Soon to be released on Naomi are Capcom's Power Stone and Seag's Zombie Raid
and Crazy Taxi.
Eric
Roger BALTES wrote in message <7csrio$b...@enews2.newsguy.com>...
oce <onca...@email.msn.com> wrote in article
<OFYta2kc#GA....@upnetnews02.moswest.msn.net>...
The home version is being released virtually simultaneously for the
Dreamcast (homesystem for the console-challenged.) How does/will this
affect coin-op earnings?
Russ (Ru...@silcom.com) wrote:
: Power Stone is out. CA Robinson has them in Los Angles, CA. Saw it at
: their show yesterday.
: > >
: > >
: > >
: >
: >
: >
I live in Tokyo.
We've had HOTD2 for about 5-6 months before the home release. That's the
same turn around as for the SFA's.
Crazy Taxi and Zombie Revenge have been out for 3 weeks. I don't expect to
see them for DC for at least a few months.
Looks like Sega's using the same business model that Namco, and to a lesser
degree, Capcom have made quite successful. It is quite far from a
simultaneous release.
Now Powerstone was only out for maybe about 1-2 months before it came out
for home. I see some people playing it in the arcades though it does not
seem to be a big hit. Now as for how timing affects arcade revenues, I have
no real analysis.
-Jason
With the possible exception of Neo Geo titles, most games still enjoyed
a few months of coin-op exposure prior to home release. "Powerstone"
really narrows the propagation delay this time. That was my assertion.
DCI #3
Jason Cha (jj...@law.harvard.eduu) wrote:
: David Choi - CNED/P96 wrote in message <7d21tv$966$2...@ns2.ryerson.ca>...
That's all speculation, but I say it because, in Japan, there were several
ST-V to Saturn games that followed this formula, only a couple of months in
the arcade before home versions. The shooters Radaint Silvergun, Cotton 2,
Cotton Boomerang, and Guardian Force all did this. RS was from Treasure and
the other 3 are all from a company called Success. There may be some other
games like that that I'm forgetting or don't know about.
Since PowerStone is a (new) different style of fighter, perhaps they also
thought that people would get good at it at home and then go challenge
others in the arcade. Another guess.
Raymond
remove 2 nospam's for email.
Your point is quite accurate for the American market. However, I doubt any
Japanese company is seriously considering the timing differences between the
American arcade release of a game and the Japanese release. Perhaps they
should, as more and more people are importing games, but I doubt the numbers
make any significant impact on sales.
I wonder if the "for Japan only" bit is legally enforcable against import
companies or final consumers. Unlike American firearms and tabacco
companies, I doubt Japanese game companies take into account illegal
transactions as part of their business strategies. That's assuming it is
illegal. Still, regardless of its legal status, I doubt the volume is enough
for companies to even worry about it.
-Jason
Your point is quite accurate for the American market. However, I doubt any
Japanese company is seriously considering the timing differences between the
American arcade release of a game and the Japanese home release.
Apologies.