hit)

tracking moves are a part of every fighting game with a Z axis. Sweep moves
in VF3 hit people sidestepping. (there may be other tracking moves, it's
been far too long since I've played VF3 though I'll not speculate as to what
they are). The game designers have to leave you with something that'll
humble the sidestep maniac.

>3. These moves the clip prone foes and take the same amount of damage as if
>they're standing. Nina's f,F+1+2.
>


the blonde bomb does NOT hit smaller prone foes. then again that's
assuming you do not play Kuma, Gun Jack, etc....

>4. King's multi-holds. Too over powered. They should be lowered to 1/3
their
>strenght and be just in the game to see if you can do it.
>

easily broken. I bet you're one of those people that just watch while
someone's trying to do a multi throw on you, huh?

I've had newbie Laws/Hwoarang/Lei's/Eddy's that had NO clue what they were
doing throw my Nina off when I'm going for any legbreak multi's. Next time
I suggest you TRY something instead of just standing there and watching your
character get tossed around. )


>5. Throws are too powerful in general, but some are ridiculous like Yoshi's
>pinwheel toss.
>

and two characters throwing fireballs across the screen at each other is not
ridiculous?

throws are also VERY easily broken, not to mention tackles as well.


>6. Counters shouldn't take that much damage. Paul just has to do three and
the
>foe is dead. It should only take 10 points of damage from the health bar.
>

what's the point of a counter hit if the other player does not get severly
punished for it? from the sounds of it your problem is that Tekken3's
lifebar isn't long enough for you.

If memory serves on most fighting games this is the case. I seem to recall
several 3 hit matches in SS2 as well....Hanzo goes for something like his
invisibility move/ teleport / or even a whiffed A+B swing ..Haohmaru
counters ....... *whap* lots o' life off...*whap*... you're dizzy ...*whap*
Haohmaru splits Hanzo in two ..

if you meant counters as in reversals, reversals can also be broken (quite
easily if you know what you're doing)


>Basically, this game is designed so that whoever gets the first juggle in
is
>the atuomatically the winner. Only if you're lucky or that good can a
person
>pull off a win after taking that much damage.
>

ever seen a high level Tekken3 match? or even a moderate level
one.....there's very FEW juggles at all.

Unlike Killer Instinct Tekken does NOT require a player to play to one
aspect of the game all the time to be sucessful. I know quite a few people
around my area that has next to no clue as to how to put together a good
juggle + still manage to put up quite a hell of a fight with their
respective characters.

Player impatience/ ignorance does not make Tekken3 an "unbalanced" game.
Suggest you learn the game before you bash it..


>Dr. Blasphemy @#*!

daniel chen

unread,
Jan 17, 1998, 3:00:00 AM1/17/98
to

Onaje Everett wrote:
> Shizumaru is the LEAST of your worries in SS3. Trust me. There are
> characters much stronger than him. Nakoruru is THE character to fear in
> that game. Then, you have to look out for Bust Galford, Haohmaru,
> Genjuro, basically anyone with a re-dizzy/infinite...and a lot of
> characters have them.
That's true... I just really like Shizu that is =D

Justin Boley

unread,
Jan 17, 1998, 3:00:00 AM1/17/98
to

> I was a real preasure player with gaira. I didn't let anyone move.
> Rush comboes into grabs, Constant bead uppercuts, and jabs. It is very,
> very frustrating and many yelled cheap. I stopped it after a while, but
> he was my favorite character.=D
>
He's my favorite, too...but the grabs, if blocked, are punishable with
at least B-slashes from Galford, maybe even a low C. They make for a
half-assed high/low game, but the risk is really greater than the
reward. Plus, with side-stepping and dodging, people can get around
your bead rushes. Pressure was my strategy most of the time, too...it's
not cheap, it's just that people are unused to anything but poking and
throw attempts in SS.

--Bulkor

Justin Boley

unread,
Jan 17, 1998, 3:00:00 AM1/17/98
to

> BUT, everybody in the game has an infinite! There's your balance! :)

Then again, some people's infinites (e.g. Bison's) are just insanely
hard to set up and keep going, while others (e.g. Rogue's) are a little
too easy.

> Seriously though, it's one thing for a game to be balanced (which XSF
> actually is to an extent) and another thing entirely for a game to be
> balanced AND playable. Such is the essence of gameplay, wouldn't you
> agree? :)

Like my favorite example, KOF '96. Well, everybody can mash CD to a
certain extent, so I guess it's balanced, but who wants to play that?

<snip>


> MSF does NOT have balance. Not at all. Dhalsim, Akuma, Ryu, Hulk, and
> Wolverine rule that game....though they're not impossible to beat.

I can understand most of those, but I didn't think Akuma was _that_
dangerous...maybe the Akuma players around here are too gooberish. What
makes him overpowered?

> : MSH and COTA: Iron man for MSH, COTA doesn't even need explaining.
>
> True, Iron Man was the worst character in MSH, but wouldn't you say that
> the game was otherwise balanced? I thought that it had good
> balance...especially since I can play everybody and only have problems
> winning with Blackheart and Iron Man.

MSH is pretty balanced, but on the gameplay side, I think it could use
a little work. In my experience, a lot of the characters (Magneto,
Wolverine) were designed around a very specific play style. Maybe
that's just me, though.

--Bulkor

Onaje Everett

unread,
Jan 18, 1998, 3:00:00 AM1/18/98
to

Justin Boley (jbo...@sas.upenn.edu) wrote:

: <snip>


: > MSF does NOT have balance. Not at all. Dhalsim, Akuma, Ryu, Hulk, and
: > Wolverine rule that game....though they're not impossible to beat.

: I can understand most of those, but I didn't think Akuma was _that_
: dangerous...maybe the Akuma players around here are too gooberish. What
: makes him overpowered?

Akuma has a LOT of comboability. He can combo into supers from both the
air and the ground with not that much effort. Plus, his dash is good.
Oh yeah...then there's the ol' Messatsu GouHadouken. It's so good, you
can use it as air defense...just like Ryu! *sigh*

: > : MSH and COTA: Iron man for MSH, COTA doesn't even need explaining.


: >
: > True, Iron Man was the worst character in MSH, but wouldn't you say that
: > the game was otherwise balanced? I thought that it had good
: > balance...especially since I can play everybody and only have problems
: > winning with Blackheart and Iron Man.

: MSH is pretty balanced, but on the gameplay side, I think it could use
: a little work. In my experience, a lot of the characters (Magneto,
: Wolverine) were designed around a very specific play style. Maybe
: that's just me, though.

What play style, may I ask? I found the both of them to fit perfectly
into my offensively based demeanor. :) At the same time, you could play
a fair amount of defense with both. Plus, throwing into super works good
for the both of them.

Justin Boley

unread,
Jan 18, 1998, 3:00:00 AM1/18/98
to

> Akuma has a LOT of comboability. He can combo into supers from both the
> air and the ground with not that much effort. Plus, his dash is good.
> Oh yeah...then there's the ol' Messatsu GouHadouken. It's so good, you
> can use it as air defense...just like Ryu! *sigh*

Well...I play Ryu, and I find that there's pretty much _always_ a
better place to stick out the Shinkuu Hadouken than just for air
defence. Sure, Ryu/Akuma's heads have mystical magical suction
properties when they do their beam supers, but even the block damage
isn't that substantial. If you do the supers late to try and milk them
for block damage, you run the risk of a "Boot to the Head". Plus, with
Akuma, Messatsu Gouhadou has start-up lag and doesn't last very long. I
think it's better used after a standing fierce in a chain, but that's
just me. Anyway, you're right about the comboability and the dash.

> : MSH is pretty balanced, but on the gameplay side, I think it could use
> : a little work. In my experience, a lot of the characters (Magneto,
> : Wolverine) were designed around a very specific play style. Maybe
> : that's just me, though.
>
> What play style, may I ask? I found the both of them to fit perfectly
> into my offensively based demeanor. :) At the same time, you could play
> a fair amount of defense with both. Plus, throwing into super works good
> for the both of them.
>

Doh...I'd forgotten about Magneto's throw combos, since I usually don't
go offensive with throwing. (Old habits die hard) What I was thinking
about was the endless storm of Hyper Gravs and EM Disruptors that most
Magnetos I play against love so much. Now that I think about it, the
dash and the scrap hold are damn good, offensively. That'll teach me to
post after workouts...:)
For Wolvie, I'm not arguing that he's not offensively geared...it's
just that he's geared towards a spastic offense. Plus, I haven't found
a whole lot of depth to him other than trying to pull off bigger and
better combos. I think his speed and priority make it really, really
easy just to dash and do chain combo/throw combo games for the bulk of
the match. I like offensive characters, but Wolverine seems a little
dumbed-down design-wise.

--Bulkor

Jeff-Maru

unread,
Jan 19, 1998, 3:00:00 AM1/19/98
to

By far, VFTB is the most balanced game out there. This is much more
significant than say, the balance of MSH simply because VF is so much more
complicated and the differences between characters are vast. In this
respect being able to balance such a game is quite an accomplishment. Kudos
to the AM programmers.

Varung

unread,
Jan 20, 1998, 3:00:00 AM1/20/98
to

> After a while became a bit unbalanced as some chars, like Ryu
>: and Ken (or Guile) clearly became better than others (like say E. Honda).

In SSF2T E. Honda was one of the best ones, he was so good that you could call
him cheap. I can't think of any one who can beat Honda.
SSF2T is the most balanced game ever made, I dont think thay could make a game
thats more balanced then this.

BigCat *meow*

unread,
Jan 20, 1998, 3:00:00 AM1/20/98
to

Billy Loomis wrote:
> I have a friend who argues that TK3 is the most balanced fighting he
> has ever played. Any opinions?

You are indeed brave, Billy... this is a HUGE can of worms you're
opening. :>

Well, first let's decide how we're going to define "balanced." Does
that refer to the fact that there isn't much difference between one
character and the next in terms of who can beat whom? Well, even that's
not so clear cut. In SSF2[T], for instance, many characters were
thought to be strong against certain other characters, but not against
others. Does "balanced" mean that everyone gets the same amount of...
say... 'predators' and 'prey'?... or "balanced" mean there must be a
-circular- system of prey/predator?... or does it mean that there will
be NO predators and prey at high levels of play?

Whew.

It's an exhausting debate, and frankly, not worthwhile, since any
argument is pretty moot. You'll never know the "absolute" because you
can't create an "absolute" player. I mean, you could make
generalizations, like "most of the Jun's in North Dakota could beat most
of the Hwoarangs in Pennsylvania", but you probably couldn't say that
"Jun is stronger than Hwoarang" on an objective level, unless the
discrepincies (irk... sp.) were glaring, obvious, and unavoidable.

Example: VF2 was thought to be one of the more well-balanced fighting
games, with usually one or two disgustingly powerful characters, who
changed based on the level of play. Anyone who played VF2 when NO ONE
ws good in their region will probably remember when Shun's Cartwheel
Kick was -the- most powerful move in the game (for some odd reason ;>).
Later, Sarah's silly mid-level combos, and Lion's icky pounce emerged as
the new "cheap" moves... then Akira's Dashing Elbow... etc etc etc.
Once at a high level, there was general agreement that Akira and Lau
were stupid-powerful... however, this strength actually, at times,
weakened them, because players couldn't help but rely on particular
tools, particularly since it was those tools that made the character so
strong. That's what made some players, and hence their characters,
"Akira Killers"... like Jacky. Very few people who played VF2 to
obsession will even bother to try and convince you that VF2.0 Akira was
balanced... hell, i don't even think he's fair. (two words: Senbon
Nokku) But i guess it all depends on 1) how you define "balanced", and
2) how strict you're going to be about that definition.

Tekken 3 is reasonably balanced, but like SSF2T, has, in my opinion,
distinct character over character heirarchies/chains. I find King, for
instance, absolutely whores Hwaorang, esp. since King's kick reversals
are un-chickenable. (so far as i know...) Paul has a habit (or SHOULD!)
of booting Ling Xiaoyu all over the place, because his particular moves
can help him to ignore many of the stronger sequences that Ling has, as
well as the Phoenix Stance. As well, as 50/50 guessing games goes, Paul
is, i'd say, third after #2 Eddie and #1 Heihachi. *shrug* I'm starting
to be able to handle the Hellsweep guessing games better, but i can't
really testify as to whether or not they're a full-blown guessing game
or not.

Balance... *sigh* Ling does little damage, on average; Kuma has few
moves, difficulty dodging, and not enough damage to make up for it; Jun
is good, until Heihachi shows up; Paul has few moves, but in
Shotokan-type fashion, seems to get the job done pretty damn well
anyhow; Eddie has long startup times, but unlike Kuma, does more than
enough damage to make up for it;... I guess it -might- even out in the
end, and much of it depends on players.


And to settle this argument once and for all:


Karate champ is the most balanced fighting game.... ever.


J.T.

JaMun

unread,
Jan 21, 1998, 3:00:00 AM1/21/98
to

>In SSF2T E. Honda was one of the best ones, he was so good that you could
>call
>him cheap. I can't think of any one who can beat Honda.
>SSF2T is the most balanced game ever made, I dont think thay could make a
>game
>thats more balanced then this.
>

Uhm...mmm. so having a character that's so good you could call him cheap, that
you can't think of any one who can beat him, makes a game balanced? I thought
having overpowered characters that noone else can beat made a game unbalanced?
What exactly is balanced to you?


Onaje Everett

unread,
Jan 21, 1998, 3:00:00 AM1/21/98
to

JaMun (ja...@aol.com) wrote:
: >In SSF2T E. Honda was one of the best ones, he was so good that you could

Honda COULD be beaten. He wasn't overpowered in the least. Surely
you've heard of Balrog, right? :) Or Vega? Old Sagat? Old Ken?

Jeff Jarlett

unread,
Jan 21, 1998, 3:00:00 AM1/21/98
to

Onaje Everett wrote:
>
> JaMun (ja...@aol.com) wrote:

>
> Honda COULD be beaten. He wasn't overpowered in the least. Surely
> you've heard of Balrog, right? :) Or Vega? Old Sagat? Old Ken?

Is it just me or are the new versions ALL more interesting?
Some are weaker (Sagat, Ken) but are more interesting-
Ken with his nice kick combos and you actually have to try to win with
New Sagat.

As for Ryu- powersie O.Ryu and N.Ryu are about the same, but N.Ryu is so
much more interesting, and would have been one of the best designs of
all time if he could juggle more off his jump strong (I can't believe I
just said that)

His new punches have a lot of link oppurtunities, try these out:
Jump Forward (not RH), f+fierce, low strong, shoryuken
Overhead f+strong, low forward, hadoken (Gief/Feilong for sure, probably
not everyone, though roundhouse works on everyone)


IMo VF has the best balance- no really insane 90% combos that are EASY
to perform,
Tekken might be balanced if combos did less...

Hyun Yim

unread,
Jan 22, 1998, 3:00:00 AM1/22/98
to

In article <34C59F...@po-box.mcgill.ca>,
BigCat *meow* <#tta...@po-box.mcgill.ca> wrote:

> Example: VF2 was thought to be one of the more well-balanced fighting
> games, with usually one or two disgustingly powerful characters, who
> changed based on the level of play. Anyone who played VF2 when NO ONE
> ws good in their region will probably remember when Shun's Cartwheel
> Kick was -the- most powerful move in the game (for some odd reason ;>).
> Later, Sarah's silly mid-level combos, and Lion's icky pounce emerged as
> the new "cheap" moves... then Akira's Dashing Elbow... etc etc etc.
> Once at a high level, there was general agreement that Akira and Lau
> were stupid-powerful... however, this strength actually, at times,
> weakened them, because players couldn't help but rely on particular
> tools, particularly since it was those tools that made the character so
> strong. That's what made some players, and hence their characters,
> "Akira Killers"... like Jacky. Very few people who played VF2 to

You know, VF2 players I met in Korea had a consensus that Jacky sucks
against Akira--Sarah is better against Akira. LBF was greatly overrated
in North America during VF2 days. Take this situation:

Case 1:Jacky MC low punches Akira--buffer dash--goes for LBF
Akira gets hit by MC low punch--buffers low punch

Case 2:Akira PKGs. At the same time Jacky goes for LBF. Akira immediately
low punches after PKG.

Akira wins in both cases. Do the math and you will realize it. LBF is
useless against PKG-low punching option select Akiras. Only thing VF2
Jacky has against Akira is elbow, low punch, and PPEK. All other moves
are practically useless.

-------------------==== Posted via Deja News ====-----------------------
http://www.dejanews.com/ Search, Read, Post to Usenet

0 new messages