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Sega Naomi

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Roger BALTES

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Mar 18, 1999, 3:00:00 AM3/18/99
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Hello everybody,
Does anyone know if the new Sega SKV Naomi is avaible and where?
Which games are made for this new board?
Thanks,
DAVID.
david....@netinfo.fr


oce

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Mar 19, 1999, 3:00:00 AM3/19/99
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the Naomi board is already out there. HoD2 is a Naomi game.

Soon to be released on Naomi are Capcom's Power Stone and Seag's Zombie Raid
and Crazy Taxi.

Eric


Roger BALTES wrote in message <7csrio$b...@enews2.newsguy.com>...

Russ

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Mar 20, 1999, 3:00:00 AM3/20/99
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Power Stone is out. CA Robinson has them in Los Angles, CA. Saw it at
their show yesterday.

oce <onca...@email.msn.com> wrote in article
<OFYta2kc#GA....@upnetnews02.moswest.msn.net>...

David Choi - CNED/P96

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Mar 21, 1999, 3:00:00 AM3/21/99
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Now the burning issue:

The home version is being released virtually simultaneously for the
Dreamcast (homesystem for the console-challenged.) How does/will this
affect coin-op earnings?

Russ (Ru...@silcom.com) wrote:
: Power Stone is out. CA Robinson has them in Los Angles, CA. Saw it at
: their show yesterday.

: > >
: > >
: > >
: >
: >
: >

Jason Cha

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Mar 21, 1999, 3:00:00 AM3/21/99
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David Choi - CNED/P96 wrote in message <7d21tv$966$2...@ns2.ryerson.ca>...

>Now the burning issue:
>
>The home version is being released virtually simultaneously for the
>Dreamcast (homesystem for the console-challenged.) How does/will this
>affect coin-op earnings?
>

I live in Tokyo.

We've had HOTD2 for about 5-6 months before the home release. That's the
same turn around as for the SFA's.

Crazy Taxi and Zombie Revenge have been out for 3 weeks. I don't expect to
see them for DC for at least a few months.

Looks like Sega's using the same business model that Namco, and to a lesser
degree, Capcom have made quite successful. It is quite far from a
simultaneous release.

Now Powerstone was only out for maybe about 1-2 months before it came out
for home. I see some people playing it in the arcades though it does not
seem to be a big hit. Now as for how timing affects arcade revenues, I have
no real analysis.

-Jason

David Choi - CNED/P96

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Mar 21, 1999, 3:00:00 AM3/21/99
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You will notice that I said, "'virtually' simultaneously" for the Dreamcast
system. Which in itself is not inaccurate. Perhaps what I could have said
is that in the time that it takes for the coin-op game to come into general
distribution, the Dreamcast version will have already been made available
(for the connected or those who are not financially challenged) and this
is most applicable here in North America, where new coin-op releases are
always pushed back and lagging. (Especially when compared to Nihon.)

With the possible exception of Neo Geo titles, most games still enjoyed
a few months of coin-op exposure prior to home release. "Powerstone"
really narrows the propagation delay this time. That was my assertion.

DCI #3

Jason Cha (jj...@law.harvard.eduu) wrote:

: David Choi - CNED/P96 wrote in message <7d21tv$966$2...@ns2.ryerson.ca>...

Raymond McKeithen II

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Mar 22, 1999, 3:00:00 AM3/22/99
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David Choi - CNED/P96 wrote in message <7d3ia9$ne0$2...@ns2.ryerson.ca>...

>You will notice that I said, "'virtually' simultaneously" for the Dreamcast
>system. Which in itself is not inaccurate. Perhaps what I could have said
>is that in the time that it takes for the coin-op game to come into general
>distribution, the Dreamcast version will have already been made available
>(for the connected or those who are not financially challenged) and this
>is most applicable here in North America, where new coin-op releases are
>always pushed back and lagging. (Especially when compared to Nihon.)
>
>With the possible exception of Neo Geo titles, most games still enjoyed
>a few months of coin-op exposure prior to home release. "Powerstone"
>really narrows the propagation delay this time. That was my assertion.
>
> DCI #3
>
All true David. However, maybe in the case of PowerStone, Capcom is treating
it as more of a "home game" that they just went ahead and released first
briefly to arcades to make a bit with it, or get "advertising" for the home
version.

That's all speculation, but I say it because, in Japan, there were several
ST-V to Saturn games that followed this formula, only a couple of months in
the arcade before home versions. The shooters Radaint Silvergun, Cotton 2,
Cotton Boomerang, and Guardian Force all did this. RS was from Treasure and
the other 3 are all from a company called Success. There may be some other
games like that that I'm forgetting or don't know about.

Since PowerStone is a (new) different style of fighter, perhaps they also
thought that people would get good at it at home and then go challenge
others in the arcade. Another guess.

Raymond
remove 2 nospam's for email.

Jason Cha

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Mar 22, 1999, 3:00:00 AM3/22/99
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David Choi - CNED/P96 wrote in message <7d3ia9$ne0$2...@ns2.ryerson.ca>...
>You will notice that I said, "'virtually' simultaneously" for the Dreamcast
>system. Which in itself is not inaccurate. Perhaps what I could have said
>is that in the time that it takes for the coin-op game to come into general
>distribution, the Dreamcast version will have already been made available
>(for the connected or those who are not financially challenged) and this
>is most applicable here in North America, where new coin-op releases are
>always pushed back and lagging. (Especially when compared to Nihon.)
>

Your point is quite accurate for the American market. However, I doubt any
Japanese company is seriously considering the timing differences between the
American arcade release of a game and the Japanese release. Perhaps they
should, as more and more people are importing games, but I doubt the numbers
make any significant impact on sales.

I wonder if the "for Japan only" bit is legally enforcable against import
companies or final consumers. Unlike American firearms and tabacco
companies, I doubt Japanese game companies take into account illegal
transactions as part of their business strategies. That's assuming it is
illegal. Still, regardless of its legal status, I doubt the volume is enough
for companies to even worry about it.

-Jason

Jason Cha

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Mar 22, 1999, 3:00:00 AM3/22/99
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A quick correction, that should be:

Your point is quite accurate for the American market. However, I doubt any
Japanese company is seriously considering the timing differences between the

American arcade release of a game and the Japanese home release.

Apologies.


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